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- --[[
- Script Name : beetle_shells.lua
- Script Purpose : Handles the quest, "Beetle Shells"
- Script Author : QuestParser (Replace this)
- Script Date : 27.02.2021
- Script Notes : Auto generated with QuestParser.
- Zone : Commonlands
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to collect six small emerald beetle shells", 6, 100, "I need to collect the beetle shells for Gerun.", 162, 330021, 330025, 330675)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "All right.")
- StartConversation(conversation, QuestGiver, Player, "Excellent. Make sure they aren't cracked or anything!")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have collected the beetle shells.")
- AddQuestStepChat(Quest, 2, "I need to bring these beetle shells to Gerun", 1, "I need to collect the beetle shells for Gerun.", 11, 330014)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have given Gerun the shells.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have collected the beetle shells.")
- UpdateQuestDescription(Quest, "Gerun paid me for the beetle shells I gave him.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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