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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __AltAdvancement__
- #define __AltAdvancement__
- #include <vector>
- #include "../../common/types.h"
- #include "../../common/EQPacket.h"
- #include "../client.h"
- // defines for AA tabs based on group # from DB
- #define AA_CLASS 0
- #define AA_SUBCLASS 1
- #define AA_SHADOW 2
- #define AA_HEROIC 3
- #define AA_TRADESKILL 4
- #define AA_PRESTIGE 5
- #define AA_TRADESKILL_PRESTIGE 6
- #define AA_DRAGON 7
- #define AA_DRAGONCLASS 8
- #define AA_FARSEAS 9
- struct AltAdvanceData
- {
- int32 spellID;
- int8 min_level;
- int32 spell_crc;
- string name;
- string description;
- int8 group;
- int16 icon;
- int16 icon2;
- int8 col;
- int8 row;
- int8 rankCost;
- int8 maxRank;
- int32 rankPrereqID;
- int8 rankPrereq;
- int8 class_req;
- int8 tier;
- int8 req_points;
- int16 req_tree_points;
- string class_name;
- string subclass_name;
- string line_title;
- int8 title_level;
- int32 node_id;
- };
- class MasterAAList
- {
- public:
- MasterAAList();
- ~MasterAAList();
- /// <summary>Sorts the Alternate Advancements for the given client, creates and sends the OP_AdventureList packet.</summary>
- /// <param name='client'>The Client calling this function</param>
- /// <returns>EQ2Packet*</returns>
- EQ2Packet* GetAAListPacket(Client* client);
- /// <summary>Add Alternate Advancement data to the global list.</summary>
- /// <param name='data'>The Alternate Advancement data to add.</param>
- void AddAltAdvancement(AltAdvanceData* data);
- /// <summary>Get the total number of Alternate Advancements in the global list.</summary>
- int Size();
- /// <summary>Get the Alternate Advancement data for the given spell.</summary>
- /// <param name='spellID'>Spell ID to get Alternate Advancement data for.</param>
- AltAdvanceData* GetAltAdvancement(int32 spellID);
- /// <summary>empties the master Alternate Advancement list</summary>
- void DestroyAltAdvancements();
- void DisplayAA(Client* client,int8 newtemplate,int8 changemode);
- private:
- vector <AltAdvanceData*> AAList;
- Mutex MMasterAAList;
- };
- struct TreeNodeData
- {
- int32 classID;
- int32 treeID;
- int32 AAtreeID;
- };
- class MasterAANodeList
- {
- public:
- MasterAANodeList();
- ~MasterAANodeList();
- void AddTreeNode(TreeNodeData* data);
- int Size();
- void DestroyTreeNodes();
- vector<TreeNodeData*> GetTreeNodes();
- private:
- vector<TreeNodeData*> TreeNodeList;
- };
- #endif
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