vector50.hpp 3.0 KB

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  1. /*=============================================================================
  2. Copyright (c) 2001-2011 Joel de Guzman
  3. Distributed under the Boost Software License, Version 1.0. (See accompanying
  4. file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  5. ==============================================================================*/
  6. #if !defined(FUSION_VECTOR50_05052005_0207)
  7. #define FUSION_VECTOR50_05052005_0207
  8. #include <boost/fusion/support/config.hpp>
  9. #include <boost/fusion/container/vector/detail/cpp03/vector50_fwd.hpp>
  10. #include <boost/fusion/support/sequence_base.hpp>
  11. #include <boost/fusion/support/is_sequence.hpp>
  12. #include <boost/fusion/support/detail/access.hpp>
  13. #include <boost/fusion/iterator/next.hpp>
  14. #include <boost/fusion/iterator/deref.hpp>
  15. #include <boost/fusion/sequence/intrinsic/begin.hpp>
  16. #include <boost/fusion/container/vector/detail/at_impl.hpp>
  17. #include <boost/fusion/container/vector/detail/value_at_impl.hpp>
  18. #include <boost/fusion/container/vector/detail/begin_impl.hpp>
  19. #include <boost/fusion/container/vector/detail/end_impl.hpp>
  20. #include <boost/mpl/void.hpp>
  21. #include <boost/mpl/int.hpp>
  22. #include <boost/mpl/at.hpp>
  23. #include <boost/mpl/bool.hpp>
  24. #include <boost/mpl/vector/vector50.hpp>
  25. #include <boost/type_traits/is_convertible.hpp>
  26. #include <boost/utility/enable_if.hpp>
  27. #include <boost/preprocessor/dec.hpp>
  28. #include <boost/preprocessor/iteration/iterate.hpp>
  29. #include <boost/preprocessor/repetition/enum.hpp>
  30. #include <boost/preprocessor/repetition/enum_shifted.hpp>
  31. #include <boost/preprocessor/repetition/enum_params.hpp>
  32. #include <boost/preprocessor/repetition/enum_binary_params.hpp>
  33. #include <boost/preprocessor/repetition/repeat_from_to.hpp>
  34. #if !defined(BOOST_FUSION_DONT_USE_PREPROCESSED_FILES)
  35. #include <boost/fusion/container/vector/detail/cpp03/preprocessed/vector50.hpp>
  36. #else
  37. #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES)
  38. #pragma wave option(preserve: 2, line: 0, output: "preprocessed/vector50.hpp")
  39. #endif
  40. /*=============================================================================
  41. Copyright (c) 2001-2011 Joel de Guzman
  42. Distributed under the Boost Software License, Version 1.0. (See accompanying
  43. file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  44. This is an auto-generated file. Do not edit!
  45. ==============================================================================*/
  46. #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES)
  47. #pragma wave option(preserve: 1)
  48. #endif
  49. namespace boost { namespace fusion
  50. {
  51. struct vector_tag;
  52. struct fusion_sequence_tag;
  53. struct random_access_traversal_tag;
  54. #define FUSION_HASH #
  55. // expand vector41 to vector50
  56. #define BOOST_PP_FILENAME_1 <boost/fusion/container/vector/detail/cpp03/vector_n.hpp>
  57. #define BOOST_PP_ITERATION_LIMITS (41, 50)
  58. #include BOOST_PP_ITERATE()
  59. #undef FUSION_HASH
  60. }}
  61. #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES)
  62. #pragma wave option(output: null)
  63. #endif
  64. #endif // BOOST_FUSION_DONT_USE_PREPROCESSED_FILES
  65. #endif