client.cpp 26 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. */
  6. #include "../common/debug.h"
  7. #ifdef WIN32
  8. #define WIN32_LEAN_AND_MEAN
  9. #include <windows.h>
  10. #include <winsock.h>
  11. #include <process.h>
  12. #else
  13. #include <sys/socket.h>
  14. #include <netinet/in.h>
  15. #include <arpa/inet.h>
  16. #include <unistd.h>
  17. #endif
  18. #include <string.h>
  19. #include <iomanip>
  20. #include <stdlib.h>
  21. #include <assert.h>
  22. #include "net.h"
  23. #include "client.h"
  24. #include "../common/EQStream.h"
  25. #include "../common/packet_dump.h"
  26. #include "../common/packet_functions.h"
  27. #include "../common/emu_opcodes.h"
  28. #include "../common/MiscFunctions.h"
  29. #include "LWorld.h"
  30. #include "LoginDatabase.h"
  31. #include "../common/ConfigReader.h"
  32. #include "../common/Log.h"
  33. extern NetConnection net;
  34. extern LWorldList world_list;
  35. extern ClientList client_list;
  36. extern LoginDatabase database;
  37. extern map<int16,OpcodeManager*>EQOpcodeManager;
  38. extern ConfigReader configReader;
  39. using namespace std;
  40. Client::Client(EQStream* ieqnc) {
  41. eqnc = ieqnc;
  42. ip = eqnc->GetrIP();
  43. port = ntohs(eqnc->GetrPort());
  44. account_id = 0;
  45. lsadmin = 0;
  46. worldadmin = 0;
  47. lsstatus = 0;
  48. version = 0;
  49. kicked = false;
  50. verified = false;
  51. memset(bannedreason, 0, sizeof(bannedreason));
  52. //worldresponse_timer = new Timer(10000);
  53. //worldresponse_timer->Disable();
  54. memset(key,0,10);
  55. LoginMode = None;
  56. num_updates = 0;
  57. updatetimer = new Timer(500);
  58. updatelisttimer = new Timer(10000);
  59. //keepalive = new Timer(5000);
  60. //logintimer = new Timer(500); // Give time for the servers to send updates
  61. //keepalive->Start();
  62. //updatetimer->Start();
  63. //logintimer->Disable();
  64. disconnectTimer = 0;
  65. memset(ClientSession,0,25);
  66. request_num = 0;
  67. login_account = 0;
  68. createRequest = 0;
  69. playWaitTimer = NULL;
  70. start = false;
  71. update_position = 0;
  72. update_packets = 0;
  73. needs_world_list = true;
  74. }
  75. Client::~Client() {
  76. //safe_delete(worldresponse_timer);
  77. //safe_delete(logintimer);
  78. safe_delete(login_account);
  79. eqnc->Close();
  80. safe_delete(playWaitTimer);
  81. safe_delete(createRequest);
  82. safe_delete(disconnectTimer);
  83. safe_delete(updatetimer);
  84. }
  85. bool Client::Process() {
  86. if(!start && !eqnc->CheckActive()){
  87. if(!playWaitTimer)
  88. playWaitTimer = new Timer(5000);
  89. else if(playWaitTimer->Check()){
  90. safe_delete(playWaitTimer);
  91. return false;
  92. }
  93. return true;
  94. }
  95. else if(!start){
  96. safe_delete(playWaitTimer);
  97. start = true;
  98. }
  99. if (disconnectTimer && disconnectTimer->Check())
  100. {
  101. safe_delete(disconnectTimer);
  102. getConnection()->SendDisconnect();
  103. }
  104. if (!kicked) {
  105. /************ Get all packets from packet manager out queue and process them ************/
  106. EQApplicationPacket *app = 0;
  107. /*if(logintimer && logintimer->Check())
  108. {
  109. database.LoadCharacters(GetLoginAccount());
  110. SendLoginAccepted();
  111. logintimer->Disable();
  112. }*/
  113. /*if(worldresponse_timer && worldresponse_timer->Check())
  114. {
  115. FatalError(WorldDownErrorMessage);
  116. worldresponse_timer->Disable();
  117. }*/
  118. if(playWaitTimer != NULL && playWaitTimer->Check ( ) )
  119. {
  120. SendPlayFailed(PLAY_ERROR_SERVER_TIMEOUT);
  121. safe_delete(playWaitTimer);
  122. }
  123. if(!needs_world_list && updatetimer && updatetimer->Check()){
  124. if(updatelisttimer && updatelisttimer->Check()){
  125. if(num_updates >= 180){ //30 minutes
  126. getConnection()->SendDisconnect();
  127. }
  128. else{
  129. vector<PacketStruct*>::iterator itr;
  130. if(update_packets){
  131. for(itr = update_packets->begin(); itr != update_packets->end(); itr++){
  132. safe_delete(*itr);
  133. }
  134. }
  135. safe_delete(update_packets);
  136. update_packets = world_list.GetServerListUpdate(version);
  137. }
  138. num_updates++;
  139. }
  140. else{
  141. if(!update_packets){
  142. update_packets = world_list.GetServerListUpdate(version);
  143. }
  144. else{
  145. if(update_position < update_packets->size()){
  146. QueuePacket(update_packets->at(update_position)->serialize());
  147. update_position++;
  148. }
  149. else
  150. update_position = 0;
  151. }
  152. }
  153. }
  154. while(app = eqnc->PopPacket())
  155. {
  156. switch(app->GetOpcode())
  157. {
  158. case OP_LoginRequestMsg:{
  159. DumpPacket(app);
  160. PacketStruct* packet = configReader.getStruct("LS_LoginRequest", 1);
  161. if(packet && packet->LoadPacketData(app->pBuffer,app->size)){
  162. version = packet->getType_int16_ByName("version");
  163. LogWrite(LOGIN__DEBUG, 0, "Login", "Classic Client Version Provided: %i", version);
  164. if (version == 0 || EQOpcodeManager.count(GetOpcodeVersion(version)) == 0)
  165. {
  166. safe_delete(packet);
  167. packet = configReader.getStruct("LS_LoginRequest", 1208);
  168. if (packet && packet->LoadPacketData(app->pBuffer, app->size)) {
  169. version = packet->getType_int16_ByName("version");
  170. }
  171. else
  172. break;
  173. }
  174. //[7:19 PM] Kirmmin: Well, I very quickly learned that unknown3 in LS_LoginRequest packet is the same value as cl_eqversion in the eq2_defaults.ini file.
  175. LogWrite(LOGIN__DEBUG, 0, "Login", "New Client Version Provided: %i", version);
  176. if (EQOpcodeManager.count(GetOpcodeVersion(version)) == 0) {
  177. LogWrite(LOGIN__ERROR, 0, "Login", "Incompatible client version provided: %i", version);
  178. SendLoginDenied();
  179. return false;
  180. }
  181. if(EQOpcodeManager.count(GetOpcodeVersion(version)) > 0 && getConnection()){
  182. getConnection()->SetClientVersion(GetVersion());
  183. EQ2_16BitString username = packet->getType_EQ2_16BitString_ByName("username");
  184. EQ2_16BitString password = packet->getType_EQ2_16BitString_ByName("password");
  185. LoginAccount* acct = database.LoadAccount(username.data.c_str(),password.data.c_str(), net.IsAllowingAccountCreation());
  186. if(acct){
  187. Client* otherclient = client_list.FindByLSID(acct->getLoginAccountID());
  188. if(otherclient)
  189. otherclient->getConnection()->SendDisconnect(); // This person is already logged in, we don't want them logged in twice, kick the previous client as it might be a ghost
  190. }
  191. if(acct){
  192. SetAccountName(username.data.c_str());
  193. database.UpdateAccountIPAddress(acct->getLoginAccountID(), getConnection()->GetrIP());
  194. database.UpdateAccountClientDataVersion(acct->getLoginAccountID(), version);
  195. LogWrite(LOGIN__INFO, 0, "Login", "%s successfully logged in.", (char*)username.data.c_str());
  196. }
  197. else
  198. {
  199. if (username.size > 0)
  200. LogWrite(LOGIN__ERROR, 0, "Login", "%s login failed!", (char*)username.data.c_str());
  201. else
  202. LogWrite(LOGIN__ERROR, 0, "Login", "[UNKNOWN USER] login failed!");
  203. }
  204. if(!acct)
  205. SendLoginDenied();
  206. else{
  207. needs_world_list = true;
  208. SetLoginAccount(acct);
  209. SendLoginAccepted();
  210. }
  211. }
  212. else{
  213. cout << "Error bad version: " << version << endl;
  214. SendLoginDeniedBadVersion();
  215. }
  216. }
  217. else{
  218. cout << "Error loading LS_LoginRequest packet: \n";
  219. //DumpPacket(app);
  220. }
  221. safe_delete(packet);
  222. break;
  223. }
  224. case OP_KeymapLoadMsg:{
  225. // cout << "Received OP_KeymapNoneMsg\n";
  226. //dunno what this is for
  227. break;
  228. }
  229. case OP_AllWSDescRequestMsg:{
  230. SendWorldList();
  231. needs_world_list = false;
  232. database.LoadCharacters(GetLoginAccount(), GetVersion());
  233. SendCharList();
  234. break;
  235. }
  236. case OP_LsClientCrashlogReplyMsg:{
  237. // DumpPacket(app);
  238. SaveErrorsToDB(app, "Crash Log", GetVersion());
  239. break;
  240. }
  241. case OP_LsClientVerifylogReplyMsg:{
  242. // DumpPacket(app);
  243. SaveErrorsToDB(app, "Verify Log", GetVersion());
  244. break;
  245. }
  246. case OP_LsClientAlertlogReplyMsg:{
  247. // DumpPacket(app);
  248. SaveErrorsToDB(app, "Alert Log", GetVersion());
  249. break;
  250. }
  251. case OP_LsClientBaselogReplyMsg:{
  252. // DumpPacket(app);
  253. SaveErrorsToDB(app, "Base Log", GetVersion());
  254. break;
  255. }
  256. case OP_AllCharactersDescRequestMsg:{
  257. break;
  258. }
  259. case OP_CreateCharacterRequestMsg:{
  260. PacketStruct* packet = configReader.getStruct("CreateCharacter", GetVersion());
  261. DumpPacket(app);
  262. playWaitTimer = new Timer ( 15000 );
  263. playWaitTimer->Start ( );
  264. LogWrite(WORLD__INFO, 1, "World", "Character creation request from account %s", GetAccountName());
  265. if(packet->LoadPacketData(app->pBuffer,app->size, GetVersion() <= 546 ? false : true)){
  266. packet->setDataByName("account_id",GetAccountID());
  267. LWorld* world_server = world_list.FindByID(packet->getType_int32_ByName("server_id"));
  268. if(!world_server)
  269. {
  270. DumpPacket(app->pBuffer, app->size);
  271. cout << GetAccountName() << " attempted creation of character with an invalid server id of: " << packet->getType_int32_ByName("server_id") << "\n";
  272. break;
  273. }
  274. else
  275. {
  276. ServerPacket* outpack = new ServerPacket(ServerOP_CharacterCreate, app->size+sizeof(int16));
  277. int16 out_version = GetVersion();
  278. memcpy(outpack->pBuffer, &out_version, sizeof(int16));
  279. memcpy(outpack->pBuffer + sizeof(int16), app->pBuffer, app->size);
  280. uchar* tmp = outpack->pBuffer;
  281. if(out_version<=283)
  282. tmp+=2;
  283. else
  284. tmp += 7;
  285. int32 account_id = GetAccountID();
  286. memcpy(tmp, &account_id, sizeof(int32));
  287. world_server->SendPacket(outpack);
  288. safe_delete(outpack);
  289. createRequest = packet;
  290. }
  291. }
  292. else{
  293. LogWrite(WORLD__ERROR, 1, "World", "Error in character creation request from account %s!", GetAccountName());
  294. safe_delete(packet);
  295. }
  296. // world_list.SendWorldChanged(create.profile.server_id, false, this);
  297. break;
  298. }
  299. case OP_PlayCharacterRequestMsg:{
  300. int32 char_id = 0;
  301. int32 server_id = 0;
  302. PacketStruct* request = configReader.getStruct("LS_PlayRequest",GetVersion());
  303. if(request && request->LoadPacketData(app->pBuffer,app->size)){
  304. char_id = request->getType_int32_ByName("char_id");
  305. if (GetVersion() <= 283) {
  306. server_id = database.GetServer(GetAccountID(), char_id, request->getType_EQ2_16BitString_ByName("name").data);
  307. }
  308. else {
  309. server_id = request->getType_int32_ByName("server_id");
  310. }
  311. LWorld* world = world_list.FindByID(server_id);
  312. string name = database.GetCharacterName(char_id,server_id,GetAccountID());
  313. if(world && name.length() > 0){
  314. pending_play_char_id = char_id;
  315. ServerPacket* outpack = new ServerPacket(ServerOP_UsertoWorldReq, sizeof(UsertoWorldRequest_Struct));
  316. UsertoWorldRequest_Struct* req = (UsertoWorldRequest_Struct*)outpack->pBuffer;
  317. req->char_id = char_id;
  318. req->lsaccountid = GetAccountID();
  319. req->worldid = server_id;
  320. struct in_addr in;
  321. in.s_addr = GetIP();
  322. strcpy(req->ip_address, inet_ntoa(in));
  323. world->SendPacket(outpack);
  324. delete outpack;
  325. safe_delete(playWaitTimer);
  326. playWaitTimer = new Timer ( 5000 );
  327. playWaitTimer->Start ( );
  328. }
  329. else{
  330. cout << GetAccountName() << " sent invalid Play Request: \n";
  331. SendPlayFailed(PLAY_ERROR_PROBLEM);
  332. DumpPacket(app);
  333. }
  334. }
  335. safe_delete(request);
  336. break;
  337. }
  338. case OP_DeleteCharacterRequestMsg:{
  339. PacketStruct* request = configReader.getStruct("LS_DeleteCharacterRequest", GetVersion());
  340. PacketStruct* response = configReader.getStruct("LS_DeleteCharacterResponse", GetVersion());
  341. if(request && response && request->LoadPacketData(app->pBuffer,app->size)){
  342. EQ2_16BitString name = request->getType_EQ2_16BitString_ByName("name");
  343. int32 acct_id = GetAccountID();
  344. int32 char_id = request->getType_int32_ByName("char_id");
  345. int32 server_id = request->getType_int32_ByName("server_id");
  346. if(database.VerifyDelete(acct_id, char_id, name.data.c_str())){
  347. response->setDataByName("response", 1);
  348. GetLoginAccount()->removeCharacter((char*)name.data.c_str());
  349. LWorld* world_server = world_list.FindByID(server_id);
  350. if(world_server != NULL)
  351. world_server->SendDeleteCharacter ( char_id , acct_id );
  352. }
  353. else
  354. response->setDataByName("response", 0);
  355. response->setDataByName("server_id", server_id);
  356. response->setDataByName("char_id", char_id);
  357. response->setDataByName("account_id", account_id);
  358. response->setMediumStringByName("name", (char*)name.data.c_str());
  359. response->setDataByName("max_characters", 10);
  360. EQ2Packet* outapp = response->serialize();
  361. QueuePacket(outapp);
  362. this->SendCharList();
  363. }
  364. safe_delete(request);
  365. safe_delete(response);
  366. break;
  367. }
  368. default: {
  369. const char* name = app->GetOpcodeName();
  370. if (name)
  371. LogWrite(OPCODE__DEBUG, 1, "Opcode", "%s Received %04X (%i)", name, app->GetRawOpcode(), app->GetRawOpcode());
  372. else
  373. LogWrite(OPCODE__DEBUG, 1, "Opcode", "Received %04X (%i)", app->GetRawOpcode(), app->GetRawOpcode());
  374. }
  375. }
  376. delete app;
  377. }
  378. }
  379. if (!eqnc->CheckActive()) {
  380. return false;
  381. }
  382. return true;
  383. }
  384. void Client::SaveErrorsToDB(EQApplicationPacket* app, char* type, int32 version){
  385. int32 size = 0;
  386. z_stream zstream;
  387. if (version >= 284) {
  388. memcpy(&size, app->pBuffer + sizeof(int32), sizeof(int32));
  389. zstream.next_in = app->pBuffer + 8;
  390. zstream.avail_in = app->size - 8;
  391. }
  392. else { //box set
  393. size = 0xFFFF;
  394. zstream.next_in = app->pBuffer + 2;
  395. zstream.avail_in = app->size - 2;
  396. }
  397. size++;
  398. char* message = new char[size];
  399. memset(message, 0, size);
  400. int zerror = 0;
  401. zstream.next_out = (BYTE*)message;
  402. zstream.avail_out = size;
  403. zstream.zalloc = Z_NULL;
  404. zstream.zfree = Z_NULL;
  405. zstream.opaque = Z_NULL;
  406. zerror = inflateInit( &zstream);
  407. if(zerror != Z_OK) {
  408. safe_delete_array(message);
  409. return;
  410. }
  411. zerror = inflate( &zstream, 0 );
  412. if(message && strlen(message) > 0)
  413. database.SaveClientLog(type, message, GetLoginAccount()->getLoginName(), GetVersion());
  414. safe_delete_array(message);
  415. }
  416. void Client::CharacterApproved(int32 server_id,int32 char_id)
  417. {
  418. if(createRequest && server_id == createRequest->getType_int32_ByName("server_id")){
  419. LWorld* world_server = world_list.FindByID(server_id);
  420. if(!world_server)
  421. return;
  422. PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply", GetVersion());
  423. if(packet){
  424. packet->setDataByName("account_id", GetAccountID());
  425. packet->setDataByName("unknown", 0xFFFFFFFF);
  426. packet->setDataByName("response", CREATESUCCESS_REPLY);
  427. packet->setMediumStringByName("name", (char*)createRequest->getType_EQ2_16BitString_ByName("name").data.c_str());
  428. EQ2Packet* outapp = packet->serialize();
  429. QueuePacket(outapp);
  430. safe_delete(packet);
  431. database.SaveCharacter(createRequest, GetLoginAccount(),char_id, GetVersion());
  432. // refresh characters for this account
  433. database.LoadCharacters(GetLoginAccount(), GetVersion());
  434. SendCharList();
  435. if (GetVersion() <= 546)
  436. {
  437. pending_play_char_id = char_id;
  438. ServerPacket* outpack = new ServerPacket(ServerOP_UsertoWorldReq, sizeof(UsertoWorldRequest_Struct));
  439. UsertoWorldRequest_Struct* req = (UsertoWorldRequest_Struct*)outpack->pBuffer;
  440. req->char_id = char_id;
  441. req->lsaccountid = GetAccountID();
  442. req->worldid = server_id;
  443. struct in_addr in;
  444. in.s_addr = GetIP();
  445. strcpy(req->ip_address, inet_ntoa(in));
  446. world_server->SendPacket(outpack);
  447. delete outpack;
  448. }
  449. }
  450. }
  451. else{
  452. cout << GetAccountName() << " received invalid CharacterApproval from server: " << server_id << endl;
  453. }
  454. safe_delete(createRequest);
  455. }
  456. void Client::CharacterRejected(int8 reason_number)
  457. {
  458. PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply", GetVersion());
  459. if(createRequest && packet){
  460. packet->setDataByName("account_id", GetAccountID());
  461. int8 clientReasonNum = reason_number;
  462. // reason numbers change and instead of updating the world server
  463. // the login server will hold the up to date #'s
  464. /*
  465. switch(reason_number)
  466. {
  467. // these error codes seem to be removed now, they shutdown the client rather immediately
  468. // for now we are just going to play a joke on them and say they can't create a new character.
  469. case INVALIDRACE_REPLY:
  470. case INVALIDGENDER_REPLY:
  471. clientReasonNum = 8;
  472. break;
  473. case BADNAMELENGTH_REPLY:
  474. clientReasonNum = 9;
  475. break;
  476. case NAMEINVALID_REPLY:
  477. clientReasonNum = 10;
  478. break;
  479. case NAMEFILTER_REPLY:
  480. clientReasonNum = 11;
  481. break;
  482. case NAMETAKEN_REPLY:
  483. clientReasonNum = 12;
  484. break;
  485. case OVERLOADEDSERVER_REPLY:
  486. clientReasonNum = 13;
  487. break;
  488. }
  489. */
  490. packet->setDataByName("response", clientReasonNum);
  491. packet->setMediumStringByName("name", "");
  492. EQ2Packet* outapp = packet->serialize();
  493. QueuePacket(outapp);
  494. safe_delete(packet);
  495. }
  496. /*LS_CreateCharacterReply reply(GetAccountID(), reason_number, create.profile.name.data);
  497. EQ2Packet* outapp = reply.serialize();
  498. QueuePacket(outapp);
  499. create.Clear();*/
  500. }
  501. void Client::SendCharList(){
  502. /*PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply");
  503. packet->setDataByName("account_id", GetAccountID());
  504. packet->setDataByName("response", reason_number);
  505. packet->setDataByName("name", &create.profile.name);
  506. EQ2Packet* outapp = packet->serialize();
  507. QueuePacket(outapp);
  508. safe_delete(packet);*/
  509. LogWrite(LOGIN__INFO, 0, "Login", "[%s] sending character list.", GetAccountName());
  510. LS_CharSelectList list;
  511. list.loadData(GetAccountID(), GetLoginAccount()->charlist, GetVersion());
  512. EQ2Packet* outapp = list.serialize(GetVersion());
  513. DumpPacket(outapp->pBuffer, outapp->size);
  514. QueuePacket(outapp);
  515. }
  516. void Client::SendLoginDeniedBadVersion(){
  517. EQ2Packet* app = new EQ2Packet(OP_LoginReplyMsg, 0, sizeof(LS_LoginResponse));
  518. LS_LoginResponse* ls_response = (LS_LoginResponse*)app->pBuffer;
  519. ls_response->reply_code = 6;
  520. ls_response->unknown03 = 0xFFFFFFFF;
  521. ls_response->unknown04 = 0xFFFFFFFF;
  522. QueuePacket(app);
  523. StartDisconnectTimer();
  524. }
  525. void Client::SendLoginDenied(){
  526. EQ2Packet* app = new EQ2Packet(OP_LoginReplyMsg, 0, sizeof(LS_LoginResponse));
  527. LS_LoginResponse* ls_response = (LS_LoginResponse*)app->pBuffer;
  528. ls_response->reply_code = 1;
  529. // reply_codes for AoM:
  530. /* 1 = Login rejected: Invalid username or password. Please try again.
  531. 2 = Login rejected: Server thinks your account is currently playing; you may have to wait "
  532. "a few minutes for it to clear, then try again
  533. 6 = Login rejected: The client's version does not match the server's. Please re-run the patcher.
  534. 7 = Login rejected: You have no scheduled playtimes.
  535. 8 = Your account does not have the features required to play on this server.
  536. 11 = The client's build does not match the server's. Please re-run the patcher.
  537. 12 = You must update your password in order to log in. Pressing OK will op"
  538. "en your web browser to the SOE password management page
  539. Other Value > 1 = Login rejected for an unknown reason.
  540. */
  541. ls_response->unknown03 = 0xFFFFFFFF;
  542. ls_response->unknown04 = 0xFFFFFFFF;
  543. QueuePacket(app);
  544. StartDisconnectTimer();
  545. }
  546. void Client::SendLoginAccepted(int32 account_id, int8 login_response) {
  547. PacketStruct* packet = configReader.getStruct("LS_LoginReplyMsg", GetVersion());
  548. int i = 0;
  549. if (packet)
  550. {
  551. packet->setDataByName("account_id", account_id);
  552. packet->setDataByName("login_response", login_response);
  553. packet->setDataByName("do_not_force_soga", 1);
  554. // sub_level 0xFFFFFFFF = blacks out all portraits for class alignments, considered non membership
  555. // sub_level > 0 = class alignments still required, but portraits are viewable and race selectable
  556. // sub_level = 2 membership, you can 'create characters on time locked servers' vs standard
  557. // sub_level = 0 forces popup on close to web browser
  558. packet->setDataByName("sub_level", net.GetDefaultSubscriptionLevel());
  559. packet->setDataByName("race_flag", 0x1FFFFF);
  560. packet->setDataByName("class_flag", 0x7FFFFFE);
  561. packet->setMediumStringByName("username", GetAccountName());
  562. packet->setMediumStringByName("password", GetAccountName());
  563. // unknown5
  564. // full support = 0x7CFF
  565. // 1 << 12 (-4096) = missing echoes of faydwer, disables Fae and Arasai (black portraits) and kelethin as starting city
  566. // 1 << 13 (-8192) = disables sarnak (black portraits) and gorowyn as starting city
  567. packet->setDataByName("unknown5", net.GetExpansionFlag());
  568. packet->setDataByName("unknown6", 0xFF);
  569. packet->setDataByName("unknown6", 0xFF, 1);
  570. packet->setDataByName("unknown6", 0xFF, 2);
  571. // controls class access / playable characters
  572. packet->setDataByName("unknown10", 0xFF);
  573. // packet->setDataByName("unknown7a", 0x0101);
  574. // packet->setDataByName("race_unknown", 0x01);
  575. packet->setDataByName("unknown7", net.GetEnabledRaces()); // 0x01-0xFF disable extra races FAE(16) ARASAI (17) SARNAK (18) -- with 4096/8192 flags, no visibility of portraits
  576. packet->setDataByName("unknown7a", 0xEE);
  577. packet->setDataByName("unknown8", net.GetCitiesFlag(), 1); // dword_1ECBA18 operand for race flag packs (sublevel 0,1,2?) -- (sublevel -1) controls starting zones omission 0xEE vs 0xCF (CF misses halas)
  578. /*
  579. 1 = city of qeynos
  580. 2 = city of freeport
  581. 4 = city of kelethin
  582. 8 = city of neriak
  583. 16 = gorowyn
  584. 32 = new halas
  585. 64 = queens colony
  586. 128 = outpost overlord
  587. */
  588. EQ2Packet* outapp = packet->serialize();
  589. QueuePacket(outapp);
  590. safe_delete(packet);
  591. }
  592. }
  593. void Client::SendWorldList(){
  594. EQ2Packet* pack = world_list.MakeServerListPacket(lsadmin, version);
  595. EQ2Packet* dupe = pack->Copy();
  596. DumpPacket(dupe->pBuffer,dupe->size);
  597. QueuePacket(dupe);
  598. SendLoginAccepted(0, 10); // triggers a different code path in the client to set certain flags
  599. return;
  600. }
  601. void Client::QueuePacket(EQ2Packet* app){
  602. eqnc->EQ2QueuePacket(app);
  603. }
  604. void Client::WorldResponse(int32 worldid, int8 response, char* ip_address, int32 port, int32 access_key)
  605. {
  606. LWorld* world = world_list.FindByID(worldid);
  607. if(world == 0) {
  608. FatalError(0);
  609. return;
  610. }
  611. if(response != 1){
  612. if(response == PLAY_ERROR_CHAR_NOT_LOADED){
  613. string pending_play_char_name = database.GetCharacterName(pending_play_char_id, worldid, GetAccountID());
  614. if(database.VerifyDelete(GetAccountID(), pending_play_char_id, pending_play_char_name.c_str())){
  615. GetLoginAccount()->removeCharacter((char*)pending_play_char_name.c_str());
  616. }
  617. }
  618. FatalError(response);
  619. return;
  620. }
  621. PacketStruct* response_packet = configReader.getStruct("LS_PlayResponse", GetVersion());
  622. if(response_packet){
  623. safe_delete(playWaitTimer);
  624. response_packet->setDataByName("response", 1);
  625. response_packet->setSmallStringByName("server", ip_address);
  626. response_packet->setDataByName("port", port);
  627. response_packet->setDataByName("account_id", GetAccountID());
  628. response_packet->setDataByName("access_code", access_key);
  629. EQ2Packet* outapp = response_packet->serialize();
  630. QueuePacket(outapp);
  631. safe_delete(response_packet);
  632. }
  633. return;
  634. }
  635. void Client::FatalError(int8 response) {
  636. safe_delete(playWaitTimer);
  637. SendPlayFailed(response);
  638. }
  639. void Client::SendPlayFailed(int8 response){
  640. PacketStruct* response_packet = configReader.getStruct("LS_PlayResponse", GetVersion());
  641. if(response_packet){
  642. response_packet->setDataByName("response", response);
  643. response_packet->setSmallStringByName("server", "");
  644. response_packet->setDataByName("port", 0);
  645. response_packet->setDataByName("account_id", GetAccountID());
  646. response_packet->setDataByName("access_code", 0);
  647. EQ2Packet* outapp = response_packet->serialize();
  648. QueuePacket(outapp);
  649. safe_delete(response_packet);
  650. }
  651. }
  652. void ClientList::Add(Client* client) {
  653. MClientList.writelock();
  654. client_list[client] = true;
  655. MClientList.releasewritelock();
  656. }
  657. Client* ClientList::Get(int32 ip, int16 port) {
  658. Client* ret = 0;
  659. map<Client*, bool>::iterator itr;
  660. MClientList.readlock();
  661. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  662. if(itr->first->GetIP() == ip && itr->first->GetPort() == port){
  663. ret = itr->first;
  664. break;
  665. }
  666. }
  667. MClientList.releasereadlock();
  668. return ret;
  669. }
  670. void ClientList::FindByCreateRequest(){
  671. Client* client = 0;
  672. map<Client*, bool>::iterator itr;
  673. MClientList.readlock();
  674. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  675. if(itr->first->AwaitingCharCreationRequest()){
  676. if(!client)
  677. client = itr->first;
  678. else{
  679. client = 0;//more than 1 character waiting, dont want to send rejection to wrong one
  680. break;
  681. }
  682. }
  683. }
  684. MClientList.releasereadlock();
  685. if(client)
  686. client->CharacterRejected(UNKNOWNERROR_REPLY);
  687. }
  688. Client* ClientList::FindByLSID(int32 lsaccountid) {
  689. Client* client = 0;
  690. map<Client*, bool>::iterator itr;
  691. MClientList.readlock();
  692. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  693. if(itr->first->GetAccountID() == lsaccountid){
  694. client = itr->first;
  695. break;
  696. }
  697. }
  698. MClientList.releasereadlock();
  699. return client;
  700. }
  701. void ClientList::SendPacketToAllClients(EQ2Packet* app){
  702. Client* client = 0;
  703. map<Client*, bool>::iterator itr;
  704. MClientList.readlock();
  705. if(client_list.size() > 0){
  706. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  707. itr->first->QueuePacket(app->Copy());
  708. }
  709. }
  710. safe_delete(app);
  711. MClientList.releasereadlock();
  712. }
  713. void ClientList::Process() {
  714. Client* client = 0;
  715. vector<Client*> erase_list;
  716. map<Client*, bool>::iterator itr;
  717. MClientList.readlock();
  718. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  719. client = itr->first;
  720. if(!client->Process())
  721. erase_list.push_back(client);
  722. }
  723. MClientList.releasereadlock();
  724. if(erase_list.size() > 0){
  725. vector<Client*>::iterator erase_itr;
  726. MClientList.writelock();
  727. for(erase_itr = erase_list.begin(); erase_itr != erase_list.end(); erase_itr++){
  728. client = *erase_itr;
  729. struct in_addr in;
  730. in.s_addr = client->getConnection()->GetRemoteIP();
  731. net.numclients--;
  732. LogWrite(LOGIN__INFO, 0, "Login", "Removing client from ip: %s on port %i, Account Name: %s", inet_ntoa(in), ntohs(client->getConnection()->GetRemotePort()), client->GetAccountName());
  733. client->getConnection()->Close();
  734. net.UpdateWindowTitle();
  735. client_list.erase(client);
  736. }
  737. MClientList.releasewritelock();
  738. }
  739. }
  740. void Client::StartDisconnectTimer() {
  741. if (!disconnectTimer)
  742. {
  743. disconnectTimer = new Timer(1000);
  744. disconnectTimer->Start();
  745. }
  746. }