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adefiledpriest133769643.lua 2.7 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledpriest133769643.lua
  3. Script Purpose : Waypoint Path for adefiledpriest133769643.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "hp", 110)
  10. SpawnSet(NPC, "power", 55)
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, 185.55, -0.35, -153.18, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 181.3, -0.63, -163.72, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 183.56, -0.64, -164.42, 2, 0)
  23. MovementLoopAddLocation(NPC, 196.61, -0.68, -173.92, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 203.58, -0.71, -163.72, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 190.45, -0.66, -165.18, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 195.15, -0.68, -164.96, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 201.36, -0.71, -157.74, 2, 0)
  28. MovementLoopAddLocation(NPC, 202.33, -0.71, -152.92, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 195.28, -0.68, -164.9, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 209.2, -0.74, -155.94, 2, math.random(12, 22))
  31. end
  32. function aggro(NPC, Spawn)
  33. math.randomseed(os.time())
  34. local choice = math.random (1,3)
  35. if choice == 1 then
  36. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  37. elseif choice == 2 then
  38. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  39. else
  40. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  41. end
  42. end
  43. function death(NPC, Spawn)
  44. math.randomseed(os.time())
  45. local choice = math.random(1,2)
  46. if choice == 1 then
  47. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  48. else
  49. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  50. end
  51. end