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- --[[
- Script Name : SpawnScripts/ElddarGrove/InitiateLoFan.lua
- Script Author : Dorbin
- Script Date : 2022.05.09 11:05:18
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- SpawnSet(NPC, "action_state", 372)
- AddTimer(NPC, math.random(2000,5000), "EmoteLoop")
- end
- function EmoteLoop(NPC)
- SpawnSet(NPC, "action_state", 0)
- local choice = MakeRandomInt(1,8)
- if choice == 1 then
- PlayFlavor(NPC,"","","pugilist_attack")
- AddTimer(NPC, 2550, "Idle")
- elseif choice == 2 then
- PlayFlavor(NPC,"","","pugilist_attack02")
- AddTimer(NPC, 3100, "Idle")
- elseif choice == 3 then
- PlayFlavor(NPC,"","","monk_attack02")
- AddTimer(NPC, 3050, "Idle")
- elseif choice == 4 then
- PlayFlavor(NPC,"","","monk_wild_swing")
- AddTimer(NPC, 3100, "Idle")
- elseif choice == 5 then
- PlayFlavor(NPC,"","","monk_attack01")
- AddTimer(NPC, 2450, "Idle")
- elseif choice == 6 then
- PlayFlavor(NPC,"","","monk_attack")
- AddTimer(NPC, 2550, "Idle")
- elseif choice == 7 then
- PlayFlavor(NPC,"","","monk_attack03")
- AddTimer(NPC, 4400, "Idle")
- else
- PlayFlavor(NPC,"","","pugilist_wild_swing")
- AddTimer(NPC, 3300, "Idle")
- end
- end
- function Idle(NPC)
- PlayAnimation(NPC, 372)
- SpawnSet(NPC, "action_state", 372)
- local timer = MakeRandomInt(500,2500)
- AddTimer(NPC, timer, "EmoteLoop")
- end
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