123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596 |
- --[[
- Script Name : venomous_watcher3.lua
- Script Purpose : Waypoint Path for venomous_watcher3.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 01:36:09 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 8
- local level2 = 9
- local difficulty1 = 6
- local hp1 = 240
- local power1 = 100
- local difficulty2 = 6
- local hp2 = 275
- local power2 = 110
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -128.91, 0, -190.89, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -111.01, 0, -191.6, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -109.87, -0.06, -181.63, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -110.11, 0, -191.48, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -119.8, 0, -191.58, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -130.92, 0, -204.52, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -131.05, 0, -193.37, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -118.99, 0, -205.25, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.57, 0, -203.12, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -128.18, 0, -206.33, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -127.58, 0, -202.19, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.67, 0, -200.21, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.95, 0, -193.74, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -121.35, 0, -193.5, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -129.81, 0, -196.61, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -122.61, 0, -204.3, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -130.63, 0, -201.75, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -127.53, 0, -198.71, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -123.07, 0, -194.36, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -125.9, 0, -201.96, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -130.07, 0, -196.74, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -120.75, 0, -193.27, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -125.03, 0, -203.08, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -126.41, 0, -198.29, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.54, 0, -196.38, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.61, 0, -203.84, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -119.49, 0, -204, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.61, 0, -203.84, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.54, 0, -196.38, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -126.41, 0, -198.29, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -125.03, 0, -203.08, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -120.75, 0, -193.27, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -130.07, 0, -196.74, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -125.9, 0, -201.96, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -123.07, 0, -194.36, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -127.53, 0, -198.71, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -130.63, 0, -201.75, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -122.61, 0, -204.3, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -129.81, 0, -196.61, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -121.35, 0, -193.5, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.95, 0, -193.74, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.67, 0, -200.21, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -127.58, 0, -202.19, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -128.18, 0, -206.33, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.57, 0, -203.12, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -118.99, 0, -205.25, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -131.05, 0, -193.37, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -130.92, 0, -204.52, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -119.8, 0, -191.58, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -110.11, 0, -191.48, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -109.87, -0.06, -181.63, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -111.01, 0, -191.6, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -128.91, 0, -190.89, 2, math.random(0,20))
- end
|