Player.cpp 211 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 0;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  67. appearance.display_name = 1;
  68. appearance.show_command_icon = 1;
  69. appearance.player_flag = 1;
  70. appearance.targetable = 1;
  71. appearance.show_level = 1;
  72. spell_count = 0;
  73. spell_orig_packet = 0;
  74. spell_xor_packet = 0;
  75. resurrecting = false;
  76. spawn_id = 1;
  77. spawn_type = 4;
  78. player_spawn_id_map[1] = this;
  79. player_spawn_reverse_id_map[this] = 1;
  80. MPlayerQuests.SetName("Player::MPlayerQuests");
  81. test_time = 0;
  82. returning_from_ld = false;
  83. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  84. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  85. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  86. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  87. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  89. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  90. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  91. is_tracking = false;
  92. guild = 0;
  93. following = false;
  94. combat_target = 0;
  95. InitXPTable();
  96. pending_deletion = false;
  97. spawn_vis_struct = 0;
  98. spawn_pos_struct = 0;
  99. spawn_info_struct = 0;
  100. spawn_header_struct = 0;
  101. spawn_footer_struct = 0;
  102. widget_footer_struct = 0;
  103. sign_footer_struct = 0;
  104. pos_xor_size = 0;
  105. info_xor_size = 0;
  106. vis_xor_size = 0;
  107. pos_mutex.SetName("Player::pos_mutex");
  108. vis_mutex.SetName("Player::vis_mutex");
  109. info_mutex.SetName("Player::info_mutex");
  110. index_mutex.SetName("Player::index_mutex");
  111. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  112. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  113. gm_vision = false;
  114. }
  115. Player::~Player(){
  116. for(int32 i=0;i<spells.size();i++){
  117. safe_delete(spells[i]);
  118. }
  119. for(int32 i=0;i<quickbar_items.size();i++){
  120. safe_delete(quickbar_items[i]);
  121. }
  122. map<int32, vector<int32>*>::iterator itr;
  123. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  124. safe_delete(itr->second);
  125. }
  126. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  127. safe_delete(itr->second);
  128. }
  129. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  130. map<int8, vector<HistoryData*> >::iterator itr2;
  131. vector<HistoryData*>::iterator itr3;
  132. // Type
  133. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  134. // Sub type
  135. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  136. // vector of data
  137. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  138. safe_delete(*itr3);
  139. }
  140. }
  141. }
  142. mLUAHistory.writelock();
  143. map<int32, LUAHistory*>::iterator itr4;
  144. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  145. safe_delete(itr4->second);
  146. }
  147. m_charLuaHistory.clear();
  148. mLUAHistory.releasewritelock();
  149. safe_delete_array(movement_packet);
  150. safe_delete_array(old_movement_packet);
  151. safe_delete_array(spawn_tmp_info_xor_packet);
  152. safe_delete_array(spawn_tmp_vis_xor_packet);
  153. safe_delete_array(spawn_tmp_pos_xor_packet);
  154. safe_delete_array(spell_xor_packet);
  155. safe_delete_array(spell_orig_packet);
  156. DestroyQuests();
  157. WritePlayerStatistics();
  158. RemovePlayerStatistics();
  159. DeleteMail();
  160. world.RemoveLottoPlayer(GetCharacterID());
  161. safe_delete(info);
  162. index_mutex.writelock(__FUNCTION__, __LINE__);
  163. player_spawn_reverse_id_map.clear();
  164. player_removed_spawns.clear();
  165. player_spawn_id_map.clear();
  166. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  167. info_mutex.writelock(__FUNCTION__, __LINE__);
  168. spawn_info_packet_list.clear();
  169. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  170. vis_mutex.writelock(__FUNCTION__, __LINE__);
  171. spawn_vis_packet_list.clear();
  172. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  173. pos_mutex.writelock(__FUNCTION__, __LINE__);
  174. spawn_pos_packet_list.clear();
  175. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  176. safe_delete(spawn_header_struct);
  177. safe_delete(spawn_footer_struct);
  178. safe_delete(sign_footer_struct);
  179. safe_delete(widget_footer_struct);
  180. safe_delete(spawn_info_struct);
  181. safe_delete(spawn_vis_struct);
  182. safe_delete(spawn_pos_struct);
  183. ClearPendingSelectableItemRewards(0, true);
  184. ClearPendingItemRewards();
  185. }
  186. EQ2Packet* Player::serialize(Player* player, int16 version){
  187. return spawn_serialize(player, version);
  188. }
  189. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  190. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  191. if(packet){
  192. packet->setDataByName("x", x);
  193. packet->setDataByName("y", y);
  194. packet->setDataByName("z", z);
  195. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  196. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  197. if (heading != -1.0f)
  198. packet->setDataByName("heading", heading);
  199. EQ2Packet* outapp = packet->serialize();
  200. safe_delete(packet);
  201. return outapp;
  202. }
  203. return 0;
  204. }
  205. void Player::DestroyQuests(){
  206. MPlayerQuests.lock();
  207. map<int32, Quest*>::iterator itr;
  208. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  209. safe_delete(itr->second);
  210. }
  211. completed_quests.clear();
  212. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  213. safe_delete(itr->second);
  214. }
  215. player_quests.clear();
  216. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  217. safe_delete(itr->second);
  218. }
  219. pending_quests.clear();
  220. MPlayerQuests.unlock();
  221. }
  222. PlayerInfo* Player::GetPlayerInfo(){
  223. if(info == 0)
  224. info = new PlayerInfo(this);
  225. return info;
  226. }
  227. void PlayerInfo::CalculateXPPercentages(){
  228. int32 xp_needed = info_struct->get_xp_needed();
  229. if(xp_needed > 0){
  230. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  231. info_struct->set_xp_yellow((int16)percentage);
  232. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  233. info_struct->set_xp_blue_vitality_bar(0);
  234. info_struct->set_xp_yellow_vitality_bar(0);
  235. if(player->GetXPVitality() > 0){
  236. float vitality_total = player->GetXPVitality()*10 + percentage;
  237. vitality_total -= ((int)(percentage/100)*100);
  238. if(vitality_total < 100){ //10%
  239. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  240. }
  241. else
  242. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  243. }
  244. }
  245. }
  246. void PlayerInfo::CalculateTSXPPercentages(){
  247. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  248. if(ts_xp_needed > 0){
  249. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  250. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  251. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  252. /*info_struct->xp_blue_vitality_bar = 0;
  253. info_struct->xp_yellow_vitality_bar = 0;
  254. if(player->GetXPVitality() > 0){
  255. float vitality_total = player->GetXPVitality()*10 + percentage;
  256. vitality_total -= ((int)(percentage/100)*100);
  257. if(vitality_total < 100){ //10%
  258. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  259. }
  260. else
  261. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  262. }*/
  263. }
  264. }
  265. void PlayerInfo::SetHouseZone(int32 id){
  266. house_zone_id = id;
  267. }
  268. void PlayerInfo::SetBindZone(int32 id){
  269. bind_zone_id = id;
  270. }
  271. void PlayerInfo::SetBindX(float x){
  272. bind_x = x;
  273. }
  274. void PlayerInfo::SetBindY(float y){
  275. bind_y = y;
  276. }
  277. void PlayerInfo::SetBindZ(float z){
  278. bind_z = z;
  279. }
  280. void PlayerInfo::SetBindHeading(float heading){
  281. bind_heading = heading;
  282. }
  283. int32 PlayerInfo::GetHouseZoneID(){
  284. return house_zone_id;
  285. }
  286. int32 PlayerInfo::GetBindZoneID(){
  287. return bind_zone_id;
  288. }
  289. float PlayerInfo::GetBindZoneX(){
  290. return bind_x;
  291. }
  292. float PlayerInfo::GetBindZoneY(){
  293. return bind_y;
  294. }
  295. float PlayerInfo::GetBindZoneZ(){
  296. return bind_z;
  297. }
  298. float PlayerInfo::GetBindZoneHeading(){
  299. return bind_heading;
  300. }
  301. PacketStruct* PlayerInfo::serialize2(int16 version){
  302. player->CalculateBonuses();
  303. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  304. if(packet){
  305. //TODO: 2021 FIX THIS CASTING
  306. char deity[32];
  307. strncpy(deity, info_struct->get_deity().c_str(), 32);
  308. packet->setDataByName("deity", deity);
  309. char name[40];
  310. strncpy(name, info_struct->get_name().c_str(), 40);
  311. packet->setDataByName("character_name", name);
  312. packet->setDataByName("race", info_struct->get_race());
  313. packet->setDataByName("gender", info_struct->get_gender());
  314. packet->setDataByName("class1", info_struct->get_class1());
  315. packet->setDataByName("class2", info_struct->get_class2());
  316. packet->setDataByName("class3", info_struct->get_class3());
  317. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  318. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  319. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  320. packet->setDataByName("level", info_struct->get_level());
  321. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  322. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  323. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  324. // for(int8 i=0;i<19;i++)
  325. // {
  326. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  327. // }
  328. //
  329. packet->setDataByName("current_hp", player->GetHP());
  330. packet->setDataByName("max_hp",player-> GetTotalHP());
  331. packet->setDataByName("base_hp", player->GetTotalHPBase());
  332. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  333. packet->setDataByName("bonus_health", bonus_health);
  334. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  335. packet->setDataByName("current_power", player->GetPower());
  336. packet->setDataByName("max_power", player->GetTotalPower());
  337. packet->setDataByName("base_power", player->GetTotalPowerBase());
  338. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  339. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  340. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  341. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  342. packet->setDataByName("attack", info_struct->get_cur_attack());
  343. packet->setDataByName("attack_base", info_struct->get_attack_base());
  344. packet->setDataByName("absorb", info_struct->get_absorb());
  345. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  346. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  347. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  348. CalculateXPPercentages();
  349. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  350. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  351. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  352. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  353. packet->setDataByName("flags", info_struct->get_flags());
  354. packet->setDataByName("flags2", info_struct->get_flags2());
  355. packet->setDataByName("str", info_struct->get_str());
  356. packet->setDataByName("sta", info_struct->get_sta());
  357. packet->setDataByName("agi", info_struct->get_agi());
  358. packet->setDataByName("wis", info_struct->get_wis());
  359. packet->setDataByName("int", info_struct->get_intel());
  360. packet->setDataByName("str_base", info_struct->get_str_base());
  361. packet->setDataByName("sta_base", info_struct->get_sta_base());
  362. packet->setDataByName("agi_base", info_struct->get_agi_base());
  363. packet->setDataByName("wis_base", info_struct->get_wis_base());
  364. packet->setDataByName("int_base", info_struct->get_intel_base());
  365. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  366. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  367. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  368. packet->setDataByName("heat", info_struct->get_heat());
  369. packet->setDataByName("cold", info_struct->get_cold());
  370. packet->setDataByName("magic", info_struct->get_magic());
  371. packet->setDataByName("mental", info_struct->get_mental());
  372. packet->setDataByName("divine", info_struct->get_divine());
  373. packet->setDataByName("disease", info_struct->get_disease());
  374. packet->setDataByName("poison", info_struct->get_poison());
  375. packet->setDataByName("heat_base", info_struct->get_heat_base());
  376. packet->setDataByName("cold_base", info_struct->get_cold_base());
  377. packet->setDataByName("magic_base", info_struct->get_magic_base());
  378. packet->setDataByName("mental_base", info_struct->get_mental_base());
  379. packet->setDataByName("divine_base", info_struct->get_divine_base());
  380. packet->setDataByName("disease_base", info_struct->get_disease_base());
  381. packet->setDataByName("poison_base", info_struct->get_poison_base());
  382. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  383. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  384. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  385. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  386. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  387. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  388. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  389. packet->setDataByName("weight", info_struct->get_weight());
  390. packet->setDataByName("max_weight", info_struct->get_max_weight());
  391. char pet_name[32];
  392. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  393. packet->setDataByName("pet_name", pet_name);
  394. packet->setDataByName("status_points", info_struct->get_status_points());
  395. if(bind_zone_id > 0){
  396. string bind_name = database.GetZoneName(bind_zone_id);
  397. if (bind_name.length() > 0)
  398. packet->setDataByName("bind_zone", bind_name.c_str());
  399. }
  400. else
  401. packet->setDataByName("bind_zone", "None");
  402. if(house_zone_id > 0){
  403. string house_name = database.GetZoneName(house_zone_id);
  404. if (house_name.length() > 0)
  405. packet->setDataByName("house_zone", house_name.c_str());
  406. }
  407. else
  408. packet->setDataByName("house_zone", "None");
  409. //packet->setDataByName("account_age_base", 14);
  410. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  411. packet->setDataByName("power_regen", info_struct->get_power_regen());
  412. /*packet->setDataByName("unknown11", -1, 0);
  413. packet->setDataByName("unknown11", -1, 1);
  414. packet->setDataByName("unknown13", 201, 0);
  415. packet->setDataByName("unknown13", 201, 1);
  416. packet->setDataByName("unknown13", 234, 2);
  417. packet->setDataByName("unknown13", 201, 3);
  418. packet->setDataByName("unknown13", 214, 4);
  419. packet->setDataByName("unknown13", 234, 5);
  420. packet->setDataByName("unknown13", 234, 6);
  421. packet->setDataByName("unknown14", 78);
  422. */
  423. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  424. //packet->setDataByName("unknown15b", 9911);
  425. packet->setDataByName("unknown15a", 78);
  426. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  427. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  428. packet->setDataByName("tradeskill_exp_vitality", 100);
  429. packet->setDataByName("unknown15c", 200);
  430. //packet->setDataByName("unknown15", 100, 10);
  431. packet->setDataByName("unknown18", 16880, 1);
  432. /*packet->setDataByName("unknown19", 1);
  433. packet->setDataByName("unknown19", 3, 1);
  434. packet->setDataByName("unknown19", 1074301064, 2);
  435. packet->setDataByName("unknown19", 1, 3);
  436. packet->setDataByName("unknown19", 3, 4);
  437. packet->setDataByName("unknown19", 1074301064, 5);
  438. packet->setDataByName("unknown19", 6, 6);
  439. packet->setDataByName("unknown19", 14, 7);
  440. packet->setDataByName("unknown19", 1083179008, 8);*/
  441. player->SetGroupInformation(packet);
  442. packet->setDataByName("unknown20", 1, 107);
  443. packet->setDataByName("unknown20", 1, 108);
  444. packet->setDataByName("unknown20", 1, 109);
  445. packet->setDataByName("unknown20", 1, 110);
  446. packet->setDataByName("unknown20", 1, 111);
  447. //packet->setDataByName("unknown20b", 255);
  448. //packet->setDataByName("unknown20b", 255, 1);
  449. //packet->setDataByName("unknown20b", 255, 2);
  450. packet->setDataByName("unknown11", 123);
  451. packet->setDataByName("unknown11", 234, 1);
  452. //packet->setDataByName("in_combat", 32768);
  453. //make name flash red
  454. /*packet->setDataByName("unknown20", 8);
  455. packet->setDataByName("unknown20", 38, 70);
  456. packet->setDataByName("unknown20", 17, 77);
  457. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  458. packet->setDataByName("unknown20", 1, 113);
  459. packet->setDataByName("unknown20", 1, 114);
  460. packet->setDataByName("unknown20", 1, 115);
  461. packet->setDataByName("unknown20", 4294967295, 309);
  462. packet->setDataByName("unknown22", 2, 4);
  463. packet->setDataByName("unknown23", 2, 29);
  464. */
  465. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  466. // for(int i=0;i<19;i++)
  467. // packet->setDataByName("unknown7", 257, i);
  468. //packet->setDataByName("unknown21", info_struct->rain, 2);
  469. packet->setDataByName("rain", info_struct->get_rain());
  470. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  471. /*packet->setDataByName("unknown22", 3, 4);
  472. packet->setDataByName("unknown23", 3, 161);
  473. packet->setDataByName("unknown20", 103);
  474. packet->setDataByName("unknown20", 1280, 70);
  475. packet->setDataByName("unknown20", 9, 71);
  476. packet->setDataByName("unknown20", 5, 72);
  477. packet->setDataByName("unknown20", 4294967271, 73);
  478. packet->setDataByName("unknown20", 5, 75);
  479. packet->setDataByName("unknown20", 1051, 77);
  480. packet->setDataByName("unknown20", 3, 78);
  481. packet->setDataByName("unknown20", 6, 104);
  482. packet->setDataByName("unknown20", 1, 105);
  483. packet->setDataByName("unknown20", 20, 106);
  484. packet->setDataByName("unknown20", 3, 107);
  485. packet->setDataByName("unknown20", 1, 108);
  486. packet->setDataByName("unknown20", 1, 109);
  487. packet->setDataByName("unknown20", 4278190080, 494);
  488. packet->setDataByName("unknown20b", 255);
  489. packet->setDataByName("unknown20b", 255, 1);
  490. packet->setDataByName("unknown20b", 255, 2);
  491. packet->setDataByName("unknown20", 50, 75);
  492. */
  493. //packet->setDataByName("rain2", -102.24);
  494. for(int i=0;i<45;i++){
  495. if(i < 30){
  496. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  497. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  498. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  499. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  500. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  501. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  502. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  503. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  504. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  505. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  506. }
  507. else if(version < 942)//version 942 added 15 additional spell effect slots
  508. break;
  509. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  510. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  511. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  512. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  513. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  514. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  515. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  516. }
  517. return packet;
  518. }
  519. return 0;
  520. }
  521. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  522. if(packet){
  523. string* data = packet->serializeString();
  524. int32 size = data->length();
  525. //DumpPacket((uchar*)data->c_str(), size);
  526. uchar* tmp = new uchar[size];
  527. if(!changes){
  528. orig_packet = new uchar[size];
  529. changes = new uchar[size];
  530. memcpy(orig_packet, (uchar*)data->c_str(), size);
  531. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  532. }
  533. else{
  534. memcpy(changes, (uchar*)data->c_str(), size);
  535. Encode(changes, orig_packet, size);
  536. size = Pack(tmp, changes, size, size, version);
  537. //cout << "INFO HERE:\n";
  538. //DumpPacket(tmp, size);
  539. }
  540. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  541. safe_delete_array(tmp);
  542. safe_delete(packet);
  543. return ret_packet;
  544. }
  545. return 0;
  546. }
  547. void PlayerInfo::SetAccountAge(int16 age){
  548. info_struct->set_account_age_base(age);
  549. }
  550. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  551. player->CalculateBonuses();
  552. /* info_struct->heat = 15;
  553. info_struct->heat_base = 13;
  554. info_struct->divine = 14;
  555. info_struct->divine_base = 11;
  556. info_struct->cur_attack = 5;
  557. info_struct->attack_base = 5;
  558. info_struct->coin_copper = 1;
  559. info_struct->coin_silver = 2;
  560. info_struct->coin_gold = 3;
  561. info_struct->coin_plat = 4;*/
  562. int8 blah1 = 90;
  563. int8 blah2 = 120;
  564. /*for (int i = 0; i < 12; i++) {
  565. info_struct->maintained_effects[i].icon = 8+i;
  566. info_struct->maintained_effects[i].icon_backdrop = 315+i;
  567. strcpy(info_struct->maintained_effects[i].name, "Testing Spell");
  568. info_struct->maintained_effects[i].spell_id = 3000+i;
  569. info_struct->maintained_effects[i].slot_pos = i;
  570. info_struct->maintained_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  571. if(i<2)
  572. info_struct->maintained_effects[i].conc_used = 1;
  573. info_struct->maintained_effects[i].total_time = 60+i;
  574. }*/
  575. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  576. /*for (int i = 0; i < 1; i++) {
  577. info_struct->spell_effects[i].icon = 303;
  578. info_struct->spell_effects[i].icon_backdrop = 317;
  579. info_struct->spell_effects[i].spell_id = 8308;
  580. info_struct->spell_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  581. if (i < 5)
  582. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  583. }*/
  584. //0-69, locked screen movement
  585. //30-69 normal movement
  586. //10-30 normal movement
  587. //for (int i = 5; i < 10; i++)
  588. //packet->setDataByName("unknown19", 1+i, i);
  589. //Sleep(5000);
  590. if (packet) {
  591. char name[40];
  592. strncpy(name,info_struct->get_name().c_str(),40);
  593. packet->setDataByName("character_name", name);
  594. // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
  595. packet->setDataByName("race", info_struct->get_race());
  596. packet->setDataByName("gender", info_struct->get_gender());
  597. packet->setDataByName("exiled", 0); // need exiled data
  598. packet->setDataByName("class1", info_struct->get_class1());
  599. packet->setDataByName("class2", info_struct->get_class2());
  600. packet->setDataByName("class3", info_struct->get_class3());
  601. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  602. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  603. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  604. packet->setDataByName("level", info_struct->get_level());
  605. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  606. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  607. // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
  608. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  609. //TODO: 2021 FIX THIS CASTING
  610. for (int8 i = 0; i < 19; i++)
  611. packet->setDataByName("account_age_bonus", 0);
  612. //TODO: 2021 FIX THIS CASTING
  613. char deity[32];
  614. strncpy(deity, info_struct->get_deity().c_str(), 32);
  615. packet->setDataByName("deity", deity);
  616. packet->setDataByName("last_name", player->GetLastName());
  617. // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
  618. packet->setDataByName("current_hp", player->GetHP());
  619. packet->setDataByName("max_hp", player->GetTotalHP());
  620. packet->setDataByName("base_hp", player->GetTotalHPBase());
  621. packet->setDataByName("current_power", player->GetPower());
  622. packet->setDataByName("max_power", player->GetTotalPower());
  623. packet->setDataByName("base_power", player->GetTotalPowerBase());
  624. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  625. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  626. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  627. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  628. // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
  629. // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
  630. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  631. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  632. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  633. packet->setDataByName("bonus_health", bonus_health);
  634. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  635. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  636. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  637. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  638. packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  639. packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  640. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  641. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  642. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  643. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  644. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  645. // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
  646. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  647. // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
  648. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  649. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  650. // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
  651. float block_pct = info_struct->get_block()*10.0f;
  652. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  653. // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
  654. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  655. // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
  656. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  657. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  658. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  659. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  660. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  661. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  662. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  663. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  664. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  665. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  666. // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
  667. if (version <= 996) {
  668. packet->setDataByName("heat", info_struct->get_heat());
  669. packet->setDataByName("cold", info_struct->get_cold());
  670. packet->setDataByName("magic", info_struct->get_magic());
  671. packet->setDataByName("mental", info_struct->get_mental());
  672. packet->setDataByName("divine", info_struct->get_divine());
  673. packet->setDataByName("disease", info_struct->get_disease());
  674. packet->setDataByName("poison", info_struct->get_poison());
  675. packet->setDataByName("heat_base", info_struct->get_heat_base());
  676. packet->setDataByName("cold_base", info_struct->get_cold_base());
  677. packet->setDataByName("magic_base", info_struct->get_magic_base());
  678. packet->setDataByName("mental_base", info_struct->get_mental_base());
  679. packet->setDataByName("divine_base", info_struct->get_divine_base());
  680. packet->setDataByName("disease_base", info_struct->get_disease_base());
  681. packet->setDataByName("poison_base", info_struct->get_poison_base());
  682. }
  683. else {
  684. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  685. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  686. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  687. // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
  688. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  689. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  690. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  691. }
  692. // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
  693. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  694. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  695. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  696. // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
  697. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  698. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  699. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  700. // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
  701. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  702. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  703. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  704. // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
  705. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  706. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  707. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  708. CalculateXPPercentages();
  709. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  710. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  711. packet->setDataByName("debt_adv_xp", 0);//95= 9500% //confirmed DoV
  712. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  713. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  714. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  715. packet->setDataByName("server_bonus", 0);//confirmed DoV
  716. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  717. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  718. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  719. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  720. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  721. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  722. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  723. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  724. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  725. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  726. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  727. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  728. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  729. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  730. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  731. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  732. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  733. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  734. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  735. // packet->setDataByName("unknown_1096_12_MJ", 90);
  736. packet->setDataByName("items_found", 62);// dov confirmed
  737. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  738. packet->setDataByName("quests_completed", 670);// dov confirmed
  739. packet->setDataByName("exploration_events", 435);// dov confirmed
  740. packet->setDataByName("completed_collections", 144);// dov confirmed
  741. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  742. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  743. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  744. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  745. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  746. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  747. //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
  748. //////Spell Effects go here, but are below
  749. //////Dettrimental effects go here, but are below
  750. packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
  751. packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
  752. packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
  753. packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
  754. packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
  755. // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
  756. //////Maintained effects go here, but are below
  757. packet->setDataByName("breath", 30);
  758. //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
  759. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  760. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  761. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  762. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  763. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  764. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  765. if (info_struct->get_attackspeed() > 0) {
  766. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  767. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  768. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  769. }
  770. else {
  771. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  772. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  773. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  774. }
  775. //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
  776. //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
  777. //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
  778. //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
  779. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  780. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  781. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  782. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  783. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  784. packet->setDataByName("flags", info_struct->get_flags());
  785. packet->setDataByName("flags2", info_struct->get_flags2());
  786. if (version == 546) {
  787. if (player->get_character_flag(CF_ANONYMOUS))
  788. packet->setDataByName("flags_anonymous", 1);
  789. if (player->get_character_flag(CF_ROLEPLAYING))
  790. packet->setDataByName("flags_roleplaying", 1);
  791. if (player->get_character_flag(CF_AFK))
  792. packet->setDataByName("flags_afk", 1);
  793. if (player->get_character_flag(CF_LFG))
  794. packet->setDataByName("flags_lfg", 1);
  795. if (player->get_character_flag(CF_LFW))
  796. packet->setDataByName("flags_lfw", 1);
  797. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  798. packet->setDataByName("flags_show_hood", 1);
  799. if (player->get_character_flag(CF_SHOW_ILLUSION))
  800. packet->setDataByName("flags_show_illusion_form", 1);
  801. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  802. packet->setDataByName("flags_show_duel_invites", 1);
  803. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  804. packet->setDataByName("flags_show_trade_invites", 1);
  805. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  806. packet->setDataByName("flags_show_group_invites", 1);
  807. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  808. packet->setDataByName("flags_show_raid_invites", 1);
  809. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  810. packet->setDataByName("flags_show_guild_invites", 1);
  811. }
  812. //unknown_1096_20_MJ
  813. //unknown_1096_21_MJ
  814. //unknown_1096_22_MJ
  815. //unknown_1096_23_MJ
  816. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  817. //unknown_1096_24_MJ
  818. //unknown_1096_25_MJ
  819. //unknown_1096_26_MJ
  820. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  821. //unknown_1096_27_MJ
  822. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  823. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  824. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  825. //unknown_1096_28_MJ
  826. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  827. //unknown_1096_29_MJ
  828. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  829. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  830. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  831. //unknown_1096_30_MJ
  832. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  833. //unknown_1096_31_MJ
  834. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  835. //unknown_1096_32_MJ
  836. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  837. ((Entity*)player)->MStats.lock();
  838. packet->setDataByName("potency", player->stats[ITEM_STAT_POTENCY]);//info_struct->get_potency);// dov confirmed
  839. ((Entity*)player)->MStats.unlock();
  840. //unknown_1096_33_MJ
  841. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  842. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  843. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  844. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  845. //unknown_1096_34_MJ
  846. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  847. //unknown_1096_35_MJ
  848. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  849. //unknown_1096_36_MJ
  850. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  851. //unknown_1096_37_MJ
  852. //toughness_resist_crit_pvp
  853. //unknown_1096_38_MJ
  854. ((Entity*)player)->MStats.lock();
  855. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  856. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  857. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  858. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  859. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  860. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  861. ((Entity*)player)->MStats.unlock();
  862. //unknown_1096_39_MJ
  863. /////GRoup Members
  864. //unknown_1096_40_MJ
  865. //unknown_1096_41_MJ
  866. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  867. packet->setDataByName("pet_id", 0);
  868. else {
  869. packet->setDataByName("pet_id", info_struct->get_pet_id());
  870. char pet_name[32];
  871. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  872. packet->setDataByName("pet_name", pet_name);
  873. }
  874. //unknown_1096_42_MJ
  875. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  876. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  877. //unknown_1096_43_MJ
  878. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  879. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  880. packet->setDataByName("rain", info_struct->get_rain());
  881. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  882. packet->setDataByName("status_points", 999999);// info_struct->status_points);
  883. packet->setDataByName("guild_status", 888888);
  884. //unknown_1096_44_MJ
  885. if (house_zone_id > 0){
  886. string house_name = database.GetZoneName(house_zone_id);
  887. if(house_name.length() > 0)
  888. packet->setDataByName("house_zone", house_name.c_str());
  889. }
  890. else
  891. packet->setDataByName("house_zone", "abcdefghijklmnopqrst");
  892. //unknown_1096_45_MJ
  893. if (bind_zone_id > 0){
  894. string bind_name = database.GetZoneName(bind_zone_id);
  895. if(bind_name.length() > 0)
  896. packet->setDataByName("bind_zone", bind_name.c_str());
  897. }
  898. else
  899. packet->setDataByName("bind_zone", "abcdefghijklmnopqrst");
  900. //
  901. ((Entity*)player)->MStats.lock();
  902. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  903. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  904. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  905. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  906. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  907. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  908. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  909. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  910. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  911. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  912. ((Entity*)player)->MStats.unlock();
  913. packet->setDataByName("flurry", info_struct->get_flurry());
  914. packet->setDataByName("unknown153", 153);
  915. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  916. packet->setDataByName("unknown156", 156);
  917. packet->setDataByName("unknown157", 157);
  918. packet->setDataByName("unknown159", 159);
  919. packet->setDataByName("unknown160", 160);
  920. packet->setDataByName("unknown163", 163);
  921. packet->setDataByName("unknown168", 168);
  922. packet->setDataByName("decrease_falling_dmg", 169);
  923. info_struct->set_max_weight(200);
  924. //packet->setDataByName("auto_attack", 1);
  925. //492
  926. if (version <= 546) {
  927. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  928. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  929. }
  930. else {
  931. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  932. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  933. }
  934. if (version <= 546) {
  935. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  936. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  937. }
  938. else {
  939. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  940. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  941. }
  942. packet->setDataByName("attack", info_struct->get_cur_attack());
  943. packet->setDataByName("attack_base", info_struct->get_attack_base());
  944. packet->setDataByName("absorb", info_struct->get_absorb());
  945. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  946. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  947. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  948. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  949. packet->setDataByName("savagery", 250);
  950. packet->setDataByName("max_savagery", 500);
  951. packet->setDataByName("savagery_level", 1);
  952. packet->setDataByName("max_savagery_level", 5);
  953. packet->setDataByName("dissonance", 5000);
  954. packet->setDataByName("max_dissonance", 10000);
  955. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  956. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  957. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  958. if (version < 1096)
  959. packet->setDataByName("weight", info_struct->get_weight());
  960. packet->setDataByName("max_weight", info_struct->get_max_weight());
  961. packet->setDataByName("unknownint32a", 777777);
  962. packet->setDataByName("unknownint32b", 666666);
  963. packet->setDataByName("mitigation2_cur", 2367);
  964. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  965. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  966. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  967. packet->setDataByName("uncontested_riposte_pve", 0); //????
  968. packet->setDataByName("uncontested_parry_pve", 0); //????
  969. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  970. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  971. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  972. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  973. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  974. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  975. /*packet->setDataByName("unknown13", 201, 0);
  976. packet->setDataByName("unknown13", 201, 1);
  977. packet->setDataByName("unknown13", 234, 2);
  978. packet->setDataByName("unknown13", 201, 3);
  979. packet->setDataByName("unknown13", 214, 4);
  980. packet->setDataByName("unknown13", 234, 5);
  981. packet->setDataByName("unknown13", 234, 6);
  982. packet->setDataByName("unknown14", 78);
  983. */
  984. //packet->setDataByName("unknown23", 1, 146);
  985. //packet->setDataByName("unknown24", 0xFF, 42);
  986. //packet->setDataByName("unknown24", 0xFF, 46);
  987. // unknown14c = percent aa exp to next level
  988. packet->setDataByName("unknown14d", 100, 0);
  989. packet->setDataByName("unknown20", 1084227584, 72);
  990. //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
  991. //packet->setDataByName("unknown15b", 9911);
  992. packet->setDataByName("unknown15c", 200);
  993. //packet->setDataByName("unknown15", 100, 10);
  994. /*packet->setDataByName("unknown19", 1);
  995. packet->setDataByName("unknown19", 3, 1);
  996. packet->setDataByName("unknown19", 1074301064, 2);
  997. packet->setDataByName("unknown19", 1, 3);
  998. packet->setDataByName("unknown19", 3, 4);
  999. packet->setDataByName("unknown19", 1074301064, 5);
  1000. packet->setDataByName("unknown19", 6, 6);
  1001. packet->setDataByName("unknown19", 14, 7);
  1002. packet->setDataByName("unknown19", 1083179008, 8);*/
  1003. player->SetGroupInformation(packet);
  1004. //packet->setDataByName("unknown20", 1, 107);
  1005. //packet->setDataByName("unknown20", 1, 108);
  1006. //packet->setDataByName("unknown20", 1, 109);
  1007. //packet->setDataByName("unknown20", 1, 110);
  1008. //packet->setDataByName("unknown20", 1, 111);
  1009. //packet->setDataByName("unknown20b", 255);
  1010. //packet->setDataByName("unknown20b", 255, 1);
  1011. //packet->setDataByName("unknown20b", 255, 2);
  1012. //packet->setDataByName("in_combat", 32768);
  1013. //make name flash red
  1014. /*packet->setDataByName("unknown20", 8);
  1015. packet->setDataByName("unknown20", 38, 70);
  1016. packet->setDataByName("unknown20", 17, 77);
  1017. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  1018. packet->setDataByName("unknown20", 1, 113);
  1019. packet->setDataByName("unknown20", 1, 114);
  1020. packet->setDataByName("unknown20", 1, 115);
  1021. packet->setDataByName("unknown20", 4294967295, 309);
  1022. packet->setDataByName("unknown22", 2, 4);
  1023. packet->setDataByName("unknown23", 2, 29);
  1024. */
  1025. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  1026. // for(int i=0;i<19;i++)
  1027. // packet->setDataByName("unknown7", 257, i);
  1028. //packet->setDataByName("unknown21", info_struct->rain, 2);
  1029. /*packet->setDataByName("unknown22", 3, 4);
  1030. packet->setDataByName("unknown23", 3, 161);
  1031. packet->setDataByName("unknown20", 103);
  1032. packet->setDataByName("unknown20", 1280, 70);
  1033. packet->setDataByName("unknown20", 9, 71);
  1034. packet->setDataByName("unknown20", 5, 72);
  1035. packet->setDataByName("unknown20", 4294967271, 73);
  1036. packet->setDataByName("unknown20", 5, 75);
  1037. packet->setDataByName("unknown20", 1051, 77);
  1038. packet->setDataByName("unknown20", 3, 78);
  1039. packet->setDataByName("unknown20", 6, 104);
  1040. packet->setDataByName("unknown20", 1, 105);
  1041. packet->setDataByName("unknown20", 20, 106);
  1042. packet->setDataByName("unknown20", 3, 107);
  1043. packet->setDataByName("unknown20", 1, 108);
  1044. packet->setDataByName("unknown20", 1, 109);
  1045. packet->setDataByName("unknown20", 4278190080, 494);
  1046. packet->setDataByName("unknown20b", 255);
  1047. packet->setDataByName("unknown20b", 255, 1);
  1048. packet->setDataByName("unknown20b", 255, 2);
  1049. packet->setDataByName("unknown20", 50, 75);
  1050. */
  1051. /*packet->setDataByName("unknown199a", 843);// 25);
  1052. //packet->setDataByName("unknown199b", 844);// 30);
  1053. //packet->setDataByName("unknown199c", 845);// 45);
  1054. //packet->setDataByName("unknown199d", 846);// 55);
  1055. packet->setDataByName("unknown37", 537);
  1056. packet->setDataByName("unknown38", 538);
  1057. packet->setDataByName("unknown39", 539);
  1058. packet->setDataByName("unknown40", 540);
  1059. packet->setDataByName("unknown41", 541);
  1060. packet->setDataByName("unknown42", 542);
  1061. packet->setDataByName("unknown43", 543);
  1062. packet->setDataByName("unknown44", 544);
  1063. packet->setDataByName("ability_mod_pvp", 542);
  1064. packet->setDataByName("unknown43", 543);
  1065. packet->setDataByName("unknown44", 544);
  1066. packet->setDataByName("unknown45", 645);
  1067. packet->setDataByName("unknown46", 646);
  1068. packet->setDataByName("unknown47", 647);
  1069. packet->setDataByName("unknown48", 648);
  1070. packet->setDataByName("unknown49", 649);
  1071. packet->setDataByName("unknown50", 650);
  1072. packet->setDataByName("unknown51", 651);
  1073. packet->setDataByName("unknown52", 652);
  1074. packet->setDataByName("unknown53", 653);
  1075. packet->setDataByName("unknown54", 654);
  1076. packet->setDataByName("unknown55", 655);
  1077. packet->setDataByName("unknown56", 656);
  1078. packet->setDataByName("unknown57", 657);
  1079. packet->setDataByName("unknown58", 658);
  1080. packet->setDataByName("unknown59", 659);
  1081. packet->setDataByName("unknown60", 660);
  1082. */
  1083. packet->setDataByName("in_combat_movement_speed", 125);
  1084. packet->setDataByName("increase_max_power", 127);
  1085. packet->setDataByName("increase_max_power2", 128);
  1086. //129 does not exist
  1087. /* packet->setDataByName("unknown130", 130);
  1088. packet->setDataByName("unknown132", 132);
  1089. packet->setDataByName("unknown133", 133);
  1090. packet->setDataByName("unknown137", 137);
  1091. packet->setDataByName("unknown138", 138);
  1092. packet->setDataByName("unknown139", 139);
  1093. packet->setDataByName("unknown141", 141);
  1094. packet->setDataByName("unknown142", 142);
  1095. packet->setDataByName("unknown144", 144);
  1096. packet->setDataByName("unknown147", 147);
  1097. packet->setDataByName("unknown148", 148);
  1098. packet->setDataByName("unknown170", 170);
  1099. packet->setDataByName("unknown171", 171);
  1100. packet->setDataByName("unknown172", 172);
  1101. packet->setDataByName("unknown173", 173);
  1102. packet->setDataByName("unknown174", 174);
  1103. packet->setDataByName("unknown175", 175);
  1104. packet->setDataByName("unknown176", 176);
  1105. packet->setDataByName("unknown177", 177);
  1106. packet->setDataByName("loot_coin", 178);
  1107. packet->setDataByName("mitigation_increase", 179);
  1108. packet->setDataByName("unknown180", 180);
  1109. packet->setDataByName("unknown182", 182);
  1110. packet->setDataByName("unknown184", 184);
  1111. packet->setDataByName("unknown185", 185);
  1112. packet->setDataByName("unknown186", 186);
  1113. packet->setDataByName("unknown187", 187);
  1114. packet->setDataByName("unknown188", 188);
  1115. packet->setDataByName("unknown189", 189);
  1116. packet->setDataByName("unknown190", 190);
  1117. packet->setDataByName("unknown191", 191);
  1118. packet->setDataByName("unknown192", 192);
  1119. packet->setDataByName("unknown193", 193);
  1120. packet->setDataByName("unknown194", 194);
  1121. packet->setDataByName("unknown195", 195);
  1122. packet->setDataByName("unknown196", 196);
  1123. packet->setDataByName("unknown197", 197);
  1124. packet->setDataByName("unknown198", 198);
  1125. packet->setDataByName("unknown199", 199);
  1126. packet->setDataByName("unknown200", 200);
  1127. packet->setDataByName("unknown201", 201);
  1128. packet->setDataByName("unknown202", 202);
  1129. packet->setDataByName("unknown203", 203);
  1130. packet->setDataByName("unknown204", 204);
  1131. packet->setDataByName("unknown205", 205);
  1132. packet->setDataByName("unknown206", 206);
  1133. packet->setDataByName("unknown207", 207);
  1134. packet->setDataByName("unknown208", 208);
  1135. packet->setDataByName("unknown209", 209);
  1136. packet->setDataByName("unknown210", 210);
  1137. packet->setDataByName("unknown211", 211);
  1138. packet->setDataByName("unknown212", 212);
  1139. packet->setDataByName("unknown213", 213);
  1140. packet->setDataByName("unknown214", 214);
  1141. packet->setDataByName("unknown215", 215);
  1142. packet->setDataByName("unknown216", 216);
  1143. packet->setDataByName("unknown217", 217);
  1144. packet->setDataByName("unknown218", 218);
  1145. packet->setDataByName("unknown219", 219);
  1146. packet->setDataByName("unknown220", 220);
  1147. packet->setDataByName("unknown221", 221);
  1148. packet->setDataByName("unknown222", 222);
  1149. packet->setDataByName("unknown223", 223);
  1150. packet->setDataByName("unknown224", 224);
  1151. packet->setDataByName("unknown225", 225);
  1152. packet->setDataByName("unknown226", 226);
  1153. packet->setDataByName("unknown227", 227);
  1154. packet->setDataByName("unknown228", 228);
  1155. packet->setDataByName("unknown229", 229);
  1156. packet->setDataByName("unknown230", 230);
  1157. packet->setDataByName("unknown231", 231);
  1158. packet->setDataByName("unknown232", 232);
  1159. packet->setDataByName("unknown233", 233);
  1160. packet->setDataByName("unknown234", 234);
  1161. packet->setDataByName("unknown235", 235);
  1162. packet->setDataByName("unknown236", 236);
  1163. packet->setDataByName("unknown237", 237);
  1164. packet->setDataByName("unknown238", 238);
  1165. packet->setDataByName("unknown239", 239);
  1166. packet->setDataByName("unknown240", 240);
  1167. // Tradeskill stats
  1168. packet->setDataByName("unknown383", 383);
  1169. packet->setDataByName("unknown384", 384);
  1170. packet->setDataByName("unknown385", 385);
  1171. packet->setDataByName("unknown386", 386);
  1172. packet->setDataByName("unknown387", 387);
  1173. packet->setDataByName("unknown388", 388);
  1174. packet->setDataByName("unknown389", 389);
  1175. packet->setDataByName("unknown390", 390);
  1176. packet->setDataByName("unknown391", 391);
  1177. packet->setDataByName("unknown392", 392);
  1178. packet->setDataByName("unknown393", 393);
  1179. packet->setDataByName("unknown394", 394);
  1180. packet->setDataByName("unknown395", 395);
  1181. packet->setDataByName("unknown396", 396);
  1182. packet->setDataByName("unknown397", 397);
  1183. packet->setDataByName("unknown398", 398);
  1184. */
  1185. packet->setDataByName("vision", info_struct->get_vision());
  1186. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  1187. int32 expireTimestamp = 0;
  1188. Spawn* maintained_target = 0;
  1189. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  1190. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  1191. for (int i = 0; i < 45; i++) {
  1192. if (i < 30) {
  1193. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  1194. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  1195. if (maintained_target)
  1196. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  1197. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  1198. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  1199. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  1200. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  1201. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  1202. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  1203. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  1204. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  1205. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  1206. if (expireTimestamp == 0xFFFFFFFF)
  1207. expireTimestamp = 0;
  1208. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  1209. }
  1210. else if (version < 942)//version 942 added 15 additional spell effect slots
  1211. break;
  1212. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  1213. /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  1214. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
  1215. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  1216. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  1217. if (expireTimestamp == 0xFFFFFFFF)
  1218. expireTimestamp = 0;
  1219. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  1220. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  1221. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  1222. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  1223. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1224. }
  1225. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1226. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1227. int8 det_count = 0;
  1228. //Send detriment counts as 255 if all dets of that type are incurable
  1229. det_count = player->GetTraumaCount();
  1230. if (det_count > 0) {
  1231. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1232. det_count = 255;
  1233. }
  1234. packet->setDataByName("trauma_count", det_count);
  1235. det_count = player->GetArcaneCount();
  1236. if (det_count > 0) {
  1237. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1238. det_count = 255;
  1239. }
  1240. packet->setDataByName("arcane_count", det_count);
  1241. det_count = player->GetNoxiousCount();
  1242. if (det_count > 0) {
  1243. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1244. det_count = 255;
  1245. }
  1246. packet->setDataByName("noxious_count", det_count);
  1247. det_count = player->GetElementalCount();
  1248. if (det_count > 0) {
  1249. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1250. det_count = 255;
  1251. }
  1252. packet->setDataByName("elemental_count", det_count);
  1253. det_count = player->GetCurseCount();
  1254. if (det_count > 0) {
  1255. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1256. det_count = 255;
  1257. }
  1258. packet->setDataByName("curse_count", det_count);
  1259. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1260. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1261. DetrimentalEffects det;
  1262. int32 i = 0;
  1263. for (i = 0; i < det_list->size(); i++) {
  1264. det = det_list->at(i);
  1265. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1266. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1267. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1268. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1269. expireTimestamp = det.expire_timestamp;
  1270. if (expireTimestamp == 0xFFFFFFFF)
  1271. expireTimestamp = 0;
  1272. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1273. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1274. if (i == 30) {
  1275. if (version < 942)
  1276. break;
  1277. }
  1278. else if (i == 45)
  1279. break;
  1280. }
  1281. if (version < 942) {
  1282. while (i < 30) {
  1283. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1284. i++;
  1285. }
  1286. }
  1287. else {
  1288. while (i < 45) {
  1289. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1290. i++;
  1291. }
  1292. }
  1293. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1294. packet->setDataByName("spirit_rank", 2);
  1295. packet->setDataByName("spirit", 1);
  1296. packet->setDataByName("spirit_progress", .67);
  1297. packet->setDataByName("combat_exp_enabled", 1);
  1298. /*for (int i = 0; i < 12; i++) {
  1299. packet->setSubstructDataByName("spell_effects", "spell_id", i + 1, i);
  1300. if (i % 2 == 0)
  1301. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1302. }*/
  1303. int testa = 0x41;
  1304. int testb = 0x41;
  1305. //160-330
  1306. //0-250 (160-250) //top down view
  1307. //250-290 nothing
  1308. //290-330 //blocked view
  1309. //310-330 nothing
  1310. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 41 41 41 | .............AAA
  1311. //1184: 42 41 43 41 44 41 45 00 - 00 00 00 00 00 00 00 00 | BACADAE......... //blocked view
  1312. //1184: 00 41 41 41 42 41 43 00 - 00 00 00 00 00 00 00 00 | .AAABAC......... //blocked view
  1313. //1184: 00 41 41 41 41 00 00 00 - 00 00 00 00 00 00 00 00 | .AAAA........... //blocked view
  1314. //1184: 00 41 41 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1315. //1184: 00 41 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1316. //1184: 41 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view 293
  1317. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 41 | ...............A //blocked view 292
  1318. //packet->setDataByName("screen_blur", 0); //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 41 00 //blurred view
  1319. //packet->setDataByName("unknown18", testa, 295);
  1320. //packet->setDataByName("unknown18", testa, 296);
  1321. //packet->setDataByName("unknown18", testa, 297);
  1322. //300 pet junk
  1323. //492
  1324. /*for (int i = 300; i < 360; i++) {
  1325. packet->setDataByName("unknown19", testa, i);
  1326. testa++;
  1327. //packet->setDataByName("unknown19", 0xc3, i+1);
  1328. }*/
  1329. /*packet->setDataByName("pet_id", 5);
  1330. packet->setDataByName("pet_name", "Blah");
  1331. packet->setDataByName("pet_hp", .9);
  1332. packet->setDataByName("pet_power", .8);*/
  1333. /*packet->setDataByName("test7", 0x3f);
  1334. packet->setDataByName("test8", 0xc3);
  1335. packet->setDataByName("unknown17", 12);
  1336. packet->setDataByName("unknown17", 12, 1);
  1337. packet->setDataByName("unknown17", 12, 2);
  1338. packet->setDataByName("unknown17", 12, 3);*/
  1339. string* data = packet->serializeString();
  1340. int32 size = data->length();
  1341. /*uchar blah[] = { 0x31,0x02,0x00,0x00,0xff,0x4f,0x77,0x6b,0x65,0x65,0x63,0x65,0x87,0x61
  1342. ,0x67,0x68,0x1b,0x83,0x04,0x01,0x13,0x95,0x02,0x02,0x01,0x88,0x01,0x91,0x30,0x30
  1343. ,0xa2,0x01,0x30,0x84,0x30,0x8a,0x38,0x38,0xf0,0x17,0x01,0x17,0x9f,0x01,0x17,0x01
  1344. ,0x17,0x01,0x0a,0xd5,0x10,0x14,0x18,0x14,0xaa,0x14,0x10,0x14,0x95,0x18,0x14,0x14
  1345. ,0x09,0xd1,0x08,0x08,0x06,0x82,0x06,0x1a,0xd1,0x28,0x28,0x1e,0x8a,0x1e,0x01,0x1f
  1346. ,0x81,0x13,0x09,0x91,0x01,0x50,0x15,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1347. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1348. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1349. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1350. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1351. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1352. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1353. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1354. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1355. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1356. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1357. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x47,0x8f,0xff,0xff,0xff,0xff
  1358. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1359. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1360. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1361. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1362. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1363. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1364. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1365. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff
  1366. ,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff
  1367. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1368. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1369. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1370. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1371. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1372. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1373. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1374. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x0a,0x83,0xf0,0x41,0x7f,0x7f,0x7f,0x7f
  1375. ,0x3a,0xff,0xff,0xff,0xff,0xff,0x4e,0x6f,0x20,0x87,0x50,0x65,0x74,0x2d,0x9f,0x3f
  1376. ,0xc3,0x94,0xcb,0xc2,0x08,0x81,0x02 };*/
  1377. //size = sizeof(blah);
  1378. //packet->PrintPacket();
  1379. uchar* tmp = new uchar[size];
  1380. bool reverse = version > 283;
  1381. if (!changes) {
  1382. orig_packet = new uchar[size];
  1383. changes = new uchar[size];
  1384. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1385. //DumpPacket(orig_packet, size);
  1386. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1387. }
  1388. else {
  1389. memcpy(changes, (uchar*)data->c_str(), size);
  1390. if (modifyPos > 0) {
  1391. uchar* ptr2 = (uchar*)changes;
  1392. ptr2 += modifyPos - 1;
  1393. if (modifyValue > 0xFFFF) {
  1394. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1395. }
  1396. else if (modifyValue > 0xFF) {
  1397. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1398. }
  1399. else
  1400. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1401. }
  1402. /*if (player->GetTempVariable("offset").length() > 0){
  1403. changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
  1404. changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
  1405. }*/
  1406. Encode(changes, orig_packet, size);
  1407. if (modifyPos > 0) {
  1408. uchar* ptr2 = (uchar*)orig_packet;
  1409. if (modifyPos > 64)
  1410. ptr2 += modifyPos - 64;
  1411. int16 tmpsize = modifyPos + 128;
  1412. if (tmpsize > size)
  1413. tmpsize = size;
  1414. DumpPacket(ptr2, tmpsize - modifyPos);
  1415. }
  1416. size = Pack(tmp, changes, size, size, version, reverse);
  1417. //DumpPacket(tmp, size);
  1418. }
  1419. if (version >= 546)
  1420. {
  1421. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1422. if (control_packet) {
  1423. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1424. control_packet->setDataByName("speed", player->GetSpeed());
  1425. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1426. control_packet->setDataByName("size", 0.51);
  1427. Client* client = player->GetZone()->GetClientBySpawn(player);
  1428. if (client)
  1429. client->QueuePacket(control_packet->serialize());
  1430. safe_delete(control_packet);
  1431. }
  1432. }
  1433. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1434. safe_delete(packet);
  1435. safe_delete_array(tmp);
  1436. return ret_packet;
  1437. }
  1438. return 0;
  1439. }
  1440. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1441. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1442. if(packet) {
  1443. Spawn* pet = 0;
  1444. pet = player->GetPet();
  1445. if (!pet)
  1446. pet = player->GetCharmedPet();
  1447. if (pet) {
  1448. packet->setDataByName("current_hp", pet->GetHP());
  1449. packet->setDataByName("max_hp", pet->GetTotalHP());
  1450. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1451. packet->setDataByName("current_power", pet->GetPower());
  1452. packet->setDataByName("max_power", pet->GetTotalPower());
  1453. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1454. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1455. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1456. char pet_name[32];
  1457. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1458. packet->setDataByName("name", pet_name);
  1459. packet->setDataByName("no_pet", pet_name);
  1460. if (version >= 57000) {
  1461. packet->setDataByName("current_power3", pet->GetPower());
  1462. packet->setDataByName("max_power3", pet->GetTotalPower());
  1463. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1464. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1465. }
  1466. else {
  1467. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1468. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1469. }
  1470. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1471. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1472. packet->setDataByName("unknown5", 255); // Hate % maybe
  1473. packet->setDataByName("movement", info_struct->get_pet_movement());
  1474. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1475. }
  1476. else {
  1477. packet->setDataByName("current_hp", 0);
  1478. packet->setDataByName("max_hp", 0);
  1479. packet->setDataByName("base_hp", 0);
  1480. packet->setDataByName("current_power", 0);
  1481. packet->setDataByName("max_power", 0);
  1482. packet->setDataByName("base_power", 0);
  1483. packet->setDataByName("spawn_id", 0);
  1484. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1485. packet->setDataByName("name", "");
  1486. packet->setDataByName("no_pet", "No Pet");
  1487. packet->setDataByName("health_pct_tooltip", 0);
  1488. packet->setDataByName("health_pct_bar", 0);
  1489. packet->setDataByName("power_pct_tooltip", 0);
  1490. packet->setDataByName("power_pct_bar", 0);
  1491. packet->setDataByName("unknown5", 0);
  1492. packet->setDataByName("movement", 0);
  1493. packet->setDataByName("behavior", 0);
  1494. }
  1495. string* data = packet->serializeString();
  1496. int32 size = data->length();
  1497. uchar* tmp = new uchar[size];
  1498. // if this is the first time sending this packet create the buffers
  1499. if(!pet_changes){
  1500. pet_orig_packet = new uchar[size];
  1501. pet_changes = new uchar[size];
  1502. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1503. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1504. // pack the packet, result ends up in tmp
  1505. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1506. }
  1507. else{
  1508. // copy the packet into pet_changes
  1509. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1510. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1511. // puts the xor packet into pet_changes.
  1512. Encode(pet_changes, pet_orig_packet, size);
  1513. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1514. size = Pack(tmp, pet_changes, size, size, version);
  1515. }
  1516. // Create the packet that we will send
  1517. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1518. // Clean up
  1519. safe_delete_array(tmp);
  1520. safe_delete(packet);
  1521. // Return the packet that will be sent to the client
  1522. return ret_packet;
  1523. }
  1524. return 0;
  1525. }
  1526. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1527. bool ret = false;
  1528. int8 item_type;
  1529. Item* item = 0;
  1530. for(int8 i=0;i<NUM_SLOTS;i++){
  1531. item = equipment_list.items[i];
  1532. if(item) {
  1533. item_type = item->generic_info.item_type;
  1534. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN){
  1535. ret = true;
  1536. if((item->generic_info.condition - amount) > 0)
  1537. item->generic_info.condition -= amount;
  1538. else
  1539. item->generic_info.condition = 0;
  1540. item->save_needed = true;
  1541. if (client)
  1542. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1543. }
  1544. }
  1545. }
  1546. return ret;
  1547. }
  1548. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1549. if (version <= 283) {
  1550. if (slot == EQ2_FOOD_SLOT)
  1551. slot = EQ2_ORIG_FOOD_SLOT;
  1552. else if (slot == EQ2_DRINK_SLOT)
  1553. slot = EQ2_ORIG_DRINK_SLOT;
  1554. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1555. slot -= 1;
  1556. }
  1557. else if (version <= 546) {
  1558. if (slot == EQ2_FOOD_SLOT)
  1559. slot = EQ2_DOF_FOOD_SLOT;
  1560. else if (slot == EQ2_DRINK_SLOT)
  1561. slot = EQ2_DOF_DRINK_SLOT;
  1562. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1563. slot -= 1;
  1564. }
  1565. return slot;
  1566. }
  1567. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1568. if (version <= 283) {
  1569. if (slot == EQ2_ORIG_FOOD_SLOT)
  1570. slot = EQ2_FOOD_SLOT;
  1571. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1572. slot = EQ2_DRINK_SLOT;
  1573. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1574. slot += 1;
  1575. }
  1576. else if (version <= 546) {
  1577. if (slot == EQ2_DOF_FOOD_SLOT)
  1578. slot = EQ2_FOOD_SLOT;
  1579. else if (slot == EQ2_DOF_DRINK_SLOT)
  1580. slot = EQ2_DRINK_SLOT;
  1581. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1582. slot += 1;
  1583. }
  1584. return slot;
  1585. }
  1586. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version) {
  1587. vector<EQ2Packet*> packets;
  1588. Item* item = equipment_list.items[index];
  1589. if (item && bag_id == -999) {
  1590. int8 old_slot = item->details.slot_id;
  1591. if (item_list.AssignItemToFreeSlot(item)) {
  1592. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1593. if (item->GetItemScript() && lua_interface)
  1594. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1595. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1596. if (zone_script && lua_interface)
  1597. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1598. item->save_needed = true;
  1599. EQ2Packet* outapp = item_list.serialize(this, version);
  1600. if (outapp) {
  1601. packets.push_back(outapp);
  1602. packets.push_back(item->serialize(version, false));
  1603. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1604. if (bag_packet)
  1605. packets.push_back(bag_packet);
  1606. }
  1607. equipment_list.RemoveItem(index);
  1608. packets.push_back(equipment_list.serialize(version, this));
  1609. SetCharSheetChanged(true);
  1610. SetEquipment(0, old_slot);
  1611. }
  1612. else {
  1613. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1614. if (packet) {
  1615. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1616. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1617. packet->setDataByName("unknown02", 0x00ff);
  1618. packets.push_back(packet->serialize());
  1619. safe_delete(packet);
  1620. }
  1621. }
  1622. }
  1623. else if (item) {
  1624. Item* to_item = 0;
  1625. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id].count(slot) > 0)
  1626. to_item = item_list.items[bag_id][slot];
  1627. if (to_item && GetEquipmentList()->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1628. equipment_list.RemoveItem(index);
  1629. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1630. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1631. if (item->GetItemScript() && lua_interface)
  1632. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1633. if (to_item->GetItemScript() && lua_interface)
  1634. lua_interface->RunItemScript(item->GetItemScript(), "equipped", to_item, this);
  1635. item_list.RemoveItem(to_item);
  1636. slot = item->details.slot_id;
  1637. equipment_list.SetItem(slot, to_item);
  1638. to_item->save_needed = true;
  1639. packets.push_back(to_item->serialize(version, false));
  1640. SetEquipment(to_item);
  1641. item->details.inv_slot_id = bag_id;
  1642. item->details.slot_id = slot;
  1643. item_list.AddItem(item);
  1644. item->save_needed = true;
  1645. packets.push_back(item->serialize(version, false));
  1646. packets.push_back(equipment_list.serialize(version));
  1647. packets.push_back(item_list.serialize(this, version));
  1648. }
  1649. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1650. bool free_slot = false;
  1651. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1652. if (item_list.items[to_item->details.bag_id].count(i) == 0) {
  1653. SetEquipment(0, item->details.slot_id);
  1654. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1655. if (item->GetItemScript() && lua_interface)
  1656. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1657. equipment_list.RemoveItem(index);
  1658. item->details.inv_slot_id = to_item->details.bag_id;
  1659. item->details.slot_id = i;
  1660. item_list.AddItem(item);
  1661. item->save_needed = true;
  1662. packets.push_back(equipment_list.serialize(version));
  1663. packets.push_back(item->serialize(version, false));
  1664. packets.push_back(to_item->serialize(version, false, this));
  1665. packets.push_back(item_list.serialize(this, version));
  1666. free_slot = true;
  1667. break;
  1668. }
  1669. }
  1670. if (!free_slot) {
  1671. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1672. if (packet) {
  1673. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1674. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1675. packet->setDataByName("unknown02", 0x00ff);
  1676. packets.push_back(packet->serialize());
  1677. safe_delete(packet);
  1678. }
  1679. }
  1680. }
  1681. else if (to_item) {
  1682. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1683. if (packet) {
  1684. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1685. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1686. packet->setDataByName("unknown02", 0x00ff);
  1687. packets.push_back(packet->serialize());
  1688. safe_delete(packet);
  1689. }
  1690. }
  1691. else {
  1692. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1693. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1694. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1695. if (packet) {
  1696. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1697. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1698. packet->setDataByName("unknown02", 0x00ff);
  1699. packets.push_back(packet->serialize());
  1700. safe_delete(packet);
  1701. }
  1702. }
  1703. else {
  1704. SetEquipment(0, item->details.slot_id);
  1705. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1706. if (item->GetItemScript() && lua_interface)
  1707. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1708. equipment_list.RemoveItem(index);
  1709. item->details.inv_slot_id = bag_id;
  1710. item->details.slot_id = slot;
  1711. item_list.AddItem(item);
  1712. item->save_needed = true;
  1713. packets.push_back(equipment_list.serialize(version));
  1714. packets.push_back(item->serialize(version, false));
  1715. packets.push_back(item_list.serialize(this, version));
  1716. }
  1717. }
  1718. else {
  1719. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1720. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1721. SetEquipment(0, item->details.slot_id);
  1722. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1723. if (item->GetItemScript() && lua_interface)
  1724. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1725. equipment_list.RemoveItem(index);
  1726. item->details.inv_slot_id = bag_id;
  1727. item->details.slot_id = slot;
  1728. item_list.AddItem(item);
  1729. item->save_needed = true;
  1730. packets.push_back(equipment_list.serialize(version));
  1731. packets.push_back(item->serialize(version, false));
  1732. packets.push_back(item_list.serialize(this, version));
  1733. }
  1734. }
  1735. }
  1736. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1737. if (bag && bag->IsBag())
  1738. packets.push_back(bag->serialize(version, false, this));
  1739. }
  1740. return packets;
  1741. }
  1742. map<int32, Item*>* Player::GetItemList(){
  1743. return item_list.GetAllItems();
  1744. }
  1745. vector<Item*>* Player::GetEquippedItemList(){
  1746. return equipment_list.GetAllEquippedItems();
  1747. }
  1748. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1749. Item* bag = 0;
  1750. if(bag_unique_id > 0)
  1751. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1752. if(bag && bag->IsBag())
  1753. return bag->serialize(version, false, this);
  1754. return 0;
  1755. }
  1756. void Player::SetEquippedItemAppearances(){
  1757. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1758. if(items){
  1759. for(int32 i=0;i<items->size();i++)
  1760. SetEquipment(items->at(i));
  1761. }
  1762. safe_delete(items);
  1763. }
  1764. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version){
  1765. Item* item_from = equipment_list.items[slot1];
  1766. Item* item_to = equipment_list.items[slot2];
  1767. if(item_from && equipment_list.CanItemBeEquippedInSlot(item_from, slot2)){
  1768. if(item_to){
  1769. if(!equipment_list.CanItemBeEquippedInSlot(item_to, slot1))
  1770. return 0;
  1771. item_to->details.slot_id = slot1;
  1772. item_to->save_needed = true;
  1773. }
  1774. item_from->save_needed = true;
  1775. item_from->details.slot_id = slot2;
  1776. return equipment_list.serialize(version);
  1777. }
  1778. return 0;
  1779. }
  1780. bool Player::CanEquipItem(Item* item) {
  1781. if (item) {
  1782. Client* client = GetZone()->GetClientBySpawn(this);
  1783. if (client) {
  1784. if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1785. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1786. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1787. if (override_level > 0 && override_level <= GetLevel())
  1788. return true;
  1789. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1790. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1791. return true;
  1792. else
  1793. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1794. else
  1795. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1796. }
  1797. else
  1798. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1799. }
  1800. else
  1801. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1802. }
  1803. }
  1804. return false;
  1805. }
  1806. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 slot_id) {
  1807. vector<EQ2Packet*> packets;
  1808. if (item_list.indexed_items.count(index) == 0)
  1809. return packets;
  1810. Item* item = item_list.indexed_items[index];
  1811. slot_id = ConvertSlotFromClient(slot_id, version);
  1812. if (item) {
  1813. if (slot_id != 255 && !item->HasSlot(slot_id))
  1814. return packets;
  1815. int8 slot = equipment_list.GetFreeSlot(item, slot_id);
  1816. bool canEquip = CanEquipItem(item);
  1817. if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1818. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1819. char text[255];
  1820. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1821. char accept_command[25];
  1822. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1823. packet->setDataByName("text", text);
  1824. packet->setDataByName("accept_text", "Attune");
  1825. packet->setDataByName("accept_command", accept_command);
  1826. packet->setDataByName("cancel_text", "Cancel");
  1827. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1828. packet->setDataByName("max_length", 50);
  1829. packet->setDataByName("unknown4", 1);
  1830. packets.push_back(packet->serialize());
  1831. safe_delete(packet);
  1832. return packets;
  1833. }
  1834. if (canEquip && slot == 255)
  1835. {
  1836. if (slot_id == 255)
  1837. slot = item->slot_data.at(0);
  1838. else
  1839. slot = slot_id;
  1840. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version);
  1841. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1842. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipment_list.GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1843. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version);
  1844. //packets.reserve(packets.size() + tmp_packets.size());
  1845. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1846. }
  1847. }
  1848. else if (canEquip && slot < 255) {
  1849. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1850. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipment_list.GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1851. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version);
  1852. //packets.reserve(packets.size() + tmp_packets.size());
  1853. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1854. }
  1855. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1856. if (item->GetItemScript() && lua_interface)
  1857. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1858. item_list.RemoveItem(item);
  1859. equipment_list.SetItem(ConvertSlotToClient(slot, version), item);
  1860. item->save_needed = true;
  1861. packets.push_back(item->serialize(version, false));
  1862. SetEquipment(item);
  1863. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1864. if (zone_script && lua_interface)
  1865. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1866. int32 bag_id = item->details.inv_slot_id;
  1867. if (item->generic_info.condition == 0) {
  1868. Client* client = GetZone()->GetClientBySpawn(this);
  1869. if (client) {
  1870. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1871. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1872. }
  1873. }
  1874. packets.push_back(equipment_list.serialize(version, this));
  1875. EQ2Packet* outapp = item_list.serialize(this, version);
  1876. if (outapp) {
  1877. packets.push_back(outapp);
  1878. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1879. if (bag_packet)
  1880. packets.push_back(bag_packet);
  1881. }
  1882. SetCharSheetChanged(true);
  1883. }
  1884. }
  1885. return packets;
  1886. }
  1887. bool Player::AddItem(Item* item) {
  1888. if (item && item->details.item_id > 0) {
  1889. if (item_list.AssignItemToFreeSlot(item)) {
  1890. item->save_needed = true;
  1891. return true;
  1892. }
  1893. else if (item_list.AddOverflowItem(item))
  1894. return true;
  1895. }
  1896. return false;
  1897. }
  1898. bool Player::AddItemToBank(Item* item) {
  1899. if (item && item->details.item_id > 0) {
  1900. sint32 bag = -3;
  1901. sint16 slot = -1;
  1902. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1903. item->details.inv_slot_id = bag;
  1904. item->details.slot_id = slot;
  1905. item->save_needed = true;
  1906. item_list.AddItem(item);
  1907. return true;
  1908. }
  1909. else if (item_list.AddOverflowItem(item))
  1910. return true;
  1911. }
  1912. return false;
  1913. }
  1914. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1915. return item_list.serialize(this, version);
  1916. }
  1917. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int16 version) {
  1918. Item* item = item_list.GetItemFromIndex(from_index);
  1919. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, charges);
  1920. if (result == 1) {
  1921. if (item) {
  1922. if (!item->needs_deletion)
  1923. item->save_needed = true;
  1924. else if (item->needs_deletion) {
  1925. database.DeleteItem(GetCharacterID(), item, 0);
  1926. safe_delete(item);
  1927. }
  1928. }
  1929. return item_list.serialize(this, version);
  1930. }
  1931. else {
  1932. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1933. if (packet) {
  1934. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1935. packet->setMediumStringByName("text", "Could not move item to that location.");
  1936. packet->setDataByName("unknown02", 0x00ff);
  1937. EQ2Packet* outapp = packet->serialize();
  1938. safe_delete(packet);
  1939. return outapp;
  1940. }
  1941. }
  1942. return 0;
  1943. }
  1944. int32 Player::GetCoinsCopper(){
  1945. return GetInfoStruct()->get_coin_copper();
  1946. }
  1947. int32 Player::GetCoinsSilver(){
  1948. return GetInfoStruct()->get_coin_silver();
  1949. }
  1950. int32 Player::GetCoinsGold(){
  1951. return GetInfoStruct()->get_coin_gold();
  1952. }
  1953. int32 Player::GetCoinsPlat(){
  1954. return GetInfoStruct()->get_coin_plat();
  1955. }
  1956. int32 Player::GetBankCoinsCopper(){
  1957. return GetInfoStruct()->get_bank_coin_copper();
  1958. }
  1959. int32 Player::GetBankCoinsSilver(){
  1960. return GetInfoStruct()->get_bank_coin_silver();
  1961. }
  1962. int32 Player::GetBankCoinsGold(){
  1963. return GetInfoStruct()->get_bank_coin_gold();
  1964. }
  1965. int32 Player::GetBankCoinsPlat(){
  1966. return GetInfoStruct()->get_bank_coin_plat();
  1967. }
  1968. vector<QuickBarItem*>* Player::GetQuickbar(){
  1969. return &quickbar_items;
  1970. }
  1971. bool Player::UpdateQuickbarNeeded(){
  1972. return quickbar_updated;
  1973. }
  1974. void Player::ResetQuickbarNeeded(){
  1975. quickbar_updated = false;
  1976. }
  1977. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1978. RemoveQuickbarItem(bar, slot, false);
  1979. QuickBarItem* ability = new QuickBarItem;
  1980. ability->deleted = false;
  1981. ability->hotbar = bar;
  1982. ability->slot = slot;
  1983. ability->type = type;
  1984. ability->icon = icon;
  1985. ability->tier = tier;
  1986. ability->icon_type = icon_type;
  1987. ability->id = id;
  1988. if(unique_id == 0)
  1989. unique_id = database.NextUniqueHotbarID();
  1990. ability->unique_id = unique_id;
  1991. if(type == QUICKBAR_TEXT_CMD && text){
  1992. ability->text.data = string(text);
  1993. ability->text.size = ability->text.data.length();
  1994. }
  1995. else
  1996. ability->text.size = 0;
  1997. quickbar_items.push_back(ability);
  1998. if(update)
  1999. quickbar_updated = true;
  2000. }
  2001. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  2002. vector<QuickBarItem*>::iterator itr;
  2003. QuickBarItem* qbi = 0;
  2004. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  2005. qbi = *itr;
  2006. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  2007. qbi->deleted = true;
  2008. break;
  2009. }
  2010. }
  2011. if(update)
  2012. quickbar_updated = true;
  2013. }
  2014. void Player::ClearQuickbarItems(){
  2015. quickbar_items.clear();
  2016. }
  2017. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  2018. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  2019. if(packet){
  2020. vector<QuickBarItem*>::iterator itr;
  2021. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  2022. int16 i=0;
  2023. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  2024. QuickBarItem* ability = *itr;
  2025. if(!ability || ability->deleted)
  2026. continue;
  2027. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  2028. packet->setArrayDataByName("slot", ability->slot, i);
  2029. packet->setArrayDataByName("type", ability->type, i);
  2030. packet->setArrayDataByName("icon", ability->icon, i);
  2031. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  2032. packet->setArrayDataByName("id", ability->id, i);
  2033. packet->setArrayDataByName("unique_id", ability->tier, i);
  2034. packet->setArrayDataByName("text", &ability->text, i);
  2035. i++;
  2036. }
  2037. EQ2Packet* app = packet->serialize();
  2038. safe_delete(packet);
  2039. return app;
  2040. }
  2041. return 0;
  2042. }
  2043. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  2044. SpellBookEntry* spell = new SpellBookEntry;
  2045. spell->status = 169;
  2046. spell->slot = slot;
  2047. spell->spell_id = spell_id;
  2048. spell->type = type;
  2049. spell->tier = tier;
  2050. spell->timer = timer;
  2051. spell->save_needed = save_needed;
  2052. spell->recast = 0;
  2053. spell->recast_available = 0;
  2054. spell->player = this;
  2055. spell->visible = true;
  2056. MSpellsBook.lock();
  2057. spells.push_back(spell);
  2058. MSpellsBook.unlock();
  2059. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2060. AddPassiveSpell(spell_id, tier);
  2061. }
  2062. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2063. MSpellsBook.lock();
  2064. vector<SpellBookEntry*>::iterator itr;
  2065. SpellBookEntry* spell = 0;
  2066. for(itr = spells.begin(); itr != spells.end(); itr++){
  2067. spell = *itr;
  2068. if(spell->spell_id == spell_id){
  2069. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2070. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2071. spells.erase(itr);
  2072. break;
  2073. }
  2074. }
  2075. MSpellsBook.unlock();
  2076. }
  2077. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2078. {
  2079. //sort_by : 0 - alpha, 1 - level, 2 - category
  2080. //order : 0 - ascending, 1 - descending
  2081. //pattern : 0 - zigzag, 1 - down, 2 - across
  2082. MSpellsBook.lock();
  2083. if (!maxlvl_only)
  2084. {
  2085. switch (sort_by)
  2086. {
  2087. case 0:
  2088. if (!order)
  2089. stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
  2090. else
  2091. stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
  2092. break;
  2093. case 1:
  2094. if (!order)
  2095. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
  2096. else
  2097. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
  2098. break;
  2099. case 2:
  2100. if (!order)
  2101. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
  2102. else
  2103. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
  2104. break;
  2105. }
  2106. }
  2107. vector<SpellBookEntry*>::iterator itr;
  2108. SpellBookEntry* spell = 0;
  2109. int i = 0;
  2110. map<string, SpellBookEntry*> tmpSpells;
  2111. vector<SpellBookEntry*> resultSpells;
  2112. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2113. spell = *itr;
  2114. if (spell->type != book_type || spell->slot == -1)
  2115. continue;
  2116. if (maxlvl_only)
  2117. {
  2118. Spell* actual_spell = 0;
  2119. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2120. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2121. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2122. if ( output.size() < 1 )
  2123. output = string(actual_spell->GetName());
  2124. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2125. if (tmpItr != tmpSpells.end())
  2126. {
  2127. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2128. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2129. {
  2130. tmpItr->second->visible = false;
  2131. tmpItr->second->slot = 0xFFFF;
  2132. std::vector<SpellBookEntry*>::iterator it;
  2133. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2134. if (it != resultSpells.end())
  2135. resultSpells.erase(it);
  2136. tmpSpells.erase(tmpItr);
  2137. }
  2138. else
  2139. continue; // leave as-is we have the newer spell
  2140. }
  2141. spell->visible = true;
  2142. tmpSpells.insert(make_pair(output, spell));
  2143. resultSpells.push_back(spell);
  2144. }
  2145. spell->slot = i;
  2146. i++;
  2147. } // end for loop for setting slots
  2148. if (maxlvl_only)
  2149. {
  2150. switch (sort_by)
  2151. {
  2152. case 0:
  2153. if (!order)
  2154. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2155. else
  2156. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2157. break;
  2158. case 1:
  2159. if (!order)
  2160. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2161. else
  2162. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2163. break;
  2164. case 2:
  2165. if (!order)
  2166. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2167. else
  2168. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2169. break;
  2170. }
  2171. i = 0;
  2172. vector<SpellBookEntry*>::iterator tmpItr;
  2173. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2174. ((SpellBookEntry*)*tmpItr)->slot = i;
  2175. i++;
  2176. }
  2177. }
  2178. MSpellsBook.unlock();
  2179. }
  2180. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2181. {
  2182. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2183. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2184. if (!spell1 || !spell2)
  2185. return false;
  2186. return (string(spell1->GetName()) < string(spell2->GetName()));
  2187. }
  2188. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2189. {
  2190. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2191. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2192. if (!spell1 || !spell2)
  2193. return false;
  2194. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2195. }
  2196. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2197. {
  2198. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2199. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2200. if (!spell1 || !spell2)
  2201. return false;
  2202. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2203. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2204. if (lvl1 == 0xFFFF)
  2205. lvl1 = 0;
  2206. if (lvl2 == 0xFFFF)
  2207. lvl2 = 0;
  2208. return (lvl1 < lvl2);
  2209. }
  2210. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2211. {
  2212. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2213. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2214. if (!spell1 || !spell2)
  2215. return false;
  2216. return (string(spell2->GetName()) < string(spell1->GetName()));
  2217. }
  2218. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2219. {
  2220. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2221. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2222. if (!spell1 || !spell2)
  2223. return false;
  2224. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2225. }
  2226. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2227. {
  2228. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2229. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2230. if (!spell1 || !spell2)
  2231. return false;
  2232. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2233. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2234. if (lvl1 == 0xFFFF)
  2235. lvl1 = 0;
  2236. if (lvl2 == 0xFFFF)
  2237. lvl2 = 0;
  2238. return (lvl2 < lvl1);
  2239. }
  2240. int8 Player::GetSpellSlot(int32 spell_id){
  2241. MSpellsBook.lock();
  2242. vector<SpellBookEntry*>::iterator itr;
  2243. SpellBookEntry* spell = 0;
  2244. for(itr = spells.begin(); itr != spells.end(); itr++){
  2245. spell = *itr;
  2246. if(spell->spell_id == spell_id)
  2247. {
  2248. int8 slot = spell->slot;
  2249. MSpellsBook.unlock();
  2250. return slot;
  2251. }
  2252. }
  2253. MSpellsBook.unlock();
  2254. return 0;
  2255. }
  2256. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2257. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2258. if (master_skill) {
  2259. Skill* skill = new Skill(master_skill);
  2260. skill->current_val = current_val;
  2261. skill->previous_val = current_val;
  2262. skill->max_val = max_val;
  2263. if (save_needed)
  2264. skill->save_needed = true;
  2265. skill_list.AddSkill(skill);
  2266. }
  2267. }
  2268. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2269. Skill* skill = skill_list.GetSkill(skill_id);
  2270. if (skill)
  2271. RemoveSkillFromDB(skill, save);
  2272. }
  2273. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2274. skill_list.RemoveSkill(skill);
  2275. if (save)
  2276. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2277. }
  2278. int16 Player::GetSpellSlotMappingCount(){
  2279. int16 ret = 0;
  2280. MSpellsBook.lock();
  2281. for(int32 i=0;i<spells.size();i++){
  2282. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2283. if(spell->slot >= 0 && spell->spell_id > 0)
  2284. ret++;
  2285. }
  2286. MSpellsBook.unlock();
  2287. return ret;
  2288. }
  2289. int8 Player::GetSpellTier(int32 id){
  2290. int8 ret = 0;
  2291. MSpellsBook.lock();
  2292. for(int32 i=0;i<spells.size();i++){
  2293. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2294. if(spell->spell_id == id){
  2295. ret = spell->tier;
  2296. break;
  2297. }
  2298. }
  2299. MSpellsBook.unlock();
  2300. return ret;
  2301. }
  2302. int16 Player::GetSpellPacketCount(){
  2303. int16 ret = 0;
  2304. MSpellsBook.lock();
  2305. for(int32 i=0;i<spells.size();i++){
  2306. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2307. if(spell->spell_id > 0)
  2308. ret++;
  2309. }
  2310. MSpellsBook.unlock();
  2311. return ret;
  2312. }
  2313. void Player::LockAllSpells() {
  2314. vector<SpellBookEntry*>::iterator itr;
  2315. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2316. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2317. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2318. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2319. }
  2320. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2321. }
  2322. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2323. vector<SpellBookEntry*>::iterator itr;
  2324. int32 exception_spell_id = 0;
  2325. if (exception)
  2326. exception_spell_id = exception->GetSpellID();
  2327. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2328. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2329. if ((*itr)->spell_id != exception_spell_id && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2330. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2331. }
  2332. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2333. }
  2334. void Player::LockSpell(Spell* spell, int16 recast) {
  2335. vector<SpellBookEntry*>::iterator itr;
  2336. SpellBookEntry* spell2;
  2337. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2338. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2339. spell2 = *itr;
  2340. if (spell2->spell_id == spell->GetSpellID() /*|| (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer)*/)
  2341. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2342. }
  2343. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2344. }
  2345. void Player::UnlockSpell(Spell* spell) {
  2346. if (spell->GetStayLocked())
  2347. return;
  2348. vector<SpellBookEntry*>::iterator itr;
  2349. SpellBookEntry* spell2;
  2350. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2351. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2352. spell2 = *itr;
  2353. if (spell2->spell_id == spell->GetSpellID() /*|| (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer)*/)
  2354. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2355. }
  2356. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2357. }
  2358. void Player::LockTSSpells() {
  2359. vector<SpellBookEntry*>::iterator itr;
  2360. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2361. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2362. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2363. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2364. }
  2365. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2366. // Unlock all other types
  2367. UnlockAllSpells();
  2368. }
  2369. void Player::UnlockTSSpells() {
  2370. vector<SpellBookEntry*>::iterator itr;
  2371. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2372. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2373. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2374. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2375. }
  2376. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2377. // Lock all other types
  2378. LockAllSpells();
  2379. }
  2380. void Player::QueueSpell(Spell* spell) {
  2381. vector<SpellBookEntry*>::iterator itr;
  2382. SpellBookEntry* spell2;
  2383. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2384. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2385. spell2 = *itr;
  2386. if (spell2->spell_id == spell->GetSpellID())
  2387. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2388. }
  2389. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2390. }
  2391. void Player::UnQueueSpell(Spell* spell) {
  2392. vector<SpellBookEntry*>::iterator itr;
  2393. SpellBookEntry* spell2;
  2394. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2395. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2396. spell2 = *itr;
  2397. if (spell2->spell_id == spell->GetSpellID())
  2398. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2399. }
  2400. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2401. }
  2402. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2403. vector<Spell*> ret;
  2404. vector<SpellBookEntry*>::iterator itr;
  2405. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2406. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2407. if ((*itr)->timer == timerID)
  2408. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2409. }
  2410. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2411. return ret;
  2412. }
  2413. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2414. if (modify_recast) {
  2415. spell->recast = recast;
  2416. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2417. }
  2418. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2419. spell->status += value; // use set/remove spell status now
  2420. }
  2421. }
  2422. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2423. if (modify_recast) {
  2424. spell->recast = recast;
  2425. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2426. }
  2427. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2428. spell->status = spell->status | value;
  2429. }
  2430. }
  2431. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2432. if (modify_recast) {
  2433. spell->recast = recast;
  2434. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2435. }
  2436. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2437. spell->status = spell->status & ~value;
  2438. }
  2439. }
  2440. void Player::SetSpellStatus(Spell* spell, int8 status){
  2441. MSpellsBook.lock();
  2442. vector<SpellBookEntry*>::iterator itr;
  2443. SpellBookEntry* spell2 = 0;
  2444. for(itr = spells.begin(); itr != spells.end(); itr++){
  2445. spell2 = *itr;
  2446. if(spell2->spell_id == spell->GetSpellData()->id){
  2447. spell2->status = spell2->status | status;
  2448. break;
  2449. }
  2450. }
  2451. MSpellsBook.unlock();
  2452. }
  2453. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2454. vector<SpellBookEntry*>* ret = 0;
  2455. vector<SpellBookEntry*>::iterator itr;
  2456. MSpellsBook.lock();
  2457. SpellBookEntry* spell = 0;
  2458. for(itr = spells.begin(); itr != spells.end(); itr++){
  2459. spell = *itr;
  2460. if(spell->save_needed){
  2461. if(!ret)
  2462. ret = new vector<SpellBookEntry*>;
  2463. ret->push_back(spell);
  2464. }
  2465. }
  2466. MSpellsBook.unlock();
  2467. return ret;
  2468. }
  2469. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers){
  2470. bool ret = false;
  2471. vector<SpellBookEntry*>::iterator itr;
  2472. MSpellsBook.lock();
  2473. SpellBookEntry* spell = 0;
  2474. for(itr = spells.begin(); itr != spells.end(); itr++){
  2475. spell = *itr;
  2476. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier))){
  2477. ret = true;
  2478. break;
  2479. }
  2480. }
  2481. MSpellsBook.unlock();
  2482. return ret;
  2483. }
  2484. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2485. sint32 ret = 0;
  2486. MSpellsBook.lock();
  2487. vector<SpellBookEntry*>::iterator itr;
  2488. SpellBookEntry* spell = 0;
  2489. for(itr = spells.begin(); itr != spells.end(); itr++){
  2490. spell = *itr;
  2491. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2492. ret = spell->slot;
  2493. }
  2494. MSpellsBook.unlock();
  2495. return ret+1;
  2496. }
  2497. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2498. MSpellsBook.lock();
  2499. vector<SpellBookEntry*>::iterator itr;
  2500. SpellBookEntry* ret = 0;
  2501. SpellBookEntry* spell = 0;
  2502. for(itr = spells.begin(); itr != spells.end(); itr++){
  2503. spell = *itr;
  2504. if(spell->spell_id == spell_id){
  2505. ret = spell;
  2506. break;
  2507. }
  2508. }
  2509. MSpellsBook.unlock();
  2510. return ret;
  2511. }
  2512. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2513. vector<int32> ret;
  2514. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2515. vector<SpellBookEntry*>::iterator itr;
  2516. Spell* spell = 0;
  2517. for(itr = spells.begin(); itr != spells.end(); itr++){
  2518. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2519. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2520. ret.push_back(spell->GetSpellData()->id);
  2521. }
  2522. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2523. return ret;
  2524. }
  2525. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2526. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2527. if(packet){
  2528. int16 count = GetSpellSlotMappingCount();
  2529. int16 ptr = 0;
  2530. if(count > 0){
  2531. packet->setArrayLengthByName("spell_count", count);
  2532. MSpellsBook.lock();
  2533. for(int32 i=0;i<spells.size();i++){
  2534. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2535. if(spell->slot < 0 || spell->spell_id == 0)
  2536. continue;
  2537. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2538. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2539. ptr++;
  2540. }
  2541. MSpellsBook.unlock();
  2542. EQ2Packet* ret = packet->serialize();
  2543. safe_delete(packet);
  2544. return ret;
  2545. }
  2546. safe_delete(packet);
  2547. }
  2548. return 0;
  2549. }
  2550. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2551. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2552. EQ2Packet* ret = 0;
  2553. if (packet) {
  2554. Spell* spell = 0;
  2555. SpellBookEntry* spell_entry = 0;
  2556. int16 count = GetSpellPacketCount();
  2557. int16 ptr = 0;
  2558. // Get the packet size
  2559. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2560. int32 total_bytes = packet2->GetTotalPacketSize();
  2561. safe_delete(packet2);
  2562. packet->setArrayLengthByName("spell_count", count);
  2563. if (count > 0) {
  2564. if (count > spell_count) {
  2565. uchar* tmp = 0;
  2566. if (spell_orig_packet) {
  2567. tmp = new uchar[count * total_bytes];
  2568. memset(tmp, 0, total_bytes * count);
  2569. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2570. safe_delete_array(spell_orig_packet);
  2571. safe_delete_array(spell_xor_packet);
  2572. spell_orig_packet = tmp;
  2573. }
  2574. else {
  2575. spell_orig_packet = new uchar[count * total_bytes];
  2576. memset(spell_orig_packet, 0, total_bytes * count);
  2577. }
  2578. spell_xor_packet = new uchar[count * total_bytes];
  2579. memset(spell_xor_packet, 0, count * total_bytes);
  2580. spell_count = count;
  2581. }
  2582. MSpellsBook.lock();
  2583. for (int32 i = 0; i < spells.size(); i++) {
  2584. spell_entry = (SpellBookEntry*)spells[i];
  2585. if (spell_entry->spell_id == 0)
  2586. continue;
  2587. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2588. if (spell) {
  2589. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2590. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2591. }
  2592. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2593. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2594. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2595. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2596. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2597. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2598. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2599. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2600. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2601. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2602. // Beastlord and Channeler spell support
  2603. if (spell->GetSpellData()->savage_bar == 1)
  2604. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2605. else if (spell->GetSpellData()->savage_bar == 2)
  2606. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2607. else if (spell->GetSpellData()->savage_bar == 3) {
  2608. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2609. // Slot req for channelers
  2610. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2611. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2612. }
  2613. ptr++;
  2614. }
  2615. }
  2616. MSpellsBook.unlock();
  2617. }
  2618. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2619. //packet->PrintPacket();
  2620. //DumpPacket(ret);
  2621. safe_delete(packet);
  2622. }
  2623. return ret;
  2624. }
  2625. PlayerInfo::~PlayerInfo(){
  2626. RemoveOldPackets();
  2627. }
  2628. PlayerInfo::PlayerInfo(Player* in_player){
  2629. orig_packet = 0;
  2630. changes = 0;
  2631. pet_orig_packet = 0;
  2632. pet_changes = 0;
  2633. player = in_player;
  2634. info_struct = player->GetInfoStruct();
  2635. info_struct->set_name(std::string(player->GetName()));
  2636. info_struct->set_deity(std::string("None"));
  2637. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2638. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2639. info_struct->set_class3(player->GetAdventureClass());
  2640. info_struct->set_race(player->GetRace());
  2641. info_struct->set_gender(player->GetGender());
  2642. info_struct->set_level(player->GetLevel());
  2643. info_struct->set_tradeskill_level(player->GetTSLevel()); // JA: added 2011.07.22 to address TODO below
  2644. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2645. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2646. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2647. LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2648. for(int i=0;i<45;i++){
  2649. if(i<30){
  2650. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2651. info_struct->maintained_effects[i].icon = 0xFFFF;
  2652. info_struct->maintained_effects[i].spell = nullptr;
  2653. }
  2654. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2655. info_struct->spell_effects[i].spell = nullptr;
  2656. }
  2657. house_zone_id = 0;
  2658. bind_zone_id = 0;
  2659. bind_x = 0;
  2660. bind_y = 0;
  2661. bind_z = 0;
  2662. bind_heading = 0;
  2663. boat_x_offset = 0;
  2664. boat_y_offset = 0;
  2665. boat_z_offset = 0;
  2666. boat_spawn = 0;
  2667. }
  2668. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2669. MaintainedEffects* ret = 0;
  2670. InfoStruct* info = GetInfoStruct();
  2671. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2672. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2673. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2674. ret = &info->maintained_effects[i];
  2675. ret->spell_id = 0;
  2676. ret->slot_pos = i;
  2677. break;
  2678. }
  2679. }
  2680. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2681. return ret;
  2682. }
  2683. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2684. MaintainedEffects* ret = 0;
  2685. InfoStruct* info = GetInfoStruct();
  2686. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2687. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2688. if(info->maintained_effects[i].spell_id == id){
  2689. ret = &info->maintained_effects[i];
  2690. break;
  2691. }
  2692. }
  2693. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2694. return ret;
  2695. }
  2696. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2697. MaintainedEffects* ret = 0;
  2698. InfoStruct* info = GetInfoStruct();
  2699. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2700. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2701. if(info->maintained_effects[i].slot_pos == slot){
  2702. ret = &info->maintained_effects[i];
  2703. break;
  2704. }
  2705. }
  2706. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2707. return ret;
  2708. }
  2709. MaintainedEffects* Player::GetMaintainedSpells() {
  2710. return GetInfoStruct()->maintained_effects;
  2711. }
  2712. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2713. SpellEffects* ret = 0;
  2714. InfoStruct* info = GetInfoStruct();
  2715. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2716. for(int i=0;i<45;i++){
  2717. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2718. ret = &info->spell_effects[i];
  2719. ret->spell_id = 0;
  2720. break;
  2721. }
  2722. }
  2723. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2724. return ret;
  2725. }
  2726. SpellEffects* Player::GetSpellEffects() {
  2727. return GetInfoStruct()->spell_effects;
  2728. }
  2729. void Player::ClearEverything(){
  2730. index_mutex.writelock(__FUNCTION__, __LINE__);
  2731. player_removed_spawns.clear();
  2732. player_spawn_id_map.clear();
  2733. player_spawn_reverse_id_map.clear();
  2734. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2735. map<int32, vector<int32>*>::iterator itr;
  2736. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2737. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2738. safe_delete(itr->second);
  2739. }
  2740. player_spawn_quests_required.clear();
  2741. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2742. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2743. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2744. safe_delete(itr->second);
  2745. }
  2746. player_spawn_history_required.clear();
  2747. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2748. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2749. spawn_vis_packet_list.clear();
  2750. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2751. info_mutex.writelock(__FUNCTION__, __LINE__);
  2752. spawn_info_packet_list.clear();
  2753. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2754. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2755. spawn_pos_packet_list.clear();
  2756. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2757. }
  2758. bool Player::IsFullyLoggedIn() {
  2759. return fully_logged_in;
  2760. }
  2761. void Player::SetFullyLoggedIn(bool val) {
  2762. fully_logged_in = val;
  2763. }
  2764. bool Player::IsResurrecting(){
  2765. return resurrecting;
  2766. }
  2767. void Player::SetResurrecting(bool val){
  2768. resurrecting = val;
  2769. }
  2770. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2771. if(!luaspell)
  2772. return;
  2773. Spell* spell = luaspell->spell;
  2774. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2775. int32 target_type = 0;
  2776. Spawn* spawn = 0;
  2777. if(effect){
  2778. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2779. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2780. effect->target = luaspell->initial_target;
  2781. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2782. if (spawn){
  2783. if (spawn == this)
  2784. target_type = 0;
  2785. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2786. target_type = 1;
  2787. else
  2788. target_type = 2;
  2789. }
  2790. effect->target_type = target_type;
  2791. effect->spell = luaspell;
  2792. luaspell->slot_pos = effect->slot_pos;
  2793. effect->spell_id = spell->GetSpellData()->id;
  2794. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u", spell->GetSpellData()->id);
  2795. effect->icon = spell->GetSpellData()->icon;
  2796. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2797. effect->conc_used = spell->GetSpellData()->req_concentration / 256;
  2798. effect->total_time = spell->GetSpellDuration()/10;
  2799. effect->tier = spell->GetSpellData()->tier;
  2800. if (spell->GetSpellData()->duration_until_cancel)
  2801. effect->expire_timestamp = 0xFFFFFFFF;
  2802. else
  2803. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2804. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2805. charsheet_changed = true;
  2806. }
  2807. }
  2808. void Player::AddSpellEffect(LuaSpell* luaspell){
  2809. if(!luaspell || !luaspell->caster)
  2810. return;
  2811. Spell* spell = luaspell->spell;
  2812. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2813. SpellEffects* effect = 0;
  2814. if (old_effect){
  2815. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2816. RemoveSpellEffect(old_effect->spell);
  2817. }
  2818. effect = GetFreeSpellEffectSlot();
  2819. if(effect){
  2820. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2821. effect->spell = luaspell;
  2822. effect->spell_id = spell->GetSpellData()->id;
  2823. effect->caster = luaspell->caster;
  2824. effect->total_time = spell->GetSpellDuration()/10;
  2825. if (spell->GetSpellData()->duration_until_cancel)
  2826. effect->expire_timestamp = 0xFFFFFFFF;
  2827. else
  2828. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2829. effect->icon = spell->GetSpellData()->icon;
  2830. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2831. effect->tier = spell->GetSpellTier();
  2832. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2833. charsheet_changed = true;
  2834. }
  2835. }
  2836. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2837. if(!luaspell)
  2838. return;
  2839. bool found = false;
  2840. Client* client = GetZone()->GetClientBySpawn(this);
  2841. LuaSpell* old_spell = 0;
  2842. LuaSpell* current_spell = 0;
  2843. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2844. for(int i=0;i<30;i++){
  2845. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2846. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2847. if (found) {
  2848. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2849. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2850. //Update the maintained window uses_remaining and damage_remaining values
  2851. if (current_spell && current_spell->num_triggers > 0)
  2852. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2853. else if (current_spell && current_spell->damage_remaining > 0)
  2854. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2855. else if (old_spell && old_spell->had_triggers)
  2856. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2857. else if (old_spell && old_spell->had_dmg_remaining)
  2858. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2859. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2860. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2861. if (current_spell)
  2862. current_spell->slot_pos = i - 1;
  2863. }
  2864. // Compare spells, if we found a match set the found flag
  2865. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2866. found = true;
  2867. }
  2868. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2869. if (found) {
  2870. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2871. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2872. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2873. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2874. charsheet_changed = true;
  2875. }
  2876. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2877. }
  2878. void Player::RemoveSpellEffect(LuaSpell* spell){
  2879. bool found = false;
  2880. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2881. for(int i=0;i<45;i++){
  2882. if (found) {
  2883. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2884. }
  2885. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2886. found = true;
  2887. }
  2888. if (found) {
  2889. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2890. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2891. changed = true;
  2892. info_changed = true;
  2893. AddChangedZoneSpawn();
  2894. charsheet_changed = true;
  2895. }
  2896. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2897. }
  2898. bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  2899. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2900. for(int i=0;i<30;i++){
  2901. if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
  2902. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2903. return true;
  2904. }
  2905. }
  2906. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2907. return false;
  2908. }
  2909. bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
  2910. return false;
  2911. }
  2912. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2913. {
  2914. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2915. // XML structs may be to slow to use in this portion of the code as a single
  2916. // client sends a LOT of these packets when they are moving. I have commented
  2917. // out all the code for xml structs, to switch to it just uncomment
  2918. // the code and comment the 2 if/else if/else blocks, both have a comment
  2919. // above them to let you know wich ones they are.
  2920. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2921. int16 total_bytes; // = update->GetTotalPacketSize();
  2922. // Comment out this if/else if/else block if you switch to xml structs
  2923. if (version >= 1144)
  2924. total_bytes = sizeof(Player_Update1144);
  2925. else if (version >= 1096)
  2926. total_bytes = sizeof(Player_Update1096);
  2927. else if (version <= 283)
  2928. total_bytes = sizeof(Player_Update283);
  2929. else
  2930. total_bytes = sizeof(Player_Update);
  2931. if (!movement_packet)
  2932. movement_packet = new uchar[total_bytes];
  2933. else if (!old_movement_packet)
  2934. old_movement_packet = new uchar[total_bytes];
  2935. if (movement_packet && old_movement_packet)
  2936. memcpy(old_movement_packet, movement_packet, total_bytes);
  2937. bool reverse = version > 283;
  2938. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2939. if (!movement_packet || !old_movement_packet)
  2940. return;
  2941. Decode(movement_packet, old_movement_packet, total_bytes);
  2942. //update->LoadPacketData(movement_packet, total_bytes);
  2943. int32 activity; // = update->getType_int32_ByName("activity");
  2944. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2945. float direction1; // = update->getType_float_ByName("direction1");
  2946. float direction2; // = update->getType_float_ByName("direction2");;
  2947. float speed; // = update->getType_float_ByName("speed");;
  2948. float side_speed;
  2949. float x; // = update->getType_float_ByName("x");;
  2950. float y; // = update->getType_float_ByName("y");;
  2951. float z; // = update->getType_float_ByName("z");;
  2952. float x_speed;
  2953. float y_speed;
  2954. float z_speed;
  2955. // comment out this if/else if/else block if you use xml structs
  2956. if (version >= 1144) {
  2957. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2958. activity = update->activity;
  2959. grid_id = update->grid_location;
  2960. direction1 = update->direction1;
  2961. direction2 = update->direction2;
  2962. speed = update->speed;
  2963. side_speed = update->side_speed;
  2964. x = update->x;
  2965. y = update->y;
  2966. z = update->z;
  2967. x_speed = update->speed_x;
  2968. y_speed = update->speed_y;
  2969. z_speed = update->speed_z;
  2970. SetPitch(180 + update->pitch);
  2971. }
  2972. else if (version >= 1096) {
  2973. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2974. activity = update->activity;
  2975. grid_id = update->grid_location;
  2976. direction1 = update->direction1;
  2977. direction2 = update->direction2;
  2978. speed = update->speed;
  2979. side_speed = update->side_speed;
  2980. x = update->x;
  2981. y = update->y;
  2982. z = update->z;
  2983. x_speed = update->speed_x;
  2984. y_speed = update->speed_y;
  2985. z_speed = update->speed_z;
  2986. SetPitch(180 + update->pitch);
  2987. }
  2988. else if (version <= 283) {
  2989. Player_Update283* update = (Player_Update283*)movement_packet;
  2990. activity = update->activity;
  2991. grid_id = update->grid_location;
  2992. direction1 = update->direction1;
  2993. direction2 = update->direction2;
  2994. speed = update->speed;
  2995. side_speed = update->side_speed;
  2996. x = update->x;
  2997. y = update->y;
  2998. z = update->z;
  2999. x_speed = update->speed_x;
  3000. y_speed = update->speed_y;
  3001. z_speed = update->speed_z;
  3002. if (update->pitch != 0)
  3003. SetPitch(180 + update->pitch);
  3004. }
  3005. else {
  3006. Player_Update* update = (Player_Update*)movement_packet;
  3007. activity = update->activity;
  3008. grid_id = update->grid_location;
  3009. direction1 = update->direction1;
  3010. direction2 = update->direction2;
  3011. speed = update->speed;
  3012. side_speed = update->side_speed;
  3013. x = update->x;
  3014. y = update->y;
  3015. z = update->z;
  3016. x_speed = update->speed_x;
  3017. y_speed = update->speed_y;
  3018. z_speed = update->speed_z;
  3019. appearance.pos.X2 = update->orig_x;
  3020. appearance.pos.Y2 = update->orig_y;
  3021. appearance.pos.Z2 = update->orig_z;
  3022. appearance.pos.X3 = update->orig_x2;
  3023. appearance.pos.Y3 = update->orig_y2;
  3024. appearance.pos.Z3 = update->orig_z2;
  3025. SetPitch(180 + update->pitch);
  3026. }
  3027. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3028. if (activity != last_movement_activity) {
  3029. if (GetZone() && GetZone()->GetDrowningVictim(this) && (activity == UPDATE_ACTIVITY_RUNNING || activity == UPDATE_ACTIVITY_IN_WATER_ABOVE)) // not drowning anymore
  3030. GetZone()->RemoveDrowningVictim(this);
  3031. if ((activity == UPDATE_ACTIVITY_DROWNING || activity == UPDATE_ACTIVITY_DROWNING2) && GetZone() && !GetInvulnerable()) //drowning
  3032. GetZone()->AddDrowningVictim(this);
  3033. if (activity == UPDATE_ACTIVITY_JUMPING || activity == UPDATE_ACTIVITY_FALLING)
  3034. SetInitialState(1024);
  3035. else if (GetInitialState() == 1024)
  3036. SetInitialState(16512);
  3037. last_movement_activity = activity;
  3038. }
  3039. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3040. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3041. Spawn* boat = 0;
  3042. float boat_x = x;
  3043. float boat_y = y;
  3044. float boat_z = z;
  3045. if (GetBoatSpawn() == 0 && GetZone()) {
  3046. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3047. SetBoatSpawn(boat);
  3048. }
  3049. if (boat || (GetBoatSpawn() && GetZone())) {
  3050. if (!boat)
  3051. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3052. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3053. boat_x -= boat->GetX();
  3054. boat_y -= boat->GetY();
  3055. boat_z -= boat->GetZ();
  3056. //appearance.pos.grid_id = grid_id;
  3057. }
  3058. }
  3059. SetBoatX(boat_x);
  3060. SetBoatY(boat_y);
  3061. SetBoatZ(boat_z);
  3062. pos_packet_speed = speed;
  3063. grid_id = appearance.pos.grid_id;
  3064. }
  3065. else if (GetBoatSpawn() > 0)
  3066. SetBoatSpawn(0);
  3067. if (!IsResurrecting() && !GetBoatSpawn())
  3068. {
  3069. if (!IsRooted() && !IsMezzedOrStunned()) {
  3070. SetX(x);
  3071. SetY(y);
  3072. SetZ(z);
  3073. SetSpeedX(x_speed);
  3074. SetSpeedY(y_speed);
  3075. SetSpeedZ(z_speed);
  3076. SetSideSpeed(side_speed);
  3077. pos_packet_speed = speed;
  3078. }
  3079. else {
  3080. SetSpeedX(0);
  3081. SetSpeedY(0);
  3082. SetSpeedZ(0);
  3083. SetSideSpeed(0);
  3084. pos_packet_speed = 0;
  3085. }
  3086. }
  3087. if (appearance.pos.grid_id != grid_id)
  3088. {
  3089. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3090. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3091. if (zone_script && lua_interface)
  3092. {
  3093. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3094. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3095. }
  3096. appearance.pos.grid_id = grid_id;
  3097. }
  3098. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3099. if (MakeRandomFloat(0, 100) < 25)
  3100. GetSkillByName("Swimming", true);
  3101. }
  3102. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3103. //update->PrintPacket();
  3104. //safe_delete(update);
  3105. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3106. }
  3107. int16 Player::GetLastMovementActivity(){
  3108. return last_movement_activity;
  3109. }
  3110. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3111. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3112. }
  3113. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3114. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3115. }
  3116. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3117. uchar* ret = 0;
  3118. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3119. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3120. return ret;
  3121. }
  3122. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3123. uchar* ret = 0;
  3124. if(spawn_info_packet_list.count(spawn_id) == 1)
  3125. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3126. return ret;
  3127. }
  3128. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3129. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3130. }
  3131. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3132. uchar* ret = 0;
  3133. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3134. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3135. return ret;
  3136. }
  3137. uchar* Player::GetTempInfoPacketForXOR(){
  3138. return spawn_tmp_info_xor_packet;
  3139. }
  3140. uchar* Player::GetTempVisPacketForXOR(){
  3141. return spawn_tmp_vis_xor_packet;
  3142. }
  3143. uchar* Player::GetTempPosPacketForXOR(){
  3144. return spawn_tmp_pos_xor_packet;
  3145. }
  3146. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3147. spawn_tmp_info_xor_packet = new uchar[size];
  3148. info_xor_size = size;
  3149. return spawn_tmp_info_xor_packet;
  3150. }
  3151. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3152. spawn_tmp_vis_xor_packet = new uchar[size];
  3153. vis_xor_size = size;
  3154. return spawn_tmp_vis_xor_packet;
  3155. }
  3156. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3157. spawn_tmp_pos_xor_packet = new uchar[size];
  3158. pos_xor_size = size;
  3159. return spawn_tmp_pos_xor_packet;
  3160. }
  3161. bool Player::CheckPlayerInfo(){
  3162. return info != 0;
  3163. }
  3164. bool Player::NeedsSpawnResent(Spawn* spawn){
  3165. return WasSentSpawn(spawn->GetID()) && WasSpawnRemoved(spawn);
  3166. }
  3167. bool Player::WasSentSpawn(int32 spawn_id){
  3168. bool ret;
  3169. info_mutex.readlock(__FUNCTION__, __LINE__);
  3170. ret = spawn_info_packet_list.count(spawn_id) == 1;
  3171. info_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3172. return ret;
  3173. }
  3174. PlayerSkillList* Player::GetSkills(){
  3175. return &skill_list;
  3176. }
  3177. void Player::InCombat(bool val, bool range) {
  3178. if (val)
  3179. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3180. else
  3181. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3182. bool changeCombatState = false;
  3183. if((in_combat && !val) || (!in_combat && val))
  3184. changeCombatState = true;
  3185. in_combat = val;
  3186. if(in_combat)
  3187. AddIconValue(64);
  3188. else
  3189. RemoveIconValue(64);
  3190. if(changeCombatState)
  3191. SetRegenValues(GetInfoStruct()->get_effective_level());
  3192. charsheet_changed = true;
  3193. info_changed = true;
  3194. }
  3195. void Player::SetCharSheetChanged(bool val){
  3196. charsheet_changed = val;
  3197. }
  3198. bool Player::GetCharSheetChanged(){
  3199. return charsheet_changed;
  3200. }
  3201. bool Player::AdventureXPEnabled(){
  3202. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3203. }
  3204. bool Player::TradeskillXPEnabled() {
  3205. // TODO: need to identify the flag to togle tradeskill xp
  3206. return true;
  3207. }
  3208. void Player::set_character_flag(int flag){
  3209. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3210. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3211. if (flag > CF_MAXIMUM_FLAG) return;
  3212. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3213. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3214. charsheet_changed = true;
  3215. info_changed = true;
  3216. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3217. }
  3218. void Player::reset_character_flag(int flag){
  3219. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3220. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3221. if (flag > CF_MAXIMUM_FLAG) return;
  3222. if (flag < 32)
  3223. {
  3224. int8 origflag = GetInfoStruct()->get_flags();
  3225. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3226. }
  3227. else
  3228. {
  3229. int8 flag2 = GetInfoStruct()->get_flags2();
  3230. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3231. }
  3232. charsheet_changed = true;
  3233. info_changed = true;
  3234. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3235. }
  3236. void Player::toggle_character_flag(int flag){
  3237. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3238. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3239. if (flag > CF_MAXIMUM_FLAG) return;
  3240. if (flag < 32)
  3241. {
  3242. int8 origflag = GetInfoStruct()->get_flags();
  3243. GetInfoStruct()->set_flags(origflag ^= ~(1 << flag));
  3244. }
  3245. else
  3246. {
  3247. int8 flag2 = GetInfoStruct()->get_flags2();
  3248. GetInfoStruct()->set_flags2(flag2 ^= ~(1 << (flag - 32)));
  3249. }
  3250. charsheet_changed = true;
  3251. info_changed = true;
  3252. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3253. }
  3254. bool Player::get_character_flag(int flag){
  3255. bool ret = false;
  3256. if (flag > CF_MAXIMUM_FLAG){
  3257. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3258. return ret;
  3259. }
  3260. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3261. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3262. return ret;
  3263. }
  3264. float Player::GetXPVitality(){
  3265. return GetInfoStruct()->get_xp_vitality();
  3266. }
  3267. float Player::GetTSXPVitality() {
  3268. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3269. }
  3270. bool Player::DoubleXPEnabled(){
  3271. return GetInfoStruct()->get_xp_vitality() > 0;
  3272. }
  3273. void Player::SetCharacterID(int32 new_id){
  3274. char_id = new_id;
  3275. }
  3276. int32 Player::GetCharacterID(){
  3277. return char_id;
  3278. }
  3279. float Player::CalculateXP(Spawn* victim){
  3280. if(AdventureXPEnabled() == false || !victim)
  3281. return 0;
  3282. float multiplier = 0;
  3283. float zone_xp_modifier = 1; // let's be safe!!
  3284. if( GetZone()->GetXPModifier() != 0 ) {
  3285. zone_xp_modifier = GetZone()->GetXPModifier();
  3286. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3287. }
  3288. switch(GetArrowColor(victim->GetLevel())){
  3289. case ARROW_COLOR_GREEN:
  3290. multiplier = 3.25;
  3291. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3292. break;
  3293. case ARROW_COLOR_BLUE:
  3294. multiplier = 3.5;
  3295. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3296. break;
  3297. case ARROW_COLOR_WHITE:
  3298. multiplier = 4;
  3299. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3300. break;
  3301. case ARROW_COLOR_YELLOW:
  3302. multiplier = 4.25;
  3303. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3304. break;
  3305. case ARROW_COLOR_ORANGE:
  3306. multiplier = 4.5;
  3307. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3308. break;
  3309. case ARROW_COLOR_RED:
  3310. multiplier = 6;
  3311. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3312. break;
  3313. }
  3314. float total = multiplier * 8;
  3315. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3316. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3317. total *= (victim->GetEncounterLevel() - 5);
  3318. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3319. }
  3320. else if(victim->GetEncounterLevel() <= 5) {
  3321. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3322. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3323. }
  3324. if(victim->GetHeroic() > 1) {
  3325. total *= victim->GetHeroic();
  3326. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3327. }
  3328. if(DoubleXPEnabled()) {
  3329. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3330. float percent = (((float)(total))/GetNeededXP()) *100;
  3331. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3332. float xp_vitality = GetXPVitality();
  3333. if(xp_vitality >= percent) {
  3334. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3335. total *= 2;
  3336. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3337. }
  3338. else {
  3339. total += ((GetXPVitality() / percent) *2)*total;
  3340. GetInfoStruct()->set_xp_vitality(0);
  3341. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3342. }
  3343. }
  3344. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3345. return total * world.GetXPRate() * zone_xp_modifier;
  3346. }
  3347. float Player::CalculateTSXP(int8 level){
  3348. if(TradeskillXPEnabled() == false)
  3349. return 0;
  3350. float multiplier = 0;
  3351. float zone_xp_modifier = 1; // let's be safe!!
  3352. if( GetZone()->GetXPModifier() != 0 ) {
  3353. zone_xp_modifier = GetZone()->GetXPModifier();
  3354. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3355. }
  3356. sint16 diff = level - GetTSLevel();
  3357. if(GetTSLevel() < 10)
  3358. diff *= 3;
  3359. else if(GetTSLevel() <= 20)
  3360. diff *= 2;
  3361. if(diff >= 9)
  3362. multiplier = 6;
  3363. else if(diff >= 5)
  3364. multiplier = 4.5;
  3365. else if(diff >= 1)
  3366. multiplier = 4.25;
  3367. else if(diff == 0)
  3368. multiplier = 4;
  3369. else if(diff <= -11)
  3370. multiplier = 0;
  3371. else if(diff <= -6)
  3372. multiplier = 3.25;
  3373. else //if(diff < 0)
  3374. multiplier = 3.5;
  3375. float total = multiplier * 8;
  3376. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3377. if(DoubleXPEnabled()) {
  3378. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3379. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3380. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3381. float ts_xp_vitality = GetTSXPVitality();
  3382. if(ts_xp_vitality >= percent) {
  3383. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3384. total *= 2;
  3385. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3386. }
  3387. else {
  3388. total += ((GetTSXPVitality() / percent) *2)*total;
  3389. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3390. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3391. }
  3392. }
  3393. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3394. return total * world.GetXPRate() * zone_xp_modifier;
  3395. }
  3396. void Player::SetNeededXP(int32 val){
  3397. GetInfoStruct()->set_xp_needed(val);
  3398. }
  3399. void Player::SetNeededXP(){
  3400. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3401. // Get xp needed to get to the next level
  3402. int16 level = GetLevel() + 1;
  3403. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3404. if (level > 95)
  3405. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3406. else
  3407. SetNeededXP(m_levelXPReq[level]);
  3408. }
  3409. void Player::SetXP(int32 val){
  3410. GetInfoStruct()->set_xp(val);
  3411. }
  3412. void Player::SetNeededTSXP(int32 val) {
  3413. GetInfoStruct()->set_ts_xp_needed(val);
  3414. }
  3415. void Player::SetNeededTSXP() {
  3416. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3417. }
  3418. void Player::SetTSXP(int32 val) {
  3419. GetInfoStruct()->set_ts_xp(val);
  3420. }
  3421. int32 Player::GetXPDebt(){
  3422. return GetInfoStruct()->get_xp_debt();
  3423. }
  3424. int32 Player::GetNeededXP(){
  3425. return GetInfoStruct()->get_xp_needed();
  3426. }
  3427. int32 Player::GetXP(){
  3428. return GetInfoStruct()->get_xp();
  3429. }
  3430. int32 Player::GetNeededTSXP() {
  3431. return GetInfoStruct()->get_ts_xp_needed();
  3432. }
  3433. int32 Player::GetTSXP() {
  3434. return GetInfoStruct()->get_ts_xp();
  3435. }
  3436. bool Player::AddXP(int32 xp_amount){
  3437. MStats.lock();
  3438. xp_amount += ((xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3439. MStats.unlock();
  3440. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3441. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3442. while((xp_amount + GetXP()) >= GetNeededXP()){
  3443. if (!CheckLevelStatus(GetLevel() + 1)) {
  3444. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3445. return false;
  3446. }
  3447. xp_amount -= GetNeededXP() - GetXP();
  3448. SetLevel(GetLevel() + 1);
  3449. }
  3450. SetXP(GetXP() + xp_amount);
  3451. GetPlayerInfo()->CalculateXPPercentages();
  3452. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3453. if(current_xp_percent >= miniding_min_percent){
  3454. SetHP(GetTotalHP());
  3455. SetPower(GetTotalPower());
  3456. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3457. }
  3458. return true;
  3459. }
  3460. bool Player::AddTSXP(int32 xp_amount){
  3461. MStats.lock();
  3462. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3463. MStats.unlock();
  3464. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3465. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3466. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3467. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3468. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3469. return false;
  3470. }
  3471. xp_amount -= GetNeededTSXP() - GetTSXP();
  3472. SetTSLevel(GetTSLevel() + 1);
  3473. SetTSXP(0);
  3474. SetNeededTSXP();
  3475. }
  3476. SetTSXP(GetTSXP() + xp_amount);
  3477. GetPlayerInfo()->CalculateXPPercentages();
  3478. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3479. if(current_xp_percent >= miniding_min_percent){
  3480. SetHP(GetTotalHP());
  3481. SetPower(GetTotalPower());
  3482. }
  3483. if (GetTradeskillClass() == 0){
  3484. SetTradeskillClass(1);
  3485. GetInfoStruct()->set_tradeskill_class1(1);
  3486. GetInfoStruct()->set_tradeskill_class2(1);
  3487. GetInfoStruct()->set_tradeskill_class3(1);
  3488. }
  3489. return true;
  3490. }
  3491. void Player::CalculateLocation(){
  3492. if(GetSpeed() > 0 ){
  3493. if(GetHeading() >= 270 && GetHeading() <= 360){
  3494. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3495. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3496. }
  3497. else if(GetHeading() >= 180 && GetHeading() < 270){
  3498. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3499. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3500. }
  3501. else if(GetHeading() >= 90 && GetHeading() < 180){
  3502. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3503. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3504. }
  3505. else if(GetHeading() >= 0 && GetHeading() < 90){
  3506. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3507. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3508. }
  3509. }
  3510. }
  3511. Spawn* Player::GetSpawnByIndex(int16 index){
  3512. Spawn* spawn = 0;
  3513. index_mutex.readlock(__FUNCTION__, __LINE__);
  3514. if(player_spawn_id_map.count(index) > 0)
  3515. spawn = player_spawn_id_map[index];
  3516. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3517. return spawn;
  3518. }
  3519. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3520. int16 val = 0;
  3521. index_mutex.readlock(__FUNCTION__, __LINE__);
  3522. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3523. val = player_spawn_reverse_id_map[spawn];
  3524. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3525. return val;
  3526. }
  3527. bool Player::WasSpawnRemoved(Spawn* spawn){
  3528. bool wasRemoved = false;
  3529. index_mutex.readlock(__FUNCTION__, __LINE__);
  3530. if(player_removed_spawns.count(spawn) > 0)
  3531. wasRemoved = true;
  3532. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3533. return wasRemoved;
  3534. }
  3535. void Player::RemoveSpawn(Spawn* spawn)
  3536. {
  3537. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3538. info_mutex.writelock(__FUNCTION__, __LINE__);
  3539. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3540. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3541. index_mutex.writelock(__FUNCTION__, __LINE__);
  3542. player_removed_spawns[spawn] = 1;
  3543. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3544. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3545. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3546. player_spawn_reverse_id_map.erase(spawn);
  3547. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3548. player_spawn_id_map.erase(spawn->GetID());
  3549. if (player_spawn_reverse_id_map.count(spawn))
  3550. player_spawn_reverse_id_map.erase(spawn);
  3551. int32 id = spawn->GetID();
  3552. if (spawn_info_packet_list.count(id))
  3553. spawn_info_packet_list.erase(id);
  3554. if (spawn_pos_packet_list.count(id))
  3555. spawn_pos_packet_list.erase(id);
  3556. if (spawn_vis_packet_list.count(id))
  3557. spawn_vis_packet_list.erase(id);
  3558. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3559. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3560. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3561. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3562. }
  3563. vector<int32> Player::GetQuestIDs(){
  3564. vector<int32> ret;
  3565. map<int32, Quest*>::iterator itr;
  3566. MPlayerQuests.lock();
  3567. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3568. if(itr->second)
  3569. ret.push_back(itr->second->GetQuestID());
  3570. }
  3571. MPlayerQuests.unlock();
  3572. return ret;
  3573. }
  3574. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3575. vector<Quest*>* quest_updates = 0;
  3576. map<int32, Quest*>::iterator itr;
  3577. MPlayerQuests.lock();
  3578. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3579. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3580. if(!quest_updates)
  3581. quest_updates = new vector<Quest*>();
  3582. quest_updates->push_back(itr->second);
  3583. }
  3584. }
  3585. MPlayerQuests.unlock();
  3586. return quest_updates;
  3587. }
  3588. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3589. map<int32, Quest*>::iterator itr;
  3590. vector<Quest*>* update_list = new vector<Quest*>;
  3591. MPlayerQuests.lock();
  3592. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3593. if(itr->second){
  3594. if(item && qty > 0){
  3595. if(itr->second->CheckQuestCraftUpdate(item->details.item_id, qty)){
  3596. update_list->push_back(itr->second);
  3597. }
  3598. }
  3599. }
  3600. }
  3601. MPlayerQuests.unlock();
  3602. if(update_list && update_list->size() > 0){
  3603. Client* client = GetZone()->GetClientBySpawn(this);
  3604. if(client){
  3605. for(int8 i=0;i<update_list->size(); i++){
  3606. client->SendQuestUpdate(update_list->at(i));
  3607. client->SendQuestFailure(update_list->at(i));
  3608. }
  3609. }
  3610. }
  3611. update_list->clear();
  3612. safe_delete(update_list);
  3613. }
  3614. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3615. map<int32, Quest*>::iterator itr;
  3616. vector<Quest*>* update_list = new vector<Quest*>;
  3617. MPlayerQuests.lock();
  3618. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3619. if(itr->second){
  3620. if(item && qty > 0){
  3621. if(itr->second->CheckQuestHarvestUpdate(item->details.item_id, qty)){
  3622. update_list->push_back(itr->second);
  3623. }
  3624. }
  3625. }
  3626. }
  3627. MPlayerQuests.unlock();
  3628. if(update_list && update_list->size() > 0){
  3629. Client* client = GetZone()->GetClientBySpawn(this);
  3630. if(client){
  3631. for(int8 i=0;i<update_list->size(); i++){
  3632. client->SendQuestUpdate(update_list->at(i));
  3633. client->SendQuestFailure(update_list->at(i));
  3634. }
  3635. }
  3636. }
  3637. update_list->clear();
  3638. safe_delete(update_list);
  3639. }
  3640. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3641. vector<Quest*>* quest_updates = 0;
  3642. map<int32, Quest*>::iterator itr;
  3643. MPlayerQuests.lock();
  3644. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3645. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3646. if (!quest_updates)
  3647. quest_updates = new vector<Quest*>();
  3648. quest_updates->push_back(itr->second);
  3649. }
  3650. }
  3651. MPlayerQuests.unlock();
  3652. return quest_updates;
  3653. }
  3654. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3655. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3656. Quest* quest = 0;
  3657. if(packet){
  3658. int16 total_quests_num = 0;
  3659. int16 total_completed_quests = 0;
  3660. map<int32, Quest*> total_quests = player_quests;
  3661. if(all_quests && completed_quests.size() > 0)
  3662. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3663. MPlayerQuests.lock();
  3664. if(total_quests.size() > 0){
  3665. map<string, int16> quest_types;
  3666. map<int32, Quest*>::iterator itr;
  3667. int16 zone_id = 0;
  3668. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3669. if(itr->first && itr->second){
  3670. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3671. current_quest_id = itr->first;
  3672. if(itr->second->GetTurnedIn())
  3673. total_completed_quests++;
  3674. if(itr->second->GetType()){
  3675. if(quest_types.count(itr->second->GetType()) == 0){
  3676. quest_types[itr->second->GetType()] = zone_id;
  3677. zone_id++;
  3678. }
  3679. }
  3680. if(itr->second->GetZone()){
  3681. if(quest_types.count(itr->second->GetType()) == 0){
  3682. quest_types[itr->second->GetType()] = zone_id;
  3683. zone_id++;
  3684. }
  3685. }
  3686. total_quests_num++;
  3687. }
  3688. else
  3689. continue;
  3690. }
  3691. packet->setArrayLengthByName("num_quests", total_quests_num);
  3692. int16 i = 0;
  3693. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3694. if(i == 0 && quest_types.size() > 0){
  3695. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3696. map<string, int16>::iterator type_itr;
  3697. int16 x = 0;
  3698. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3699. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3700. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3701. x++;
  3702. }
  3703. }
  3704. if(itr->first == 0 || !itr->second)
  3705. continue;
  3706. if(!all_quests && !itr->second->GetUpdateRequired())
  3707. continue;
  3708. quest = itr->second;
  3709. if(!quest->GetDeleted())
  3710. packet->setArrayDataByName("active", 1, i);
  3711. packet->setArrayDataByName("name", quest->GetName(), i);
  3712. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3713. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3714. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3715. if(itr->second->GetCompleted())
  3716. packet->setArrayDataByName("completed", 1, i);
  3717. if(itr->second->GetTurnedIn()){
  3718. packet->setArrayDataByName("turned_in", 1, i);
  3719. packet->setArrayDataByName("completed", 1, i);
  3720. packet->setArrayDataByName("visible", 1, i);
  3721. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3722. }
  3723. if (updated) {
  3724. packet->setArrayDataByName("quest_updated", 1, i);
  3725. packet->setArrayDataByName("journal_updated", 1, i);
  3726. }
  3727. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3728. packet->setArrayDataByName("day", quest->GetDay(), i);
  3729. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3730. packet->setArrayDataByName("year", quest->GetYear(), i);
  3731. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3732. int8 difficulty = 0;
  3733. string category = quest->GetType();
  3734. if(category == "Tradeskill")
  3735. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3736. else
  3737. difficulty = GetArrowColor(quest->GetQuestLevel());
  3738. packet->setArrayDataByName("difficulty", difficulty, i);
  3739. if (itr->second->GetEncounterLevel() > 4)
  3740. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3741. else
  3742. packet->setArrayDataByName("encounter_level", 4, i);
  3743. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3744. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3745. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3746. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3747. if(version >= 931 && quest->GetVisible()){
  3748. if (quest->GetCompletedFlag())
  3749. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3750. else if (quest->IsRepeatable())
  3751. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3752. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3753. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3754. if (quest->IsTracked())
  3755. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3756. else
  3757. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3758. if (quest->IsHidden() && !quest->GetTurnedIn())
  3759. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3760. }
  3761. else
  3762. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3763. if (itr->second->IsRepeatable())
  3764. packet->setArrayDataByName("repeatable", 1, i);
  3765. packet->setArrayDataByName("display_status", display_status, i);
  3766. i++;
  3767. }
  3768. //packet->setDataByName("unknown4", 0);
  3769. packet->setDataByName("visible_quest_id", current_quest_id);
  3770. }
  3771. MPlayerQuests.unlock();
  3772. packet->setDataByName("player_crc", crc);
  3773. packet->setDataByName("player_name", GetName());
  3774. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3775. packet->setDataByName("max_quests", 75);
  3776. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3777. #if EQDEBUG >= 9
  3778. packet->PrintPacket();
  3779. #endif
  3780. }
  3781. return packet;
  3782. }
  3783. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  3784. if (!quest)
  3785. return 0;
  3786. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3787. if (packet) {
  3788. packet->setArrayLengthByName("num_quests", 1);
  3789. packet->setArrayLengthByName("num_quest_zones", 1);
  3790. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  3791. packet->setArrayDataByName("quest_zones_zone_id", 0);
  3792. if(!quest->GetDeleted() && !quest->GetCompleted())
  3793. packet->setArrayDataByName("active", 1);
  3794. packet->setArrayDataByName("name", quest->GetName());
  3795. // don't see these two in the struct
  3796. packet->setArrayDataByName("quest_type", quest->GetType());
  3797. packet->setArrayDataByName("quest_zone", quest->GetZone());
  3798. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3799. if(quest->GetCompleted())
  3800. packet->setArrayDataByName("completed", 1);
  3801. if(quest->GetTurnedIn()) {
  3802. packet->setArrayDataByName("turned_in", 1);
  3803. packet->setArrayDataByName("completed", 1);
  3804. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3805. }
  3806. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  3807. packet->setArrayDataByName("day", quest->GetDay());
  3808. packet->setArrayDataByName("month", quest->GetMonth());
  3809. packet->setArrayDataByName("year", quest->GetYear());
  3810. packet->setArrayDataByName("level", quest->GetQuestLevel());
  3811. int8 difficulty = 0;
  3812. string category = quest->GetType();
  3813. if(category == "Tradeskill")
  3814. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3815. else
  3816. difficulty = GetArrowColor(quest->GetQuestLevel());
  3817. packet->setArrayDataByName("difficulty", difficulty);
  3818. if (quest->GetEncounterLevel() > 4)
  3819. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  3820. else
  3821. packet->setArrayDataByName("encounter_level", 4);
  3822. if (version >= 931) {
  3823. packet->setArrayDataByName("zonetype_id", 0);
  3824. packet->setArrayDataByName("zone_id", 0);
  3825. }
  3826. if(version >= 931 && quest->GetVisible()){
  3827. if (quest->GetCompletedFlag())
  3828. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3829. else if (quest->IsRepeatable())
  3830. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3831. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3832. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3833. if (quest->IsTracked())
  3834. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3835. else
  3836. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3837. if (quest->IsHidden() && !quest->GetTurnedIn())
  3838. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3839. }
  3840. else
  3841. packet->setArrayDataByName("visible", quest->GetVisible());
  3842. if (quest->IsRepeatable())
  3843. packet->setArrayDataByName("repeatable", 1);
  3844. packet->setArrayDataByName("display_status", display_status);
  3845. if (updated) {
  3846. packet->setArrayDataByName("quest_updated", 1);
  3847. packet->setArrayDataByName("journal_updated", 1);
  3848. }
  3849. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  3850. packet->setDataByName("player_crc", crc);
  3851. packet->setDataByName("player_name", GetName());
  3852. packet->setDataByName("used_quests", player_quests.size());
  3853. packet->setDataByName("unknown4a", 1);
  3854. packet->setDataByName("max_quests", 75);
  3855. }
  3856. return packet;
  3857. }
  3858. Quest* Player::SetStepComplete(int32 id, int32 step){
  3859. Quest* ret = 0;
  3860. MPlayerQuests.lock();
  3861. if(player_quests.count(id) > 0){
  3862. if(player_quests[id]->SetStepComplete(step))
  3863. ret = player_quests[id];
  3864. }
  3865. MPlayerQuests.unlock();
  3866. return ret;
  3867. }
  3868. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  3869. Quest* ret = 0;
  3870. MPlayerQuests.lock();
  3871. if (player_quests.count(quest_id) > 0) {
  3872. if (player_quests[quest_id]->AddStepProgress(step, progress))
  3873. ret = player_quests[quest_id];
  3874. }
  3875. MPlayerQuests.unlock();
  3876. return ret;
  3877. }
  3878. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  3879. int32 ret = 0;
  3880. MPlayerQuests.lock();
  3881. if (player_quests.count(quest_id) > 0)
  3882. ret = player_quests[quest_id]->GetStepProgress(step_id);
  3883. MPlayerQuests.unlock();
  3884. return ret;
  3885. }
  3886. void Player::RemoveQuest(int32 id, bool delete_quest){
  3887. MPlayerQuests.lock();
  3888. if(delete_quest){
  3889. safe_delete(player_quests[id]);
  3890. }
  3891. player_quests.erase(id);
  3892. MPlayerQuests.unlock();
  3893. SendQuestRequiredSpawns(id);
  3894. }
  3895. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  3896. vector<Quest*>* quest_updates = 0;
  3897. map<int32, Quest*>::iterator itr;
  3898. MPlayerQuests.lock();
  3899. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3900. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ())){
  3901. if(!quest_updates)
  3902. quest_updates = new vector<Quest*>();
  3903. quest_updates->push_back(itr->second);
  3904. }
  3905. }
  3906. MPlayerQuests.unlock();
  3907. return quest_updates;
  3908. }
  3909. vector<Quest*>* Player::CheckQuestsFailures(){
  3910. vector<Quest*>* quest_failures = 0;
  3911. map<int32, Quest*>::iterator itr;
  3912. MPlayerQuests.lock();
  3913. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3914. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  3915. if(!quest_failures)
  3916. quest_failures = new vector<Quest*>();
  3917. quest_failures->push_back(itr->second);
  3918. }
  3919. }
  3920. MPlayerQuests.unlock();
  3921. return quest_failures;
  3922. }
  3923. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  3924. vector<Quest*>* quest_updates = 0;
  3925. map<int32, Quest*>::iterator itr;
  3926. MPlayerQuests.lock();
  3927. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3928. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  3929. if(!quest_updates)
  3930. quest_updates = new vector<Quest*>();
  3931. quest_updates->push_back(itr->second);
  3932. }
  3933. }
  3934. MPlayerQuests.unlock();
  3935. return quest_updates;
  3936. }
  3937. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  3938. vector<Quest*>* quest_updates = 0;
  3939. map<int32, Quest*>::iterator itr;
  3940. MPlayerQuests.lock();
  3941. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3942. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  3943. if(!quest_updates)
  3944. quest_updates = new vector<Quest*>();
  3945. quest_updates->push_back(itr->second);
  3946. }
  3947. }
  3948. MPlayerQuests.unlock();
  3949. return quest_updates;
  3950. }
  3951. int16 Player::GetTaskGroupStep(int32 quest_id){
  3952. Quest* quest = 0;
  3953. int16 step = 0;
  3954. MPlayerQuests.lock();
  3955. if(player_quests.count(quest_id) > 0){
  3956. quest = player_quests[quest_id];
  3957. step = quest->GetTaskGroupStep();
  3958. }
  3959. MPlayerQuests.unlock();
  3960. return step;
  3961. }
  3962. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  3963. bool ret = false;
  3964. MPlayerQuests.lock();
  3965. if(player_quests.count(quest_id) > 0){
  3966. Quest* quest = player_quests[quest_id];
  3967. if ( quest != NULL )
  3968. ret = quest->GetQuestStepCompleted(step_id);
  3969. }
  3970. MPlayerQuests.unlock();
  3971. return ret;
  3972. }
  3973. int16 Player::GetQuestStep(int32 quest_id){
  3974. Quest* quest = 0;
  3975. int16 step = 0;
  3976. MPlayerQuests.lock();
  3977. if(player_quests.count(quest_id) > 0){
  3978. quest = player_quests[quest_id];
  3979. step = quest->GetQuestStep();
  3980. }
  3981. MPlayerQuests.unlock();
  3982. return step;
  3983. }
  3984. void Player::LockQuests(){
  3985. MPlayerQuests.lock();
  3986. }
  3987. void Player::UnlockQuests(){
  3988. MPlayerQuests.unlock();
  3989. }
  3990. map<int32, Quest*>* Player::GetPlayerQuests(){
  3991. return &player_quests;
  3992. }
  3993. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  3994. return &completed_quests;
  3995. }
  3996. Quest* Player::GetCompletedQuest(int32 quest_id){
  3997. if(completed_quests.count(quest_id) > 0)
  3998. return completed_quests[quest_id];
  3999. return 0;
  4000. }
  4001. Quest* Player::GetQuest(int32 quest_id){
  4002. if(player_quests.count(quest_id) > 0)
  4003. return player_quests[quest_id];
  4004. return 0;
  4005. }
  4006. void Player::AddCompletedQuest(Quest* quest){
  4007. completed_quests[quest->GetQuestID()] = quest;
  4008. quest->SetSaveNeeded(true);
  4009. quest->SetTurnedIn(true);
  4010. if(quest->GetCompletedDescription())
  4011. quest->SetDescription(string(quest->GetCompletedDescription()));
  4012. quest->SetUpdateRequired(true);
  4013. }
  4014. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4015. if(current_quest_flagged.count(spawn) > 0){
  4016. current_quest_flagged.erase(spawn);
  4017. return true;
  4018. }
  4019. return false;
  4020. }
  4021. bool Player::CheckQuestRequired(Spawn* spawn){
  4022. if(spawn)
  4023. return spawn->MeetsSpawnAccessRequirements(this);
  4024. return false;
  4025. }
  4026. int8 Player::CheckQuestFlag(Spawn* spawn){
  4027. int8 ret = 0;
  4028. if (!spawn) {
  4029. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4030. return ret;
  4031. }
  4032. if(spawn->HasProvidedQuests()){
  4033. vector<int32>* quests = spawn->GetProvidedQuests();
  4034. Quest* quest = 0;
  4035. for(int32 i=0;i<quests->size();i++){
  4036. MPlayerQuests.lock();
  4037. if(player_quests.count(quests->at(i)) > 0){
  4038. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4039. ret = 2;
  4040. MPlayerQuests.unlock();
  4041. break;
  4042. }
  4043. }
  4044. MPlayerQuests.unlock();
  4045. if (CanReceiveQuest(quests->at(i))){
  4046. MPlayerQuests.lock();
  4047. quest = master_quest_list.GetQuest(quests->at(i), false);
  4048. MPlayerQuests.unlock();
  4049. if(quest){
  4050. int8 color = quest->GetFeatherColor();
  4051. // purple
  4052. if (color == 1)
  4053. ret = 16;
  4054. // green
  4055. else if (color == 2)
  4056. ret = 32;
  4057. // blue
  4058. else if (color == 3)
  4059. ret = 64;
  4060. // normal
  4061. else
  4062. ret = 1;
  4063. break;
  4064. }
  4065. }
  4066. }
  4067. }
  4068. map<int32, Quest*>::iterator itr;
  4069. MPlayerQuests.lock();
  4070. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4071. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4072. ret = 2;
  4073. }
  4074. MPlayerQuests.unlock();
  4075. if(ret > 0)
  4076. current_quest_flagged[spawn] = true;
  4077. return ret;
  4078. }
  4079. bool Player::CanReceiveQuest(int32 quest_id){
  4080. bool passed = true;
  4081. int32 x;
  4082. MPlayerQuests.lock();
  4083. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4084. MPlayerQuests.unlock();
  4085. if (!quest)
  4086. passed = false;
  4087. //check if quest is already completed, and not repeatable
  4088. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4089. passed = false;
  4090. //check if the player already has this quest
  4091. else if (player_quests.count(quest_id) > 0)
  4092. passed = false;
  4093. //Check Prereq Adv Levels
  4094. else if (quest->GetPrereqLevel() > GetLevel())
  4095. passed = false;
  4096. else if (quest->GetPrereqMaxLevel() > 0){
  4097. if (GetLevel() > quest->GetPrereqMaxLevel())
  4098. passed = false;
  4099. }
  4100. //Check Prereq TS Levels
  4101. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4102. passed = false;
  4103. else if (quest->GetPrereqMaxTSLevel() > 0){
  4104. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4105. passed = false;
  4106. }
  4107. // Check quest pre req
  4108. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4109. if(passed && prereq_quests && prereq_quests->size() > 0){
  4110. for(int32 x=0;x<prereq_quests->size();x++){
  4111. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4112. passed = false;
  4113. break;
  4114. }
  4115. }
  4116. }
  4117. //Check Prereq Classes
  4118. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4119. if(passed && prereq_classes && prereq_classes->size() > 0){
  4120. for(int32 x=0;x<prereq_classes->size();x++){
  4121. if(prereq_classes->at(x) == GetAdventureClass()){
  4122. passed = true;
  4123. break;
  4124. }
  4125. else
  4126. passed = false;
  4127. }
  4128. }
  4129. //Check Prereq TS Classes
  4130. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4131. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4132. for( x=0;x<prereq_tsclasses->size();x++){
  4133. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4134. passed = true;
  4135. break;
  4136. }
  4137. else
  4138. passed = false;
  4139. }
  4140. }
  4141. // Check model prereq
  4142. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4143. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4144. for(x=0;x<prereq_model_types->size();x++){
  4145. if(prereq_model_types->at(x) == GetModelType()){
  4146. passed = true;
  4147. break;
  4148. }
  4149. else
  4150. passed = false;
  4151. }
  4152. }
  4153. // Check faction pre req
  4154. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4155. if(passed && prereq_factions && prereq_factions->size() > 0){
  4156. sint32 val = 0;
  4157. for(x=0;x<prereq_factions->size();x++){
  4158. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4159. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4160. passed = true;
  4161. break;
  4162. }
  4163. else
  4164. passed = false;
  4165. }
  4166. }
  4167. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4168. // Check race pre req
  4169. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4170. if(passed && prereq_races && prereq_races->size() > 0){
  4171. for(x=0;x<prereq_races->size();x++){
  4172. if(prereq_races->at(x) == GetRace()){
  4173. passed = true;
  4174. break;
  4175. }
  4176. else
  4177. passed = false;
  4178. }
  4179. }
  4180. return passed;
  4181. }
  4182. void Player::ClearRemovedSpawn(Spawn* spawn){
  4183. index_mutex.writelock(__FUNCTION__, __LINE__);
  4184. if(player_removed_spawns.count(spawn) > 0)
  4185. player_removed_spawns.erase(spawn);
  4186. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4187. }
  4188. bool Player::ShouldSendSpawn(Spawn* spawn){
  4189. // Added a try catch to attempt to prevent a zone crash when an invalid spawn is passed to this function.
  4190. // Think invalid spawns are coming from the mutex list, if spawn is invalid return false.
  4191. try
  4192. {
  4193. if((WasSentSpawn(spawn->GetID()) == false || NeedsSpawnResent(spawn)) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4194. return true;
  4195. }
  4196. catch (...)
  4197. {
  4198. LogWrite(SPAWN__ERROR, 0, "Spawn", "Invalid spawn passes to player->ShouldSendSpawn()");
  4199. }
  4200. return false;
  4201. }
  4202. int8 Player::GetArrowColor(int8 spawn_level){
  4203. int8 color = 0;
  4204. sint16 diff = spawn_level - GetLevel();
  4205. if(GetLevel() < 10)
  4206. diff *= 3;
  4207. else if(GetLevel() <= 20)
  4208. diff *= 2;
  4209. if(diff >= 9)
  4210. color = ARROW_COLOR_RED;
  4211. else if(diff >= 5)
  4212. color = ARROW_COLOR_ORANGE;
  4213. else if(diff >= 1)
  4214. color = ARROW_COLOR_YELLOW;
  4215. else if(diff == 0)
  4216. color = ARROW_COLOR_WHITE;
  4217. else if(diff <= -11)
  4218. color = ARROW_COLOR_GRAY;
  4219. else if(diff <= -6)
  4220. color = ARROW_COLOR_GREEN;
  4221. else //if(diff < 0)
  4222. color = ARROW_COLOR_BLUE;
  4223. return color;
  4224. }
  4225. int8 Player::GetTSArrowColor(int8 level){
  4226. int8 color = 0;
  4227. sint16 diff = level - GetTSLevel();
  4228. if(GetLevel() < 10)
  4229. diff *= 3;
  4230. else if(GetLevel() <= 20)
  4231. diff *= 2;
  4232. if(diff >= 9)
  4233. color = ARROW_COLOR_RED;
  4234. else if(diff >= 5)
  4235. color = ARROW_COLOR_ORANGE;
  4236. else if(diff >= 1)
  4237. color = ARROW_COLOR_YELLOW;
  4238. else if(diff == 0)
  4239. color = ARROW_COLOR_WHITE;
  4240. else if(diff <= -11)
  4241. color = ARROW_COLOR_GRAY;
  4242. else if(diff <= -6)
  4243. color = ARROW_COLOR_GREEN;
  4244. else //if(diff < 0)
  4245. color = ARROW_COLOR_BLUE;
  4246. return color;
  4247. }
  4248. void Player::AddCoins(int64 val){
  4249. int32 tmp = 0;
  4250. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4251. if(val >= 1000000){
  4252. tmp = val / 1000000;
  4253. val -= tmp*1000000;
  4254. GetInfoStruct()->add_coin_plat(tmp);
  4255. }
  4256. if(val >= 10000){
  4257. tmp = val / 10000;
  4258. val -= tmp*10000;
  4259. GetInfoStruct()->add_coin_gold(tmp);
  4260. }
  4261. if(val >= 100){
  4262. tmp = val / 100;
  4263. val -= tmp*100;
  4264. GetInfoStruct()->add_coin_silver(tmp);
  4265. }
  4266. GetInfoStruct()->add_coin_copper(val);
  4267. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4268. if(new_copper_value >= 100){
  4269. tmp = new_copper_value/100;
  4270. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4271. GetInfoStruct()->add_coin_silver(tmp);
  4272. }
  4273. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4274. if(new_silver_value >= 100){
  4275. tmp = new_silver_value/100;
  4276. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4277. GetInfoStruct()->add_coin_gold(tmp);
  4278. }
  4279. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4280. if(new_gold_value >= 100){
  4281. tmp = new_gold_value/100;
  4282. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4283. GetInfoStruct()->add_coin_plat(tmp);
  4284. }
  4285. charsheet_changed = true;
  4286. }
  4287. bool Player::RemoveCoins(int64 val){
  4288. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4289. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4290. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4291. total_coins += GetInfoStruct()->get_coin_copper();
  4292. if(total_coins >= val){
  4293. total_coins -= val;
  4294. GetInfoStruct()->set_coin_plat(0);
  4295. GetInfoStruct()->set_coin_gold(0);
  4296. GetInfoStruct()->set_coin_silver(0);
  4297. GetInfoStruct()->set_coin_copper(0);
  4298. AddCoins(total_coins);
  4299. return true;
  4300. }
  4301. return false;
  4302. }
  4303. bool Player::HasCoins(int64 val) {
  4304. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4305. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4306. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4307. total_coins += GetInfoStruct()->get_coin_copper();
  4308. if(total_coins >= val)
  4309. return true;
  4310. return false;
  4311. }
  4312. bool Player::HasPendingLootItems(int32 id){
  4313. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4314. }
  4315. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4316. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4317. }
  4318. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4319. vector<Item*>* ret = 0;
  4320. if(pending_loot_items.count(id) > 0){
  4321. ret = new vector<Item*>();
  4322. map<int32, bool>::iterator itr;
  4323. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4324. if(master_item_list.GetItem(itr->first))
  4325. ret->push_back(master_item_list.GetItem(itr->first));
  4326. }
  4327. }
  4328. return ret;
  4329. }
  4330. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4331. if(pending_loot_items.count(id) > 0){
  4332. pending_loot_items[id].erase(item_id);
  4333. if(pending_loot_items[id].size() == 0)
  4334. pending_loot_items.erase(id);
  4335. }
  4336. }
  4337. void Player::RemovePendingLootItems(int32 id){
  4338. if(pending_loot_items.count(id) > 0)
  4339. pending_loot_items.erase(id);
  4340. }
  4341. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4342. if(items){
  4343. Item* item = 0;
  4344. for(int32 i=0;i<items->size();i++){
  4345. item = items->at(i);
  4346. if(item)
  4347. pending_loot_items[id][item->details.item_id] = true;
  4348. }
  4349. }
  4350. }
  4351. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4352. if (statistics.count(stat_id) == 0) {
  4353. Statistic* stat = new Statistic;
  4354. stat->stat_id = stat_id;
  4355. stat->stat_value = stat_value;
  4356. stat->stat_date = stat_date;
  4357. stat->save_needed = false;
  4358. statistics[stat_id] = stat;
  4359. }
  4360. }
  4361. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4362. if (statistics.count(stat_id) == 0)
  4363. AddPlayerStatistic(stat_id, 0, 0);
  4364. Statistic* stat = statistics[stat_id];
  4365. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4366. stat->stat_date = Timer::GetUnixTimeStamp();
  4367. stat->save_needed = true;
  4368. }
  4369. void Player::WritePlayerStatistics() {
  4370. map<int32, Statistic*>::iterator stat_itr;
  4371. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4372. Statistic* stat = stat_itr->second;
  4373. if (stat->save_needed) {
  4374. stat->save_needed = false;
  4375. database.WritePlayerStatistic(this, stat);
  4376. }
  4377. }
  4378. }
  4379. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4380. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4381. return statistics[stat_id]->stat_value;
  4382. return 0;
  4383. }
  4384. void Player::RemovePlayerStatistics() {
  4385. map<int32, Statistic*>::iterator stat_itr;
  4386. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4387. safe_delete(stat_itr->second);
  4388. statistics.clear();
  4389. }
  4390. void Player::SetGroup(PlayerGroup* new_group){
  4391. group = new_group;
  4392. }
  4393. /*PlayerGroup* Player::GetGroup(){
  4394. return group;
  4395. }*/
  4396. bool Player::IsGroupMember(Entity* player) {
  4397. bool ret = false;
  4398. if (GetGroupMemberInfo() && player) {
  4399. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4400. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4401. /*deque<GroupMemberInfo*>::iterator itr;
  4402. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4403. for (itr = members->begin(); itr != members->end(); itr++) {
  4404. GroupMemberInfo* gmi = *itr;
  4405. if (gmi->client && gmi->client->GetPlayer() == player) {
  4406. ret = true;
  4407. break;
  4408. }
  4409. }
  4410. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4411. }
  4412. return ret;
  4413. }
  4414. void Player::SetGroupInformation(PacketStruct* packet){
  4415. int8 det_count = 0;
  4416. Entity* member = 0;
  4417. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4418. if (GetGroupMemberInfo()) {
  4419. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4420. if (group)
  4421. {
  4422. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4423. deque<GroupMemberInfo*>* members = group->GetMembers();
  4424. deque<GroupMemberInfo*>::iterator itr;
  4425. GroupMemberInfo* info = 0;
  4426. int x = 0;
  4427. for (itr = members->begin(); itr != members->end(); itr++) {
  4428. info = *itr;
  4429. if (info == GetGroupMemberInfo()) {
  4430. if (info->leader)
  4431. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4432. continue;
  4433. }
  4434. else {
  4435. if (info->leader)
  4436. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4437. }
  4438. member = info->member;
  4439. if (member && member->GetZone() == GetZone()) {
  4440. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4441. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4442. if (member->HasPet()) {
  4443. if (member->GetPet())
  4444. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4445. else
  4446. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4447. }
  4448. else
  4449. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4450. //Send detriment counts as 255 if all dets of that type are incurable
  4451. det_count = member->GetTraumaCount();
  4452. if (det_count > 0) {
  4453. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4454. det_count = 255;
  4455. }
  4456. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4457. det_count = member->GetArcaneCount();
  4458. if (det_count > 0) {
  4459. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4460. det_count = 255;
  4461. }
  4462. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4463. det_count = member->GetNoxiousCount();
  4464. if (det_count > 0) {
  4465. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4466. det_count = 255;
  4467. }
  4468. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4469. det_count = member->GetElementalCount();
  4470. if (det_count > 0) {
  4471. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4472. det_count = 255;
  4473. }
  4474. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4475. det_count = member->GetCurseCount();
  4476. if (det_count > 0) {
  4477. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4478. det_count = 255;
  4479. }
  4480. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4481. }
  4482. else {
  4483. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4484. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4485. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4486. }
  4487. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4488. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4489. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4490. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4491. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4492. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4493. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4494. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4495. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4496. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4497. x++;
  4498. }
  4499. }
  4500. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4501. }
  4502. //packet->PrintPacket();
  4503. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4504. }
  4505. PlayerItemList* Player::GetPlayerItemList(){
  4506. return &item_list;
  4507. }
  4508. void Player::ResetRemovedSpawns(){
  4509. player_removed_spawns.clear();
  4510. }
  4511. void Player::ResetSavedSpawns(){
  4512. ResetRemovedSpawns();
  4513. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4514. spawn_vis_packet_list.clear();
  4515. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4516. info_mutex.writelock(__FUNCTION__, __LINE__);
  4517. spawn_info_packet_list.clear();
  4518. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4519. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4520. spawn_pos_packet_list.clear();
  4521. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4522. index_mutex.writelock(__FUNCTION__, __LINE__);
  4523. player_spawn_reverse_id_map.clear();
  4524. player_spawn_id_map.clear();
  4525. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4526. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4527. player_spawn_quests_required.clear();
  4528. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4529. info->RemoveOldPackets();
  4530. safe_delete_array(movement_packet);
  4531. safe_delete_array(old_movement_packet);
  4532. }
  4533. void Player::SetReturningFromLD(bool val){
  4534. returning_from_ld = val;
  4535. }
  4536. bool Player::IsReturningFromLD(){
  4537. return returning_from_ld;
  4538. }
  4539. void Player::AddFriend(const char* name, bool save){
  4540. if(name){
  4541. if(save)
  4542. friend_list[name] = 1;
  4543. else
  4544. friend_list[name] = 0;
  4545. }
  4546. }
  4547. bool Player::IsFriend(const char* name){
  4548. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4549. return true;
  4550. return false;
  4551. }
  4552. void Player::RemoveFriend(const char* name){
  4553. if(friend_list.count(name) > 0)
  4554. friend_list[name] = 2;
  4555. }
  4556. map<string, int8>* Player::GetFriends(){
  4557. return &friend_list;
  4558. }
  4559. void Player::AddIgnore(const char* name, bool save){
  4560. if(name){
  4561. if(save)
  4562. ignore_list[name] = 1;
  4563. else
  4564. ignore_list[name] = 0;
  4565. }
  4566. }
  4567. bool Player::IsIgnored(const char* name){
  4568. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4569. return true;
  4570. return false;
  4571. }
  4572. void Player::RemoveIgnore(const char* name){
  4573. if(name && ignore_list.count(name) > 0)
  4574. ignore_list[name] = 2;
  4575. }
  4576. map<string, int8>* Player::GetIgnoredPlayers(){
  4577. return &ignore_list;
  4578. }
  4579. bool Player::CheckLevelStatus(int16 new_level) {
  4580. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4581. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4582. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4583. return false;
  4584. return true;
  4585. }
  4586. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4587. Skill* ret = skill_list.GetSkillByName(name);
  4588. if(check_update)
  4589. {
  4590. if(skill_list.CheckSkillIncrease(ret))
  4591. CalculateBonuses();
  4592. }
  4593. return ret;
  4594. }
  4595. void Player::SetRangeAttack(bool val){
  4596. range_attack = val;
  4597. }
  4598. bool Player::GetRangeAttack(){
  4599. return range_attack;
  4600. }
  4601. bool Player::AddMail(Mail* mail) {
  4602. bool ret = false;
  4603. if (mail) {
  4604. mail_list.Put(mail->mail_id, mail);
  4605. ret = true;
  4606. }
  4607. return ret;
  4608. }
  4609. MutexMap<int32, Mail*>* Player::GetMail() {
  4610. return &mail_list;
  4611. }
  4612. Mail* Player::GetMail(int32 mail_id) {
  4613. Mail* mail = 0;
  4614. if (mail_list.count(mail_id) > 0)
  4615. mail = mail_list.Get(mail_id);
  4616. return mail;
  4617. }
  4618. void Player::DeleteMail(bool from_database) {
  4619. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4620. while (itr.Next())
  4621. DeleteMail(itr->first, from_database);
  4622. mail_list.clear();
  4623. }
  4624. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4625. if (mail_list.count(mail_id) > 0) {
  4626. if (from_database)
  4627. database.DeletePlayerMail(mail_list.Get(mail_id));
  4628. mail_list.erase(mail_id);
  4629. }
  4630. }
  4631. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4632. //if ( GetGroup() == NULL )
  4633. return NULL;
  4634. /*GroupMemberInfo* info = 0;
  4635. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4636. info = GetGroup()->members[i];
  4637. if(info == group_member_info)
  4638. continue;
  4639. // if the client exists, they are attached to a player,
  4640. // the player is currently in an instance, which has the same zone id (for that instance type)
  4641. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4642. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4643. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4644. {
  4645. return info->client->GetPlayer()->GetZone();
  4646. }
  4647. }
  4648. // no member is in an instance with this zone id
  4649. return NULL;*/
  4650. }
  4651. /* CharacterInstances */
  4652. CharacterInstances::CharacterInstances() {
  4653. m_instanceList.SetName("Mutex::m_instanceList");
  4654. }
  4655. CharacterInstances::~CharacterInstances() {
  4656. RemoveInstances();
  4657. }
  4658. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4659. InstanceData data;
  4660. data.db_id = db_id;
  4661. data.instance_id = instance_id;
  4662. data.zone_id = zone_id;
  4663. data.zone_instance_type = zone_instancetype;
  4664. data.zone_name = zone_name;
  4665. data.last_success_timestamp = last_success_timestamp;
  4666. data.last_failure_timestamp = last_failure_timestamp;
  4667. data.success_lockout_time = success_lockout_time;
  4668. data.failure_lockout_time = failure_lockout_time;
  4669. instanceList.push_back(data);
  4670. }
  4671. void CharacterInstances::RemoveInstances() {
  4672. instanceList.clear();
  4673. }
  4674. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4675. vector<InstanceData>::iterator itr;
  4676. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4677. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4678. InstanceData* data = &(*itr);
  4679. if (data->zone_id == zone_id) {
  4680. instanceList.erase(itr);
  4681. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4682. return true;
  4683. }
  4684. }
  4685. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4686. return false;
  4687. }
  4688. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4689. vector<InstanceData>::iterator itr;
  4690. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4691. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4692. InstanceData* data = &(*itr);
  4693. if (data->instance_id == instance_id) {
  4694. instanceList.erase(itr);
  4695. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4696. return true;
  4697. }
  4698. }
  4699. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4700. return false;
  4701. }
  4702. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  4703. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4704. for(int32 i = 0; i < instanceList.size(); i++) {
  4705. InstanceData* data = &instanceList.at(i);
  4706. if (data->zone_id == zone_id) {
  4707. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4708. return data;
  4709. }
  4710. }
  4711. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4712. return 0;
  4713. }
  4714. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  4715. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4716. for(int32 i = 0; i < instanceList.size(); i++) {
  4717. InstanceData* data = &instanceList.at(i);
  4718. if (data->db_id == db_id) {
  4719. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4720. return data;
  4721. }
  4722. }
  4723. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4724. return 0;
  4725. }
  4726. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  4727. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4728. for(int32 i = 0; i < instanceList.size(); i++) {
  4729. InstanceData* data = &instanceList.at(i);
  4730. if (data->instance_id == instance_id) {
  4731. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4732. return data;
  4733. }
  4734. }
  4735. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4736. return 0;
  4737. }
  4738. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  4739. vector<InstanceData> ret;
  4740. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4741. for (int32 i = 0; i < instanceList.size(); i++) {
  4742. InstanceData* data = &instanceList.at(i);
  4743. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  4744. ret.push_back(*data);
  4745. }
  4746. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4747. return ret;
  4748. }
  4749. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  4750. vector<InstanceData> ret;
  4751. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4752. for (int32 i = 0; i < instanceList.size(); i++) {
  4753. InstanceData* data = &instanceList.at(i);
  4754. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  4755. ret.push_back(*data);
  4756. }
  4757. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4758. return ret;
  4759. }
  4760. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  4761. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  4762. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  4763. // delete instance from `instances` if no more characters assigned to it
  4764. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4765. for (int32 i = 0; i < instanceList.size(); i++) {
  4766. InstanceData* data = &instanceList.at(i);
  4767. // Check to see if we have a valid instance and if it is persistant
  4768. if (data->instance_id > 0) {
  4769. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  4770. // Check max duration (last success + success time)
  4771. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  4772. // Max duration has passed, instance has expired lets remove the player from it,
  4773. // this will also delete the instace if all players have been removed from it
  4774. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  4775. data->instance_id = 0;
  4776. }
  4777. }
  4778. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  4779. // Need to check lockout instance ids to ensure they are still valid.
  4780. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  4781. data->instance_id = 0;
  4782. }
  4783. }
  4784. }
  4785. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4786. /*for(int32 i=0;i<instanceList->size();i++)
  4787. {
  4788. bool valuesUpdated = false;
  4789. InstanceData data = instanceList->at(i);
  4790. if ( data.grant_reenter_time_left > 0 )
  4791. {
  4792. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  4793. data.grant_reenter_time_left = 0;
  4794. else
  4795. data.grant_reenter_time_left -= msDiff;
  4796. valuesUpdated = true;
  4797. }
  4798. if ( data.grant_reset_time_left > 0 )
  4799. {
  4800. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  4801. data.grant_reset_time_left = 0;
  4802. else
  4803. data.grant_reset_time_left -= msDiff;
  4804. valuesUpdated = true;
  4805. }
  4806. if ( data.lockout_time > 0 )
  4807. {
  4808. if ( ( data.lockout_time - msDiff ) < 1 )
  4809. {
  4810. data.lockout_time = 0;
  4811. // this means that their timer ran out and we need to clear it from db and player
  4812. RemoveInstanceByInstanceID(data.instance_id);
  4813. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  4814. }
  4815. else
  4816. data.lockout_time -= msDiff;
  4817. valuesUpdated = true;
  4818. }
  4819. if ( valuesUpdated )
  4820. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  4821. }*/
  4822. }
  4823. int32 CharacterInstances::GetInstanceCount() {
  4824. return instanceList.size();
  4825. }
  4826. void Player::SetPlayerAdventureClass(int8 new_class){
  4827. SetAdventureClass(new_class);
  4828. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  4829. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  4830. GetInfoStruct()->set_class3(new_class);
  4831. charsheet_changed = true;
  4832. if(GetZone())
  4833. GetZone()->TriggerCharSheetTimer();
  4834. }
  4835. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  4836. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  4837. }
  4838. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  4839. return GetSkills()->GetSkillBonus(spell_id);
  4840. }
  4841. void Player::RemoveSkillBonus(int32 spell_id) {
  4842. GetSkills()->RemoveSkillBonus(spell_id);
  4843. }
  4844. bool Player::HasFreeBankSlot() {
  4845. return item_list.HasFreeBankSlot();
  4846. }
  4847. int8 Player::FindFreeBankSlot() {
  4848. return item_list.FindFreeBankSlot();
  4849. }
  4850. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  4851. Title* new_title = new Title;
  4852. new_title->SetID(title_id);
  4853. new_title->SetName(name);
  4854. new_title->SetPrefix(prefix);
  4855. new_title->SetSaveNeeded(save_needed);
  4856. player_titles_list.Add(new_title);
  4857. }
  4858. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  4859. }
  4860. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  4861. // Check to see if the player already has the language
  4862. if (HasLanguage(id))
  4863. return;
  4864. // Doesn't already have the language so add it
  4865. Language* new_language = new Language;
  4866. new_language->SetID(id);
  4867. new_language->SetName(name);
  4868. player_languages_list.Add(new_language);
  4869. if (save_needed)
  4870. database.SaveCharacterLang(GetCharacterID(), id);
  4871. }
  4872. bool Player::HasLanguage(int32 id){
  4873. list<Language*>* languages = player_languages_list.GetAllLanguages();
  4874. list<Language*>::iterator itr;
  4875. Language* language = 0;
  4876. bool ret = false;
  4877. for(itr = languages->begin(); itr != languages->end(); itr++){
  4878. language = *itr;
  4879. if(language->GetID() == id){
  4880. ret = true;
  4881. break;
  4882. }
  4883. }
  4884. return ret;
  4885. }
  4886. bool Player::HasLanguage(const char* name){
  4887. list<Language*>* languages = player_languages_list.GetAllLanguages();
  4888. list<Language*>::iterator itr;
  4889. Language* language = 0;
  4890. bool ret = false;
  4891. for(itr = languages->begin(); itr != languages->end(); itr++){
  4892. language = *itr;
  4893. if(!strncmp(language->GetName(), name, strlen(name))){
  4894. ret = true;
  4895. break;
  4896. }
  4897. }
  4898. return ret;
  4899. }
  4900. void Player::AddPassiveSpell(int32 id, int8 tier)
  4901. {
  4902. // Add the spell to the list of passives this player currently has
  4903. // list is used for quickly going over only the passive spells the
  4904. // player has instead of going through all their spells.
  4905. passive_spells.push_back(id);
  4906. Client* client = GetZone()->GetClientBySpawn(this);
  4907. // Don not apply passives if the client is null, zoning, or reviving
  4908. if (client == NULL || client->IsZoning() || IsResurrecting())
  4909. return;
  4910. Spell* spell = 0;
  4911. spell = master_spell_list.GetSpell(id, tier);
  4912. if (spell) {
  4913. SpellProcess* spellProcess = 0;
  4914. // Get the current zones spell process
  4915. spellProcess = GetZone()->GetSpellProcess();
  4916. // Cast the spell, CastPassives() bypasses the spell queue
  4917. spellProcess->CastPassives(spell, this);
  4918. }
  4919. }
  4920. void Player::ApplyPassiveSpells()
  4921. {
  4922. Spell* spell = 0;
  4923. SpellBookEntry* spell2 = 0;
  4924. vector<int32>::iterator itr;
  4925. SpellProcess* spellProcess = 0;
  4926. spellProcess = GetZone()->GetSpellProcess();
  4927. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  4928. {
  4929. spell2 = GetSpellBookSpell((*itr));
  4930. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  4931. if (spell) {
  4932. spellProcess->CastPassives(spell, this);
  4933. }
  4934. }
  4935. }
  4936. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  4937. {
  4938. Spell* spell = 0;
  4939. spell = master_spell_list.GetSpell(id, tier);
  4940. if (spell) {
  4941. SpellProcess* spellProcess = 0;
  4942. spellProcess = GetZone()->GetSpellProcess();
  4943. spellProcess->CastPassives(spell, this, true);
  4944. if (remove_from_list) {
  4945. vector<int32>::iterator remove;
  4946. remove = find(passive_spells.begin(), passive_spells.end(), id);
  4947. if (remove != passive_spells.end())
  4948. passive_spells.erase(remove);
  4949. }
  4950. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  4951. }
  4952. }
  4953. void Player::RemoveAllPassives()
  4954. {
  4955. vector<int32>::iterator itr;
  4956. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  4957. RemoveSpellBookEntry((*itr), false);
  4958. passive_spells.clear();
  4959. }
  4960. void Player::ResetPetInfo() {
  4961. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  4962. GetInfoStruct()->set_pet_name(std::string("No Pet"));
  4963. GetInfoStruct()->set_pet_movement(0);
  4964. GetInfoStruct()->set_pet_behavior(0);
  4965. GetInfoStruct()->set_pet_health_pct(0.0f);
  4966. GetInfoStruct()->set_pet_power_pct(0.0f);
  4967. // Make sure the values get sent to the client
  4968. SetCharSheetChanged(true);
  4969. }
  4970. bool Player::HasRecipeBook(int32 recipe_id){
  4971. return recipebook_list.HasRecipeBook(recipe_id);
  4972. }
  4973. bool Player::DiscoveredLocation(int32 locationID) {
  4974. bool ret = false;
  4975. // No discovery type entry then return false
  4976. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  4977. return false;
  4978. // Is a discovery type entry but not a location subtype return false
  4979. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  4980. return false;
  4981. vector<HistoryData*>::iterator itr;
  4982. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  4983. if ((*itr)->Value == locationID) {
  4984. ret = true;
  4985. break;
  4986. }
  4987. }
  4988. return ret;
  4989. }
  4990. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  4991. switch (type) {
  4992. case HISTORY_TYPE_NONE:
  4993. HandleHistoryNone(subtype, value, value2);
  4994. break;
  4995. case HISTORY_TYPE_DEATH:
  4996. HandleHistoryDeath(subtype, value, value2);
  4997. break;
  4998. case HISTORY_TYPE_DISCOVERY:
  4999. HandleHistoryDiscovery(subtype, value, value2);
  5000. break;
  5001. case HISTORY_TYPE_XP:
  5002. HandleHistoryXP(subtype, value, value2);
  5003. break;
  5004. default:
  5005. // Not a valid history event so return out before trying to save into the db
  5006. return;
  5007. }
  5008. }
  5009. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5010. }
  5011. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5012. }
  5013. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5014. switch (subtype) {
  5015. case HISTORY_SUBTYPE_NONE:
  5016. break;
  5017. case HISTORY_SUBTYPE_ADVENTURE:
  5018. break;
  5019. case HISTORY_SUBTYPE_TRADESKILL:
  5020. break;
  5021. case HISTORY_SUBTYPE_QUEST:
  5022. break;
  5023. case HISTORY_SUBTYPE_AA:
  5024. break;
  5025. case HISTORY_SUBTYPE_ITEM:
  5026. break;
  5027. case HISTORY_SUBTYPE_LOCATION: {
  5028. HistoryData* hd = new HistoryData;
  5029. hd->Value = value;
  5030. hd->Value2 = value2;
  5031. hd->EventDate = Timer::GetUnixTimeStamp();
  5032. strcpy(hd->Location, GetZone()->GetZoneName());
  5033. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5034. break;
  5035. }
  5036. default:
  5037. // Invalid subtype, default to NONE
  5038. break;
  5039. }
  5040. }
  5041. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5042. switch (subtype) {
  5043. case HISTORY_SUBTYPE_NONE:
  5044. break;
  5045. case HISTORY_SUBTYPE_ADVENTURE: {
  5046. HistoryData* hd = new HistoryData;
  5047. hd->Value = value;
  5048. hd->Value2 = value2;
  5049. hd->EventDate = Timer::GetUnixTimeStamp();
  5050. strcpy(hd->Location, GetZone()->GetZoneName());
  5051. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5052. }
  5053. break;
  5054. case HISTORY_SUBTYPE_TRADESKILL:
  5055. break;
  5056. case HISTORY_SUBTYPE_QUEST:
  5057. break;
  5058. case HISTORY_SUBTYPE_AA:
  5059. break;
  5060. case HISTORY_SUBTYPE_ITEM:
  5061. break;
  5062. case HISTORY_SUBTYPE_LOCATION:
  5063. break;
  5064. default:
  5065. // Invalid subtype, default to NONE
  5066. break;
  5067. }
  5068. }
  5069. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5070. m_characterHistory[type][subtype].push_back(hd);
  5071. }
  5072. void Player::SaveHistory() {
  5073. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5074. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5075. map<int8, vector<HistoryData*> >::iterator itr2;
  5076. vector<HistoryData*>::iterator itr3;
  5077. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5078. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5079. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5080. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5081. }
  5082. }
  5083. }
  5084. }
  5085. void Player::InitXPTable() {
  5086. m_levelXPReq[2] = 600;
  5087. m_levelXPReq[3] = 800;
  5088. m_levelXPReq[4] = 1000;
  5089. m_levelXPReq[5] = 1400;
  5090. m_levelXPReq[6] = 1800;
  5091. m_levelXPReq[7] = 2200;
  5092. m_levelXPReq[8] = 2600;
  5093. m_levelXPReq[9] = 3000;
  5094. m_levelXPReq[10] = 3400;
  5095. m_levelXPReq[11] = 3800;
  5096. m_levelXPReq[12] = 4200;
  5097. m_levelXPReq[13] = 4600;
  5098. m_levelXPReq[14] = 5000;
  5099. m_levelXPReq[15] = 5500;
  5100. m_levelXPReq[16] = 6000;
  5101. m_levelXPReq[17] = 6500;
  5102. m_levelXPReq[18] = 7000;
  5103. m_levelXPReq[19] = 7500;
  5104. m_levelXPReq[20] = 8000;
  5105. m_levelXPReq[21] = 8500;
  5106. m_levelXPReq[22] = 9000;
  5107. m_levelXPReq[23] = 9500;
  5108. m_levelXPReq[24] = 10000;
  5109. m_levelXPReq[25] = 10500;
  5110. m_levelXPReq[26] = 11000;
  5111. m_levelXPReq[27] = 11750;
  5112. m_levelXPReq[28] = 12500;
  5113. m_levelXPReq[29] = 13250;
  5114. m_levelXPReq[30] = 14000;
  5115. m_levelXPReq[31] = 14750;
  5116. m_levelXPReq[32] = 15500;
  5117. m_levelXPReq[33] = 16250;
  5118. m_levelXPReq[34] = 17000;
  5119. m_levelXPReq[35] = 17750;
  5120. m_levelXPReq[36] = 18500;
  5121. m_levelXPReq[37] = 19250;
  5122. m_levelXPReq[38] = 20000;
  5123. m_levelXPReq[39] = 20750;
  5124. m_levelXPReq[40] = 21500;
  5125. m_levelXPReq[41] = 22250;
  5126. m_levelXPReq[42] = 23000;
  5127. m_levelXPReq[43] = 24000;
  5128. m_levelXPReq[44] = 25000;
  5129. m_levelXPReq[45] = 26000;
  5130. m_levelXPReq[46] = 27000;
  5131. m_levelXPReq[47] = 28000;
  5132. m_levelXPReq[48] = 29250;
  5133. m_levelXPReq[49] = 30500;
  5134. m_levelXPReq[50] = 32000;
  5135. m_levelXPReq[51] = 33750;
  5136. m_levelXPReq[52] = 35750;
  5137. m_levelXPReq[53] = 38000;
  5138. m_levelXPReq[54] = 40500;
  5139. m_levelXPReq[55] = 42500;
  5140. m_levelXPReq[56] = 45500;
  5141. m_levelXPReq[57] = 48500;
  5142. m_levelXPReq[58] = 51500;
  5143. m_levelXPReq[59] = 54500;
  5144. m_levelXPReq[60] = 57500;
  5145. m_levelXPReq[61] = 60500;
  5146. m_levelXPReq[62] = 63500;
  5147. m_levelXPReq[63] = 66500;
  5148. m_levelXPReq[64] = 70000;
  5149. m_levelXPReq[65] = 73500;
  5150. m_levelXPReq[66] = 77000;
  5151. m_levelXPReq[67] = 80500;
  5152. m_levelXPReq[68] = 84000;
  5153. m_levelXPReq[69] = 87500;
  5154. m_levelXPReq[70] = 91000;
  5155. m_levelXPReq[71] = 94500;
  5156. m_levelXPReq[72] = 98000;
  5157. m_levelXPReq[73] = 101500;
  5158. m_levelXPReq[74] = 105000;
  5159. m_levelXPReq[75] = 108500;
  5160. m_levelXPReq[76] = 116500;
  5161. m_levelXPReq[77] = 132500;
  5162. m_levelXPReq[78] = 152500;
  5163. m_levelXPReq[79] = 172500;
  5164. m_levelXPReq[80] = 192500;
  5165. m_levelXPReq[81] = 212500;
  5166. m_levelXPReq[82] = 232500;
  5167. m_levelXPReq[83] = 252500;
  5168. m_levelXPReq[84] = 272500;
  5169. m_levelXPReq[85] = 292500;
  5170. m_levelXPReq[86] = 312500;
  5171. m_levelXPReq[87] = 332500;
  5172. m_levelXPReq[88] = 352500;
  5173. m_levelXPReq[89] = 372500;
  5174. m_levelXPReq[90] = 392500;
  5175. m_levelXPReq[91] = 863550;
  5176. m_levelXPReq[92] = 949905;
  5177. m_levelXPReq[93] = 1044895;
  5178. m_levelXPReq[94] = 1149385;
  5179. m_levelXPReq[95] = 1264323;
  5180. }
  5181. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5182. bool locked = true;
  5183. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5184. if (player_spawn_quests_required.size() > 0 ) {
  5185. ZoneServer* zone = GetZone();
  5186. Client* client = zone->GetClientBySpawn(this);
  5187. if (!client){
  5188. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5189. return;
  5190. }
  5191. int xxx = player_spawn_quests_required.count(quest_id);
  5192. if (player_spawn_quests_required.count(quest_id) > 0){
  5193. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5194. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5195. Spawn* spawn = 0;
  5196. vector<int32>::iterator itr;
  5197. for (itr = spawns.begin(); itr != spawns.end();){
  5198. spawn = zone->GetSpawnByID(*itr);
  5199. if (spawn)
  5200. zone->SendSpawnChanges(spawn, client, false, true);
  5201. else {
  5202. itr = spawns.erase(itr);
  5203. continue;
  5204. }
  5205. itr++;
  5206. }
  5207. locked = false;
  5208. }
  5209. }
  5210. if (locked)
  5211. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5212. }
  5213. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5214. bool locked = true;
  5215. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5216. if (player_spawn_history_required.size() > 0) {
  5217. ZoneServer* zone = GetZone();
  5218. Client* client = zone->GetClientBySpawn(this);
  5219. if (!client){
  5220. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5221. return;
  5222. }
  5223. if (player_spawn_history_required.count(event_id) > 0){
  5224. vector<int32> spawns = *player_spawn_history_required[event_id];
  5225. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5226. Spawn* spawn = 0;
  5227. vector<int32>::iterator itr;
  5228. for (itr = spawns.begin(); itr != spawns.end();){
  5229. spawn = zone->GetSpawnByID(*itr);
  5230. if (spawn)
  5231. zone->SendSpawnChanges(spawn, client, false, true);
  5232. else {
  5233. itr = spawns.erase(itr);
  5234. continue;
  5235. }
  5236. itr++;
  5237. }
  5238. locked = false;
  5239. }
  5240. }
  5241. if (locked)
  5242. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5243. }
  5244. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5245. if(!spawn || !quest_id)
  5246. return;
  5247. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5248. if(player_spawn_quests_required.count(quest_id) == 0)
  5249. player_spawn_quests_required[quest_id] = new vector<int32>;
  5250. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5251. int32 current_spawn = 0;
  5252. for(int32 i=0;i<quest_spawns->size();i++){
  5253. current_spawn = quest_spawns->at(i);
  5254. if (current_spawn == spawn->GetID()){
  5255. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5256. return;
  5257. }
  5258. }
  5259. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5260. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5261. }
  5262. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5263. if (!spawn || !event_id)
  5264. return;
  5265. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5266. if (player_spawn_history_required.count(event_id) == 0)
  5267. player_spawn_history_required[event_id] = new vector<int32>;
  5268. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5269. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5270. if (itr == history_spawns->end())
  5271. history_spawns->push_back(spawn->GetID());
  5272. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5273. }
  5274. int32 PlayerInfo::GetBoatSpawn(){
  5275. return boat_spawn;
  5276. }
  5277. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5278. if(spawn)
  5279. boat_spawn = spawn->GetID();
  5280. else
  5281. boat_spawn = 0;
  5282. }
  5283. void PlayerInfo::RemoveOldPackets(){
  5284. safe_delete_array(changes);
  5285. safe_delete_array(orig_packet);
  5286. safe_delete_array(pet_changes);
  5287. safe_delete_array(pet_orig_packet);
  5288. }
  5289. PlayerControlFlags::PlayerControlFlags(){
  5290. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5291. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5292. flags_changed = false;
  5293. flag_changes.clear();
  5294. current_flags.clear();
  5295. }
  5296. PlayerControlFlags::~PlayerControlFlags(){
  5297. flag_changes.clear();
  5298. current_flags.clear();
  5299. }
  5300. bool PlayerControlFlags::ControlFlagsChanged(){
  5301. bool ret;
  5302. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5303. ret = flags_changed;
  5304. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5305. return ret;
  5306. }
  5307. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5308. if (!param || !param_value)
  5309. return;
  5310. bool active_changed = false;
  5311. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5312. active_changed = (current_flags[param][param_value] != is_active);
  5313. if (active_changed){
  5314. current_flags[param][param_value] = is_active;
  5315. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5316. flag_changes[param][param_value] = is_active ? 1 : 0;
  5317. flags_changed = true;
  5318. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5319. }
  5320. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5321. }
  5322. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5323. if (!client)
  5324. return;
  5325. map<int8, int8>* ptr = 0;
  5326. map<int8, map<int8, int8> >::iterator itr;
  5327. map<int8, int8>::iterator itr2;
  5328. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5329. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5330. ptr = &itr->second;
  5331. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5332. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5333. }
  5334. }
  5335. flag_changes.clear();
  5336. flags_changed = false;
  5337. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5338. }
  5339. bool Player::ControlFlagsChanged(){
  5340. return control_flags.ControlFlagsChanged();
  5341. }
  5342. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5343. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5344. }
  5345. void Player::SendControlFlagUpdates(Client* client){
  5346. control_flags.SendControlFlagUpdates(client);
  5347. }
  5348. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5349. mLUAHistory.writelock();
  5350. if (m_charLuaHistory.count(event_id) > 0) {
  5351. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5352. safe_delete(history);
  5353. mLUAHistory.releasewritelock();
  5354. return;
  5355. }
  5356. m_charLuaHistory.insert(make_pair(event_id,history));
  5357. mLUAHistory.releasewritelock();
  5358. }
  5359. void Player::SaveLUAHistory() {
  5360. mLUAHistory.readlock();
  5361. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5362. map<int32, LUAHistory*>::iterator itr;
  5363. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5364. if (itr->second->SaveNeeded) {
  5365. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5366. itr->second->SaveNeeded = false;
  5367. }
  5368. }
  5369. mLUAHistory.releasereadlock();
  5370. }
  5371. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5372. mLUAHistory.writelock();
  5373. LUAHistory* hd = 0;
  5374. if (m_charLuaHistory.count(event_id) > 0)
  5375. hd = m_charLuaHistory[event_id];
  5376. else {
  5377. hd = new LUAHistory;
  5378. m_charLuaHistory.insert(make_pair(event_id,hd));
  5379. }
  5380. hd->Value = value;
  5381. hd->Value2 = value2;
  5382. hd->SaveNeeded = true;
  5383. mLUAHistory.releasewritelock();
  5384. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5385. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5386. mLUAHistory.readlock();
  5387. SendHistoryRequiredSpawns(event_id);
  5388. mLUAHistory.releasereadlock();
  5389. }
  5390. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5391. LUAHistory* ret = 0;
  5392. mLUAHistory.readlock();
  5393. if (m_charLuaHistory.count(event_id) > 0)
  5394. ret = m_charLuaHistory[event_id];
  5395. mLUAHistory.releasereadlock();
  5396. return ret;
  5397. }
  5398. bool Player::CanSeeInvis(Entity* target)
  5399. {
  5400. if (!target->IsStealthed() && !target->IsInvis())
  5401. return true;
  5402. if (target->IsStealthed() && HasSeeHideSpell())
  5403. return true;
  5404. else if (target->IsInvis() && HasSeeInvisSpell())
  5405. return true;
  5406. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5407. if (radius == 0) // radius of 0 is always seen
  5408. return true;
  5409. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5410. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5411. return true;
  5412. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5413. Item* item = 0;
  5414. vector<Item*>* equipped_list = GetEquippedItemList();
  5415. bool seeInvis = false;
  5416. bool seeStealth = false;
  5417. for (int32 i = 0; i < equipped_list->size(); i++)
  5418. {
  5419. item = equipped_list->at(i);
  5420. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5421. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5422. if (target->IsStealthed() && seeStealth)
  5423. return true;
  5424. else if (target->IsInvis() && seeInvis)
  5425. return true;
  5426. }
  5427. return false;
  5428. }
  5429. // returns true if we need to update target info due to see invis status change
  5430. bool Player::CheckChangeInvisHistory(Entity* target)
  5431. {
  5432. std::map<int32, bool>::iterator it;
  5433. it = target_invis_history.find(target->GetID());
  5434. if (it != target_invis_history.end())
  5435. {
  5436. //canSeeStatus
  5437. if (it->second)
  5438. {
  5439. if (!this->CanSeeInvis(target))
  5440. {
  5441. UpdateTargetInvisHistory(target->GetID(), false);
  5442. return true;
  5443. }
  5444. else
  5445. return false;
  5446. }
  5447. else
  5448. {
  5449. if (this->CanSeeInvis(target))
  5450. {
  5451. UpdateTargetInvisHistory(target->GetID(), true);
  5452. return true;
  5453. }
  5454. else
  5455. return false;
  5456. }
  5457. }
  5458. if (!this->CanSeeInvis(target))
  5459. UpdateTargetInvisHistory(target->GetID(), false);
  5460. else
  5461. UpdateTargetInvisHistory(target->GetID(), true);
  5462. return true;
  5463. }
  5464. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5465. {
  5466. target_invis_history[targetID] = canSeeStatus;
  5467. }
  5468. void Player::RemoveTargetInvisHistory(int32 targetID)
  5469. {
  5470. target_invis_history.erase(targetID);
  5471. }
  5472. void Player::SetSpawnMap(Spawn* spawn)
  5473. {
  5474. index_mutex.writelock(__FUNCTION__, __LINE__);
  5475. spawn_id += 1;
  5476. if (spawn_index == 255)
  5477. spawn_index += 1; //just so we dont have to worry about overloading
  5478. int32 tmp_id = spawn_id;
  5479. player_spawn_id_map[tmp_id] = spawn;
  5480. if(player_spawn_reverse_id_map.count(spawn))
  5481. player_spawn_reverse_id_map.erase(spawn);
  5482. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5483. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5484. }