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Despair.lua 1.5 KB

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  1. --[[
  2. Script Name : Spells/Traditions/Despair.lua
  3. Script Author : LordPazuzu
  4. Script Date : 2023.09.27 08:09:20
  5. Script Purpose :
  6. :
  7. --]]
  8. function cast(Caster, Target, DmgType, MinVal, MaxVal)
  9. Level = GetLevel(Caster)
  10. SpellLevel = 10
  11. Mastery = SpellLevel + 50
  12. StatBonus = GetInt(Caster) / 10
  13. if Level < Mastery then
  14. LvlBonus = Level - SpellLevel
  15. else LvlBonus = Mastery - SpellLevel
  16. end
  17. DmgBonus = LvlBonus + StatBonus
  18. MaxDmg = MaxVal + math.floor(DmgBonus)
  19. MinDmg = MinVal + math.floor(DmgBonus)
  20. SpellDamage(Target, DmgType, MinDmg, MaxDmg)
  21. AddControlEffect(Target, 2)
  22. end
  23. function tick(Caster, Target, DmgType, MinVal, MaxVal)
  24. Level = GetLevel(Caster)
  25. SpellLevel = 10
  26. Mastery = SpellLevel + 50
  27. StatBonus = GetInt(Caster) / 10
  28. if Level < Mastery then
  29. LvlBonus = Level - SpellLevel
  30. else LvlBonus = Mastery - SpellLevel
  31. end
  32. DmgBonus = LvlBonus + StatBonus
  33. MaxDmg = MaxVal + math.floor(DmgBonus)
  34. MinDmg = MinVal + math.floor(DmgBonus)
  35. if IsPlayer(Target) and GetClientVersion(Target) <= 526 then
  36. SpawnSet(Target,"visual_state",2790)
  37. else
  38. SpawnSet(Target,"visual_state",2790)
  39. end
  40. SpellDamage(Target, DmgType, MinDmg, MaxDmg)
  41. end
  42. function remove(Caster, Target)
  43. RemoveControlEffect(Target, 2)
  44. SpawnSet(Target,"visual_state",35558)
  45. end