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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __EQ2_OBJECT__
- #define __EQ2_OBJECT__
- #include "Spawn.h"
- class Object : public Spawn{
- public:
- Object();
- virtual ~Object();
- void SetClickable(bool click){
- clickable = click;
- }
- void SetZone(char* zone){
- zone_name = zone;
- }
- Object* Copy();
- bool IsObject(){ return true; }
- void HandleUse(Client* client, string command);
- bool clickable;
- char* zone_name;
- EQ2Packet* serialize(Player* player, int16 version);
- void SetDeviceID(int8 val) { m_deviceID = val; }
- int8 GetDeviceID() { return m_deviceID; }
- private:
- int8 m_deviceID;
- };
- #endif
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