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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef RACES_H
- #define RACES_H
- #include "../common/types.h"
- #include <map>
- using namespace std;
- #define BARBARIAN 0
- #define DARK_ELF 1
- #define DWARF 2
- #define ERUDITE 3
- #define FROGLOK 4
- #define GNOME 5
- #define HALF_ELF 6
- #define HALFLING 7
- #define HIGH_ELF 8
- #define HUMAN 9
- #define IKSAR 10
- #define KERRA 11
- #define OGRE 12
- #define RATONGA 13
- #define TROLL 14
- #define WOOD_ELF 15
- #define FAE 16
- #define ARASAI 17
- #define SARNAK 18
- #define VAMPIRE 19
- #define AERAKYN 20
- class Races {
- public:
- Races();
- const char* GetRaceName(int8 race_id);
- const char* GetRaceNameCase(int8 race_id);
- int8 GetRaceNameGood();
- int8 GetRaceNameEvil();
- sint8 GetRaceID(const char* name);
- private:
- map<string, int8> race_map;
- map<int8, string> race_map_friendly;
- map<int8, string> race_map_good;
- map<int8, string> race_map_evil;
- };
- #endif
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