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- --[[
- Script Name : SpawnScripts/QueensColony/adefiledscout133769630.lua
- Script Purpose : Waypoint Path for adefiledscout133769630.lua
- Script Author : Rylec, PlayFlavor by premierio015
- Script Date : 06-26-2020 06:15:07
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 190.94, -0.66, -173.84, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 187.84, -0.66, -162.34, 2, 0)
- MovementLoopAddLocation(NPC, 187.98, -0.66, -150.89, 2, 0)
- MovementLoopAddLocation(NPC, 192.32, -0.68, -133.88, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 203.48, -0.72, -145.72, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 189.49, -0.66, -175.27, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 176.85, -0.21, -165.76, 2, 0)
- MovementLoopAddLocation(NPC, 175.44, 0.51, -163.75, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 200.16, -0.7, -149.31, 2, 0)
- MovementLoopAddLocation(NPC, 203.21, -0.71, -148.01, 2, 0)
- MovementLoopAddLocation(NPC, 205.51, -0.72, -146.09, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 209.41, -0.74, -154.45, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 213.62, -0.75, -148.04, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 179.78, 1, -150.57, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 188.04, -0.66, -144.25, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 192.42, -0.68, -143.91, 2, 0)
- MovementLoopAddLocation(NPC, 203.61, -0.72, -140.34, 2, math.random(12, 22))
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,6)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
- elseif choice == 5 then
- PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
- elseif choice == 6 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
- end
- end
- function death(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
- end
- end
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