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- #include "Transmute.h"
- #include "../common/MiscFunctions.h"
- #include "../common/PacketStruct.h"
- #include "client.h"
- #include "Items/Items.h"
- #include <vector>
- #include <sstream>
- #include "zoneserver.h"
- #include "SpellProcess.h"
- #include "../common/Log.h"
- #include "WorldDatabase.h"
- extern ConfigReader configReader;
- extern MasterSpellList master_spell_list;
- using namespace std;
- int32 Transmute::CreateItemRequest(Client* client, Player* player) {
- PacketStruct* p = configReader.getStruct("WS_EqTargetItemCmd", client->GetVersion());
- if (!p) return 0;
- union {
- sint32 signed_request_id;
- int32 request_id;
- };
- do {
- signed_request_id = MakeRandomInt(-2147483648, 2147483647);
- } while (signed_request_id == 0);
- map<int32, Item*>* il = player->GetItemList();
- p->setDataByName("request_id", request_id);
- p->setDataByName("request_type", 1);
- p->setDataByName("unknownff", 0xff);
-
- vector<int32> transmutables;
- for (auto& itr : *il) {
- if (!itr.second) continue;
- if (ItemIsTransmutable(itr.second)) {
- transmutables.push_back(itr.first);
- }
- }
- p->setArrayLengthByName("item_array_size", transmutables.size());
- for (int i = 0; i < transmutables.size(); i++) {
- p->setArrayDataByName("item_id", transmutables[i], i);
- }
- client->QueuePacket(p->serialize());
- delete il;
- delete p;
- client->SetTransmuteID(request_id);
- return request_id;
- }
- bool Transmute::ItemIsTransmutable(Item* item) {
- //Item level > 0 AND Item is not LORE_EQUP, LORE, NO_VALUE etc AND item rarity is >= 5
- //(4 is treasured but the rarity used for journeyman spells)
- //I think flag 16384 is NO-TRANSMUTE but not positive
- const int32 disqualifyFlags = NO_ZONE | NO_VALUE | TEMPORARY | NO_DESTROY | FLAGS_16384;
- const int32 disqualityFlags2 = ORNATE;
- if (item->generic_info.adventure_default_level > 0
- && (item->generic_info.item_flags & disqualifyFlags) == 0
- && (item->generic_info.item_flags2 & disqualityFlags2) == 0
- && item->details.tier >= 5
- && item->stack_count <= 1)
- {
- return true;
- }
- return false;
- }
- void Transmute::HandleItemResponse(Client* client, Player* player, int32 req_id, int32 item_id) {
- Item* item = player->item_list.GetItemFromUniqueID(item_id);
- if (!item) {
- client->SimpleMessage(CHANNEL_COLOR_RED, "Could not find the item you wish to transmute. Please try again.");
- return;
- }
- if (!ItemIsTransmutable(item)) {
- client->Message(CHANNEL_COLOR_RED, "%s is not transmutable.", item->name.c_str());
- return;
- }
- int32 item_level = item->generic_info.adventure_default_level;
- Skill* skill = player->GetSkillByName("Transmuting");
- int32 required_skill = (std::max<int32>(item_level, 5) - 5) * 5;
- if (!skill || skill->current_val < required_skill) {
- client->Message(CHANNEL_COLOR_RED, "You need at least %u Transmuting skill to transmute the %s."
- " You have %u Transmuting skill.", required_skill, item->name.c_str(), skill ? skill->current_val : 0);
- return;
- }
- client->SetTransmuteID(item_id);
- SendConfirmRequest(client, req_id, item);
- }
- void Transmute::SendConfirmRequest(Client* client, int32 req_id, Item* item) {
- PacketStruct* p = configReader.getStruct("WS_ChoiceWindow", client->GetVersion());
- if (!p) {
- client->SimpleMessage(CHANNEL_COLOR_RED, "Struct error for transmutation. Let a dev know.");
- return;
- }
- ostringstream ss;
- ss << "Are you sure you want to transmute the " << item->name << '?';
- p->setMediumStringByName("text", ss.str().c_str());
- p->setMediumStringByName("accept_text", "OK");
-
- ss.str("");
- ss << "targetitem " << req_id << ' ' << item->details.unique_id;
- string cancel_command = ss.str();
- ss << " 1";
- string accept_command = ss.str();
- p->setMediumStringByName("accept_command", accept_command.c_str());
- p->setMediumStringByName("cancel_text", "Cancel");
- p->setMediumStringByName("cancel_command", cancel_command.c_str());
- client->QueuePacket(p->serialize());
- delete p;
- }
- void Transmute::HandleConfirmResponse(Client* client, Player* player, int32 item_id) {
- Item* item = player->item_list.GetItemFromUniqueID(item_id);
- if (!item) {
- client->SimpleMessage(CHANNEL_COLOR_RED, "Item no longer exists!");
- return;
- }
- client->SetTransmuteID(item_id);
- ZoneServer* zone = player->GetZone();
- if (!zone) return;
- const int32 transmute_item_spell = 5163;
- Spell* spell = master_spell_list.GetSpell(transmute_item_spell, 1);
- if (!spell) {
- LogWrite(SPELL__ERROR, 0, "Transmute", "Could not find the Transmute Item spell : %u", transmute_item_spell);
- return;
- }
- zone->GetSpellProcess()->ProcessSpell(zone, spell, player);
- }
- void Transmute::CompleteTransmutation(Client* client, Player* player) {
- int32 item_id = client->GetTransmuteID();
- Item* item = player->item_list.GetItemFromUniqueID(item_id);
- if (!item) {
- client->SimpleMessage(CHANNEL_COLOR_RED, "Item no longer exists!");
- return;
- }
- int32 common_mat_id = 0;
- int32 rare_mat_id = 0;
-
- //Figure out the transmutation tier for our loot roll
- int32 item_level = item->generic_info.adventure_default_level;
- vector<TransmutingTier>& tiers = GetTransmutingTiers();
- for (auto& itr : tiers) {
- if (itr.min_level <= item_level && itr.max_level >= item_level) {
- //This is the correct tier
- int32 tier = item->details.tier;
- if (tier >= ITEM_TAG_FABLED) {
- common_mat_id = itr.infusion_id;
- rare_mat_id = itr.mana_id;
- }
- else if (tier >= ITEM_TAG_LEGENDARY) {
- common_mat_id = itr.powder_id;
- rare_mat_id = itr.infusion_id;
- }
- else {
- common_mat_id = itr.fragment_id;
- rare_mat_id = itr.powder_id;
- }
- break;
- }
- }
- if (common_mat_id == 0 || rare_mat_id == 0) {
- client->SimpleMessage(CHANNEL_COLOR_RED, "Could not complete transmutation! Tell a dev!");
- return;
- }
- //Do the loot roll
- const int32 BOTH_ITEMS_CHANCE_PERCENT = 15;
- //The common/rare roll only applies if the both items roll fails
- const int32 COMMON_MAT_CHANCE_PERCENT = 75;
- const int32 RARE_MAT_CHANCE_PERCENT = 25;
- Item* item1 = nullptr;
- Item* item2 = nullptr;
- int32 roll = MakeRandomInt(1, 100);
- if (roll <= BOTH_ITEMS_CHANCE_PERCENT) {
- item1 = master_item_list.GetItem(rare_mat_id);
- if (item1) item1 = new Item(item1);
- item2 = master_item_list.GetItem(common_mat_id);
- if (item2) item2 = new Item(item2);
- }
- else if (roll <= COMMON_MAT_CHANCE_PERCENT) {
- item1 = master_item_list.GetItem(common_mat_id);
- if (item1) item1 = new Item(item1);
- }
- else { //rare mat roll
- item2 = master_item_list.GetItem(rare_mat_id);
- if (item2) item2 = new Item(item2);
- }
- client->Message(89, "You transmute %s and create: ", item->CreateItemLink(false).c_str());
- player->item_list.RemoveItem(item, true);
- PacketStruct* packet = configReader.getStruct("WS_QuestComplete", client->GetVersion());
- if (packet) {
- packet->setDataByName("title", "Item Transmuted!");
- }
- if (item1) {
- item1->details.count = 1;
- client->Message(89, " %s", item1->CreateItemLink(false).c_str());
- client->AddItem(item1);
- if (packet) {
- packet->setArrayDataByName("reward_id", item1->details.item_id, 0);
- if (client->GetVersion() < 860)
- packet->setItemArrayDataByName("item", item1, player, 0, 0, -1);
- else if (client->GetVersion() < 1193)
- packet->setItemArrayDataByName("item", item, player);
- else
- packet->setItemArrayDataByName("item", item1, player, 0, 0, 2);
- }
- }
- if (item2) {
- item2->details.count = 1;
- client->Message(89, " %s", item2->CreateItemLink(false).c_str());
- client->AddItem(item2);
- if (packet) {
- int32 dataIndex = 1;
- if (!item1) {
- packet->setArrayLengthByName("num_rewards", 1);
- dataIndex = 0;
- }
- packet->setArrayDataByName("reward_id", item2->details.item_id, dataIndex);
- if (client->GetVersion() < 860)
- packet->setItemArrayDataByName("item", item2, player, dataIndex, 0, -1);
- else if (client->GetVersion() < 1193)
- packet->setItemArrayDataByName("item", item2, player, dataIndex);
- else
- packet->setItemArrayDataByName("item", item2, player, dataIndex, 0, 2);
- }
- }
- if (packet) {
- client->QueuePacket(packet->serialize());
- delete packet;
- }
- //Check if we need to apply a skill-up
- Skill* skill = player->GetSkillByName("Transmuting");
- if (!skill) {
- //Shouldn't happen, sanity check
- LogWrite(SKILL__ERROR, 0, "Skill", "Unable to find the transmuting skill for the player %s", player->GetName());
- return;
- }
- //Skill up roll
- int32 max_trans_level = skill->current_val / 5 + 5;
- int32 level_dif = max_trans_level - item_level;
- if (level_dif >= 5 || skill->current_val >= skill->max_val) {
- //No skill up possible
- LogWrite(SKILL__DEBUG, 7, "Skill", "Transmuting skill up not possible. level_dif = %u, skill val = %u, skill max val = %u", level_dif, skill->current_val, skill->max_val);
- return;
- }
-
- //40% Base chance of a skillup at max item level, 20% overall decrease per level difference
- const int32 SKILLUP_PERCENT_CHANCE_MAX = 40;
- int32 required_roll = SKILLUP_PERCENT_CHANCE_MAX * (1.f - (item_level <= 5 ? 0.f : (level_dif * .2f)));
- roll = MakeRandomInt(1, 100);
- //LogWrite(SKILL__ERROR, 0, "Skill", "Skill up roll results, roll = %u, required_roll = %u", roll, required_roll);
- if (roll <= required_roll) {
- player->skill_list.IncreaseSkill(skill, 1);
- }
- }
- void WorldDatabase::LoadTransmuting() {
- DatabaseResult result;
-
- if (!database_new.Select(&result,
- "SELECT min_level, max_level, fragment, powder, infusion, mana FROM `transmuting`")) {
- LogWrite(DATABASE__ERROR, 0, "Transmuting", "Error loading transmuting data!");
- return;
- }
- Transmute::ProcessDBResult(result);
- }
- vector<Transmute::TransmutingTier>& Transmute::GetTransmutingTiers() {
- static vector<TransmutingTier> gTransmutingTiers;
- return gTransmutingTiers;
- }
- void Transmute::ProcessDBResult(DatabaseResult& result) {
- vector<TransmutingTier>& tiers = GetTransmutingTiers();
- tiers.clear();
- tiers.reserve(result.GetNumRows());
- while (result.Next()) {
- tiers.emplace_back();
- TransmutingTier& t = tiers.back();
- int32_t i = 0;
- t.min_level = result.GetInt32(i++);
- t.max_level = result.GetInt32(i++);
- t.fragment_id = result.GetInt32(i++);
- t.powder_id = result.GetInt32(i++);
- t.infusion_id = result.GetInt32(i++);
- t.mana_id = result.GetInt32(i++);
- }
- }
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