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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef CLASSES_CH
- #define CLASSES_CH
- #include "../common/types.h"
- #include <map>
- using namespace std;
- #define COMMONER 0
- #define FIGHTER 1
- #define WARRIOR 2
- #define GUARDIAN 3
- #define BERSERKER 4
- #define BRAWLER 5
- #define MONK 6
- #define BRUISER 7
- #define CRUSADER 8
- #define SHADOWKNIGHT 9
- #define PALADIN 10
- #define PRIEST 11
- #define CLERIC 12
- #define TEMPLAR 13
- #define INQUISITOR 14
- #define DRUID 15
- #define WARDEN 16
- #define FURY 17
- #define SHAMAN 18
- #define MYSTIC 19
- #define DEFILER 20
- #define MAGE 21
- #define SORCERER 22
- #define WIZARD 23
- #define WARLOCK 24
- #define ENCHANTER 25
- #define ILLUSIONIST 26
- #define COERCER 27
- #define SUMMONER 28
- #define CONJUROR 29
- #define NECROMANCER 30
- #define SCOUT 31
- #define ROGUE 32
- #define SWASHBUCKLER 33
- #define BRIGAND 34
- #define BARD 35
- #define TROUBADOR 36
- #define DIRGE 37
- #define PREDATOR 38
- #define RANGER 39
- #define ASSASSIN 40
- #define ANIMALIST 41
- #define BEASTLORD 42
- #define SHAPER 43
- #define CHANNELER 44
- //Tradeskills
- // 0 - transmuting/tinkering
- #define ARTISAN 45 // 1
- #define CRAFTSMAN 46 // 2
- #define PROVISIONER 47 // 3
- #define WOODWORKER 48 // 4
- #define CARPENTER 49 // 5
- #define OUTFITTER 50 // 6
- #define ARMORER 51 // 7
- #define WEAPONSMITH 52 // 8
- #define TAILOR 53 // 9
- #define SCHOLAR 54 // 10
- #define JEWELER 55 // 11
- #define SAGE 56 // 12
- #define ALCHEMIST 57 // 13
- //43 - artisan
- //44 - craftsman
- //45 - provisioner
- //46 - Woodworker
- //47 - carpenter
- //48 - armorer
- //49 - weaponsmith
- //50 - tailor
- //51 -
- //52 - jeweler
- //53 - sage
- //54 - alch
- class Classes {
- public:
- Classes();
- char* GetEQClassName(int8 class_, int8 level);
- const char* GetClassName(int8 class_id);
- string GetClassNameCase(int8 class_id);
- sint8 GetClassID(const char* name);
- int8 GetBaseClass(int8 class_id);
- int8 GetSecondaryBaseClass(int8 class_id);
- int8 GetTSBaseClass(int8 class_id);
- int8 GetSecondaryTSBaseClass(int8 class_id);
- private:
- map<string, int8> class_map;
- };
- #endif
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