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- --[[
- Script Name : SpawnScripts/TheBaubbleshire/AlganTinmizer.lua
- Script Purpose : Algan Tinmizer
- Script Author : Dorbin
- Script Date : 2022.01.07
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local BagoParts = 505
- local TowerOfThree = 5441
- function spawn(NPC)
- ProvidesQuest(NPC, TowerOfThree)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- if GetFactionAmount(Spawn,11) >0 then
- if not HasQuest(Spawn, TowerOfThree) and not HasCompletedQuest(Spawn, TowerOfThree) and GetLevel(Spawn) >= 7 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/algan_tinmizer/qey_village06/100_ebik_wobblecog_callout_f7e366da.mp3","Hello adventurer! Come hither! You must help reveal the truth about wonders in the Forest Ruins.", "wave", 3574249828,2561130909, Spawn)
- else
- PlayFlavor(NPC, "","", "ponder", 0, 0, Spawn)
- end
- end
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11) <0 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "","", "shakefist", 0, 0, Spawn)
- else
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Greetings! Looking for a bashcogglinator or perhaps a metefozic thermogauge?")
- Dialog.AddVoiceover("voiceover/english/algan_tinmizer/qey_village06/ebikwobblecog000.mp3", 3320741899, 2828360998)
- if not HasQuest(Spawn, TowerOfThree) and not HasCompletedQuest(Spawn, TowerOfThree) and GetLevel(Spawn) >= 7 then
- Dialog.AddOption("No, no. Do you need something?", "TowerStart")
- end
- if HasQuest(Spawn, BagoParts) and not HasCompletedQuest(Spawn, BagoParts) then
- Dialog.AddOption("I found this bag of cogs and sprockets and I believe it belongs to you.", "PartsComplete")
- end
- if GetQuestStep (Spawn, TowerOfThree) == 2 then
- Dialog.AddOption("I found the Tower of the Three in the Forest Ruins. It has certainly seen better days.", "TowerFinish")
- end
- if GetRace(Spawn)==5 then
- Dialog.AddOption("Nothing I need. I will be going now.")
- end
- Dialog.AddOption("Wait, what? I don't want any part of this.")
- Dialog.Start()
- end
- end
- function PartsComplete(NPC, Spawn)
- SetStepComplete(Spawn, BagoParts, 1)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Oh my, it does indeed! I thought I'd lost those parts. You've saved me a great deal of trouble, friend. Let me compensate you for your keen eyes and good nature.")
- Dialog.AddVoiceover("voiceover/english/algan_tinmizer/qey_village06/ebikwobblecog004.mp3", 3506700669, 47329733)
- PlayFlavor(NPC,"","","boggle",0,0,Spawn)
- Dialog.AddOption("Thanks!")
- Dialog.Start()
- end
- function TowerStart(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I see my superior intellect confuses you. Don't worry, it perplexes many people - tis' the curse of the Tinmizer name. However, I can use your help, for even simple minds contribute to the greatness of Qeynos.")
- Dialog.AddVoiceover("voiceover/english/algan_tinmizer/qey_village06/ebikwobblecog001.mp3", 1973122055, 1074636856)
- PlayFlavor(NPC,"","","orate",0,0,Spawn)
- Dialog.AddOption("If you have the work I have the time.", "TowerMission")
- Dialog.AddOption("I can't help you.")
- Dialog.Start()
- end
- function TowerMission(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("You must venture into the Forest Ruins. Tavern tales claim the remnants of the magi tower of the Order of Three exist there. You must reveal the truth of this mystery.")
- Dialog.AddVoiceover("voiceover/english/algan_tinmizer/qey_village06/ebikwobblecog002.mp3", 331751253, 2149638636)
- PlayFlavor(NPC,"","","nod",0,0,Spawn)
- Dialog.AddOption("I will find the mage tower ruins.", "QuestStart")
- Dialog.AddOption("Dig through some ruins? Sorry. You'll need to find someone else to wade through that rubish.")
- Dialog.Start()
- end
- function QuestStart (NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, TowerOfThree)
- end
- function TowerFinish(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("This is wonderful news! Someday, I must explore the ruins but not today. I thank you for your service, adventurer.")
- Dialog.AddVoiceover("voiceover/english/algan_tinmizer/qey_village06/ebikwobblecog003.mp3", 1222490153, 3050983577)
- PlayFlavor(NPC,"","","thanks",0,0,Spawn)
- Dialog.AddOption("No problem at all.")
- Dialog.Start()
- SetStepComplete(Spawn, TowerOfThree, 2)
- end
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