Image 6551fcff6d Not all spells are set for encounter, using icon backdrop 312 since thats green AE encounter il y a 4 ans
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Achievements 548007ea96 Base il y a 4 ans
AltAdvancement 548007ea96 Base il y a 4 ans
Bots 04498a2490 Player/Target Radius added to distance checks il y a 4 ans
Chat 548007ea96 Base il y a 4 ans
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process il y a 4 ans
Commands c14c35c612 additional linux fix for a crash on the /invul command il y a 4 ans
Guilds 548007ea96 Base il y a 4 ans
HeroicOp 548007ea96 Base il y a 4 ans
Housing 548007ea96 Base il y a 4 ans
IRC 548007ea96 Base il y a 4 ans
Items 1ae5f04961 support for /itemsearch broker to input item id il y a 4 ans
Patch 548007ea96 Base il y a 4 ans
RaceTypes 548007ea96 Base il y a 4 ans
Recipes 548007ea96 Base il y a 4 ans
Rules 194bd80a1e Reduced position updates and spawn in timers il y a 4 ans
Tradeskills 548007ea96 Base il y a 4 ans
Traits 548007ea96 Base il y a 4 ans
Zone c6904b02ff Linux compile fixes il y a 4 ans
Appearances.h 548007ea96 Base il y a 4 ans
ClientPacketFunctions.cpp b19fd5f36f Adds char properties and fixes looting alive npcs il y a 4 ans
ClientPacketFunctions.h b19fd5f36f Adds char properties and fixes looting alive npcs il y a 4 ans
Combat.cpp 89ff042377 Update Combat.cpp il y a 4 ans
Combat.h 04498a2490 Player/Target Radius added to distance checks il y a 4 ans
Entity.cpp 57b6811413 fix for runback speed and movement loop speed il y a 4 ans
Entity.h 2706ac7627 stop mobs from converging on 0,0,0 il y a 4 ans
Factions.cpp 548007ea96 Base il y a 4 ans
Factions.h 24a1ccf3a2 EQ2Emu Base Updates il y a 4 ans
GroundSpawn.cpp 548007ea96 Base il y a 4 ans
GroundSpawn.h 5a8ffc3385 Groundspawn adhere to ground (lol) il y a 4 ans
Languages.cpp 548007ea96 Base il y a 4 ans
Languages.h 548007ea96 Base il y a 4 ans
LoginServer.cpp 6676f66184 LoginServer.ini reading updated il y a 4 ans
LoginServer.h 548007ea96 Base il y a 4 ans
LuaFunctions.cpp 513c4baeed LUA potential mem leak fix and potential crash culprit on conversations il y a 4 ans
LuaFunctions.h ded66a36bf LUA CheckLOS(spawn,target) and CheckLOSByCoordinates(spawn,x,y,z) returns 1 if in view il y a 4 ans
LuaInterface.cpp ded66a36bf LUA CheckLOS(spawn,target) and CheckLOSByCoordinates(spawn,x,y,z) returns 1 if in view il y a 4 ans
LuaInterface.h 5dfafe4464 Linux fixes il y a 4 ans
MutexHelper.h 548007ea96 Base il y a 4 ans
MutexList.h 548007ea96 Base il y a 4 ans
MutexMap.h 548007ea96 Base il y a 4 ans
MutexVector.h 548007ea96 Base il y a 4 ans
NPC.cpp 3694cd44a7 IsFlying command for Spawn to track if the mob should defy normal floor sticking il y a 4 ans
NPC.h a17c7915ee Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC il y a 4 ans
NPC_AI.cpp 22dc084991 Tracking of player character ids for loot in encounters il y a 4 ans
NPC_AI.h 22dc084991 Tracking of player character ids for loot in encounters il y a 4 ans
Object.cpp 548007ea96 Base il y a 4 ans
Object.h 548007ea96 Base il y a 4 ans
Player.cpp 04d1ea0151 removed unnecessary setting of values in char sheet, re-added position updates on an info/vis update for spawn il y a 4 ans
Player.h 9574459e57 Spawn struct fixes / logging il y a 4 ans
PlayerGroups.cpp 24a1ccf3a2 EQ2Emu Base Updates il y a 4 ans
PlayerGroups.h 548007ea96 Base il y a 4 ans
Quests.cpp 548007ea96 Base il y a 4 ans
Quests.h 548007ea96 Base il y a 4 ans
Sign.cpp 548007ea96 Base il y a 4 ans
Sign.h 548007ea96 Base il y a 4 ans
Skills.cpp d7a00658d1 Rest of Chest Traps and Disarm Chest Traps implementation il y a 4 ans
Skills.h bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap il y a 4 ans
Spawn.cpp 2641486750 if map is loaded and the grid does not match the value set in the database, we override il y a 4 ans
Spawn.h 9574459e57 Spawn struct fixes / logging il y a 4 ans
SpawnLists.h 548007ea96 Base il y a 4 ans
SpellProcess.cpp 6551fcff6d Not all spells are set for encounter, using icon backdrop 312 since thats green AE encounter il y a 4 ans
SpellProcess.h 856e068cad castspell command il y a 4 ans
Spells.cpp 548007ea96 Base il y a 4 ans
Spells.h 548007ea96 Base il y a 4 ans
Titles.cpp 548007ea96 Base il y a 4 ans
Titles.h 548007ea96 Base il y a 4 ans
Trade.cpp 548007ea96 Base il y a 4 ans
Trade.h 548007ea96 Base il y a 4 ans
Transmute.cpp b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) il y a 4 ans
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) il y a 4 ans
Variables.h 548007ea96 Base il y a 4 ans
VisualStates.h 548007ea96 Base il y a 4 ans
Widget.cpp 6eeaee134c fix doors not opening il y a 4 ans
Widget.h 3c0b5abeb5 Update Widget.h il y a 4 ans
World.cpp 438d9f76a7 Spell fails due to range missing auto submits bug il y a 4 ans
World.h 548007ea96 Base il y a 4 ans
WorldDatabase.cpp dd8747054d DatabaseNew crashes on mysql_reconnect il y a 4 ans
WorldDatabase.h dd8747054d DatabaseNew crashes on mysql_reconnect il y a 4 ans
WorldTCPConnection.h 548007ea96 Base il y a 4 ans
classes.cpp 548007ea96 Base il y a 4 ans
classes.h 548007ea96 Base il y a 4 ans
client.cpp b86008287e Relocating the setting of spawn structs before we are adding the client to the zone listing il y a 4 ans
client.h eb7c5347d7 Fix server->client desync il y a 4 ans
makefile 91c4ff20bd makefile updates for nix support il y a 4 ans
makefile.a64 d7a00658d1 Rest of Chest Traps and Disarm Chest Traps implementation il y a 4 ans
net.cpp dd8747054d DatabaseNew crashes on mysql_reconnect il y a 4 ans
net.h 548007ea96 Base il y a 4 ans
races.cpp 548007ea96 Base il y a 4 ans
races.h 548007ea96 Base il y a 4 ans
zoneserver.cpp 9574459e57 Spawn struct fixes / logging il y a 4 ans
zoneserver.h ee3b099c53 Struct updates/fixes il y a 4 ans