123456789101112131415161718192021222324252627282930313233343536 |
- /// @ref gtx_gradient_paint
- namespace glm
- {
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T radialGradient
- (
- vec<2, T, Q> const& Center,
- T const& Radius,
- vec<2, T, Q> const& Focal,
- vec<2, T, Q> const& Position
- )
- {
- vec<2, T, Q> F = Focal - Center;
- vec<2, T, Q> D = Position - Focal;
- T Radius2 = pow2(Radius);
- T Fx2 = pow2(F.x);
- T Fy2 = pow2(F.y);
- T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
- T Denominator = Radius2 - (Fx2 + Fy2);
- return Numerator / Denominator;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T linearGradient
- (
- vec<2, T, Q> const& Point0,
- vec<2, T, Q> const& Point1,
- vec<2, T, Q> const& Position
- )
- {
- vec<2, T, Q> Dist = Point1 - Point0;
- return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
- }
- }//namespace glm
|