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- --[[
- Script Name : shriller21.lua
- Script Purpose : Waypoint Path for shriller21.lua
- Script Author : Devn00b
- Script Date : 05/14/2020 02:15:31 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 4
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 110
- local power1 = 55
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 65
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
-
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -148.91, 2, -84.17, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -158.68, 2, -106.18, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -160.8, 2, -124.84, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -156.74, 2, -109.88, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -147.99, 2, -85.65, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -165.72, 2, -72.43, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -182.48, 2, -73.37, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -188.97, 2, -71.93, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -192.03, 2, -66.15, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -190.41, 2, -49.52, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -178.01, 2, -33.57, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -176.64, 2, -37.04, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -187.42, 2, -47.69, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -190.18, 2, -50.48, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -191.44, 2, -65.92, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -187.95, 2, -70.43, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -176.76, 2, -75.79, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -176.73, 2, -85.79, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -188.57, 2, -93.43, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -204.14, 2, -93.29, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -209.9, 2, -93.04, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -220.12, 2, -79.72, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -219.32, 2, -65.46, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -216.9, 2, -55.18, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -202.7, 2, -40.68, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -216.9, 2, -55.18, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -219.32, 2, -65.46, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -220.12, 2, -79.72, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -209.9, 2, -93.04, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -204.14, 2, -93.29, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -188.57, 2, -93.43, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -176.73, 2, -85.79, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -176.76, 2, -75.79, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -187.95, 2, -70.43, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -191.44, 2, -65.92, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -190.18, 2, -50.48, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -187.42, 2, -47.69, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -176.64, 2, -37.04, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -178.01, 2, -33.57, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -190.41, 2, -49.52, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -192.03, 2, -66.15, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -188.97, 2, -71.93, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -182.48, 2, -73.37, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -165.72, 2, -72.43, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -147.99, 2, -85.65, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -156.74, 2, -109.88, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -160.8, 2, -124.84, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -158.68, 2, -106.18, 1, math.random(0,5))
- MovementLoopAddLocation(NPC, -148.91, 2, -84.17, 1, math.random(0,5))
- end
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