get_rich_quick.lua 1.9 KB

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  1. --[[
  2. Script Name : get_rich_quick.lua
  3. Script Purpose : Handles the quest, "Get Rich Quick!"
  4. Script Author : torsten
  5. Script Date : 15.07.2022
  6. Script Notes :
  7. Zone : Beggar's Court
  8. Quest Giver : Armsdealer Silentblade
  9. Preceded by : Free Wares for Silentblade
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepChat(Quest, 1, "I need to speak with Blort.", 1, "I need to bring this shipment of maces to Arms Dealer Blort in Big Bend.", 11, 1340023)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I've spoken with Blort.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I have given Arms Dealer Blort the maces he's been waiting on.")
  19. AddQuestStepChat(Quest, 2, "I should return to Silentblade.", 1, "I should return to Silentblade.", 11, 1370011)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "I've been shown by Arms Dealer Silentblade that one of the best ways to make money as an arms dealer is to let other people make it for you. It seems the trick is to get a bunch of people to buy from you, and when they have enough recruits, they can sell those weapons to other Arms Dealers. I may look into this someday. It seems I could get rich quick this way!")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end