9
3

shriller21.lua 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293
  1. --[[
  2. Script Name : shriller21.lua
  3. Script Purpose : Waypoint Path for shriller21.lua
  4. Script Author : Devn00b
  5. Script Date : 05/14/2020 02:15:31 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 4
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 110
  14. local power1 = 55
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 65
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -148.91, 2, -84.17, 1, math.random(0,5))
  38. MovementLoopAddLocation(NPC, -158.68, 2, -106.18, 1, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -160.8, 2, -124.84, 1, math.random(0,5))
  40. MovementLoopAddLocation(NPC, -156.74, 2, -109.88, 1, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -147.99, 2, -85.65, 1, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -165.72, 2, -72.43, 1, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -182.48, 2, -73.37, 1, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -188.97, 2, -71.93, 1, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -192.03, 2, -66.15, 1, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -190.41, 2, -49.52, 1, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -178.01, 2, -33.57, 1, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -176.64, 2, -37.04, 1, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -187.42, 2, -47.69, 1, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -190.18, 2, -50.48, 1, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -191.44, 2, -65.92, 1, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -187.95, 2, -70.43, 1, math.random(0,5))
  53. MovementLoopAddLocation(NPC, -176.76, 2, -75.79, 1, math.random(0,5))
  54. MovementLoopAddLocation(NPC, -176.73, 2, -85.79, 1, math.random(0,5))
  55. MovementLoopAddLocation(NPC, -188.57, 2, -93.43, 1, math.random(0,5))
  56. MovementLoopAddLocation(NPC, -204.14, 2, -93.29, 1, math.random(0,5))
  57. MovementLoopAddLocation(NPC, -209.9, 2, -93.04, 1, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -220.12, 2, -79.72, 1, math.random(0,5))
  59. MovementLoopAddLocation(NPC, -219.32, 2, -65.46, 1, math.random(0,5))
  60. MovementLoopAddLocation(NPC, -216.9, 2, -55.18, 1, math.random(0,5))
  61. MovementLoopAddLocation(NPC, -202.7, 2, -40.68, 1, math.random(0,5))
  62. MovementLoopAddLocation(NPC, -216.9, 2, -55.18, 1, math.random(0,5))
  63. MovementLoopAddLocation(NPC, -219.32, 2, -65.46, 1, math.random(0,5))
  64. MovementLoopAddLocation(NPC, -220.12, 2, -79.72, 1, math.random(0,5))
  65. MovementLoopAddLocation(NPC, -209.9, 2, -93.04, 1, math.random(0,5))
  66. MovementLoopAddLocation(NPC, -204.14, 2, -93.29, 1, math.random(0,5))
  67. MovementLoopAddLocation(NPC, -188.57, 2, -93.43, 1, math.random(0,5))
  68. MovementLoopAddLocation(NPC, -176.73, 2, -85.79, 1, math.random(0,5))
  69. MovementLoopAddLocation(NPC, -176.76, 2, -75.79, 1, math.random(0,5))
  70. MovementLoopAddLocation(NPC, -187.95, 2, -70.43, 1, math.random(0,5))
  71. MovementLoopAddLocation(NPC, -191.44, 2, -65.92, 1, math.random(0,5))
  72. MovementLoopAddLocation(NPC, -190.18, 2, -50.48, 1, math.random(0,5))
  73. MovementLoopAddLocation(NPC, -187.42, 2, -47.69, 1, math.random(0,5))
  74. MovementLoopAddLocation(NPC, -176.64, 2, -37.04, 1, math.random(0,5))
  75. MovementLoopAddLocation(NPC, -178.01, 2, -33.57, 1, math.random(0,5))
  76. MovementLoopAddLocation(NPC, -190.41, 2, -49.52, 1, math.random(0,5))
  77. MovementLoopAddLocation(NPC, -192.03, 2, -66.15, 1, math.random(0,5))
  78. MovementLoopAddLocation(NPC, -188.97, 2, -71.93, 1, math.random(0,5))
  79. MovementLoopAddLocation(NPC, -182.48, 2, -73.37, 1, math.random(0,5))
  80. MovementLoopAddLocation(NPC, -165.72, 2, -72.43, 1, math.random(0,5))
  81. MovementLoopAddLocation(NPC, -147.99, 2, -85.65, 1, math.random(0,5))
  82. MovementLoopAddLocation(NPC, -156.74, 2, -109.88, 1, math.random(0,5))
  83. MovementLoopAddLocation(NPC, -160.8, 2, -124.84, 1, math.random(0,5))
  84. MovementLoopAddLocation(NPC, -158.68, 2, -106.18, 1, math.random(0,5))
  85. MovementLoopAddLocation(NPC, -148.91, 2, -84.17, 1, math.random(0,5))
  86. end