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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef RULES_H_
- #define RULES_H_
- #include <string.h>
- #include <map>
- #include "../../common/Mutex.h"
- #include "../../common/types.h"
- using namespace std;
- enum RuleCategory {
- R_Client,
- R_Faction,
- R_Guild,
- R_Player,
- R_PVP,
- R_Combat,
- R_Spawn,
- R_UI,
- R_World,
- R_Zone,
- R_Loot,
- R_Spells,
- R_Expansion
- };
- enum RuleType {
- /* CLIENT */
- ShowWelcomeScreen,
- /* FACTION */
- AllowFactionBasedCombat,
- /* GUILD */
- /* PLAYER */
- MaxLevel,
- MaxLevelOverrideStatus,
- MaxPlayers,
- MaxPlayersOverrideStatus,
- VitalityAmount,
- VitalityFrequency,
- MaxAA,
- MaxClassAA,
- MaxSubclassAA,
- MaxShadowsAA,
- MaxHeroicAA,
- MaxTradeskillAA,
- MaxPrestigeAA,
- MaxTradeskillPrestigeAA,
- MaxDragonAA,
- MinLastNameLevel,
- MaxLastNameLength,
- MinLastNameLength,
- /* PVP */
- AllowPVP,
- LevelRange,
- InvisPlayerDiscoveryRange,
- /* COMBAT */
- MaxCombatRange,
- /* SPAWN */
- SpeedMultiplier,
- //SpeedRatio,
- /* UI */
- MaxWhoResults,
- MaxWhoOverrideStatus,
- /* WORLD */
- DefaultStartingZoneID,
- EnablePOIDiscovery,
- GamblingTokenItemID,
- GuildAutoJoin,
- GuildAutoJoinID,
- GuildAutoJoinDefaultRankID,
- ServerLocked,
- ServerLockedOverrideStatus,
- SyncZonesWithLogin,
- SyncEquipWithLogin,
- UseBannedIPsTable,
- LinkDeadTimer,
- RemoveDisconnectedClientsTimer,
- PlayerCampTimer,
- GMCampTimer,
- AutoAdminPlayers,
- AutoAdminGMs,
- AutoAdminStatusValue,
- DuskTime,
- DawnTime,
- ThreadedLoad,
- TradeskillSuccessChance,
- TradeskillCritSuccessChance,
- TradeskillFailChance,
- TradeskillCritFailChance,
- TradeskillEventChance,
- EditorURL,
- EditorIncludeID,
- EditorOfficialServer,
- IRCEnabled,
- IRCGlobalEnabled,
- IRCAddress,
- IRCPort,
- IRCChan,
- GroupSpellsTimer,
- SavePaperdollImage,
- SaveHeadshotImage,
- SendPaperdollImagesToLogin,
- TreasureChestDisabled,
- /* ZONE */
- MinZoneLevelOverrideStatus,
- MinZoneAccessOverrideStatus,
- XPMultiplier,
- TSXPMultiplier,
- WeatherEnabled,
- WeatherType,
- MinWeatherSeverity,
- MaxWeatherSeverity,
- WeatherChangeFrequency,
- WeatherChangePerInterval,
- WeatherDynamicMaxOffset,
- WeatherChangeChance,
- SpawnUpdateTimer,
- CheckAttackPlayer,
- CheckAttackNPC,
- HOTime,
- /* LOOT */
- LootRadius,
- AutoDisarmChest, // if enabled disarm only works if you right click and disarm, clicking and opening chest won't attempt auto disarm
- ChestTriggerRadiusGroup,
-
- /* SPELLS */
- NoInterruptBaseChance,
- /* ZONE TIMERS */
- RegenTimer,
- ClientSaveTimer,
- DefaultZoneShutdownTimer,
- WeatherTimer,
- SpawnDeleteTimer,
- GlobalExpansionFlag,
- DatabaseVersion
- };
- class Rule {
- public:
- Rule();
- Rule(int32 category, int32 type, const char *value, const char *combined);
- Rule (Rule *rule_in);
- virtual ~Rule();
- void SetValue(const char *value) {strncpy(this->value, value, sizeof(this->value));}
- int32 GetCategory() {return category;}
- int32 GetType() {return type;}
- const char * GetValue() {return value;}
- const char * GetCombined() {return combined;}
- int8 GetInt8() {return (int8)atoul(value);}
- int16 GetInt16() {return (int16)atoul(value);}
- int32 GetInt32() {return (int32)atoul(value);}
- int64 GetInt64() {return (int64)atoi64(value);}
- sint8 GetSInt8() {return (sint8)atoi(value);}
- sint16 GetSInt16() {return (sint16)atoi(value);}
- sint32 GetSInt32() {return (sint32)atoi(value);}
- sint64 GetSInt64() {return (sint64)atoi64(value);}
- bool GetBool() {return atoul(value) > 0 ? true : false;}
- float GetFloat() {return atof(value);}
- char GetChar() {return value[0];}
- const char * GetString() {return value;}
- private:
- int32 category;
- int32 type;
- char value[64];
- char combined[256];
- };
- class RuleSet {
- public:
- RuleSet();
- RuleSet(RuleSet *in_rule_set);
- virtual ~RuleSet();
- void CopyRulesInto(RuleSet *in_rule_set);
- void SetID(int32 id) {this->id = id;}
- void SetName(const char *name) {strncpy(this->name, name, sizeof(this->name));}
- int32 GetID() {return id;}
- const char *GetName() {return name;}
- void AddRule(Rule *rule);
- Rule * GetRule(int32 category, int32 type);
- Rule * GetRule(const char *category, const char *type);
- void ClearRules();
- map<int32, map<int32, Rule *> > * GetRules() {return &rules;}
- private:
- int32 id;
- char name[64];
- Mutex m_rules;
- map<int32, map<int32, Rule *> > rules;
- };
- class RuleManager {
- public:
- RuleManager();
- virtual ~RuleManager();
- void LoadCodedDefaultsIntoRuleSet(RuleSet *rule_set);
- bool AddRuleSet(RuleSet *rule_set);
- int32 GetNumRuleSets();
- void ClearRuleSets();
- Rule * GetBlankRule() {return &blank_rule;}
- bool SetGlobalRuleSet(int32 rule_set_id);
- Rule * GetGlobalRule(int32 category, int32 type);
- bool SetZoneRuleSet(int32 zone_id, int32 rule_set_id);
- Rule * GetZoneRule(int32 zone_id, int32 category, int32 type);
- void ClearZoneRuleSets();
- RuleSet * GetGlobalRuleSet() {return &global_rule_set;}
- map<int32, map<int32, Rule *> > * GetRules() {return &rules;}
- private:
- Mutex m_rule_sets;
- Mutex m_global_rule_set;
- Mutex m_zone_rule_sets;
- Rule blank_rule; /* READ ONLY */
- map<int32, map<int32, Rule *> > rules; /* all of the rules loaded with their defaults (FROM THE CODE). map<category, map<type, rule>> */
- map<int32, RuleSet *> rule_sets; /* all of the possible rule sets from the database. map<rule set id, rule set> */
- RuleSet global_rule_set; /* the global rule set, first fill it the defaults from the code, then over ride from the database */
- map<int32, RuleSet *> zone_rule_sets; /* references to a zone's rule set. map<zone id, rule set> */
- };
- #endif
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