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- --[[
- Script Name : tomb_guard16.lua
- Script Purpose : Waypoint Path for tomb_guard16.lua
- Script Author : Devn00b
- Script Date : 06/30/2020 08:22:13 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =15
- local level2 = 16
- local difficulty1 = 2
- local hp1 = 290
- local power1 = 100
- local difficulty2 = 2
- local hp2 = 345
- local power2 = 110
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 241.22, -6.86, -97.04, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 251.8, -6.86, -90.79, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 250.17, -6.86, -79.91, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 234.44, -6.86, -79.71, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 236.85, -6.86, -82.37, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 251.77, -6.86, -81.99, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 249.69, -6.86, -96.94, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 241.14, -6.86, -97.44, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 251.72, -6.86, -91.27, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 240.94, -6.86, -86.62, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 246.55, -6.86, -86.38, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 247.65, -6.86, -79.97, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 241.48, -6.86, -86.77, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 251.34, -6.86, -93.02, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 246.67, -6.86, -97.68, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 251.34, -6.86, -93.02, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 241.48, -6.86, -86.77, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 247.65, -6.86, -79.97, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 246.55, -6.86, -86.38, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 240.94, -6.86, -86.62, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 251.72, -6.86, -91.27, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 241.14, -6.86, -97.44, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 249.69, -6.86, -96.94, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 251.77, -6.86, -81.99, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 236.85, -6.86, -82.37, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 234.44, -6.86, -79.71, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 250.17, -6.86, -79.91, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 251.8, -6.86, -90.79, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 241.22, -6.86, -97.04, 2, math.random(0,7))
- end
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