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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef MUTEXLIST_H
- #define MUTEXLIST_H
- #include <list>
- #include "MutexHelper.h"
- #define MUTEXLIST_PENDING_ADD 1
- #define MUTEXLIST_PENDING_REMOVE 2
- #define MUTEXLIST_PENDING_DELETE 3
- template <typename T>
- class MutexList{
- public:
- MutexList(){
- pending_changing = false;
- has_pending_data = false;
- pending_clear = false;
- changing = false;
- access_count = 0;
- access_pending = 0;
- }
- MutexList(const MutexList& list){
- pending_changing = false;
- has_pending_data = false;
- pending_clear = false;
- changing = false;
- access_count = 0;
- access_pending = 0;
- /*if(list.has_pending_data)
- pending_data = list.pending_data;
- current_data = list.current_data; */
- }
- ~MutexList(){
- while(!update(true)){
- Sleep(1);
- }
- }
- class iterator {
- private:
- typename std::list<T>::iterator itr; // Current element
- MutexList<T>* list;
- bool first_itr;
- public:
- iterator(){
- }
- iterator(MutexList<T>* list){
- if(list){
- this->list = list;
- list->update();
- this->list->AddAccess();
- first_itr = true;
- itr = list->current_data.begin();
- if(itr != list->current_data.end())
- value = *itr;
- }
- else
- this->list = 0;
- }
- ~iterator(){
- if(list)
- list->RemoveAccess();
- }
- bool HasNext(){
- return itr != list->current_data.end();
- }
- bool Next(){
- if(list->pending_clear)
- return false;
- if(first_itr)
- first_itr = false;
- else
- itr++;
- if(itr != list->current_data.end()){
- value = *itr;
- if(list->PendingContains(value)) //pending delete
- return Next();
- return true;
- }
- return false;
- }
- iterator* operator->() {
- return this;
- }
- T value;
- };
- void SetChanging(){
- ChangingLock.lock();
- changing = true;
- ChangingLock.unlock();
- }
- void SetNotChanging(){
- ChangingLock.lock();
- changing = false;
- ChangingLock.unlock();
- }
- void AddAccess(){
- AccessLock.lock();
- ++access_count;
- AccessLock.unlock();
- }
- void RemoveAccess(){
- AccessLock.lock();
- --access_count;
- AccessLock.unlock();
- }
- unsigned int size(bool include_pending = false){
- if(include_pending){
- update();
- return current_data.size() + pending_data.size();
- }
- return current_data.size();
- }
- iterator begin(){
- return iterator(this);
- }
- void clear(bool erase_all = false){
- pending_clear = true;
- if(erase_all){
- AddAccess();
- PendingLock.lock();
- typename std::list<T>::iterator itr;
- for(itr = current_data.begin(); itr != current_data.end(); itr++){
- RemoveData(*itr);
- }
- PendingLock.unlock();
- RemoveAccess();
- }
- update();
- }
- bool PendingContains(T key){
- if(!has_pending_data)
- return false;
- bool ret = false;
- PendingLock.lock();
- ret = (pending_data.count(key) > 0 && pending_data[key] == false);
- PendingLock.unlock();
- return ret;
- }
- unsigned int count(T key){
- unsigned int ret = 0;
- while(changing){
- Sleep(1);
- }
- AddAccess();
- bool retry = false;
- if(!changing){
- typename std::list<T>::iterator iter;
- for(iter = current_data.begin(); iter != current_data.end(); iter++){
- if(*iter == key)
- ret++;
- }
- }
- else
- retry = true;
- RemoveAccess();
- if(retry)
- return count(key); //only occurs whenever we change to changing state at the same time as a reading state
- return ret;
- }
- void RemoveData(T key, int32 erase_time = 0){
- handle_deletes.AddPendingDelete(key, Timer::GetCurrentTime2() + erase_time);
- }
- void Remove(T key, bool erase = false, int32 erase_time = 0){
- while(changing){
- Sleep(1);
- }
- AddAccess();
- PendingLock.lock();
- pending_data[key] = false;
- PendingLock.unlock();
- if(erase)
- RemoveData(key, erase_time);
- has_pending_data = true;
- RemoveAccess();
- update();
- }
- void Add(T key){
- if(count(key) > 0)
- return;
- while(changing){
- Sleep(1);
- }
- AddAccess();
- PendingLock.lock();
- pending_data[key] = true;
- PendingLock.unlock();
- has_pending_data = true;
- RemoveAccess();
- update();
- }
- private:
- bool update(bool force = false){
- //if(access_count > 5)
- // cout << "Possible error.\n";
- while(changing){
- Sleep(1);
- }
- if(pending_clear && access_count == 0){
- SetChanging();
- while(access_count > 0){
- Sleep(1);
- }
- AddAccess();
- PendingLock.lock();
- current_data.clear();
- has_pending_data = (pending_data.size() > 0);
- PendingLock.unlock();
- pending_clear = false;
- RemoveAccess();
- SetNotChanging();
- }
- if(!pending_clear && has_pending_data && access_count == 0){
- SetChanging();
- while(access_count > 0){
- Sleep(1);
- }
- AddAccess();
- PendingLock.lock();
- typename std::map<T, bool>::iterator pending_itr;
- for(pending_itr = pending_data.begin(); pending_itr != pending_data.end(); pending_itr++){
- if(pending_itr->second)
- current_data.push_back(pending_itr->first);
- else
- current_data.remove(pending_itr->first);
- }
- pending_data.clear();
- PendingLock.unlock();
- has_pending_data = false;
- RemoveAccess();
- SetNotChanging();
- }
- handle_deletes.CheckDeletes(force);
- return !pending_clear && !has_pending_data;
- }
- Locker PendingLock;
- Locker AccessLock;
- Locker ChangingLock;
- volatile int access_count;
- std::list<T> current_data;
- std::map<T, bool> pending_data;
- HandleDeletes<T> handle_deletes;
- volatile int access_pending;
- volatile bool pending_changing;
- volatile bool changing;
- volatile bool has_pending_data;
- volatile bool pending_clear;
- };
- #endif
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