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- --[[
- Script Name : ReclaimingtheBog.lua
- Script Purpose : Handles the quest, "Reclaiming the Bog"
- Script Author : Shatou
- Script Date : 1/8/2020
- Script Notes :
- Zone : Peat Bog
- Quest Giver : Lieutenant Dawson
- Preceded by : None
- Followed by : Mysterious Machine
- --]]
- local LIEUTENANT_DAWSON_ID = 1980012
- local A_SPOREAL_SEEDLING_ID = 1980011
- local A_SPOREAL_HERBALIST_ID = 1980027
- local A_SPOREAL_GUARD_ID = 1980031
- local A_SPOREAL_KNIGHT_ID = 1980033
- local A_RAVENOUS_BOG_SLUG_ID = 1980051
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to kill six fungus men.", 6, 100, "Lieutenant Dawson has asked that I kill some ravenous bog slugs and fungus men for her.", 611, A_SPOREAL_SEEDLING_ID, A_SPOREAL_HERBALIST_ID, A_SPOREAL_GUARD_ID, A_SPOREAL_KNIGHT_ID)
-
- AddQuestStepKill(Quest, 2, "I need to kill four ravenous bog slugs.", 4, 100, "Lieutenant Dawson has asked that I kill some ravenous bog slugs and fungus men for her.", 611, A_RAVENOUS_BOG_SLUG_ID)
-
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, 507, 1) and QuestStepIsComplete(Player, 507, 2) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I have slain the ravenous bog slugs and the fungus men.")
-
- AddQuestStepChat(Quest, 3, "I need to return to Lieutenant Dawson near the gates to Nettleville.", 1, "I need to return to Lieutenant Dawson now that I have completed her task.", 11, LIEUTENANT_DAWSON_ID)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have slain six fungus men.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have killed four ravenous bog slugs.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 3, "I have spoken with Lieutenant Dawson.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Lieutenant Dawson.")
- UpdateQuestDescription(Quest, "I have completed the small task for Lieutenant Dawson.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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