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- --[[
- Script Name : SpawnScripts/SerpentSewer/WatcherKenjedeau.lua
- Script Author : Dorbin
- Script Date : 2023.09.25 06:09:08
- Script Purpose :
- :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local Part2 = 5890
- local Part1 = 5889
- function spawn(NPC)
- end
- function hailed(NPC, Spawn)
- if HasQuest(Spawn,Part2) then
- Retry(NPC,Spawn)
- else
- Dialog1(NPC, Spawn)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Blast these wretched sewers! Why do I have to lookout for alligators. I don't even know what an alligator LOOKS like!")
- Dialog.AddVoiceover("voiceover/english/watcher_kenjedeau/fprt_sewer02/watcher_kenjedeau001.mp3", 2265669441, 2172159195)
- PlayFlavor(NPC, "", "", "grumble", 0, 0, Spawn)
- if HasQuest(Spawn,Part1) or HasCompletedQuest(Spawn,Part1) then
- if GetLevel(Spawn)<18 and not HasQuest(Spawn,Part2) and not HasCompletedQuest(Spawn,Part2) then
- Dialog.AddOption("Nobility comes from personal sacrifice, friend.","Dialog2")
- elseif HasQuest(Spawn,Part2) and not HasCompletedQuest(Spawn,Part2) then
- Dialog.AddOption("I need to get to that meeting!","Retry")
- end
- end
- Dialog.AddOption("I have no time for this. Get out of the way!")
- Dialog.Start()
- end
- function Dialog2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Shhh! Don't say that so loud! So... Stilus welcomed you into our fold. He has a good eye. You understand what joining us means, right? Treason. You can still back out before it's too late...")
- Dialog.AddVoiceover("voiceover/english/watcher_kenjedeau/fprt_sewer02/watcher_kenjedeau002.mp3", 1178065540, 4141402431)
- PlayFlavor(NPC, "", "", "wince", 0, 0, Spawn)
- Dialog.AddOption("I've come this far. Let's get on with it.","Dialog3")
- Dialog.AddOption("On second thought...")
- Dialog.Start()
- end
- function Dialog2_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I thought I smelled a coward. I want nothing to do with you until you come to your senses.")
- Dialog.AddVoiceover("voiceover/english/watcher_kenjedeau/fprt_sewer02/watcher_kenjedeau003.mp3", 1178065540, 4141402431)
- PlayFlavor(NPC, "", "", "glare", 0, 0, Spawn)
- Dialog.AddOption("Fine.")
- Dialog.Start()
- end
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("We need you to complete a task that the rest of us cannot. Before I continue, you must understand the consequences of what I am about to ask you. If you agree to help us, you can never show your face in Freeport again.")
- Dialog.AddVoiceover("voiceover/english/watcher_kenjedeau/fprt_sewer02/watcher_kenjedeau004.mp3", 3378912922, 919692772)
- Dialog.AddOption("Sound like something I'd be interested in.","Dialog4")
- Dialog.AddOption("I would much rather keep my head than be a traitor."," Dialog2_1")
- Dialog.Start()
- end
- function Dialog4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Since we're asking you to commit treason, you must prove your loyalty. Your only reward is the satisfaction of doing a good deed in this corrupt city. If you live through this, I can only imagine the severity of your punishment. Ask yourself: Are you willing to throw away your evil nature to live a life of goodwill?")
- Dialog.AddVoiceover("voiceover/english/watcher_kenjedeau/fprt_sewer02/watcher_kenjedeau005.mp3", 21064502, 1853527280)
- Dialog.AddOption("Yes. This world needs all the help it can get.","Offer")
- Dialog.AddOption("Good will? ... err, he idea of it makes me sick.")
- Dialog.Start()
- end
- function Offer(NPC,Spawn)
- if GetLevel(Spawn) <18 then
- OfferQuest(NPC,Spawn,Part2)
- FaceTarget(NPC,Spawn)
- else
- CloseConversation(NPC,Spawn)
- SendPopUpMessage(Spawn,"You are too late! The meeting has already occured.",250,50,50)
- SendMessage(Spawn,"You are too late! The meeting has already occured.","red")
- PlaySound(Spawn,"sounds/ui/ui_warning.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- end
- end
- function Retry(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I'll cast a spell that will transport you to their meeting place. You must stop the official, using any means necessary. I think you know what you need to do.")
- Dialog.AddVoiceover("voiceover/english/watcher_kenjedeau/fprt_sewer02/watcher_kenjedeau007.mp3", 3532484695, 507238338)
- Dialog.AddOption("I'm ready.","Ready")
- Dialog.Start()
- end
- function Ready(NPC,Spawn)
- if GetLevel(Spawn) <18 then
- CastSpell(NPC,95,1,1,NPC)
- ApplySpellVisual(Spawn,73)
- AddTimer(NPC,2500,"Port",1,Spawn)
- else
- CloseConversation(NPC,Spawn)
- SendPopUpMessage(Spawn,"You are too late! The meeting has already occured.",250,50,50)
- SendMessage(Spawn,"You are too late! The meeting has already occured.","red")
- PlaySound(Spawn,"sounds/ui/ui_warning.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- if HasQuest(Spawn,5890) and GetQuestStep(Spawn,5890) ==1 then
- SetStepFailed(Spawn,5890,1)
- end
- end
- end
- function Port(NPC,Spawn)
- Betrayal = GetZone("FreeportBetrayal")
- Zone(Betrayal,Spawn,3.87, 0.33, 9.64, 44)
- end
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