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- --[[
- Script Name : SpawnScripts/QeynosHarbor/SmithHolgren.lua
- Script Purpose : Smith Holgren <Weaponsmith>
- Script Author : Cynnar
- Script Date : 2020.04.12
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- SetInfoStructString(NPC, "action_state", "metalworking_idle")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local choice = math.random(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/weaponsmith/barbarian_weaponsmith_service_good_1_hail_gm_1248b278.mp3", "I just got a shipment in from the Far Sea's Trading Company. I don't just show anybody this stuff so, shhhh! ", "wink", 4051219591, 539800994, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/weaponsmith/barbarian_weaponsmith_service_good_1_hail_gm_46ed66f6.mp3", "Never go into battle without a tried and trusted weapon. Take a look at what we have in stock.", "no", 2653334387, 1334351078, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/weaponsmith/barbarian_weaponsmith_service_good_1_hail_gm_48594671.mp3", "Is there something you need to have custom made? I can see if I can get one of my lads to look into it!", "ponder", 563107887, 697554063, Spawn)
- else
- end
- end
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