adefiledpriest133769593.lua 4.0 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledpriest133769593.lua
  3. Script Purpose : Waypoint Path for adefiledpriest133769593.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 107.83, -0.72, -163.37, 2, math.random(12, 22))
  19. MovementLoopAddLocation(NPC, 91.74, -0.48, -190.8, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, 75.7, -0.33, -181.63, 2, 0)
  21. MovementLoopAddLocation(NPC, 72.95, 0.05, -177.93, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 77.57, -0.01, -178.36, 2, 0)
  23. MovementLoopAddLocation(NPC, 95.09, -0.09, -187.95, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 87.87, -0.47, -196.74, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 73.88, -0.37, -166.82, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 92.74, -0.37, -184.87, 2, 0)
  27. MovementLoopAddLocation(NPC, 96.9, 0.31, -186.65, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 95.09, -0.33, -169.4, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 89.53, -1.01, -150.78, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 75.47, -0.06, -168.21, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 80, 0.56, -167.34, 2, 0)
  32. MovementLoopAddLocation(NPC, 87.43, 0.02, -160.27, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, 85.4, -0.28, -183.21, 2, math.random(12, 22))
  34. end
  35. function aggro(NPC, Spawn)
  36. math.randomseed(os.time())
  37. local choice = math.random (1,6)
  38. if choice == 1 then
  39. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  40. elseif choice == 2 then
  41. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  42. elseif choice == 3 then
  43. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  44. elseif choice == 4 then
  45. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  46. elseif choice == 5 then
  47. PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  48. elseif choice == 6 then
  49. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  50. end
  51. end
  52. function death(NPC, Spawn)
  53. math.randomseed(os.time())
  54. local choice = math.random(1,4)
  55. if choice == 1 then
  56. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  57. elseif choice == 2 then
  58. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  59. elseif choice == 3 then
  60. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  61. elseif choice == 4 then
  62. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  63. end
  64. end