Entity.h 90 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #ifndef __EQ2_ENTITY__
  17. #define __EQ2_ENTITY__
  18. #include "Spawn.h"
  19. #include "../common/Mutex.h"
  20. #include "Skills.h"
  21. #include "MutexList.h"
  22. #include "MutexVector.h"
  23. #include <set>
  24. #include <mutex>
  25. #include <vector>
  26. #include <boost/function.hpp>
  27. #include <boost/lambda/bind.hpp>
  28. namespace l = boost::lambda;
  29. class Entity;
  30. class NPC;
  31. class Trade;
  32. struct LuaSpell;
  33. struct GroupMemberInfo;
  34. struct BonusValues{
  35. int32 spell_id;
  36. int8 tier;
  37. int16 type;
  38. sint32 value;
  39. int64 class_req;
  40. vector<int16> race_req;
  41. vector<int16> faction_req;
  42. LuaSpell* luaspell;
  43. };
  44. struct MaintainedEffects{
  45. char name[60]; //name of the spell
  46. int32 target;
  47. int8 target_type;
  48. int32 spell_id;
  49. int32 slot_pos;
  50. int16 icon;
  51. int16 icon_backdrop;
  52. int8 conc_used;
  53. int8 tier;
  54. float total_time;
  55. int32 expire_timestamp;
  56. LuaSpell* spell;
  57. };
  58. struct SpellEffects{
  59. int32 spell_id;
  60. Entity* caster;
  61. float total_time;
  62. int32 expire_timestamp;
  63. int16 icon;
  64. int16 icon_backdrop;
  65. int8 tier;
  66. LuaSpell* spell;
  67. };
  68. struct DetrimentalEffects {
  69. int32 spell_id;
  70. Entity* caster;
  71. int32 expire_timestamp;
  72. int16 icon;
  73. int16 icon_backdrop;
  74. int8 tier;
  75. int8 det_type;
  76. bool incurable;
  77. LuaSpell* spell;
  78. int8 control_effect;
  79. float total_time;
  80. };
  81. enum RACE_ALIGNMENT {
  82. ALIGNMENT_EVIL=0,
  83. ALIGNMENT_GOOD=1
  84. // neutral?
  85. };
  86. struct InfoStruct{
  87. InfoStruct()
  88. {
  89. name_ = std::string("");
  90. class1_ = 0;
  91. class2_ = 0;
  92. class3_ = 0;
  93. race_ = 0;
  94. gender_ = 0;
  95. level_ = 0;
  96. max_level_ = 0;
  97. effective_level_ = 0;
  98. tradeskill_level_ = 0;
  99. tradeskill_max_level_ = 0;
  100. cur_concentration_ = 0;
  101. max_concentration_ = 0;
  102. cur_attack_ = 0;
  103. attack_base_ = 0;
  104. cur_mitigation_ = 0;
  105. max_mitigation_ = 0;
  106. mitigation_base_ = 0;
  107. avoidance_display_ = 0;
  108. cur_avoidance_ = 0.0f;
  109. base_avoidance_pct_ = 0;
  110. avoidance_base_ = 0;
  111. max_avoidance_ = 0;
  112. parry_ = 0.0f;
  113. parry_base_ = 0.0f;
  114. deflection_ = 0;
  115. deflection_base_ = 0;
  116. block_ = 0;
  117. block_base_ = 0;
  118. str_ = 0.0f;
  119. sta_ = 0.0f;
  120. agi_ = 0.0f;
  121. wis_ = 0.0f;
  122. intel_ = 0.0f;
  123. str_base_ = 0.0f;
  124. sta_base_ = 0.0f;
  125. agi_base_ = 0.0f;
  126. wis_base_ = 0.0f;
  127. intel_base_ = 0.0f;
  128. heat_ = 0;
  129. cold_ = 0;
  130. magic_ = 0;
  131. mental_ = 0;
  132. divine_ = 0;
  133. disease_ = 0;
  134. poison_ = 0;
  135. disease_base_ = 0;
  136. cold_base_ = 0;
  137. divine_base_ = 0;
  138. magic_base_ = 0;
  139. mental_base_ = 0;
  140. heat_base_ = 0;
  141. poison_base_ = 0;
  142. elemental_base_ = 0;
  143. noxious_base_ = 0;
  144. arcane_base_ = 0;
  145. coin_copper_ = 0;
  146. coin_silver_ = 0;
  147. coin_gold_ = 0;
  148. coin_plat_ = 0;
  149. bank_coin_copper_ = 0;
  150. bank_coin_silver_ = 0;
  151. bank_coin_gold_ = 0;
  152. bank_coin_plat_ = 0;
  153. status_points_ = 0;
  154. deity_ = std::string("");
  155. weight_ = 0;
  156. max_weight_ = 0;
  157. tradeskill_class1_ = 0;
  158. tradeskill_class2_ = 0;
  159. tradeskill_class3_ = 0;
  160. account_age_base_ = 0;
  161. memset(account_age_bonus_,0,19);
  162. absorb_ = 0;
  163. xp_ = 0;
  164. xp_needed_ = 0;
  165. xp_debt_ = 0.0f;
  166. xp_yellow_ = 0;
  167. xp_yellow_vitality_bar_ = 0;
  168. xp_blue_vitality_bar_ = 0;
  169. xp_blue_ = 0;
  170. ts_xp_ = 0;
  171. ts_xp_needed_ = 0;
  172. tradeskill_exp_yellow_ = 0;
  173. tradeskill_exp_blue_ = 0;
  174. flags_ = 0;
  175. flags2_ = 0;
  176. xp_vitality_ = 0;
  177. tradeskill_xp_vitality_ = 0;
  178. mitigation_skill1_ = 0;
  179. mitigation_skill2_ = 0;
  180. mitigation_skill3_ = 0;
  181. mitigation_pve_ = 0;
  182. mitigation_pvp_ = 0;
  183. ability_modifier_ = 0;
  184. critical_mitigation_ = 0;
  185. block_chance_ = 0;
  186. uncontested_parry_ = 0;
  187. uncontested_block_ = 0;
  188. uncontested_dodge_ = 0;
  189. uncontested_riposte_ = 0;
  190. crit_chance_ = 0;
  191. crit_bonus_ = 0;
  192. potency_ = 0;
  193. hate_mod_ = 0;
  194. reuse_speed_ = 0;
  195. casting_speed_ = 0;
  196. recovery_speed_ = 0;
  197. spell_reuse_speed_ = 0;
  198. spell_multi_attack_ = 0;
  199. dps_ = 0;
  200. dps_multiplier_ = 0;
  201. attackspeed_ = 0;
  202. haste_ = 0;
  203. multi_attack_ = 0;
  204. flurry_ = 0;
  205. melee_ae_ = 0;
  206. strikethrough_ = 0;
  207. accuracy_ = 0;
  208. offensivespeed_ = 0;
  209. rain_ = 0;
  210. wind_ = 0;
  211. alignment_ = 0;
  212. pet_id_ = 0;
  213. pet_name_ = std::string("");
  214. pet_health_pct_ = 0.0f;
  215. pet_power_pct_ = 0.0f;
  216. pet_movement_ = 0;
  217. pet_behavior_ = 0;
  218. vision_ = 0;
  219. breathe_underwater_ = 0;
  220. biography_ = std::string("");
  221. drunk_ = 0;
  222. power_regen_ = 0;
  223. hp_regen_ = 0;
  224. power_regen_override_ = 0;
  225. hp_regen_override_ = 0;
  226. water_type_ = 0;
  227. flying_type_ = 0;
  228. no_interrupt_ = 0;
  229. interaction_flag_ = 0;
  230. tag1_ = 0;
  231. mood_ = 0;
  232. range_last_attack_time_ = 0;
  233. primary_last_attack_time_ = 0;
  234. secondary_last_attack_time_ = 0;
  235. primary_attack_delay_ = 0;
  236. secondary_attack_delay_ = 0;
  237. ranged_attack_delay_ = 0;
  238. primary_weapon_type_ = 0;
  239. secondary_weapon_type_ = 0;
  240. ranged_weapon_type_ = 0;
  241. primary_weapon_damage_low_ = 0;
  242. primary_weapon_damage_high_ = 0;
  243. secondary_weapon_damage_low_ = 0;
  244. secondary_weapon_damage_high_ = 0;
  245. ranged_weapon_damage_low_ = 0;
  246. ranged_weapon_damage_high_ = 0;
  247. wield_type_ = 0;
  248. attack_type_ = 0;
  249. primary_weapon_delay_ = 0;
  250. secondary_weapon_delay_ = 0;
  251. ranged_weapon_delay_ = 0;
  252. override_primary_weapon_ = 0;
  253. override_secondary_weapon_ = 0;
  254. override_ranged_weapon_ = 0;
  255. friendly_target_npc_ = 0;
  256. last_claim_time_ = 0;
  257. }
  258. void SetInfoStruct(InfoStruct* oldStruct)
  259. {
  260. if(!oldStruct)
  261. return;
  262. std::lock_guard<std::mutex> lk(classMutex);
  263. name_ = std::string(oldStruct->get_name());
  264. class1_ = oldStruct->get_class1();
  265. class2_ = oldStruct->get_class2();
  266. class3_ = oldStruct->get_class3();
  267. race_ = oldStruct->get_race();
  268. gender_ = oldStruct->get_gender();
  269. level_ = oldStruct->get_level();
  270. max_level_ = oldStruct->get_max_level();
  271. effective_level_ = oldStruct->get_effective_level();
  272. tradeskill_level_ = oldStruct->get_tradeskill_level();
  273. tradeskill_max_level_ = oldStruct->get_tradeskill_max_level();
  274. cur_concentration_ = oldStruct->get_cur_concentration();
  275. max_concentration_ = oldStruct->get_max_concentration();
  276. cur_attack_ = oldStruct->get_cur_attack();
  277. attack_base_ = oldStruct->get_attack_base();
  278. cur_mitigation_ = oldStruct->get_cur_mitigation();
  279. max_mitigation_ = oldStruct->get_max_mitigation();
  280. mitigation_base_ = oldStruct->get_mitigation_base();
  281. avoidance_display_ = oldStruct->get_avoidance_display();
  282. cur_avoidance_ = oldStruct->get_cur_avoidance();
  283. base_avoidance_pct_ = oldStruct->get_base_avoidance_pct();
  284. avoidance_base_ = oldStruct->get_avoidance_base();
  285. max_avoidance_ = oldStruct->get_max_avoidance();
  286. parry_ = oldStruct->get_parry();
  287. parry_base_ = oldStruct->get_parry_base();
  288. deflection_ = oldStruct->get_deflection();
  289. deflection_base_ = oldStruct->get_deflection_base();
  290. block_ = oldStruct->get_block();
  291. block_base_ = oldStruct->get_block_base();
  292. str_ = oldStruct->get_str();
  293. sta_ = oldStruct->get_sta();
  294. agi_ = oldStruct->get_agi();
  295. wis_ = oldStruct->get_wis();
  296. intel_ = oldStruct->get_intel();
  297. str_base_ = oldStruct->get_str_base();
  298. sta_base_ = oldStruct->get_sta_base();
  299. agi_base_ = oldStruct->get_agi_base();
  300. wis_base_ = oldStruct->get_wis_base();
  301. intel_base_ = oldStruct->get_intel_base();
  302. heat_ = oldStruct->get_heat();
  303. cold_ = oldStruct->get_cold();
  304. magic_ = oldStruct->get_magic();
  305. mental_ = oldStruct->get_mental();
  306. divine_ = oldStruct->get_divine();
  307. disease_ = oldStruct->get_disease();
  308. poison_ = oldStruct->get_poison();
  309. disease_base_ = oldStruct->get_disease_base();
  310. cold_base_ = oldStruct->get_cold_base();
  311. divine_base_ = oldStruct->get_divine_base();
  312. magic_base_ = oldStruct->get_magic_base();
  313. mental_base_ = oldStruct->get_mental_base();
  314. heat_base_ = oldStruct->get_heat_base();
  315. poison_base_ = oldStruct->get_poison_base();
  316. elemental_base_ = oldStruct->get_elemental_base();
  317. noxious_base_ = oldStruct->get_noxious_base();
  318. arcane_base_ = oldStruct->get_arcane_base();
  319. coin_copper_ = oldStruct->get_coin_copper();
  320. coin_silver_ = oldStruct->get_coin_silver();
  321. coin_gold_ = oldStruct->get_coin_gold();
  322. coin_plat_ = oldStruct->get_coin_plat();
  323. bank_coin_copper_ = oldStruct->get_bank_coin_copper();
  324. bank_coin_silver_ = oldStruct->get_bank_coin_silver();
  325. bank_coin_gold_ = oldStruct->get_bank_coin_gold();
  326. bank_coin_plat_ = oldStruct->get_bank_coin_plat();
  327. status_points_ = oldStruct->get_status_points();
  328. deity_ = std::string("");
  329. weight_ = oldStruct->get_weight();
  330. max_weight_ = oldStruct->get_max_weight();
  331. tradeskill_class1_ = oldStruct->get_tradeskill_class1();
  332. tradeskill_class2_ = oldStruct->get_tradeskill_class2();
  333. tradeskill_class3_ = oldStruct->get_tradeskill_class3();
  334. account_age_base_ = oldStruct->get_account_age_base();
  335. memset(account_age_bonus_,0,19);
  336. absorb_ = oldStruct->get_absorb();
  337. xp_ = oldStruct->get_xp();
  338. xp_needed_ = oldStruct->get_xp_needed();
  339. xp_debt_ = oldStruct->get_xp_debt();
  340. xp_yellow_ = oldStruct->get_xp_yellow();
  341. xp_yellow_vitality_bar_ = oldStruct->get_xp_yellow_vitality_bar();
  342. xp_blue_vitality_bar_ = oldStruct->get_xp_blue_vitality_bar();
  343. xp_blue_ = oldStruct->get_xp_blue();
  344. ts_xp_ = oldStruct->get_ts_xp();
  345. ts_xp_needed_ = oldStruct->get_ts_xp_needed();
  346. tradeskill_exp_yellow_ = oldStruct->get_tradeskill_exp_yellow();
  347. tradeskill_exp_blue_ = oldStruct->get_tradeskill_exp_blue();
  348. flags_ = oldStruct->get_flags();
  349. flags2_ = oldStruct->get_flags2();
  350. xp_vitality_ = oldStruct->get_xp_vitality();
  351. tradeskill_xp_vitality_ = oldStruct->get_tradeskill_xp_vitality();
  352. mitigation_skill1_ = oldStruct->get_mitigation_skill1();
  353. mitigation_skill2_ = oldStruct->get_mitigation_skill2();
  354. mitigation_skill3_ = oldStruct->get_mitigation_skill3();
  355. mitigation_pve_ = oldStruct->get_mitigation_pve();
  356. mitigation_pvp_ = oldStruct->get_mitigation_pvp();
  357. ability_modifier_ = oldStruct->get_ability_modifier();
  358. critical_mitigation_ = oldStruct->get_critical_mitigation();
  359. block_chance_ = oldStruct->get_block_chance();
  360. uncontested_parry_ = oldStruct->get_uncontested_parry();
  361. uncontested_block_ = oldStruct->get_uncontested_block();
  362. uncontested_dodge_ = oldStruct->get_uncontested_dodge();
  363. uncontested_riposte_ = oldStruct->get_uncontested_riposte();
  364. crit_chance_ = oldStruct->get_crit_chance();
  365. crit_bonus_ = oldStruct->get_crit_bonus();
  366. potency_ = oldStruct->get_potency();
  367. hate_mod_ = oldStruct->get_hate_mod();
  368. reuse_speed_ = oldStruct->get_reuse_speed();
  369. casting_speed_ = oldStruct->get_casting_speed();
  370. recovery_speed_ = oldStruct->get_recovery_speed();
  371. spell_reuse_speed_ = oldStruct->get_spell_reuse_speed();
  372. spell_multi_attack_ = oldStruct->get_spell_multi_attack();
  373. dps_ = oldStruct->get_dps();
  374. dps_multiplier_ = oldStruct->get_dps_multiplier();
  375. attackspeed_ = oldStruct->get_attackspeed();
  376. haste_ = oldStruct->get_haste();
  377. multi_attack_ = oldStruct->get_multi_attack();
  378. flurry_ = oldStruct->get_flurry();
  379. melee_ae_ = oldStruct->get_melee_ae();
  380. strikethrough_ = oldStruct->get_strikethrough();
  381. accuracy_ = oldStruct->get_accuracy();
  382. offensivespeed_ = oldStruct->get_offensivespeed();
  383. rain_ = oldStruct->get_rain();
  384. wind_ = oldStruct->get_wind();
  385. alignment_ = oldStruct->get_alignment();
  386. pet_id_ = oldStruct->get_pet_id();
  387. pet_name_ = std::string(oldStruct->get_pet_name());
  388. pet_health_pct_ = oldStruct->get_pet_health_pct();
  389. pet_power_pct_ = oldStruct->get_pet_power_pct();
  390. pet_movement_ = oldStruct->get_pet_movement();
  391. pet_behavior_ = oldStruct->get_pet_behavior();
  392. vision_ = oldStruct->get_vision();
  393. breathe_underwater_ = oldStruct->get_breathe_underwater();
  394. biography_ = std::string(oldStruct->get_biography());
  395. drunk_ = oldStruct->get_drunk();
  396. power_regen_ = oldStruct->get_power_regen();
  397. hp_regen_ = oldStruct->get_hp_regen();
  398. power_regen_override_ = oldStruct->get_power_regen_override();
  399. hp_regen_override_ = oldStruct->get_hp_regen_override();
  400. water_type_ = oldStruct->get_water_type();
  401. flying_type_ = oldStruct->get_flying_type();
  402. no_interrupt_ = oldStruct->get_no_interrupt();
  403. interaction_flag_ = oldStruct->get_interaction_flag();
  404. tag1_ = oldStruct->get_tag1();
  405. mood_ = oldStruct->get_mood();
  406. range_last_attack_time_ = oldStruct->get_range_last_attack_time();
  407. primary_last_attack_time_ = oldStruct->get_primary_last_attack_time();;
  408. secondary_last_attack_time_ = oldStruct->get_secondary_last_attack_time();;
  409. primary_attack_delay_ = oldStruct->get_primary_attack_delay();
  410. secondary_attack_delay_ = oldStruct->get_secondary_attack_delay();
  411. ranged_attack_delay_ = oldStruct->get_ranged_attack_delay();
  412. primary_weapon_type_ = oldStruct->get_primary_weapon_type();
  413. secondary_weapon_type_ = oldStruct->get_secondary_weapon_type();
  414. ranged_weapon_type_ = oldStruct->get_ranged_weapon_type();
  415. primary_weapon_damage_low_ = oldStruct->get_primary_weapon_damage_low();
  416. primary_weapon_damage_high_ = oldStruct->get_primary_weapon_damage_high();
  417. secondary_weapon_damage_low_ = oldStruct->get_secondary_weapon_damage_low();
  418. secondary_weapon_damage_high_ = oldStruct->get_secondary_weapon_damage_high();
  419. ranged_weapon_damage_low_ = oldStruct->get_ranged_weapon_damage_low();
  420. ranged_weapon_damage_high_ = oldStruct->get_ranged_weapon_damage_high();
  421. wield_type_ = oldStruct->get_wield_type();
  422. attack_type_ = oldStruct->get_attack_type();
  423. primary_weapon_delay_ = oldStruct->get_primary_weapon_delay();
  424. secondary_weapon_delay_ = oldStruct->get_secondary_weapon_delay();
  425. ranged_weapon_delay_ = oldStruct->get_ranged_weapon_delay();
  426. override_primary_weapon_ = oldStruct->get_override_primary_weapon();
  427. override_secondary_weapon_ = oldStruct->get_override_secondary_weapon();
  428. override_ranged_weapon_ = oldStruct->get_override_ranged_weapon();
  429. friendly_target_npc_ = oldStruct->get_friendly_target_npc();
  430. last_claim_time_ = oldStruct->get_last_claim_time();
  431. }
  432. //mutable std::shared_mutex mutex_;
  433. std::string get_name() { std::lock_guard<std::mutex> lk(classMutex); return name_; }
  434. int8 get_class1() { std::lock_guard<std::mutex> lk(classMutex); return class1_; }
  435. int8 get_class2() { std::lock_guard<std::mutex> lk(classMutex); return class2_; }
  436. int8 get_class3() { std::lock_guard<std::mutex> lk(classMutex); return class3_; }
  437. int8 get_race() { std::lock_guard<std::mutex> lk(classMutex); return race_; }
  438. int8 get_gender() { std::lock_guard<std::mutex> lk(classMutex); return gender_; }
  439. int16 get_level() { std::lock_guard<std::mutex> lk(classMutex); return level_; }
  440. int16 get_max_level() { std::lock_guard<std::mutex> lk(classMutex); return max_level_; }
  441. int16 get_effective_level() { std::lock_guard<std::mutex> lk(classMutex); return effective_level_; }
  442. int16 get_tradeskill_level() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_level_; }
  443. int16 get_tradeskill_max_level() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_max_level_; }
  444. int8 get_cur_concentration() { std::lock_guard<std::mutex> lk(classMutex); return cur_concentration_; }
  445. int8 get_max_concentration() { std::lock_guard<std::mutex> lk(classMutex); return max_concentration_; }
  446. int16 get_cur_attack() { std::lock_guard<std::mutex> lk(classMutex); return cur_attack_; }
  447. int16 get_attack_base() { std::lock_guard<std::mutex> lk(classMutex); return attack_base_; }
  448. int16 get_cur_mitigation() { std::lock_guard<std::mutex> lk(classMutex); return cur_mitigation_; }
  449. int16 get_max_mitigation() { std::lock_guard<std::mutex> lk(classMutex); return max_mitigation_; }
  450. int16 get_mitigation_base() { std::lock_guard<std::mutex> lk(classMutex); return mitigation_base_; }
  451. int16 get_avoidance_display() { std::lock_guard<std::mutex> lk(classMutex); return avoidance_display_; }
  452. float get_cur_avoidance() { std::lock_guard<std::mutex> lk(classMutex); return cur_avoidance_; }
  453. int16 get_base_avoidance_pct() { std::lock_guard<std::mutex> lk(classMutex); return base_avoidance_pct_; }
  454. int16 get_avoidance_base() { std::lock_guard<std::mutex> lk(classMutex); return avoidance_base_; }
  455. float get_parry() { std::lock_guard<std::mutex> lk(classMutex); return parry_; }
  456. float get_parry_base() { std::lock_guard<std::mutex> lk(classMutex); return parry_base_; }
  457. int16 get_max_avoidance() { std::lock_guard<std::mutex> lk(classMutex); return max_avoidance_; }
  458. float get_deflection() { std::lock_guard<std::mutex> lk(classMutex); return deflection_; }
  459. int16 get_deflection_base() { std::lock_guard<std::mutex> lk(classMutex); return deflection_base_; }
  460. float get_block() { std::lock_guard<std::mutex> lk(classMutex); return block_; }
  461. int16 get_block_base() { std::lock_guard<std::mutex> lk(classMutex); return block_base_; }
  462. float get_str() { std::lock_guard<std::mutex> lk(classMutex); return str_; }
  463. float get_sta() { std::lock_guard<std::mutex> lk(classMutex); return sta_; }
  464. float get_agi() { std::lock_guard<std::mutex> lk(classMutex); return agi_; }
  465. float get_wis() { std::lock_guard<std::mutex> lk(classMutex); return wis_; }
  466. float get_intel() { std::lock_guard<std::mutex> lk(classMutex); return intel_; }
  467. float get_str_base() { std::lock_guard<std::mutex> lk(classMutex); return str_base_; }
  468. float get_sta_base() { std::lock_guard<std::mutex> lk(classMutex); return sta_base_; }
  469. float get_agi_base() { std::lock_guard<std::mutex> lk(classMutex); return agi_base_; }
  470. float get_wis_base() { std::lock_guard<std::mutex> lk(classMutex); return wis_base_; }
  471. float get_intel_base() { std::lock_guard<std::mutex> lk(classMutex); return intel_base_; }
  472. int16 get_heat() { std::lock_guard<std::mutex> lk(classMutex); return heat_; }
  473. int16 get_cold() { std::lock_guard<std::mutex> lk(classMutex); return cold_; }
  474. int16 get_magic() { std::lock_guard<std::mutex> lk(classMutex); return magic_; }
  475. int16 get_mental() { std::lock_guard<std::mutex> lk(classMutex); return mental_; }
  476. int16 get_divine() { std::lock_guard<std::mutex> lk(classMutex); return divine_; }
  477. int16 get_disease() { std::lock_guard<std::mutex> lk(classMutex); return disease_; }
  478. int16 get_poison() { std::lock_guard<std::mutex> lk(classMutex); return poison_; }
  479. int16 get_disease_base() { std::lock_guard<std::mutex> lk(classMutex); return disease_base_; }
  480. int16 get_cold_base() { std::lock_guard<std::mutex> lk(classMutex); return cold_base_; }
  481. int16 get_divine_base() { std::lock_guard<std::mutex> lk(classMutex); return divine_base_; }
  482. int16 get_magic_base() { std::lock_guard<std::mutex> lk(classMutex); return magic_base_; }
  483. int16 get_mental_base() { std::lock_guard<std::mutex> lk(classMutex); return mental_base_; }
  484. int16 get_heat_base() { std::lock_guard<std::mutex> lk(classMutex); return heat_base_; }
  485. int16 get_poison_base() { std::lock_guard<std::mutex> lk(classMutex); return poison_base_; }
  486. int16 get_elemental_base() { std::lock_guard<std::mutex> lk(classMutex); return elemental_base_; }
  487. int16 get_noxious_base() { std::lock_guard<std::mutex> lk(classMutex); return noxious_base_; }
  488. int16 get_arcane_base() { std::lock_guard<std::mutex> lk(classMutex); return arcane_base_; }
  489. int32 get_coin_copper() { std::lock_guard<std::mutex> lk(classMutex); return coin_copper_; }
  490. int32 get_coin_silver() { std::lock_guard<std::mutex> lk(classMutex); return coin_silver_; }
  491. int32 get_coin_gold() { std::lock_guard<std::mutex> lk(classMutex); return coin_gold_; }
  492. int32 get_coin_plat() { std::lock_guard<std::mutex> lk(classMutex); return coin_plat_; }
  493. int32 get_bank_coin_copper() { std::lock_guard<std::mutex> lk(classMutex); return bank_coin_copper_; }
  494. int32 get_bank_coin_silver() { std::lock_guard<std::mutex> lk(classMutex); return bank_coin_silver_; }
  495. int32 get_bank_coin_gold() { std::lock_guard<std::mutex> lk(classMutex); return bank_coin_gold_; }
  496. int32 get_bank_coin_plat() { std::lock_guard<std::mutex> lk(classMutex); return bank_coin_plat_; }
  497. int32 get_status_points() { std::lock_guard<std::mutex> lk(classMutex); return status_points_; }
  498. std::string get_deity() { std::lock_guard<std::mutex> lk(classMutex); return deity_; }
  499. int32 get_weight() { std::lock_guard<std::mutex> lk(classMutex); return weight_; }
  500. int32 get_max_weight() { std::lock_guard<std::mutex> lk(classMutex); return max_weight_; }
  501. //SpellEffects* & get_spell_effects() { std::lock_guard<std::mutex> lk(classMutex); return spell_effects_; }
  502. //MaintainedEffects* & get_maintained_effects() { std::lock_guard<std::mutex> lk(classMutex); return maintained_effects_; }
  503. int8 get_tradeskill_class1() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_class1_; }
  504. int8 get_tradeskill_class2() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_class2_; }
  505. int8 get_tradeskill_class3() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_class3_; }
  506. int32 get_account_age_base() { std::lock_guard<std::mutex> lk(classMutex); return account_age_base_; }
  507. int8 get_account_age_bonus(int8 field) { std::lock_guard<std::mutex> lk(classMutex); return account_age_bonus_[field]; }
  508. int16 get_absorb() { std::lock_guard<std::mutex> lk(classMutex); return absorb_; }
  509. int32 get_xp() { std::lock_guard<std::mutex> lk(classMutex); return xp_; }
  510. int32 get_xp_needed() { std::lock_guard<std::mutex> lk(classMutex); return xp_needed_; }
  511. float get_xp_debt() { std::lock_guard<std::mutex> lk(classMutex); return xp_debt_; }
  512. int16 get_xp_yellow() { std::lock_guard<std::mutex> lk(classMutex); return xp_yellow_; }
  513. int16 get_xp_yellow_vitality_bar() { std::lock_guard<std::mutex> lk(classMutex); return xp_yellow_vitality_bar_; }
  514. int16 get_xp_blue_vitality_bar() { std::lock_guard<std::mutex> lk(classMutex); return xp_blue_vitality_bar_; }
  515. int16 get_xp_blue() { std::lock_guard<std::mutex> lk(classMutex); return xp_blue_; }
  516. int32 get_ts_xp() { std::lock_guard<std::mutex> lk(classMutex); return ts_xp_; }
  517. int32 get_ts_xp_needed() { std::lock_guard<std::mutex> lk(classMutex); return ts_xp_needed_; }
  518. int16 get_tradeskill_exp_yellow() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_exp_yellow_; }
  519. int16 get_tradeskill_exp_blue() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_exp_blue_; }
  520. int32 get_flags() { std::lock_guard<std::mutex> lk(classMutex); return flags_; }
  521. int32 get_flags2() { std::lock_guard<std::mutex> lk(classMutex); return flags2_; }
  522. float get_xp_vitality() { std::lock_guard<std::mutex> lk(classMutex); return xp_vitality_; }
  523. float get_tradeskill_xp_vitality() { std::lock_guard<std::mutex> lk(classMutex); return tradeskill_xp_vitality_; }
  524. int16 get_mitigation_skill1() { std::lock_guard<std::mutex> lk(classMutex); return mitigation_skill1_; }
  525. int16 get_mitigation_skill2() { std::lock_guard<std::mutex> lk(classMutex); return mitigation_skill2_; }
  526. int16 get_mitigation_skill3() { std::lock_guard<std::mutex> lk(classMutex); return mitigation_skill3_; }
  527. int16 get_mitigation_pve() { std::lock_guard<std::mutex> lk(classMutex); return mitigation_pve_; }
  528. int16 get_mitigation_pvp() { std::lock_guard<std::mutex> lk(classMutex); return mitigation_pvp_; }
  529. float get_ability_modifier() { std::lock_guard<std::mutex> lk(classMutex); return ability_modifier_; }
  530. float get_critical_mitigation() { std::lock_guard<std::mutex> lk(classMutex); return critical_mitigation_; }
  531. float get_block_chance() { std::lock_guard<std::mutex> lk(classMutex); return block_chance_; }
  532. float get_uncontested_parry() { std::lock_guard<std::mutex> lk(classMutex); return uncontested_parry_; }
  533. float get_uncontested_block() { std::lock_guard<std::mutex> lk(classMutex); return uncontested_block_; }
  534. float get_uncontested_dodge() { std::lock_guard<std::mutex> lk(classMutex); return uncontested_dodge_; }
  535. float get_uncontested_riposte() { std::lock_guard<std::mutex> lk(classMutex); return uncontested_riposte_; }
  536. float get_crit_chance() { std::lock_guard<std::mutex> lk(classMutex); return crit_chance_; }
  537. float get_crit_bonus() { std::lock_guard<std::mutex> lk(classMutex); return crit_bonus_; }
  538. float get_potency() { std::lock_guard<std::mutex> lk(classMutex); return potency_; }
  539. float get_hate_mod() { std::lock_guard<std::mutex> lk(classMutex); return hate_mod_; }
  540. float get_reuse_speed() { std::lock_guard<std::mutex> lk(classMutex); return reuse_speed_; }
  541. float get_casting_speed() { std::lock_guard<std::mutex> lk(classMutex); return casting_speed_; }
  542. float get_recovery_speed() { std::lock_guard<std::mutex> lk(classMutex); return recovery_speed_; }
  543. float get_spell_reuse_speed() { std::lock_guard<std::mutex> lk(classMutex); return spell_reuse_speed_; }
  544. float get_spell_multi_attack() { std::lock_guard<std::mutex> lk(classMutex); return spell_multi_attack_; }
  545. float get_dps() { std::lock_guard<std::mutex> lk(classMutex); return dps_; }
  546. float get_dps_multiplier() { std::lock_guard<std::mutex> lk(classMutex); return dps_multiplier_; }
  547. float get_attackspeed() { std::lock_guard<std::mutex> lk(classMutex); return attackspeed_; }
  548. float get_haste() { std::lock_guard<std::mutex> lk(classMutex); return haste_; }
  549. float get_multi_attack() { std::lock_guard<std::mutex> lk(classMutex); return multi_attack_; }
  550. float get_flurry() { std::lock_guard<std::mutex> lk(classMutex); return flurry_; }
  551. float get_melee_ae() { std::lock_guard<std::mutex> lk(classMutex); return melee_ae_; }
  552. float get_strikethrough() { std::lock_guard<std::mutex> lk(classMutex); return strikethrough_; }
  553. float get_accuracy() { std::lock_guard<std::mutex> lk(classMutex); return accuracy_; }
  554. float get_offensivespeed() { std::lock_guard<std::mutex> lk(classMutex); return offensivespeed_; }
  555. float get_rain() { std::lock_guard<std::mutex> lk(classMutex); return rain_; }
  556. float get_wind() { std::lock_guard<std::mutex> lk(classMutex); return wind_; }
  557. sint8 get_alignment() { std::lock_guard<std::mutex> lk(classMutex); return alignment_; }
  558. int32 get_pet_id() { std::lock_guard<std::mutex> lk(classMutex); return pet_id_; }
  559. std::string get_pet_name() { std::lock_guard<std::mutex> lk(classMutex); return pet_name_; }
  560. float get_pet_health_pct() { std::lock_guard<std::mutex> lk(classMutex); return pet_health_pct_; }
  561. float get_pet_power_pct() { std::lock_guard<std::mutex> lk(classMutex); return pet_power_pct_; }
  562. int8 get_pet_movement() { std::lock_guard<std::mutex> lk(classMutex); return pet_movement_; }
  563. int8 get_pet_behavior() { std::lock_guard<std::mutex> lk(classMutex); return pet_behavior_; }
  564. int32 get_vision() { std::lock_guard<std::mutex> lk(classMutex); return vision_; }
  565. int8 get_breathe_underwater() { std::lock_guard<std::mutex> lk(classMutex); return breathe_underwater_; }
  566. std::string get_biography() { std::lock_guard<std::mutex> lk(classMutex); return biography_; }
  567. float get_drunk() { std::lock_guard<std::mutex> lk(classMutex); return drunk_; }
  568. sint16 get_power_regen() { std::lock_guard<std::mutex> lk(classMutex); return power_regen_; }
  569. sint16 get_hp_regen() { std::lock_guard<std::mutex> lk(classMutex); return hp_regen_; }
  570. int8 get_power_regen_override() { std::lock_guard<std::mutex> lk(classMutex); return power_regen_override_; }
  571. int8 get_hp_regen_override() { std::lock_guard<std::mutex> lk(classMutex); return hp_regen_override_; }
  572. int8 get_water_type() { std::lock_guard<std::mutex> lk(classMutex); return water_type_; }
  573. int8 get_flying_type() { std::lock_guard<std::mutex> lk(classMutex); return flying_type_; }
  574. int8 get_no_interrupt() { std::lock_guard<std::mutex> lk(classMutex); return no_interrupt_; }
  575. int8 get_interaction_flag() { std::lock_guard<std::mutex> lk(classMutex); return interaction_flag_; }
  576. int8 get_tag1() { std::lock_guard<std::mutex> lk(classMutex); return tag1_; }
  577. int16 get_mood() { std::lock_guard<std::mutex> lk(classMutex); return mood_; }
  578. int32 get_range_last_attack_time() { std::lock_guard<std::mutex> lk(classMutex); return range_last_attack_time_; }
  579. int32 get_primary_last_attack_time() { std::lock_guard<std::mutex> lk(classMutex); return primary_last_attack_time_; }
  580. int32 get_secondary_last_attack_time() { std::lock_guard<std::mutex> lk(classMutex); return secondary_last_attack_time_; }
  581. int16 get_primary_attack_delay() { std::lock_guard<std::mutex> lk(classMutex); return primary_attack_delay_; }
  582. int16 get_secondary_attack_delay() { std::lock_guard<std::mutex> lk(classMutex); return secondary_attack_delay_; }
  583. int16 get_ranged_attack_delay() { std::lock_guard<std::mutex> lk(classMutex); return ranged_attack_delay_; }
  584. int8 get_primary_weapon_type() { std::lock_guard<std::mutex> lk(classMutex); return primary_weapon_type_; }
  585. int8 get_secondary_weapon_type() { std::lock_guard<std::mutex> lk(classMutex); return secondary_weapon_type_; }
  586. int8 get_ranged_weapon_type() { std::lock_guard<std::mutex> lk(classMutex); return ranged_weapon_type_; }
  587. int32 get_primary_weapon_damage_low() { std::lock_guard<std::mutex> lk(classMutex); return primary_weapon_damage_low_; }
  588. int32 get_primary_weapon_damage_high() { std::lock_guard<std::mutex> lk(classMutex); return primary_weapon_damage_high_; }
  589. int32 get_secondary_weapon_damage_low() { std::lock_guard<std::mutex> lk(classMutex); return secondary_weapon_damage_low_; }
  590. int32 get_secondary_weapon_damage_high() { std::lock_guard<std::mutex> lk(classMutex); return secondary_weapon_damage_high_; }
  591. int32 get_ranged_weapon_damage_low() { std::lock_guard<std::mutex> lk(classMutex); return ranged_weapon_damage_low_; }
  592. int32 get_ranged_weapon_damage_high() { std::lock_guard<std::mutex> lk(classMutex); return ranged_weapon_damage_high_; }
  593. int8 get_wield_type() { std::lock_guard<std::mutex> lk(classMutex); return wield_type_; }
  594. int8 get_attack_type() { std::lock_guard<std::mutex> lk(classMutex); return attack_type_; }
  595. int16 get_primary_weapon_delay() { std::lock_guard<std::mutex> lk(classMutex); return primary_weapon_delay_; }
  596. int16 get_secondary_weapon_delay() { std::lock_guard<std::mutex> lk(classMutex); return secondary_weapon_delay_; }
  597. int16 get_ranged_weapon_delay() { std::lock_guard<std::mutex> lk(classMutex); return ranged_weapon_delay_; }
  598. int8 get_override_primary_weapon() { std::lock_guard<std::mutex> lk(classMutex); return override_primary_weapon_; }
  599. int8 get_override_secondary_weapon() { std::lock_guard<std::mutex> lk(classMutex); return override_secondary_weapon_; }
  600. int8 get_override_ranged_weapon() { std::lock_guard<std::mutex> lk(classMutex); return override_ranged_weapon_; }
  601. int8 get_friendly_target_npc() { std::lock_guard<std::mutex> lk(classMutex); return friendly_target_npc_; }
  602. int32 get_last_claim_time() { std::lock_guard<std::mutex> lk(classMutex); return last_claim_time_; }
  603. void set_name(std::string value) { std::lock_guard<std::mutex> lk(classMutex); name_ = value; }
  604. void set_deity(std::string value) { std::lock_guard<std::mutex> lk(classMutex); deity_ = value; }
  605. void set_class1(int8 value) { std::lock_guard<std::mutex> lk(classMutex); class1_ = value; }
  606. void set_class2(int8 value) { std::lock_guard<std::mutex> lk(classMutex); class2_ = value; }
  607. void set_class3(int8 value) { std::lock_guard<std::mutex> lk(classMutex); class3_ = value; }
  608. void set_race(int8 value) { std::lock_guard<std::mutex> lk(classMutex); race_ = value; }
  609. void set_gender(int8 value) { std::lock_guard<std::mutex> lk(classMutex); gender_ = value; }
  610. void set_level(int16 value) { std::lock_guard<std::mutex> lk(classMutex); level_ = value; }
  611. void set_max_level(int16 value) { std::lock_guard<std::mutex> lk(classMutex); max_level_ = value; }
  612. void set_effective_level(int16 value) { std::lock_guard<std::mutex> lk(classMutex); effective_level_ = value; }
  613. void set_cur_concentration(int8 value) { std::lock_guard<std::mutex> lk(classMutex); cur_concentration_ = value; }
  614. void set_max_concentration(int8 value) { std::lock_guard<std::mutex> lk(classMutex); max_concentration_ = value; }
  615. void add_cur_concentration(int8 value) { std::lock_guard<std::mutex> lk(classMutex); cur_concentration_ += value; }
  616. void add_max_concentration(int8 value) { std::lock_guard<std::mutex> lk(classMutex); max_concentration_ += value; }
  617. void set_cur_attack(int16 value) { std::lock_guard<std::mutex> lk(classMutex); cur_attack_ = value; }
  618. void set_attack_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); attack_base_ = value; }
  619. void set_cur_mitigation(int16 value) { std::lock_guard<std::mutex> lk(classMutex); cur_mitigation_ = value; }
  620. void set_max_mitigation(int16 value) { std::lock_guard<std::mutex> lk(classMutex); max_mitigation_ = value; }
  621. void set_mitigation_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_base_ = value; }
  622. void add_mitigation_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_base_ += value; }
  623. void set_avoidance_display(int16 value) { std::lock_guard<std::mutex> lk(classMutex); avoidance_display_ = value; }
  624. void set_cur_avoidance(float value) { std::lock_guard<std::mutex> lk(classMutex); cur_avoidance_ = value; }
  625. void set_base_avoidance_pct(int16 value) { std::lock_guard<std::mutex> lk(classMutex); base_avoidance_pct_ = value; }
  626. void set_avoidance_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); avoidance_base_ = value; }
  627. void set_max_avoidance(int16 value) { std::lock_guard<std::mutex> lk(classMutex); max_avoidance_ = value; }
  628. void set_parry(float value) { std::lock_guard<std::mutex> lk(classMutex); parry_ = value; }
  629. void set_parry_base(float value) { std::lock_guard<std::mutex> lk(classMutex); parry_base_ = value; }
  630. void set_deflection(int16 value) { std::lock_guard<std::mutex> lk(classMutex); deflection_ = value; }
  631. void set_deflection_base(float value) { std::lock_guard<std::mutex> lk(classMutex); deflection_base_ = value; }
  632. void set_block(float value) { std::lock_guard<std::mutex> lk(classMutex); block_ = value; }
  633. void set_block_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); block_base_ = value; }
  634. void set_str(float value) { std::lock_guard<std::mutex> lk(classMutex); str_ = value; }
  635. void set_sta(float value) { std::lock_guard<std::mutex> lk(classMutex); sta_ = value; }
  636. void set_agi(float value) { std::lock_guard<std::mutex> lk(classMutex); agi_ = value; }
  637. void set_wis(float value) { std::lock_guard<std::mutex> lk(classMutex); wis_ = value; }
  638. void set_intel(float value) { std::lock_guard<std::mutex> lk(classMutex); intel_ = value; }
  639. void add_str(float value) { std::lock_guard<std::mutex> lk(classMutex); if(str_ + value < 0.0f) str_ = 0.0f; else str_ += value; }
  640. void add_sta(float value) { std::lock_guard<std::mutex> lk(classMutex); if(sta_ + value < 0.0f) sta_ = 0.0f; else sta_ += value; }
  641. void add_agi(float value) { std::lock_guard<std::mutex> lk(classMutex); if(agi_ + value < 0.0f) agi_ = 0.0f; else agi_ += value; }
  642. void add_wis(float value) { std::lock_guard<std::mutex> lk(classMutex); if(wis_ + value < 0.0f) wis_ = 0.0f; else wis_ += value; }
  643. void add_intel(float value) { std::lock_guard<std::mutex> lk(classMutex); if(intel_ + value < 0.0f) intel_ = 0.0f; else intel_ += value; }
  644. void set_str_base(float value) { std::lock_guard<std::mutex> lk(classMutex); str_base_ = value; }
  645. void set_sta_base(float value) { std::lock_guard<std::mutex> lk(classMutex); sta_base_ = value; }
  646. void set_agi_base(float value) { std::lock_guard<std::mutex> lk(classMutex); agi_base_ = value; }
  647. void set_wis_base(float value) { std::lock_guard<std::mutex> lk(classMutex); wis_base_ = value; }
  648. void set_intel_base(float value) { std::lock_guard<std::mutex> lk(classMutex); intel_base_ = value; }
  649. void set_heat(int16 value) { std::lock_guard<std::mutex> lk(classMutex); heat_ = value; }
  650. void set_cold(int16 value) { std::lock_guard<std::mutex> lk(classMutex); cold_ = value; }
  651. void set_magic(int16 value) { std::lock_guard<std::mutex> lk(classMutex); magic_ = value; }
  652. void set_mental(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mental_ = value; }
  653. void set_divine(int16 value) { std::lock_guard<std::mutex> lk(classMutex); divine_ = value; }
  654. void set_disease(int16 value) { std::lock_guard<std::mutex> lk(classMutex); disease_ = value; }
  655. void set_poison(int16 value) { std::lock_guard<std::mutex> lk(classMutex); poison_ = value; }
  656. void add_heat(sint16 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint32)heat_ + value < 0) heat_ = 0; else heat_ += value; }
  657. void add_cold(sint16 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint32)cold_ + value < 0) cold_ = 0; else cold_ += value; }
  658. void add_magic(sint16 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint32)magic_ + value < 0) magic_ = 0; else magic_ += value; }
  659. void add_mental(sint16 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint32)mental_ + value < 0) mental_ = 0; else mental_ += value; }
  660. void add_divine(sint16 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint32)divine_ + value < 0) divine_ = 0; else divine_ += value; }
  661. void add_disease(sint16 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint32)disease_ + value < 0) disease_ = 0; else disease_ += value; }
  662. void add_poison(sint16 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint32)poison_ + value < 0) poison_ = 0; else poison_ += value; }
  663. void set_disease_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); disease_base_ = value; }
  664. void set_cold_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); cold_base_ = value; }
  665. void set_divine_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); divine_base_ = value; }
  666. void set_magic_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); magic_base_ = value; }
  667. void set_mental_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mental_base_ = value; }
  668. void set_heat_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); heat_base_ = value; }
  669. void set_poison_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); poison_base_ = value; }
  670. void set_elemental_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); elemental_base_ = value; }
  671. void set_noxious_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); noxious_base_ = value; }
  672. void set_arcane_base(int16 value) { std::lock_guard<std::mutex> lk(classMutex); arcane_base_ = value; }
  673. void set_tradeskill_level(int16 value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_level_ = value; }
  674. void set_tradeskill_max_level(int16 value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_max_level_ = value; }
  675. void set_tradeskill_class1(int8 value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_class1_ = value; }
  676. void set_tradeskill_class2(int8 value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_class2_ = value; }
  677. void set_tradeskill_class3(int8 value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_class3_ = value; }
  678. void set_account_age_base(int32 value) { std::lock_guard<std::mutex> lk(classMutex); account_age_base_ = value; }
  679. void set_xp_vitality(float value) { std::lock_guard<std::mutex> lk(classMutex); xp_vitality_ = value; }
  680. void add_xp_vitality(float value) { std::lock_guard<std::mutex> lk(classMutex); xp_vitality_ += value; }
  681. void set_tradeskill_xp_vitality(float value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_xp_vitality_ = value; }
  682. void set_absorb(int16 value) { std::lock_guard<std::mutex> lk(classMutex); absorb_ = value; }
  683. void set_xp(int32 value) { std::lock_guard<std::mutex> lk(classMutex); xp_ = value; }
  684. void set_xp_needed(int32 value) { std::lock_guard<std::mutex> lk(classMutex); xp_needed_ = value; }
  685. void set_xp_debt(float value) { std::lock_guard<std::mutex> lk(classMutex); xp_debt_ = value; }
  686. void set_xp_yellow(int16 value) { std::lock_guard<std::mutex> lk(classMutex); xp_yellow_ = value; }
  687. void set_xp_blue(int16 value) { std::lock_guard<std::mutex> lk(classMutex); xp_blue_ = value; }
  688. void set_xp_yellow_vitality_bar(int16 value) { std::lock_guard<std::mutex> lk(classMutex); xp_yellow_vitality_bar_ = value; }
  689. void set_xp_blue_vitality_bar(int16 value) { std::lock_guard<std::mutex> lk(classMutex); xp_blue_vitality_bar_ = value; }
  690. void set_ts_xp(int32 value) { std::lock_guard<std::mutex> lk(classMutex); ts_xp_ = value; }
  691. void set_ts_xp_needed(int32 value) { std::lock_guard<std::mutex> lk(classMutex); ts_xp_needed_ = value; }
  692. void set_tradeskill_exp_yellow(int16 value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_exp_yellow_ = value; }
  693. void set_tradeskill_exp_blue(int16 value) { std::lock_guard<std::mutex> lk(classMutex); tradeskill_exp_blue_ = value; }
  694. void set_flags(int32 value) { std::lock_guard<std::mutex> lk(classMutex); flags_ = value; }
  695. void set_flags2(int32 value) { std::lock_guard<std::mutex> lk(classMutex); flags2_ = value; }
  696. void set_coin_plat(int32 value) { std::lock_guard<std::mutex> lk(classMutex); coin_plat_ = value; }
  697. void set_coin_gold(int32 value) { std::lock_guard<std::mutex> lk(classMutex); coin_gold_ = value; }
  698. void set_coin_silver(int32 value) { std::lock_guard<std::mutex> lk(classMutex); coin_silver_ = value; }
  699. void set_coin_copper(int32 value) { std::lock_guard<std::mutex> lk(classMutex); coin_copper_ = value; }
  700. void add_coin_plat(int32 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint64)coin_plat_ + value < 0) coin_plat_ = 0; else coin_plat_ += value; }
  701. void add_coin_gold(int32 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint64)coin_gold_ + value < 0) coin_gold_ = 0; else coin_gold_ += value; }
  702. void add_coin_silver(int32 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint64)coin_silver_ + value < 0) coin_silver_ = 0; else coin_silver_ += value; }
  703. void add_coin_copper(int32 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint64)coin_copper_ + value < 0) coin_copper_ = 0; else coin_copper_ += value; }
  704. void set_bank_coin_plat(int32 value) { std::lock_guard<std::mutex> lk(classMutex); bank_coin_plat_ = value; }
  705. void set_bank_coin_gold(int32 value) { std::lock_guard<std::mutex> lk(classMutex); bank_coin_gold_ = value; }
  706. void set_bank_coin_silver(int32 value) { std::lock_guard<std::mutex> lk(classMutex); bank_coin_silver_ = value; }
  707. void set_bank_coin_copper(int32 value) { std::lock_guard<std::mutex> lk(classMutex); bank_coin_copper_ = value; }
  708. void add_bank_coin_plat(int32 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint64)bank_coin_plat_ + value < 0) bank_coin_plat_ = 0; else bank_coin_plat_ += value; }
  709. void add_bank_coin_gold(int32 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint64)bank_coin_gold_ + value < 0) bank_coin_gold_ = 0; else bank_coin_gold_ += value; }
  710. void add_bank_coin_silver(int32 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint64)bank_coin_silver_ + value < 0) bank_coin_silver_ = 0; else bank_coin_silver_ += value; }
  711. void add_bank_coin_copper(int32 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint64)bank_coin_copper_ + value < 0) bank_coin_copper_ = 0; else bank_coin_copper_ += value; }
  712. void set_status_points(int32 value) { std::lock_guard<std::mutex> lk(classMutex); status_points_ = value; }
  713. void add_status_points(int32 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint64)status_points_ + value < 0) status_points_ = 0; else status_points_ += value; }
  714. bool subtract_status_points(int32 value) { std::lock_guard<std::mutex> lk(classMutex); if(value > status_points_) return false; status_points_ -= value; return true; }
  715. void set_mitigation_skill1(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_skill1_ = value; }
  716. void set_mitigation_skill2(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_skill2_ = value; }
  717. void set_mitigation_skill3(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_skill3_ = value; }
  718. void set_mitigation_pve(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_pve_ = value; }
  719. void set_mitigation_pvp(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mitigation_pvp_ = value; }
  720. void add_mitigation_skill1(int16 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint32)mitigation_skill1_ + value < 0) mitigation_skill1_ = 0; else mitigation_skill1_ += value; }
  721. void add_mitigation_skill2(int16 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint32)mitigation_skill2_ + value < 0) mitigation_skill2_ = 0; else mitigation_skill2_ += value; }
  722. void add_mitigation_skill3(int16 value) { std::lock_guard<std::mutex> lk(classMutex); if((sint32)mitigation_skill3_ + value < 0) mitigation_skill3_ = 0; else mitigation_skill3_ += value; }
  723. void set_ability_modifier(float value) { std::lock_guard<std::mutex> lk(classMutex); ability_modifier_ = value; }
  724. void add_ability_modifier(float value) { std::lock_guard<std::mutex> lk(classMutex); if(ability_modifier_ + value < 0.0f) ability_modifier_ = 0.0f; else ability_modifier_ += value; }
  725. void set_critical_mitigation(float value) { std::lock_guard<std::mutex> lk(classMutex); critical_mitigation_ = value; }
  726. void add_critical_mitigation(float value) { std::lock_guard<std::mutex> lk(classMutex); if(critical_mitigation_ + value < 0.0f) critical_mitigation_ = 0.0f; else critical_mitigation_ += value; }
  727. void set_block_chance(float value) { std::lock_guard<std::mutex> lk(classMutex); block_chance_ = value; }
  728. void set_uncontested_parry(float value) { std::lock_guard<std::mutex> lk(classMutex); uncontested_parry_ = value; }
  729. void set_uncontested_block(float value) { std::lock_guard<std::mutex> lk(classMutex); uncontested_block_ = value; }
  730. void set_uncontested_dodge(float value) { std::lock_guard<std::mutex> lk(classMutex); uncontested_dodge_ = value; }
  731. void set_uncontested_riposte(float value) { std::lock_guard<std::mutex> lk(classMutex); uncontested_riposte_ = value; }
  732. void set_crit_chance(float value) { std::lock_guard<std::mutex> lk(classMutex); crit_chance_ = value; }
  733. void set_crit_bonus(float value) { std::lock_guard<std::mutex> lk(classMutex); crit_bonus_ = value; }
  734. void set_potency(float value) { std::lock_guard<std::mutex> lk(classMutex); potency_ = value; }
  735. void set_hate_mod(float value) { std::lock_guard<std::mutex> lk(classMutex); hate_mod_ = value; }
  736. void set_reuse_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); reuse_speed_ = value; }
  737. void set_casting_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); casting_speed_ = value; }
  738. void set_recovery_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); recovery_speed_ = value; }
  739. void set_spell_reuse_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); spell_reuse_speed_ = value; }
  740. void set_spell_multi_attack(float value) { std::lock_guard<std::mutex> lk(classMutex); spell_multi_attack_ = value; }
  741. void set_dps(float value) { std::lock_guard<std::mutex> lk(classMutex); dps_ = value; }
  742. void set_dps_multiplier(float value) { std::lock_guard<std::mutex> lk(classMutex); dps_multiplier_ = value; }
  743. void set_attackspeed(float value) { std::lock_guard<std::mutex> lk(classMutex); attackspeed_ = value; }
  744. void set_haste(float value) { std::lock_guard<std::mutex> lk(classMutex); haste_ = value; }
  745. void set_multi_attack(float value) { std::lock_guard<std::mutex> lk(classMutex); multi_attack_ = value; }
  746. void set_flurry(float value) { std::lock_guard<std::mutex> lk(classMutex); flurry_ = value; }
  747. void set_melee_ae(float value) { std::lock_guard<std::mutex> lk(classMutex); melee_ae_ = value; }
  748. void set_strikethrough(float value) { std::lock_guard<std::mutex> lk(classMutex); strikethrough_ = value; }
  749. void set_accuracy(float value) { std::lock_guard<std::mutex> lk(classMutex); accuracy_ = value; }
  750. void set_offensivespeed(float value) { std::lock_guard<std::mutex> lk(classMutex); offensivespeed_ = value; }
  751. void set_rain(float value) { std::lock_guard<std::mutex> lk(classMutex); rain_ = value; }
  752. void set_wind(float value) { std::lock_guard<std::mutex> lk(classMutex); wind_ = value; }
  753. void add_block_chance(float value) { std::lock_guard<std::mutex> lk(classMutex); if(block_chance_ + value < 0.0f) block_chance_ = 0.0f; else block_chance_ += value; }
  754. void add_uncontested_parry(float value) { std::lock_guard<std::mutex> lk(classMutex); if(uncontested_parry_ + value < 0.0f) uncontested_parry_ = 0.0f; else uncontested_parry_ += value; }
  755. void add_uncontested_block(float value) { std::lock_guard<std::mutex> lk(classMutex); if(uncontested_block_ + value < 0.0f) uncontested_block_ = 0.0f; else uncontested_block_ += value; }
  756. void add_uncontested_dodge(float value) { std::lock_guard<std::mutex> lk(classMutex); if(uncontested_dodge_ + value < 0.0f) uncontested_dodge_ = 0.0f; else uncontested_dodge_ += value; }
  757. void add_uncontested_riposte(float value) { std::lock_guard<std::mutex> lk(classMutex); if(uncontested_riposte_ + value < 0.0f) uncontested_riposte_ = 0.0f; else uncontested_riposte_ += value; }
  758. void add_crit_chance(float value) { std::lock_guard<std::mutex> lk(classMutex); if(crit_chance_ + value < 0.0f) crit_chance_ = 0.0f; else crit_chance_ += value; }
  759. void add_crit_bonus(float value) { std::lock_guard<std::mutex> lk(classMutex); if(crit_bonus_ + value < 0.0f) crit_bonus_ = 0.0f; else crit_bonus_ += value; }
  760. void add_potency(float value) { std::lock_guard<std::mutex> lk(classMutex); if(potency_ + value < 0.0f) potency_ = 0.0f; else potency_ += value; }
  761. void add_hate_mod(float value) { std::lock_guard<std::mutex> lk(classMutex); if(hate_mod_ + value < 0.0f) hate_mod_ = 0.0f; else hate_mod_ += value; }
  762. void add_reuse_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); if(reuse_speed_ + value < 0.0f) reuse_speed_ = 0.0f; else reuse_speed_ += value; }
  763. void add_casting_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); if(casting_speed_ + value < 0.0f) casting_speed_ = 0.0f; else casting_speed_ += value; }
  764. void add_recovery_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); if(recovery_speed_ + value < 0.0f) recovery_speed_ = 0.0f; else recovery_speed_ += value; }
  765. void add_spell_reuse_speed(float value) { std::lock_guard<std::mutex> lk(classMutex); if(spell_reuse_speed_ + value < 0.0f) spell_reuse_speed_ = 0.0f; else spell_reuse_speed_ += value; }
  766. void add_spell_multi_attack(float value) { std::lock_guard<std::mutex> lk(classMutex); if(spell_multi_attack_ + value < 0.0f) spell_multi_attack_ = 0.0f; else spell_multi_attack_ += value; }
  767. void add_dps(float value) { std::lock_guard<std::mutex> lk(classMutex); if(dps_ + value < 0.0f) dps_ = 0.0f; else dps_ += value; }
  768. void add_dps_multiplier(float value) { std::lock_guard<std::mutex> lk(classMutex); if(dps_multiplier_ + value < 0.0f) dps_multiplier_ = 0.0f; else dps_multiplier_ += value; }
  769. void add_attackspeed(float value) { std::lock_guard<std::mutex> lk(classMutex); if(attackspeed_ + value < 0.0f) attackspeed_ = 0.0f; else attackspeed_ += value; }
  770. void add_haste(float value) { std::lock_guard<std::mutex> lk(classMutex); if(haste_ + value < 0.0f) haste_ = 0.0f; else haste_ += value; }
  771. void add_multi_attack(float value) { std::lock_guard<std::mutex> lk(classMutex); if(multi_attack_ + value < 0.0f) multi_attack_ = 0.0f; else multi_attack_ += value; }
  772. void add_flurry(float value) { std::lock_guard<std::mutex> lk(classMutex); if(flurry_ + value < 0.0f) flurry_ = 0.0f; else flurry_ += value; }
  773. void add_melee_ae(float value) { std::lock_guard<std::mutex> lk(classMutex); if(melee_ae_ + value < 0.0f) melee_ae_ = 0.0f; else melee_ae_ += value; }
  774. void add_strikethrough(float value) { std::lock_guard<std::mutex> lk(classMutex); if(strikethrough_ + value < 0.0f) strikethrough_ = 0.0f; else strikethrough_ += value; }
  775. void add_accuracy(float value) { std::lock_guard<std::mutex> lk(classMutex); if(accuracy_ + value < 0.0f) accuracy_ = 0.0f; else accuracy_ += value; }
  776. void add_offensivespeed(float value) { std::lock_guard<std::mutex> lk(classMutex); if(offensivespeed_ + value < 0.0f) offensivespeed_ = 0.0f; else offensivespeed_ += value; }
  777. void add_rain(float value) { std::lock_guard<std::mutex> lk(classMutex); if(rain_ + value < 0.0f) rain_ = 0.0f; else rain_ += value; }
  778. void add_wind(float value) { std::lock_guard<std::mutex> lk(classMutex); if(wind_ + value < 0.0f) wind_ = 0.0f; else wind_ += value; }
  779. void set_alignment(int8 value) { std::lock_guard<std::mutex> lk(classMutex); alignment_ = value; }
  780. void set_pet_id(int32 value) { std::lock_guard<std::mutex> lk(classMutex); pet_id_ = value; }
  781. void set_pet_name(std::string value) { std::lock_guard<std::mutex> lk(classMutex); pet_name_ = value; }
  782. void set_pet_movement(int8 value) { std::lock_guard<std::mutex> lk(classMutex); pet_movement_ = value; }
  783. void set_pet_behavior(int8 value) { std::lock_guard<std::mutex> lk(classMutex); pet_behavior_ = value; }
  784. void set_pet_health_pct(float value) { std::lock_guard<std::mutex> lk(classMutex); pet_health_pct_ = value; }
  785. void set_pet_power_pct(float value) { std::lock_guard<std::mutex> lk(classMutex); pet_power_pct_ = value; }
  786. void set_weight(int32 value) { std::lock_guard<std::mutex> lk(classMutex); weight_ = value; }
  787. void set_max_weight(int32 value) { std::lock_guard<std::mutex> lk(classMutex); max_weight_ = value; }
  788. void set_vision(int32 value) { std::lock_guard<std::mutex> lk(classMutex); vision_ = value; }
  789. void set_breathe_underwater(int8 value) { std::lock_guard<std::mutex> lk(classMutex); breathe_underwater_ = value; }
  790. void set_drunk(float value) { std::lock_guard<std::mutex> lk(classMutex); drunk_ = value; }
  791. void set_biography(std::string value) { std::lock_guard<std::mutex> lk(classMutex); biography_ = value; }
  792. void set_power_regen(sint16 value) { std::lock_guard<std::mutex> lk(classMutex); power_regen_ = value; }
  793. void set_hp_regen(sint16 value) { std::lock_guard<std::mutex> lk(classMutex); hp_regen_ = value; }
  794. void set_power_regen_override(int8 value) { std::lock_guard<std::mutex> lk(classMutex); power_regen_override_ = value; }
  795. void set_hp_regen_override(int8 value) { std::lock_guard<std::mutex> lk(classMutex); hp_regen_override_ = value; }
  796. void set_water_type(int8 value) { std::lock_guard<std::mutex> lk(classMutex); water_type_ = value; }
  797. void set_flying_type(int8 value) { std::lock_guard<std::mutex> lk(classMutex); flying_type_ = value; }
  798. void set_no_interrupt(int8 value) { std::lock_guard<std::mutex> lk(classMutex); no_interrupt_ = value; }
  799. void set_interaction_flag(int8 value) { std::lock_guard<std::mutex> lk(classMutex); interaction_flag_ = value; }
  800. void set_tag1(int8 value) { std::lock_guard<std::mutex> lk(classMutex); tag1_ = value; }
  801. void set_mood(int16 value) { std::lock_guard<std::mutex> lk(classMutex); mood_ = value; }
  802. void set_range_last_attack_time(int32 value) { std::lock_guard<std::mutex> lk(classMutex); range_last_attack_time_ = value; }
  803. void set_primary_last_attack_time(int32 value) { std::lock_guard<std::mutex> lk(classMutex); primary_last_attack_time_ = value; }
  804. void set_secondary_last_attack_time(int32 value) { std::lock_guard<std::mutex> lk(classMutex); secondary_last_attack_time_ = value; }
  805. void set_primary_attack_delay(int16 value) { std::lock_guard<std::mutex> lk(classMutex); primary_attack_delay_ = value; }
  806. void set_secondary_attack_delay(int16 value) { std::lock_guard<std::mutex> lk(classMutex); secondary_attack_delay_ = value; }
  807. void set_ranged_attack_delay(int16 value) { std::lock_guard<std::mutex> lk(classMutex); ranged_attack_delay_ = value; }
  808. void set_primary_weapon_type(int8 value) { std::lock_guard<std::mutex> lk(classMutex); primary_weapon_type_ = value; }
  809. void set_secondary_weapon_type(int8 value) { std::lock_guard<std::mutex> lk(classMutex); secondary_weapon_type_ = value; }
  810. void set_ranged_weapon_type(int8 value) { std::lock_guard<std::mutex> lk(classMutex); ranged_weapon_type_ = value; }
  811. void set_primary_weapon_damage_low(int32 value) { std::lock_guard<std::mutex> lk(classMutex); primary_weapon_damage_low_ = value; }
  812. void set_primary_weapon_damage_high(int32 value) { std::lock_guard<std::mutex> lk(classMutex); primary_weapon_damage_high_ = value; }
  813. void set_secondary_weapon_damage_low(int32 value) { std::lock_guard<std::mutex> lk(classMutex); secondary_weapon_damage_low_ = value; }
  814. void set_secondary_weapon_damage_high(int32 value) { std::lock_guard<std::mutex> lk(classMutex); secondary_weapon_damage_high_ = value; }
  815. void set_ranged_weapon_damage_low(int32 value) { std::lock_guard<std::mutex> lk(classMutex); ranged_weapon_damage_low_ = value; }
  816. void set_ranged_weapon_damage_high(int32 value) { std::lock_guard<std::mutex> lk(classMutex); ranged_weapon_damage_high_ = value; }
  817. void set_wield_type(int8 value) { std::lock_guard<std::mutex> lk(classMutex); wield_type_ = value; }
  818. void set_attack_type(int8 value) { std::lock_guard<std::mutex> lk(classMutex); attack_type_ = value; }
  819. void set_primary_weapon_delay(int16 value) { std::lock_guard<std::mutex> lk(classMutex); primary_weapon_delay_ = value; }
  820. void set_secondary_weapon_delay(int16 value) { std::lock_guard<std::mutex> lk(classMutex); secondary_weapon_delay_ = value; }
  821. void set_ranged_weapon_delay(int16 value) { std::lock_guard<std::mutex> lk(classMutex); ranged_weapon_delay_ = value; }
  822. void set_override_primary_weapon(int8 value) { std::lock_guard<std::mutex> lk(classMutex); override_secondary_weapon_ = value; }
  823. void set_override_secondary_weapon(int8 value) { std::lock_guard<std::mutex> lk(classMutex); override_secondary_weapon_ = value; }
  824. void set_override_ranged_weapon(int8 value) { std::lock_guard<std::mutex> lk(classMutex); override_ranged_weapon_ = value; }
  825. void set_friendly_target_npc(int8 value) { std::lock_guard<std::mutex> lk(classMutex); friendly_target_npc_ = value; }
  826. void set_last_claim_time(int32 value) { std::lock_guard<std::mutex> lk(classMutex); last_claim_time_ = value; }
  827. void ResetEffects(Spawn* spawn)
  828. {
  829. for(int i=0;i<45;i++){
  830. if(i<30){
  831. maintained_effects[i].spell_id = 0xFFFFFFFF;
  832. if (spawn->IsPlayer())
  833. maintained_effects[i].icon = 0xFFFF;
  834. maintained_effects[i].spell = nullptr;
  835. }
  836. spell_effects[i].spell_id = 0xFFFFFFFF;
  837. spell_effects[i].spell = nullptr;
  838. }
  839. }
  840. // maintained via their own mutex
  841. SpellEffects spell_effects[45];
  842. MaintainedEffects maintained_effects[30];
  843. private:
  844. std::string name_;
  845. int8 class1_;
  846. int8 class2_;
  847. int8 class3_;
  848. int8 race_;
  849. int8 gender_;
  850. int16 level_;
  851. int16 max_level_;
  852. int16 effective_level_;
  853. int16 tradeskill_level_;
  854. int16 tradeskill_max_level_;
  855. int8 cur_concentration_;
  856. int8 max_concentration_;
  857. int16 cur_attack_;
  858. int16 attack_base_;
  859. int16 cur_mitigation_;
  860. int16 max_mitigation_;
  861. int16 mitigation_base_;
  862. int16 avoidance_display_;
  863. float cur_avoidance_;
  864. int16 base_avoidance_pct_;
  865. int16 avoidance_base_;
  866. int16 max_avoidance_;
  867. float parry_;
  868. float parry_base_;
  869. float deflection_;
  870. int16 deflection_base_;
  871. float block_;
  872. int16 block_base_;
  873. float riposte_;
  874. float riposte_base_;
  875. float str_; //int16
  876. float sta_; //int16
  877. float agi_;//int16
  878. float wis_;//int16
  879. float intel_;//int16
  880. float str_base_;//int16
  881. float sta_base_;//int16
  882. float agi_base_;//int16
  883. float wis_base_;//int16
  884. float intel_base_;//int16
  885. int16 heat_;
  886. int16 cold_;
  887. int16 magic_;
  888. int16 mental_;
  889. int16 divine_;
  890. int16 disease_;
  891. int16 poison_;
  892. int16 disease_base_;
  893. int16 cold_base_;
  894. int16 divine_base_;
  895. int16 magic_base_;
  896. int16 mental_base_;
  897. int16 heat_base_;
  898. int16 poison_base_;
  899. int16 elemental_base_;
  900. int16 noxious_base_;
  901. int16 arcane_base_;
  902. int32 coin_copper_;
  903. int32 coin_silver_;
  904. int32 coin_gold_;
  905. int32 coin_plat_;
  906. int32 bank_coin_copper_;
  907. int32 bank_coin_silver_;
  908. int32 bank_coin_gold_;
  909. int32 bank_coin_plat_;
  910. int32 status_points_;
  911. std::string deity_;
  912. int32 weight_;
  913. int32 max_weight_;
  914. int8 tradeskill_class1_;
  915. int8 tradeskill_class2_;
  916. int8 tradeskill_class3_;
  917. int32 account_age_base_;
  918. int8 account_age_bonus_[19];
  919. int16 absorb_;
  920. int32 xp_;
  921. int32 xp_needed_;
  922. float xp_debt_;
  923. int16 xp_yellow_;
  924. int16 xp_yellow_vitality_bar_;
  925. int16 xp_blue_vitality_bar_;
  926. int16 xp_blue_;
  927. int32 ts_xp_;
  928. int32 ts_xp_needed_;
  929. int16 tradeskill_exp_yellow_;
  930. int16 tradeskill_exp_blue_;
  931. int32 flags_;
  932. int32 flags2_;
  933. float xp_vitality_;
  934. float tradeskill_xp_vitality_;
  935. int16 mitigation_skill1_;
  936. int16 mitigation_skill2_;
  937. int16 mitigation_skill3_;
  938. int16 mitigation_pve_;
  939. int16 mitigation_pvp_;
  940. float ability_modifier_;
  941. float critical_mitigation_;
  942. float block_chance_;
  943. float uncontested_parry_;
  944. float uncontested_block_;
  945. float uncontested_dodge_;
  946. float uncontested_riposte_;
  947. float crit_chance_;
  948. float crit_bonus_;
  949. float potency_;
  950. float hate_mod_;
  951. float reuse_speed_;
  952. float casting_speed_;
  953. float recovery_speed_;
  954. float spell_reuse_speed_;
  955. float spell_multi_attack_;
  956. float dps_;
  957. float dps_multiplier_;
  958. float attackspeed_;
  959. float haste_;
  960. float multi_attack_;
  961. float flurry_;
  962. float melee_ae_;
  963. float strikethrough_;
  964. float accuracy_;
  965. float offensivespeed_;
  966. float rain_;
  967. float wind_;
  968. sint8 alignment_;
  969. int32 pet_id_;
  970. std::string pet_name_;
  971. float pet_health_pct_;
  972. float pet_power_pct_;
  973. int8 pet_movement_;
  974. int8 pet_behavior_;
  975. int32 vision_;
  976. int8 breathe_underwater_;
  977. std::string biography_;
  978. float drunk_;
  979. sint16 power_regen_;
  980. sint16 hp_regen_;
  981. int8 power_regen_override_;
  982. int8 hp_regen_override_;
  983. int8 water_type_;
  984. int8 flying_type_;
  985. int8 no_interrupt_;
  986. int8 interaction_flag_;
  987. int8 tag1_;
  988. int16 mood_;
  989. int32 range_last_attack_time_;
  990. int32 primary_last_attack_time_;
  991. int32 secondary_last_attack_time_;
  992. int16 primary_attack_delay_;
  993. int16 secondary_attack_delay_;
  994. int16 ranged_attack_delay_;
  995. int8 primary_weapon_type_;
  996. int8 secondary_weapon_type_;
  997. int8 ranged_weapon_type_;
  998. int32 primary_weapon_damage_low_;
  999. int32 primary_weapon_damage_high_;
  1000. int32 secondary_weapon_damage_low_;
  1001. int32 secondary_weapon_damage_high_;
  1002. int32 ranged_weapon_damage_low_;
  1003. int32 ranged_weapon_damage_high_;
  1004. int8 wield_type_;
  1005. int8 attack_type_;
  1006. int16 primary_weapon_delay_;
  1007. int16 secondary_weapon_delay_;
  1008. int16 ranged_weapon_delay_;
  1009. int8 override_primary_weapon_;
  1010. int8 override_secondary_weapon_;
  1011. int8 override_ranged_weapon_;
  1012. int8 friendly_target_npc_;
  1013. int32 last_claim_time_;
  1014. // when PacketStruct is fixed for C++17 this should become a shared_mutex and handle read/write lock
  1015. std::mutex classMutex;
  1016. };
  1017. struct WardInfo {
  1018. LuaSpell* Spell;
  1019. int32 BaseDamage;
  1020. int32 DamageLeft;
  1021. int8 WardType;
  1022. int8 DamageType;
  1023. bool keepWard;
  1024. int32 DamageAbsorptionPercentage;
  1025. int32 DamageAbsorptionMaxHealthPercent;
  1026. int32 RedirectDamagePercent;
  1027. int32 LastRedirectDamage;
  1028. int32 LastAbsorbedDamage;
  1029. int32 HitCount;
  1030. int32 MaxHitCount;
  1031. bool AbsorbAllDamage; // damage is always absorbed, usually spells based on hits, when we pass damage in AddWard as 0 this will be set to true
  1032. bool RoundTriggered;
  1033. };
  1034. #define WARD_TYPE_ALL 0
  1035. #define WARD_TYPE_PHYSICAL 1
  1036. #define WARD_TYPE_MAGICAL 2
  1037. struct Proc {
  1038. LuaSpell* spell;
  1039. Item* item;
  1040. float chance;
  1041. int32 spellid;
  1042. };
  1043. #define PROC_TYPE_OFFENSIVE 1
  1044. #define PROC_TYPE_DEFENSIVE 2
  1045. #define PROC_TYPE_PHYSICAL_OFFENSIVE 3
  1046. #define PROC_TYPE_PHYSICAL_DEFENSIVE 4
  1047. #define PROC_TYPE_MAGICAL_OFFENSIVE 5
  1048. #define PROC_TYPE_MAGICAL_DEFENSIVE 6
  1049. #define PROC_TYPE_BLOCK 7
  1050. #define PROC_TYPE_PARRY 8
  1051. #define PROC_TYPE_RIPOSTE 9
  1052. #define PROC_TYPE_EVADE 10
  1053. #define PROC_TYPE_HEALING 11
  1054. #define PROC_TYPE_BENEFICIAL 12
  1055. #define PROC_TYPE_DEATH 13
  1056. #define PROC_TYPE_KILL 14
  1057. #define PROC_TYPE_DAMAGED 15
  1058. #define PROC_TYPE_DAMAGED_MELEE 16
  1059. #define PROC_TYPE_DAMAGED_MAGIC 17
  1060. #define PROC_TYPE_RANGED_ATTACK 18
  1061. #define PROC_TYPE_RANGED_DEFENSE 19
  1062. struct ThreatTransfer {
  1063. int32 Target;
  1064. float Amount;
  1065. LuaSpell* Spell;
  1066. };
  1067. #define DET_TYPE_TRAUMA 1
  1068. #define DET_TYPE_ARCANE 2
  1069. #define DET_TYPE_NOXIOUS 3
  1070. #define DET_TYPE_ELEMENTAL 4
  1071. #define DET_TYPE_CURSE 5
  1072. #define DISPELL_TYPE_CURE 0
  1073. #define DISPELL_TYPE_DISPELL 1
  1074. #define CONTROL_EFFECT_TYPE_MEZ 1
  1075. #define CONTROL_EFFECT_TYPE_STIFLE 2
  1076. #define CONTROL_EFFECT_TYPE_DAZE 3
  1077. #define CONTROL_EFFECT_TYPE_STUN 4
  1078. #define CONTROL_EFFECT_TYPE_ROOT 5
  1079. #define CONTROL_EFFECT_TYPE_FEAR 6
  1080. #define CONTROL_EFFECT_TYPE_WALKUNDERWATER 7
  1081. #define CONTROL_EFFECT_TYPE_JUMPUNDERWATER 8
  1082. #define CONTROL_EFFECT_TYPE_INVIS 9
  1083. #define CONTROL_EFFECT_TYPE_STEALTH 10
  1084. #define CONTROL_EFFECT_TYPE_SNARE 11
  1085. #define CONTROL_EFFECT_TYPE_FLIGHT 12
  1086. #define CONTROL_EFFECT_TYPE_GLIDE 13
  1087. #define CONTROL_EFFECT_TYPE_SAFEFALL 14
  1088. #define CONTROL_MAX_EFFECTS 15 // always +1 to highest control effect
  1089. #define IMMUNITY_TYPE_MEZ 1
  1090. #define IMMUNITY_TYPE_STIFLE 2
  1091. #define IMMUNITY_TYPE_DAZE 3
  1092. #define IMMUNITY_TYPE_STUN 4
  1093. #define IMMUNITY_TYPE_ROOT 5
  1094. #define IMMUNITY_TYPE_FEAR 6
  1095. #define IMMUNITY_TYPE_AOE 7
  1096. #define IMMUNITY_TYPE_TAUNT 8
  1097. #define IMMUNITY_TYPE_RIPOSTE 9
  1098. //class Spell;
  1099. //class ZoneServer;
  1100. //The entity class is for NPCs and Players, spawns which are able to fight
  1101. class Entity : public Spawn{
  1102. public:
  1103. Entity();
  1104. virtual ~Entity();
  1105. void DeleteSpellEffects(bool removeClient = false);
  1106. void RemoveSpells();
  1107. void MapInfoStruct();
  1108. virtual float GetDodgeChance();
  1109. virtual void AddMaintainedSpell(LuaSpell* spell);
  1110. virtual void AddSpellEffect(LuaSpell* spell, int32 override_expire_time = 0);
  1111. virtual void RemoveMaintainedSpell(LuaSpell* spell);
  1112. virtual void RemoveSpellEffect(LuaSpell* spell);
  1113. virtual void AddSkillBonus(int32 spell_id, int32 skill_id, float value);
  1114. void AddDetrimentalSpell(LuaSpell* spell, int32 override_expire_timestamp = 0);
  1115. DetrimentalEffects* GetDetrimentalEffect(int32 spell_id, Entity* caster);
  1116. virtual MaintainedEffects* GetMaintainedSpell(int32 spell_id);
  1117. void RemoveDetrimentalSpell(LuaSpell* spell);
  1118. void SetDeity(int8 new_deity){
  1119. deity = new_deity;
  1120. }
  1121. int8 GetDeity(){ return deity; }
  1122. EquipmentItemList* GetEquipmentList();
  1123. EquipmentItemList* GetAppearanceEquipmentList();
  1124. bool IsEntity(){ return true; }
  1125. float CalculateSkillStatChance(char* skill, int16 item_stat, float max_cap = 0.0f, float modifier = 0.0f, bool add_to_skill = false);
  1126. float CalculateSkillWithBonus(char* skillName, int16 item_stat, bool chance_skill_increase);
  1127. float GetRuleSkillMaxBonus();
  1128. void CalculateBonuses();
  1129. void SetRegenValues(int16 effective_level);
  1130. float CalculateBonusMod();
  1131. float CalculateDPSMultiplier();
  1132. float CalculateCastingSpeedMod();
  1133. InfoStruct* GetInfoStruct();
  1134. int16 GetStr();
  1135. int16 GetSta();
  1136. int16 GetInt();
  1137. int16 GetWis();
  1138. int16 GetAgi();
  1139. int16 GetPrimaryStat();
  1140. int16 GetHeatResistance();
  1141. int16 GetColdResistance();
  1142. int16 GetMagicResistance();
  1143. int16 GetMentalResistance();
  1144. int16 GetDivineResistance();
  1145. int16 GetDiseaseResistance();
  1146. int16 GetPoisonResistance();
  1147. int16 GetStrBase();
  1148. int16 GetStaBase();
  1149. int16 GetIntBase();
  1150. int16 GetWisBase();
  1151. int16 GetAgiBase();
  1152. int16 GetHeatResistanceBase();
  1153. int16 GetColdResistanceBase();
  1154. int16 GetMagicResistanceBase();
  1155. int16 GetMentalResistanceBase();
  1156. int16 GetDivineResistanceBase();
  1157. int16 GetDiseaseResistanceBase();
  1158. int16 GetPoisonResistanceBase();
  1159. int8 GetConcentrationCurrent();
  1160. int8 GetConcentrationMax();
  1161. sint8 GetAlignment();
  1162. void SetAlignment(sint8 new_value);
  1163. bool HasMoved(bool include_heading);
  1164. void SetHPRegen(int16 new_val);
  1165. int16 GetHPRegen();
  1166. void DoRegenUpdate();
  1167. MaintainedEffects* GetFreeMaintainedSpellSlot();
  1168. SpellEffects* GetFreeSpellEffectSlot();
  1169. SpellEffects* GetSpellEffect(int32 id, Entity* caster = 0);
  1170. SpellEffects* GetSpellEffectBySpellType(int8 spell_type);
  1171. SpellEffects* GetSpellEffectWithLinkedTimer(int32 id, int32 linked_timer = 0, sint32 type_group_spell_id = 0, Entity* caster = 0);
  1172. LuaSpell* HasLinkedTimerID(LuaSpell* spell, Spawn* target = nullptr, bool stackWithOtherPlayers = true);
  1173. //flags
  1174. int32 GetFlags() { return info_struct.get_flags(); }
  1175. int32 GetFlags2() { return info_struct.get_flags2(); }
  1176. bool query_flags(int flag) {
  1177. if (flag > 63) return false;
  1178. if (flag < 32) return ((info_struct.get_flags() & (1 << flag))?true:false);
  1179. return ((info_struct.get_flags2() & (1 << (flag - 32)))?true:false);
  1180. }
  1181. float GetMaxSpeed();
  1182. void SetMaxSpeed(float val);
  1183. //combat stuff:
  1184. int32 GetRangeLastAttackTime();
  1185. void SetRangeLastAttackTime(int32 time);
  1186. int16 GetRangeAttackDelay();
  1187. int16 GetRangeWeaponDelay();
  1188. void SetRangeWeaponDelay(int16 new_delay);
  1189. void SetRangeAttackDelay(int16 new_delay);
  1190. int32 GetPrimaryLastAttackTime();
  1191. int16 GetPrimaryAttackDelay();
  1192. void SetPrimaryAttackDelay(int16 new_delay);
  1193. void SetPrimaryLastAttackTime(int32 new_time);
  1194. void SetPrimaryWeaponDelay(int16 new_delay);
  1195. int32 GetSecondaryLastAttackTime();
  1196. int16 GetSecondaryAttackDelay();
  1197. void SetSecondaryAttackDelay(int16 new_delay);
  1198. void SetSecondaryLastAttackTime(int32 new_time);
  1199. void SetSecondaryWeaponDelay(int16 new_delay);
  1200. int32 GetPrimaryWeaponMinDamage();
  1201. int32 GetPrimaryWeaponMaxDamage();
  1202. int32 GetSecondaryWeaponMinDamage();
  1203. int32 GetSecondaryWeaponMaxDamage();
  1204. int32 GetRangedWeaponMinDamage();
  1205. int32 GetRangedWeaponMaxDamage();
  1206. int8 GetPrimaryWeaponType();
  1207. int8 GetSecondaryWeaponType();
  1208. int8 GetRangedWeaponType();
  1209. int8 GetWieldType();
  1210. int16 GetPrimaryWeaponDelay();
  1211. int16 GetSecondaryWeaponDelay();
  1212. bool IsDualWield();
  1213. bool BehindTarget(Spawn* target);
  1214. bool FlankingTarget(Spawn* target);
  1215. void ChangePrimaryWeapon();
  1216. void ChangeSecondaryWeapon();
  1217. void ChangeRangedWeapon();
  1218. void UpdateWeapons();
  1219. int32 GetStrengthDamage();
  1220. virtual Skill* GetSkillByName(const char* name, bool check_update = false);
  1221. virtual Skill* GetSkillByID(int32 id, bool check_update = false);
  1222. bool AttackAllowed(Entity* target, float distance = 0, bool range_attack = false);
  1223. bool PrimaryWeaponReady();
  1224. bool SecondaryWeaponReady();
  1225. bool RangeWeaponReady();
  1226. void MeleeAttack(Spawn* victim, float distance, bool primary, bool multi_attack = false);
  1227. void RangeAttack(Spawn* victim, float distance, Item* weapon, Item* ammo, bool multi_attack = false);
  1228. bool SpellAttack(Spawn* victim, float distance, LuaSpell* luaspell, int8 damage_type, int32 low_damage, int32 high_damage, int8 crit_mod = 0, bool no_calcs = false);
  1229. bool ProcAttack(Spawn* victim, int8 damage_type, int32 low_damage, int32 high_damage, string name, string success_msg, string effect_msg);
  1230. bool SpellHeal(Spawn* target, float distance, LuaSpell* luaspell, string heal_type, int32 low_heal, int32 high_heal, int8 crit_mod = 0, bool no_calcs = false, string custom_spell_name="");
  1231. int8 DetermineHit(Spawn* victim, int8 type, int8 damage_type, float ToHitBonus, bool is_caster_spell, LuaSpell* lua_spell = nullptr);
  1232. float GetDamageTypeResistPercentage(int8 damage_type);
  1233. Skill* GetSkillByWeaponType(int8 type, int8 damage_type, bool update);
  1234. bool DamageSpawn(Entity* victim, int8 type, int8 damage_type, int32 low_damage, int32 high_damage, const char* spell_name, int8 crit_mod = 0, bool is_tick = false, bool no_damage_calcs = false, bool ignore_attacker = false, LuaSpell* spell = 0);
  1235. float CalculateMitigation(int8 type = DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, int8 damage_type = 0, int16 attacker_level = 0, bool for_pvp = false);
  1236. void AddHate(Entity* attacker, sint32 hate);
  1237. bool CheckInterruptSpell(Entity* attacker);
  1238. bool CheckFizzleSpell(LuaSpell* spell);
  1239. void KillSpawn(Spawn* dead, int8 type = 0, int8 damage_type = 0, int16 kill_blow_type = 0);
  1240. void HandleDeathExperienceDebt(Spawn* killer);
  1241. void SetAttackDelay(bool primary = false, bool ranged = false);
  1242. float CalculateAttackSpeedMod();
  1243. virtual void ProcessCombat();
  1244. bool EngagedInCombat();
  1245. virtual void InCombat(bool val);
  1246. bool IsCasting();
  1247. void IsCasting(bool val);
  1248. void SetMount(int16 mount_id, int8 red = 0xFF, int8 green = 0xFF, int8 blue = 0xFF, bool setUpdateFlags = true)
  1249. {
  1250. if (mount_id == 0) {
  1251. EQ2_Color color;
  1252. color.red = 0;
  1253. color.green = 0;
  1254. color.blue = 0;
  1255. SetMountColor(&color);
  1256. SetMountSaddleColor(&color);
  1257. }
  1258. else
  1259. {
  1260. EQ2_Color color;
  1261. color.red = red;
  1262. color.green = green;
  1263. color.blue = blue;
  1264. SetMountColor(&color);
  1265. SetMountSaddleColor(&color);
  1266. }
  1267. SetInfo(&features.mount_model_type, mount_id, setUpdateFlags);
  1268. }
  1269. void SetEquipment(Item* item, int8 slot = 255);
  1270. void SetEquipment(int8 slot, int16 type, int8 red, int8 green, int8 blue, int8 h_r, int8 h_g, int8 h_b){
  1271. std::lock_guard<std::mutex> lk(MEquipment);
  1272. if(slot >= NUM_SLOTS)
  1273. return;
  1274. SetInfo(&equipment.equip_id[slot], type);
  1275. SetInfo(&equipment.color[slot].red, red);
  1276. SetInfo(&equipment.color[slot].green, green);
  1277. SetInfo(&equipment.color[slot].blue, blue);
  1278. SetInfo(&equipment.highlight[slot].red, h_r);
  1279. SetInfo(&equipment.highlight[slot].green, h_g);
  1280. SetInfo(&equipment.highlight[slot].blue, h_b);
  1281. }
  1282. void SetHairType(int16 new_val, bool setUpdateFlags = true){
  1283. SetInfo(&features.hair_type, new_val, setUpdateFlags);
  1284. }
  1285. void SetHairColor1(EQ2_Color new_val, bool setUpdateFlags = true){
  1286. SetInfo(&features.hair_color1, new_val, setUpdateFlags);
  1287. }
  1288. void SetHairColor2(EQ2_Color new_val, bool setUpdateFlags = true){
  1289. SetInfo(&features.hair_color2, new_val, setUpdateFlags);
  1290. }
  1291. void SetSogaHairColor1(EQ2_Color new_val, bool setUpdateFlags = true){
  1292. SetInfo(&features.soga_hair_color1, new_val, setUpdateFlags);
  1293. }
  1294. void SetSogaHairColor2(EQ2_Color new_val, bool setUpdateFlags = true){
  1295. SetInfo(&features.soga_hair_color2, new_val, setUpdateFlags);
  1296. }
  1297. void SetHairHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){
  1298. SetInfo(&features.hair_highlight_color, new_val, setUpdateFlags);
  1299. }
  1300. void SetSogaHairHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){
  1301. SetInfo(&features.soga_hair_highlight_color, new_val, setUpdateFlags);
  1302. }
  1303. void SetHairColor(EQ2_Color new_val, bool setUpdateFlags = true){
  1304. SetInfo(&features.hair_type_color, new_val, setUpdateFlags);
  1305. }
  1306. void SetSogaHairColor(EQ2_Color new_val, bool setUpdateFlags = true){
  1307. SetInfo(&features.soga_hair_type_color, new_val, setUpdateFlags);
  1308. }
  1309. void SetHairTypeHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){
  1310. SetInfo(&features.hair_type_highlight_color, new_val, setUpdateFlags);
  1311. }
  1312. void SetSogaHairTypeHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){
  1313. SetInfo(&features.soga_hair_type_highlight_color, new_val, setUpdateFlags);
  1314. }
  1315. void SetFacialHairType(int16 new_val, bool setUpdateFlags = true){
  1316. SetInfo(&features.hair_face_type, new_val, setUpdateFlags);
  1317. }
  1318. void SetFacialHairColor(EQ2_Color new_val, bool setUpdateFlags = true){
  1319. SetInfo(&features.hair_face_color, new_val, setUpdateFlags);
  1320. }
  1321. void SetSogaFacialHairColor(EQ2_Color new_val, bool setUpdateFlags = true){
  1322. SetInfo(&features.soga_hair_face_color, new_val, setUpdateFlags);
  1323. }
  1324. void SetFacialHairHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){
  1325. SetInfo(&features.hair_face_highlight_color, new_val, setUpdateFlags);
  1326. }
  1327. void SetSogaFacialHairHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){
  1328. SetInfo(&features.soga_hair_face_highlight_color, new_val, setUpdateFlags);
  1329. }
  1330. void SetWingType(int16 new_val, bool setUpdateFlags = true){
  1331. SetInfo(&features.wing_type, new_val, setUpdateFlags);
  1332. }
  1333. void SetWingColor1(EQ2_Color new_val, bool setUpdateFlags = true){
  1334. SetInfo(&features.wing_color1, new_val, setUpdateFlags);
  1335. }
  1336. void SetWingColor2(EQ2_Color new_val, bool setUpdateFlags = true){
  1337. SetInfo(&features.wing_color2, new_val, setUpdateFlags);
  1338. }
  1339. void SetChestType(int16 new_val, bool setUpdateFlags = true){
  1340. SetInfo(&features.chest_type, new_val, setUpdateFlags);
  1341. }
  1342. void SetLegsType(int16 new_val, bool setUpdateFlags = true){
  1343. SetInfo(&features.legs_type, new_val, setUpdateFlags);
  1344. }
  1345. void SetSogaHairType(int16 new_val, bool setUpdateFlags = true){
  1346. SetInfo(&features.soga_hair_type, new_val, setUpdateFlags);
  1347. }
  1348. void SetSogaFacialHairType(int16 new_val, bool setUpdateFlags = true){
  1349. SetInfo(&features.soga_hair_face_type, new_val, setUpdateFlags);
  1350. }
  1351. void SetSogaChestType(int16 new_val, bool setUpdateFlags = true){
  1352. SetInfo(&features.soga_chest_type, new_val, setUpdateFlags);
  1353. }
  1354. void SetSogaLegType(int16 new_val, bool setUpdateFlags = true){
  1355. SetInfo(&features.soga_legs_type, new_val, setUpdateFlags);
  1356. }
  1357. void SetSkinColor(EQ2_Color color){
  1358. SetInfo(&features.skin_color, color);
  1359. }
  1360. void SetSogaSkinColor(EQ2_Color color){
  1361. SetInfo(&features.soga_skin_color, color);
  1362. }
  1363. void SetModelColor(EQ2_Color color){
  1364. SetInfo(&features.model_color, color);
  1365. }
  1366. void SetSogaModelColor(EQ2_Color color){
  1367. SetInfo(&features.soga_model_color, color);
  1368. }
  1369. void SetCombatVoice(int16 val, bool setUpdateFlags = true) {
  1370. SetInfo(&features.combat_voice, val, setUpdateFlags);
  1371. }
  1372. void SetEmoteVoice(int16 val, bool setUpdateFlags = true) {
  1373. SetInfo(&features.emote_voice, val, setUpdateFlags);
  1374. }
  1375. int16 GetCombatVoice(){ return features.combat_voice; }
  1376. int16 GetEmoteVoice(){ return features.emote_voice; }
  1377. int16 GetMount(){ return features.mount_model_type; }
  1378. void SetMountSaddleColor(EQ2_Color* color){
  1379. SetInfo(&features.mount_saddle_color, *color);
  1380. }
  1381. void SetMountColor(EQ2_Color* color){
  1382. SetInfo(&features.mount_color, *color);
  1383. }
  1384. void SetEyeColor(EQ2_Color eye_color){
  1385. SetInfo(&features.eye_color, eye_color);
  1386. }
  1387. void SetSogaEyeColor(EQ2_Color eye_color){
  1388. SetInfo(&features.soga_eye_color, eye_color);
  1389. }
  1390. int16 GetHairType(){
  1391. return features.hair_type;
  1392. }
  1393. int16 GetFacialHairType(){
  1394. return features.hair_face_type;
  1395. }
  1396. int16 GetWingType(){
  1397. return features.wing_type;
  1398. }
  1399. int16 GetChestType(){
  1400. return features.chest_type;
  1401. }
  1402. int16 GetLegsType(){
  1403. return features.legs_type;
  1404. }
  1405. int16 GetSogaHairType(){
  1406. return features.soga_hair_type;
  1407. }
  1408. int16 GetSogaFacialHairType(){
  1409. return features.soga_hair_face_type;
  1410. }
  1411. int16 GetSogaChestType(){
  1412. return features.soga_chest_type;
  1413. }
  1414. int16 GetSogaLegType(){
  1415. return features.soga_legs_type;
  1416. }
  1417. EQ2_Color* GetSkinColor(){
  1418. return &features.skin_color;
  1419. }
  1420. EQ2_Color* GetModelColor(){
  1421. return &features.model_color;
  1422. }
  1423. EQ2_Color* GetSogaModelColor(){
  1424. return &features.soga_model_color;
  1425. }
  1426. EQ2_Color* GetEyeColor(){
  1427. return &features.eye_color;
  1428. }
  1429. EQ2_Color* GetMountSaddleColor(){
  1430. return &features.mount_saddle_color;
  1431. }
  1432. EQ2_Color* GetMountColor(){
  1433. return &features.mount_color;
  1434. }
  1435. // should only be accessed through MEquipment mutex
  1436. EQ2_Equipment equipment;
  1437. CharFeatures features;
  1438. void AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req =0, vector<int16> race_req = vector<int16>(), vector<int16> faction_req = vector<int16>());
  1439. BonusValues* GetSpellBonus(int32 spell_id);
  1440. vector<BonusValues*>* GetAllSpellBonuses(LuaSpell* spell);
  1441. bool CheckSpellBonusRemoval(LuaSpell* spell, int16 type);
  1442. void RemoveSpellBonus(const LuaSpell* spell, bool remove_all = false);
  1443. void RemoveAllSpellBonuses();
  1444. void CalculateSpellBonuses(ItemStatsValues* stats);
  1445. void AddMezSpell(LuaSpell* spell);
  1446. void RemoveMezSpell(LuaSpell* spell);
  1447. void RemoveAllMezSpells();
  1448. bool IsMezzed();
  1449. void AddStifleSpell(LuaSpell* spell);
  1450. void RemoveStifleSpell(LuaSpell* spell);
  1451. bool IsStifled();
  1452. void AddDazeSpell(LuaSpell* spell);
  1453. void RemoveDazeSpell(LuaSpell* spell);
  1454. bool IsDazed();
  1455. void AddStunSpell(LuaSpell* spell);
  1456. void RemoveStunSpell(LuaSpell* spell);
  1457. bool IsStunned();
  1458. bool IsMezzedOrStunned() {return IsMezzed() || IsStunned();}
  1459. void AddRootSpell(LuaSpell* spell);
  1460. void RemoveRootSpell(LuaSpell* spell);
  1461. bool IsRooted();
  1462. void AddFearSpell(LuaSpell* spell);
  1463. void RemoveFearSpell(LuaSpell* spell);
  1464. bool IsFeared();
  1465. void AddSnareSpell(LuaSpell* spell);
  1466. void RemoveSnareSpell(LuaSpell* spell);
  1467. void SetSnareValue(LuaSpell* spell, float snare_val);
  1468. bool IsSnared();
  1469. float GetHighestSnare();
  1470. bool HasControlEffect(int8 type);
  1471. void HaltMovement();
  1472. void SetCombatPet(Entity* pet) { this->pet = pet; }
  1473. void SetCharmedPet(Entity* pet) { charmedPet = pet; }
  1474. void SetDeityPet(Entity* pet) { deityPet = pet; }
  1475. void SetCosmeticPet(Entity* pet) { cosmeticPet = pet; }
  1476. Entity* GetPet() { return pet; }
  1477. Entity* GetCharmedPet() { return charmedPet; }
  1478. Entity* GetDeityPet() { return deityPet; }
  1479. Entity* GetCosmeticPet() { return cosmeticPet; }
  1480. /// <summary>Check to see if the entity has a combat pet</summary>
  1481. /// <returns>True if the entity has a combat pet</returns>
  1482. bool HasPet() { return (pet || charmedPet) ? true : false; }
  1483. void HideDeityPet(bool val);
  1484. void HideCosmeticPet(bool val);
  1485. void DismissPet(Entity* pet, bool from_death = false, bool spawnListLocked = false);
  1486. void DismissAllPets(bool from_death = false, bool spawnListLocked = false);
  1487. void SetOwner(Entity* owner) { if (owner) { this->owner = owner->GetID(); } else { owner = 0; } }
  1488. Entity* GetOwner();
  1489. int8 GetPetType() { return m_petType; }
  1490. void SetPetType(int8 val) { m_petType = val; }
  1491. void SetPetSpellID(int32 val) { m_petSpellID = val; }
  1492. int32 GetPetSpellID() { return m_petSpellID; }
  1493. void SetPetSpellTier(int8 val) { m_petSpellTier = val; }
  1494. int8 GetPetSpellTier() { return m_petSpellTier; }
  1495. bool IsDismissing() { return m_petDismissing; }
  1496. void SetDismissing(bool val) { m_petDismissing = val; }
  1497. /// <summary>Creates a loot chest to drop in the world</summary>
  1498. /// <returns>Pointer to the chest</returns>
  1499. NPC* DropChest();
  1500. /// <summary>Add a ward to the entities ward list</summary>
  1501. /// <param name='spellID'>Spell id of the ward to add</param>
  1502. /// <param name='ward'>WardInfo* of the ward we are adding</parma>
  1503. void AddWard(int32 spellID, WardInfo* ward);
  1504. /// <summary>Gets ward info for the given spell id</summary>
  1505. /// <param name='spellID'>The spell id of the ward we want to get</param>
  1506. /// <returns>WardInfo for the given spell id</returns>
  1507. WardInfo* GetWard(int32 spellID);
  1508. /// <summary>Removes the ward with the given spell id</summary>
  1509. /// <param name='spellID'>The spell id of the ward to remove</param>
  1510. void RemoveWard(int32 spellID);
  1511. /// <summary>Subtracts the given damage from the wards</summary>
  1512. /// <param name='damage'>The damage to subtract from the wards</param>
  1513. /// <returns>The amount of damage left after wards</returns>
  1514. int32 CheckWards(Entity* attacker, int32 damage, int8 damage_type);
  1515. map<int16, float> stats;
  1516. /// <summary>Adds a proc to the list of current procs</summary>
  1517. /// <param name='type'>The type of proc to add</param>
  1518. /// <param name='chance'>The percent chance the proc has to go off</param>
  1519. /// <param name='item'>The item the proc is coming from if any</param>
  1520. /// <param name='spell'>The spell the proc is coming from if any</param>
  1521. void AddProc(int8 type, float chance, Item* item = 0, LuaSpell* spell = 0);
  1522. /// <summary>Removes a proc from the list of current procs</summary>
  1523. /// <param name='item'>Item the proc is from</param>
  1524. /// <param name='spell'>Spell the proc is from</param>
  1525. void RemoveProc(Item* item = 0, LuaSpell* spell = 0);
  1526. /// <summary>Cycles through the proc list and executes them if they can go off</summary>
  1527. /// <param name='type'>The proc type to check</param>
  1528. /// <param name='target'>The target of the proc if it goes off</param>
  1529. void CheckProcs(int8 type, Spawn* target);
  1530. /// <summary>Clears the entire proc list</summary>
  1531. void ClearProcs();
  1532. float GetSpeed();
  1533. float GetAirSpeed();
  1534. float GetBaseSpeed() { return base_speed; }
  1535. void SetSpeed(float val, bool override_ = false) { if ((base_speed == 0.0f && val > 0.0f) || override_) base_speed = val; speed = val; }
  1536. void SetSpeedMultiplier(float val) { speed_multiplier = val; }
  1537. void SetThreatTransfer(ThreatTransfer* transfer);
  1538. ThreatTransfer* GetThreatTransfer() { return m_threatTransfer; }
  1539. int8 GetTraumaCount();
  1540. int8 GetArcaneCount();
  1541. int8 GetNoxiousCount();
  1542. int8 GetElementalCount();
  1543. int8 GetCurseCount();
  1544. int8 GetDetTypeCount(int8 det_type);
  1545. int8 GetDetCount();
  1546. bool HasCurableDetrimentType(int8 det_type);
  1547. Mutex* GetDetrimentMutex();
  1548. Mutex* GetMaintainedMutex();
  1549. Mutex* GetSpellEffectMutex();
  1550. void ClearAllDetriments();
  1551. void CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level = 0);
  1552. void CureDetrimentByControlEffect(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level = 0);
  1553. vector<DetrimentalEffects>* GetDetrimentalSpellEffects();
  1554. void RemoveEffectsFromLuaSpell(LuaSpell* spell);
  1555. virtual void RemoveSkillBonus(int32 spell_id);
  1556. virtual bool CanSeeInvis(Entity* target);
  1557. void CancelAllStealth();
  1558. bool IsStealthed();
  1559. bool IsInvis();
  1560. void AddInvisSpell(LuaSpell* spell);
  1561. void AddStealthSpell(LuaSpell* spell);
  1562. void RemoveStealthSpell(LuaSpell* spell);
  1563. void RemoveInvisSpell(LuaSpell* spell);
  1564. void AddWaterwalkSpell(LuaSpell* spell);
  1565. void AddWaterjumpSpell(LuaSpell* spell);
  1566. void RemoveWaterwalkSpell(LuaSpell* spell);
  1567. void RemoveWaterjumpSpell(LuaSpell* spell);
  1568. void AddAOEImmunity(LuaSpell* spell);
  1569. bool IsAOEImmune();
  1570. void RemoveAOEImmunity(LuaSpell* spell);
  1571. void AddStunImmunity(LuaSpell* spell);
  1572. void RemoveStunImmunity(LuaSpell* spell);
  1573. bool IsStunImmune();
  1574. void AddStifleImmunity(LuaSpell* spell);
  1575. void RemoveStifleImmunity(LuaSpell* spell);
  1576. bool IsStifleImmune();
  1577. void AddMezImmunity(LuaSpell* spell);
  1578. void RemoveMezImmunity(LuaSpell* spell);
  1579. bool IsMezImmune();
  1580. void AddRootImmunity(LuaSpell* spell);
  1581. void RemoveRootImmunity(LuaSpell* spell);
  1582. bool IsRootImmune();
  1583. void AddFearImmunity(LuaSpell* spell);
  1584. void RemoveFearImmunity(LuaSpell* spell);
  1585. bool IsFearImmune();
  1586. void AddDazeImmunity(LuaSpell* spell);
  1587. void RemoveDazeImmunity(LuaSpell* spell);
  1588. bool IsDazeImmune();
  1589. void AddImmunity(LuaSpell* spell, int16 type);
  1590. void RemoveImmunity(LuaSpell* spell, int16 type);
  1591. bool IsImmune(int16 type);
  1592. void AddFlightSpell(LuaSpell* spell);
  1593. void RemoveFlightSpell(LuaSpell* spell);
  1594. void AddSafefallSpell(LuaSpell* spell);
  1595. void RemoveSafefallSpell(LuaSpell* spell);
  1596. void AddGlideSpell(LuaSpell* spell);
  1597. void RemoveGlideSpell(LuaSpell* spell);
  1598. GroupMemberInfo* GetGroupMemberInfo() { return group_member_info; }
  1599. void SetGroupMemberInfo(GroupMemberInfo* info) { group_member_info = info; }
  1600. void UpdateGroupMemberInfo(bool inGroupMgrLock=false, bool groupMembersLocked=false);
  1601. void CustomizeAppearance(PacketStruct* packet);
  1602. Trade* trade;
  1603. // Keep track of entities that hate this spawn.
  1604. set<int32> HatedBy;
  1605. std::mutex MHatedBy;
  1606. bool IsAggroed() {
  1607. int32 size = 0;
  1608. MHatedBy.lock();
  1609. size = HatedBy.size();
  1610. MHatedBy.unlock();
  1611. return size > 0;
  1612. }
  1613. Mutex MCommandMutex;
  1614. bool HasSeeInvisSpell() { return hasSeeInvisSpell; }
  1615. void SetSeeInvisSpell(bool val) { hasSeeInvisSpell = val; }
  1616. bool HasSeeHideSpell() { return hasSeeHideSpell; }
  1617. void SetSeeHideSpell(bool val) { hasSeeHideSpell = val; }
  1618. void SetInfoStruct(InfoStruct* struct_) { info_struct.SetInfoStruct(struct_); }
  1619. std::string GetInfoStructString(std::string field);
  1620. int8 GetInfoStructInt8(std::string field);
  1621. int16 GetInfoStructInt16(std::string field);
  1622. int32 GetInfoStructInt32(std::string field);
  1623. int64 GetInfoStructInt64(std::string field);
  1624. sint8 GetInfoStructSInt8(std::string field);
  1625. sint16 GetInfoStructSInt16(std::string field);
  1626. sint32 GetInfoStructSInt32(std::string field);
  1627. sint64 GetInfoStructSInt64(std::string field);
  1628. int64 GetInfoStructUInt(std::string field);
  1629. sint64 GetInfoStructSInt(std::string field);
  1630. float GetInfoStructFloat(std::string field);
  1631. bool SetInfoStructString(std::string field, std::string value);
  1632. bool SetInfoStructUInt(std::string field, int64 value);
  1633. bool SetInfoStructSInt(std::string field, sint64 value);
  1634. bool SetInfoStructFloat(std::string field, float value);
  1635. sint32 CalculateHateAmount(Spawn* target, sint32 amt);
  1636. sint32 CalculateHealAmount(Spawn* target, sint32 amt, int8 crit_mod, bool* crit, bool skip_crit_mod = false);
  1637. sint32 CalculateDamageAmount(Spawn* target, sint32 damage, int8 base_type, int8 damage_type, LuaSpell* spell);
  1638. sint32 CalculateDamageAmount(Spawn* target, sint32 damage, int8 base_type, int8 damage_type, int8 spell_target_type);
  1639. sint32 CalculateFormulaByStat(sint32 value, int16 stat);
  1640. int32 CalculateFormulaByStat(int32 value, int16 stat);
  1641. int32 CalculateFormulaBonus(int32 value, float percent_bonus);
  1642. float GetStat(int32 item_stat) {
  1643. float item_chance_or_skill = 0.0f;
  1644. MStats.lock();
  1645. item_chance_or_skill = stats[item_stat];
  1646. MStats.unlock();
  1647. return item_chance_or_skill;
  1648. }
  1649. // when PacketStruct is fixed for C++17 this should become a shared_mutex and handle read/write lock
  1650. std::mutex MEquipment;
  1651. std::mutex MStats;
  1652. Mutex MMaintainedSpells;
  1653. Mutex MSpellEffects;
  1654. protected:
  1655. bool in_combat;
  1656. int8 m_petType;
  1657. int32 owner;
  1658. // m_petSpellID holds the spell id used to create/control this pet
  1659. int32 m_petSpellID;
  1660. int8 m_petSpellTier;
  1661. bool m_petDismissing;
  1662. private:
  1663. MutexList<BonusValues*> bonus_list;
  1664. map<int8, MutexList<LuaSpell*>*> control_effects;
  1665. map<int8, MutexList<LuaSpell*>*> immunities;
  1666. float max_speed;
  1667. int8 deity;
  1668. sint16 regen_hp_rate;
  1669. sint16 regen_power_rate;
  1670. float last_x;
  1671. float last_y;
  1672. float last_z;
  1673. float last_heading;
  1674. bool casting;
  1675. InfoStruct info_struct;
  1676. map<int8, int8> det_count_list;
  1677. Mutex MDetriments;
  1678. vector<DetrimentalEffects> detrimental_spell_effects;
  1679. // Pointers for the 4 types of pets (Summon, Charm, Deity, Cosmetic)
  1680. Entity* pet;
  1681. Entity* charmedPet;
  1682. Entity* deityPet;
  1683. Entity* cosmeticPet;
  1684. // int32 = spell id, WardInfo* = pointer to ward info
  1685. map<int32, WardInfo*> m_wardList;
  1686. // int8 = type, vector<Proc*> = list of pointers to proc info
  1687. map <int8, vector<Proc*> > m_procList;
  1688. Mutex MProcList;
  1689. /// <summary>Actually calls the lua script to cast the proc</summary>
  1690. /// <param name='proc'>Proc to be cast</param>
  1691. /// <param name='type'>Type of proc going off</type>
  1692. /// <param name='target'>Target of the proc</param>
  1693. bool CastProc(Proc* proc, int8 type, Spawn* target);
  1694. float base_speed;
  1695. float speed;
  1696. float speed_multiplier;
  1697. map<LuaSpell*, float> snare_values;
  1698. ThreatTransfer* m_threatTransfer;
  1699. GroupMemberInfo* group_member_info;
  1700. bool hasSeeInvisSpell;
  1701. bool hasSeeHideSpell;
  1702. // GETs
  1703. map<string, boost::function<float()> > get_float_funcs;
  1704. map<string, boost::function<int64()> > get_int64_funcs;
  1705. map<string, boost::function<int32()> > get_int32_funcs;
  1706. map<string, boost::function<int16()> > get_int16_funcs;
  1707. map<string, boost::function<int8()> > get_int8_funcs;
  1708. map<string, boost::function<sint64()> > get_sint64_funcs;
  1709. map<string, boost::function<sint32()> > get_sint32_funcs;
  1710. map<string, boost::function<sint16()> > get_sint16_funcs;
  1711. map<string, boost::function<sint8()> > get_sint8_funcs;
  1712. map<string, boost::function<std::string()> > get_string_funcs;
  1713. // SETs
  1714. map<string, boost::function<void(float)> > set_float_funcs;
  1715. map<string, boost::function<void(int64)> > set_int64_funcs;
  1716. map<string, boost::function<void(int32)> > set_int32_funcs;
  1717. map<string, boost::function<void(int16)> > set_int16_funcs;
  1718. map<string, boost::function<void(int8)> > set_int8_funcs;
  1719. map<string, boost::function<void(sint64)> > set_sint64_funcs;
  1720. map<string, boost::function<void(sint32)> > set_sint32_funcs;
  1721. map<string, boost::function<void(sint16)> > set_sint16_funcs;
  1722. map<string, boost::function<void(sint8)> > set_sint8_funcs;
  1723. map<string, boost::function<void(std::string)> > set_string_funcs;
  1724. };
  1725. #endif