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- --[[
- Script Name : rifter_hatchling2.lua
- Script Purpose : Waypoint Path for rifter_hatchling2.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 02:19:49 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 7
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 215
- local power2 = 215
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -115.98, -0.05, -117.27, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -120.55, 0.55, -120.58, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -125.51, -0.1, -127.52, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -129.2, -0.07, -136.02, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -140.54, -0.06, -137.48, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -150.66, -0.02, -138.3, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -158.51, 0.01, -133.87, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -158.55, -0.11, -119.11, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -157.31, 0.42, -107.5, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -153.54, -0.06, -96.55, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -149.78, -0.11, -83.57, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -163.36, -0.24, -75.76, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -169.26, -0.26, -73.51, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -163.36, -0.24, -75.76, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -149.78, -0.11, -83.57, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -153.54, -0.06, -96.55, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -157.31, 0.42, -107.5, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -158.55, -0.11, -119.11, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -158.51, 0.01, -133.87, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -150.66, -0.02, -138.3, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -140.54, -0.06, -137.48, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -129.2, -0.07, -136.02, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -125.51, -0.1, -127.52, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -120.55, 0.55, -120.58, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -115.98, -0.05, -117.27, 2, math.random(0,20))
- end
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