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- --[[
- Script Name : SpawnScripts/IsleRefuge1/aggresiveGobinvisiblecubeTreeHouse1.lua
- Script Author : Dorbin
- Script Date : 2022.09.17 11:09:02
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- Cage4(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function Cage4(NPC, Spawn)
- local zone = GetZone(NPC)
- local Goblin1 = SpawnByLocationID(zone, 133775719) --Goblin1
- local Goblin2 = SpawnByLocationID(zone, 133775720) --Goblin1
- AddTimer(NPC,3500,"GobLiveCheck")
- end
- function GobLiveCheck(NPC, Spawn)
- local zone = GetZone(NPC)
- local Goblin1 = GetSpawnByLocationID(zone, 133775719) --Goblin1
- local Goblin2 = GetSpawnByLocationID(zone, 133775720) --Goblin1
- local Refugee = GetSpawnByLocationID(zone, 133775727) --Refugee
- if IsAlive(Goblin1) ==false and IsAlive(Goblin2) ==false then
- if Refugee~=nil then
- waypoints(NPC,Spawn)
- SpawnSet(Refugee,"mood_state",0)
- SpawnSet(Refugee,"initial_state",16512)
- AddTimer(NPC,2000,"ThankYou")
- AddTimer(NPC,15000,"DespawnTimer",1,Refugee)
- end
- else
- AddTimer(NPC,6000,"GobLiveCheck")
- choice = MakeRandomInt(1,10)
- if choice == 1 then
- PlayFlavor(Refugee, "", "", "cringe",0,0)
- elseif choice == 2 then
- PlayFlavor(Refugee, "", "", "tantrum_short",0,0)
- elseif choice == 3 then
- PlayFlavor(Refugee, "", "", "sigh",0,0)
- elseif choice == 4 then
- PlayFlavor(Refugee, "", "", "squeal",0,0)
- elseif choice == 5 then
- PlayFlavor(Refugee, "", "", "threten",0,0)
- elseif choice == 6 then
- PlayFlavor(Refugee, "", "", "wince",0,0)
- elseif choice == 7 then
- PlayFlavor(Refugee, "", "", "crazy",0,0)
- elseif choice == 8 then
- PlayFlavor(Refugee, "", "", "pout",0,0)
- elseif choice == 9 then
- PlayFlavor(Refugee, "", "", "frustrated",0,0)
- elseif choice == 10 then
- PlayFlavor(Refugee, "", "", "sulk",0,0)
- end
-
- end
- end
- function waypoints(NPC,Spawn)
- local zone = GetZone(NPC)
- local Refugee = GetSpawnByLocationID(zone, 133775727) --Refugee
- local x=GetX(NPC)
- local y=GetY(NPC)
- local z=GetZ(NPC)
- PlaySound(NPC, "sounds/widgets/doors/door_metal_slam001.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- MovementLoopAddLocation(Refugee, x, y, z, 4, 1)
- MovementLoopAddLocation(Refugee, x, y, z, 4, 6,"ThankYou")
- MovementLoopAddLocation(Refugee, x, y, z, 4, 0)
- MovementLoopAddLocation(Refugee, -72.64, 2.31, -172.96, 4, 0)
- MovementLoopAddLocation(Refugee, -67.83, 2.09, -175.00, 4, 0)
- MovementLoopAddLocation(Refugee, -55.47, 2.10, -167.74, 4, 0,"DespawnTimer")
- MovementLoopAddLocation(Refugee, -51.07, 2.03, -155.3, 4, 0)
- MovementLoopAddLocation(Refugee, -58.84, 2.47, -136.94, 4, 0)
- MovementLoopAddLocation(Refugee, -73.15, 4.10, -131.35, 4, 0)
- MovementLoopAddLocation(Refugee, -78.35, 4.31, -106.29, 4, 0)
- MovementLoopAddLocation(Refugee, -85.59, 4.39, -88.34, 4, 0)
- MovementLoopAddLocation(Refugee, -90.67, 5.88, -79.50, 4, 0)
- MovementLoopAddLocation(Refugee,-92.94, 5.43, -67.58, 4, 0)
- MovementLoopAddLocation(Refugee, -94.12, -9.04, -38.63, 4, 0)
- MovementLoopAddLocation(Refugee, -85.31, -11.73, -4.94, 4, 0)
- MovementLoopAddLocation(Refugee, -72.75, -8.70, 29.3, 4, 0)
- MovementLoopAddLocation(Refugee, -69.56, -7.11, 42.6, 4, 0)
- MovementLoopAddLocation(Refugee, -67.84, -8.05, 58.29, 4, 1)
- MovementLoopAddLocation(Refugee, -67.84, -8.05, 58.29, 4, 6,"ThankYou")
- MovementLoopAddLocation(Refugee, -67.84, -8.05, 58.29, 4, 30,"Despawn")
- MovementLoopAddLocation(Refugee, -67.84, -8.05, 58.29, 4, 0)
- end
- function ThankYou(NPC,Spawn)
- local zone = GetZone(NPC)
- local Refugee = GetSpawnByLocationID(zone, 133775727) --Refugee
- SpawnSet(Refugee,"name","a liberated refugee")
- SpawnSet(Refugee,"faction","34")
- SpawnSet(Refugee,"hp","45")
- SpawnSet(Refugee,"power","45")
- SpawnSet(Refugee,"aggro_radius","3")
- FaceTarget(Refugee,Spawn)
- choice = MakeRandomInt(1,4)
- if choice == 1 then
- PlayFlavor(Refugee, "", "", "thanks",0,0)
- elseif choice == 2 then
- PlayFlavor(Refugee, "", "", "bow",0,0)
- elseif choice == 3 then
- PlayFlavor(Refugee, "", "", "notworthy",0,0)
- elseif choice == 4 then
- PlayFlavor(Refugee, "", "", "cheer",0,0)
- end
- end
- function ThankYou2(NPC,Spawn)
- local zone = GetZone(NPC)
- local Refugee = GetSpawnByLocationID(zone, 133775727) --Refugee
- PlayFlavor(Refugee, "", "", "notworthy",0,0)
- end
- function DespawnTimer(NPC)
- local zone = GetZone(NPC)
- local Refugee = GetSpawnByLocationID(zone, 133775727) --Refugee
- if Refugee ~=nil and IsAlive(Refugee)== true then
- AddTimer(NPC,10000,"DespawnTimer")
- else
- Despawn(NPC)
-
- end
- end
- function Despawn(NPC)
- local zone = GetZone(NPC)
- local Refugee = GetSpawnByLocationID(zone, 133775727) --Refugee
- Despawn(Refugee)
- Despawn(NPC)
- end
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