123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 |
- --[[
- Script Name : SpawnScripts/WailingCaves/LordRee.lua
- Script Author : premierio015
- Script Date : 2020.06.30 09:06:01
- Script Purpose :
- :
- --]]
- blackguard3 = 133769612
- blackguard4 = 133769613
- function spawn(NPC)
- SetTempVariable(NPC, "HAILED1", "true")
- end
- function hailed(NPC, Spawn)
- if GetTempVariable(NPC, "HAILED1") == "true" then
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "lord_ree/wailingcaves/lord_ree/lord_ree000.mp3", "", "", 376398214, 2276802800, Spawn)
- AddConversationOption(conversation, "Your threats don't scare me!", "Phase1")
- AddConversationOption(conversation, "Yeah, good idea.")
- StartConversation(conversation, NPC, Spawn, "You are puny and weak! Leave now or feel my wrath!")
- SetTempVariable(NPC, "HAILED1", "false")
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function Phase1(NPC, Spawn)
- PlayFlavor(NPC, "", "Ha ha ha! Blackguards, take care of this rodent!", "cackle", 1689589577, 4560189, Spawn)
- zone = GetZone(Spawn)
- BlackGuardSpawn3 = SpawnByLocationID(zone, blackguard3)
- BlackGuardSpawn4 = SpawnByLocationID(zone, blackguard4)
- end
- function FinalPhase(NPC, Spawn)
- local zone = GetZone(NPC)
- local Concubine1 = GetSpawnByLocationID(zone, 404836)
- local Concubine2 = GetSpawnByLocationID(zone, 133769549)
- local Concubine3 = GetSpawnByLocationID(zone, 133769550)
- local Concubine4 = GetSpawnByLocationID(zone, 133769551)
- if Concubine1 ~= nil then
- SpawnSet(Concubine1, "model_type", "2901")
- SpawnSet(Concubine1, "attackable", "1")
- SpawnSet(Concubine1, "show_level", "1")
- SpawnSet(Concubine1, "faction", "1")
- SpawnSet(Concubine2, "model_type", "2901")
- SpawnSet(Concubine2, "attackable", "1")
- SpawnSet(Concubine2, "show_level", "1")
- SpawnSet(Concubine2, "faction", "1")
- SpawnSet(Concubine3, "model_type", "2901")
- SpawnSet(Concubine3, "attackable", "1")
- SpawnSet(Concubine3, "show_level", "1")
- SpawnSet(Concubine3, "faction", "1")
- SpawnSet(Concubine4, "model_type", "2901")
- SpawnSet(Concubine4, "attackable", "1")
- SpawnSet(Concubine4, "show_level", "1")
- SpawnSet(Concubine4, "faction", "1")
- SpawnSet(NPC, "attackable", "1")
- SpawnSet(NPC, "show_level", "1")
- SpawnSet(NPC, "faction", "1")
- end
- end
|