Player.cpp 241 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254425542564257425842594260426142624263426442654266426742684269427042714272427342744275427642774278427942804281428242834284428542864287428842894290429142924293429442954296429742984299430043014302430343044305430643074308430943104311431243134314431543164317431843194320432143224323432443254326432743284329433043314332433343344335433643374338433943404341434243434344434543464347434843494350435143524353435443554356435743584359436043614362436343644365436643674368436943704371437243734374437543764377437843794380438143824383438443854386438743884389439043914392439343944395439643974398439944004401440244034404440544064407440844094410441144124413441444154416441744184419442044214422442344244425442644274428442944304431443244334434443544364437443844394440444144424443444444454446444744484449445044514452445344544455445644574458445944604461446244634464446544664467446844694470447144724473447444754476447744784479448044814482448344844485448644874488448944904491449244934494449544964497449844994500450145024503450445054506450745084509451045114512451345144515451645174518451945204521452245234524452545264527452845294530453145324533453445354536453745384539454045414542454345444545454645474548454945504551455245534554455545564557455845594560456145624563456445654566456745684569457045714572457345744575457645774578457945804581458245834584458545864587458845894590459145924593459445954596459745984599460046014602460346044605460646074608460946104611461246134614461546164617461846194620462146224623462446254626462746284629463046314632463346344635463646374638463946404641464246434644464546464647464846494650465146524653465446554656465746584659466046614662466346644665466646674668466946704671467246734674467546764677467846794680468146824683468446854686468746884689469046914692469346944695469646974698469947004701470247034704470547064707470847094710471147124713471447154716471747184719472047214722472347244725472647274728472947304731473247334734473547364737473847394740474147424743474447454746474747484749475047514752475347544755475647574758475947604761476247634764476547664767476847694770477147724773477447754776477747784779478047814782478347844785478647874788478947904791479247934794479547964797479847994800480148024803480448054806480748084809481048114812481348144815481648174818481948204821482248234824482548264827482848294830483148324833483448354836483748384839484048414842484348444845484648474848484948504851485248534854485548564857485848594860486148624863486448654866486748684869487048714872487348744875487648774878487948804881488248834884488548864887488848894890489148924893489448954896489748984899490049014902490349044905490649074908490949104911491249134914491549164917491849194920492149224923492449254926492749284929493049314932493349344935493649374938493949404941494249434944494549464947494849494950495149524953495449554956495749584959496049614962496349644965496649674968496949704971497249734974497549764977497849794980498149824983498449854986498749884989499049914992499349944995499649974998499950005001500250035004500550065007500850095010501150125013501450155016501750185019502050215022502350245025502650275028502950305031503250335034503550365037503850395040504150425043504450455046504750485049505050515052505350545055505650575058505950605061506250635064506550665067506850695070507150725073507450755076507750785079508050815082508350845085508650875088508950905091509250935094509550965097509850995100510151025103510451055106510751085109511051115112511351145115511651175118511951205121512251235124512551265127512851295130513151325133513451355136513751385139514051415142514351445145514651475148514951505151515251535154515551565157515851595160516151625163516451655166516751685169517051715172517351745175517651775178517951805181518251835184518551865187518851895190519151925193519451955196519751985199520052015202520352045205520652075208520952105211521252135214521552165217521852195220522152225223522452255226522752285229523052315232523352345235523652375238523952405241524252435244524552465247524852495250525152525253525452555256525752585259526052615262526352645265526652675268526952705271527252735274527552765277527852795280528152825283528452855286528752885289529052915292529352945295529652975298529953005301530253035304530553065307530853095310531153125313531453155316531753185319532053215322532353245325532653275328532953305331533253335334533553365337533853395340534153425343534453455346534753485349535053515352535353545355535653575358535953605361536253635364536553665367536853695370537153725373537453755376537753785379538053815382538353845385538653875388538953905391539253935394539553965397539853995400540154025403540454055406540754085409541054115412541354145415541654175418541954205421542254235424542554265427542854295430543154325433543454355436543754385439544054415442544354445445544654475448544954505451545254535454545554565457545854595460546154625463546454655466546754685469547054715472547354745475547654775478547954805481548254835484548554865487548854895490549154925493549454955496549754985499550055015502550355045505550655075508550955105511551255135514551555165517551855195520552155225523552455255526552755285529553055315532553355345535553655375538553955405541554255435544554555465547554855495550555155525553555455555556555755585559556055615562556355645565556655675568556955705571557255735574557555765577557855795580558155825583558455855586558755885589559055915592559355945595559655975598559956005601560256035604560556065607560856095610561156125613561456155616561756185619562056215622562356245625562656275628562956305631563256335634563556365637563856395640564156425643564456455646564756485649565056515652565356545655565656575658565956605661566256635664566556665667566856695670567156725673567456755676567756785679568056815682568356845685568656875688568956905691569256935694569556965697569856995700570157025703570457055706570757085709571057115712571357145715571657175718571957205721572257235724572557265727572857295730573157325733573457355736573757385739574057415742574357445745574657475748574957505751575257535754575557565757575857595760576157625763576457655766576757685769577057715772577357745775577657775778577957805781578257835784578557865787578857895790579157925793579457955796579757985799580058015802580358045805580658075808580958105811581258135814581558165817581858195820582158225823582458255826582758285829583058315832583358345835583658375838583958405841584258435844584558465847584858495850585158525853585458555856585758585859586058615862586358645865586658675868586958705871587258735874587558765877587858795880588158825883588458855886588758885889589058915892589358945895589658975898589959005901590259035904590559065907590859095910591159125913591459155916591759185919592059215922592359245925592659275928592959305931593259335934593559365937593859395940594159425943594459455946594759485949595059515952595359545955595659575958595959605961596259635964596559665967596859695970597159725973597459755976597759785979598059815982598359845985598659875988598959905991599259935994599559965997599859996000600160026003600460056006600760086009601060116012601360146015601660176018601960206021602260236024602560266027602860296030603160326033603460356036603760386039604060416042604360446045604660476048604960506051605260536054605560566057605860596060606160626063606460656066606760686069607060716072607360746075607660776078607960806081608260836084608560866087608860896090609160926093609460956096609760986099610061016102610361046105610661076108610961106111611261136114611561166117611861196120612161226123612461256126612761286129613061316132613361346135613661376138613961406141614261436144614561466147614861496150615161526153615461556156615761586159616061616162616361646165616661676168616961706171617261736174617561766177617861796180618161826183618461856186618761886189619061916192619361946195619661976198619962006201620262036204620562066207620862096210621162126213621462156216621762186219622062216222622362246225622662276228622962306231623262336234623562366237623862396240624162426243624462456246624762486249625062516252625362546255625662576258625962606261626262636264626562666267626862696270627162726273627462756276627762786279628062816282628362846285628662876288628962906291629262936294629562966297629862996300630163026303630463056306630763086309631063116312631363146315631663176318631963206321632263236324632563266327632863296330633163326333633463356336633763386339634063416342634363446345634663476348634963506351635263536354635563566357635863596360636163626363636463656366636763686369637063716372637363746375637663776378637963806381638263836384638563866387638863896390639163926393639463956396639763986399640064016402640364046405640664076408640964106411641264136414641564166417641864196420642164226423642464256426642764286429643064316432643364346435643664376438643964406441644264436444644564466447644864496450645164526453645464556456645764586459646064616462646364646465646664676468646964706471647264736474647564766477647864796480648164826483648464856486648764886489649064916492649364946495649664976498649965006501650265036504650565066507650865096510651165126513651465156516651765186519652065216522652365246525652665276528652965306531653265336534653565366537653865396540654165426543654465456546654765486549655065516552655365546555655665576558655965606561656265636564656565666567656865696570657165726573657465756576657765786579658065816582658365846585658665876588658965906591659265936594659565966597659865996600660166026603660466056606660766086609661066116612661366146615661666176618661966206621662266236624662566266627662866296630663166326633663466356636663766386639664066416642664366446645664666476648664966506651665266536654665566566657665866596660666166626663666466656666666766686669667066716672667366746675667666776678667966806681668266836684668566866687668866896690669166926693669466956696669766986699670067016702670367046705670667076708670967106711671267136714671567166717671867196720672167226723672467256726672767286729673067316732673367346735673667376738673967406741674267436744674567466747674867496750675167526753675467556756675767586759676067616762676367646765676667676768676967706771677267736774677567766777677867796780678167826783678467856786678767886789679067916792679367946795679667976798679968006801680268036804680568066807680868096810681168126813681468156816681768186819682068216822682368246825682668276828682968306831683268336834683568366837683868396840684168426843684468456846684768486849685068516852685368546855685668576858685968606861686268636864686568666867686868696870687168726873687468756876687768786879688068816882688368846885688668876888688968906891689268936894689568966897689868996900690169026903690469056906690769086909691069116912691369146915691669176918691969206921692269236924692569266927692869296930693169326933693469356936693769386939694069416942694369446945694669476948694969506951695269536954695569566957695869596960696169626963696469656966696769686969697069716972697369746975697669776978697969806981698269836984698569866987698869896990699169926993699469956996699769986999700070017002700370047005
  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. last_movement_activity = 0;
  53. //speed = 0;
  54. packet_num = 0;
  55. range_attack = false;
  56. old_movement_packet = 0;
  57. charsheet_changed = false;
  58. quickbar_updated = false;
  59. custNPC = false;
  60. spawn_tmp_vis_xor_packet = 0;
  61. spawn_tmp_pos_xor_packet = 0;
  62. spawn_tmp_info_xor_packet = 0;
  63. pending_collection_reward = 0;
  64. pos_packet_speed = 0;
  65. appearance.display_name = 1;
  66. appearance.show_command_icon = 1;
  67. appearance.player_flag = 1;
  68. appearance.targetable = 1;
  69. appearance.show_level = 1;
  70. spell_count = 0;
  71. spell_orig_packet = 0;
  72. spell_xor_packet = 0;
  73. resurrecting = false;
  74. spawn_id = 1;
  75. spawn_type = 4;
  76. player_spawn_id_map[1] = this;
  77. player_spawn_reverse_id_map[this] = 1;
  78. MPlayerQuests.SetName("Player::MPlayerQuests");
  79. test_time = 0;
  80. returning_from_ld = false;
  81. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  82. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  83. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  84. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  85. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  86. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  88. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  89. is_tracking = false;
  90. guild = 0;
  91. following = false;
  92. combat_target = 0;
  93. InitXPTable();
  94. pending_deletion = false;
  95. spawn_vis_struct = 0;
  96. spawn_pos_struct = 0;
  97. spawn_info_struct = 0;
  98. spawn_header_struct = 0;
  99. spawn_footer_struct = 0;
  100. widget_footer_struct = 0;
  101. sign_footer_struct = 0;
  102. pos_xor_size = 0;
  103. info_xor_size = 0;
  104. vis_xor_size = 0;
  105. pos_mutex.SetName("Player::pos_mutex");
  106. vis_mutex.SetName("Player::vis_mutex");
  107. info_mutex.SetName("Player::info_mutex");
  108. index_mutex.SetName("Player::index_mutex");
  109. spawn_mutex.SetName("Player::spawn_mutex");
  110. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  111. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  112. gm_vision = false;
  113. SetSaveSpellEffects(true);
  114. reset_mentorship = false;
  115. all_spells_locked = false;
  116. current_language_id = 0;
  117. active_reward = false;
  118. }
  119. Player::~Player(){
  120. SetSaveSpellEffects(true);
  121. DeleteSpellEffects();
  122. for(int32 i=0;i<spells.size();i++){
  123. safe_delete(spells[i]);
  124. }
  125. for(int32 i=0;i<quickbar_items.size();i++){
  126. safe_delete(quickbar_items[i]);
  127. }
  128. map<int32, vector<int32>*>::iterator itr;
  129. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  130. safe_delete(itr->second);
  131. }
  132. player_spawn_quests_required.clear();
  133. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  134. safe_delete(itr->second);
  135. }
  136. player_spawn_history_required.clear();
  137. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  138. map<int8, vector<HistoryData*> >::iterator itr2;
  139. vector<HistoryData*>::iterator itr3;
  140. // Type
  141. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  142. // Sub type
  143. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  144. // vector of data
  145. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  146. safe_delete(*itr3);
  147. }
  148. }
  149. }
  150. m_characterHistory.clear();
  151. mLUAHistory.writelock();
  152. map<int32, LUAHistory*>::iterator itr4;
  153. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  154. safe_delete(itr4->second);
  155. }
  156. m_charLuaHistory.clear();
  157. mLUAHistory.releasewritelock();
  158. safe_delete_array(movement_packet);
  159. safe_delete_array(old_movement_packet);
  160. safe_delete_array(spawn_tmp_info_xor_packet);
  161. safe_delete_array(spawn_tmp_vis_xor_packet);
  162. safe_delete_array(spawn_tmp_pos_xor_packet);
  163. safe_delete_array(spell_xor_packet);
  164. safe_delete_array(spell_orig_packet);
  165. DestroyQuests();
  166. WritePlayerStatistics();
  167. RemovePlayerStatistics();
  168. DeleteMail();
  169. world.RemoveLottoPlayer(GetCharacterID());
  170. safe_delete(info);
  171. index_mutex.writelock(__FUNCTION__, __LINE__);
  172. player_spawn_reverse_id_map.clear();
  173. player_spawn_id_map.clear();
  174. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  175. info_mutex.writelock(__FUNCTION__, __LINE__);
  176. spawn_info_packet_list.clear();
  177. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  178. vis_mutex.writelock(__FUNCTION__, __LINE__);
  179. spawn_vis_packet_list.clear();
  180. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  181. pos_mutex.writelock(__FUNCTION__, __LINE__);
  182. spawn_pos_packet_list.clear();
  183. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  184. safe_delete(spawn_header_struct);
  185. safe_delete(spawn_footer_struct);
  186. safe_delete(sign_footer_struct);
  187. safe_delete(widget_footer_struct);
  188. safe_delete(spawn_info_struct);
  189. safe_delete(spawn_vis_struct);
  190. safe_delete(spawn_pos_struct);
  191. ClearPendingSelectableItemRewards(0, true);
  192. ClearPendingItemRewards();
  193. }
  194. EQ2Packet* Player::serialize(Player* player, int16 version){
  195. return spawn_serialize(player, version);
  196. }
  197. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  198. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  199. if(packet){
  200. packet->setDataByName("x", x);
  201. packet->setDataByName("y", y);
  202. packet->setDataByName("z", z);
  203. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  204. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  205. if (heading != -1.0f)
  206. packet->setDataByName("heading", heading);
  207. EQ2Packet* outapp = packet->serialize();
  208. safe_delete(packet);
  209. return outapp;
  210. }
  211. return 0;
  212. }
  213. void Player::DestroyQuests(){
  214. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  215. map<int32, Quest*>::iterator itr;
  216. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  217. safe_delete(itr->second);
  218. }
  219. completed_quests.clear();
  220. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  221. safe_delete(itr->second);
  222. }
  223. player_quests.clear();
  224. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  225. safe_delete(itr->second);
  226. }
  227. pending_quests.clear();
  228. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  229. }
  230. PlayerInfo* Player::GetPlayerInfo(){
  231. if(info == 0)
  232. info = new PlayerInfo(this);
  233. return info;
  234. }
  235. void PlayerInfo::CalculateXPPercentages(){
  236. int32 xp_needed = info_struct->get_xp_needed();
  237. if(xp_needed > 0){
  238. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  239. info_struct->set_xp_yellow((int16)percentage);
  240. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  241. info_struct->set_xp_blue_vitality_bar(0);
  242. info_struct->set_xp_yellow_vitality_bar(0);
  243. if(player->GetXPVitality() > 0){
  244. float vitality_total = player->GetXPVitality()*10 + percentage;
  245. vitality_total -= ((int)(percentage/100)*100);
  246. if(vitality_total < 100){ //10%
  247. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  248. }
  249. else
  250. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  251. }
  252. }
  253. }
  254. void PlayerInfo::CalculateTSXPPercentages(){
  255. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  256. if(ts_xp_needed > 0){
  257. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  258. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  259. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  260. /*info_struct->xp_blue_vitality_bar = 0;
  261. info_struct->xp_yellow_vitality_bar = 0;
  262. if(player->GetXPVitality() > 0){
  263. float vitality_total = player->GetXPVitality()*10 + percentage;
  264. vitality_total -= ((int)(percentage/100)*100);
  265. if(vitality_total < 100){ //10%
  266. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  267. }
  268. else
  269. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  270. }*/
  271. }
  272. }
  273. void PlayerInfo::SetHouseZone(int32 id){
  274. house_zone_id = id;
  275. }
  276. void PlayerInfo::SetBindZone(int32 id){
  277. bind_zone_id = id;
  278. }
  279. void PlayerInfo::SetBindX(float x){
  280. bind_x = x;
  281. }
  282. void PlayerInfo::SetBindY(float y){
  283. bind_y = y;
  284. }
  285. void PlayerInfo::SetBindZ(float z){
  286. bind_z = z;
  287. }
  288. void PlayerInfo::SetBindHeading(float heading){
  289. bind_heading = heading;
  290. }
  291. int32 PlayerInfo::GetHouseZoneID(){
  292. return house_zone_id;
  293. }
  294. int32 PlayerInfo::GetBindZoneID(){
  295. return bind_zone_id;
  296. }
  297. float PlayerInfo::GetBindZoneX(){
  298. return bind_x;
  299. }
  300. float PlayerInfo::GetBindZoneY(){
  301. return bind_y;
  302. }
  303. float PlayerInfo::GetBindZoneZ(){
  304. return bind_z;
  305. }
  306. float PlayerInfo::GetBindZoneHeading(){
  307. return bind_heading;
  308. }
  309. PacketStruct* PlayerInfo::serialize2(int16 version){
  310. player->CalculateBonuses();
  311. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  312. if(packet){
  313. //TODO: 2021 FIX THIS CASTING
  314. char deity[32];
  315. strncpy(deity, info_struct->get_deity().c_str(), 32);
  316. packet->setDataByName("deity", deity);
  317. char name[40];
  318. strncpy(name, info_struct->get_name().c_str(), 40);
  319. packet->setDataByName("character_name", name);
  320. packet->setDataByName("race", info_struct->get_race());
  321. packet->setDataByName("gender", info_struct->get_gender());
  322. packet->setDataByName("class1", info_struct->get_class1());
  323. packet->setDataByName("class2", info_struct->get_class2());
  324. packet->setDataByName("class3", info_struct->get_class3());
  325. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  326. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  327. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  328. packet->setDataByName("level", info_struct->get_level());
  329. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  330. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  331. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  332. // for(int8 i=0;i<19;i++)
  333. // {
  334. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  335. // }
  336. //
  337. packet->setDataByName("current_hp", player->GetHP());
  338. packet->setDataByName("max_hp",player-> GetTotalHP());
  339. packet->setDataByName("base_hp", player->GetTotalHPBase());
  340. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  341. packet->setDataByName("bonus_health", bonus_health);
  342. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  343. packet->setDataByName("current_power", player->GetPower());
  344. packet->setDataByName("max_power", player->GetTotalPower());
  345. packet->setDataByName("base_power", player->GetTotalPowerBase());
  346. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  347. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  348. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  349. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  350. packet->setDataByName("attack", info_struct->get_cur_attack());
  351. packet->setDataByName("attack_base", info_struct->get_attack_base());
  352. packet->setDataByName("absorb", info_struct->get_absorb());
  353. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  354. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  355. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  356. CalculateXPPercentages();
  357. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  358. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  359. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  360. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  361. packet->setDataByName("flags", info_struct->get_flags());
  362. packet->setDataByName("flags2", info_struct->get_flags2());
  363. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  364. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  365. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  366. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  367. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  368. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  369. float block_pct = info_struct->get_block()*10.0f;
  370. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  371. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  372. packet->setDataByName("str", info_struct->get_str());
  373. packet->setDataByName("sta", info_struct->get_sta());
  374. packet->setDataByName("agi", info_struct->get_agi());
  375. packet->setDataByName("wis", info_struct->get_wis());
  376. packet->setDataByName("int", info_struct->get_intel());
  377. packet->setDataByName("str_base", info_struct->get_str_base());
  378. packet->setDataByName("sta_base", info_struct->get_sta_base());
  379. packet->setDataByName("agi_base", info_struct->get_agi_base());
  380. packet->setDataByName("wis_base", info_struct->get_wis_base());
  381. packet->setDataByName("int_base", info_struct->get_intel_base());
  382. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  383. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  384. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  385. packet->setDataByName("heat", info_struct->get_heat());
  386. packet->setDataByName("cold", info_struct->get_cold());
  387. packet->setDataByName("magic", info_struct->get_magic());
  388. packet->setDataByName("mental", info_struct->get_mental());
  389. packet->setDataByName("divine", info_struct->get_divine());
  390. packet->setDataByName("disease", info_struct->get_disease());
  391. packet->setDataByName("poison", info_struct->get_poison());
  392. packet->setDataByName("heat_base", info_struct->get_heat_base());
  393. packet->setDataByName("cold_base", info_struct->get_cold_base());
  394. packet->setDataByName("magic_base", info_struct->get_magic_base());
  395. packet->setDataByName("mental_base", info_struct->get_mental_base());
  396. packet->setDataByName("divine_base", info_struct->get_divine_base());
  397. packet->setDataByName("disease_base", info_struct->get_disease_base());
  398. packet->setDataByName("poison_base", info_struct->get_poison_base());
  399. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  400. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  401. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  402. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  403. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  404. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  405. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  406. packet->setDataByName("weight", info_struct->get_weight());
  407. packet->setDataByName("max_weight", info_struct->get_max_weight());
  408. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  409. char pet_name[32];
  410. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  411. packet->setDataByName("pet_name", pet_name);
  412. }
  413. else {
  414. packet->setDataByName("pet_name", "No Pet");
  415. }
  416. packet->setDataByName("status_points", info_struct->get_status_points());
  417. if(bind_zone_id > 0){
  418. string bind_name = database.GetZoneName(bind_zone_id);
  419. if (bind_name.length() > 0)
  420. packet->setDataByName("bind_zone", bind_name.c_str());
  421. }
  422. else
  423. packet->setDataByName("bind_zone", "None");
  424. if(house_zone_id > 0){
  425. string house_name = database.GetZoneName(house_zone_id);
  426. if (house_name.length() > 0)
  427. packet->setDataByName("house_zone", house_name.c_str());
  428. }
  429. else
  430. packet->setDataByName("house_zone", "None");
  431. //packet->setDataByName("account_age_base", 14);
  432. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  433. packet->setDataByName("power_regen", info_struct->get_power_regen());
  434. /*packet->setDataByName("unknown11", -1, 0);
  435. packet->setDataByName("unknown11", -1, 1);
  436. packet->setDataByName("unknown13", 201, 0);
  437. packet->setDataByName("unknown13", 201, 1);
  438. packet->setDataByName("unknown13", 234, 2);
  439. packet->setDataByName("unknown13", 201, 3);
  440. packet->setDataByName("unknown13", 214, 4);
  441. packet->setDataByName("unknown13", 234, 5);
  442. packet->setDataByName("unknown13", 234, 6);
  443. packet->setDataByName("unknown14", 78);
  444. */
  445. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  446. //packet->setDataByName("unknown15b", 9911);
  447. packet->setDataByName("unknown15a", 78);
  448. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  449. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  450. packet->setDataByName("tradeskill_exp_vitality", 100);
  451. packet->setDataByName("unknown15c", 200);
  452. //packet->setDataByName("unknown15", 100, 10);
  453. packet->setDataByName("unknown18", 16880, 1);
  454. /*packet->setDataByName("unknown19", 1);
  455. packet->setDataByName("unknown19", 3, 1);
  456. packet->setDataByName("unknown19", 1074301064, 2);
  457. packet->setDataByName("unknown19", 1, 3);
  458. packet->setDataByName("unknown19", 3, 4);
  459. packet->setDataByName("unknown19", 1074301064, 5);
  460. packet->setDataByName("unknown19", 6, 6);
  461. packet->setDataByName("unknown19", 14, 7);
  462. packet->setDataByName("unknown19", 1083179008, 8);*/
  463. player->SetGroupInformation(packet);
  464. packet->setDataByName("unknown20", 1, 107);
  465. packet->setDataByName("unknown20", 1, 108);
  466. packet->setDataByName("unknown20", 1, 109);
  467. packet->setDataByName("unknown20", 1, 110);
  468. packet->setDataByName("unknown20", 1, 111);
  469. //packet->setDataByName("unknown20b", 255);
  470. //packet->setDataByName("unknown20b", 255, 1);
  471. //packet->setDataByName("unknown20b", 255, 2);
  472. packet->setDataByName("unknown11", 123);
  473. packet->setDataByName("unknown11", 234, 1);
  474. //packet->setDataByName("in_combat", 32768);
  475. //make name flash red
  476. /*packet->setDataByName("unknown20", 8);
  477. packet->setDataByName("unknown20", 38, 70);
  478. packet->setDataByName("unknown20", 17, 77);
  479. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  480. packet->setDataByName("unknown20", 1, 113);
  481. packet->setDataByName("unknown20", 1, 114);
  482. packet->setDataByName("unknown20", 1, 115);
  483. packet->setDataByName("unknown20", 4294967295, 309);
  484. packet->setDataByName("unknown22", 2, 4);
  485. packet->setDataByName("unknown23", 2, 29);
  486. */
  487. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  488. // for(int i=0;i<19;i++)
  489. // packet->setDataByName("unknown7", 257, i);
  490. //packet->setDataByName("unknown21", info_struct->rain, 2);
  491. packet->setDataByName("rain", info_struct->get_rain());
  492. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  493. /*packet->setDataByName("unknown22", 3, 4);
  494. packet->setDataByName("unknown23", 3, 161);
  495. packet->setDataByName("unknown20", 103);
  496. packet->setDataByName("unknown20", 1280, 70);
  497. packet->setDataByName("unknown20", 9, 71);
  498. packet->setDataByName("unknown20", 5, 72);
  499. packet->setDataByName("unknown20", 4294967271, 73);
  500. packet->setDataByName("unknown20", 5, 75);
  501. packet->setDataByName("unknown20", 1051, 77);
  502. packet->setDataByName("unknown20", 3, 78);
  503. packet->setDataByName("unknown20", 6, 104);
  504. packet->setDataByName("unknown20", 1, 105);
  505. packet->setDataByName("unknown20", 20, 106);
  506. packet->setDataByName("unknown20", 3, 107);
  507. packet->setDataByName("unknown20", 1, 108);
  508. packet->setDataByName("unknown20", 1, 109);
  509. packet->setDataByName("unknown20", 4278190080, 494);
  510. packet->setDataByName("unknown20b", 255);
  511. packet->setDataByName("unknown20b", 255, 1);
  512. packet->setDataByName("unknown20b", 255, 2);
  513. packet->setDataByName("unknown20", 50, 75);
  514. */
  515. //packet->setDataByName("rain2", -102.24);
  516. for(int i=0;i<45;i++){
  517. if(i < 30){
  518. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  519. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  520. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  521. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  522. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  523. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  524. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  525. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  526. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  527. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  528. }
  529. else if(version < 942)//version 942 added 15 additional spell effect slots
  530. break;
  531. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  532. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  533. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  534. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  535. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  536. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  537. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  538. }
  539. return packet;
  540. }
  541. return 0;
  542. }
  543. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  544. if(packet){
  545. string* data = packet->serializeString();
  546. int32 size = data->length();
  547. //DumpPacket((uchar*)data->c_str(), size);
  548. uchar* tmp = new uchar[size];
  549. if(!changes){
  550. orig_packet = new uchar[size];
  551. changes = new uchar[size];
  552. memcpy(orig_packet, (uchar*)data->c_str(), size);
  553. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  554. }
  555. else{
  556. memcpy(changes, (uchar*)data->c_str(), size);
  557. Encode(changes, orig_packet, size);
  558. size = Pack(tmp, changes, size, size, version);
  559. //cout << "INFO HERE:\n";
  560. //DumpPacket(tmp, size);
  561. }
  562. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  563. safe_delete_array(tmp);
  564. safe_delete(packet);
  565. return ret_packet;
  566. }
  567. return 0;
  568. }
  569. void PlayerInfo::SetAccountAge(int32 age){
  570. info_struct->set_account_age_base(age);
  571. }
  572. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  573. player->CalculateBonuses();
  574. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  575. //0-69, locked screen movement
  576. //30-69 normal movement
  577. //10-30 normal movement
  578. if (packet) {
  579. char name[40];
  580. strncpy(name,info_struct->get_name().c_str(),40);
  581. packet->setDataByName("character_name", name);
  582. packet->setDataByName("race", info_struct->get_race());
  583. packet->setDataByName("gender", info_struct->get_gender());
  584. packet->setDataByName("exiled", 0); // need exiled data
  585. packet->setDataByName("class1", info_struct->get_class1());
  586. packet->setDataByName("class2", info_struct->get_class2());
  587. packet->setDataByName("class3", info_struct->get_class3());
  588. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  589. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  590. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  591. packet->setDataByName("level", info_struct->get_level());
  592. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  593. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  594. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  595. //TODO: 2021 FIX THIS CASTING
  596. for (int8 i = 0; i < 19; i++)
  597. packet->setDataByName("account_age_bonus", 0);
  598. //TODO: 2021 FIX THIS CASTING
  599. char deity[32];
  600. strncpy(deity, info_struct->get_deity().c_str(), 32);
  601. packet->setDataByName("deity", deity);
  602. packet->setDataByName("last_name", player->GetLastName());
  603. packet->setDataByName("current_hp", player->GetHP());
  604. packet->setDataByName("max_hp", player->GetTotalHP());
  605. packet->setDataByName("base_hp", player->GetTotalHPBase());
  606. packet->setDataByName("current_power", player->GetPower());
  607. packet->setDataByName("max_power", player->GetTotalPower());
  608. packet->setDataByName("base_power", player->GetTotalPowerBase());
  609. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  610. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  611. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  612. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  613. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  614. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  615. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  616. packet->setDataByName("bonus_health", bonus_health);
  617. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  618. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  619. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  620. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  621. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  622. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  623. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  624. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  625. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  626. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  627. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  628. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  629. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  630. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  631. float block_pct = info_struct->get_block()*10.0f;
  632. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  633. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  634. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  635. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  636. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  637. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  638. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  639. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  640. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  641. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  642. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  643. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  644. if (version <= 996) {
  645. packet->setDataByName("heat", info_struct->get_heat());
  646. packet->setDataByName("cold", info_struct->get_cold());
  647. packet->setDataByName("magic", info_struct->get_magic());
  648. packet->setDataByName("mental", info_struct->get_mental());
  649. packet->setDataByName("divine", info_struct->get_divine());
  650. packet->setDataByName("disease", info_struct->get_disease());
  651. packet->setDataByName("poison", info_struct->get_poison());
  652. packet->setDataByName("heat_base", info_struct->get_heat_base());
  653. packet->setDataByName("cold_base", info_struct->get_cold_base());
  654. packet->setDataByName("magic_base", info_struct->get_magic_base());
  655. packet->setDataByName("mental_base", info_struct->get_mental_base());
  656. packet->setDataByName("divine_base", info_struct->get_divine_base());
  657. packet->setDataByName("disease_base", info_struct->get_disease_base());
  658. packet->setDataByName("poison_base", info_struct->get_poison_base());
  659. }
  660. else {
  661. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  662. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  663. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  664. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  665. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  666. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  667. }
  668. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  669. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  670. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  671. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  672. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  673. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  674. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  675. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  676. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  677. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  678. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  679. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  680. CalculateXPPercentages();
  681. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  682. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  683. if(version >= 60114)
  684. {
  685. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  686. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  687. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  688. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  689. }
  690. else
  691. {
  692. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  693. }
  694. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  695. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  696. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  697. packet->setDataByName("server_bonus", 0);//confirmed DoV
  698. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  699. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  700. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  701. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  702. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  703. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  704. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  705. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  706. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  707. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  708. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  709. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  710. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  711. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  712. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  713. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  714. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  715. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  716. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  717. packet->setDataByName("items_found", 62);// dov confirmed
  718. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  719. packet->setDataByName("quests_completed", 670);// dov confirmed
  720. packet->setDataByName("exploration_events", 435);// dov confirmed
  721. packet->setDataByName("completed_collections", 144);// dov confirmed
  722. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  723. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  724. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  725. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  726. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  727. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  728. Skill* skill = player->GetSkillByName("Swimming", false);
  729. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  730. if(skill) {
  731. int32 max_val = 450;
  732. if(skill->max_val > 0)
  733. max_val = skill->max_val;
  734. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  735. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  736. float diff_mod = max_breath_mod * diff;
  737. if(diff_mod > max_breath_mod)
  738. breath_modifier = max_breath_mod;
  739. else if(diff_mod > breath_modifier)
  740. breath_modifier = diff_mod;
  741. }
  742. packet->setDataByName("breath", breath_modifier);
  743. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  744. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  745. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  746. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  747. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  748. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  749. if (info_struct->get_attackspeed() > 0) {
  750. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  751. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  752. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  753. }
  754. else {
  755. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  756. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  757. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  758. }
  759. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  760. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  761. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  762. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  763. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  764. packet->setDataByName("flags", info_struct->get_flags());
  765. packet->setDataByName("flags2", info_struct->get_flags2());
  766. if (version == 546) {
  767. if (player->get_character_flag(CF_ANONYMOUS))
  768. packet->setDataByName("flags_anonymous", 1);
  769. if (player->get_character_flag(CF_ROLEPLAYING))
  770. packet->setDataByName("flags_roleplaying", 1);
  771. if (player->get_character_flag(CF_AFK))
  772. packet->setDataByName("flags_afk", 1);
  773. if (player->get_character_flag(CF_LFG))
  774. packet->setDataByName("flags_lfg", 1);
  775. if (player->get_character_flag(CF_LFW))
  776. packet->setDataByName("flags_lfw", 1);
  777. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  778. packet->setDataByName("flags_show_hood", 1);
  779. if (player->get_character_flag(CF_SHOW_ILLUSION))
  780. packet->setDataByName("flags_show_illusion_form", 1);
  781. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  782. packet->setDataByName("flags_show_duel_invites", 1);
  783. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  784. packet->setDataByName("flags_show_trade_invites", 1);
  785. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  786. packet->setDataByName("flags_show_group_invites", 1);
  787. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  788. packet->setDataByName("flags_show_raid_invites", 1);
  789. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  790. packet->setDataByName("flags_show_guild_invites", 1);
  791. }
  792. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  793. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  794. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  795. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  796. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  797. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  798. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  799. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  800. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  801. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  802. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  803. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  804. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  805. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  806. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  807. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  808. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  809. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  810. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  811. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  812. ((Entity*)player)->MStats.lock();
  813. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  814. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  815. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  816. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  817. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  818. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  819. ((Entity*)player)->MStats.unlock();
  820. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  821. packet->setDataByName("pet_id", 0);
  822. else {
  823. packet->setDataByName("pet_id", info_struct->get_pet_id());
  824. char pet_name[32];
  825. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  826. packet->setDataByName("pet_name", pet_name);
  827. }
  828. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  829. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  830. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  831. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  832. packet->setDataByName("rain", info_struct->get_rain());
  833. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  834. packet->setDataByName("status_points", info_struct->get_status_points());
  835. packet->setDataByName("guild_status", 888888);
  836. if (house_zone_id > 0){
  837. string house_name = database.GetZoneName(house_zone_id);
  838. if(house_name.length() > 0)
  839. packet->setDataByName("house_zone", house_name.c_str());
  840. }
  841. else
  842. packet->setDataByName("house_zone", "None");
  843. if (bind_zone_id > 0){
  844. string bind_name = database.GetZoneName(bind_zone_id);
  845. if(bind_name.length() > 0)
  846. packet->setDataByName("bind_zone", bind_name.c_str());
  847. }
  848. else
  849. packet->setDataByName("bind_zone", "None");
  850. ((Entity*)player)->MStats.lock();
  851. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  852. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  853. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  854. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  855. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  856. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  857. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  858. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  859. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  860. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  861. ((Entity*)player)->MStats.unlock();
  862. packet->setDataByName("flurry", info_struct->get_flurry());
  863. packet->setDataByName("unknown153", 153);
  864. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  865. packet->setDataByName("unknown156", 156);
  866. packet->setDataByName("unknown157", 157);
  867. packet->setDataByName("unknown159", 159);
  868. packet->setDataByName("unknown160", 160);
  869. packet->setDataByName("unknown163", 163);
  870. packet->setDataByName("unknown168", 168);
  871. packet->setDataByName("decrease_falling_dmg", 169);
  872. info_struct->set_max_weight(200);
  873. if (version <= 546) {
  874. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  875. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  876. }
  877. else {
  878. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  879. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  880. }
  881. if (version <= 546) {
  882. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  883. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  884. }
  885. else {
  886. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  887. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  888. }
  889. packet->setDataByName("attack", info_struct->get_cur_attack());
  890. packet->setDataByName("attack_base", info_struct->get_attack_base());
  891. packet->setDataByName("absorb", info_struct->get_absorb());
  892. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  893. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  894. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  895. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  896. packet->setDataByName("savagery", 250);
  897. packet->setDataByName("max_savagery", 500);
  898. packet->setDataByName("savagery_level", 1);
  899. packet->setDataByName("max_savagery_level", 5);
  900. packet->setDataByName("dissonance", 5000);
  901. packet->setDataByName("max_dissonance", 10000);
  902. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  903. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  904. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  905. packet->setDataByName("weight", info_struct->get_weight());
  906. packet->setDataByName("max_weight", info_struct->get_max_weight());
  907. packet->setDataByName("unknownint32a", 777777);
  908. packet->setDataByName("unknownint32b", 666666);
  909. packet->setDataByName("mitigation2_cur", 2367);
  910. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  911. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  912. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  913. packet->setDataByName("uncontested_riposte_pve", 0); //????
  914. packet->setDataByName("uncontested_parry_pve", 0); //????
  915. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  916. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  917. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  918. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  919. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  920. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  921. // unknown14c = percent aa exp to next level
  922. packet->setDataByName("unknown14d", 100, 0);
  923. packet->setDataByName("unknown20", 1084227584, 72);
  924. packet->setDataByName("unknown15c", 200);
  925. player->SetGroupInformation(packet);
  926. packet->setDataByName("in_combat_movement_speed", 125);
  927. packet->setDataByName("increase_max_power", 127);
  928. packet->setDataByName("increase_max_power2", 128);
  929. packet->setDataByName("vision", info_struct->get_vision());
  930. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  931. int32 expireTimestamp = 0;
  932. Spawn* maintained_target = 0;
  933. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  934. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  935. for (int i = 0; i < 45; i++) {
  936. if (i < 30) {
  937. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  938. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  939. if (maintained_target)
  940. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  941. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  942. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  943. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  944. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  945. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  946. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  947. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  948. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  949. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  950. if (expireTimestamp == 0xFFFFFFFF)
  951. expireTimestamp = 0;
  952. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  953. }
  954. else if (version < 942)//version 942 added 15 additional spell effect slots
  955. break;
  956. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  957. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  958. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  959. if (expireTimestamp == 0xFFFFFFFF)
  960. expireTimestamp = 0;
  961. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  962. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  963. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  964. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  965. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  966. }
  967. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  968. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  969. int8 det_count = 0;
  970. //Send detriment counts as 255 if all dets of that type are incurable
  971. det_count = player->GetTraumaCount();
  972. if (det_count > 0) {
  973. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  974. det_count = 255;
  975. }
  976. packet->setDataByName("trauma_count", det_count);
  977. det_count = player->GetArcaneCount();
  978. if (det_count > 0) {
  979. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  980. det_count = 255;
  981. }
  982. packet->setDataByName("arcane_count", det_count);
  983. det_count = player->GetNoxiousCount();
  984. if (det_count > 0) {
  985. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  986. det_count = 255;
  987. }
  988. packet->setDataByName("noxious_count", det_count);
  989. det_count = player->GetElementalCount();
  990. if (det_count > 0) {
  991. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  992. det_count = 255;
  993. }
  994. packet->setDataByName("elemental_count", det_count);
  995. det_count = player->GetCurseCount();
  996. if (det_count > 0) {
  997. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  998. det_count = 255;
  999. }
  1000. packet->setDataByName("curse_count", det_count);
  1001. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1002. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1003. DetrimentalEffects det;
  1004. int32 i = 0;
  1005. for (i = 0; i < det_list->size(); i++) {
  1006. det = det_list->at(i);
  1007. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1008. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1009. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1010. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1011. expireTimestamp = det.expire_timestamp;
  1012. if (expireTimestamp == 0xFFFFFFFF)
  1013. expireTimestamp = 0;
  1014. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1015. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1016. if (i == 30) {
  1017. if (version < 942)
  1018. break;
  1019. }
  1020. else if (i == 45)
  1021. break;
  1022. }
  1023. if (version < 942) {
  1024. while (i < 30) {
  1025. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1026. i++;
  1027. }
  1028. }
  1029. else {
  1030. while (i < 45) {
  1031. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1032. i++;
  1033. }
  1034. }
  1035. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1036. // disabling as not in use right now
  1037. //packet->setDataByName("spirit_rank", 2);
  1038. //packet->setDataByName("spirit", 1);
  1039. //packet->setDataByName("spirit_progress", .67);
  1040. packet->setDataByName("combat_exp_enabled", 1);
  1041. string* data = packet->serializeString();
  1042. int32 size = data->length();
  1043. uchar* tmp = new uchar[size];
  1044. bool reverse = version > 283;
  1045. if (!changes) {
  1046. orig_packet = new uchar[size];
  1047. changes = new uchar[size];
  1048. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1049. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1050. }
  1051. else {
  1052. memcpy(changes, (uchar*)data->c_str(), size);
  1053. if (modifyPos > 0) {
  1054. uchar* ptr2 = (uchar*)changes;
  1055. ptr2 += modifyPos - 1;
  1056. if (modifyValue > 0xFFFF) {
  1057. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1058. }
  1059. else if (modifyValue > 0xFF) {
  1060. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1061. }
  1062. else
  1063. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1064. }
  1065. Encode(changes, orig_packet, size);
  1066. if (modifyPos > 0) {
  1067. uchar* ptr2 = (uchar*)orig_packet;
  1068. if (modifyPos > 64)
  1069. ptr2 += modifyPos - 64;
  1070. int16 tmpsize = modifyPos + 128;
  1071. if (tmpsize > size)
  1072. tmpsize = size;
  1073. }
  1074. size = Pack(tmp, changes, size, size, version, reverse);
  1075. }
  1076. if (version >= 546)
  1077. {
  1078. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1079. if (control_packet) {
  1080. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1081. control_packet->setDataByName("speed", player->GetSpeed());
  1082. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1083. control_packet->setDataByName("size", 0.51);
  1084. Client* client = player->GetZone()->GetClientBySpawn(player);
  1085. if (client)
  1086. client->QueuePacket(control_packet->serialize());
  1087. safe_delete(control_packet);
  1088. }
  1089. }
  1090. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1091. safe_delete(packet);
  1092. safe_delete_array(tmp);
  1093. return ret_packet;
  1094. }
  1095. return 0;
  1096. }
  1097. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1098. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1099. if(packet) {
  1100. Spawn* pet = 0;
  1101. pet = player->GetPet();
  1102. if (!pet)
  1103. pet = player->GetCharmedPet();
  1104. if (pet) {
  1105. packet->setDataByName("current_hp", pet->GetHP());
  1106. packet->setDataByName("max_hp", pet->GetTotalHP());
  1107. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1108. packet->setDataByName("current_power", pet->GetPower());
  1109. packet->setDataByName("max_power", pet->GetTotalPower());
  1110. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1111. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1112. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1113. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  1114. char pet_name[32];
  1115. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1116. packet->setDataByName("name", pet_name);
  1117. }
  1118. else {
  1119. packet->setDataByName("name", "No Pet");
  1120. packet->setDataByName("no_pet", "No Pet");
  1121. }
  1122. if (version >= 57000) {
  1123. packet->setDataByName("current_power3", pet->GetPower());
  1124. packet->setDataByName("max_power3", pet->GetTotalPower());
  1125. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1126. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1127. }
  1128. else {
  1129. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1130. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1131. }
  1132. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1133. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1134. packet->setDataByName("unknown5", 255); // Hate % maybe
  1135. packet->setDataByName("movement", info_struct->get_pet_movement());
  1136. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1137. }
  1138. else {
  1139. packet->setDataByName("current_hp", 0);
  1140. packet->setDataByName("max_hp", 0);
  1141. packet->setDataByName("base_hp", 0);
  1142. packet->setDataByName("current_power", 0);
  1143. packet->setDataByName("max_power", 0);
  1144. packet->setDataByName("base_power", 0);
  1145. packet->setDataByName("spawn_id", 0);
  1146. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1147. packet->setDataByName("name", "");
  1148. packet->setDataByName("no_pet", "No Pet");
  1149. packet->setDataByName("health_pct_tooltip", 0);
  1150. packet->setDataByName("health_pct_bar", 0);
  1151. packet->setDataByName("power_pct_tooltip", 0);
  1152. packet->setDataByName("power_pct_bar", 0);
  1153. packet->setDataByName("unknown5", 0);
  1154. packet->setDataByName("movement", 0);
  1155. packet->setDataByName("behavior", 0);
  1156. }
  1157. string* data = packet->serializeString();
  1158. int32 size = data->length();
  1159. uchar* tmp = new uchar[size];
  1160. // if this is the first time sending this packet create the buffers
  1161. if(!pet_changes){
  1162. pet_orig_packet = new uchar[size];
  1163. pet_changes = new uchar[size];
  1164. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1165. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1166. // pack the packet, result ends up in tmp
  1167. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1168. }
  1169. else{
  1170. // copy the packet into pet_changes
  1171. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1172. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1173. // puts the xor packet into pet_changes.
  1174. Encode(pet_changes, pet_orig_packet, size);
  1175. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1176. size = Pack(tmp, pet_changes, size, size, version);
  1177. }
  1178. // Create the packet that we will send
  1179. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1180. // Clean up
  1181. safe_delete_array(tmp);
  1182. safe_delete(packet);
  1183. // Return the packet that will be sent to the client
  1184. return ret_packet;
  1185. }
  1186. return 0;
  1187. }
  1188. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1189. bool ret = false;
  1190. int8 item_type;
  1191. Item* item = 0;
  1192. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1193. for(int8 i=0;i<NUM_SLOTS;i++){
  1194. item = equipment_list.items[i];
  1195. if(item) {
  1196. item_type = item->generic_info.item_type;
  1197. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1198. !item->CheckFlag2(INDESTRUCTABLE)){
  1199. ret = true;
  1200. if((item->generic_info.condition - amount) > 0)
  1201. item->generic_info.condition -= amount;
  1202. else
  1203. item->generic_info.condition = 0;
  1204. item->save_needed = true;
  1205. if (client)
  1206. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1207. }
  1208. }
  1209. }
  1210. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1211. return ret;
  1212. }
  1213. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1214. if (version <= 283) {
  1215. if (slot == EQ2_FOOD_SLOT)
  1216. slot = EQ2_ORIG_FOOD_SLOT;
  1217. else if (slot == EQ2_DRINK_SLOT)
  1218. slot = EQ2_ORIG_DRINK_SLOT;
  1219. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1220. slot -= 1;
  1221. }
  1222. else if (version <= 546) {
  1223. if (slot == EQ2_FOOD_SLOT)
  1224. slot = EQ2_DOF_FOOD_SLOT;
  1225. else if (slot == EQ2_DRINK_SLOT)
  1226. slot = EQ2_DOF_DRINK_SLOT;
  1227. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1228. slot -= 1;
  1229. }
  1230. return slot;
  1231. }
  1232. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1233. if (version <= 283) {
  1234. if (slot == EQ2_ORIG_FOOD_SLOT)
  1235. slot = EQ2_FOOD_SLOT;
  1236. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1237. slot = EQ2_DRINK_SLOT;
  1238. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1239. slot += 1;
  1240. }
  1241. else if (version <= 546) {
  1242. if (slot == EQ2_DOF_FOOD_SLOT)
  1243. slot = EQ2_FOOD_SLOT;
  1244. else if (slot == EQ2_DOF_DRINK_SLOT)
  1245. slot = EQ2_DRINK_SLOT;
  1246. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1247. slot += 1;
  1248. }
  1249. return slot;
  1250. }
  1251. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1252. vector<EQ2Packet*> packets;
  1253. EquipmentItemList* equipList = &equipment_list;
  1254. if(appearance_type)
  1255. equipList = &appearance_equipment_list;
  1256. if(index >= NUM_SLOTS) {
  1257. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1258. return packets;
  1259. }
  1260. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1261. Item* item = equipList->items[index];
  1262. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1263. if (item && bag_id == -999) {
  1264. int8 old_slot = item->details.slot_id;
  1265. if (item_list.AssignItemToFreeSlot(item)) {
  1266. if(appearance_type)
  1267. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1268. else
  1269. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1270. if (item->GetItemScript() && lua_interface)
  1271. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1272. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1273. if (zone_script && lua_interface)
  1274. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1275. item->save_needed = true;
  1276. EQ2Packet* outapp = item_list.serialize(this, version);
  1277. if (outapp) {
  1278. packets.push_back(outapp);
  1279. packets.push_back(item->serialize(version, false));
  1280. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1281. if (bag_packet)
  1282. packets.push_back(bag_packet);
  1283. }
  1284. equipList->RemoveItem(index);
  1285. SetEquippedItemAppearances();
  1286. packets.push_back(equipList->serialize(version, this));
  1287. SetCharSheetChanged(true);
  1288. SetEquipment(0, old_slot);
  1289. }
  1290. else {
  1291. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1292. if (packet) {
  1293. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1294. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1295. packet->setDataByName("unknown02", 0x00ff);
  1296. packets.push_back(packet->serialize());
  1297. safe_delete(packet);
  1298. }
  1299. }
  1300. }
  1301. else if (item) {
  1302. Item* to_item = 0;
  1303. if(appearance_type && slot == 255)
  1304. {
  1305. sint16 tmpSlot = 0;
  1306. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1307. if(tmpSlot >= 0 && tmpSlot < 255)
  1308. slot = tmpSlot;
  1309. else
  1310. bag_id = 0;
  1311. }
  1312. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1313. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1314. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1315. bool canEquipToSlot = false;
  1316. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1317. canEquipToSlot = true;
  1318. }
  1319. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1320. if (canEquipToSlot) {
  1321. equipList->RemoveItem(index);
  1322. if(item->details.appearance_type)
  1323. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1324. else
  1325. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1326. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1327. if (item->GetItemScript() && lua_interface)
  1328. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1329. if (to_item->GetItemScript() && lua_interface)
  1330. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1331. item_list.RemoveItem(to_item);
  1332. equipList->SetItem(item->details.slot_id, to_item);
  1333. to_item->save_needed = true;
  1334. packets.push_back(to_item->serialize(version, false));
  1335. SetEquipment(to_item);
  1336. item->details.inv_slot_id = bag_id;
  1337. item->details.slot_id = slot;
  1338. item->details.appearance_type = 0;
  1339. if(item_list.AddItem(item)) {
  1340. item->save_needed = true;
  1341. SetEquippedItemAppearances();
  1342. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1343. packets.push_back(item->serialize(version, false));
  1344. packets.push_back(equipList->serialize(version, this));
  1345. packets.push_back(item_list.serialize(this, version));
  1346. }
  1347. else {
  1348. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1349. }
  1350. }
  1351. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1352. bool free_slot = false;
  1353. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1354. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1355. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1356. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1357. if (count == 0) {
  1358. SetEquipment(0, item->details.slot_id);
  1359. if(item->details.appearance_type)
  1360. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1361. else
  1362. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1363. if (item->GetItemScript() && lua_interface)
  1364. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1365. equipList->RemoveItem(index);
  1366. item->details.inv_slot_id = to_item->details.bag_id;
  1367. item->details.slot_id = i;
  1368. item->details.appearance_type = to_item->details.appearance_type;
  1369. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1370. free_slot = true;
  1371. break;
  1372. }
  1373. }
  1374. if (!free_slot) {
  1375. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1376. if (packet) {
  1377. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1378. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1379. packet->setDataByName("unknown02", 0x00ff);
  1380. packets.push_back(packet->serialize());
  1381. safe_delete(packet);
  1382. }
  1383. }
  1384. }
  1385. else if (to_item) {
  1386. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1387. if (packet) {
  1388. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1389. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1390. packet->setDataByName("unknown02", 0x00ff);
  1391. packets.push_back(packet->serialize());
  1392. safe_delete(packet);
  1393. }
  1394. }
  1395. else {
  1396. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1397. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1398. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1399. if (packet) {
  1400. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1401. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1402. packet->setDataByName("unknown02", 0x00ff);
  1403. packets.push_back(packet->serialize());
  1404. safe_delete(packet);
  1405. }
  1406. }
  1407. else {
  1408. // need to check if appearance slot vs equipped
  1409. SetEquipment(0, item->details.slot_id);
  1410. if(item->details.appearance_type)
  1411. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1412. else
  1413. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1414. if (item->GetItemScript() && lua_interface)
  1415. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1416. equipList->RemoveItem(index);
  1417. item->details.inv_slot_id = bag_id;
  1418. item->details.slot_id = slot;
  1419. item->details.appearance_type = 0;
  1420. SerializeItemPackets(equipList, &packets, item, version);
  1421. }
  1422. }
  1423. else {
  1424. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1425. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1426. SetEquipment(0, item->details.slot_id);
  1427. if(item->details.appearance_type)
  1428. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1429. else
  1430. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1431. if (item->GetItemScript() && lua_interface)
  1432. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1433. equipList->RemoveItem(index);
  1434. item->details.inv_slot_id = bag_id;
  1435. item->details.slot_id = slot;
  1436. item->details.appearance_type = 0;
  1437. SerializeItemPackets(equipList, &packets, item, version);
  1438. }
  1439. }
  1440. }
  1441. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1442. if (bag && bag->IsBag())
  1443. packets.push_back(bag->serialize(version, false, this));
  1444. }
  1445. if(send_item_updates && GetClient())
  1446. {
  1447. GetClient()->UpdateSentSpellList();
  1448. GetClient()->ClearSentSpellList();
  1449. }
  1450. return packets;
  1451. }
  1452. map<int32, Item*>* Player::GetItemList(){
  1453. return item_list.GetAllItems();
  1454. }
  1455. vector<Item*>* Player::GetEquippedItemList(){
  1456. return equipment_list.GetAllEquippedItems();
  1457. }
  1458. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1459. return appearance_equipment_list.GetAllEquippedItems();
  1460. }
  1461. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1462. Item* bag = 0;
  1463. if(bag_unique_id > 0)
  1464. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1465. if(bag && bag->IsBag())
  1466. return bag->serialize(version, false, this);
  1467. return 0;
  1468. }
  1469. void Player::SetEquippedItemAppearances(){
  1470. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1471. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1472. if(items){
  1473. for(int32 i=0;i<items->size();i++)
  1474. SetEquipment(items->at(i));
  1475. // just have appearance items brute force replace the slots after the fact
  1476. for(int32 i=0;i<appearance_items->size();i++)
  1477. SetEquipment(appearance_items->at(i));
  1478. }
  1479. safe_delete(items);
  1480. safe_delete(appearance_items);
  1481. info_changed = true;
  1482. GetZone()->SendSpawnChanges(this);
  1483. }
  1484. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1485. EquipmentItemList* equipList = &equipment_list;
  1486. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1487. if(equip_type == 3)
  1488. equipList = &appearance_equipment_list;
  1489. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1490. Item* item_from = equipList->items[slot1];
  1491. Item* item_to = equipList->items[slot2];
  1492. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1493. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1494. if(item_to){
  1495. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1496. return 0;
  1497. }
  1498. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1499. equipList->items[slot1] = nullptr;
  1500. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1501. equipList->SetItem(slot2, item_from);
  1502. if(item_to)
  1503. {
  1504. equipList->SetItem(slot1, item_to);
  1505. item_to->save_needed = true;
  1506. }
  1507. item_from->save_needed = true;
  1508. if (GetClient())
  1509. {
  1510. //EquipmentItemList* equipList = &equipment_list;
  1511. //if(appearance_type)
  1512. // equipList = &appearance_equipment_list;
  1513. if(item_to)
  1514. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1515. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1516. GetClient()->QueuePacket(item_list.serialize(this, version));
  1517. }
  1518. return equipList->serialize(version, this);
  1519. }
  1520. return 0;
  1521. }
  1522. bool Player::CanEquipItem(Item* item, int8 slot) {
  1523. if (item) {
  1524. Client* client = GetZone()->GetClientBySpawn(this);
  1525. if (client) {
  1526. if (item->IsWeapon() && slot == 1) {
  1527. bool dwable = item->IsDualWieldAble(client, item, slot);
  1528. if (dwable == 0) {
  1529. return false;
  1530. }
  1531. }
  1532. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1533. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1534. }
  1535. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1536. client->Message(0, "%s requires a good race.", item->name.c_str());
  1537. }
  1538. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1539. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1540. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1541. if (override_level > 0 && override_level <= GetLevel())
  1542. return true;
  1543. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1544. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1545. return true;
  1546. else
  1547. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1548. else
  1549. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1550. }
  1551. else
  1552. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1553. }
  1554. else
  1555. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1556. }
  1557. }
  1558. return false;
  1559. }
  1560. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1561. EquipmentItemList* equipList = &equipment_list;
  1562. if(appearance_type)
  1563. equipList = &appearance_equipment_list;
  1564. vector<EQ2Packet*> packets;
  1565. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1566. if (item_list.indexed_items.count(index) == 0) {
  1567. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1568. return packets;
  1569. }
  1570. Item* item = item_list.indexed_items[index];
  1571. int8 orig_slot_id = slot_id;
  1572. slot_id = ConvertSlotFromClient(slot_id, version);
  1573. if (item) {
  1574. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1575. appearance_type = 1;
  1576. equipList = &appearance_equipment_list;
  1577. }
  1578. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1579. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1580. return packets;
  1581. }
  1582. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1583. bool canEquip = CanEquipItem(item,slot);
  1584. int32 conflictSlot = 0;
  1585. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1586. {
  1587. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1588. if(GetClient()) {
  1589. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1590. }
  1591. return packets;
  1592. }
  1593. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1594. bool abort = true;
  1595. switch(conflictSlot) {
  1596. case LORE:
  1597. if(GetClient())
  1598. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1599. break;
  1600. case LORE_EQUIP:
  1601. if(GetClient())
  1602. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1603. break;
  1604. case STACK_LORE:
  1605. if(GetClient())
  1606. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1607. break;
  1608. default:
  1609. abort = false;
  1610. break;
  1611. }
  1612. if(abort) {
  1613. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1614. return packets;
  1615. }
  1616. }
  1617. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1618. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1619. char text[255];
  1620. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1621. char accept_command[25];
  1622. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1623. packet->setDataByName("text", text);
  1624. packet->setDataByName("accept_text", "Attune");
  1625. packet->setDataByName("accept_command", accept_command);
  1626. packet->setDataByName("cancel_text", "Cancel");
  1627. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1628. packet->setDataByName("max_length", 50);
  1629. packet->setDataByName("unknown4", 1);
  1630. packets.push_back(packet->serialize());
  1631. safe_delete(packet);
  1632. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1633. return packets;
  1634. }
  1635. if (canEquip && slot == 255)
  1636. {
  1637. if (slot_id == 255)
  1638. slot = item->slot_data.at(0);
  1639. else
  1640. slot = slot_id;
  1641. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1642. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1643. // grab player items lock again and assure item still present
  1644. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1645. if (item_list.indexed_items.count(index) == 0) {
  1646. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1647. return packets;
  1648. }
  1649. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1650. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1651. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1652. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1653. //packets.reserve(packets.size() + tmp_packets.size());
  1654. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1655. }
  1656. else {
  1657. // release for delete item / scripting etc
  1658. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1659. }
  1660. }
  1661. else if (canEquip && slot < 255) {
  1662. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1663. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1664. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1665. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1666. //packets.reserve(packets.size() + tmp_packets.size());
  1667. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1668. }
  1669. else {
  1670. // release for delete item / scripting etc
  1671. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1672. }
  1673. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1674. if (item->GetItemScript() && lua_interface)
  1675. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1676. item_list.RemoveItem(item);
  1677. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  1678. item->save_needed = true;
  1679. packets.push_back(item->serialize(version, false));
  1680. SetEquipment(item);
  1681. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1682. if (zone_script && lua_interface)
  1683. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1684. int32 bag_id = item->details.inv_slot_id;
  1685. if (item->generic_info.condition == 0) {
  1686. Client* client = GetZone()->GetClientBySpawn(this);
  1687. if (client) {
  1688. string popup_text = "Your ";
  1689. string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
  1690. string popup_textcont = " is worn out and will not be effective until repaired.";
  1691. popup_text.append(popup_item);
  1692. popup_text.append(popup_textcont);
  1693. //devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
  1694. client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
  1695. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1696. }
  1697. }
  1698. SetEquippedItemAppearances();
  1699. packets.push_back(equipList->serialize(version, this));
  1700. EQ2Packet* outapp = item_list.serialize(this, version);
  1701. if (outapp) {
  1702. packets.push_back(outapp);
  1703. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1704. if (bag_packet)
  1705. packets.push_back(bag_packet);
  1706. }
  1707. SetCharSheetChanged(true);
  1708. }
  1709. else {
  1710. // clear items lock
  1711. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1712. }
  1713. }
  1714. else {
  1715. // clear items lock
  1716. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1717. }
  1718. client->UpdateSentSpellList();
  1719. client->ClearSentSpellList();
  1720. return packets;
  1721. }
  1722. bool Player::AddItem(Item* item, AddItemType type) {
  1723. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1724. int16 lore_stack_count = 0;
  1725. if (item && item->details.item_id > 0) {
  1726. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1727. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1728. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1729. switch(type)
  1730. {
  1731. case AddItemType::BUY_FROM_BROKER:
  1732. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1733. break;
  1734. default:
  1735. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1736. break;
  1737. }
  1738. return false;
  1739. }
  1740. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1741. conflictAppearanceEquipmentList == STACK_LORE) {
  1742. switch(type)
  1743. {
  1744. default:
  1745. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1746. break;
  1747. }
  1748. return false;
  1749. }
  1750. else if (item_list.AssignItemToFreeSlot(item)) {
  1751. item->save_needed = true;
  1752. return true;
  1753. }
  1754. else if (item_list.AddOverflowItem(item))
  1755. return true;
  1756. }
  1757. return false;
  1758. }
  1759. bool Player::AddItemToBank(Item* item) {
  1760. if (item && item->details.item_id > 0) {
  1761. sint32 bag = -3;
  1762. sint16 slot = -1;
  1763. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1764. item->details.inv_slot_id = bag;
  1765. item->details.slot_id = slot;
  1766. item->save_needed = true;
  1767. return item_list.AddItem(item);
  1768. }
  1769. else if (item_list.AddOverflowItem(item))
  1770. return true;
  1771. }
  1772. return false;
  1773. }
  1774. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1775. // assure any inventory updates are reflected in sell window
  1776. if(GetClient() && GetClient()->GetMerchantTransaction())
  1777. GetClient()->SendSellMerchantList();
  1778. return item_list.serialize(this, version);
  1779. }
  1780. void Player::UpdateInventory(int32 bag_id) {
  1781. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1782. client->QueuePacket(outapp);
  1783. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1784. if (outapp)
  1785. client->QueuePacket(outapp);
  1786. }
  1787. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1788. Item* item = item_list.GetItemFromIndex(from_index);
  1789. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1790. if (result == 1) {
  1791. if (item) {
  1792. if (!item->needs_deletion)
  1793. item->save_needed = true;
  1794. else if (item->needs_deletion) {
  1795. database.DeleteItem(GetCharacterID(), item, 0);
  1796. client->GetPlayer()->item_list.DestroyItem(from_index);
  1797. client->GetPlayer()->UpdateInventory(to_bag_id);
  1798. if(item_deleted)
  1799. *item_deleted = true;
  1800. }
  1801. }
  1802. return item_list.serialize(this, version);
  1803. }
  1804. else {
  1805. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1806. if (packet) {
  1807. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1808. packet->setMediumStringByName("text", "Could not move item to that location.");
  1809. packet->setDataByName("unknown02", 0x00ff);
  1810. EQ2Packet* outapp = packet->serialize();
  1811. safe_delete(packet);
  1812. return outapp;
  1813. }
  1814. }
  1815. return 0;
  1816. }
  1817. int32 Player::GetCoinsCopper(){
  1818. return GetInfoStruct()->get_coin_copper();
  1819. }
  1820. int32 Player::GetCoinsSilver(){
  1821. return GetInfoStruct()->get_coin_silver();
  1822. }
  1823. int32 Player::GetCoinsGold(){
  1824. return GetInfoStruct()->get_coin_gold();
  1825. }
  1826. int32 Player::GetCoinsPlat(){
  1827. return GetInfoStruct()->get_coin_plat();
  1828. }
  1829. int32 Player::GetBankCoinsCopper(){
  1830. return GetInfoStruct()->get_bank_coin_copper();
  1831. }
  1832. int32 Player::GetBankCoinsSilver(){
  1833. return GetInfoStruct()->get_bank_coin_silver();
  1834. }
  1835. int32 Player::GetBankCoinsGold(){
  1836. return GetInfoStruct()->get_bank_coin_gold();
  1837. }
  1838. int32 Player::GetBankCoinsPlat(){
  1839. return GetInfoStruct()->get_bank_coin_plat();
  1840. }
  1841. int32 Player::GetStatusPoints(){
  1842. return GetInfoStruct()->get_status_points();
  1843. }
  1844. vector<QuickBarItem*>* Player::GetQuickbar(){
  1845. return &quickbar_items;
  1846. }
  1847. bool Player::UpdateQuickbarNeeded(){
  1848. return quickbar_updated;
  1849. }
  1850. void Player::ResetQuickbarNeeded(){
  1851. quickbar_updated = false;
  1852. }
  1853. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1854. RemoveQuickbarItem(bar, slot, false);
  1855. QuickBarItem* ability = new QuickBarItem;
  1856. ability->deleted = false;
  1857. ability->hotbar = bar;
  1858. ability->slot = slot;
  1859. ability->type = type;
  1860. ability->icon = icon;
  1861. ability->tier = tier;
  1862. ability->icon_type = icon_type;
  1863. ability->id = id;
  1864. if(unique_id == 0)
  1865. unique_id = database.NextUniqueHotbarID();
  1866. ability->unique_id = unique_id;
  1867. if(type == QUICKBAR_TEXT_CMD && text){
  1868. ability->text.data = string(text);
  1869. ability->text.size = ability->text.data.length();
  1870. }
  1871. else
  1872. ability->text.size = 0;
  1873. quickbar_items.push_back(ability);
  1874. if(update)
  1875. quickbar_updated = true;
  1876. }
  1877. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1878. vector<QuickBarItem*>::iterator itr;
  1879. QuickBarItem* qbi = 0;
  1880. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1881. qbi = *itr;
  1882. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1883. qbi->deleted = true;
  1884. break;
  1885. }
  1886. }
  1887. if(update)
  1888. quickbar_updated = true;
  1889. }
  1890. void Player::ClearQuickbarItems(){
  1891. quickbar_items.clear();
  1892. }
  1893. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1894. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1895. if(packet){
  1896. vector<QuickBarItem*>::iterator itr;
  1897. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1898. int16 i=0;
  1899. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1900. QuickBarItem* ability = *itr;
  1901. if(!ability || ability->deleted)
  1902. continue;
  1903. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1904. packet->setArrayDataByName("slot", ability->slot, i);
  1905. packet->setArrayDataByName("type", ability->type, i);
  1906. packet->setArrayDataByName("icon", ability->icon, i);
  1907. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1908. packet->setArrayDataByName("id", ability->id, i);
  1909. packet->setArrayDataByName("unique_id", ability->tier, i);
  1910. packet->setArrayDataByName("text", &ability->text, i);
  1911. i++;
  1912. }
  1913. EQ2Packet* app = packet->serialize();
  1914. safe_delete(packet);
  1915. return app;
  1916. }
  1917. return 0;
  1918. }
  1919. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1920. SpellBookEntry* spell = new SpellBookEntry;
  1921. spell->status = 169;
  1922. spell->slot = slot;
  1923. spell->spell_id = spell_id;
  1924. spell->type = type;
  1925. spell->tier = tier;
  1926. spell->timer = timer;
  1927. spell->save_needed = save_needed;
  1928. spell->recast = 0;
  1929. spell->recast_available = 0;
  1930. spell->player = this;
  1931. spell->visible = true;
  1932. spell->in_use = false;
  1933. spell->in_remiss = false;
  1934. MSpellsBook.lock();
  1935. spells.push_back(spell);
  1936. MSpellsBook.unlock();
  1937. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1938. AddPassiveSpell(spell_id, tier);
  1939. }
  1940. void Player::DeleteSpellBook(int8 type_selection){
  1941. MSpellsBook.lock();
  1942. vector<SpellBookEntry*>::iterator itr;
  1943. SpellBookEntry* spell = 0;
  1944. for(itr = spells.begin(); itr != spells.end();){
  1945. spell = *itr;
  1946. if((type_selection & DELETE_TRADESKILLS) == 0 && spell->type == SPELL_BOOK_TYPE_TRADESKILL) {
  1947. itr++;
  1948. continue;
  1949. }
  1950. else if((type_selection & DELETE_SPELLS) == 0 && spell->type == SPELL_BOOK_TYPE_SPELL) {
  1951. itr++;
  1952. continue;
  1953. }
  1954. else if((type_selection & DELETE_COMBAT_ART) == 0 && spell->type == SPELL_BOOK_TYPE_COMBAT_ART) {
  1955. itr++;
  1956. continue;
  1957. }
  1958. else if((type_selection & DELETE_ABILITY) == 0 && spell->type == SPELL_BOOK_TYPE_ABILITY) {
  1959. itr++;
  1960. continue;
  1961. }
  1962. else if((type_selection & DELETE_NOT_SHOWN) == 0 && spell->type == SPELL_BOOK_TYPE_NOT_SHOWN) {
  1963. itr++;
  1964. continue;
  1965. }
  1966. database.DeleteCharacterSpell(GetCharacterID(), spell->spell_id);
  1967. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1968. RemovePassive(spell->spell_id, spell->tier, true);
  1969. itr = spells.erase(itr);
  1970. }
  1971. MSpellsBook.unlock();
  1972. }
  1973. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  1974. MSpellsBook.lock();
  1975. vector<SpellBookEntry*>::iterator itr;
  1976. SpellBookEntry* spell = 0;
  1977. for(itr = spells.begin(); itr != spells.end(); itr++){
  1978. spell = *itr;
  1979. if(spell->spell_id == spell_id){
  1980. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1981. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  1982. spells.erase(itr);
  1983. break;
  1984. }
  1985. }
  1986. MSpellsBook.unlock();
  1987. }
  1988. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  1989. {
  1990. //sort_by : 0 - alpha, 1 - level, 2 - category
  1991. //order : 0 - ascending, 1 - descending
  1992. //pattern : 0 - zigzag, 1 - down, 2 - across
  1993. MSpellsBook.lock();
  1994. std::vector<SpellBookEntry*> sort_spells(spells);
  1995. if (!maxlvl_only)
  1996. {
  1997. switch (sort_by)
  1998. {
  1999. case 0:
  2000. if (!order)
  2001. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  2002. else
  2003. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  2004. break;
  2005. case 1:
  2006. if (!order)
  2007. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  2008. else
  2009. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  2010. break;
  2011. case 2:
  2012. if (!order)
  2013. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  2014. else
  2015. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  2016. break;
  2017. }
  2018. }
  2019. vector<SpellBookEntry*>::iterator itr;
  2020. SpellBookEntry* spell = 0;
  2021. map<string, SpellBookEntry*> tmpSpells;
  2022. vector<SpellBookEntry*> resultSpells;
  2023. int32 i = 0;
  2024. int8 page_book_count = 0;
  2025. int32 last_start_point = 0;
  2026. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  2027. spell = *itr;
  2028. if (spell->type != book_type)
  2029. continue;
  2030. if (maxlvl_only)
  2031. {
  2032. Spell* actual_spell = 0;
  2033. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2034. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2035. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2036. if ( output.size() < 1 )
  2037. output = string(actual_spell->GetName());
  2038. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2039. if (tmpItr != tmpSpells.end())
  2040. {
  2041. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2042. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2043. {
  2044. tmpItr->second->visible = false;
  2045. tmpItr->second->slot = 0xFFFF;
  2046. std::vector<SpellBookEntry*>::iterator it;
  2047. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2048. if (it != resultSpells.end())
  2049. resultSpells.erase(it);
  2050. tmpSpells.erase(tmpItr);
  2051. }
  2052. else
  2053. continue; // leave as-is we have the newer spell
  2054. }
  2055. spell->visible = true;
  2056. tmpSpells.insert(make_pair(output, spell));
  2057. resultSpells.push_back(spell);
  2058. }
  2059. spell->slot = i;
  2060. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2061. } // end for loop for setting slots
  2062. if (maxlvl_only)
  2063. {
  2064. switch (sort_by)
  2065. {
  2066. case 0:
  2067. if (!order)
  2068. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2069. else
  2070. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2071. break;
  2072. case 1:
  2073. if (!order)
  2074. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2075. else
  2076. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2077. break;
  2078. case 2:
  2079. if (!order)
  2080. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2081. else
  2082. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2083. break;
  2084. }
  2085. i = 0;
  2086. page_book_count = 0;
  2087. last_start_point = 0;
  2088. vector<SpellBookEntry*>::iterator tmpItr;
  2089. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2090. ((SpellBookEntry*)*tmpItr)->slot = i;
  2091. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2092. }
  2093. }
  2094. MSpellsBook.unlock();
  2095. }
  2096. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2097. {
  2098. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2099. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2100. if (!spell1 || !spell2)
  2101. return false;
  2102. return (string(spell1->GetName()) < string(spell2->GetName()));
  2103. }
  2104. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2105. {
  2106. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2107. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2108. if (!spell1 || !spell2)
  2109. return false;
  2110. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2111. }
  2112. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2113. {
  2114. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2115. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2116. if (!spell1 || !spell2)
  2117. return false;
  2118. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2119. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2120. if (lvl1 == 0xFFFF)
  2121. lvl1 = 0;
  2122. if (lvl2 == 0xFFFF)
  2123. lvl2 = 0;
  2124. return (lvl1 < lvl2);
  2125. }
  2126. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2127. {
  2128. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2129. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2130. if (!spell1 || !spell2)
  2131. return false;
  2132. return (string(spell2->GetName()) < string(spell1->GetName()));
  2133. }
  2134. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2135. {
  2136. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2137. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2138. if (!spell1 || !spell2)
  2139. return false;
  2140. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2141. }
  2142. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2143. {
  2144. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2145. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2146. if (!spell1 || !spell2)
  2147. return false;
  2148. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2149. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2150. if (lvl1 == 0xFFFF)
  2151. lvl1 = 0;
  2152. if (lvl2 == 0xFFFF)
  2153. lvl2 = 0;
  2154. return (lvl2 < lvl1);
  2155. }
  2156. int8 Player::GetSpellSlot(int32 spell_id){
  2157. MSpellsBook.lock();
  2158. vector<SpellBookEntry*>::iterator itr;
  2159. SpellBookEntry* spell = 0;
  2160. for(itr = spells.begin(); itr != spells.end(); itr++){
  2161. spell = *itr;
  2162. if(spell->spell_id == spell_id)
  2163. {
  2164. int8 slot = spell->slot;
  2165. MSpellsBook.unlock();
  2166. return slot;
  2167. }
  2168. }
  2169. MSpellsBook.unlock();
  2170. return 0;
  2171. }
  2172. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2173. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2174. if (master_skill) {
  2175. Skill* skill = new Skill(master_skill);
  2176. skill->current_val = current_val;
  2177. skill->previous_val = current_val;
  2178. skill->max_val = max_val;
  2179. if (save_needed)
  2180. skill->save_needed = true;
  2181. skill_list.AddSkill(skill);
  2182. }
  2183. }
  2184. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2185. Skill* skill = skill_list.GetSkill(skill_id);
  2186. if (skill)
  2187. RemoveSkillFromDB(skill, save);
  2188. }
  2189. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2190. skill_list.RemoveSkill(skill);
  2191. if (save)
  2192. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2193. }
  2194. int16 Player::GetSpellSlotMappingCount(){
  2195. int16 ret = 0;
  2196. MSpellsBook.lock();
  2197. for(int32 i=0;i<spells.size();i++){
  2198. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2199. if(spell->slot >= 0 && spell->spell_id > 0)
  2200. ret++;
  2201. }
  2202. MSpellsBook.unlock();
  2203. return ret;
  2204. }
  2205. int8 Player::GetSpellTier(int32 id){
  2206. int8 ret = 0;
  2207. MSpellsBook.lock();
  2208. for(int32 i=0;i<spells.size();i++){
  2209. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2210. if(spell->spell_id == id){
  2211. ret = spell->tier;
  2212. break;
  2213. }
  2214. }
  2215. MSpellsBook.unlock();
  2216. return ret;
  2217. }
  2218. int16 Player::GetSpellPacketCount(){
  2219. int16 ret = 0;
  2220. MSpellsBook.lock();
  2221. for(int32 i=0;i<spells.size();i++){
  2222. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2223. if(spell->spell_id > 0)
  2224. ret++;
  2225. }
  2226. MSpellsBook.unlock();
  2227. return ret;
  2228. }
  2229. void Player::LockAllSpells() {
  2230. vector<SpellBookEntry*>::iterator itr;
  2231. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2232. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2233. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2234. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2235. }
  2236. all_spells_locked = true;
  2237. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2238. }
  2239. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2240. vector<SpellBookEntry*>::iterator itr;
  2241. int32 exception_spell_id = 0;
  2242. if (exception)
  2243. exception_spell_id = exception->GetSpellID();
  2244. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2245. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2246. MaintainedEffects* effect = 0;
  2247. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2248. continue;
  2249. if ((*itr)->in_use == false &&
  2250. (((*itr)->spell_id != exception_spell_id ||
  2251. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2252. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2253. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2254. else if((*itr)->in_remiss)
  2255. {
  2256. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2257. (*itr)->in_remiss = false;
  2258. }
  2259. }
  2260. all_spells_locked = false;
  2261. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2262. }
  2263. void Player::LockSpell(Spell* spell, int16 recast) {
  2264. vector<SpellBookEntry*>::iterator itr;
  2265. SpellBookEntry* spell2;
  2266. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2267. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2268. spell2 = *itr;
  2269. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2270. {
  2271. spell2->in_use = true;
  2272. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2273. }
  2274. else if(spell2->in_use)
  2275. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2276. }
  2277. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2278. }
  2279. void Player::UnlockSpell(Spell* spell) {
  2280. if (spell->GetStayLocked())
  2281. return;
  2282. vector<SpellBookEntry*>::iterator itr;
  2283. SpellBookEntry* spell2;
  2284. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2285. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2286. spell2 = *itr;
  2287. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2288. {
  2289. spell2->in_use = false;
  2290. if(all_spells_locked)
  2291. spell2->in_remiss = true;
  2292. else
  2293. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2294. }
  2295. }
  2296. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2297. }
  2298. void Player::LockTSSpells() {
  2299. vector<SpellBookEntry*>::iterator itr;
  2300. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2301. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2302. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2303. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2304. }
  2305. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2306. // Unlock all other types
  2307. UnlockAllSpells();
  2308. }
  2309. void Player::UnlockTSSpells() {
  2310. vector<SpellBookEntry*>::iterator itr;
  2311. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2312. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2313. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2314. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2315. }
  2316. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2317. // Lock all other types
  2318. LockAllSpells();
  2319. }
  2320. void Player::QueueSpell(Spell* spell) {
  2321. vector<SpellBookEntry*>::iterator itr;
  2322. SpellBookEntry* spell2;
  2323. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2324. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2325. spell2 = *itr;
  2326. if (spell2->spell_id == spell->GetSpellID())
  2327. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2328. }
  2329. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2330. }
  2331. void Player::UnQueueSpell(Spell* spell) {
  2332. vector<SpellBookEntry*>::iterator itr;
  2333. SpellBookEntry* spell2;
  2334. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2335. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2336. spell2 = *itr;
  2337. if (spell2->spell_id == spell->GetSpellID())
  2338. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2339. }
  2340. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2341. }
  2342. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2343. vector<Spell*> ret;
  2344. vector<SpellBookEntry*>::iterator itr;
  2345. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2346. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2347. if ((*itr)->timer == timerID)
  2348. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2349. }
  2350. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2351. return ret;
  2352. }
  2353. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2354. if (modify_recast) {
  2355. spell->recast = recast;
  2356. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2357. }
  2358. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2359. spell->status += value; // use set/remove spell status now
  2360. }
  2361. }
  2362. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2363. if (modify_recast) {
  2364. spell->recast = recast;
  2365. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2366. }
  2367. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2368. spell->status = spell->status | value;
  2369. }
  2370. }
  2371. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2372. if (modify_recast) {
  2373. spell->recast = recast;
  2374. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2375. }
  2376. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2377. spell->status = spell->status & ~value;
  2378. }
  2379. }
  2380. void Player::SetSpellStatus(Spell* spell, int8 status){
  2381. MSpellsBook.lock();
  2382. vector<SpellBookEntry*>::iterator itr;
  2383. SpellBookEntry* spell2 = 0;
  2384. for(itr = spells.begin(); itr != spells.end(); itr++){
  2385. spell2 = *itr;
  2386. if(spell2->spell_id == spell->GetSpellData()->id){
  2387. spell2->status = spell2->status | status;
  2388. break;
  2389. }
  2390. }
  2391. MSpellsBook.unlock();
  2392. }
  2393. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2394. vector<SpellBookEntry*>* ret = 0;
  2395. vector<SpellBookEntry*>::iterator itr;
  2396. MSpellsBook.lock();
  2397. SpellBookEntry* spell = 0;
  2398. for(itr = spells.begin(); itr != spells.end(); itr++){
  2399. spell = *itr;
  2400. if(spell->save_needed){
  2401. if(!ret)
  2402. ret = new vector<SpellBookEntry*>;
  2403. ret->push_back(spell);
  2404. }
  2405. }
  2406. MSpellsBook.unlock();
  2407. return ret;
  2408. }
  2409. int16 Player::GetTierUp(int16 tier)
  2410. {
  2411. switch(tier)
  2412. {
  2413. case 0:
  2414. break;
  2415. case 7:
  2416. case 9:
  2417. tier -= 2;
  2418. break;
  2419. default:
  2420. tier -= 1;
  2421. break;
  2422. }
  2423. return tier;
  2424. }
  2425. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2426. bool ret = false;
  2427. vector<SpellBookEntry*>::iterator itr;
  2428. MSpellsBook.lock();
  2429. SpellBookEntry* spell = 0;
  2430. for(itr = spells.begin(); itr != spells.end(); itr++){
  2431. spell = *itr;
  2432. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2433. ret = true;
  2434. break;
  2435. }
  2436. }
  2437. MSpellsBook.unlock();
  2438. return ret;
  2439. }
  2440. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2441. sint32 ret = 0;
  2442. MSpellsBook.lock();
  2443. vector<SpellBookEntry*>::iterator itr;
  2444. SpellBookEntry* spell = 0;
  2445. for(itr = spells.begin(); itr != spells.end(); itr++){
  2446. spell = *itr;
  2447. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2448. ret = spell->slot;
  2449. }
  2450. MSpellsBook.unlock();
  2451. return ret+1;
  2452. }
  2453. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2454. MSpellsBook.lock();
  2455. vector<SpellBookEntry*>::iterator itr;
  2456. SpellBookEntry* ret = 0;
  2457. SpellBookEntry* spell = 0;
  2458. for(itr = spells.begin(); itr != spells.end(); itr++){
  2459. spell = *itr;
  2460. if(spell->spell_id == spell_id){
  2461. ret = spell;
  2462. break;
  2463. }
  2464. }
  2465. MSpellsBook.unlock();
  2466. return ret;
  2467. }
  2468. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2469. vector<int32> ret;
  2470. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2471. vector<SpellBookEntry*>::iterator itr;
  2472. Spell* spell = 0;
  2473. for(itr = spells.begin(); itr != spells.end(); itr++){
  2474. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2475. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2476. ret.push_back(spell->GetSpellData()->id);
  2477. }
  2478. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2479. return ret;
  2480. }
  2481. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2482. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2483. if(packet){
  2484. int16 count = GetSpellSlotMappingCount();
  2485. int16 ptr = 0;
  2486. if(count > 0){
  2487. packet->setArrayLengthByName("spell_count", count);
  2488. MSpellsBook.lock();
  2489. for(int32 i=0;i<spells.size();i++){
  2490. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2491. if(spell->slot < 0 || spell->spell_id == 0)
  2492. continue;
  2493. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2494. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2495. ptr++;
  2496. }
  2497. MSpellsBook.unlock();
  2498. EQ2Packet* ret = packet->serialize();
  2499. safe_delete(packet);
  2500. return ret;
  2501. }
  2502. safe_delete(packet);
  2503. }
  2504. return 0;
  2505. }
  2506. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2507. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2508. EQ2Packet* ret = 0;
  2509. if (packet) {
  2510. Spell* spell = 0;
  2511. SpellBookEntry* spell_entry = 0;
  2512. int16 count = GetSpellPacketCount();
  2513. int16 ptr = 0;
  2514. // Get the packet size
  2515. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2516. int32 total_bytes = packet2->GetTotalPacketSize();
  2517. safe_delete(packet2);
  2518. packet->setArrayLengthByName("spell_count", count);
  2519. if (count > 0) {
  2520. if (count > spell_count) {
  2521. uchar* tmp = 0;
  2522. if (spell_orig_packet) {
  2523. tmp = new uchar[count * total_bytes];
  2524. memset(tmp, 0, total_bytes * count);
  2525. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2526. safe_delete_array(spell_orig_packet);
  2527. safe_delete_array(spell_xor_packet);
  2528. spell_orig_packet = tmp;
  2529. }
  2530. else {
  2531. spell_orig_packet = new uchar[count * total_bytes];
  2532. memset(spell_orig_packet, 0, total_bytes * count);
  2533. }
  2534. spell_xor_packet = new uchar[count * total_bytes];
  2535. memset(spell_xor_packet, 0, count * total_bytes);
  2536. }
  2537. spell_count = count;
  2538. MSpellsBook.lock();
  2539. for (int32 i = 0; i < spells.size(); i++) {
  2540. spell_entry = (SpellBookEntry*)spells[i];
  2541. if (spell_entry->spell_id == 0)
  2542. continue;
  2543. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2544. if (spell) {
  2545. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2546. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2547. }
  2548. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2549. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2550. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2551. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2552. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2553. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2554. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2555. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2556. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2557. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2558. // Beastlord and Channeler spell support
  2559. if (spell->GetSpellData()->savage_bar == 1)
  2560. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2561. else if (spell->GetSpellData()->savage_bar == 2)
  2562. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2563. else if (spell->GetSpellData()->savage_bar == 3) {
  2564. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2565. // Slot req for channelers
  2566. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2567. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2568. }
  2569. ptr++;
  2570. }
  2571. }
  2572. MSpellsBook.unlock();
  2573. }
  2574. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2575. //packet->PrintPacket();
  2576. //DumpPacket(ret);
  2577. safe_delete(packet);
  2578. }
  2579. return ret;
  2580. }
  2581. PlayerInfo::~PlayerInfo(){
  2582. RemoveOldPackets();
  2583. }
  2584. PlayerInfo::PlayerInfo(Player* in_player){
  2585. orig_packet = 0;
  2586. changes = 0;
  2587. pet_orig_packet = 0;
  2588. pet_changes = 0;
  2589. player = in_player;
  2590. info_struct = player->GetInfoStruct();
  2591. info_struct->set_name(std::string(player->GetName()));
  2592. info_struct->set_deity(std::string("None"));
  2593. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2594. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2595. info_struct->set_class3(player->GetAdventureClass());
  2596. info_struct->set_race(player->GetRace());
  2597. info_struct->set_gender(player->GetGender());
  2598. info_struct->set_level(player->GetLevel());
  2599. info_struct->set_tradeskill_level(player->GetTSLevel());
  2600. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2601. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2602. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2603. for(int i=0;i<45;i++){
  2604. if(i<30){
  2605. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2606. info_struct->maintained_effects[i].icon = 0xFFFF;
  2607. info_struct->maintained_effects[i].spell = nullptr;
  2608. }
  2609. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2610. info_struct->spell_effects[i].spell = nullptr;
  2611. }
  2612. house_zone_id = 0;
  2613. bind_zone_id = 0;
  2614. bind_x = 0;
  2615. bind_y = 0;
  2616. bind_z = 0;
  2617. bind_heading = 0;
  2618. boat_x_offset = 0;
  2619. boat_y_offset = 0;
  2620. boat_z_offset = 0;
  2621. boat_spawn = 0;
  2622. }
  2623. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2624. MaintainedEffects* ret = 0;
  2625. InfoStruct* info = GetInfoStruct();
  2626. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2627. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2628. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2629. ret = &info->maintained_effects[i];
  2630. ret->spell_id = 0;
  2631. ret->slot_pos = i;
  2632. break;
  2633. }
  2634. }
  2635. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2636. return ret;
  2637. }
  2638. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2639. MaintainedEffects* ret = 0;
  2640. InfoStruct* info = GetInfoStruct();
  2641. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2642. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2643. if(info->maintained_effects[i].spell_id == id){
  2644. ret = &info->maintained_effects[i];
  2645. break;
  2646. }
  2647. }
  2648. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2649. return ret;
  2650. }
  2651. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2652. MaintainedEffects* ret = 0;
  2653. InfoStruct* info = GetInfoStruct();
  2654. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2655. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2656. if(info->maintained_effects[i].slot_pos == slot){
  2657. ret = &info->maintained_effects[i];
  2658. break;
  2659. }
  2660. }
  2661. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2662. return ret;
  2663. }
  2664. MaintainedEffects* Player::GetMaintainedSpells() {
  2665. return GetInfoStruct()->maintained_effects;
  2666. }
  2667. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2668. SpellEffects* ret = 0;
  2669. InfoStruct* info = GetInfoStruct();
  2670. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2671. for(int i=0;i<45;i++){
  2672. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2673. ret = &info->spell_effects[i];
  2674. ret->spell_id = 0;
  2675. break;
  2676. }
  2677. }
  2678. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2679. return ret;
  2680. }
  2681. SpellEffects* Player::GetSpellEffects() {
  2682. return GetInfoStruct()->spell_effects;
  2683. }
  2684. // call inside info_mutex
  2685. void Player::ClearRemovalTimers(){
  2686. map<int32, SpawnQueueState*>::iterator itr;
  2687. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2688. SpawnQueueState* sr = itr->second;
  2689. itr = spawn_state_list.erase(itr);
  2690. safe_delete(sr);
  2691. }
  2692. }
  2693. void Player::ClearEverything(){
  2694. index_mutex.writelock(__FUNCTION__, __LINE__);
  2695. player_spawn_id_map.clear();
  2696. player_spawn_reverse_id_map.clear();
  2697. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2698. map<int32, vector<int32>*>::iterator itr;
  2699. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2700. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2701. safe_delete(itr->second);
  2702. }
  2703. player_spawn_quests_required.clear();
  2704. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2705. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2706. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2707. safe_delete(itr->second);
  2708. }
  2709. player_spawn_history_required.clear();
  2710. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2711. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2712. ClearRemovalTimers();
  2713. spawn_packet_sent.clear();
  2714. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2715. info_mutex.writelock(__FUNCTION__, __LINE__);
  2716. spawn_info_packet_list.clear();
  2717. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2718. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2719. spawn_vis_packet_list.clear();
  2720. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2721. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2722. spawn_pos_packet_list.clear();
  2723. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2724. }
  2725. bool Player::IsResurrecting(){
  2726. return resurrecting;
  2727. }
  2728. void Player::SetResurrecting(bool val){
  2729. resurrecting = val;
  2730. }
  2731. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2732. if(!luaspell)
  2733. return;
  2734. Spell* spell = luaspell->spell;
  2735. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2736. int32 target_type = 0;
  2737. Spawn* spawn = 0;
  2738. if(effect){
  2739. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2740. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2741. effect->target = luaspell->initial_target;
  2742. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2743. if (spawn){
  2744. if (spawn == this)
  2745. target_type = 0;
  2746. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2747. target_type = 1;
  2748. else
  2749. target_type = 2;
  2750. }
  2751. effect->target_type = target_type;
  2752. effect->spell = luaspell;
  2753. if(!luaspell->slot_pos)
  2754. luaspell->slot_pos = effect->slot_pos;
  2755. effect->spell_id = spell->GetSpellData()->id;
  2756. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2757. effect->icon = spell->GetSpellData()->icon;
  2758. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2759. effect->conc_used = spell->GetSpellData()->req_concentration;
  2760. effect->total_time = spell->GetSpellDuration()/10;
  2761. effect->tier = spell->GetSpellData()->tier;
  2762. if (spell->GetSpellData()->duration_until_cancel)
  2763. effect->expire_timestamp = 0xFFFFFFFF;
  2764. else
  2765. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2766. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2767. charsheet_changed = true;
  2768. }
  2769. }
  2770. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2771. if(!luaspell || !luaspell->caster)
  2772. return;
  2773. Spell* spell = luaspell->spell;
  2774. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2775. SpellEffects* effect = 0;
  2776. if (old_effect){
  2777. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2778. RemoveSpellEffect(old_effect->spell);
  2779. }
  2780. effect = GetFreeSpellEffectSlot();
  2781. if(effect){
  2782. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2783. effect->spell = luaspell;
  2784. effect->spell_id = spell->GetSpellData()->id;
  2785. effect->caster = luaspell->caster;
  2786. effect->total_time = spell->GetSpellDuration()/10;
  2787. if (spell->GetSpellData()->duration_until_cancel)
  2788. effect->expire_timestamp = 0xFFFFFFFF;
  2789. else if(override_expire_time)
  2790. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2791. else
  2792. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2793. effect->icon = spell->GetSpellData()->icon;
  2794. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2795. effect->tier = spell->GetSpellTier();
  2796. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2797. charsheet_changed = true;
  2798. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2799. {
  2800. if(GetClient()) {
  2801. GetClient()->TriggerSpellSave();
  2802. }
  2803. if(((Player*)luaspell->caster)->GetClient()) {
  2804. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2805. }
  2806. }
  2807. }
  2808. }
  2809. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2810. if(!luaspell)
  2811. return;
  2812. bool found = false;
  2813. Client* client = GetZone()->GetClientBySpawn(this);
  2814. LuaSpell* old_spell = 0;
  2815. LuaSpell* current_spell = 0;
  2816. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2817. for(int i=0;i<30;i++){
  2818. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2819. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2820. if (found) {
  2821. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2822. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2823. //Update the maintained window uses_remaining and damage_remaining values
  2824. if (current_spell && current_spell->num_triggers > 0)
  2825. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2826. else if (current_spell && current_spell->damage_remaining > 0)
  2827. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2828. else if (old_spell && old_spell->had_triggers)
  2829. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2830. else if (old_spell && old_spell->had_dmg_remaining)
  2831. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2832. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2833. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2834. if (current_spell)
  2835. current_spell->slot_pos = i - 1;
  2836. }
  2837. // Compare spells, if we found a match set the found flag
  2838. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2839. found = true;
  2840. }
  2841. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2842. if (found) {
  2843. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2844. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2845. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2846. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2847. charsheet_changed = true;
  2848. }
  2849. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2850. }
  2851. void Player::RemoveSpellEffect(LuaSpell* spell){
  2852. bool found = false;
  2853. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2854. for(int i=0;i<45;i++){
  2855. if (found) {
  2856. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2857. }
  2858. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2859. found = true;
  2860. }
  2861. if (found) {
  2862. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2863. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2864. changed = true;
  2865. info_changed = true;
  2866. AddChangedZoneSpawn();
  2867. charsheet_changed = true;
  2868. }
  2869. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2870. }
  2871. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2872. {
  2873. if(GetClient() && GetClient()->IsReloadingZone())
  2874. return;
  2875. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2876. // XML structs may be to slow to use in this portion of the code as a single
  2877. // client sends a LOT of these packets when they are moving. I have commented
  2878. // out all the code for xml structs, to switch to it just uncomment
  2879. // the code and comment the 2 if/else if/else blocks, both have a comment
  2880. // above them to let you know wich ones they are.
  2881. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2882. int16 total_bytes; // = update->GetTotalPacketSize();
  2883. // Comment out this if/else if/else block if you switch to xml structs
  2884. if (version >= 1144)
  2885. total_bytes = sizeof(Player_Update1144);
  2886. else if (version >= 1096)
  2887. total_bytes = sizeof(Player_Update1096);
  2888. else if (version <= 283)
  2889. total_bytes = sizeof(Player_Update283);
  2890. else
  2891. total_bytes = sizeof(Player_Update);
  2892. if (!movement_packet)
  2893. movement_packet = new uchar[total_bytes];
  2894. else if (!old_movement_packet)
  2895. old_movement_packet = new uchar[total_bytes];
  2896. if (movement_packet && old_movement_packet)
  2897. memcpy(old_movement_packet, movement_packet, total_bytes);
  2898. bool reverse = version > 283;
  2899. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2900. if (!movement_packet || !old_movement_packet)
  2901. return;
  2902. Decode(movement_packet, old_movement_packet, total_bytes);
  2903. //update->LoadPacketData(movement_packet, total_bytes);
  2904. int32 activity; // = update->getType_int32_ByName("activity");
  2905. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2906. float direction1; // = update->getType_float_ByName("direction1");
  2907. float direction2; // = update->getType_float_ByName("direction2");;
  2908. float speed; // = update->getType_float_ByName("speed");;
  2909. float side_speed;
  2910. float x; // = update->getType_float_ByName("x");;
  2911. float y; // = update->getType_float_ByName("y");;
  2912. float z; // = update->getType_float_ByName("z");;
  2913. float x_speed;
  2914. float y_speed;
  2915. float z_speed;
  2916. // comment out this if/else if/else block if you use xml structs
  2917. if (version >= 1144) {
  2918. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2919. activity = update->activity;
  2920. grid_id = update->grid_location;
  2921. direction1 = update->direction1;
  2922. direction2 = update->direction2;
  2923. speed = update->speed;
  2924. side_speed = update->side_speed;
  2925. x = update->x;
  2926. y = update->y;
  2927. z = update->z;
  2928. x_speed = update->speed_x;
  2929. y_speed = update->speed_y;
  2930. z_speed = update->speed_z;
  2931. SetPitch(180 + update->pitch);
  2932. }
  2933. else if (version >= 1096) {
  2934. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2935. activity = update->activity;
  2936. grid_id = update->grid_location;
  2937. direction1 = update->direction1;
  2938. direction2 = update->direction2;
  2939. speed = update->speed;
  2940. side_speed = update->side_speed;
  2941. x = update->x;
  2942. y = update->y;
  2943. z = update->z;
  2944. x_speed = update->speed_x;
  2945. y_speed = update->speed_y;
  2946. z_speed = update->speed_z;
  2947. SetPitch(180 + update->pitch);
  2948. }
  2949. else if (version <= 283) {
  2950. Player_Update283* update = (Player_Update283*)movement_packet;
  2951. activity = update->activity;
  2952. grid_id = update->grid_location;
  2953. direction1 = update->direction1;
  2954. direction2 = update->direction2;
  2955. speed = update->speed;
  2956. side_speed = update->side_speed;
  2957. x = update->x;
  2958. y = update->y;
  2959. z = update->z;
  2960. x_speed = update->speed_x;
  2961. y_speed = update->speed_y;
  2962. z_speed = update->speed_z;
  2963. if (update->pitch != 0)
  2964. SetPitch(180 + update->pitch);
  2965. }
  2966. else {
  2967. Player_Update* update = (Player_Update*)movement_packet;
  2968. activity = update->activity;
  2969. grid_id = update->grid_location;
  2970. direction1 = update->direction1;
  2971. direction2 = update->direction2;
  2972. speed = update->speed;
  2973. side_speed = update->side_speed;
  2974. x = update->x;
  2975. y = update->y;
  2976. z = update->z;
  2977. x_speed = update->speed_x;
  2978. y_speed = update->speed_y;
  2979. z_speed = update->speed_z;
  2980. appearance.pos.X2 = update->orig_x;
  2981. appearance.pos.Y2 = update->orig_y;
  2982. appearance.pos.Z2 = update->orig_z;
  2983. appearance.pos.X3 = update->orig_x2;
  2984. appearance.pos.Y3 = update->orig_y2;
  2985. appearance.pos.Z3 = update->orig_z2;
  2986. SetPitch(180 + update->pitch);
  2987. }
  2988. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  2989. if (activity != last_movement_activity) {
  2990. switch(activity) {
  2991. case UPDATE_ACTIVITY_RUNNING:
  2992. case UPDATE_ACTIVITY_RUNNING_AOM:
  2993. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  2994. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  2995. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  2996. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  2997. if(GetZone() && GetZone()->GetDrowningVictim(this))
  2998. GetZone()->RemoveDrowningVictim(this);
  2999. break;
  3000. }
  3001. case UPDATE_ACTIVITY_DROWNING:
  3002. case UPDATE_ACTIVITY_DROWNING2:
  3003. case UPDATE_ACTIVITY_DROWNING_AOM:
  3004. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  3005. if(GetZone() && !GetInvulnerable()) {
  3006. GetZone()->AddDrowningVictim(this);
  3007. }
  3008. break;
  3009. }
  3010. case UPDATE_ACTIVITY_JUMPING:
  3011. case UPDATE_ACTIVITY_JUMPING_AOM:
  3012. case UPDATE_ACTIVITY_FALLING:
  3013. case UPDATE_ACTIVITY_FALLING_AOM: {
  3014. if(GetInitialState() != 1024) {
  3015. SetInitialState(1024);
  3016. }
  3017. else if(GetInitialState() == 1024) {
  3018. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  3019. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  3020. }
  3021. else {
  3022. SetInitialState(16512);
  3023. }
  3024. }
  3025. break;
  3026. }
  3027. }
  3028. last_movement_activity = activity;
  3029. }
  3030. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3031. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3032. Spawn* boat = 0;
  3033. float boat_x = x;
  3034. float boat_y = y;
  3035. float boat_z = z;
  3036. if (GetBoatSpawn() == 0 && GetZone()) {
  3037. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3038. SetBoatSpawn(boat);
  3039. if(boat)
  3040. {
  3041. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3042. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3043. boat->AddRailPassenger(GetCharacterID());
  3044. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3045. }
  3046. }
  3047. if (boat || (GetBoatSpawn() && GetZone())) {
  3048. if (!boat)
  3049. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3050. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3051. boat_x -= boat->GetX();
  3052. boat_y -= boat->GetY();
  3053. boat_z -= boat->GetZ();
  3054. }
  3055. }
  3056. SetBoatX(boat_x);
  3057. SetBoatY(boat_y);
  3058. SetBoatZ(boat_z);
  3059. pos_packet_speed = speed;
  3060. grid_id = GetLocation();
  3061. }
  3062. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3063. {
  3064. lift_cooldown.Start(100, true);
  3065. }
  3066. else if(lift_cooldown.Check())
  3067. {
  3068. if(GetBoatSpawn())
  3069. {
  3070. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3071. if(boat)
  3072. {
  3073. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3074. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3075. boat->RemoveRailPassenger(GetCharacterID());
  3076. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3077. }
  3078. }
  3079. SetBoatSpawn(0);
  3080. lift_cooldown.Disable();
  3081. }
  3082. if (!IsResurrecting() && !GetBoatSpawn())
  3083. {
  3084. if (!IsRooted() && !IsMezzedOrStunned()) {
  3085. SetX(x);
  3086. SetY(y);
  3087. SetZ(z);
  3088. SetSpeedX(x_speed);
  3089. SetSpeedY(y_speed);
  3090. SetSpeedZ(z_speed);
  3091. SetSideSpeed(side_speed);
  3092. pos_packet_speed = speed;
  3093. }
  3094. else {
  3095. SetSpeedX(0);
  3096. SetSpeedY(0);
  3097. SetSpeedZ(0);
  3098. SetSideSpeed(0);
  3099. pos_packet_speed = 0;
  3100. }
  3101. }
  3102. if (GetLocation() != grid_id)
  3103. {
  3104. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), grid_id);
  3105. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3106. if (zone_script && lua_interface) {
  3107. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
  3108. }
  3109. SetLocation(grid_id);
  3110. if (zone_script && lua_interface) {
  3111. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3112. }
  3113. }
  3114. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
  3115. activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
  3116. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3117. GetSkillByName("Swimming", true);
  3118. }
  3119. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3120. //update->PrintPacket();
  3121. //safe_delete(update);
  3122. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3123. }
  3124. int16 Player::GetLastMovementActivity(){
  3125. return last_movement_activity;
  3126. }
  3127. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3128. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3129. }
  3130. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3131. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3132. }
  3133. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3134. uchar* ret = 0;
  3135. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3136. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3137. return ret;
  3138. }
  3139. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3140. uchar* ret = 0;
  3141. if(spawn_info_packet_list.count(spawn_id) == 1)
  3142. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3143. return ret;
  3144. }
  3145. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3146. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3147. }
  3148. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3149. uchar* ret = 0;
  3150. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3151. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3152. return ret;
  3153. }
  3154. uchar* Player::GetTempInfoPacketForXOR(){
  3155. return spawn_tmp_info_xor_packet;
  3156. }
  3157. uchar* Player::GetTempVisPacketForXOR(){
  3158. return spawn_tmp_vis_xor_packet;
  3159. }
  3160. uchar* Player::GetTempPosPacketForXOR(){
  3161. return spawn_tmp_pos_xor_packet;
  3162. }
  3163. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3164. spawn_tmp_info_xor_packet = new uchar[size];
  3165. info_xor_size = size;
  3166. return spawn_tmp_info_xor_packet;
  3167. }
  3168. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3169. spawn_tmp_vis_xor_packet = new uchar[size];
  3170. vis_xor_size = size;
  3171. return spawn_tmp_vis_xor_packet;
  3172. }
  3173. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3174. spawn_tmp_pos_xor_packet = new uchar[size];
  3175. pos_xor_size = size;
  3176. return spawn_tmp_pos_xor_packet;
  3177. }
  3178. bool Player::CheckPlayerInfo(){
  3179. return info != 0;
  3180. }
  3181. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3182. bool val = true;
  3183. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3184. int16 index = GetIndexForSpawn(spawn);
  3185. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3186. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3187. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3188. if(GetClient() && GetClient()->IsReloadingZone()) {
  3189. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3190. val = false;
  3191. }
  3192. // we don't do anything this spawn is already populated by the player
  3193. }
  3194. else {
  3195. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3196. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3197. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3198. if(itr != spawn_packet_sent.end())
  3199. itr->second = state;
  3200. else
  3201. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3202. if(state == SPAWN_STATE_SENT_WAIT) {
  3203. map<int32,SpawnQueueState*>::iterator state_itr;
  3204. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3205. safe_delete(state_itr->second);
  3206. spawn_state_list.erase(state_itr);
  3207. }
  3208. SpawnQueueState* removal = new SpawnQueueState;
  3209. removal->index_id = index;
  3210. removal->spawn_state_timer = Timer(500, true);
  3211. removal->spawn_state_timer.Start();
  3212. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3213. }
  3214. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3215. spawn_state_list.count(spawn->GetID()) == 0) {
  3216. SpawnQueueState* removal = new SpawnQueueState;
  3217. removal->index_id = index;
  3218. removal->spawn_state_timer = Timer(1000, true);
  3219. removal->spawn_state_timer.Start();
  3220. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3221. }
  3222. }
  3223. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3224. return val;
  3225. }
  3226. void Player::CheckSpawnStateQueue() {
  3227. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3228. return;
  3229. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3230. map<int32, SpawnQueueState*>::iterator itr;
  3231. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3232. if(itr->second->spawn_state_timer.Check()) {
  3233. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3234. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3235. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3236. switch(sent_itr->second) {
  3237. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3238. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3239. SpawnQueueState* sr = itr->second;
  3240. itr = spawn_state_list.erase(itr);
  3241. safe_delete(sr);
  3242. break;
  3243. }
  3244. case SpawnState::SPAWN_STATE_REMOVING: {
  3245. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3246. itr->second->spawn_state_timer.Disable();
  3247. continue;
  3248. }
  3249. if(itr->second->index_id) {
  3250. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3251. packet->setDataByName("spawn_index", itr->second->index_id);
  3252. packet->setDataByName("delete", 1);
  3253. GetClient()->QueuePacket(packet->serialize());
  3254. safe_delete(packet);
  3255. }
  3256. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3257. itr++;
  3258. break;
  3259. }
  3260. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3261. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3262. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3263. SpawnQueueState* sr = itr->second;
  3264. itr = spawn_state_list.erase(itr);
  3265. safe_delete(sr);
  3266. break;
  3267. }
  3268. default: {
  3269. // reset
  3270. itr->second->spawn_state_timer.Disable();
  3271. break;
  3272. }
  3273. }
  3274. }
  3275. else
  3276. itr++;
  3277. }
  3278. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3279. }
  3280. bool Player::WasSentSpawn(int32 spawn_id){
  3281. if(GetID() == spawn_id)
  3282. return true;
  3283. bool ret = false;
  3284. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3285. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3286. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3287. ret = true;
  3288. }
  3289. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3290. return ret;
  3291. }
  3292. bool Player::IsSendingSpawn(int32 spawn_id){
  3293. bool ret = false;
  3294. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3295. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3296. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3297. ret = true;
  3298. }
  3299. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3300. return ret;
  3301. }
  3302. bool Player::IsRemovingSpawn(int32 spawn_id){
  3303. bool ret = false;
  3304. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3305. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3306. if(itr != spawn_packet_sent.end() &&
  3307. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3308. ret = true;
  3309. }
  3310. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3311. return ret;
  3312. }
  3313. PlayerSkillList* Player::GetSkills(){
  3314. return &skill_list;
  3315. }
  3316. void Player::InCombat(bool val, bool range) {
  3317. if (val)
  3318. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3319. else
  3320. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3321. bool changeCombatState = false;
  3322. if((in_combat && !val) || (!in_combat && val))
  3323. changeCombatState = true;
  3324. in_combat = val;
  3325. if(in_combat)
  3326. AddIconValue(64);
  3327. else
  3328. RemoveIconValue(64);
  3329. if(changeCombatState)
  3330. SetRegenValues(GetInfoStruct()->get_effective_level());
  3331. charsheet_changed = true;
  3332. info_changed = true;
  3333. }
  3334. void Player::SetCharSheetChanged(bool val){
  3335. charsheet_changed = val;
  3336. }
  3337. bool Player::GetCharSheetChanged(){
  3338. return charsheet_changed;
  3339. }
  3340. bool Player::AdventureXPEnabled(){
  3341. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3342. }
  3343. bool Player::TradeskillXPEnabled() {
  3344. // TODO: need to identify the flag to togle tradeskill xp
  3345. return true;
  3346. }
  3347. void Player::set_character_flag(int flag){
  3348. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3349. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3350. if (flag > CF_MAXIMUM_FLAG) return;
  3351. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3352. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3353. charsheet_changed = true;
  3354. info_changed = true;
  3355. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3356. }
  3357. void Player::reset_character_flag(int flag){
  3358. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3359. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3360. if (flag > CF_MAXIMUM_FLAG) return;
  3361. if (flag < 32)
  3362. {
  3363. int8 origflag = GetInfoStruct()->get_flags();
  3364. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3365. }
  3366. else
  3367. {
  3368. int8 flag2 = GetInfoStruct()->get_flags2();
  3369. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3370. }
  3371. charsheet_changed = true;
  3372. info_changed = true;
  3373. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3374. }
  3375. void Player::toggle_character_flag(int flag){
  3376. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3377. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3378. if (flag > CF_MAXIMUM_FLAG) return;
  3379. if (flag < 32)
  3380. {
  3381. int32 origflag = GetInfoStruct()->get_flags();
  3382. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3383. }
  3384. else
  3385. {
  3386. int32 flag2 = GetInfoStruct()->get_flags2();
  3387. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3388. }
  3389. charsheet_changed = true;
  3390. info_changed = true;
  3391. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3392. }
  3393. bool Player::get_character_flag(int flag){
  3394. bool ret = false;
  3395. if (flag > CF_MAXIMUM_FLAG){
  3396. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3397. return ret;
  3398. }
  3399. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3400. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3401. return ret;
  3402. }
  3403. float Player::GetXPVitality(){
  3404. return GetInfoStruct()->get_xp_vitality();
  3405. }
  3406. float Player::GetTSXPVitality() {
  3407. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3408. }
  3409. bool Player::DoubleXPEnabled(){
  3410. return GetInfoStruct()->get_xp_vitality() > 0;
  3411. }
  3412. void Player::SetCharacterID(int32 new_id){
  3413. char_id = new_id;
  3414. }
  3415. int32 Player::GetCharacterID(){
  3416. return char_id;
  3417. }
  3418. float Player::CalculateXP(Spawn* victim){
  3419. if(AdventureXPEnabled() == false || !victim)
  3420. return 0;
  3421. float multiplier = 0;
  3422. float zone_xp_modifier = 1; // let's be safe!!
  3423. if( GetZone()->GetXPModifier() != 0 ) {
  3424. zone_xp_modifier = GetZone()->GetXPModifier();
  3425. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3426. }
  3427. switch(GetArrowColor(victim->GetLevel())){
  3428. case ARROW_COLOR_GRAY:
  3429. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3430. return 0.0f;
  3431. break;
  3432. case ARROW_COLOR_GREEN:
  3433. multiplier = 3.25;
  3434. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3435. break;
  3436. case ARROW_COLOR_BLUE:
  3437. multiplier = 3.5;
  3438. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3439. break;
  3440. case ARROW_COLOR_WHITE:
  3441. multiplier = 4;
  3442. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3443. break;
  3444. case ARROW_COLOR_YELLOW:
  3445. multiplier = 4.25;
  3446. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3447. break;
  3448. case ARROW_COLOR_ORANGE:
  3449. multiplier = 4.5;
  3450. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3451. break;
  3452. case ARROW_COLOR_RED:
  3453. multiplier = 6;
  3454. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3455. break;
  3456. }
  3457. float total = multiplier * 8;
  3458. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3459. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3460. total *= (victim->GetEncounterLevel() - 5);
  3461. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3462. }
  3463. else if(victim->GetEncounterLevel() <= 5) {
  3464. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3465. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3466. }
  3467. if(victim->GetHeroic() > 1) {
  3468. total *= victim->GetHeroic();
  3469. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3470. }
  3471. if(DoubleXPEnabled()) {
  3472. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3473. float percent = (((float)(total))/GetNeededXP()) *100;
  3474. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3475. float xp_vitality = GetXPVitality();
  3476. if(xp_vitality >= percent) {
  3477. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3478. total *= 2;
  3479. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3480. }
  3481. else {
  3482. total += ((GetXPVitality() / percent) *2)*total;
  3483. GetInfoStruct()->set_xp_vitality(0);
  3484. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3485. }
  3486. }
  3487. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3488. return total * world.GetXPRate() * zone_xp_modifier;
  3489. }
  3490. float Player::CalculateTSXP(int8 level){
  3491. if(TradeskillXPEnabled() == false)
  3492. return 0;
  3493. float multiplier = 0;
  3494. float zone_xp_modifier = 1; // let's be safe!!
  3495. if( GetZone()->GetXPModifier() != 0 ) {
  3496. zone_xp_modifier = GetZone()->GetXPModifier();
  3497. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3498. }
  3499. sint16 diff = level - GetTSLevel();
  3500. if(GetTSLevel() < 10)
  3501. diff *= 3;
  3502. else if(GetTSLevel() <= 20)
  3503. diff *= 2;
  3504. if(diff >= 9)
  3505. multiplier = 6;
  3506. else if(diff >= 5)
  3507. multiplier = 4.5;
  3508. else if(diff >= 1)
  3509. multiplier = 4.25;
  3510. else if(diff == 0)
  3511. multiplier = 4;
  3512. else if(diff <= -11)
  3513. multiplier = 0;
  3514. else if(diff <= -6)
  3515. multiplier = 3.25;
  3516. else //if(diff < 0)
  3517. multiplier = 3.5;
  3518. float total = multiplier * 8;
  3519. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3520. if(DoubleXPEnabled()) {
  3521. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3522. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3523. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3524. float ts_xp_vitality = GetTSXPVitality();
  3525. if(ts_xp_vitality >= percent) {
  3526. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3527. total *= 2;
  3528. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3529. }
  3530. else {
  3531. total += ((GetTSXPVitality() / percent) *2)*total;
  3532. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3533. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3534. }
  3535. }
  3536. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3537. return total * world.GetXPRate() * zone_xp_modifier;
  3538. }
  3539. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3540. {
  3541. float xpDebt = GetXPDebt();
  3542. // not a real timestamp to work with
  3543. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3544. return;
  3545. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3546. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3547. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3548. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3549. return;
  3550. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3551. // not enough time passed to calculate debt xp recovered
  3552. if(periodsPassed < 1.0f)
  3553. return;
  3554. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3555. if(debtToSubtract >= xpDebt)
  3556. GetInfoStruct()->set_xp_debt(0.0f);
  3557. else
  3558. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3559. }
  3560. void Player::SetNeededXP(int32 val){
  3561. GetInfoStruct()->set_xp_needed(val);
  3562. }
  3563. void Player::SetNeededXP(){
  3564. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3565. // Get xp needed to get to the next level
  3566. int16 level = GetLevel() + 1;
  3567. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3568. if (level > 95)
  3569. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3570. else
  3571. SetNeededXP(m_levelXPReq[level]);
  3572. }
  3573. void Player::SetXP(int32 val){
  3574. GetInfoStruct()->set_xp(val);
  3575. }
  3576. void Player::SetNeededTSXP(int32 val) {
  3577. GetInfoStruct()->set_ts_xp_needed(val);
  3578. }
  3579. void Player::SetNeededTSXP() {
  3580. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3581. }
  3582. void Player::SetTSXP(int32 val) {
  3583. GetInfoStruct()->set_ts_xp(val);
  3584. }
  3585. float Player::GetXPDebt(){
  3586. return GetInfoStruct()->get_xp_debt();
  3587. }
  3588. int32 Player::GetNeededXP(){
  3589. return GetInfoStruct()->get_xp_needed();
  3590. }
  3591. int32 Player::GetXP(){
  3592. return GetInfoStruct()->get_xp();
  3593. }
  3594. int32 Player::GetNeededTSXP() {
  3595. return GetInfoStruct()->get_ts_xp_needed();
  3596. }
  3597. int32 Player::GetTSXP() {
  3598. return GetInfoStruct()->get_ts_xp();
  3599. }
  3600. bool Player::AddXP(int32 xp_amount){
  3601. if(!GetClient()) // potential linkdead player
  3602. return false;
  3603. MStats.lock();
  3604. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3605. MStats.unlock();
  3606. if(GetInfoStruct()->get_xp_debt())
  3607. {
  3608. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3609. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3610. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3611. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3612. {
  3613. GetInfoStruct()->set_xp_debt(0.0f);
  3614. if(amountRequiredClearDebt > xp_amount)
  3615. xp_amount = 0;
  3616. else
  3617. xp_amount -= amountRequiredClearDebt;
  3618. }
  3619. else
  3620. {
  3621. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3622. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3623. if(amountToTakeFromDebt > xp_amount)
  3624. xp_amount = 0;
  3625. else
  3626. xp_amount -= amountToTakeFromDebt;
  3627. }
  3628. }
  3629. // used up in xp debt
  3630. if(!xp_amount) {
  3631. SetCharSheetChanged(true);
  3632. return true;
  3633. }
  3634. int32 prev_level = GetLevel();
  3635. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3636. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3637. while((xp_amount + GetXP()) >= GetNeededXP()){
  3638. if (!CheckLevelStatus(GetLevel() + 1)) {
  3639. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3640. SetCharSheetChanged(true);
  3641. return false;
  3642. }
  3643. xp_amount -= GetNeededXP() - GetXP();
  3644. SetLevel(GetLevel() + 1);
  3645. }
  3646. SetXP(GetXP() + xp_amount);
  3647. GetPlayerInfo()->CalculateXPPercentages();
  3648. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3649. if(current_xp_percent >= miniding_min_percent){
  3650. SetHP(GetTotalHP());
  3651. SetPower(GetTotalPower());
  3652. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3653. }
  3654. if(GetClient()) {
  3655. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3656. if (prev_level != GetLevel())
  3657. GetClient()->ChangeLevel(prev_level, GetLevel());
  3658. }
  3659. SetCharSheetChanged(true);
  3660. return true;
  3661. }
  3662. bool Player::AddTSXP(int32 xp_amount){
  3663. MStats.lock();
  3664. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3665. MStats.unlock();
  3666. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3667. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3668. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3669. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3670. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3671. return false;
  3672. }
  3673. xp_amount -= GetNeededTSXP() - GetTSXP();
  3674. SetTSLevel(GetTSLevel() + 1);
  3675. SetTSXP(0);
  3676. SetNeededTSXP();
  3677. }
  3678. SetTSXP(GetTSXP() + xp_amount);
  3679. GetPlayerInfo()->CalculateXPPercentages();
  3680. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3681. if(current_xp_percent >= miniding_min_percent){
  3682. SetHP(GetTotalHP());
  3683. SetPower(GetTotalPower());
  3684. }
  3685. if (GetTradeskillClass() == 0){
  3686. SetTradeskillClass(1);
  3687. GetInfoStruct()->set_tradeskill_class1(1);
  3688. GetInfoStruct()->set_tradeskill_class2(1);
  3689. GetInfoStruct()->set_tradeskill_class3(1);
  3690. }
  3691. return true;
  3692. }
  3693. void Player::CalculateLocation(){
  3694. if(GetSpeed() > 0 ){
  3695. if(GetHeading() >= 270 && GetHeading() <= 360){
  3696. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3697. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3698. }
  3699. else if(GetHeading() >= 180 && GetHeading() < 270){
  3700. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3701. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3702. }
  3703. else if(GetHeading() >= 90 && GetHeading() < 180){
  3704. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3705. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3706. }
  3707. else if(GetHeading() >= 0 && GetHeading() < 90){
  3708. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3709. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3710. }
  3711. }
  3712. }
  3713. Spawn* Player::GetSpawnByIndex(int16 index){
  3714. Spawn* spawn = 0;
  3715. index_mutex.readlock(__FUNCTION__, __LINE__);
  3716. if(player_spawn_id_map.count(index) > 0)
  3717. spawn = player_spawn_id_map[index];
  3718. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3719. return spawn;
  3720. }
  3721. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3722. int16 val = 0;
  3723. index_mutex.readlock(__FUNCTION__, __LINE__);
  3724. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3725. val = player_spawn_reverse_id_map[spawn];
  3726. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3727. return val;
  3728. }
  3729. bool Player::WasSpawnRemoved(Spawn* spawn){
  3730. bool wasRemoved = false;
  3731. if(IsRemovingSpawn(spawn->GetID()))
  3732. return false;
  3733. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3734. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3735. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3736. wasRemoved = true;
  3737. }
  3738. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3739. return wasRemoved;
  3740. }
  3741. void Player::RemoveSpawn(Spawn* spawn)
  3742. {
  3743. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3744. SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_REMOVING);
  3745. info_mutex.writelock(__FUNCTION__, __LINE__);
  3746. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3747. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3748. index_mutex.writelock(__FUNCTION__, __LINE__);
  3749. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3750. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3751. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3752. player_spawn_reverse_id_map.erase(spawn);
  3753. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3754. player_spawn_id_map.erase(spawn->GetID());
  3755. int32 id = spawn->GetID();
  3756. if (spawn_info_packet_list.count(id))
  3757. spawn_info_packet_list.erase(id);
  3758. if (spawn_pos_packet_list.count(id))
  3759. spawn_pos_packet_list.erase(id);
  3760. if (spawn_vis_packet_list.count(id))
  3761. spawn_vis_packet_list.erase(id);
  3762. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3763. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3764. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3765. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3766. }
  3767. vector<int32> Player::GetQuestIDs(){
  3768. vector<int32> ret;
  3769. map<int32, Quest*>::iterator itr;
  3770. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3771. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3772. if(itr->second)
  3773. ret.push_back(itr->second->GetQuestID());
  3774. }
  3775. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3776. return ret;
  3777. }
  3778. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3779. vector<Quest*>* quest_updates = 0;
  3780. map<int32, Quest*>::iterator itr;
  3781. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3782. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3783. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3784. if(!quest_updates)
  3785. quest_updates = new vector<Quest*>();
  3786. quest_updates->push_back(itr->second);
  3787. }
  3788. }
  3789. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3790. return quest_updates;
  3791. }
  3792. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3793. map<int32, Quest*>::iterator itr;
  3794. vector<Quest*>* update_list = new vector<Quest*>;
  3795. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3796. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3797. if(itr->second){
  3798. if(item && qty > 0){
  3799. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3800. update_list->push_back(itr->second);
  3801. }
  3802. }
  3803. }
  3804. }
  3805. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3806. if(update_list && update_list->size() > 0){
  3807. Client* client = GetZone()->GetClientBySpawn(this);
  3808. if(client){
  3809. for(int8 i=0;i<update_list->size(); i++){
  3810. client->SendQuestUpdate(update_list->at(i));
  3811. client->SendQuestFailure(update_list->at(i));
  3812. }
  3813. }
  3814. }
  3815. update_list->clear();
  3816. safe_delete(update_list);
  3817. }
  3818. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3819. map<int32, Quest*>::iterator itr;
  3820. vector<Quest*>* update_list = new vector<Quest*>;
  3821. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3822. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3823. if(itr->second){
  3824. if(item && qty > 0){
  3825. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3826. update_list->push_back(itr->second);
  3827. }
  3828. }
  3829. }
  3830. }
  3831. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3832. if(update_list && update_list->size() > 0){
  3833. Client* client = GetZone()->GetClientBySpawn(this);
  3834. if(client){
  3835. for(int8 i=0;i<update_list->size(); i++){
  3836. client->SendQuestUpdate(update_list->at(i));
  3837. client->SendQuestFailure(update_list->at(i));
  3838. }
  3839. }
  3840. }
  3841. update_list->clear();
  3842. safe_delete(update_list);
  3843. }
  3844. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3845. vector<Quest*>* quest_updates = 0;
  3846. map<int32, Quest*>::iterator itr;
  3847. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3848. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3849. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3850. if (!quest_updates)
  3851. quest_updates = new vector<Quest*>();
  3852. quest_updates->push_back(itr->second);
  3853. }
  3854. }
  3855. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3856. return quest_updates;
  3857. }
  3858. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3859. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3860. Quest* quest = 0;
  3861. if(packet){
  3862. int16 total_quests_num = 0;
  3863. int16 total_completed_quests = 0;
  3864. map<int32, Quest*> total_quests = player_quests;
  3865. if(all_quests && completed_quests.size() > 0)
  3866. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3867. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3868. if(total_quests.size() > 0){
  3869. map<string, int16> quest_types;
  3870. map<int32, Quest*>::iterator itr;
  3871. int16 zone_id = 0;
  3872. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3873. if(itr->first && itr->second){
  3874. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3875. current_quest_id = itr->first;
  3876. if(itr->second->GetTurnedIn())
  3877. total_completed_quests++;
  3878. if(itr->second->GetType()){
  3879. if(quest_types.count(itr->second->GetType()) == 0){
  3880. quest_types[itr->second->GetType()] = zone_id;
  3881. zone_id++;
  3882. }
  3883. }
  3884. if(itr->second->GetZone()){
  3885. if(quest_types.count(itr->second->GetType()) == 0){
  3886. quest_types[itr->second->GetType()] = zone_id;
  3887. zone_id++;
  3888. }
  3889. }
  3890. total_quests_num++;
  3891. }
  3892. else
  3893. continue;
  3894. }
  3895. packet->setArrayLengthByName("num_quests", total_quests_num);
  3896. int16 i = 0;
  3897. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3898. if(i == 0 && quest_types.size() > 0){
  3899. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3900. map<string, int16>::iterator type_itr;
  3901. int16 x = 0;
  3902. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3903. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3904. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3905. x++;
  3906. }
  3907. }
  3908. if(itr->first == 0 || !itr->second)
  3909. continue;
  3910. if(!all_quests && !itr->second->GetUpdateRequired())
  3911. continue;
  3912. quest = itr->second;
  3913. if(!quest->GetDeleted())
  3914. packet->setArrayDataByName("active", 1, i);
  3915. packet->setArrayDataByName("name", quest->GetName(), i);
  3916. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3917. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3918. int8 display_status = 0;
  3919. if(itr->second->GetCompleted())
  3920. packet->setArrayDataByName("completed", 1, i);
  3921. if(itr->second->GetTurnedIn()){
  3922. packet->setArrayDataByName("turned_in", 1, i);
  3923. packet->setArrayDataByName("completed", 1, i);
  3924. packet->setArrayDataByName("visible", 1, i);
  3925. packet->setArrayDataByName("unknown3", 1, i);
  3926. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3927. }
  3928. if (updated) {
  3929. packet->setArrayDataByName("quest_updated", 1, i);
  3930. packet->setArrayDataByName("journal_updated", 1, i);
  3931. }
  3932. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3933. packet->setArrayDataByName("day", quest->GetDay(), i);
  3934. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3935. packet->setArrayDataByName("year", quest->GetYear(), i);
  3936. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3937. int8 difficulty = 0;
  3938. string category = quest->GetType();
  3939. if(category == "Tradeskill")
  3940. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3941. else
  3942. difficulty = GetArrowColor(quest->GetQuestLevel());
  3943. packet->setArrayDataByName("difficulty", difficulty, i);
  3944. if (itr->second->GetEncounterLevel() > 4)
  3945. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3946. else
  3947. packet->setArrayDataByName("encounter_level", 4, i);
  3948. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3949. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3950. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3951. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3952. if(version >= 931 && quest->GetVisible()){
  3953. if (quest->GetCompletedFlag())
  3954. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3955. else if (quest->IsRepeatable())
  3956. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3957. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3958. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3959. if (quest->IsTracked())
  3960. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3961. else
  3962. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3963. if (quest->IsHidden() && !quest->GetTurnedIn())
  3964. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3965. else if(quest->CanShareQuestCriteria(GetClient(),false)) {
  3966. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  3967. }
  3968. }
  3969. else
  3970. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3971. if (itr->second->IsRepeatable())
  3972. packet->setArrayDataByName("repeatable", 1, i);
  3973. packet->setArrayDataByName("display_status", display_status, i);
  3974. i++;
  3975. }
  3976. //packet->setDataByName("unknown4", 0);
  3977. packet->setDataByName("visible_quest_id", current_quest_id);
  3978. }
  3979. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3980. packet->setDataByName("player_crc", crc);
  3981. packet->setDataByName("player_name", GetName());
  3982. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3983. packet->setDataByName("max_quests", 75);
  3984. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3985. #if EQDEBUG >= 9
  3986. packet->PrintPacket();
  3987. #endif
  3988. }
  3989. return packet;
  3990. }
  3991. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  3992. if (!quest)
  3993. return 0;
  3994. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3995. if (packet) {
  3996. packet->setArrayLengthByName("num_quests", 1);
  3997. packet->setArrayLengthByName("num_quest_zones", 1);
  3998. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  3999. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4000. if(!quest->GetDeleted() && !quest->GetCompleted())
  4001. packet->setArrayDataByName("active", 1);
  4002. packet->setArrayDataByName("name", quest->GetName());
  4003. // don't see these two in the struct
  4004. packet->setArrayDataByName("quest_type", quest->GetType());
  4005. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4006. int8 display_status = 0;
  4007. if(quest->GetCompleted())
  4008. packet->setArrayDataByName("completed", 1);
  4009. if(quest->GetTurnedIn()) {
  4010. packet->setArrayDataByName("turned_in", 1);
  4011. packet->setArrayDataByName("completed", 1);
  4012. packet->setArrayDataByName("visible", 1);
  4013. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4014. }
  4015. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4016. packet->setArrayDataByName("day", quest->GetDay());
  4017. packet->setArrayDataByName("month", quest->GetMonth());
  4018. packet->setArrayDataByName("year", quest->GetYear());
  4019. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4020. int8 difficulty = 0;
  4021. string category = quest->GetType();
  4022. if(category == "Tradeskill")
  4023. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4024. else
  4025. difficulty = GetArrowColor(quest->GetQuestLevel());
  4026. packet->setArrayDataByName("difficulty", difficulty);
  4027. if (quest->GetEncounterLevel() > 4)
  4028. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4029. else
  4030. packet->setArrayDataByName("encounter_level", 4);
  4031. if (version >= 931) {
  4032. packet->setArrayDataByName("zonetype_id", 0);
  4033. packet->setArrayDataByName("zone_id", 0);
  4034. }
  4035. if(version >= 931 && quest->GetVisible()){
  4036. if (quest->GetCompletedFlag())
  4037. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4038. else if (quest->IsRepeatable())
  4039. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4040. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4041. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4042. if (quest->IsTracked())
  4043. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4044. else
  4045. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4046. if (quest->IsHidden() && !quest->GetTurnedIn())
  4047. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4048. else if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4049. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4050. }
  4051. }
  4052. else
  4053. packet->setArrayDataByName("visible", quest->GetVisible());
  4054. if (quest->IsRepeatable())
  4055. packet->setArrayDataByName("repeatable", 1);
  4056. packet->setArrayDataByName("display_status", display_status);
  4057. if (updated) {
  4058. packet->setArrayDataByName("quest_updated", 1);
  4059. packet->setArrayDataByName("journal_updated", 1);
  4060. }
  4061. if(version >= 546)
  4062. packet->setDataByName("unknown3", 1);
  4063. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4064. packet->setDataByName("player_crc", crc);
  4065. packet->setDataByName("player_name", GetName());
  4066. packet->setDataByName("used_quests", player_quests.size());
  4067. packet->setDataByName("unknown4a", 1);
  4068. packet->setDataByName("max_quests", 75);
  4069. }
  4070. return packet;
  4071. }
  4072. Quest* Player::SetStepComplete(int32 id, int32 step){
  4073. Quest* ret = 0;
  4074. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4075. if(player_quests.count(id) > 0){
  4076. if(player_quests[id]->SetStepComplete(step))
  4077. ret = player_quests[id];
  4078. }
  4079. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4080. return ret;
  4081. }
  4082. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4083. Quest* ret = 0;
  4084. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4085. if (player_quests.count(quest_id) > 0) {
  4086. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4087. ret = player_quests[quest_id];
  4088. }
  4089. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4090. return ret;
  4091. }
  4092. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4093. int32 ret = 0;
  4094. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4095. if (player_quests.count(quest_id) > 0)
  4096. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4097. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4098. return ret;
  4099. }
  4100. void Player::RemoveQuest(int32 id, bool delete_quest){
  4101. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4102. if(delete_quest){
  4103. safe_delete(player_quests[id]);
  4104. }
  4105. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4106. if(itr != player_quests.end()) {
  4107. player_quests.erase(itr);
  4108. }
  4109. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4110. SendQuestRequiredSpawns(id);
  4111. }
  4112. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4113. vector<Quest*>* quest_updates = 0;
  4114. map<int32, Quest*>::iterator itr;
  4115. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4116. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4117. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4118. if(!quest_updates)
  4119. quest_updates = new vector<Quest*>();
  4120. quest_updates->push_back(itr->second);
  4121. }
  4122. }
  4123. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4124. return quest_updates;
  4125. }
  4126. vector<Quest*>* Player::CheckQuestsFailures(){
  4127. vector<Quest*>* quest_failures = 0;
  4128. map<int32, Quest*>::iterator itr;
  4129. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4130. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4131. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4132. if(!quest_failures)
  4133. quest_failures = new vector<Quest*>();
  4134. quest_failures->push_back(itr->second);
  4135. }
  4136. }
  4137. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4138. return quest_failures;
  4139. }
  4140. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4141. vector<Quest*>* quest_updates = 0;
  4142. map<int32, Quest*>::iterator itr;
  4143. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4144. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4145. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4146. if(!quest_updates)
  4147. quest_updates = new vector<Quest*>();
  4148. quest_updates->push_back(itr->second);
  4149. }
  4150. }
  4151. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4152. return quest_updates;
  4153. }
  4154. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4155. bool reqMet = false;
  4156. map<int32, Quest*>::iterator itr;
  4157. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4158. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4159. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4160. reqMet = true;
  4161. break;
  4162. }
  4163. }
  4164. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4165. return reqMet;
  4166. }
  4167. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4168. vector<Quest*>* quest_updates = 0;
  4169. map<int32, Quest*>::iterator itr;
  4170. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4171. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4172. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4173. if(!quest_updates)
  4174. quest_updates = new vector<Quest*>();
  4175. quest_updates->push_back(itr->second);
  4176. }
  4177. }
  4178. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4179. return quest_updates;
  4180. }
  4181. int16 Player::GetTaskGroupStep(int32 quest_id){
  4182. Quest* quest = 0;
  4183. int16 step = 0;
  4184. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4185. if(player_quests.count(quest_id) > 0){
  4186. quest = player_quests[quest_id];
  4187. if(quest) {
  4188. step = quest->GetTaskGroupStep();
  4189. }
  4190. }
  4191. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4192. return step;
  4193. }
  4194. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4195. bool ret = false;
  4196. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4197. if(player_quests.count(quest_id) > 0){
  4198. Quest* quest = player_quests[quest_id];
  4199. if ( quest != NULL )
  4200. ret = quest->GetQuestStepCompleted(step_id);
  4201. }
  4202. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4203. return ret;
  4204. }
  4205. int16 Player::GetQuestStep(int32 quest_id){
  4206. Quest* quest = 0;
  4207. int16 step = 0;
  4208. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4209. if(player_quests.count(quest_id) > 0){
  4210. quest = player_quests[quest_id];
  4211. if(quest) {
  4212. step = quest->GetQuestStep();
  4213. }
  4214. }
  4215. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4216. return step;
  4217. }
  4218. map<int32, Quest*>* Player::GetPlayerQuests(){
  4219. return &player_quests;
  4220. }
  4221. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4222. return &completed_quests;
  4223. }
  4224. Quest* Player::GetAnyQuest(int32 quest_id) {
  4225. if(player_quests.count(quest_id) > 0)
  4226. return player_quests[quest_id];
  4227. if(completed_quests.count(quest_id) > 0)
  4228. return completed_quests[quest_id];
  4229. return 0;
  4230. }
  4231. Quest* Player::GetCompletedQuest(int32 quest_id){
  4232. if(completed_quests.count(quest_id) > 0)
  4233. return completed_quests[quest_id];
  4234. return 0;
  4235. }
  4236. Quest* Player::GetQuest(int32 quest_id){
  4237. if(player_quests.count(quest_id) > 0)
  4238. return player_quests[quest_id];
  4239. return 0;
  4240. }
  4241. void Player::AddCompletedQuest(Quest* quest){
  4242. completed_quests[quest->GetQuestID()] = quest;
  4243. quest->SetSaveNeeded(true);
  4244. quest->SetTurnedIn(true);
  4245. if(quest->GetCompletedDescription())
  4246. quest->SetDescription(string(quest->GetCompletedDescription()));
  4247. quest->SetUpdateRequired(true);
  4248. }
  4249. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4250. if(current_quest_flagged.count(spawn) > 0){
  4251. current_quest_flagged.erase(spawn);
  4252. return true;
  4253. }
  4254. return false;
  4255. }
  4256. bool Player::CheckQuestRequired(Spawn* spawn){
  4257. if(spawn)
  4258. return spawn->MeetsSpawnAccessRequirements(this);
  4259. return false;
  4260. }
  4261. int8 Player::CheckQuestFlag(Spawn* spawn){
  4262. int8 ret = 0;
  4263. if (!spawn) {
  4264. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4265. return ret;
  4266. }
  4267. if(spawn->HasProvidedQuests()){
  4268. vector<int32>* quests = spawn->GetProvidedQuests();
  4269. Quest* quest = 0;
  4270. for(int32 i=0;i<quests->size();i++){
  4271. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4272. if(player_quests.count(quests->at(i)) > 0){
  4273. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4274. ret = 2;
  4275. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4276. break;
  4277. }
  4278. }
  4279. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4280. int8 flag = 0;
  4281. if (CanReceiveQuest(quests->at(i), &flag)){
  4282. if(flag) {
  4283. ret = flag;
  4284. break;
  4285. }
  4286. master_quest_list.LockQuests();
  4287. quest = master_quest_list.GetQuest(quests->at(i), false);
  4288. master_quest_list.UnlockQuests();
  4289. if(quest){
  4290. int8 color = quest->GetFeatherColor();
  4291. // purple
  4292. if (color == 1)
  4293. ret = 16;
  4294. // green
  4295. else if (color == 2)
  4296. ret = 32;
  4297. // blue
  4298. else if (color == 3)
  4299. ret = 64;
  4300. // normal
  4301. else
  4302. ret = 1;
  4303. break;
  4304. }
  4305. }
  4306. }
  4307. }
  4308. map<int32, Quest*>::iterator itr;
  4309. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4310. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4311. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4312. ret = 2;
  4313. }
  4314. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4315. if(ret > 0)
  4316. current_quest_flagged[spawn] = true;
  4317. return ret;
  4318. }
  4319. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4320. bool passed = true;
  4321. int32 x;
  4322. master_quest_list.LockQuests();
  4323. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4324. master_quest_list.UnlockQuests();
  4325. if (!quest)
  4326. passed = false;
  4327. //check if quest is already completed, and not repeatable
  4328. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4329. passed = false;
  4330. //check if the player already has this quest
  4331. else if (player_quests.count(quest_id) > 0)
  4332. passed = false;
  4333. //Check Prereq Adv Levels
  4334. else if (quest->GetPrereqLevel() > GetLevel())
  4335. passed = false;
  4336. else if (quest->GetPrereqMaxLevel() > 0){
  4337. if (GetLevel() > quest->GetPrereqMaxLevel())
  4338. passed = false;
  4339. }
  4340. //Check Prereq TS Levels
  4341. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4342. passed = false;
  4343. else if (quest->GetPrereqMaxTSLevel() > 0){
  4344. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4345. passed = false;
  4346. }
  4347. // Check quest pre req
  4348. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4349. if(passed && prereq_quests && prereq_quests->size() > 0){
  4350. for(int32 x=0;x<prereq_quests->size();x++){
  4351. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4352. passed = false;
  4353. break;
  4354. }
  4355. }
  4356. }
  4357. //Check Prereq Classes
  4358. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4359. if(passed && prereq_classes && prereq_classes->size() > 0){
  4360. for(int32 x=0;x<prereq_classes->size();x++){
  4361. if(prereq_classes->at(x) == GetAdventureClass()){
  4362. passed = true;
  4363. break;
  4364. }
  4365. else
  4366. passed = false;
  4367. }
  4368. }
  4369. //Check Prereq TS Classes
  4370. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4371. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4372. for( x=0;x<prereq_tsclasses->size();x++){
  4373. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4374. passed = true;
  4375. break;
  4376. }
  4377. else
  4378. passed = false;
  4379. }
  4380. }
  4381. // Check model prereq
  4382. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4383. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4384. for(x=0;x<prereq_model_types->size();x++){
  4385. if(prereq_model_types->at(x) == GetModelType()){
  4386. passed = true;
  4387. break;
  4388. }
  4389. else
  4390. passed = false;
  4391. }
  4392. }
  4393. // Check faction pre req
  4394. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4395. if(passed && prereq_factions && prereq_factions->size() > 0){
  4396. sint32 val = 0;
  4397. for(x=0;x<prereq_factions->size();x++){
  4398. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4399. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4400. passed = true;
  4401. break;
  4402. }
  4403. else
  4404. passed = false;
  4405. }
  4406. }
  4407. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4408. // Check race pre req
  4409. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4410. if(passed && prereq_races && prereq_races->size() > 0){
  4411. for(x=0;x<prereq_races->size();x++){
  4412. if(prereq_races->at(x) == GetRace()){
  4413. passed = true;
  4414. break;
  4415. }
  4416. else
  4417. passed = false;
  4418. }
  4419. }
  4420. int32 flag = 0;
  4421. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4422. if(ret)
  4423. *ret = flag;
  4424. if(!flag) {
  4425. passed = false;
  4426. }
  4427. else {
  4428. passed = true;
  4429. }
  4430. }
  4431. return passed;
  4432. }
  4433. bool Player::ShouldSendSpawn(Spawn* spawn){
  4434. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4435. return false;
  4436. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4437. return true;
  4438. return false;
  4439. }
  4440. int8 Player::GetArrowColor(int8 spawn_level){
  4441. int8 color = 0;
  4442. sint16 diff = spawn_level - GetLevel();
  4443. if(GetLevel() < 10)
  4444. diff *= 3;
  4445. else if(GetLevel() <= 20)
  4446. diff *= 2;
  4447. if(diff >= 9)
  4448. color = ARROW_COLOR_RED;
  4449. else if(diff >= 5)
  4450. color = ARROW_COLOR_ORANGE;
  4451. else if(diff >= 1)
  4452. color = ARROW_COLOR_YELLOW;
  4453. else if(diff == 0)
  4454. color = ARROW_COLOR_WHITE;
  4455. else if(diff <= -11)
  4456. color = ARROW_COLOR_GRAY;
  4457. else if(diff <= -6)
  4458. color = ARROW_COLOR_GREEN;
  4459. else //if(diff < 0)
  4460. color = ARROW_COLOR_BLUE;
  4461. return color;
  4462. }
  4463. int8 Player::GetTSArrowColor(int8 level){
  4464. int8 color = 0;
  4465. sint16 diff = level - GetTSLevel();
  4466. if(GetLevel() < 10)
  4467. diff *= 3;
  4468. else if(GetLevel() <= 20)
  4469. diff *= 2;
  4470. if(diff >= 9)
  4471. color = ARROW_COLOR_RED;
  4472. else if(diff >= 5)
  4473. color = ARROW_COLOR_ORANGE;
  4474. else if(diff >= 1)
  4475. color = ARROW_COLOR_YELLOW;
  4476. else if(diff == 0)
  4477. color = ARROW_COLOR_WHITE;
  4478. else if(diff <= -11)
  4479. color = ARROW_COLOR_GRAY;
  4480. else if(diff <= -6)
  4481. color = ARROW_COLOR_GREEN;
  4482. else //if(diff < 0)
  4483. color = ARROW_COLOR_BLUE;
  4484. return color;
  4485. }
  4486. void Player::AddCoins(int64 val){
  4487. int32 tmp = 0;
  4488. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4489. if(val >= 1000000){
  4490. tmp = val / 1000000;
  4491. val -= tmp*1000000;
  4492. GetInfoStruct()->add_coin_plat(tmp);
  4493. }
  4494. if(val >= 10000){
  4495. tmp = val / 10000;
  4496. val -= tmp*10000;
  4497. GetInfoStruct()->add_coin_gold(tmp);
  4498. }
  4499. if(val >= 100){
  4500. tmp = val / 100;
  4501. val -= tmp*100;
  4502. GetInfoStruct()->add_coin_silver(tmp);
  4503. }
  4504. GetInfoStruct()->add_coin_copper(val);
  4505. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4506. if(new_copper_value >= 100){
  4507. tmp = new_copper_value/100;
  4508. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4509. GetInfoStruct()->add_coin_silver(tmp);
  4510. }
  4511. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4512. if(new_silver_value >= 100){
  4513. tmp = new_silver_value/100;
  4514. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4515. GetInfoStruct()->add_coin_gold(tmp);
  4516. }
  4517. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4518. if(new_gold_value >= 100){
  4519. tmp = new_gold_value/100;
  4520. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4521. GetInfoStruct()->add_coin_plat(tmp);
  4522. }
  4523. charsheet_changed = true;
  4524. }
  4525. bool Player::RemoveCoins(int64 val){
  4526. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4527. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4528. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4529. total_coins += GetInfoStruct()->get_coin_copper();
  4530. if(total_coins >= val){
  4531. total_coins -= val;
  4532. GetInfoStruct()->set_coin_plat(0);
  4533. GetInfoStruct()->set_coin_gold(0);
  4534. GetInfoStruct()->set_coin_silver(0);
  4535. GetInfoStruct()->set_coin_copper(0);
  4536. AddCoins(total_coins);
  4537. return true;
  4538. }
  4539. return false;
  4540. }
  4541. bool Player::HasCoins(int64 val) {
  4542. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4543. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4544. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4545. total_coins += GetInfoStruct()->get_coin_copper();
  4546. if(total_coins >= val)
  4547. return true;
  4548. return false;
  4549. }
  4550. bool Player::HasPendingLootItems(int32 id){
  4551. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4552. }
  4553. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4554. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4555. }
  4556. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4557. vector<Item*>* ret = 0;
  4558. if(pending_loot_items.count(id) > 0){
  4559. ret = new vector<Item*>();
  4560. map<int32, bool>::iterator itr;
  4561. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4562. if(master_item_list.GetItem(itr->first))
  4563. ret->push_back(master_item_list.GetItem(itr->first));
  4564. }
  4565. }
  4566. return ret;
  4567. }
  4568. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4569. if(pending_loot_items.count(id) > 0){
  4570. pending_loot_items[id].erase(item_id);
  4571. if(pending_loot_items[id].size() == 0)
  4572. pending_loot_items.erase(id);
  4573. }
  4574. }
  4575. void Player::RemovePendingLootItems(int32 id){
  4576. if(pending_loot_items.count(id) > 0)
  4577. pending_loot_items.erase(id);
  4578. }
  4579. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4580. if(items){
  4581. Item* item = 0;
  4582. for(int32 i=0;i<items->size();i++){
  4583. item = items->at(i);
  4584. if(item)
  4585. pending_loot_items[id][item->details.item_id] = true;
  4586. }
  4587. }
  4588. }
  4589. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4590. if (statistics.count(stat_id) == 0) {
  4591. Statistic* stat = new Statistic;
  4592. stat->stat_id = stat_id;
  4593. stat->stat_value = stat_value;
  4594. stat->stat_date = stat_date;
  4595. stat->save_needed = false;
  4596. statistics[stat_id] = stat;
  4597. }
  4598. }
  4599. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4600. if (statistics.count(stat_id) == 0)
  4601. AddPlayerStatistic(stat_id, 0, 0);
  4602. Statistic* stat = statistics[stat_id];
  4603. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4604. stat->stat_date = Timer::GetUnixTimeStamp();
  4605. stat->save_needed = true;
  4606. }
  4607. void Player::WritePlayerStatistics() {
  4608. map<int32, Statistic*>::iterator stat_itr;
  4609. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4610. Statistic* stat = stat_itr->second;
  4611. if (stat->save_needed) {
  4612. stat->save_needed = false;
  4613. database.WritePlayerStatistic(this, stat);
  4614. }
  4615. }
  4616. }
  4617. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4618. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4619. return statistics[stat_id]->stat_value;
  4620. return 0;
  4621. }
  4622. void Player::RemovePlayerStatistics() {
  4623. map<int32, Statistic*>::iterator stat_itr;
  4624. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4625. safe_delete(stat_itr->second);
  4626. statistics.clear();
  4627. }
  4628. void Player::SetGroup(PlayerGroup* new_group){
  4629. group = new_group;
  4630. }
  4631. /*PlayerGroup* Player::GetGroup(){
  4632. return group;
  4633. }*/
  4634. bool Player::IsGroupMember(Entity* player) {
  4635. bool ret = false;
  4636. if (GetGroupMemberInfo() && player) {
  4637. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4638. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4639. /*deque<GroupMemberInfo*>::iterator itr;
  4640. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4641. for (itr = members->begin(); itr != members->end(); itr++) {
  4642. GroupMemberInfo* gmi = *itr;
  4643. if (gmi->client && gmi->client->GetPlayer() == player) {
  4644. ret = true;
  4645. break;
  4646. }
  4647. }
  4648. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4649. }
  4650. return ret;
  4651. }
  4652. void Player::SetGroupInformation(PacketStruct* packet){
  4653. int8 det_count = 0;
  4654. Entity* member = 0;
  4655. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4656. if (GetGroupMemberInfo()) {
  4657. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4658. if (group)
  4659. {
  4660. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4661. deque<GroupMemberInfo*>* members = group->GetMembers();
  4662. deque<GroupMemberInfo*>::iterator itr;
  4663. GroupMemberInfo* info = 0;
  4664. int x = 0;
  4665. for (itr = members->begin(); itr != members->end(); itr++) {
  4666. info = *itr;
  4667. if (info == GetGroupMemberInfo()) {
  4668. if (info->leader)
  4669. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4670. continue;
  4671. }
  4672. else {
  4673. if (info->leader)
  4674. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4675. }
  4676. member = info->member;
  4677. if (member && member->GetZone() == GetZone()) {
  4678. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4679. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4680. if (member->HasPet()) {
  4681. if (member->GetPet())
  4682. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4683. else
  4684. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4685. }
  4686. else
  4687. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4688. //Send detriment counts as 255 if all dets of that type are incurable
  4689. det_count = member->GetTraumaCount();
  4690. if (det_count > 0) {
  4691. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4692. det_count = 255;
  4693. }
  4694. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4695. det_count = member->GetArcaneCount();
  4696. if (det_count > 0) {
  4697. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4698. det_count = 255;
  4699. }
  4700. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4701. det_count = member->GetNoxiousCount();
  4702. if (det_count > 0) {
  4703. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4704. det_count = 255;
  4705. }
  4706. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4707. det_count = member->GetElementalCount();
  4708. if (det_count > 0) {
  4709. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4710. det_count = 255;
  4711. }
  4712. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4713. det_count = member->GetCurseCount();
  4714. if (det_count > 0) {
  4715. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4716. det_count = 255;
  4717. }
  4718. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4719. }
  4720. else {
  4721. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4722. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4723. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4724. }
  4725. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4726. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4727. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4728. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4729. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4730. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4731. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4732. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4733. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4734. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4735. x++;
  4736. }
  4737. }
  4738. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4739. }
  4740. //packet->PrintPacket();
  4741. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4742. }
  4743. PlayerItemList* Player::GetPlayerItemList(){
  4744. return &item_list;
  4745. }
  4746. void Player::ResetSavedSpawns(){
  4747. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  4748. ClearRemovalTimers();
  4749. spawn_packet_sent.clear();
  4750. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4751. info_mutex.writelock(__FUNCTION__, __LINE__);
  4752. spawn_info_packet_list.clear();
  4753. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4754. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4755. spawn_vis_packet_list.clear();
  4756. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4757. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4758. spawn_pos_packet_list.clear();
  4759. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4760. index_mutex.writelock(__FUNCTION__, __LINE__);
  4761. player_spawn_reverse_id_map.clear();
  4762. player_spawn_id_map.clear();
  4763. player_spawn_id_map[1] = this;
  4764. player_spawn_reverse_id_map[this] = 1;
  4765. spawn_index = 1;
  4766. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4767. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4768. player_spawn_quests_required.clear();
  4769. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4770. if(info)
  4771. info->RemoveOldPackets();
  4772. safe_delete_array(movement_packet);
  4773. safe_delete_array(old_movement_packet);
  4774. }
  4775. void Player::SetReturningFromLD(bool val){
  4776. if(val && val != returning_from_ld)
  4777. {
  4778. if(GetPlayerItemList())
  4779. GetPlayerItemList()->ResetPackets();
  4780. GetEquipmentList()->ResetPackets();
  4781. GetAppearanceEquipmentList()->ResetPackets();
  4782. skill_list.ResetPackets();
  4783. safe_delete_array(spell_orig_packet);
  4784. safe_delete_array(spell_xor_packet);
  4785. spell_orig_packet=0;
  4786. spell_xor_packet=0;
  4787. spell_count = 0;
  4788. reset_character_flag(CF_IS_SITTING);
  4789. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  4790. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  4791. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  4792. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  4793. SetTempVisualState(0);
  4794. safe_delete_array(spawn_tmp_info_xor_packet);
  4795. safe_delete_array(spawn_tmp_vis_xor_packet);
  4796. safe_delete_array(spawn_tmp_pos_xor_packet);
  4797. spawn_tmp_info_xor_packet = 0;
  4798. spawn_tmp_vis_xor_packet = 0;
  4799. spawn_tmp_pos_xor_packet = 0;
  4800. pos_xor_size = 0;
  4801. info_xor_size = 0;
  4802. vis_xor_size = 0;
  4803. index_mutex.writelock(__FUNCTION__, __LINE__);
  4804. player_spawn_id_map[1] = this;
  4805. player_spawn_reverse_id_map[this] = 1;
  4806. spawn_index = 1;
  4807. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4808. }
  4809. returning_from_ld = val;
  4810. }
  4811. bool Player::IsReturningFromLD(){
  4812. return returning_from_ld;
  4813. }
  4814. void Player::AddFriend(const char* name, bool save){
  4815. if(name){
  4816. if(save)
  4817. friend_list[name] = 1;
  4818. else
  4819. friend_list[name] = 0;
  4820. }
  4821. }
  4822. bool Player::IsFriend(const char* name){
  4823. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4824. return true;
  4825. return false;
  4826. }
  4827. void Player::RemoveFriend(const char* name){
  4828. if(friend_list.count(name) > 0)
  4829. friend_list[name] = 2;
  4830. }
  4831. map<string, int8>* Player::GetFriends(){
  4832. return &friend_list;
  4833. }
  4834. void Player::AddIgnore(const char* name, bool save){
  4835. if(name){
  4836. if(save)
  4837. ignore_list[name] = 1;
  4838. else
  4839. ignore_list[name] = 0;
  4840. }
  4841. }
  4842. bool Player::IsIgnored(const char* name){
  4843. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4844. return true;
  4845. return false;
  4846. }
  4847. void Player::RemoveIgnore(const char* name){
  4848. if(name && ignore_list.count(name) > 0)
  4849. ignore_list[name] = 2;
  4850. }
  4851. map<string, int8>* Player::GetIgnoredPlayers(){
  4852. return &ignore_list;
  4853. }
  4854. bool Player::CheckLevelStatus(int16 new_level) {
  4855. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4856. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4857. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4858. return false;
  4859. return true;
  4860. }
  4861. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4862. Skill* ret = skill_list.GetSkillByName(name);
  4863. if(check_update)
  4864. {
  4865. if(skill_list.CheckSkillIncrease(ret))
  4866. CalculateBonuses();
  4867. }
  4868. return ret;
  4869. }
  4870. Skill* Player::GetSkillByID(int32 id, bool check_update){
  4871. Skill* ret = skill_list.GetSkill(id);
  4872. if(check_update)
  4873. {
  4874. if(skill_list.CheckSkillIncrease(ret))
  4875. CalculateBonuses();
  4876. }
  4877. return ret;
  4878. }
  4879. void Player::SetRangeAttack(bool val){
  4880. range_attack = val;
  4881. }
  4882. bool Player::GetRangeAttack(){
  4883. return range_attack;
  4884. }
  4885. bool Player::AddMail(Mail* mail) {
  4886. bool ret = false;
  4887. if (mail) {
  4888. mail_list.Put(mail->mail_id, mail);
  4889. ret = true;
  4890. }
  4891. return ret;
  4892. }
  4893. MutexMap<int32, Mail*>* Player::GetMail() {
  4894. return &mail_list;
  4895. }
  4896. Mail* Player::GetMail(int32 mail_id) {
  4897. Mail* mail = 0;
  4898. if (mail_list.count(mail_id) > 0)
  4899. mail = mail_list.Get(mail_id);
  4900. return mail;
  4901. }
  4902. void Player::DeleteMail(bool from_database) {
  4903. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4904. while (itr.Next())
  4905. DeleteMail(itr->first, from_database);
  4906. mail_list.clear();
  4907. }
  4908. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4909. if (mail_list.count(mail_id) > 0) {
  4910. if (from_database)
  4911. database.DeletePlayerMail(mail_list.Get(mail_id));
  4912. mail_list.erase(mail_id);
  4913. }
  4914. }
  4915. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4916. //if ( GetGroup() == NULL )
  4917. return NULL;
  4918. /*GroupMemberInfo* info = 0;
  4919. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4920. info = GetGroup()->members[i];
  4921. if(info == group_member_info)
  4922. continue;
  4923. // if the client exists, they are attached to a player,
  4924. // the player is currently in an instance, which has the same zone id (for that instance type)
  4925. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4926. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4927. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4928. {
  4929. return info->client->GetPlayer()->GetZone();
  4930. }
  4931. }
  4932. // no member is in an instance with this zone id
  4933. return NULL;*/
  4934. }
  4935. /* CharacterInstances */
  4936. CharacterInstances::CharacterInstances() {
  4937. m_instanceList.SetName("Mutex::m_instanceList");
  4938. }
  4939. CharacterInstances::~CharacterInstances() {
  4940. RemoveInstances();
  4941. }
  4942. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4943. InstanceData data;
  4944. data.db_id = db_id;
  4945. data.instance_id = instance_id;
  4946. data.zone_id = zone_id;
  4947. data.zone_instance_type = zone_instancetype;
  4948. data.zone_name = zone_name;
  4949. data.last_success_timestamp = last_success_timestamp;
  4950. data.last_failure_timestamp = last_failure_timestamp;
  4951. data.success_lockout_time = success_lockout_time;
  4952. data.failure_lockout_time = failure_lockout_time;
  4953. instanceList.push_back(data);
  4954. }
  4955. void CharacterInstances::RemoveInstances() {
  4956. instanceList.clear();
  4957. }
  4958. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4959. vector<InstanceData>::iterator itr;
  4960. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4961. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4962. InstanceData* data = &(*itr);
  4963. if (data->zone_id == zone_id) {
  4964. instanceList.erase(itr);
  4965. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4966. return true;
  4967. }
  4968. }
  4969. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4970. return false;
  4971. }
  4972. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4973. vector<InstanceData>::iterator itr;
  4974. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4975. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4976. InstanceData* data = &(*itr);
  4977. if (data->instance_id == instance_id) {
  4978. instanceList.erase(itr);
  4979. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4980. return true;
  4981. }
  4982. }
  4983. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4984. return false;
  4985. }
  4986. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  4987. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4988. for(int32 i = 0; i < instanceList.size(); i++) {
  4989. InstanceData* data = &instanceList.at(i);
  4990. if (data->zone_id == zone_id) {
  4991. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4992. return data;
  4993. }
  4994. }
  4995. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4996. return 0;
  4997. }
  4998. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  4999. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5000. for(int32 i = 0; i < instanceList.size(); i++) {
  5001. InstanceData* data = &instanceList.at(i);
  5002. if (data->db_id == db_id) {
  5003. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5004. return data;
  5005. }
  5006. }
  5007. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5008. return 0;
  5009. }
  5010. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5011. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5012. for(int32 i = 0; i < instanceList.size(); i++) {
  5013. InstanceData* data = &instanceList.at(i);
  5014. if (data->instance_id == instance_id) {
  5015. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5016. return data;
  5017. }
  5018. }
  5019. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5020. return 0;
  5021. }
  5022. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5023. vector<InstanceData> ret;
  5024. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5025. for (int32 i = 0; i < instanceList.size(); i++) {
  5026. InstanceData* data = &instanceList.at(i);
  5027. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5028. ret.push_back(*data);
  5029. }
  5030. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5031. return ret;
  5032. }
  5033. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5034. vector<InstanceData> ret;
  5035. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5036. for (int32 i = 0; i < instanceList.size(); i++) {
  5037. InstanceData* data = &instanceList.at(i);
  5038. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5039. ret.push_back(*data);
  5040. }
  5041. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5042. return ret;
  5043. }
  5044. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5045. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5046. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5047. // delete instance from `instances` if no more characters assigned to it
  5048. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5049. for (int32 i = 0; i < instanceList.size(); i++) {
  5050. InstanceData* data = &instanceList.at(i);
  5051. // Check to see if we have a valid instance and if it is persistant
  5052. if (data->instance_id > 0) {
  5053. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5054. // Check max duration (last success + success time)
  5055. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5056. // Max duration has passed, instance has expired lets remove the player from it,
  5057. // this will also delete the instace if all players have been removed from it
  5058. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5059. data->instance_id = 0;
  5060. }
  5061. }
  5062. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5063. // Need to check lockout instance ids to ensure they are still valid.
  5064. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5065. data->instance_id = 0;
  5066. }
  5067. }
  5068. }
  5069. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5070. /*for(int32 i=0;i<instanceList->size();i++)
  5071. {
  5072. bool valuesUpdated = false;
  5073. InstanceData data = instanceList->at(i);
  5074. if ( data.grant_reenter_time_left > 0 )
  5075. {
  5076. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5077. data.grant_reenter_time_left = 0;
  5078. else
  5079. data.grant_reenter_time_left -= msDiff;
  5080. valuesUpdated = true;
  5081. }
  5082. if ( data.grant_reset_time_left > 0 )
  5083. {
  5084. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5085. data.grant_reset_time_left = 0;
  5086. else
  5087. data.grant_reset_time_left -= msDiff;
  5088. valuesUpdated = true;
  5089. }
  5090. if ( data.lockout_time > 0 )
  5091. {
  5092. if ( ( data.lockout_time - msDiff ) < 1 )
  5093. {
  5094. data.lockout_time = 0;
  5095. // this means that their timer ran out and we need to clear it from db and player
  5096. RemoveInstanceByInstanceID(data.instance_id);
  5097. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5098. }
  5099. else
  5100. data.lockout_time -= msDiff;
  5101. valuesUpdated = true;
  5102. }
  5103. if ( valuesUpdated )
  5104. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5105. }*/
  5106. }
  5107. int32 CharacterInstances::GetInstanceCount() {
  5108. return instanceList.size();
  5109. }
  5110. void Player::SetPlayerAdventureClass(int8 new_class){
  5111. SetAdventureClass(new_class);
  5112. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5113. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5114. GetInfoStruct()->set_class3(new_class);
  5115. charsheet_changed = true;
  5116. if(GetZone())
  5117. GetZone()->TriggerCharSheetTimer();
  5118. }
  5119. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5120. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5121. }
  5122. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5123. return GetSkills()->GetSkillBonus(spell_id);
  5124. }
  5125. void Player::RemoveSkillBonus(int32 spell_id) {
  5126. GetSkills()->RemoveSkillBonus(spell_id);
  5127. }
  5128. bool Player::HasFreeBankSlot() {
  5129. return item_list.HasFreeBankSlot();
  5130. }
  5131. int8 Player::FindFreeBankSlot() {
  5132. return item_list.FindFreeBankSlot();
  5133. }
  5134. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5135. Title* new_title = new Title;
  5136. new_title->SetID(title_id);
  5137. new_title->SetName(name);
  5138. new_title->SetPrefix(prefix);
  5139. new_title->SetSaveNeeded(save_needed);
  5140. player_titles_list.Add(new_title);
  5141. }
  5142. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5143. }
  5144. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5145. Skill* skill = master_skill_list.GetSkillByName(name);
  5146. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5147. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5148. }
  5149. // Check to see if the player already has the language
  5150. if (HasLanguage(id))
  5151. return;
  5152. // Doesn't already have the language so add it
  5153. Language* new_language = new Language;
  5154. new_language->SetID(id);
  5155. new_language->SetName(name);
  5156. player_languages_list.Add(new_language);
  5157. if (save_needed)
  5158. database.SaveCharacterLang(GetCharacterID(), id);
  5159. }
  5160. bool Player::HasLanguage(int32 id){
  5161. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5162. list<Language*>::iterator itr;
  5163. Language* language = 0;
  5164. bool ret = false;
  5165. for(itr = languages->begin(); itr != languages->end(); itr++){
  5166. language = *itr;
  5167. if(language->GetID() == id){
  5168. ret = true;
  5169. break;
  5170. }
  5171. }
  5172. return ret;
  5173. }
  5174. bool Player::HasLanguage(const char* name){
  5175. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5176. list<Language*>::iterator itr;
  5177. Language* language = 0;
  5178. bool ret = false;
  5179. for(itr = languages->begin(); itr != languages->end(); itr++){
  5180. language = *itr;
  5181. if(!strncmp(language->GetName(), name, strlen(name))){
  5182. ret = true;
  5183. break;
  5184. }
  5185. }
  5186. return ret;
  5187. }
  5188. void Player::AddPassiveSpell(int32 id, int8 tier)
  5189. {
  5190. // Add the spell to the list of passives this player currently has
  5191. // list is used for quickly going over only the passive spells the
  5192. // player has instead of going through all their spells.
  5193. passive_spells.push_back(id);
  5194. Client* client = GetZone()->GetClientBySpawn(this);
  5195. // Don not apply passives if the client is null, zoning, or reviving
  5196. if (client == NULL || client->IsZoning() || IsResurrecting())
  5197. return;
  5198. Spell* spell = 0;
  5199. spell = master_spell_list.GetSpell(id, tier);
  5200. if (spell) {
  5201. SpellProcess* spellProcess = 0;
  5202. // Get the current zones spell process
  5203. spellProcess = GetZone()->GetSpellProcess();
  5204. // Cast the spell, CastPassives() bypasses the spell queue
  5205. spellProcess->CastPassives(spell, this);
  5206. }
  5207. }
  5208. void Player::ApplyPassiveSpells()
  5209. {
  5210. Spell* spell = 0;
  5211. SpellBookEntry* spell2 = 0;
  5212. vector<int32>::iterator itr;
  5213. SpellProcess* spellProcess = 0;
  5214. spellProcess = GetZone()->GetSpellProcess();
  5215. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5216. {
  5217. spell2 = GetSpellBookSpell((*itr));
  5218. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5219. if (spell) {
  5220. spellProcess->CastPassives(spell, this);
  5221. }
  5222. }
  5223. }
  5224. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5225. {
  5226. Spell* spell = 0;
  5227. spell = master_spell_list.GetSpell(id, tier);
  5228. if (spell) {
  5229. SpellProcess* spellProcess = 0;
  5230. spellProcess = GetZone()->GetSpellProcess();
  5231. spellProcess->CastPassives(spell, this, true);
  5232. if (remove_from_list) {
  5233. vector<int32>::iterator remove;
  5234. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5235. if (remove != passive_spells.end())
  5236. passive_spells.erase(remove);
  5237. }
  5238. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5239. }
  5240. }
  5241. void Player::RemoveAllPassives()
  5242. {
  5243. vector<int32>::iterator itr;
  5244. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5245. RemoveSpellBookEntry((*itr), false);
  5246. passive_spells.clear();
  5247. }
  5248. void Player::ResetPetInfo() {
  5249. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5250. GetInfoStruct()->set_pet_movement(0);
  5251. GetInfoStruct()->set_pet_behavior(0);
  5252. GetInfoStruct()->set_pet_health_pct(0.0f);
  5253. GetInfoStruct()->set_pet_power_pct(0.0f);
  5254. // Make sure the values get sent to the client
  5255. SetCharSheetChanged(true);
  5256. }
  5257. bool Player::HasRecipeBook(int32 recipe_id){
  5258. return recipebook_list.HasRecipeBook(recipe_id);
  5259. }
  5260. bool Player::DiscoveredLocation(int32 locationID) {
  5261. bool ret = false;
  5262. // No discovery type entry then return false
  5263. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5264. return false;
  5265. // Is a discovery type entry but not a location subtype return false
  5266. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5267. return false;
  5268. vector<HistoryData*>::iterator itr;
  5269. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5270. if ((*itr)->Value == locationID) {
  5271. ret = true;
  5272. break;
  5273. }
  5274. }
  5275. return ret;
  5276. }
  5277. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5278. switch (type) {
  5279. case HISTORY_TYPE_NONE:
  5280. HandleHistoryNone(subtype, value, value2);
  5281. break;
  5282. case HISTORY_TYPE_DEATH:
  5283. HandleHistoryDeath(subtype, value, value2);
  5284. break;
  5285. case HISTORY_TYPE_DISCOVERY:
  5286. HandleHistoryDiscovery(subtype, value, value2);
  5287. break;
  5288. case HISTORY_TYPE_XP:
  5289. HandleHistoryXP(subtype, value, value2);
  5290. break;
  5291. default:
  5292. // Not a valid history event so return out before trying to save into the db
  5293. return;
  5294. }
  5295. }
  5296. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5297. }
  5298. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5299. }
  5300. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5301. switch (subtype) {
  5302. case HISTORY_SUBTYPE_NONE:
  5303. break;
  5304. case HISTORY_SUBTYPE_ADVENTURE:
  5305. break;
  5306. case HISTORY_SUBTYPE_TRADESKILL:
  5307. break;
  5308. case HISTORY_SUBTYPE_QUEST:
  5309. break;
  5310. case HISTORY_SUBTYPE_AA:
  5311. break;
  5312. case HISTORY_SUBTYPE_ITEM:
  5313. break;
  5314. case HISTORY_SUBTYPE_LOCATION: {
  5315. HistoryData* hd = new HistoryData;
  5316. hd->Value = value;
  5317. hd->Value2 = value2;
  5318. hd->EventDate = Timer::GetUnixTimeStamp();
  5319. strcpy(hd->Location, GetZone()->GetZoneName());
  5320. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5321. break;
  5322. }
  5323. default:
  5324. // Invalid subtype, default to NONE
  5325. break;
  5326. }
  5327. }
  5328. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5329. switch (subtype) {
  5330. case HISTORY_SUBTYPE_NONE:
  5331. break;
  5332. case HISTORY_SUBTYPE_ADVENTURE: {
  5333. HistoryData* hd = new HistoryData;
  5334. hd->Value = value;
  5335. hd->Value2 = value2;
  5336. hd->EventDate = Timer::GetUnixTimeStamp();
  5337. strcpy(hd->Location, GetZone()->GetZoneName());
  5338. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5339. }
  5340. break;
  5341. case HISTORY_SUBTYPE_TRADESKILL:
  5342. break;
  5343. case HISTORY_SUBTYPE_QUEST:
  5344. break;
  5345. case HISTORY_SUBTYPE_AA:
  5346. break;
  5347. case HISTORY_SUBTYPE_ITEM:
  5348. break;
  5349. case HISTORY_SUBTYPE_LOCATION:
  5350. break;
  5351. default:
  5352. // Invalid subtype, default to NONE
  5353. break;
  5354. }
  5355. }
  5356. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5357. m_characterHistory[type][subtype].push_back(hd);
  5358. }
  5359. void Player::SaveHistory() {
  5360. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5361. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5362. map<int8, vector<HistoryData*> >::iterator itr2;
  5363. vector<HistoryData*>::iterator itr3;
  5364. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5365. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5366. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5367. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5368. }
  5369. }
  5370. }
  5371. }
  5372. void Player::InitXPTable() {
  5373. m_levelXPReq[2] = 600;
  5374. m_levelXPReq[3] = 800;
  5375. m_levelXPReq[4] = 1000;
  5376. m_levelXPReq[5] = 1400;
  5377. m_levelXPReq[6] = 1800;
  5378. m_levelXPReq[7] = 2200;
  5379. m_levelXPReq[8] = 2600;
  5380. m_levelXPReq[9] = 3000;
  5381. m_levelXPReq[10] = 3400;
  5382. m_levelXPReq[11] = 3800;
  5383. m_levelXPReq[12] = 4200;
  5384. m_levelXPReq[13] = 4600;
  5385. m_levelXPReq[14] = 5000;
  5386. m_levelXPReq[15] = 5500;
  5387. m_levelXPReq[16] = 6000;
  5388. m_levelXPReq[17] = 6500;
  5389. m_levelXPReq[18] = 7000;
  5390. m_levelXPReq[19] = 7500;
  5391. m_levelXPReq[20] = 8000;
  5392. m_levelXPReq[21] = 8500;
  5393. m_levelXPReq[22] = 9000;
  5394. m_levelXPReq[23] = 9500;
  5395. m_levelXPReq[24] = 10000;
  5396. m_levelXPReq[25] = 10500;
  5397. m_levelXPReq[26] = 11000;
  5398. m_levelXPReq[27] = 11750;
  5399. m_levelXPReq[28] = 12500;
  5400. m_levelXPReq[29] = 13250;
  5401. m_levelXPReq[30] = 14000;
  5402. m_levelXPReq[31] = 14750;
  5403. m_levelXPReq[32] = 15500;
  5404. m_levelXPReq[33] = 16250;
  5405. m_levelXPReq[34] = 17000;
  5406. m_levelXPReq[35] = 17750;
  5407. m_levelXPReq[36] = 18500;
  5408. m_levelXPReq[37] = 19250;
  5409. m_levelXPReq[38] = 20000;
  5410. m_levelXPReq[39] = 20750;
  5411. m_levelXPReq[40] = 21500;
  5412. m_levelXPReq[41] = 22250;
  5413. m_levelXPReq[42] = 23000;
  5414. m_levelXPReq[43] = 24000;
  5415. m_levelXPReq[44] = 25000;
  5416. m_levelXPReq[45] = 26000;
  5417. m_levelXPReq[46] = 27000;
  5418. m_levelXPReq[47] = 28000;
  5419. m_levelXPReq[48] = 29250;
  5420. m_levelXPReq[49] = 30500;
  5421. m_levelXPReq[50] = 32000;
  5422. m_levelXPReq[51] = 33750;
  5423. m_levelXPReq[52] = 35750;
  5424. m_levelXPReq[53] = 38000;
  5425. m_levelXPReq[54] = 40500;
  5426. m_levelXPReq[55] = 42500;
  5427. m_levelXPReq[56] = 45500;
  5428. m_levelXPReq[57] = 48500;
  5429. m_levelXPReq[58] = 51500;
  5430. m_levelXPReq[59] = 54500;
  5431. m_levelXPReq[60] = 57500;
  5432. m_levelXPReq[61] = 60500;
  5433. m_levelXPReq[62] = 63500;
  5434. m_levelXPReq[63] = 66500;
  5435. m_levelXPReq[64] = 70000;
  5436. m_levelXPReq[65] = 73500;
  5437. m_levelXPReq[66] = 77000;
  5438. m_levelXPReq[67] = 80500;
  5439. m_levelXPReq[68] = 84000;
  5440. m_levelXPReq[69] = 87500;
  5441. m_levelXPReq[70] = 91000;
  5442. m_levelXPReq[71] = 94500;
  5443. m_levelXPReq[72] = 98000;
  5444. m_levelXPReq[73] = 101500;
  5445. m_levelXPReq[74] = 105000;
  5446. m_levelXPReq[75] = 108500;
  5447. m_levelXPReq[76] = 116500;
  5448. m_levelXPReq[77] = 132500;
  5449. m_levelXPReq[78] = 152500;
  5450. m_levelXPReq[79] = 172500;
  5451. m_levelXPReq[80] = 192500;
  5452. m_levelXPReq[81] = 212500;
  5453. m_levelXPReq[82] = 232500;
  5454. m_levelXPReq[83] = 252500;
  5455. m_levelXPReq[84] = 272500;
  5456. m_levelXPReq[85] = 292500;
  5457. m_levelXPReq[86] = 312500;
  5458. m_levelXPReq[87] = 332500;
  5459. m_levelXPReq[88] = 352500;
  5460. m_levelXPReq[89] = 372500;
  5461. m_levelXPReq[90] = 392500;
  5462. m_levelXPReq[91] = 863550;
  5463. m_levelXPReq[92] = 949905;
  5464. m_levelXPReq[93] = 1044895;
  5465. m_levelXPReq[94] = 1149385;
  5466. m_levelXPReq[95] = 1264323;
  5467. }
  5468. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5469. bool locked = true;
  5470. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5471. if (player_spawn_quests_required.size() > 0 ) {
  5472. ZoneServer* zone = GetZone();
  5473. Client* client = zone->GetClientBySpawn(this);
  5474. if (!client){
  5475. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5476. return;
  5477. }
  5478. int xxx = player_spawn_quests_required.count(quest_id);
  5479. if (player_spawn_quests_required.count(quest_id) > 0){
  5480. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5481. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5482. Spawn* spawn = 0;
  5483. vector<int32>::iterator itr;
  5484. for (itr = spawns.begin(); itr != spawns.end();){
  5485. spawn = zone->GetSpawnByID(*itr);
  5486. if (spawn)
  5487. zone->SendSpawnChanges(spawn, client, false, true);
  5488. else {
  5489. itr = spawns.erase(itr);
  5490. continue;
  5491. }
  5492. itr++;
  5493. }
  5494. locked = false;
  5495. }
  5496. }
  5497. if (locked)
  5498. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5499. }
  5500. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5501. bool locked = true;
  5502. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5503. if (player_spawn_history_required.size() > 0) {
  5504. ZoneServer* zone = GetZone();
  5505. Client* client = zone->GetClientBySpawn(this);
  5506. if (!client){
  5507. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5508. return;
  5509. }
  5510. if (player_spawn_history_required.count(event_id) > 0){
  5511. vector<int32> spawns = *player_spawn_history_required[event_id];
  5512. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5513. Spawn* spawn = 0;
  5514. vector<int32>::iterator itr;
  5515. for (itr = spawns.begin(); itr != spawns.end();){
  5516. spawn = zone->GetSpawnByID(*itr);
  5517. if (spawn)
  5518. zone->SendSpawnChanges(spawn, client, false, true);
  5519. else {
  5520. itr = spawns.erase(itr);
  5521. continue;
  5522. }
  5523. itr++;
  5524. }
  5525. locked = false;
  5526. }
  5527. }
  5528. if (locked)
  5529. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5530. }
  5531. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5532. if(!spawn || !quest_id)
  5533. return;
  5534. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5535. if(player_spawn_quests_required.count(quest_id) == 0)
  5536. player_spawn_quests_required[quest_id] = new vector<int32>;
  5537. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5538. int32 current_spawn = 0;
  5539. for(int32 i=0;i<quest_spawns->size();i++){
  5540. current_spawn = quest_spawns->at(i);
  5541. if (current_spawn == spawn->GetID()){
  5542. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5543. return;
  5544. }
  5545. }
  5546. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5547. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5548. }
  5549. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5550. if (!spawn || !event_id)
  5551. return;
  5552. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5553. if (player_spawn_history_required.count(event_id) == 0)
  5554. player_spawn_history_required[event_id] = new vector<int32>;
  5555. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5556. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5557. if (itr == history_spawns->end())
  5558. history_spawns->push_back(spawn->GetID());
  5559. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5560. }
  5561. int32 PlayerInfo::GetBoatSpawn(){
  5562. return boat_spawn;
  5563. }
  5564. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5565. if(spawn)
  5566. boat_spawn = spawn->GetID();
  5567. else
  5568. boat_spawn = 0;
  5569. }
  5570. void PlayerInfo::RemoveOldPackets(){
  5571. safe_delete_array(changes);
  5572. safe_delete_array(orig_packet);
  5573. safe_delete_array(pet_changes);
  5574. safe_delete_array(pet_orig_packet);
  5575. changes = 0;
  5576. orig_packet = 0;
  5577. pet_changes = 0;
  5578. pet_orig_packet = 0;
  5579. }
  5580. PlayerControlFlags::PlayerControlFlags(){
  5581. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5582. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5583. flags_changed = false;
  5584. flag_changes.clear();
  5585. current_flags.clear();
  5586. }
  5587. PlayerControlFlags::~PlayerControlFlags(){
  5588. flag_changes.clear();
  5589. current_flags.clear();
  5590. }
  5591. bool PlayerControlFlags::ControlFlagsChanged(){
  5592. bool ret;
  5593. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5594. ret = flags_changed;
  5595. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5596. return ret;
  5597. }
  5598. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5599. if (!param || !param_value)
  5600. return;
  5601. bool active_changed = false;
  5602. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5603. active_changed = (current_flags[param][param_value] != is_active);
  5604. if (active_changed){
  5605. current_flags[param][param_value] = is_active;
  5606. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5607. flag_changes[param][param_value] = is_active ? 1 : 0;
  5608. flags_changed = true;
  5609. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5610. }
  5611. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5612. }
  5613. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5614. if (!client)
  5615. return;
  5616. map<int8, int8>* ptr = 0;
  5617. map<int8, map<int8, int8> >::iterator itr;
  5618. map<int8, int8>::iterator itr2;
  5619. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5620. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5621. ptr = &itr->second;
  5622. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5623. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5624. }
  5625. }
  5626. flag_changes.clear();
  5627. flags_changed = false;
  5628. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5629. }
  5630. bool Player::ControlFlagsChanged(){
  5631. return control_flags.ControlFlagsChanged();
  5632. }
  5633. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5634. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5635. }
  5636. void Player::SendControlFlagUpdates(Client* client){
  5637. control_flags.SendControlFlagUpdates(client);
  5638. }
  5639. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5640. mLUAHistory.writelock();
  5641. if (m_charLuaHistory.count(event_id) > 0) {
  5642. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5643. safe_delete(history);
  5644. mLUAHistory.releasewritelock();
  5645. return;
  5646. }
  5647. m_charLuaHistory.insert(make_pair(event_id,history));
  5648. mLUAHistory.releasewritelock();
  5649. }
  5650. void Player::SaveLUAHistory() {
  5651. mLUAHistory.readlock();
  5652. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5653. map<int32, LUAHistory*>::iterator itr;
  5654. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5655. if (itr->second->SaveNeeded) {
  5656. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5657. itr->second->SaveNeeded = false;
  5658. }
  5659. }
  5660. mLUAHistory.releasereadlock();
  5661. }
  5662. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5663. mLUAHistory.writelock();
  5664. LUAHistory* hd = 0;
  5665. if (m_charLuaHistory.count(event_id) > 0)
  5666. hd = m_charLuaHistory[event_id];
  5667. else {
  5668. hd = new LUAHistory;
  5669. m_charLuaHistory.insert(make_pair(event_id,hd));
  5670. }
  5671. hd->Value = value;
  5672. hd->Value2 = value2;
  5673. hd->SaveNeeded = true;
  5674. mLUAHistory.releasewritelock();
  5675. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5676. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5677. mLUAHistory.readlock();
  5678. SendHistoryRequiredSpawns(event_id);
  5679. mLUAHistory.releasereadlock();
  5680. }
  5681. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5682. LUAHistory* ret = 0;
  5683. mLUAHistory.readlock();
  5684. if (m_charLuaHistory.count(event_id) > 0)
  5685. ret = m_charLuaHistory[event_id];
  5686. mLUAHistory.releasereadlock();
  5687. return ret;
  5688. }
  5689. bool Player::CanSeeInvis(Entity* target)
  5690. {
  5691. if (!target->IsStealthed() && !target->IsInvis())
  5692. return true;
  5693. if (target->IsStealthed() && HasSeeHideSpell())
  5694. return true;
  5695. else if (target->IsInvis() && HasSeeInvisSpell())
  5696. return true;
  5697. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5698. if (radius == 0) // radius of 0 is always seen
  5699. return true;
  5700. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5701. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5702. return true;
  5703. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5704. Item* item = 0;
  5705. vector<Item*>* equipped_list = GetEquippedItemList();
  5706. bool seeInvis = false;
  5707. bool seeStealth = false;
  5708. for (int32 i = 0; i < equipped_list->size(); i++)
  5709. {
  5710. item = equipped_list->at(i);
  5711. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5712. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5713. if (target->IsStealthed() && seeStealth)
  5714. return true;
  5715. else if (target->IsInvis() && seeInvis)
  5716. return true;
  5717. }
  5718. return false;
  5719. }
  5720. // returns true if we need to update target info due to see invis status change
  5721. bool Player::CheckChangeInvisHistory(Entity* target)
  5722. {
  5723. std::map<int32, bool>::iterator it;
  5724. it = target_invis_history.find(target->GetID());
  5725. if (it != target_invis_history.end())
  5726. {
  5727. //canSeeStatus
  5728. if (it->second)
  5729. {
  5730. if (!this->CanSeeInvis(target))
  5731. {
  5732. UpdateTargetInvisHistory(target->GetID(), false);
  5733. return true;
  5734. }
  5735. else
  5736. return false;
  5737. }
  5738. else
  5739. {
  5740. if (this->CanSeeInvis(target))
  5741. {
  5742. UpdateTargetInvisHistory(target->GetID(), true);
  5743. return true;
  5744. }
  5745. else
  5746. return false;
  5747. }
  5748. }
  5749. if (!this->CanSeeInvis(target))
  5750. UpdateTargetInvisHistory(target->GetID(), false);
  5751. else
  5752. UpdateTargetInvisHistory(target->GetID(), true);
  5753. return true;
  5754. }
  5755. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5756. {
  5757. target_invis_history[targetID] = canSeeStatus;
  5758. }
  5759. void Player::RemoveTargetInvisHistory(int32 targetID)
  5760. {
  5761. target_invis_history.erase(targetID);
  5762. }
  5763. bool Player::SetSpawnMap(Spawn* spawn)
  5764. {
  5765. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  5766. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  5767. spawn_id += 1;
  5768. if (spawn_index == 255)
  5769. spawn_index += 1; //just so we dont have to worry about overloading
  5770. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  5771. if(itr != player_spawn_id_map.end()) {
  5772. player_spawn_id_map.erase(itr);
  5773. }
  5774. player_spawn_id_map[spawn_id] = spawn;
  5775. player_spawn_reverse_id_map[this] = spawn_id;
  5776. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  5777. return false;
  5778. }
  5779. index_mutex.writelock(__FUNCTION__, __LINE__);
  5780. spawn_id += 1;
  5781. if (spawn_index == 255)
  5782. spawn_index += 1; //just so we dont have to worry about overloading
  5783. int32 tmp_id = spawn_id;
  5784. player_spawn_id_map[tmp_id] = spawn;
  5785. if(player_spawn_reverse_id_map.count(spawn))
  5786. player_spawn_reverse_id_map.erase(spawn);
  5787. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5788. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5789. return true;
  5790. }
  5791. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  5792. {
  5793. NPC* npc = new NPC();
  5794. string newName(GetName());
  5795. newName.append("'s spirit shard");
  5796. strcpy(npc->appearance.name, newName.c_str());
  5797. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  5798. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  5799. if(primary_command_list){
  5800. npc->SetPrimaryCommands(primary_command_list);
  5801. npc->primary_command_list_id = result.GetInt32(9);
  5802. }
  5803. if(secondary_command_list){
  5804. npc->SetSecondaryCommands(secondary_command_list);
  5805. npc->secondary_command_list_id = result.GetInt32(10);
  5806. }*/
  5807. npc->appearance.level = GetLevel();
  5808. npc->appearance.race = GetRace();
  5809. npc->appearance.gender = GetGender();
  5810. npc->appearance.adventure_class = GetAdventureClass();
  5811. npc->appearance.model_type = GetModelType();
  5812. npc->appearance.soga_model_type = GetSogaModelType();
  5813. npc->appearance.display_name = 1;
  5814. npc->features.hair_type = GetHairType();
  5815. npc->features.hair_face_type = GetFacialHairType();
  5816. npc->features.wing_type = GetWingType();
  5817. npc->features.chest_type = GetChestType();
  5818. npc->features.legs_type = GetLegsType();
  5819. npc->features.soga_hair_type = GetSogaHairType();
  5820. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  5821. npc->appearance.attackable = 0;
  5822. npc->appearance.show_level = 1;
  5823. npc->appearance.targetable = 1;
  5824. npc->appearance.show_command_icon = 1;
  5825. npc->appearance.display_hand_icon = 0;
  5826. npc->appearance.hide_hood = GetHideHood();
  5827. npc->size = GetSize();
  5828. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  5829. npc->appearance.action_state = appearance.action_state;
  5830. npc->appearance.visual_state = 6193; // ghostly look
  5831. npc->appearance.mood_state = appearance.mood_state;
  5832. npc->appearance.emote_state = appearance.emote_state;
  5833. npc->appearance.pos.state = appearance.pos.state;
  5834. npc->appearance.activity_status = appearance.activity_status;
  5835. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  5836. npc->SetPrefixTitle(GetPrefixTitle());
  5837. npc->SetSuffixTitle(GetSuffixTitle());
  5838. npc->SetLastName(GetLastName());
  5839. npc->SetX(origX);
  5840. npc->SetY(origY);
  5841. npc->SetZ(origZ);
  5842. npc->SetHeading(origHeading);
  5843. npc->SetSpawnOrigX(origX);
  5844. npc->SetSpawnOrigY(origY);
  5845. npc->SetSpawnOrigZ(origZ);
  5846. npc->SetSpawnOrigHeading(origHeading);
  5847. npc->SetLocation(origGridID);
  5848. npc->SetAlive(false);
  5849. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  5850. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  5851. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  5852. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  5853. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  5854. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  5855. npc->SetShardID(dbid);
  5856. npc->SetShardCharID(GetCharacterID());
  5857. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  5858. if(script)
  5859. npc->SetSpawnScript(script);
  5860. return npc;
  5861. }
  5862. void Player::SaveSpellEffects()
  5863. {
  5864. if(stop_save_spell_effects)
  5865. {
  5866. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  5867. return;
  5868. }
  5869. SpellProcess* spellProcess = 0;
  5870. // Get the current zones spell process
  5871. spellProcess = GetZone()->GetSpellProcess();
  5872. Query savedEffects;
  5873. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  5874. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  5875. InfoStruct* info = GetInfoStruct();
  5876. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  5877. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  5878. for(int i = 0; i < 45; i++) {
  5879. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  5880. {
  5881. Spawn* spawn = nullptr;
  5882. int32 target_char_id = 0;
  5883. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  5884. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  5885. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  5886. target_char_id = ((Player*)spawn)->GetCharacterID();
  5887. int32 timestamp = 0xFFFFFFFF;
  5888. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5889. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5890. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  5891. if(caster_char_id == 0)
  5892. continue;
  5893. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5894. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5895. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  5896. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  5897. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  5898. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5899. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  5900. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  5901. }
  5902. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  5903. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  5904. int32 target_char_id = 0;
  5905. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  5906. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  5907. else if(!info->maintained_effects[i].spell->initial_target)
  5908. target_char_id = GetCharacterID();
  5909. else if(spawn && spawn->IsPlayer())
  5910. target_char_id = ((Player*)spawn)->GetCharacterID();
  5911. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5912. target_char_id = 0xFFFFFFFF;
  5913. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  5914. int32 timestamp = 0xFFFFFFFF;
  5915. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5916. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5917. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5918. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5919. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  5920. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  5921. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5922. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  5923. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  5924. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5925. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  5926. bool firstTarget = true;
  5927. map<Spawn*, int8> targetsInserted;
  5928. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  5929. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  5930. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  5931. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  5932. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  5933. {
  5934. int32 tmpCharID = 0;
  5935. int8 type = 0;
  5936. if(targetsInserted.find(spawn) != targetsInserted.end())
  5937. continue;
  5938. if(spawn->IsPlayer())
  5939. tmpCharID = ((Player*)spawn)->GetCharacterID();
  5940. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5941. {
  5942. tmpCharID = 0xFFFFFFFF;
  5943. }
  5944. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  5945. ((Entity*)spawn)->GetOwner()->IsPlayer())
  5946. {
  5947. type = ((Entity*)spawn)->GetPetType();
  5948. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  5949. tmpCharID = petOwner->GetCharacterID();
  5950. }
  5951. if(!firstTarget)
  5952. insertTargets.append(", ");
  5953. targetsInserted.insert(make_pair(spawn, true));
  5954. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  5955. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  5956. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5957. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5958. firstTarget = false;
  5959. }
  5960. }
  5961. multimap<int32,int8>::iterator entries;
  5962. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  5963. {
  5964. if(!firstTarget)
  5965. insertTargets.append(", ");
  5966. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  5967. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  5968. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5969. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5970. firstTarget = false;
  5971. }
  5972. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5973. if(!firstTarget) {
  5974. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  5975. }
  5976. }
  5977. }
  5978. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  5979. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  5980. }
  5981. void Player::MentorTarget()
  5982. {
  5983. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  5984. {
  5985. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  5986. reset_mentorship = true;
  5987. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  5988. }
  5989. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  5990. {
  5991. if(client->GetPlayer()->GetTarget()->IsPlayer())
  5992. {
  5993. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  5994. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  5995. {
  5996. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  5997. return;
  5998. }
  5999. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6000. {
  6001. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  6002. {
  6003. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6004. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6005. }
  6006. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  6007. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  6008. }
  6009. }
  6010. }
  6011. }
  6012. }
  6013. void Player::SetMentorStats(int32 effective_level, int32 target_char_id, bool update_stats)
  6014. {
  6015. RemoveSpells();
  6016. if(client->GetPlayer()->GetGroupMemberInfo())
  6017. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6018. InfoStruct* info = GetInfoStruct();
  6019. info->set_effective_level(effective_level);
  6020. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6021. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6022. client->GetPlayer()->CalculateBonuses();
  6023. if(update_stats) {
  6024. client->GetPlayer()->SetHP(GetTotalHP());
  6025. client->GetPlayer()->SetPower(GetTotalPower());
  6026. }
  6027. /*info->set_agi_base(effective_level * 2 + 15);
  6028. info->set_intel_base(effective_level * 2 + 15);
  6029. info->set_wis_base(effective_level * 2 + 15);
  6030. info->set_str_base(effective_level * 2 + 15);
  6031. info->set_sta_base(effective_level * 2 + 15);
  6032. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6033. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6034. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6035. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6036. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6037. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6038. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  6039. GetClient()->ClearSentItemDetails();
  6040. if(GetClient())
  6041. {
  6042. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6043. if (app) {
  6044. GetClient()->QueuePacket(app);
  6045. }
  6046. }
  6047. GetEquipmentList()->SendEquippedItems(this);
  6048. }
  6049. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6050. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6051. GetInfoStruct()->set_effective_level(level);
  6052. }
  6053. SetInfo(&appearance.level, level, setUpdateFlags);
  6054. SetXP(0);
  6055. SetNeededXP();
  6056. }
  6057. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6058. if(item_list.AddItem(item)) {
  6059. item->save_needed = true;
  6060. SetEquippedItemAppearances();
  6061. packets->push_back(equipList->serialize(version, this));
  6062. packets->push_back(item->serialize(version, false));
  6063. if(to_item)
  6064. packets->push_back(to_item->serialize(version, false, this));
  6065. packets->push_back(item_list.serialize(this, version));
  6066. return true;
  6067. }
  6068. else {
  6069. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6070. }
  6071. return false;
  6072. }
  6073. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6074. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6075. return;
  6076. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6077. GMTagFilter filter;
  6078. filter.filter_type = filter_type;
  6079. filter.filter_value = filter_value;
  6080. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6081. if(filter_search_str)
  6082. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6083. filter.visual_tag = visual_tag;
  6084. gm_visual_filters.push_back(filter);
  6085. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6086. }
  6087. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6088. if(!in_vismutex_lock)
  6089. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6090. int16 tag_id = 0;
  6091. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6092. for(;itr != gm_visual_filters.end();itr++) {
  6093. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6094. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6095. tag_id = itr->visual_tag;
  6096. break;
  6097. }
  6098. }
  6099. }
  6100. if(!in_vismutex_lock)
  6101. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6102. return tag_id;
  6103. }
  6104. void Player::ClearGMVisualFilters() {
  6105. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6106. gm_visual_filters.clear();
  6107. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6108. }
  6109. int Player::GetPVPAlignment(){
  6110. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6111. int alignment = 0;
  6112. if(bind_zone && bind_zone != 0){
  6113. //0 is good.
  6114. //1 is evil.
  6115. //2 is neutral aka haven players.
  6116. switch(bind_zone){
  6117. //good zones
  6118. case 114: //Gfay
  6119. case 221: //Qeynos Harbor
  6120. case 222: //North Qeynos
  6121. case 231: //South Qeynos
  6122. case 233: //Nettleville
  6123. case 234: //Starcrest
  6124. case 235: //Graystone
  6125. case 236: //CastleView
  6126. case 237: //Willowood
  6127. case 238: //Baubbleshire
  6128. case 470: //Frostfang
  6129. case 589: //Qeynos Combined 1
  6130. case 660: //Qeynos Combined 2
  6131. alignment = 0; //good
  6132. break;
  6133. //evil zones
  6134. case 128: //East Freeport
  6135. case 134: //Big Bend
  6136. case 135: //Stonestair
  6137. case 136: //Temple St.
  6138. case 137: //Beggars Ct.
  6139. case 138: //Longshadow
  6140. case 139: //Scale Yard
  6141. case 144: //North Freeport
  6142. case 166: //South Freeport
  6143. case 168: //West Freeport
  6144. case 184: //Neriak
  6145. case 644: //BigBend2
  6146. case 645: //Stonestair2
  6147. case 646: //Temple St2
  6148. case 647: //Beggars Ct2
  6149. case 648: //LongShadow2
  6150. case 649: //Scale Yard2
  6151. alignment = 1; //evil
  6152. break;
  6153. //Neutral (MajDul?)
  6154. case 45: //haven
  6155. case 46: //MajDul
  6156. alignment = 2;
  6157. break;
  6158. default:
  6159. alignment = -1; //error
  6160. }
  6161. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6162. return alignment;
  6163. }
  6164. return -1; //error
  6165. }
  6166. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6167. switch(pattern) {
  6168. case 1: { // down
  6169. *i = (*i) + 2;
  6170. (*page_book_count)++;
  6171. if(*page_book_count > 3) {
  6172. if(((*i) % 2) == 0) {
  6173. (*i) = (*last_start_point) + 1;
  6174. }
  6175. else {
  6176. (*last_start_point) = (*last_start_point) + 8;
  6177. (*i) = (*last_start_point);
  6178. }
  6179. (*page_book_count) = 0;
  6180. }
  6181. break;
  6182. }
  6183. case 2: { // across
  6184. (*page_book_count)++;
  6185. switch(*page_book_count) {
  6186. case 1:
  6187. case 3: {
  6188. (*i)++;
  6189. break;
  6190. }
  6191. case 2: {
  6192. (*i) = (*i) + 7;
  6193. break;
  6194. }
  6195. case 4: {
  6196. (*last_start_point) = (*last_start_point) + 2;
  6197. (*i) = (*last_start_point);
  6198. (*page_book_count) = 0;
  6199. break;
  6200. }
  6201. }
  6202. break;
  6203. }
  6204. default: { // zig-zag
  6205. (*i)++;
  6206. break;
  6207. }
  6208. }
  6209. }
  6210. bool Player::IsSpawnInRangeList(int32 spawn_id) {
  6211. std::shared_lock lock(spawn_aggro_range_mutex);
  6212. map<int32, bool>::iterator spawn_itr = player_aggro_range_spawns.find(spawn_id);
  6213. if(spawn_itr != player_aggro_range_spawns.end()) {
  6214. return spawn_itr->second;
  6215. }
  6216. return false;
  6217. }
  6218. void Player::SetSpawnInRangeList(int32 spawn_id, bool in_range) {
  6219. std::unique_lock lock(spawn_aggro_range_mutex);
  6220. player_aggro_range_spawns[spawn_id] = in_range;
  6221. }
  6222. void Player::ProcessSpawnRangeUpdates() {
  6223. std::unique_lock lock(spawn_aggro_range_mutex);
  6224. if(GetClient()->GetCurrentZone() == nullptr) {
  6225. return;
  6226. }
  6227. map<int32, bool>::iterator spawn_itr;
  6228. for(spawn_itr = player_aggro_range_spawns.begin(); spawn_itr != player_aggro_range_spawns.end();) {
  6229. if(spawn_itr->second) {
  6230. Spawn* spawn = GetClient()->GetCurrentZone()->GetSpawnByID(spawn_itr->first);
  6231. if(spawn && spawn->IsNPC() && (GetDistance(spawn)) > ((NPC*)spawn)->GetAggroRadius()) {
  6232. GetClient()->GetCurrentZone()->SendSpawnChanges((NPC*)spawn, GetClient(), true, true);
  6233. spawn_itr->second = false;
  6234. spawn_itr = player_aggro_range_spawns.erase(spawn_itr);
  6235. continue;
  6236. }
  6237. }
  6238. spawn_itr++;
  6239. }
  6240. }