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- --[[
- Script Name : SpawnScripts/ForestRuins/Aedre.lua
- Script Purpose : Aedre <General Goods>
- Script Author : John Adams
- Script Date : 2009.05.04
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- dofile("SpawnScripts/Generic/EcologyEmotes.lua")
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- EcologyEmotes(NPC,Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- if math.random(1, 100) <= 25 then
- hailed(NPC, Spawn)
- end
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
-
- FaceTarget(NPC, Spawn)
- choice = math.random(1,5)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/merchant/human_merchant_service_good_1_aoi_gf_c5e79ff5.mp3", "Hello there! Can I interest you in some of the finest merchandise this side of Norrath?", "wave", 489810336, 3318568259, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/merchant/human_merchant_service_good_1_hail_gf_e4fa2bd8.mp3", "Confound it! Where did I put that ledger? It must be around here somewhere!", "confused", 2588954321, 88153469, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/merchant/human_merchant_service_good_1_hail_gf_45d92a75.mp3", "Welcome! What can I help you with?", "bow", 1381598517, 719278997, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/merchant/human_merchant_service_good_1_hail_gf_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 1667555721, 2696093362, Spawn)
- elseif choice == 5 then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/merchant/human_merchant_service_good_1_hail_gf_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies to fill your adventuring needs.", "smile", 1527285383, 3910629798, Spawn)
- else
- end
-
- end
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