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Eq2VpkTool
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3a41978322
Exe Updates
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%!s(int64=4) %!d(string=hai) anos |
Properties
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
Spart
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3a41978322
Exe Updates
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%!s(int64=4) %!d(string=hai) anos |
bin
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708385cbbe
navpaths Starcrest Commune, Nettleville, Castleview Hamlet and willow wood
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%!s(int64=4) %!d(string=hai) anos |
libeq2
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799a39b766
Fix certain zones not loading (was reading strings in voc files wrong)
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%!s(int64=3) %!d(string=hai) anos |
obj
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3a41978322
Exe Updates
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%!s(int64=4) %!d(string=hai) anos |
App.config
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
Background.bmp
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
BitmapClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
CPUClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
CameraClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
EQ2ModelViewer.csproj
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
FPSClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
FontClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
FontShaderClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
FrustumClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
GameObject.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
GraphicClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
InputClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
LightShaderClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
Main.Designer.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
Main.cs
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6e63a6ae93
Resolves proper rotation of antonica/commons spires
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%!s(int64=4) %!d(string=hai) anos |
Main.resx
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
MeshClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
Model.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
ModelManager.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
PositionClass.cs
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eeee2aac84
obj/eq2map export fix, support to move faster in model viewer holding down shift
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%!s(int64=4) %!d(string=hai) anos |
Program.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
SkyBox.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
TextClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
Texture.ps
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
Texture.vs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
TextureClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
TextureShaderClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
TimerClass.cs
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
libeq2.dll
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
packages.config
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |
triangle.fx
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
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%!s(int64=4) %!d(string=hai) anos |