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- --[[
- Script Name : SpawnScripts/ForestRuins/aBlackfurlswabbieBeach.lua
- Script Author : Dorbin
- Script Date : 2022.02.26 03:02:38
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- ChooseMovement(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function ChooseMovement(NPC)
- -- if GetSpawnLocationID(NPC)== 133772824 or 133772825 or 133772826 then
- local choice = math.random(1, 4)
- if choice == 1 then
- clockwise1(NPC)
- elseif choice == 2 then
- clockwise2(NPC)
- elseif choice == 3 then
- counter_clockwise1(NPC)
- elseif choice == 4 then
- counter_clockwise2(NPC)
- end
- ---else
- --end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function clockwise1(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x + 1.5 , y, z - 2 , 2, math.random(2, 9))
- MovementLoopAddLocation(NPC, x - .5 , y, z - 3, 2, math.random(2, 9))
- MovementLoopAddLocation(NPC, x - 3, y, z + 2.5 , 2, math.random(2, 9))
- MovementLoopAddLocation(NPC, x , y, z , 0 , math.random(5, 9))
- MovementLoopAddLocation(NPC, x + .5 , y, z + 2 , 2, math.random(2, 9))
- end
- function clockwise2(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x + 1 , y, z - 2 , 2, math.random(2, 9))
- MovementLoopAddLocation(NPC, x - 3.5 , y, z - .5 , 2, math.random(2, 9))
- MovementLoopAddLocation(NPC, x , y, z + 1 , 2, math.random(2, 9))
- MovementLoopAddLocation(NPC, x , y, z , 0 , math.random(5, 15),"Action")
- MovementLoopAddLocation(NPC, x + 2.5 , y, z + .5 , 2, math.random(2, 9))
- end
- function counter_clockwise1(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x - 1.5 , y, z + 1 , 2, math.random(2, 15),"Action")
- MovementLoopAddLocation(NPC, x , y, z , 0 , math.random(5, 9))
- MovementLoopAddLocation(NPC, x + .5 , y, z + 3, 2, math.random(2, 9))
- MovementLoopAddLocation(NPC, x + 2, y, z - 2.5 , 2, math.random(2, 10))
- MovementLoopAddLocation(NPC, x - .5 , y, z - 2 , 2, math.random(2, 10))
- end
- function counter_clockwise2(NPC)
- local x = GetX(NPC)
- local y = GetY(NPC)
- local z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x - 1 , y, z + 2 , 2, math.random(2, 10))
- MovementLoopAddLocation(NPC, x + 1.5 , y, z + .5 , 2, math.random(2, 9))
- MovementLoopAddLocation(NPC, x , y, z - 1 , 2, math.random(2, 15),"Action")
- MovementLoopAddLocation(NPC, x , y, z , 0 ,2, math.random(5, 10))
- MovementLoopAddLocation(NPC, x - 2.5 , y, z - .5 , 2, math.random(2, 10))
- end
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