12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- --[[
- Script Name : SpawnScripts/QeynosCapitolDistrict/LodoBightn.lua
- Script Purpose : Lodo Bightn
- Script Author : Dorbin
- Script Date : 2022.05.17
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local Dagger = 5558
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- if GetQuestStepProgress(Spawn,Dagger) == 4 then
- Dialog4(NPC, Spawn)
- RandomGreeting(NPC, Spawn)
- else
- PlayFlavor(NPC,"","","glare",0,0,Spawn)
- Emote(NPC,"a stares at you with an evil grin, then goes back to his ale.")
- FaceTarget(NPC, Spawn)
- end
- end
- function RandomGreeting(NPC, Spawn)
- local choice = MakeRandomInt(1,1)
- if choice == 1 then
- PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1020.mp3", 0, 0, Spawn)
- end
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Oh, I'm afraid not. Don't get that nasty sort out here. Bunch of 'em out by Freeport I hear, though.")
- Dialog.AddVoiceover("voiceover/english/optional5/lodo_bightn/bf_halfling_lodobightn3_64.mp3", 4220445890, 889140163)
- Dialog.AddOption("This one would have come here from Freeport.", "Dialog5")
- Dialog.Start()
- end
- function Dialog2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("You see if you can do that. Don't like that sort around here, we don't!")
- Dialog.AddVoiceover("voiceover/english/optional5/lodo_bightn/bf_halfling_lodobightn7_64.mp3", 1750948791, 3710883343)
- Dialog.AddOption("Take care.")
- Dialog.Start()
- end
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Now that you mention it, I reckon so. Rather brutish chap, I'll give him that.")
- Dialog.AddVoiceover("voiceover/english/optional5/lodo_bightn/bf_halfling_lodobightn5_64.mp3", 3738287380, 448534297)
- Dialog.AddOption("Did you see where he went?", "Dialog6")
- Dialog.Start()
- end
- function Dialog4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("What's this? Who are you looking for? An assassin?")
- Dialog.AddVoiceover("voiceover/english/optional5/lodo_bightn/bf_halfling_lodobightn2_64.mp3", 371157871, 3067060166)
- Dialog.AddOption("Yes, I'd heard one might have made his way out here.", "Dialog1")
- Dialog.Start()
- end
- function Dialog5(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("There was a strange sort, came into town for a couple days. Bit on the shorter side.")
- Dialog.AddVoiceover("voiceover/english/optional5/lodo_bightn/bf_halfling_lodobightn4_64.mp3", 443287110, 1346680078)
- Dialog.AddOption("Did he have brown hair?", "Dialog3")
- Dialog.Start()
- end
- function Dialog6(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Hmm ... Said he had some sort of business down in the crypt, I'd try checking there.")
- Dialog.AddVoiceover("voiceover/english/optional5/lodo_bightn/bf_halfling_lodobightn6_64.mp3", 450148933, 2742128407)
- Dialog.AddOption("Thanks, I'll see if I can catch him.", "Dialog2")
- Dialog.Start()
- end
|