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Oakfist.lua 1.8 KB

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  1. --[[
  2. Script Name : SpawnScripts/Graystone/Oakfist.lua
  3. Script Purpose : Oakfist <Combat Arts>
  4. Script Author : John Adams/Scatman
  5. Script Date : 2008.09.21
  6. Script Notes : Auto-Generated Conversation from PacketParser Data
  7. --]]
  8. function spawn(NPC)
  9. SetPlayerProximityFunction(NPC, 10, "RandomTalk", "LeaveRange")
  10. end
  11. function respawn(NPC)
  12. spawn(NPC)
  13. end
  14. function hailed(NPC, Spawn)
  15. RandomTalk(NPC, Spawn, false)
  16. end
  17. function RandomTalk(NPC, Spawn, Option)
  18. local choice = 0
  19. if Option == nil then
  20. choice = math.random(1, 100)
  21. end
  22. if choice < 25 then
  23. FaceTarget(NPC, Spawn)
  24. local choice = math.random(1, 4)
  25. if choice == 1 then
  26. PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gm_e4fa2bd8.mp3", "Confound it! Where did I put that ledger? It must be around here somewhere!", "confused", 2160906698, 176729787, Spawn)
  27. elseif choice == 2 then
  28. PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gm_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 2230797709, 3854601007, Spawn)
  29. elseif choice == 3 then
  30. PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gm_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies, right before ya, to fill your adventuring needs.", "smile", 2986424867, 2267649224, Spawn)
  31. else
  32. PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/merchant/dwarf_merchant_service_good_1_hail_gm_45d92a75.mp3", "Welcome! What is it I can help you with?", "bow", 3654607078, 2614139251, Spawn)
  33. end
  34. end
  35. end
  36. function LeaveRange(NPC, Spawn)
  37. end