9
3

Sign.cpp 8.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306
  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Sign.h"
  17. #include "../common/ConfigReader.h"
  18. #include "WorldDatabase.h"
  19. #include "World.h"
  20. #include "../common/Log.h"
  21. extern World world;
  22. extern ConfigReader configReader;
  23. extern WorldDatabase database;
  24. extern ZoneList zone_list;
  25. extern MasterSpellList master_spell_list;
  26. Sign::Sign(){
  27. widget_id = 0;
  28. widget_x = 0;
  29. widget_y = 0;
  30. widget_z = 0;
  31. appearance.pos.state = 1;
  32. appearance.encounter_level = 0;
  33. spawn_type = 2;
  34. appearance.activity_status = 64;
  35. sign_type = 0;
  36. zone_x = 0;
  37. zone_y = 0;
  38. zone_z = 0;
  39. zone_heading = 0;
  40. sign_distance = 0;
  41. include_location = false;
  42. include_heading = false;
  43. zone_id = 0;
  44. }
  45. Sign::~Sign(){
  46. }
  47. int32 Sign::GetWidgetID(){
  48. return widget_id;
  49. }
  50. EQ2Packet* Sign::serialize(Player* player, int16 version){
  51. return spawn_serialize(player, version);
  52. }
  53. void Sign::SetWidgetID(int32 val){
  54. widget_id = val;
  55. }
  56. void Sign::SetWidgetX(float val){
  57. widget_x = val;
  58. }
  59. float Sign::GetWidgetX(){
  60. return widget_x;
  61. }
  62. void Sign::SetWidgetY(float val){
  63. widget_y = val;
  64. }
  65. float Sign::GetWidgetY(){
  66. return widget_y;
  67. }
  68. void Sign::SetWidgetZ(float val){
  69. widget_z = val;
  70. }
  71. float Sign::GetWidgetZ(){
  72. return widget_z;
  73. }
  74. void Sign::SetSignIcon(int8 val){
  75. appearance.icon = val;
  76. }
  77. void Sign::SetIncludeLocation(bool val){
  78. include_location = val;
  79. }
  80. bool Sign::GetIncludeLocation(){
  81. return include_location;
  82. }
  83. void Sign::SetIncludeHeading(bool val){
  84. include_heading = val;
  85. }
  86. bool Sign::GetIncludeHeading(){
  87. return include_heading;
  88. }
  89. Sign* Sign::Copy(){
  90. Sign* new_spawn = new Sign();
  91. if(GetSizeOffset() > 0){
  92. int8 offset = GetSizeOffset()+1;
  93. sint32 tmp_size = size + (rand()%offset - rand()%offset);
  94. if(tmp_size < 0)
  95. tmp_size = 1;
  96. else if(tmp_size >= 0xFFFF)
  97. tmp_size = 0xFFFF;
  98. new_spawn->size = (int16)tmp_size;
  99. }
  100. else
  101. new_spawn->size = size;
  102. new_spawn->SetCollector(IsCollector());
  103. new_spawn->SetMerchantID(merchant_id);
  104. new_spawn->SetMerchantType(merchant_type);
  105. new_spawn->SetMerchantLevelRange(GetMerchantMinLevel(), GetMerchantMaxLevel());
  106. new_spawn->SetPrimaryCommands(&primary_command_list);
  107. new_spawn->primary_command_list_id = primary_command_list_id;
  108. new_spawn->SetSecondaryCommands(&secondary_command_list);
  109. new_spawn->secondary_command_list_id = secondary_command_list_id;
  110. new_spawn->database_id = database_id;
  111. memcpy(&new_spawn->appearance, &appearance, sizeof(AppearanceData));
  112. new_spawn->SetWidgetID(widget_id);
  113. new_spawn->SetWidgetX(widget_x);
  114. new_spawn->SetWidgetY(widget_y);
  115. new_spawn->SetWidgetZ(widget_z);
  116. new_spawn->SetSignType(sign_type);
  117. new_spawn->SetSignZoneX(zone_x);
  118. new_spawn->SetSignZoneY(zone_y);
  119. new_spawn->SetSignZoneZ(zone_z);
  120. new_spawn->SetSignZoneHeading(zone_heading);
  121. new_spawn->SetSignZoneID(GetSignZoneID());
  122. new_spawn->SetSignTitle(GetSignTitle());
  123. new_spawn->SetSignDescription(GetSignDescription());
  124. new_spawn->SetSignDistance(sign_distance);
  125. new_spawn->SetIncludeHeading(include_heading);
  126. new_spawn->SetIncludeLocation(include_location);
  127. new_spawn->SetTransporterID(GetTransporterID());
  128. new_spawn->SetSoundsDisabled(IsSoundsDisabled());
  129. new_spawn->SetOmittedByDBFlag(IsOmittedByDBFlag());
  130. new_spawn->SetLootTier(GetLootTier());
  131. new_spawn->SetLootDropType(GetLootDropType());
  132. return new_spawn;
  133. }
  134. int32 Sign::GetSignZoneID(){
  135. return zone_id;
  136. }
  137. void Sign::SetSignZoneID(int32 val){
  138. zone_id = val;
  139. }
  140. const char* Sign::GetSignTitle(){
  141. if(title.length() > 0)
  142. return title.c_str();
  143. else
  144. return 0;
  145. }
  146. void Sign::SetSignTitle(const char* val){
  147. if(val)
  148. title = string(val);
  149. }
  150. const char* Sign::GetSignDescription(){
  151. if(description.length() > 0)
  152. return description.c_str();
  153. else
  154. return 0;
  155. }
  156. void Sign::SetSignDescription(const char* val){
  157. if(val)
  158. description = string(val);
  159. }
  160. int8 Sign::GetSignType(){
  161. return sign_type;
  162. }
  163. void Sign::SetSignType(int8 val){
  164. sign_type = val;
  165. }
  166. float Sign::GetSignZoneX(){
  167. return zone_x;
  168. }
  169. void Sign::SetSignZoneX(float val){
  170. zone_x = val;
  171. }
  172. float Sign::GetSignZoneY(){
  173. return zone_y;
  174. }
  175. void Sign::SetSignZoneY(float val){
  176. zone_y = val;
  177. }
  178. float Sign::GetSignZoneZ(){
  179. return zone_z;
  180. }
  181. void Sign::SetSignZoneZ(float val){
  182. zone_z = val;
  183. }
  184. float Sign::GetSignZoneHeading(){
  185. return zone_heading;
  186. }
  187. void Sign::SetSignZoneHeading(float val){
  188. zone_heading = val;
  189. }
  190. float Sign::GetSignDistance(){
  191. return sign_distance;
  192. }
  193. void Sign::SetSignDistance(float val){
  194. sign_distance = val;
  195. }
  196. void Sign::HandleUse(Client* client, string command)
  197. {
  198. vector<TransportDestination*> destinations;
  199. //The following check disables the use of doors and other widgets if the player does not meet the quest requirements
  200. //If this is from a script ignore this check (client will be null)
  201. if (client) {
  202. bool meets_quest_reqs = MeetsSpawnAccessRequirements(client->GetPlayer());
  203. if (!meets_quest_reqs && (GetQuestsRequiredOverride() & 2) == 0)
  204. return;
  205. else if (meets_quest_reqs && appearance.show_command_icon != 1)
  206. return;
  207. }
  208. if( GetTransporterID() > 0 )
  209. GetZone()->GetTransporters(&destinations, client, GetTransporterID());
  210. if( destinations.size() )
  211. {
  212. client->SetTemporaryTransportID(0);
  213. client->ProcessTeleport(this, &destinations, GetTransporterID());
  214. }
  215. else if( sign_type == SIGN_TYPE_ZONE && GetSignZoneID() > 0 )
  216. {
  217. if( GetSignDistance() == 0 || client->GetPlayer()->GetDistance(this) <= GetSignDistance() )
  218. {
  219. string name = database.GetZoneName(GetSignZoneID());
  220. if( name.length() >0 )
  221. {
  222. if( !client->CheckZoneAccess(name.c_str()) )
  223. return;
  224. // determine if the coordinates should be set (returns false if they should)
  225. // clearer, if the sign has x,y,z,heading coordinates, use them otherwise I assume we use the zones safe coords(?)
  226. bool zone_coords_invalid = ( zone_x == 0 && zone_y == 0 && zone_z == 0 && zone_heading == 0 );
  227. // I really hate double-negatives. Seriously?
  228. if ( !zone_coords_invalid )
  229. {
  230. LogWrite(SIGN__DEBUG, 0, "Sign", "Sign has valid zone-to coordinates (%.2f, %.2f, %.2f, %.2f)", zone_x, zone_y, zone_z, zone_heading);
  231. client->GetPlayer()->SetX(zone_x);
  232. client->GetPlayer()->SetY(zone_y);
  233. client->GetPlayer()->SetZ(zone_z);
  234. client->GetPlayer()->SetHeading(zone_heading);
  235. }
  236. else // alert client we couldnt set the coordinates
  237. {
  238. LogWrite(SIGN__WARNING, 0, "Sign", "Sign has no zone-to coordinates set, using zones safe coords.");
  239. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Invalid zone in coords, taking you to a safe point.");
  240. }
  241. // Test if where we're going is an Instanced zone
  242. if ( !client->TryZoneInstance(GetSignZoneID(), zone_coords_invalid) )
  243. {
  244. LogWrite(SIGN__DEBUG, 0, "Sign", "Sending client to instance of zone_id: %u", GetSignZoneID());
  245. client->Zone(name.c_str(), zone_coords_invalid);
  246. }
  247. }
  248. else
  249. {
  250. LogWrite(SIGN__WARNING, 0, "Sign", "Unable to find zone with ID: %u", GetSignZoneID());
  251. client->Message(CHANNEL_COLOR_YELLOW, "Unable to find zone with ID: %u", GetSignZoneID());
  252. }
  253. }
  254. else
  255. {
  256. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are too far away!");
  257. }
  258. }
  259. else if (client && command.length() > 0)
  260. {
  261. EntityCommand* entity_command = FindEntityCommand(command);
  262. if (entity_command)
  263. {
  264. LogWrite(SIGN__DEBUG, 0, "Sign", "ActivateQuestRequired Sign - Command: '%s'", entity_command->command.c_str());
  265. client->GetCurrentZone()->ProcessEntityCommand(entity_command, client->GetPlayer(), client->GetPlayer()->GetTarget());
  266. }
  267. }
  268. }