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- --[[
- Script Name : SpawnScripts/NorthQeynos/ScholarDemini.lua
- Script Purpose : Scholar Demini
- Script Author : Dorbin
- Script Date : 2022.04.22
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local Age = 5550
- local Scholar = 5551
- local Rescue = 5552
- local Flight = 5553
- function spawn(NPC)
- ProvidesQuest(NPC,5550)
- ProvidesQuest(NPC,5551)
- ProvidesQuest(NPC,5552)
- ProvidesQuest(NPC,5553)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- if not HasQuest(Spawn,Age) and not HasCompletedQuest(Spawn,Age) then
- Dialog1(NPC, Spawn)
- elseif HasQuest(Spawn,Age) and GetQuestStep(Spawn,Age)~=6 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC,"voiceover/english/voice_emotes/greetings/greetings_1_1034.mp3","Please, go hurry friend!","",0,0,Spawn)
- elseif HasQuest(Spawn,Age) and GetQuestStep(Spawn,Age)==6 then
- AgeDone(NPC,Spawn)
- elseif HasCompletedQuest(Spawn,Age) and not HasQuest(Spawn,Scholar) and not HasCompletedQuest(Spawn,Scholar) then
- ScholarSearch(NPC, Spawn)
- elseif HasQuest(Spawn,Scholar) and not GetQuestStep(Spawn,Scholar)~=9 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC,"voiceover/english/voice_emotes/greetings/greetings_1_1034.mp3","Please, go hurry friend!","",0,0,Spawn)
- elseif HasQuest(Spawn,Scholar) and GetQuestStep(Spawn,Scholar)==9 then
- ScholarSearchDone(NPC, Spawn)
- elseif HasCompletedQuest(Spawn,Scholar) and not HasQuest(Spawn,Rescue) and not HasCompletedQuest(Spawn,Rescue) then
- ScholarRescue(NPC, Spawn)
- elseif HasQuest(Spawn,Rescue) and not GetQuestStep(Spawn,Rescue)~=6 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC,"voiceover/english/voice_emotes/greetings/greetings_1_1034.mp3","Please, go hurry friend!","",0,0,Spawn)
- elseif HasQuest(Spawn,Rescue) and GetQuestStep(Spawn,Rescue)==9 then
- ScholarRescueDone(NPC, Spawn)
- elseif HasCompletedQuest(Spawn,Rescue) and not HasQuest(Spawn,Flight) and not HasCompletedQuest(Spawn,Flight) then
- FlightStart(NPC, Spawn)
- elseif HasQuest(Spawn,Flight) and not GetQuestStep(Spawn,Flight)~=10 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC,"voiceover/english/voice_emotes/greetings/greetings_1_1034.mp3","Please, go hurry friend!","",0,0,Spawn)
- elseif HasQuest(Spawn,Flight) and GetQuestStep(Spawn,Flight)==10 then
- FlightDone(NPC, Spawn)
- elseif HasCompletedQuest(Spawn,Flight) then
- AllDone(NPC, Spawn)
- end
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC,"","","sniff",0,0,Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Yes, you must be one of those adventurers, all right. If the stories about you folks are true, then I'm sure you're willing to undertake a dangerous task just for the thrill of it. Am I right?")
- Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_1_1034.mp3", 0, 0)
- if not HasQuest(Spawn,5550) and not HasCompletedQuest(Spawn,5550) then
- Dialog.AddOption("That's not exactly how it works, friend. You're forgetting the 'goal' part.", "Dialog3")
- end
- Dialog.AddOption("Not right now, friend.")
- Dialog.Start()
- end
- function StartQuest(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC,Spawn,5550)
- end
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"","","orate",0,0,Spawn)
- Dialog.AddDialog("Oh yes, the mysterious items of mystical magic part! Yes, yes, I know all about that too! You see, my name is Demini, and I'm a historian who has read all about you people.")
- Dialog.AddOption("Yes, I guess you could put it that way. Is there anything you need, friend?", "Dialog4")
- Dialog.AddOption("I don't want to keep you from your studies. I must be off.")
- Dialog.Start()
- end
- function Dialog4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC,"","","doh",0,0,Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("What am I thinking? I'm not even doing this right! Brave adventurer, I have a noble quest for you. In return for you undertaking this dangerous task, I shall grant you a mysterious artifact from my personal collection. How's that?")
- Dialog.AddOption("Good enough, Demini. Why don't you just tell me what you need?", "StartQuest")
- Dialog.AddOption("Close enough, but I'm a bit busy right now. Perhaps another time.")
- Dialog.Start()
- end
- function AgeDone(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"","","happy",0,0,Spawn)
- SetStepComplete(Spawn,Age, 6)
- Dialog.AddDialog("Oh my, oh my! You found the pages! Excellent! As promised, here's your reward, bold adventurer! Haha! I've always wanted to say that! Now let me look at these pages... yes, yes... just as I thought.. Iit was a diary! And a recent one, too! Oh my! It seems the attendant was actually here! In Karan! Maybe he or she is still nearby!")
- Dialog.AddOption("Why is this person so important?", "Option1")
- Dialog.AddOption("I'm actually out of time.")
- Dialog.Start()
- end
- --Quest 2 -------------------------------------------------------
- function ScholarSearch(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"voiceover/english/voice_emotes/greetings/greetings_2_1034.mp3","","hello",0,0,Spawn)
- Dialog.AddDialog("Oh, it's you, bold adventurer! How can I help you?")
- Dialog.AddOption("I have some time to offer my assistance. What was it you needed?", "Option1")
- Dialog.AddOption("I don't need anything. I was just saying hello.")
- Dialog.Start()
- end
- function Option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"","","orate",0,0,Spawn)
- Dialog.AddDialog("Well, you see, the Sage of Ages is almost a myth. He is a timeless being who relates the events of the Ages after they've passed. This journal was written by one of the scholars who records the Sage's tales. Umm... perhaps you could do something else for me?")
- Dialog.AddOption("I've got time on my hands. What do you need now?", "StartQuest2")
- Dialog.AddOption("I'm a bit busy. Maybe later.")
- Dialog.Start()
- end
- function StartQuest2(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC,Spawn,5551)
- end
- function ScholarSearchDone(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"voiceover/english/voice_emotes/greetings/greetings_2_1034.mp3","","boggle",0,0,Spawn)
- Dialog.AddDialog("This is both the best and the worst news I've ever heard. The Sage of Ages is actually real! But from what you say, he's likely been ... killed! Oh, this is horrible. Ah... I nearly forgot ... here, adventurer. This is for bringing me this great and horrible news.")
- Dialog.AddOption("Maybe the Sage isn't dead? Maybe he's still out there?", "Option1")
- Dialog.AddOption("Good luck figuring that out! I have to go.")
- Dialog.Start()
- SetStepComplete(Spawn,Scholar, 9)
- end
- --Quest 3 ------------------------------------------------------- 'NEVER JUDGE A BOOK BY ITS COVER' QUEST
- function ScholarRescue(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"voiceover/english/voice_emotes/greetings/greetings_2_1034.mp3","","hello",0,0,Spawn)
- Dialog.AddDialog("Oh, it's you, bold adventurer! How can I help you?")
- Dialog.AddOption("You mentioned the Sage of Ages could be in danger.", "Option1a")
- Dialog.AddOption("I don't need anything. I was just saying hello.")
- Dialog.Start()
- end
- function Option1a(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"","","confused",0,0,Spawn)
- Dialog.AddDialog("Do you really think he's out there? According to that page you found, he and the scholar most assuredly were killed by those bandits.")
- Dialog.AddOption("Maybe he was taken hostage? Perhaps I can free him?", "StartQuest3")
- Dialog.AddOption("I guess you'll have to send someone else to check.")
- Dialog.Start()
- end
- function StartQuest3(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC,Spawn,5552)
- end
- function ScholarRescueDone(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"voiceover/english/voice_emotes/greetings/greetings_3_1034.mp3","","thanks",0,0,Spawn)
- Dialog.AddDialog("Well, this is good news! They let him go. They thought he was nothing more than a simple peasant! There's hope yet! Here, take this! If the Sage has run off to the Steppes, he may be safe... oh no... he'll be safe from the bandits but not the centaurs.")
- Dialog.AddOption("Maybe I can find him in time?", "Option1b")
- Dialog.AddOption("I'm a bit busy. Maybe later.")
- Dialog.Start()
- SetStepComplete(Spawn,Rescue, 6)
- end
- --Quest 4 ------------------------------------------------------- FLIGHT OF THE SAGE QUEST
- function FlightStart(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"voiceover/english/voice_emotes/greetings/greetings_2_1034.mp3","","hello",0,0,Spawn)
- Dialog.AddDialog("Oh, it's you, bold adventurer! How can I help you?")
- Dialog.AddOption("Do you think it's too late to find the Sage of Ages?", "Option1b")
- Dialog.AddOption("I don't need anything. I was just saying hello.")
- Dialog.Start()
- end
- function Option1b(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"","","shrug",0,0,Spawn)
- Dialog.AddDialog("I don't know. The Sage of Ages hasn't lived as long as he has without knowing a trick or two. I guess you can look for him, but I'm still worried. I've already asked you to do much for me, but...")
- Dialog.AddOption("I've come this far, Demini. I want to see this Sage of Ages person face to face!", "StartQuest4")
- Dialog.AddOption("I'm sorry, Demini. I'm a bit tied up right now.")
- Dialog.Start()
- end
- function StartQuest4(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC,Spawn,5553)
- end
- function FlightDone(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"voiceover/english/voice_emotes/greetings/greetings_3_1034.mp3","","thanks",0,0,Spawn)
- Dialog.AddDialog("Drat! So close, too. To think... I could have met the Sage of Ages. But now he's sailing off to wherever it is that he observes the world. Oh well. Friend, I want to thank you for helping me. Please, take this as a sign of my appreciation. As for me... I might as well record what could have happened. Good luck to you, bold and brave adventurer.")
- Dialog.AddOption("After all that, it is a shame to have not seen the Sage of Ages myself. Take care Demini.")
- Dialog.AddOption("I'm glad I could be apart of the search. Good luck writing about it Demini.")
- Dialog.Start()
- SetStepComplete(Spawn,Flight, 10)
- end
- --DONE w/ ALL Quests
- function AllDone(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC,"voiceover/english/voice_emotes/greetings/greetings_3_1034.mp3","Thank you so much for your help, friend. I've even made an entry about you in my book!","hello",0,0,Spawn)
- end
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