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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __EQ2_SIGN__
- #define __EQ2_SIGN__
- #include "Spawn.h"
- #define SIGN_TYPE_GENERIC 0
- #define SIGN_TYPE_ZONE 1
- using namespace std;
- class Sign : public Spawn{
- public:
- Sign();
- virtual ~Sign();
- bool IsSign(){ return true; }
- int32 GetWidgetID();
- void SetWidgetID(int32 val);
- void SetWidgetX(float val);
- float GetWidgetX();
- void SetWidgetY(float val);
- float GetWidgetY();
- void SetWidgetZ(float val);
- float GetWidgetZ();
- void SetSignIcon(int8 val);
- Sign* Copy();
- EQ2Packet* serialize(Player *player, int16 version);
- void HandleUse(Client* client, string command);
- int8 GetSignType();
- void SetSignType(int8 val);
- float GetSignZoneX();
- void SetSignZoneX(float val);
- float GetSignZoneY();
- void SetSignZoneY(float val);
- float GetSignZoneZ();
- void SetSignZoneZ(float val);
- float GetSignZoneHeading();
- void SetSignZoneHeading(float val);
- float GetSignDistance();
- void SetSignDistance(float val);
- int32 GetSignZoneID();
- void SetSignZoneID(int32 val);
- const char* GetSignTitle();
- void SetSignTitle(const char* val);
- const char* GetSignDescription();
- void SetSignDescription(const char* val);
- void SetIncludeLocation(bool val);
- bool GetIncludeLocation();
- void SetIncludeHeading(bool val);
- bool GetIncludeHeading();
- private:
- string description;
- string title;
- int8 sign_type;
- float widget_x;
- float widget_y;
- float widget_z;
- int32 widget_id;
- float zone_x;
- float zone_y;
- float zone_z;
- float zone_heading;
- int32 zone_id;
- float sign_distance;
- bool include_location;
- bool include_heading;
- };
- #endif
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