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- --[[
- Script Name : Quests/Hallmark/nettleville_citizenship_task.lua
- Script Author : Dorbin
- Script Date : 2022.08.30 06:08:00
- Script Purpose :
- Zone : Hallmark
- Quest Giver: nettleville citizenship application
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Gather five tokens from the creatures in the Peat Bog.", 5, 20, "The local bog have been seeded with tokens for the citizens of Nettleville Hovel to gather. These tokens may be found on any creatures in the Peat Bog.", 1341, 1980002, 1980003, 1980004, 1980006, 1980007, 1980008, 1980009, 1980010, 1980011, 1980015, 1980017, 1980018, 1980019, 1980021, 1980022, 1980026, 1980027, 1980031, 1980033, 1980034, 1980036, 1980037, 1980038, 1980039, 1980040, 1980041, 1980042, 1980044, 1980045, 1980046, 1980047, 1980048, 1980049, 1980050, 1980051, 1980052, 1980053, 1980054, 1980055, 1980056, 1980060, 1980061, 1980062, 1980064, 1980065, 1980066, 1980067, 1980068, 1980069, 1980070, 1980072, 1980076, 1980078, 1980079, 1980115, 1980116, 1980117, 1980118, 1980119, 1980127, 1980128, 1980129, 1980130, 1980131 )
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- UpdateQuestZone(Quest,"Peat Bog")
- end
- function Accepted(Quest, QuestGiver, Player)
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I have gathered five tokens from the Peat Bog.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have gathered the tokens required to prove my worth as a citizen.")
- UpdateQuestZone(Quest,"Nettleville")
- AddQuestStep(Quest, 2, "I need to enter the citizenship trial.", 1, 100, "I must perform the citizenship trial by returning to the Citizenship Sign and entering the trial chamber",1341)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I've entered the citizenship trial.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've entered the citizenship trial.")
- UpdateQuestZone(Quest,"Qeynos Citizenship Trial Chamber")
- AddQuestStepChat(Quest, 3, "I need to speak with Marshal Glorfel regarding my Citizenship Trial.", 1, "I need to speak with Marshal Glorfel regarding my Citizenship Trial", 1341, 22101350)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Step3Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 3, "I've entered the citizenship trial.")
- UpdateQuestTaskGroupDescription(Quest, 3, "I've entered the citizenship trial.")
- AddQuestStepChat(Quest, 4, "I need to judge the traitors.",1, "Marshal Glorfel has tasked me with rendering judgment upon some treasonous residents in order to gain citizenship. He has pointed out that there are those who would betray our great city to that wretch Lucan. To prove myself, I will have to render final judgment on all of them. ",0,22101351)
- AddQuestStepChat(Quest, 5, "I need to judge the traitors.",1, "Marshal Glorfel has tasked me with rendering judgment upon some treasonous residents in order to gain citizenship. He has pointed out that there are those who would betray our great city to that wretch Lucan. To prove myself, I will have to render final judgment on all of them. ",0,22101354)
- AddQuestStepChat(Quest, 6, "I need to judge the traitors.",1, "Marshal Glorfel has tasked me with rendering judgment upon some treasonous residents in order to gain citizenship. He has pointed out that there are those who would betray our great city to that wretch Lucan. To prove myself, I will have to render final judgment on all of them. ",0,22101353)
- AddQuestStepChat(Quest, 7, "I need to judge the traitors.",1, "Marshal Glorfel has tasked me with rendering judgment upon some treasonous residents in order to gain citizenship. He has pointed out that there are those who would betray our great city to that wretch Lucan. To prove myself, I will have to render final judgment on all of them. ",0,22101352)
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- AddQuestStepCompleteAction(Quest, 5, "Step5Complete")
- AddQuestStepCompleteAction(Quest, 6, "Step6Complete")
- AddQuestStepCompleteAction(Quest, 7, "Step7Complete")
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I've judged the Freeport mole.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step5Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 5, "I've judged the disgruntled refugee.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step6Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 6, "I've judged the Freeport partisan.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step7Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 7, "I've judged Tavithi N'sari.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, 5721, 4) and QuestStepIsComplete(Player, 5721, 5) and QuestStepIsComplete(Player, 5721, 6) and QuestStepIsComplete(Player, 5721, 7)then
- UpdateQuestTaskGroupDescription(Quest, 7, "I have dealt with the traitors")
- AddQuestStepChat(Quest, 8, "I need to return to Marshal Glorfel.", 1, "I must return to Marshal Glorfel to let him know the deed is done.",0, 22101350)
- AddQuestStepCompleteAction(Quest, 8, "QuestComplete")
- end
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 8, "Qeynos Citizenship Granted")
- UpdateQuestTaskGroupDescription(Quest, 8, "I returned to Marshal Glorfel and he has granted me Qeynos citizenship.")
- UpdateQuestDescription(Quest, "The task list is completed and you may now apply to become a citizen of the city of Qeynos.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- Step5Complete(Quest, QuestGiver, Player)
- elseif Step == 6 then
- Step6Complete(Quest, QuestGiver, Player)
- elseif Step == 7 then
- Step7Complete(Quest, QuestGiver, Player)
- elseif Step == 8 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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