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aggresiveGobinvisiblecube3.lua 3.3 KB

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  1. --[[
  2. Script Name : SpawnScripts/IsleRefuge1/aggresiveGobinvisiblecube3.lua
  3. Script Author : Dorbin
  4. Script Date : 2022.09.08 08:09:31
  5. Script Purpose :
  6. :
  7. --]]
  8. function spawn(NPC)
  9. Cage2(NPC, Spawn)
  10. end
  11. function respawn(NPC)
  12. spawn(NPC)
  13. end
  14. function Cage2(NPC, Spawn)
  15. local zone = GetZone(NPC)
  16. local Goblin1 = GetSpawnByLocationID(zone, 133775213) --Goblin1
  17. if IsAlive(Goblin1)== false or Goblin1 == nil then
  18. SpawnByLocationID(zone, 133775213) --Goblin1
  19. end
  20. AddTimer(NPC,3500,"GobLiveCheck")
  21. end
  22. function GobLiveCheck(NPC, Spawn)
  23. local zone = GetZone(NPC)
  24. local Goblin1 = GetSpawnByLocationID(zone, 133775213) --Goblin1
  25. local Refugee = GetSpawnByLocationID(zone, 133775253) --Refugee
  26. if IsAlive(Goblin1) ==false then
  27. if Refugee~=nil then
  28. waypoints(NPC,Spawn)
  29. SpawnSet(Refugee,"mood_state",0)
  30. SpawnSet(Refugee,"initial_state",16512)
  31. AddTimer(NPC,2000,"ThankYou")
  32. AddTimer(NPC,15000,"DespawnTimer",1,Refugee)
  33. end
  34. else
  35. AddTimer(NPC,6000,"GobLiveCheck")
  36. choice = MakeRandomInt(1,10)
  37. if choice == 1 then
  38. PlayFlavor(Refugee, "", "", "cringe",0,0)
  39. elseif choice == 2 then
  40. PlayFlavor(Refugee, "", "", "tantrum_short",0,0)
  41. elseif choice == 3 then
  42. PlayFlavor(Refugee, "", "", "sigh",0,0)
  43. elseif choice == 4 then
  44. PlayFlavor(Refugee, "", "", "squeal",0,0)
  45. elseif choice == 5 then
  46. PlayFlavor(Refugee, "", "", "threten",0,0)
  47. elseif choice == 6 then
  48. PlayFlavor(Refugee, "", "", "wince",0,0)
  49. elseif choice == 7 then
  50. PlayFlavor(Refugee, "", "", "crazy",0,0)
  51. elseif choice == 8 then
  52. PlayFlavor(Refugee, "", "", "pout",0,0)
  53. elseif choice == 9 then
  54. PlayFlavor(Refugee, "", "", "frustrated",0,0)
  55. elseif choice == 10 then
  56. PlayFlavor(Refugee, "", "", "sulk",0,0)
  57. end
  58. end
  59. end
  60. function waypoints(NPC,Spawn)
  61. local zone = GetZone(NPC)
  62. local Refugee = GetSpawnByLocationID(zone, 133775253) --Refugee
  63. local x=GetX(NPC)
  64. local y=GetY(NPC)
  65. local z=GetZ(NPC)
  66. PlaySound(NPC, "sounds/widgets/doors/door_metal_slam001.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
  67. MovementLoopAddLocation(Refugee, x, y, z, 4, 1)
  68. MovementLoopAddLocation(Refugee, x, y, z, 4, 6,"ThankYou")
  69. MovementLoopAddLocation(Refugee, x, y, z, 4, 0)
  70. MovementLoopAddLocation(Refugee, 269.13, -4.40, -22.95, 4, 0)
  71. MovementLoopAddLocation(Refugee, 258.41, -4.26, -22.46, 4, 0)
  72. MovementLoopAddLocation(Refugee, 250.98, -4.05, -8.57, 4, 0,"DespawnTimer")
  73. MovementLoopAddLocation(Refugee, 246.79, -3.91, 0.80, 4, 15)
  74. end
  75. function ThankYou(NPC,Spawn)
  76. local zone = GetZone(NPC)
  77. local Refugee = GetSpawnByLocationID(zone, 133775253) --Refugee
  78. FaceTarget(Refugee,Spawn)
  79. choice = MakeRandomInt(1,4)
  80. if choice == 1 then
  81. PlayFlavor(Refugee, "", "", "thanks",0,0)
  82. elseif choice == 2 then
  83. PlayFlavor(Refugee, "", "", "bow",0,0)
  84. elseif choice == 3 then
  85. PlayFlavor(Refugee, "", "", "notworthy",0,0)
  86. elseif choice == 4 then
  87. PlayFlavor(Refugee, "", "", "cheer",0,0)
  88. end
  89. end
  90. function DespawnTimer(NPC,Spawn)
  91. local zone = GetZone(NPC)
  92. local Refugee = GetSpawnByLocationID(zone, 133775253) --Refugee
  93. Despawn(Refugee)
  94. Despawn(NPC)
  95. end