Emagi 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
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Achievements 548007ea96 Base 4 years ago
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 years ago
Bots 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 year ago
Chat 742f91c50f Removed IRC system. It was no longer used. 1 year ago
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 years ago
Commands 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
Guilds 4442e6bc02 Fix #465 and Fix #463 1 year ago
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 years ago
Housing 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey 1 year ago
Items 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 1 year ago
Recipes 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
Rules f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
Tradeskills 52d997bd39 Tradeskill /recipe fixes 1 year ago
Traits 744ffb46d0 ghost map stability venture 3 2 years ago
Zone 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 year ago
Appearances.h 548007ea96 Base 4 years ago
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 years ago
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 1 year ago
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 1 year ago
Combat.cpp 36901efacc Fix typo on damage type vs packet result 1 year ago
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 years ago
Entity.cpp 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 year ago
Entity.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 year ago
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 years ago
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 years ago
GroundSpawn.cpp 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 year ago
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 1 year ago
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 1 year ago
Languages.h 548007ea96 Base 4 years ago
LoginServer.cpp 1922ca362c Removed unused patch server code. 1 year ago
LoginServer.h 1922ca362c Removed unused patch server code. 1 year ago
LuaFunctions.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
LuaFunctions.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
LuaInterface.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 1 year ago
MutexHelper.h 548007ea96 Base 4 years ago
MutexList.h 548007ea96 Base 4 years ago
MutexMap.h 548007ea96 Base 4 years ago
MutexVector.h 548007ea96 Base 4 years ago
NPC.cpp 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list 1 year ago
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements 1 year ago
NPC_AI.cpp 4c5202e216 Pets cannot aggro their master, this addresses charming a pet and being able to sent it to attack, follow you correctly without locking encounter 1 year ago
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements 1 year ago
Object.cpp 13b1837623 Fix #384 group encounter mob loot 1 year ago
Object.h 548007ea96 Base 4 years ago
Player.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
Player.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 year ago
PlayerGroups.cpp 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 year ago
PlayerGroups.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 year ago
Quests.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
Quests.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 year ago
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 year ago
Skills.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 2 years ago
Spawn.cpp 8bf5ec84b7 Restrict health pct update for pets only if the pet is got max_hp set to avoid divide by 0 1 year ago
Spawn.h 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 year ago
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 years ago
SpellProcess.cpp baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 year ago
SpellProcess.h c7358a5fed fix hangup on cure 1 year ago
Spells.cpp 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 year ago
Spells.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 year ago
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 years ago
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 years ago
Trade.cpp 5b0f52641c Trade check for Player cast 1 year ago
Trade.h 682e023635 Complete Fix #418 item flags 1 year ago
Transmute.cpp 1e2d5f98cf - Completed Fix #279 1 year ago
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 years ago
Variables.h 548007ea96 Base 4 years ago
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 3 years ago
Widget.cpp 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey 1 year ago
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 years ago
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 1 year ago
World.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
WorldDatabase.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 1 year ago
WorldTCPConnection.h 548007ea96 Base 4 years ago
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 years ago
classes.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 year ago
client.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
client.h 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
makefile 7956735566 c++17 compile required for makefile now 1 year ago
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag 1 year ago
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 1 year ago
net.h 1922ca362c Removed unused patch server code. 1 year ago
races.cpp 548007ea96 Base 4 years ago
races.h 548007ea96 Base 4 years ago
zoneserver.cpp 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
zoneserver.h 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 year ago