Entity.cpp 130 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730
  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Entity.h"
  17. #include <math.h>
  18. #include "Items/Items.h"
  19. #include "zoneserver.h"
  20. #include "World.h"
  21. #include "../common/Log.h"
  22. #include "Spells.h"
  23. #include "SpellProcess.h"
  24. #include "classes.h"
  25. #include "LuaInterface.h"
  26. #include "ClientPacketFunctions.h"
  27. #include "Skills.h"
  28. #include "Rules/Rules.h"
  29. #include "LuaInterface.h"
  30. extern World world;
  31. extern MasterItemList master_item_list;
  32. extern MasterSpellList master_spell_list;
  33. extern MasterSkillList master_skill_list;
  34. extern RuleManager rule_manager;
  35. extern Classes classes;
  36. extern LuaInterface* lua_interface;
  37. Entity::Entity(){
  38. MapInfoStruct();
  39. max_speed = 6;
  40. base_speed = 0.0f;
  41. last_x = -1;
  42. last_y = -1;
  43. last_z = -1;
  44. last_heading = -1;
  45. regen_hp_rate = 0;
  46. regen_power_rate = 0;
  47. in_combat = false;
  48. casting = false;
  49. //memset(&info_struct, 0, sizeof(InfoStruct));
  50. memset(&features, 0, sizeof(CharFeatures));
  51. memset(&equipment, 0, sizeof(EQ2_Equipment));
  52. pet = 0;
  53. charmedPet = 0;
  54. deityPet = 0;
  55. cosmeticPet = 0;
  56. speed = 0;
  57. speed_multiplier = 1.0f;
  58. m_threatTransfer = 0;
  59. group_member_info = 0;
  60. trade = 0;
  61. deity = 0;
  62. MProcList.SetName("Entity::m_procList");
  63. MDetriments.SetName("Entity::MDetriments");
  64. MMaintainedSpells.SetName("Entity::MMaintainedSpells");
  65. MSpellEffects.SetName("Entity::MSpellEffects");
  66. m_procList.clear();
  67. control_effects.clear();
  68. for (int i = 0; i < CONTROL_MAX_EFFECTS; i++)
  69. control_effects[i] = NULL;
  70. immunities.clear();
  71. info_struct.ResetEffects(this);
  72. MCommandMutex.SetName("Entity::MCommandMutex");
  73. hasSeeInvisSpell = false;
  74. hasSeeHideSpell = false;
  75. owner = 0;
  76. m_petType = 0;
  77. m_petSpellID = 0;
  78. m_petSpellTier = 0;
  79. m_petDismissing = false;
  80. }
  81. Entity::~Entity(){
  82. MutexList<BonusValues*>::iterator itr2 = bonus_list.begin();
  83. while(itr2.Next())
  84. safe_delete(itr2.value);
  85. ClearProcs();
  86. safe_delete(m_threatTransfer);
  87. map<int8, MutexList<LuaSpell*>*>::iterator itr3;
  88. for (itr3 = control_effects.begin(); itr3 != control_effects.end(); itr3++)
  89. safe_delete(itr3->second);
  90. control_effects.clear();
  91. map<int8, MutexList<LuaSpell*>*>::iterator itr4;
  92. for (itr4 = immunities.begin(); itr4 != immunities.end(); itr4++)
  93. safe_delete(itr4->second);
  94. immunities.clear();
  95. if(!IsPlayer())
  96. DeleteSpellEffects();
  97. safe_delete(m_threatTransfer);
  98. }
  99. void Entity::DeleteSpellEffects(bool removeClient)
  100. {
  101. map<LuaSpell*,bool> deletedPtrs;
  102. for(int i=0;i<45;i++){
  103. if(i<30){
  104. if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
  105. {
  106. if(deletedPtrs.find(GetInfoStruct()->spell_effects[i].spell) == deletedPtrs.end())
  107. {
  108. lua_interface->RemoveSpell(GetInfoStruct()->maintained_effects[i].spell, false, removeClient, "", removeClient);
  109. if (IsPlayer())
  110. GetInfoStruct()->maintained_effects[i].icon = 0xFFFF;
  111. deletedPtrs[GetInfoStruct()->maintained_effects[i].spell] = true;
  112. }
  113. GetInfoStruct()->maintained_effects[i].spell_id = 0xFFFFFFFF;
  114. GetInfoStruct()->maintained_effects[i].spell = nullptr;
  115. }
  116. }
  117. if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
  118. {
  119. GetInfoStruct()->spell_effects[i].spell_id = 0xFFFFFFFF;
  120. GetInfoStruct()->spell_effects[i].spell = nullptr;
  121. }
  122. }
  123. }
  124. void Entity::RemoveSpells()
  125. {
  126. for(int i=0;i<45;i++){
  127. if(i<30){
  128. if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
  129. {
  130. GetZone()->GetSpellProcess()->AddSpellCancel(GetInfoStruct()->maintained_effects[i].spell);
  131. }
  132. }
  133. if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
  134. {
  135. RemoveSpellEffect(GetInfoStruct()->spell_effects[i].spell);
  136. }
  137. }
  138. }
  139. void Entity::MapInfoStruct()
  140. {
  141. /** GETS **/
  142. get_string_funcs["name"] = l::bind(&InfoStruct::get_name, &info_struct);
  143. get_int8_funcs["class1"] = l::bind(&InfoStruct::get_class1, &info_struct);
  144. get_int8_funcs["class2"] = l::bind(&InfoStruct::get_class2, &info_struct);
  145. get_int8_funcs["class3"] = l::bind(&InfoStruct::get_class3, &info_struct);
  146. get_int8_funcs["race"] = l::bind(&InfoStruct::get_race, &info_struct);
  147. get_int8_funcs["gender"] = l::bind(&InfoStruct::get_gender, &info_struct);
  148. get_int16_funcs["level"] = l::bind(&InfoStruct::get_level, &info_struct);
  149. get_int16_funcs["max_level"] = l::bind(&InfoStruct::get_max_level, &info_struct);
  150. get_int16_funcs["effective_level"] = l::bind(&InfoStruct::get_effective_level, &info_struct);
  151. get_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::get_tradeskill_level, &info_struct);
  152. get_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::get_tradeskill_max_level, &info_struct);
  153. get_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::get_cur_concentration, &info_struct);
  154. get_int8_funcs["max_concentration"] = l::bind(&InfoStruct::get_max_concentration, &info_struct);
  155. get_int16_funcs["cur_attack"] = l::bind(&InfoStruct::get_cur_attack, &info_struct);
  156. get_int16_funcs["attack_base"] = l::bind(&InfoStruct::get_attack_base, &info_struct);
  157. get_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::get_cur_mitigation, &info_struct);
  158. get_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::get_max_mitigation, &info_struct);
  159. get_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::get_mitigation_base, &info_struct);
  160. get_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::get_avoidance_display, &info_struct);
  161. get_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::get_cur_avoidance, &info_struct);
  162. get_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::get_base_avoidance_pct, &info_struct);
  163. get_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::get_avoidance_base, &info_struct);
  164. get_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::get_max_avoidance, &info_struct);
  165. get_float_funcs["parry"] = l::bind(&InfoStruct::get_parry, &info_struct);
  166. get_float_funcs["parry_base"] = l::bind(&InfoStruct::get_parry_base, &info_struct);
  167. get_float_funcs["deflection"] = l::bind(&InfoStruct::get_deflection, &info_struct);
  168. get_int16_funcs["deflection_base"] = l::bind(&InfoStruct::get_deflection_base, &info_struct);
  169. get_float_funcs["block"] = l::bind(&InfoStruct::get_block, &info_struct);
  170. get_int16_funcs["block_base"] = l::bind(&InfoStruct::get_block_base, &info_struct);
  171. get_float_funcs["str"] = l::bind(&InfoStruct::get_str, &info_struct);
  172. get_float_funcs["sta"] = l::bind(&InfoStruct::get_sta, &info_struct);
  173. get_float_funcs["agi"] = l::bind(&InfoStruct::get_agi, &info_struct);
  174. get_float_funcs["wis"] = l::bind(&InfoStruct::get_wis, &info_struct);
  175. get_float_funcs["intel"] = l::bind(&InfoStruct::get_intel, &info_struct);
  176. get_float_funcs["str_base"] = l::bind(&InfoStruct::get_str_base, &info_struct);
  177. get_float_funcs["sta_base"] = l::bind(&InfoStruct::get_sta_base, &info_struct);
  178. get_float_funcs["agi_base"] = l::bind(&InfoStruct::get_agi_base, &info_struct);
  179. get_float_funcs["wis_base"] = l::bind(&InfoStruct::get_wis_base, &info_struct);
  180. get_float_funcs["intel_base"] = l::bind(&InfoStruct::get_intel_base, &info_struct);
  181. get_int16_funcs["heat"] = l::bind(&InfoStruct::get_heat, &info_struct);
  182. get_int16_funcs["cold"] = l::bind(&InfoStruct::get_cold, &info_struct);
  183. get_int16_funcs["magic"] = l::bind(&InfoStruct::get_magic, &info_struct);
  184. get_int16_funcs["mental"] = l::bind(&InfoStruct::get_mental, &info_struct);
  185. get_int16_funcs["divine"] = l::bind(&InfoStruct::get_divine, &info_struct);
  186. get_int16_funcs["disease"] = l::bind(&InfoStruct::get_disease, &info_struct);
  187. get_int16_funcs["poison"] = l::bind(&InfoStruct::get_poison, &info_struct);
  188. get_int16_funcs["disease_base"] = l::bind(&InfoStruct::get_disease_base, &info_struct);
  189. get_int16_funcs["cold_base"] = l::bind(&InfoStruct::get_cold_base, &info_struct);
  190. get_int16_funcs["divine_base"] = l::bind(&InfoStruct::get_divine_base, &info_struct);
  191. get_int16_funcs["magic_base"] = l::bind(&InfoStruct::get_magic_base, &info_struct);
  192. get_int16_funcs["mental_base"] = l::bind(&InfoStruct::get_mental_base, &info_struct);
  193. get_int16_funcs["heat_base"] = l::bind(&InfoStruct::get_heat_base, &info_struct);
  194. get_int16_funcs["poison_base"] = l::bind(&InfoStruct::get_poison_base, &info_struct);
  195. get_int16_funcs["elemental_base"] = l::bind(&InfoStruct::get_elemental_base, &info_struct);
  196. get_int16_funcs["noxious_base"] = l::bind(&InfoStruct::get_noxious_base, &info_struct);
  197. get_int16_funcs["arcane_base"] = l::bind(&InfoStruct::get_arcane_base, &info_struct);
  198. get_int32_funcs["coin_copper"] = l::bind(&InfoStruct::get_coin_copper, &info_struct);
  199. get_int32_funcs["coin_silver"] = l::bind(&InfoStruct::get_coin_silver, &info_struct);
  200. get_int32_funcs["coin_gold"] = l::bind(&InfoStruct::get_coin_gold, &info_struct);
  201. get_int32_funcs["coin_plat"] = l::bind(&InfoStruct::get_coin_plat, &info_struct);
  202. get_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::get_bank_coin_copper, &info_struct);
  203. get_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::get_bank_coin_silver, &info_struct);
  204. get_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::get_bank_coin_gold, &info_struct);
  205. get_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::get_bank_coin_plat, &info_struct);
  206. get_int32_funcs["status_points"] = l::bind(&InfoStruct::get_status_points, &info_struct);
  207. get_string_funcs["deity"] = l::bind(&InfoStruct::get_deity, &info_struct);
  208. get_int32_funcs["weight"] = l::bind(&InfoStruct::get_weight, &info_struct);
  209. get_int32_funcs["max_weight"] = l::bind(&InfoStruct::get_max_weight, &info_struct);
  210. get_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::get_tradeskill_class1, &info_struct);
  211. get_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::get_tradeskill_class2, &info_struct);
  212. get_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::get_tradeskill_class3, &info_struct);
  213. get_int32_funcs["account_age_base"] = l::bind(&InfoStruct::get_account_age_base, &info_struct);
  214. // int8 account_age_bonus_[19];
  215. get_int16_funcs["absorb"] = l::bind(&InfoStruct::get_absorb, &info_struct);
  216. get_int32_funcs["xp"] = l::bind(&InfoStruct::get_xp, &info_struct);
  217. get_int32_funcs["xp_needed"] = l::bind(&InfoStruct::get_xp_needed, &info_struct);
  218. get_float_funcs["xp_debt"] = l::bind(&InfoStruct::get_xp_debt, &info_struct);
  219. get_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::get_xp_yellow, &info_struct);
  220. get_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::get_xp_yellow_vitality_bar, &info_struct);
  221. get_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::get_xp_blue_vitality_bar, &info_struct);
  222. get_int16_funcs["xp_blue"] = l::bind(&InfoStruct::get_xp_blue, &info_struct);
  223. get_int32_funcs["ts_xp"] = l::bind(&InfoStruct::get_ts_xp, &info_struct);
  224. get_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::get_ts_xp_needed, &info_struct);
  225. get_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::get_tradeskill_exp_yellow, &info_struct);
  226. get_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::get_tradeskill_exp_blue, &info_struct);
  227. get_int32_funcs["flags"] = l::bind(&InfoStruct::get_flags, &info_struct);
  228. get_int32_funcs["flags2"] = l::bind(&InfoStruct::get_flags2, &info_struct);
  229. get_float_funcs["xp_vitality"] = l::bind(&InfoStruct::get_xp_vitality, &info_struct);
  230. get_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::get_tradeskill_xp_vitality, &info_struct);
  231. get_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::get_mitigation_skill1, &info_struct);
  232. get_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::get_mitigation_skill2, &info_struct);
  233. get_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::get_mitigation_skill3, &info_struct);
  234. get_int16_funcs["mitigation_pve"] = l::bind(&InfoStruct::get_mitigation_pve, &info_struct);
  235. get_int16_funcs["mitigation_pvp"] = l::bind(&InfoStruct::get_mitigation_pvp, &info_struct);
  236. get_float_funcs["ability_modifier"] = l::bind(&InfoStruct::get_ability_modifier, &info_struct);
  237. get_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::get_critical_mitigation, &info_struct);
  238. get_float_funcs["block_chance"] = l::bind(&InfoStruct::get_block_chance, &info_struct);
  239. get_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::get_uncontested_parry, &info_struct);
  240. get_float_funcs["uncontested_block"] = l::bind(&InfoStruct::get_uncontested_block, &info_struct);
  241. get_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::get_uncontested_dodge, &info_struct);
  242. get_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::get_uncontested_riposte, &info_struct);
  243. get_float_funcs["crit_chance"] = l::bind(&InfoStruct::get_crit_chance, &info_struct);
  244. get_float_funcs["crit_bonus"] = l::bind(&InfoStruct::get_crit_bonus, &info_struct);
  245. get_float_funcs["potency"] = l::bind(&InfoStruct::get_potency, &info_struct);
  246. get_float_funcs["hate_mod"] = l::bind(&InfoStruct::get_hate_mod, &info_struct);
  247. get_float_funcs["reuse_speed"] = l::bind(&InfoStruct::get_reuse_speed, &info_struct);
  248. get_float_funcs["casting_speed"] = l::bind(&InfoStruct::get_casting_speed, &info_struct);
  249. get_float_funcs["recovery_speed"] = l::bind(&InfoStruct::get_recovery_speed, &info_struct);
  250. get_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::get_spell_reuse_speed, &info_struct);
  251. get_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::get_spell_multi_attack, &info_struct);
  252. get_float_funcs["dps"] = l::bind(&InfoStruct::get_dps, &info_struct);
  253. get_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::get_dps_multiplier, &info_struct);
  254. get_float_funcs["attackspeed"] = l::bind(&InfoStruct::get_attackspeed, &info_struct);
  255. get_float_funcs["haste"] = l::bind(&InfoStruct::get_haste, &info_struct);
  256. get_float_funcs["multi_attack"] = l::bind(&InfoStruct::get_multi_attack, &info_struct);
  257. get_float_funcs["flurry"] = l::bind(&InfoStruct::get_flurry, &info_struct);
  258. get_float_funcs["melee_ae"] = l::bind(&InfoStruct::get_melee_ae, &info_struct);
  259. get_float_funcs["strikethrough"] = l::bind(&InfoStruct::get_strikethrough, &info_struct);
  260. get_float_funcs["accuracy"] = l::bind(&InfoStruct::get_accuracy, &info_struct);
  261. get_float_funcs["offensivespeed"] = l::bind(&InfoStruct::get_offensivespeed, &info_struct);
  262. get_float_funcs["rain"] = l::bind(&InfoStruct::get_rain, &info_struct);
  263. get_float_funcs["wind"] = l::bind(&InfoStruct::get_wind, &info_struct);
  264. get_sint8_funcs["alignment"] = l::bind(&InfoStruct::get_alignment, &info_struct);
  265. get_int32_funcs["pet_id"] = l::bind(&InfoStruct::get_pet_id, &info_struct);
  266. get_string_funcs["pet_name"] = l::bind(&InfoStruct::get_pet_name, &info_struct);
  267. get_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::get_pet_health_pct, &info_struct);
  268. get_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::get_pet_power_pct, &info_struct);
  269. get_int8_funcs["pet_movement"] = l::bind(&InfoStruct::get_pet_movement, &info_struct);
  270. get_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::get_pet_behavior, &info_struct);
  271. get_int32_funcs["vision"] = l::bind(&InfoStruct::get_vision, &info_struct);
  272. get_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::get_breathe_underwater, &info_struct);
  273. get_string_funcs["biography"] = l::bind(&InfoStruct::get_biography, &info_struct);
  274. get_float_funcs["drunk"] = l::bind(&InfoStruct::get_drunk, &info_struct);
  275. get_sint16_funcs["power_regen"] = l::bind(&InfoStruct::get_power_regen, &info_struct);
  276. get_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::get_hp_regen, &info_struct);
  277. get_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::get_power_regen_override, &info_struct);
  278. get_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::get_hp_regen_override, &info_struct);
  279. get_int8_funcs["water_type"] = l::bind(&InfoStruct::get_water_type, &info_struct);
  280. get_int8_funcs["flying_type"] = l::bind(&InfoStruct::get_flying_type, &info_struct);
  281. get_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::get_no_interrupt, &info_struct);
  282. get_int8_funcs["interaction_flag"] = l::bind(&InfoStruct::get_interaction_flag, &info_struct);
  283. get_int8_funcs["tag1"] = l::bind(&InfoStruct::get_tag1, &info_struct);
  284. get_int16_funcs["mood"] = l::bind(&InfoStruct::get_mood, &info_struct);
  285. get_int32_funcs["range_last_attack_time"] = l::bind(&InfoStruct::get_range_last_attack_time, &info_struct);
  286. get_int32_funcs["primary_last_attack_time"] = l::bind(&InfoStruct::get_primary_last_attack_time, &info_struct);
  287. get_int32_funcs["secondary_last_attack_time"] = l::bind(&InfoStruct::get_secondary_last_attack_time, &info_struct);
  288. get_int16_funcs["primary_attack_delay"] = l::bind(&InfoStruct::get_primary_attack_delay, &info_struct);
  289. get_int16_funcs["secondary_attack_delay"] = l::bind(&InfoStruct::get_secondary_attack_delay, &info_struct);
  290. get_int16_funcs["ranged_attack_delay"] = l::bind(&InfoStruct::get_ranged_attack_delay, &info_struct);
  291. get_int8_funcs["primary_weapon_type"] = l::bind(&InfoStruct::get_primary_weapon_type, &info_struct);
  292. get_int8_funcs["secondary_weapon_type"] = l::bind(&InfoStruct::get_secondary_weapon_type, &info_struct);
  293. get_int8_funcs["ranged_weapon_type"] = l::bind(&InfoStruct::get_ranged_weapon_type, &info_struct);
  294. get_int32_funcs["primary_weapon_damage_low"] = l::bind(&InfoStruct::get_primary_weapon_damage_low, &info_struct);
  295. get_int32_funcs["primary_weapon_damage_high"] = l::bind(&InfoStruct::get_primary_weapon_damage_high, &info_struct);
  296. get_int32_funcs["secondary_weapon_damage_low"] = l::bind(&InfoStruct::get_secondary_weapon_damage_low, &info_struct);
  297. get_int32_funcs["secondary_weapon_damage_high"] = l::bind(&InfoStruct::get_secondary_weapon_damage_high, &info_struct);
  298. get_int32_funcs["ranged_weapon_damage_low"] = l::bind(&InfoStruct::get_ranged_weapon_damage_low, &info_struct);
  299. get_int32_funcs["ranged_weapon_damage_high"] = l::bind(&InfoStruct::get_ranged_weapon_damage_high, &info_struct);
  300. get_int8_funcs["wield_type"] = l::bind(&InfoStruct::get_wield_type, &info_struct);
  301. get_int8_funcs["attack_type"] = l::bind(&InfoStruct::get_attack_type, &info_struct);
  302. get_int16_funcs["primary_weapon_delay"] = l::bind(&InfoStruct::get_primary_weapon_delay, &info_struct);
  303. get_int16_funcs["secondary_weapon_delay"] = l::bind(&InfoStruct::get_secondary_weapon_delay, &info_struct);
  304. get_int16_funcs["ranged_weapon_delay"] = l::bind(&InfoStruct::get_ranged_weapon_delay, &info_struct);
  305. get_int8_funcs["override_primary_weapon"] = l::bind(&InfoStruct::get_override_primary_weapon, &info_struct);
  306. get_int8_funcs["override_secondary_weapon"] = l::bind(&InfoStruct::get_override_secondary_weapon, &info_struct);
  307. get_int8_funcs["override_ranged_weapon"] = l::bind(&InfoStruct::get_override_ranged_weapon, &info_struct);
  308. get_int8_funcs["friendly_target_npc"] = l::bind(&InfoStruct::get_friendly_target_npc, &info_struct);
  309. get_int32_funcs["last_claim_time"] = l::bind(&InfoStruct::get_last_claim_time, &info_struct);
  310. get_int8_funcs["engaged_encounter"] = l::bind(&InfoStruct::get_engaged_encounter, &info_struct);
  311. /** SETS **/
  312. set_string_funcs["name"] = l::bind(&InfoStruct::set_name, &info_struct, l::_1);
  313. set_int8_funcs["class1"] = l::bind(&InfoStruct::set_class1, &info_struct, l::_1);
  314. set_int8_funcs["class2"] = l::bind(&InfoStruct::set_class2, &info_struct, l::_1);
  315. set_int8_funcs["class3"] = l::bind(&InfoStruct::set_class3, &info_struct, l::_1);
  316. set_int8_funcs["race"] = l::bind(&InfoStruct::set_race, &info_struct, l::_1);
  317. set_int8_funcs["gender"] = l::bind(&InfoStruct::set_gender, &info_struct, l::_1);
  318. set_int16_funcs["level"] = l::bind(&InfoStruct::set_level, &info_struct, l::_1);
  319. set_int16_funcs["max_level"] = l::bind(&InfoStruct::set_max_level, &info_struct, l::_1);
  320. set_int16_funcs["effective_level"] = l::bind(&InfoStruct::set_effective_level, &info_struct, l::_1);
  321. set_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::set_tradeskill_level, &info_struct, l::_1);
  322. set_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::set_tradeskill_max_level, &info_struct, l::_1);
  323. set_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::set_cur_concentration, &info_struct, l::_1);
  324. set_int8_funcs["max_concentration"] = l::bind(&InfoStruct::set_max_concentration, &info_struct, l::_1);
  325. set_int16_funcs["cur_attack"] = l::bind(&InfoStruct::set_cur_attack, &info_struct, l::_1);
  326. set_int16_funcs["attack_base"] = l::bind(&InfoStruct::set_attack_base, &info_struct, l::_1);
  327. set_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::set_cur_mitigation, &info_struct, l::_1);
  328. set_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::set_max_mitigation, &info_struct, l::_1);
  329. set_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::set_mitigation_base, &info_struct, l::_1);
  330. set_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::set_avoidance_display, &info_struct, l::_1);
  331. set_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::set_cur_avoidance, &info_struct, l::_1);
  332. set_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::set_base_avoidance_pct, &info_struct, l::_1);
  333. set_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::set_avoidance_base, &info_struct, l::_1);
  334. set_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::set_max_avoidance, &info_struct, l::_1);
  335. set_float_funcs["parry"] = l::bind(&InfoStruct::set_parry, &info_struct, l::_1);
  336. set_float_funcs["parry_base"] = l::bind(&InfoStruct::set_parry_base, &info_struct, l::_1);
  337. set_float_funcs["deflection"] = l::bind(&InfoStruct::set_deflection, &info_struct, l::_1);
  338. set_int16_funcs["deflection_base"] = l::bind(&InfoStruct::set_deflection_base, &info_struct, l::_1);
  339. set_float_funcs["block"] = l::bind(&InfoStruct::set_block, &info_struct, l::_1);
  340. set_int16_funcs["block_base"] = l::bind(&InfoStruct::set_block_base, &info_struct, l::_1);
  341. set_float_funcs["str"] = l::bind(&InfoStruct::set_str, &info_struct, l::_1);
  342. set_float_funcs["sta"] = l::bind(&InfoStruct::set_sta, &info_struct, l::_1);
  343. set_float_funcs["agi"] = l::bind(&InfoStruct::set_agi, &info_struct, l::_1);
  344. set_float_funcs["wis"] = l::bind(&InfoStruct::set_wis, &info_struct, l::_1);
  345. set_float_funcs["intel"] = l::bind(&InfoStruct::set_intel, &info_struct, l::_1);
  346. set_float_funcs["str_base"] = l::bind(&InfoStruct::set_str_base, &info_struct, l::_1);
  347. set_float_funcs["sta_base"] = l::bind(&InfoStruct::set_sta_base, &info_struct, l::_1);
  348. set_float_funcs["agi_base"] = l::bind(&InfoStruct::set_agi_base, &info_struct, l::_1);
  349. set_float_funcs["wis_base"] = l::bind(&InfoStruct::set_wis_base, &info_struct, l::_1);
  350. set_float_funcs["intel_base"] = l::bind(&InfoStruct::set_intel_base, &info_struct, l::_1);
  351. set_int16_funcs["heat"] = l::bind(&InfoStruct::set_heat, &info_struct, l::_1);
  352. set_int16_funcs["cold"] = l::bind(&InfoStruct::set_cold, &info_struct, l::_1);
  353. set_int16_funcs["magic"] = l::bind(&InfoStruct::set_magic, &info_struct, l::_1);
  354. set_int16_funcs["mental"] = l::bind(&InfoStruct::set_mental, &info_struct, l::_1);
  355. set_int16_funcs["divine"] = l::bind(&InfoStruct::set_divine, &info_struct, l::_1);
  356. set_int16_funcs["disease"] = l::bind(&InfoStruct::set_disease, &info_struct, l::_1);
  357. set_int16_funcs["poison"] = l::bind(&InfoStruct::set_poison, &info_struct, l::_1);
  358. set_int16_funcs["disease_base"] = l::bind(&InfoStruct::set_disease_base, &info_struct, l::_1);
  359. set_int16_funcs["cold_base"] = l::bind(&InfoStruct::set_cold_base, &info_struct, l::_1);
  360. set_int16_funcs["divine_base"] = l::bind(&InfoStruct::set_divine_base, &info_struct, l::_1);
  361. set_int16_funcs["magic_base"] = l::bind(&InfoStruct::set_magic_base, &info_struct, l::_1);
  362. set_int16_funcs["mental_base"] = l::bind(&InfoStruct::set_mental_base, &info_struct, l::_1);
  363. set_int16_funcs["heat_base"] = l::bind(&InfoStruct::set_heat_base, &info_struct, l::_1);
  364. set_int16_funcs["poison_base"] = l::bind(&InfoStruct::set_poison_base, &info_struct, l::_1);
  365. set_int16_funcs["elemental_base"] = l::bind(&InfoStruct::set_elemental_base, &info_struct, l::_1);
  366. set_int16_funcs["noxious_base"] = l::bind(&InfoStruct::set_noxious_base, &info_struct, l::_1);
  367. set_int16_funcs["arcane_base"] = l::bind(&InfoStruct::set_arcane_base, &info_struct, l::_1);
  368. set_int32_funcs["coin_copper"] = l::bind(&InfoStruct::set_coin_copper, &info_struct, l::_1);
  369. set_int32_funcs["coin_silver"] = l::bind(&InfoStruct::set_coin_silver, &info_struct, l::_1);
  370. set_int32_funcs["coin_gold"] = l::bind(&InfoStruct::set_coin_gold, &info_struct, l::_1);
  371. set_int32_funcs["coin_plat"] = l::bind(&InfoStruct::set_coin_plat, &info_struct, l::_1);
  372. set_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::set_bank_coin_copper, &info_struct, l::_1);
  373. set_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::set_bank_coin_silver, &info_struct, l::_1);
  374. set_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::set_bank_coin_gold, &info_struct, l::_1);
  375. set_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::set_bank_coin_plat, &info_struct, l::_1);
  376. set_int32_funcs["status_points"] = l::bind(&InfoStruct::set_status_points, &info_struct, l::_1);
  377. set_string_funcs["deity"] = l::bind(&InfoStruct::set_deity, &info_struct, l::_1);
  378. set_int32_funcs["weight"] = l::bind(&InfoStruct::set_weight, &info_struct, l::_1);
  379. set_int32_funcs["max_weight"] = l::bind(&InfoStruct::set_max_weight, &info_struct, l::_1);
  380. set_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::set_tradeskill_class1, &info_struct, l::_1);
  381. set_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::set_tradeskill_class2, &info_struct, l::_1);
  382. set_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::set_tradeskill_class3, &info_struct, l::_1);
  383. set_int32_funcs["account_age_base"] = l::bind(&InfoStruct::set_account_age_base, &info_struct, l::_1);
  384. // int8 account_age_bonus_[19];
  385. set_int16_funcs["absorb"] = l::bind(&InfoStruct::set_absorb, &info_struct, l::_1);
  386. set_int32_funcs["xp"] = l::bind(&InfoStruct::set_xp, &info_struct, l::_1);
  387. set_int32_funcs["xp_needed"] = l::bind(&InfoStruct::set_xp_needed, &info_struct, l::_1);
  388. set_float_funcs["xp_debt"] = l::bind(&InfoStruct::set_xp_debt, &info_struct, l::_1);
  389. set_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::set_xp_yellow, &info_struct, l::_1);
  390. set_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::set_xp_yellow_vitality_bar, &info_struct, l::_1);
  391. set_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::set_xp_blue_vitality_bar, &info_struct, l::_1);
  392. set_int16_funcs["xp_blue"] = l::bind(&InfoStruct::set_xp_blue, &info_struct, l::_1);
  393. set_int32_funcs["ts_xp"] = l::bind(&InfoStruct::set_ts_xp, &info_struct, l::_1);
  394. set_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::set_ts_xp_needed, &info_struct, l::_1);
  395. set_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::set_tradeskill_exp_yellow, &info_struct, l::_1);
  396. set_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::set_tradeskill_exp_blue, &info_struct, l::_1);
  397. set_int32_funcs["flags"] = l::bind(&InfoStruct::set_flags, &info_struct, l::_1);
  398. set_int32_funcs["flags2"] = l::bind(&InfoStruct::set_flags2, &info_struct, l::_1);
  399. set_float_funcs["xp_vitality"] = l::bind(&InfoStruct::set_xp_vitality, &info_struct, l::_1);
  400. set_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::set_tradeskill_xp_vitality, &info_struct, l::_1);
  401. set_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::set_mitigation_skill1, &info_struct, l::_1);
  402. set_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::set_mitigation_skill2, &info_struct, l::_1);
  403. set_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::set_mitigation_skill3, &info_struct, l::_1);
  404. set_int16_funcs["mitigation_pve"] = l::bind(&InfoStruct::set_mitigation_pve, &info_struct, l::_1);
  405. set_int16_funcs["mitigation_pvp"] = l::bind(&InfoStruct::set_mitigation_pvp, &info_struct, l::_1);
  406. set_float_funcs["ability_modifier"] = l::bind(&InfoStruct::set_ability_modifier, &info_struct, l::_1);
  407. set_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::set_critical_mitigation, &info_struct, l::_1);
  408. set_float_funcs["block_chance"] = l::bind(&InfoStruct::set_block_chance, &info_struct, l::_1);
  409. set_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::set_uncontested_parry, &info_struct, l::_1);
  410. set_float_funcs["uncontested_block"] = l::bind(&InfoStruct::set_uncontested_block, &info_struct, l::_1);
  411. set_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::set_uncontested_dodge, &info_struct, l::_1);
  412. set_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::set_uncontested_riposte, &info_struct, l::_1);
  413. set_float_funcs["crit_chance"] = l::bind(&InfoStruct::set_crit_chance, &info_struct, l::_1);
  414. set_float_funcs["crit_bonus"] = l::bind(&InfoStruct::set_crit_bonus, &info_struct, l::_1);
  415. set_float_funcs["potency"] = l::bind(&InfoStruct::set_potency, &info_struct, l::_1);
  416. set_float_funcs["hate_mod"] = l::bind(&InfoStruct::set_hate_mod, &info_struct, l::_1);
  417. set_float_funcs["reuse_speed"] = l::bind(&InfoStruct::set_reuse_speed, &info_struct, l::_1);
  418. set_float_funcs["casting_speed"] = l::bind(&InfoStruct::set_casting_speed, &info_struct, l::_1);
  419. set_float_funcs["recovery_speed"] = l::bind(&InfoStruct::set_recovery_speed, &info_struct, l::_1);
  420. set_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::set_spell_reuse_speed, &info_struct, l::_1);
  421. set_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::set_spell_multi_attack, &info_struct, l::_1);
  422. set_float_funcs["dps"] = l::bind(&InfoStruct::set_dps, &info_struct, l::_1);
  423. set_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::set_dps_multiplier, &info_struct, l::_1);
  424. set_float_funcs["attackspeed"] = l::bind(&InfoStruct::set_attackspeed, &info_struct, l::_1);
  425. set_float_funcs["haste"] = l::bind(&InfoStruct::set_haste, &info_struct, l::_1);
  426. set_float_funcs["multi_attack"] = l::bind(&InfoStruct::set_multi_attack, &info_struct, l::_1);
  427. set_float_funcs["flurry"] = l::bind(&InfoStruct::set_flurry, &info_struct, l::_1);
  428. set_float_funcs["melee_ae"] = l::bind(&InfoStruct::set_melee_ae, &info_struct, l::_1);
  429. set_float_funcs["strikethrough"] = l::bind(&InfoStruct::set_strikethrough, &info_struct, l::_1);
  430. set_float_funcs["accuracy"] = l::bind(&InfoStruct::set_accuracy, &info_struct, l::_1);
  431. set_float_funcs["offensivespeed"] = l::bind(&InfoStruct::set_offensivespeed, &info_struct, l::_1);
  432. set_float_funcs["rain"] = l::bind(&InfoStruct::set_rain, &info_struct, l::_1);
  433. set_float_funcs["wind"] = l::bind(&InfoStruct::set_wind, &info_struct, l::_1);
  434. set_sint8_funcs["alignment"] = l::bind(&InfoStruct::set_alignment, &info_struct, l::_1);
  435. set_int32_funcs["pet_id"] = l::bind(&InfoStruct::set_pet_id, &info_struct, l::_1);
  436. set_string_funcs["pet_name"] = l::bind(&InfoStruct::set_pet_name, &info_struct, l::_1);
  437. set_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::set_pet_health_pct, &info_struct, l::_1);
  438. set_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::set_pet_power_pct, &info_struct, l::_1);
  439. set_int8_funcs["pet_movement"] = l::bind(&InfoStruct::set_pet_movement, &info_struct, l::_1);
  440. set_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::set_pet_behavior, &info_struct, l::_1);
  441. set_int32_funcs["vision"] = l::bind(&InfoStruct::set_vision, &info_struct, l::_1);
  442. set_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::set_breathe_underwater, &info_struct, l::_1);
  443. set_string_funcs["biography"] = l::bind(&InfoStruct::set_biography, &info_struct, l::_1);
  444. set_float_funcs["drunk"] = l::bind(&InfoStruct::set_drunk, &info_struct, l::_1);
  445. set_sint16_funcs["power_regen"] = l::bind(&InfoStruct::set_power_regen, &info_struct, l::_1);
  446. set_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::set_hp_regen, &info_struct, l::_1);
  447. set_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::set_power_regen_override, &info_struct, l::_1);
  448. set_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::set_hp_regen_override, &info_struct, l::_1);
  449. set_int8_funcs["water_type"] = l::bind(&InfoStruct::set_water_type, &info_struct, l::_1);
  450. set_int8_funcs["flying_type"] = l::bind(&InfoStruct::set_flying_type, &info_struct, l::_1);
  451. set_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::set_no_interrupt, &info_struct, l::_1);
  452. set_int8_funcs["interaction_flag"] = l::bind(&InfoStruct::set_interaction_flag, &info_struct, l::_1);
  453. set_int8_funcs["tag1"] = l::bind(&InfoStruct::set_tag1, &info_struct, l::_1);
  454. set_int16_funcs["mood"] = l::bind(&InfoStruct::set_mood, &info_struct, l::_1);
  455. set_int32_funcs["range_last_attack_time"] = l::bind(&InfoStruct::set_range_last_attack_time, &info_struct, l::_1);
  456. set_int32_funcs["primary_last_attack_time"] = l::bind(&InfoStruct::set_primary_last_attack_time, &info_struct, l::_1);
  457. set_int32_funcs["secondary_last_attack_time"] = l::bind(&InfoStruct::set_secondary_last_attack_time, &info_struct, l::_1);
  458. set_int16_funcs["primary_attack_delay"] = l::bind(&InfoStruct::set_primary_attack_delay, &info_struct, l::_1);
  459. set_int16_funcs["secondary_attack_delay"] = l::bind(&InfoStruct::set_secondary_attack_delay, &info_struct, l::_1);
  460. set_int16_funcs["ranged_attack_delay"] = l::bind(&InfoStruct::set_ranged_attack_delay, &info_struct, l::_1);
  461. set_int8_funcs["primary_weapon_type"] = l::bind(&InfoStruct::set_primary_weapon_type, &info_struct, l::_1);
  462. set_int8_funcs["secondary_weapon_type"] = l::bind(&InfoStruct::set_secondary_weapon_type, &info_struct, l::_1);
  463. set_int8_funcs["ranged_weapon_type"] = l::bind(&InfoStruct::set_ranged_weapon_type, &info_struct, l::_1);
  464. set_int32_funcs["primary_weapon_damage_low"] = l::bind(&InfoStruct::set_primary_weapon_damage_low, &info_struct, l::_1);
  465. set_int32_funcs["primary_weapon_damage_high"] = l::bind(&InfoStruct::set_primary_weapon_damage_high, &info_struct, l::_1);
  466. set_int32_funcs["secondary_weapon_damage_low"] = l::bind(&InfoStruct::set_secondary_weapon_damage_low, &info_struct, l::_1);
  467. set_int32_funcs["secondary_weapon_damage_high"] = l::bind(&InfoStruct::set_secondary_weapon_damage_high, &info_struct, l::_1);
  468. set_int32_funcs["ranged_weapon_damage_low"] = l::bind(&InfoStruct::set_ranged_weapon_damage_low, &info_struct, l::_1);
  469. set_int32_funcs["ranged_weapon_damage_high"] = l::bind(&InfoStruct::set_ranged_weapon_damage_high, &info_struct, l::_1);
  470. set_int8_funcs["wield_type"] = l::bind(&InfoStruct::set_wield_type, &info_struct, l::_1);
  471. set_int8_funcs["attack_type"] = l::bind(&InfoStruct::set_attack_type, &info_struct, l::_1);
  472. set_int16_funcs["primary_weapon_delay"] = l::bind(&InfoStruct::set_primary_weapon_delay, &info_struct, l::_1);
  473. set_int16_funcs["secondary_weapon_delay"] = l::bind(&InfoStruct::set_secondary_weapon_delay, &info_struct, l::_1);
  474. set_int16_funcs["ranged_weapon_delay"] = l::bind(&InfoStruct::set_ranged_weapon_delay, &info_struct, l::_1);
  475. set_int8_funcs["override_primary_weapon"] = l::bind(&InfoStruct::set_override_primary_weapon, &info_struct, l::_1);
  476. set_int8_funcs["override_secondary_weapon"] = l::bind(&InfoStruct::set_override_secondary_weapon, &info_struct, l::_1);
  477. set_int8_funcs["override_ranged_weapon"] = l::bind(&InfoStruct::set_override_ranged_weapon, &info_struct, l::_1);
  478. set_int8_funcs["friendly_target_npc"] = l::bind(&InfoStruct::set_friendly_target_npc, &info_struct, l::_1);
  479. set_int32_funcs["last_claim_time"] = l::bind(&InfoStruct::set_last_claim_time, &info_struct, l::_1);
  480. set_int8_funcs["engaged_encounter"] = l::bind(&InfoStruct::set_engaged_encounter, &info_struct, l::_1);
  481. }
  482. bool Entity::HasMoved(bool include_heading){
  483. if(GetX() == last_x && GetY() == last_y && GetZ() == last_z && ((!include_heading) || (include_heading && GetHeading() == last_heading)))
  484. return false;
  485. bool ret_val = true;
  486. if(last_x == -1 && last_y == -1 && last_z == -1 && last_heading == -1){
  487. ret_val = false;
  488. }
  489. last_x = GetX();
  490. last_y = GetY();
  491. last_z = GetZ();
  492. last_heading = GetHeading();
  493. return ret_val;
  494. }
  495. int16 Entity::GetStr(){
  496. return GetInfoStruct()->get_str();
  497. }
  498. int16 Entity::GetSta(){
  499. return GetInfoStruct()->get_sta();
  500. }
  501. int16 Entity::GetInt(){
  502. return GetInfoStruct()->get_intel();
  503. }
  504. int16 Entity::GetWis(){
  505. return GetInfoStruct()->get_wis();
  506. }
  507. int16 Entity::GetAgi(){
  508. return GetInfoStruct()->get_agi();
  509. }
  510. int16 Entity::GetPrimaryStat(){
  511. int8 base_class = classes.GetBaseClass(GetAdventureClass());
  512. if (base_class == FIGHTER)
  513. return GetInfoStruct()->get_str();
  514. else if (base_class == PRIEST)
  515. return GetInfoStruct()->get_wis();
  516. else if (base_class == MAGE)
  517. return GetInfoStruct()->get_intel();
  518. else
  519. return GetInfoStruct()->get_agi();
  520. }
  521. int16 Entity::GetHeatResistance(){
  522. return GetInfoStruct()->get_heat();
  523. }
  524. int16 Entity::GetColdResistance(){
  525. return GetInfoStruct()->get_cold();
  526. }
  527. int16 Entity::GetMagicResistance(){
  528. return GetInfoStruct()->get_magic();
  529. }
  530. int16 Entity::GetMentalResistance(){
  531. return GetInfoStruct()->get_mental();
  532. }
  533. int16 Entity::GetDivineResistance(){
  534. return GetInfoStruct()->get_divine();
  535. }
  536. int16 Entity::GetDiseaseResistance(){
  537. return GetInfoStruct()->get_disease();
  538. }
  539. int16 Entity::GetPoisonResistance(){
  540. return GetInfoStruct()->get_poison();
  541. }
  542. int8 Entity::GetConcentrationCurrent() {
  543. return GetInfoStruct()->get_cur_concentration();
  544. }
  545. int8 Entity::GetConcentrationMax() {
  546. return GetInfoStruct()->get_max_concentration();
  547. }
  548. int16 Entity::GetStrBase(){
  549. return GetInfoStruct()->get_str_base();
  550. }
  551. int16 Entity::GetStaBase(){
  552. return GetInfoStruct()->get_sta_base();
  553. }
  554. int16 Entity::GetIntBase(){
  555. return GetInfoStruct()->get_intel_base();
  556. }
  557. int16 Entity::GetWisBase(){
  558. return GetInfoStruct()->get_wis_base();
  559. }
  560. int16 Entity::GetAgiBase(){
  561. return GetInfoStruct()->get_agi_base();
  562. }
  563. int16 Entity::GetHeatResistanceBase(){
  564. return GetInfoStruct()->get_heat_base();
  565. }
  566. int16 Entity::GetColdResistanceBase(){
  567. return GetInfoStruct()->get_cold_base();
  568. }
  569. int16 Entity::GetMagicResistanceBase(){
  570. return GetInfoStruct()->get_magic_base();
  571. }
  572. int16 Entity::GetMentalResistanceBase(){
  573. return GetInfoStruct()->get_mental_base();
  574. }
  575. int16 Entity::GetDivineResistanceBase(){
  576. return GetInfoStruct()->get_divine_base();
  577. }
  578. int16 Entity::GetDiseaseResistanceBase(){
  579. return GetInfoStruct()->get_disease_base();
  580. }
  581. int16 Entity::GetPoisonResistanceBase(){
  582. return GetInfoStruct()->get_poison_base();
  583. }
  584. sint8 Entity::GetAlignment(){
  585. return GetInfoStruct()->get_alignment();
  586. }
  587. bool Entity::IsCasting(){
  588. return casting;
  589. }
  590. void Entity::IsCasting(bool val){
  591. casting = val;
  592. }
  593. int32 Entity::GetRangeLastAttackTime(){
  594. return GetInfoStruct()->get_range_last_attack_time();
  595. }
  596. void Entity::SetRangeLastAttackTime(int32 time){
  597. GetInfoStruct()->set_range_last_attack_time(time);
  598. }
  599. int16 Entity::GetRangeAttackDelay(){
  600. return GetInfoStruct()->get_ranged_attack_delay();
  601. // if(IsPlayer()){
  602. // Item* item = ((Player*)this)->GetEquipmentList()->GetItem(EQ2_RANGE_SLOT);
  603. // if(item && item->IsRanged())
  604. // return item->ranged_info->weapon_info.delay*100;
  605. // }
  606. // return 3000;
  607. }
  608. int32 Entity::GetPrimaryLastAttackTime(){
  609. return GetInfoStruct()->get_primary_last_attack_time();
  610. }
  611. int16 Entity::GetPrimaryAttackDelay(){
  612. return GetInfoStruct()->get_primary_attack_delay();
  613. }
  614. void Entity::SetPrimaryAttackDelay(int16 new_delay){
  615. GetInfoStruct()->set_primary_attack_delay(new_delay);
  616. }
  617. void Entity::SetPrimaryLastAttackTime(int32 new_time){
  618. GetInfoStruct()->set_primary_last_attack_time(new_time);
  619. }
  620. int32 Entity::GetSecondaryLastAttackTime(){
  621. return GetInfoStruct()->get_secondary_last_attack_time();
  622. }
  623. int16 Entity::GetSecondaryAttackDelay(){
  624. return GetInfoStruct()->get_secondary_attack_delay();
  625. }
  626. void Entity::SetSecondaryAttackDelay(int16 new_delay){
  627. GetInfoStruct()->set_secondary_attack_delay(new_delay);
  628. }
  629. void Entity::SetSecondaryLastAttackTime(int32 new_time){
  630. GetInfoStruct()->set_secondary_last_attack_time(new_time);
  631. }
  632. void Entity::ChangePrimaryWeapon(){
  633. if(GetInfoStruct()->get_override_primary_weapon()) {
  634. return;
  635. }
  636. int32 str_offset_dmg = GetStrengthDamage();
  637. Item* item = equipment_list.GetItem(EQ2_PRIMARY_SLOT);
  638. if(item && item->details.item_id > 0 && item->IsWeapon()){
  639. GetInfoStruct()->set_primary_weapon_delay(item->weapon_info->delay * 100);
  640. GetInfoStruct()->set_primary_weapon_damage_low(item->weapon_info->damage_low3 + str_offset_dmg);
  641. GetInfoStruct()->set_primary_weapon_damage_high(item->weapon_info->damage_high3 + str_offset_dmg);
  642. GetInfoStruct()->set_primary_weapon_type(item->GetWeaponType());
  643. GetInfoStruct()->set_wield_type(item->weapon_info->wield_type);
  644. }
  645. else{
  646. int16 effective_level = GetInfoStruct()->get_effective_level();
  647. if ( !effective_level )
  648. effective_level = GetLevel();
  649. GetInfoStruct()->set_primary_weapon_delay(2000);
  650. GetInfoStruct()->set_primary_weapon_damage_low((int32)1 + (effective_level * .2) + str_offset_dmg);
  651. GetInfoStruct()->set_primary_weapon_damage_high((int32)(5 + effective_level * (effective_level/5)) + str_offset_dmg);
  652. if(GetInfoStruct()->get_attack_type() > 0) {
  653. GetInfoStruct()->set_primary_weapon_type(GetInfoStruct()->get_attack_type());
  654. }
  655. else {
  656. GetInfoStruct()->set_primary_weapon_type(1);
  657. }
  658. GetInfoStruct()->set_wield_type(2);
  659. }
  660. }
  661. void Entity::ChangeSecondaryWeapon(){
  662. if(GetInfoStruct()->get_override_secondary_weapon()) {
  663. return;
  664. }
  665. int32 str_offset_dmg = GetStrengthDamage();
  666. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  667. if(item && item->details.item_id > 0 && item->IsWeapon()){
  668. GetInfoStruct()->set_secondary_weapon_delay(item->weapon_info->delay * 100);
  669. GetInfoStruct()->set_secondary_weapon_damage_low(item->weapon_info->damage_low3 + str_offset_dmg);
  670. GetInfoStruct()->set_secondary_weapon_damage_high(item->weapon_info->damage_high3 + str_offset_dmg);
  671. GetInfoStruct()->set_secondary_weapon_type(item->GetWeaponType());
  672. }
  673. else{
  674. int16 effective_level = GetInfoStruct()->get_effective_level();
  675. if ( !effective_level )
  676. effective_level = GetLevel();
  677. GetInfoStruct()->set_secondary_weapon_delay(2000);
  678. GetInfoStruct()->set_secondary_weapon_damage_low((int32)(1 + effective_level * .2) + str_offset_dmg);
  679. GetInfoStruct()->set_secondary_weapon_damage_high((int32)(5 + effective_level * (effective_level/6)) + str_offset_dmg);
  680. GetInfoStruct()->set_secondary_weapon_type(1);
  681. }
  682. }
  683. void Entity::ChangeRangedWeapon(){
  684. if(GetInfoStruct()->get_override_ranged_weapon()) {
  685. return;
  686. }
  687. int32 str_offset_dmg = GetStrengthDamage();
  688. Item* item = equipment_list.GetItem(EQ2_RANGE_SLOT);
  689. if(item && item->details.item_id > 0 && item->IsRanged()){
  690. GetInfoStruct()->set_ranged_weapon_delay(item->ranged_info->weapon_info.delay*100);
  691. GetInfoStruct()->set_ranged_weapon_damage_low(item->ranged_info->weapon_info.damage_low3 + str_offset_dmg);
  692. GetInfoStruct()->set_ranged_weapon_damage_high(item->ranged_info->weapon_info.damage_high3 + str_offset_dmg);
  693. GetInfoStruct()->set_ranged_weapon_type(item->GetWeaponType());
  694. }
  695. }
  696. void Entity::UpdateWeapons() {
  697. ChangePrimaryWeapon();
  698. ChangeSecondaryWeapon();
  699. ChangeRangedWeapon();
  700. }
  701. int32 Entity::GetStrengthDamage() {
  702. int32 str_offset = 1;
  703. if(IsNPC()) {
  704. str_offset = rule_manager.GetGlobalRule(R_Combat, StrengthNPC)->GetInt32();
  705. if(str_offset < 1)
  706. str_offset = 1;
  707. }
  708. else {
  709. str_offset = rule_manager.GetGlobalRule(R_Combat, StrengthOther)->GetInt32();
  710. if(str_offset < 1)
  711. str_offset = 1;
  712. }
  713. int32 str_offset_dmg = (int32)((GetInfoStruct()->get_str() / str_offset));
  714. return str_offset_dmg;
  715. }
  716. int32 Entity::GetPrimaryWeaponMinDamage(){
  717. return GetInfoStruct()->get_primary_weapon_damage_low();
  718. }
  719. int32 Entity::GetPrimaryWeaponMaxDamage(){
  720. return GetInfoStruct()->get_primary_weapon_damage_high();
  721. }
  722. int16 Entity::GetPrimaryWeaponDelay(){
  723. return GetInfoStruct()->get_primary_weapon_delay();
  724. }
  725. int16 Entity::GetSecondaryWeaponDelay(){
  726. return GetInfoStruct()->get_secondary_weapon_delay();
  727. }
  728. int32 Entity::GetSecondaryWeaponMinDamage(){
  729. return GetInfoStruct()->get_secondary_weapon_damage_low();
  730. }
  731. int32 Entity::GetSecondaryWeaponMaxDamage(){
  732. return GetInfoStruct()->get_secondary_weapon_damage_high();
  733. }
  734. int8 Entity::GetPrimaryWeaponType(){
  735. return GetInfoStruct()->get_primary_weapon_type();
  736. }
  737. int8 Entity::GetSecondaryWeaponType(){
  738. return GetInfoStruct()->get_secondary_weapon_type();
  739. }
  740. int32 Entity::GetRangedWeaponMinDamage(){
  741. return GetInfoStruct()->get_ranged_weapon_damage_low();
  742. }
  743. int32 Entity::GetRangedWeaponMaxDamage(){
  744. return GetInfoStruct()->get_ranged_weapon_damage_high();
  745. }
  746. int8 Entity::GetRangedWeaponType(){
  747. return GetInfoStruct()->get_ranged_weapon_type();
  748. }
  749. bool Entity::IsDualWield(){
  750. return GetInfoStruct()->get_wield_type() == 1;
  751. }
  752. int8 Entity::GetWieldType(){
  753. return GetInfoStruct()->get_wield_type();
  754. }
  755. int16 Entity::GetRangeWeaponDelay(){
  756. return GetInfoStruct()->get_ranged_weapon_delay();
  757. }
  758. void Entity::SetRangeWeaponDelay(int16 new_delay){
  759. GetInfoStruct()->set_ranged_weapon_delay(new_delay * 100);
  760. }
  761. void Entity::SetRangeAttackDelay(int16 new_delay){
  762. GetInfoStruct()->set_ranged_attack_delay(new_delay);
  763. }
  764. void Entity::SetPrimaryWeaponDelay(int16 new_delay){
  765. GetInfoStruct()->set_primary_weapon_delay(new_delay * 100);
  766. }
  767. void Entity::SetSecondaryWeaponDelay(int16 new_delay){
  768. GetInfoStruct()->set_primary_weapon_delay(new_delay * 100);
  769. }
  770. bool Entity::BehindTarget(Spawn* target){
  771. return BehindSpawn(target, GetX(), GetZ());
  772. }
  773. bool Entity::FlankingTarget(Spawn* target) {
  774. return IsFlankingSpawn(target, GetX(), GetZ());
  775. }
  776. float Entity::GetDodgeChance(){
  777. float ret = 0;
  778. return ret;
  779. }
  780. bool Entity::EngagedInCombat(){
  781. return in_combat;
  782. }
  783. void Entity::InCombat(bool val){
  784. bool changeCombatState = false;
  785. if((in_combat && !val) || (!in_combat && val))
  786. changeCombatState = true;
  787. in_combat = val;
  788. bool update_regen = false;
  789. if(GetInfoStruct()->get_engaged_encounter()) {
  790. if(!IsAggroed() || !IsEngagedInEncounter()) {
  791. GetInfoStruct()->set_engaged_encounter(0);
  792. update_regen = true;
  793. }
  794. }
  795. if(changeCombatState || update_regen)
  796. SetRegenValues((GetInfoStruct()->get_effective_level() > 0) ? GetInfoStruct()->get_effective_level() : GetLevel());
  797. }
  798. void Entity::DoRegenUpdate(){
  799. if(!Alive() || GetHP() == 0)//dead
  800. return;
  801. sint32 hp = GetHP();
  802. sint32 power = GetPower();
  803. if(hp < GetTotalHP()){
  804. sint16 temp = GetInfoStruct()->get_hp_regen();
  805. if((hp + temp) > GetTotalHP())
  806. SetHP(GetTotalHP());
  807. else
  808. SetHP(hp + temp);
  809. }
  810. if(GetPower() < GetTotalPower()){
  811. sint16 temp = GetInfoStruct()->get_power_regen();
  812. if((power + temp) > GetTotalPower())
  813. SetPower(GetTotalPower());
  814. else
  815. SetPower(power + temp);
  816. }
  817. }
  818. void Entity::AddMaintainedSpell(LuaSpell* luaspell){
  819. if (!luaspell)
  820. return;
  821. Spell* spell = luaspell->spell;
  822. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  823. if (effect){
  824. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  825. effect->spell = luaspell;
  826. effect->spell_id = spell->GetSpellData()->id;
  827. LogWrite(NPC__SPELLS, 5, "NPC", "AddMaintainedSpell Spell ID: %u, Concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  828. effect->conc_used = spell->GetSpellData()->req_concentration;
  829. effect->total_time = spell->GetSpellDuration() / 10;
  830. effect->tier = spell->GetSpellData()->tier;
  831. if (spell->GetSpellData()->duration_until_cancel)
  832. effect->expire_timestamp = 0xFFFFFFFF;
  833. else
  834. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration() * 100);
  835. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  836. }
  837. }
  838. void Entity::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  839. if (!luaspell || !luaspell->caster)
  840. return;
  841. Spell* spell = luaspell->spell;
  842. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  843. SpellEffects* effect = 0;
  844. if (old_effect){
  845. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  846. RemoveSpellEffect(old_effect->spell);
  847. }
  848. LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
  849. if(!effect)
  850. effect = GetFreeSpellEffectSlot();
  851. if(effect){
  852. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  853. effect->spell = luaspell;
  854. effect->spell_id = spell->GetSpellData()->id;
  855. effect->caster = luaspell->caster;
  856. effect->total_time = spell->GetSpellDuration()/10;
  857. if (spell->GetSpellData()->duration_until_cancel)
  858. effect->expire_timestamp = 0xFFFFFFFF;
  859. else if(override_expire_time)
  860. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  861. else
  862. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  863. effect->icon = spell->GetSpellData()->icon;
  864. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  865. effect->tier = spell->GetSpellTier();
  866. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  867. changed = true;
  868. info_changed = true;
  869. AddChangedZoneSpawn();
  870. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  871. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  872. }
  873. }
  874. void Entity::RemoveMaintainedSpell(LuaSpell* luaspell){
  875. if (!luaspell)
  876. return;
  877. bool found = false;
  878. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  879. for (int i = 0; i<30; i++){
  880. // If we already found the spell then we are bumping all other up one so there are no gaps
  881. // This check needs to be first so found can never be true on the first iteration (i = 0)
  882. if (found) {
  883. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  884. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  885. }
  886. // Compare spells, if we found a match set the found flag
  887. if (GetInfoStruct()->maintained_effects[i].spell == luaspell)
  888. found = true;
  889. }
  890. // if we found the spell in the array then we need to set the last element to empty
  891. if (found) {
  892. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  893. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  894. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  895. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  896. }
  897. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  898. }
  899. void Entity::RemoveSpellEffect(LuaSpell* spell) {
  900. bool found = false;
  901. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  902. for(int i=0;i<45;i++) {
  903. if (found) {
  904. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  905. }
  906. if (GetInfoStruct()->spell_effects[i].spell == spell)
  907. found = true;
  908. }
  909. if (found) {
  910. LogWrite(SPELL__DEBUG, 0, "Spell", "%s RemoveSpellEffect %s (%u).", spell->spell->GetName(), GetName(), GetID());
  911. GetZone()->GetSpellProcess()->RemoveTargetFromSpell(spell, this);
  912. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  913. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  914. changed = true;
  915. info_changed = true;
  916. AddChangedZoneSpawn();
  917. if(IsPlayer()) {
  918. ((Player*)this)->SetCharSheetChanged(true);
  919. }
  920. }
  921. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  922. }
  923. MaintainedEffects* Entity::GetFreeMaintainedSpellSlot(){
  924. MaintainedEffects* ret = 0;
  925. InfoStruct* info = GetInfoStruct();
  926. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  927. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  928. if (info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  929. ret = &info->maintained_effects[i];
  930. ret->spell_id = 0;
  931. ret->slot_pos = i;
  932. break;
  933. }
  934. }
  935. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  936. return ret;
  937. }
  938. MaintainedEffects* Entity::GetMaintainedSpell(int32 spell_id){
  939. MaintainedEffects* ret = 0;
  940. InfoStruct* info = GetInfoStruct();
  941. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  942. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  943. if (info->maintained_effects[i].spell_id == spell_id){
  944. ret = &info->maintained_effects[i];
  945. break;
  946. }
  947. }
  948. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  949. return ret;
  950. }
  951. SpellEffects* Entity::GetFreeSpellEffectSlot(){
  952. SpellEffects* ret = 0;
  953. InfoStruct* info = GetInfoStruct();
  954. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  955. for(int i=0;i<45;i++){
  956. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  957. ret = &info->spell_effects[i];
  958. ret->spell_id = 0;
  959. break;
  960. }
  961. }
  962. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  963. return ret;
  964. }
  965. SpellEffects* Entity::GetSpellEffect(int32 id, Entity* caster) {
  966. SpellEffects* ret = 0;
  967. InfoStruct* info = GetInfoStruct();
  968. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  969. for(int i = 0; i < 45; i++) {
  970. if(info->spell_effects[i].spell_id == id) {
  971. if (!caster || info->spell_effects[i].caster == caster){
  972. ret = &info->spell_effects[i];
  973. break;
  974. }
  975. }
  976. }
  977. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  978. return ret;
  979. }
  980. SpellEffects* Entity::GetSpellEffectBySpellType(int8 spell_type) {
  981. SpellEffects* ret = 0;
  982. InfoStruct* info = GetInfoStruct();
  983. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  984. for(int i = 0; i < 45; i++) {
  985. if(info->spell_effects[i].spell_id != 0xFFFFFFFF && info->spell_effects[i].spell->spell->GetSpellData()->spell_type == spell_type) {
  986. ret = &info->spell_effects[i];
  987. break;
  988. }
  989. }
  990. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  991. return ret;
  992. }
  993. SpellEffects* Entity::GetSpellEffectWithLinkedTimer(int32 id, int32 linked_timer, sint32 type_group_spell_id, Entity* caster) {
  994. SpellEffects* ret = 0;
  995. InfoStruct* info = GetInfoStruct();
  996. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  997. for(int i = 0; i < 45; i++) {
  998. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  999. {
  1000. if( (info->spell_effects[i].spell_id == id && linked_timer == 0 && type_group_spell_id == 0) ||
  1001. (linked_timer > 0 && info->spell_effects[i].spell->spell->GetSpellData()->linked_timer == linked_timer) ||
  1002. (type_group_spell_id > 0 && info->spell_effects[i].spell->spell->GetSpellData()->type_group_spell_id == type_group_spell_id))
  1003. {
  1004. if (type_group_spell_id >= -1 && (!caster || info->spell_effects[i].caster == caster)){
  1005. ret = &info->spell_effects[i];
  1006. break;
  1007. }
  1008. }
  1009. }
  1010. }
  1011. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  1012. return ret;
  1013. }
  1014. LuaSpell* Entity::HasLinkedTimerID(LuaSpell* spell, Spawn* target, bool stackWithOtherPlayers) {
  1015. if(!spell->spell->GetSpellData()->linked_timer && !spell->spell->GetSpellData()->type_group_spell_id)
  1016. return nullptr;
  1017. LuaSpell* ret = nullptr;
  1018. InfoStruct* info = GetInfoStruct();
  1019. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  1020. //this for loop primarily handles self checks and 'friendly' checks
  1021. for(int i = 0; i < NUM_MAINTAINED_EFFECTS; i++) {
  1022. if(info->maintained_effects[i].spell_id != 0xFFFFFFFF)
  1023. {
  1024. if( ((info->maintained_effects[i].spell_id == spell->spell->GetSpellID() && spell->spell->GetSpellData()->type_group_spell_id >= 0) ||
  1025. (info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer > 0 && info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer == spell->spell->GetSpellData()->linked_timer) ||
  1026. (spell->spell->GetSpellData()->type_group_spell_id > 0 && spell->spell->GetSpellData()->type_group_spell_id == info->maintained_effects[i].spell->spell->GetSpellData()->type_group_spell_id)) &&
  1027. ((spell->spell->GetSpellData()->friendly_spell) ||
  1028. (!spell->spell->GetSpellData()->friendly_spell && spell->spell->GetSpellData()->type_group_spell_id >= -1 && spell->caster == info->maintained_effects[i].spell->caster) ) &&
  1029. (target == nullptr || info->maintained_effects[i].spell->initial_target == target->GetID())) {
  1030. ret = info->maintained_effects[i].spell;
  1031. break;
  1032. }
  1033. }
  1034. }
  1035. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  1036. if(!ret && !stackWithOtherPlayers && target && target->IsEntity())
  1037. {
  1038. SpellEffects* effect = ((Entity*)target)->GetSpellEffectWithLinkedTimer(spell->spell->GetSpellID(), spell->spell->GetSpellData()->linked_timer, spell->spell->GetSpellData()->type_group_spell_id, nullptr);
  1039. if(effect)
  1040. ret = effect->spell;
  1041. }
  1042. return ret;
  1043. }
  1044. InfoStruct* Entity::GetInfoStruct(){
  1045. return &info_struct;
  1046. }
  1047. Skill* Entity::GetSkillByName(const char* name, bool check_update){
  1048. // NPC::GetSkillByName in NPC.cpp exists for NPC's
  1049. // Player::GetSkillByName in Player.cpp exists for Player's
  1050. return 0;
  1051. }
  1052. Skill* Entity::GetSkillByID(int32 id, bool check_update){
  1053. // NPC::GetSkillByID in NPC.cpp exists for NPC's
  1054. // Player::GetSkillByID in Player.cpp exists for Player's
  1055. return 0;
  1056. }
  1057. float Entity::GetMaxSpeed(){
  1058. return max_speed;
  1059. }
  1060. void Entity::SetMaxSpeed(float val){
  1061. max_speed = val;
  1062. }
  1063. float Entity::CalculateSkillStatChance(char* skillName, int16 item_stat, float max_cap, float modifier, bool add_to_skill)
  1064. {
  1065. float skillAndItemsChance = 0.0f;
  1066. float maxBonusCap = (float)GetLevel()*rule_manager.GetGlobalRule(R_Combat, MaxSkillBonusByLevel)->GetFloat();
  1067. Skill* skill = GetSkillByName(skillName, false);
  1068. if(skill){
  1069. MStats.lock();
  1070. float item_chance_or_skill = stats[item_stat];
  1071. MStats.unlock();
  1072. if(item_chance_or_skill > maxBonusCap) {
  1073. item_chance_or_skill = maxBonusCap;
  1074. }
  1075. if(add_to_skill)
  1076. {
  1077. skillAndItemsChance = (((float)skill->current_val+item_chance_or_skill)/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  1078. }
  1079. else
  1080. {
  1081. skillAndItemsChance = ((float)skill->current_val/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  1082. if(modifier > maxBonusCap) {
  1083. modifier = maxBonusCap;
  1084. }
  1085. // take chance percentage and add the item stats % (+1 = 1% or .01f)
  1086. skillAndItemsChance += (skillAndItemsChance*((item_chance_or_skill + modifier)/100.0f));
  1087. }
  1088. }
  1089. if ( max_cap > 0.0f && skillAndItemsChance > max_cap )
  1090. skillAndItemsChance = max_cap;
  1091. return skillAndItemsChance;
  1092. }
  1093. float Entity::CalculateSkillWithBonus(char* skillName, int16 item_stat, bool chance_skill_increase)
  1094. {
  1095. float skillAndItemsChance = 0.0f;
  1096. float maxBonusCap = GetRuleSkillMaxBonus();
  1097. Skill* skill = GetSkillByName(skillName, chance_skill_increase);
  1098. if(skill){
  1099. float item_chance_or_skill = 0.0f;
  1100. if(item_stat != 0xFFFF) {
  1101. MStats.lock();
  1102. item_chance_or_skill = stats[item_stat];
  1103. MStats.unlock();
  1104. }
  1105. if(item_chance_or_skill > maxBonusCap) { // would we be using their effective mentored level or actual level?
  1106. item_chance_or_skill = maxBonusCap;
  1107. }
  1108. skillAndItemsChance = skill->current_val+item_chance_or_skill;
  1109. }
  1110. return skillAndItemsChance;
  1111. }
  1112. float Entity::GetRuleSkillMaxBonus() {
  1113. return (float)GetLevel()*rule_manager.GetGlobalRule(R_Combat, MaxSkillBonusByLevel)->GetFloat();
  1114. }
  1115. void Entity::CalculateBonuses(){
  1116. if(lua_interface->IsLuaSystemReloading())
  1117. return;
  1118. InfoStruct* info = &info_struct;
  1119. int16 effective_level = info->get_effective_level() != 0 ? info->get_effective_level() : GetLevel();
  1120. info->set_block(info->get_block_base());
  1121. info->set_cur_attack(info->get_attack_base());
  1122. info->set_base_avoidance_pct(info->get_avoidance_base());
  1123. info->set_disease(info->get_disease_base());
  1124. info->set_divine(info->get_divine_base());
  1125. info->set_heat(info->get_heat_base());
  1126. info->set_magic(info->get_magic_base());
  1127. info->set_mental(info->get_mental_base());
  1128. info->set_cold(info->get_cold_base());
  1129. info->set_poison(info->get_poison_base());
  1130. info->set_elemental_base(info->get_heat());
  1131. info->set_noxious_base(info->get_poison());
  1132. info->set_arcane_base(info->get_magic());
  1133. info->set_sta(info->get_sta_base());
  1134. info->set_agi(info->get_agi_base());
  1135. info->set_str(info->get_str_base());
  1136. info->set_wis(info->get_wis_base());
  1137. info->set_intel(info->get_intel_base());
  1138. info->set_ability_modifier(0);
  1139. info->set_critical_mitigation(0);
  1140. info->set_block_chance(0);
  1141. info->set_crit_chance(0);
  1142. info->set_crit_bonus(0);
  1143. info->set_potency(0);
  1144. info->set_hate_mod(0);
  1145. info->set_reuse_speed(0);
  1146. info->set_casting_speed(0);
  1147. info->set_recovery_speed(0);
  1148. info->set_spell_reuse_speed(0);
  1149. info->set_spell_multi_attack(0);
  1150. info->set_dps(0);
  1151. info->set_dps_multiplier(0);
  1152. info->set_haste(0);
  1153. info->set_attackspeed(0);
  1154. info->set_multi_attack(0);
  1155. info->set_flurry(0);
  1156. info->set_melee_ae(0);
  1157. info->set_strikethrough(0);
  1158. info->set_accuracy(0);
  1159. info->set_offensivespeed(0);
  1160. MStats.lock();
  1161. stats.clear();
  1162. MStats.unlock();
  1163. ItemStatsValues* values = equipment_list.CalculateEquipmentBonuses(this);
  1164. CalculateSpellBonuses(values);
  1165. info->set_cur_mitigation(info->get_mitigation_base());
  1166. int32 calc_mit_cap = effective_level * rule_manager.GetGlobalRule(R_Combat, CalculatedMitigationCapLevel)->GetInt32();
  1167. info->set_max_mitigation(calc_mit_cap);
  1168. int16 mit_percent = (int16)(CalculateMitigation() * 1000.0f);
  1169. info->set_mitigation_pve(mit_percent);
  1170. mit_percent = (int16)(CalculateMitigation(DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE,0,0,true) * 1000.0f);
  1171. info->set_mitigation_pvp(mit_percent);
  1172. info->add_sta((float)values->sta);
  1173. info->add_str((float)values->str);
  1174. info->add_agi((float)values->agi);
  1175. info->add_wis((float)values->wis);
  1176. info->add_intel((float)values->int_);
  1177. info->add_disease(values->vs_disease);
  1178. info->add_divine(values->vs_divine);
  1179. info->add_heat(values->vs_heat);
  1180. info->add_magic(values->vs_magic);
  1181. int32 sta_hp_bonus = 0.0;
  1182. int32 prim_power_bonus = 0.0;
  1183. float bonus_mod = 0.0;
  1184. if (IsPlayer()) {
  1185. bonus_mod = CalculateBonusMod();
  1186. sta_hp_bonus = info->get_sta() * bonus_mod;
  1187. prim_power_bonus = GetPrimaryStat() * bonus_mod;
  1188. }
  1189. prim_power_bonus = floor(float(prim_power_bonus));
  1190. sta_hp_bonus = floor(float(sta_hp_bonus));
  1191. SetTotalHP(GetTotalHPBase() + values->health + sta_hp_bonus);
  1192. SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);
  1193. if(GetHP() > GetTotalHP())
  1194. SetHP(GetTotalHP());
  1195. if(GetPower() > GetTotalPower())
  1196. SetPower(GetTotalPower());
  1197. info->add_mental(values->vs_mental);
  1198. info->add_poison(values->vs_poison);
  1199. info->add_max_concentration(values->concentration);
  1200. info->add_cold(values->vs_cold);
  1201. info->add_mitigation_skill1(values->vs_slash);
  1202. info->add_mitigation_skill2(values->vs_pierce);
  1203. info->add_mitigation_skill3(values->vs_crush);
  1204. info->add_ability_modifier(values->ability_modifier);
  1205. info->add_critical_mitigation(values->criticalmitigation);
  1206. info->add_block_chance(values->extrashieldblockchance);
  1207. info->add_crit_chance(values->beneficialcritchance);
  1208. info->add_crit_bonus(values->critbonus);
  1209. info->add_potency(values->potency);
  1210. info->add_hate_mod(values->hategainmod);
  1211. info->add_reuse_speed(values->abilityreusespeed);
  1212. info->add_casting_speed(values->abilitycastingspeed);
  1213. info->add_recovery_speed(values->abilityrecoveryspeed);
  1214. info->add_spell_reuse_speed(values->spellreusespeed);
  1215. info->add_spell_multi_attack(values->spellmultiattackchance);
  1216. info->add_dps(values->dps);
  1217. info->add_dps_multiplier(CalculateDPSMultiplier());
  1218. info->add_haste(values->attackspeed);
  1219. info->add_multi_attack(values->multiattackchance);
  1220. info->add_flurry(values->flurry);
  1221. info->add_melee_ae(values->aeautoattackchance);
  1222. info->add_strikethrough(values->strikethrough);
  1223. info->add_accuracy(values->accuracy);
  1224. info->add_offensivespeed(values->offensivespeed);
  1225. info->add_uncontested_block(values->uncontested_block);
  1226. info->add_uncontested_parry(values->uncontested_parry);
  1227. info->add_uncontested_dodge(values->uncontested_dodge);
  1228. info->add_uncontested_riposte(values->uncontested_riposte);
  1229. info->set_ability_modifier(values->ability_modifier);
  1230. float full_pct_hit = 100.0f;
  1231. //info->cur_concentration = 0;
  1232. MStats.lock();
  1233. float parryStat = stats[ITEM_STAT_PARRY];
  1234. MStats.unlock();
  1235. float parry_pct = CalculateSkillStatChance("Parry", ITEM_STAT_PARRYCHANCE, 70.0f, parryStat);
  1236. parry_pct += parry_pct * (info->get_cur_avoidance()/100.0f);
  1237. if(parry_pct > 70.0f)
  1238. parry_pct = 70.0f;
  1239. info->set_parry(parry_pct);
  1240. full_pct_hit -= parry_pct;
  1241. float block_pct = 0.0f;
  1242. if(GetAdventureClass() != BRAWLER)
  1243. {
  1244. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  1245. if(item && item->details.item_id > 0 && item->IsShield()){
  1246. // if high is set and greater than low use high, otherwise use low
  1247. int16 mitigation = item->armor_info->mitigation_high > item->armor_info->mitigation_low ? item->armor_info->mitigation_high : item->armor_info->mitigation_low;
  1248. // we frankly don't know the formula for Block, only that it uses the 'Protection' of the shield, which is the mitigation_low/mitigation_high in the armor_info
  1249. if(mitigation)
  1250. {
  1251. /*DOF Prima Guide: Shields now have the following base chances
  1252. to block: Tower (10%), Kite (10%), Round
  1253. (5%), Buckler (3%). Your chances to block
  1254. scale up or down based on the con of your
  1255. opponent.*/
  1256. Skill* skill = master_skill_list.GetSkill(item->generic_info.skill_req1);
  1257. float baseBlock = 0.0f;
  1258. if(skill)
  1259. {
  1260. if(skill->short_name.data == "towershield" || skill->short_name.data == "kiteshield")
  1261. baseBlock = 10.0f;
  1262. else if (skill->short_name.data == "roundshield")
  1263. baseBlock = 5.0f;
  1264. else if (skill->short_name.data == "buckler")
  1265. baseBlock = 3.0f;
  1266. }
  1267. if(effective_level > mitigation)
  1268. block_pct = log10f((float)mitigation/((float)effective_level*10.0f));
  1269. else
  1270. block_pct = log10f(((float)effective_level/(float)mitigation)) * log10f(effective_level) * 2.0f;
  1271. if(block_pct < 0.0f)
  1272. block_pct *= -1.0f;
  1273. block_pct += baseBlock;
  1274. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1275. if(block_pct > 70.0f)
  1276. block_pct = 70.0f;
  1277. }
  1278. }
  1279. }
  1280. else
  1281. {
  1282. //info->cur_concentration = 0;
  1283. MStats.lock();
  1284. float deflectionStat = stats[ITEM_STAT_DEFLECTION];
  1285. MStats.unlock();
  1286. block_pct = CalculateSkillStatChance("Deflection", ITEM_STAT_MINIMUMDEFLECTIONCHANCE, 70.0f, deflectionStat+1.0f);
  1287. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1288. }
  1289. float block_actual = 0.0f;
  1290. if(full_pct_hit > 0.0f)
  1291. block_actual = block_pct * (full_pct_hit / 100.0f);
  1292. info->set_block(block_actual);
  1293. full_pct_hit -= block_actual;
  1294. //info->cur_concentration = 0;
  1295. MStats.lock();
  1296. float defenseStat = stats[ITEM_STAT_DEFENSE];
  1297. MStats.unlock();
  1298. float dodge_pct = CalculateSkillStatChance("Defense", ITEM_STAT_DODGECHANCE, 100.0f, defenseStat);
  1299. dodge_pct += dodge_pct * (info->get_cur_avoidance()/100.0f);
  1300. float dodge_actual = 0.0f;
  1301. if(full_pct_hit > 0.0f)
  1302. dodge_actual = dodge_pct * (full_pct_hit / 100.0f) + (log10f(effective_level * GetAgi()) / 100.0f);
  1303. info->set_avoidance_base(dodge_actual);
  1304. float total_avoidance = parry_pct + block_actual + dodge_actual;
  1305. info->set_avoidance_display(total_avoidance);
  1306. SetRegenValues(effective_level);
  1307. safe_delete(values);
  1308. }
  1309. void Entity::SetRegenValues(int16 effective_level)
  1310. {
  1311. bool classicRegen = rule_manager.GetGlobalRule(R_Spawn, ClassicRegen)->GetBool();
  1312. bool override_ = (IsPlayer() && !GetInfoStruct()->get_engaged_encounter());
  1313. if(!GetInfoStruct()->get_hp_regen_override())
  1314. {
  1315. sint16 regen_hp_rate = 0;
  1316. sint16 temp = 0;
  1317. MStats.lock();
  1318. if(!IsAggroed() || override_)
  1319. {
  1320. if(classicRegen)
  1321. {
  1322. // classic regen only gives OUT OF COMBAT, doesn't combine in+out of combat
  1323. regen_hp_rate = (int)(effective_level*.75)+1;
  1324. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1325. temp += stats[ITEM_STAT_HPREGENPPT];
  1326. }
  1327. else
  1328. {
  1329. regen_hp_rate = (int)(effective_level*.75)+(int)(effective_level/10) + 1;
  1330. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1331. temp += stats[ITEM_STAT_HPREGENPPT] + stats[ITEM_STAT_COMBATHPREGENPPT];
  1332. }
  1333. }
  1334. else
  1335. {
  1336. regen_hp_rate = (sint16)(effective_level / 10) + 1;
  1337. temp = regen_hp_rate + stats[ITEM_STAT_COMBATHPREGENPPT];
  1338. }
  1339. MStats.unlock();
  1340. GetInfoStruct()->set_hp_regen(temp);
  1341. }
  1342. if(!GetInfoStruct()->get_power_regen_override())
  1343. {
  1344. sint16 regen_power_rate = 0;
  1345. sint16 temp = 0;
  1346. MStats.lock();
  1347. if(!IsAggroed() || override_)
  1348. {
  1349. if(classicRegen)
  1350. {
  1351. regen_power_rate = effective_level + 1;
  1352. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1353. temp += stats[ITEM_STAT_MPREGENPPT];
  1354. }
  1355. else
  1356. {
  1357. regen_power_rate = effective_level + (int)(effective_level/10) + 1;
  1358. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1359. temp += stats[ITEM_STAT_MPREGENPPT] + stats[ITEM_STAT_COMBATMPREGENPPT];
  1360. }
  1361. }
  1362. else
  1363. {
  1364. regen_power_rate = (sint16)(effective_level / 10) + 1;
  1365. temp = regen_power_rate + stats[ITEM_STAT_COMBATMPREGENPPT];
  1366. }
  1367. MStats.unlock();
  1368. GetInfoStruct()->set_power_regen(temp);
  1369. }
  1370. }
  1371. EquipmentItemList* Entity::GetEquipmentList(){
  1372. return &equipment_list;
  1373. }
  1374. EquipmentItemList* Entity::GetAppearanceEquipmentList(){
  1375. return &appearance_equipment_list;
  1376. }
  1377. void Entity::SetEquipment(Item* item, int8 slot){
  1378. std::lock_guard<std::mutex> lk(MEquipment);
  1379. if(!item && slot < NUM_SLOTS){
  1380. SetInfo(&equipment.equip_id[slot], 0);
  1381. SetInfo(&equipment.color[slot].red, 0);
  1382. SetInfo(&equipment.color[slot].green, 0);
  1383. SetInfo(&equipment.color[slot].blue, 0);
  1384. SetInfo(&equipment.highlight[slot].red, 0);
  1385. SetInfo(&equipment.highlight[slot].green, 0);
  1386. SetInfo(&equipment.highlight[slot].blue, 0);
  1387. }
  1388. else{
  1389. if ( slot >= NUM_SLOTS )
  1390. slot = item->details.slot_id;
  1391. if( slot >= NUM_SLOTS )
  1392. return;
  1393. SetInfo(&equipment.equip_id[slot], item->generic_info.appearance_id);
  1394. SetInfo(&equipment.color[slot].red, item->generic_info.appearance_red);
  1395. SetInfo(&equipment.color[slot].green, item->generic_info.appearance_green);
  1396. SetInfo(&equipment.color[slot].blue, item->generic_info.appearance_blue);
  1397. SetInfo(&equipment.highlight[slot].red, item->generic_info.appearance_highlight_red);
  1398. SetInfo(&equipment.highlight[slot].green, item->generic_info.appearance_highlight_green);
  1399. SetInfo(&equipment.highlight[slot].blue, item->generic_info.appearance_highlight_blue);
  1400. }
  1401. }
  1402. bool Entity::CheckSpellBonusRemoval(LuaSpell* spell, int16 type){
  1403. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1404. while(itr.Next()){
  1405. if(itr.value->luaspell == spell && itr.value->type == type){
  1406. bonus_list.Remove(itr.value, true);
  1407. return true;
  1408. }
  1409. }
  1410. return false;
  1411. }
  1412. void Entity::AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req, vector<int16> race_req, vector<int16> faction_req){
  1413. CheckSpellBonusRemoval(spell, type);
  1414. BonusValues* bonus = new BonusValues;
  1415. if(spell && spell->spell) {
  1416. bonus->spell_id = spell->spell->GetSpellID();
  1417. }
  1418. else {
  1419. bonus->spell_id = 0;
  1420. }
  1421. bonus->luaspell = spell;
  1422. bonus->type = type;
  1423. bonus->value = value;
  1424. bonus->class_req = class_req;
  1425. bonus->race_req = race_req;
  1426. bonus->faction_req = faction_req;
  1427. bonus->tier = (spell && spell->spell) ? spell->spell->GetSpellTier() : 0;
  1428. bonus_list.Add(bonus);
  1429. if(IsNPC())
  1430. CalculateBonuses();
  1431. }
  1432. BonusValues* Entity::GetSpellBonus(int32 spell_id) {
  1433. BonusValues *ret = 0;
  1434. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1435. while (itr.Next()) {
  1436. if (itr.value->spell_id == spell_id) {
  1437. ret = itr.value;
  1438. break;
  1439. }
  1440. }
  1441. return ret;
  1442. }
  1443. vector<BonusValues*>* Entity::GetAllSpellBonuses(LuaSpell* spell) {
  1444. vector<BonusValues*>* list = new vector<BonusValues*>;
  1445. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1446. while (itr.Next()) {
  1447. if (itr.value->luaspell == spell)
  1448. list->push_back(itr.value);
  1449. }
  1450. return list;
  1451. }
  1452. void Entity::RemoveSpellBonus(const LuaSpell* spell, bool remove_all){
  1453. // spell can be null!
  1454. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1455. while(itr.Next()){
  1456. if(itr.value->luaspell == spell || remove_all)
  1457. bonus_list.Remove(itr.value, true);
  1458. }
  1459. if(IsNPC())
  1460. CalculateBonuses();
  1461. }
  1462. void Entity::CalculateSpellBonuses(ItemStatsValues* stats){
  1463. if(stats){
  1464. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1465. vector<BonusValues*> bv;
  1466. //First check if we meet the requirement for each bonus
  1467. bool race_match = false;
  1468. while(itr.Next()) {
  1469. if (itr.value->race_req.size() > 0) {
  1470. for (int8 i = 0; i < itr.value->race_req.size(); i++) {
  1471. if (GetRace() == itr.value->race_req[i]) {
  1472. race_match = true;
  1473. }
  1474. }
  1475. }
  1476. else
  1477. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1478. int64 const class1 = pow(2.0, (GetAdventureClass() - 1));
  1479. int64 const class2 = pow(2.0, (classes.GetSecondaryBaseClass(GetAdventureClass()) - 1));
  1480. int64 const class3 = pow(2.0, (classes.GetBaseClass(GetAdventureClass()) - 1));
  1481. if (itr.value->class_req == 0 || (itr.value->class_req & class1) == class1 || (itr.value->class_req & class2) == class2 || (itr.value->class_req & class3) == class3 && race_match )
  1482. bv.push_back(itr.value);
  1483. }
  1484. //Sort the bonuses by spell id and luaspell
  1485. BonusValues* bonus = nullptr;
  1486. map <int32, map<LuaSpell*, vector<BonusValues*> > > sort;
  1487. for (int8 i = 0; i < bv.size(); i++){
  1488. bonus = bv.at(i);
  1489. sort[bonus->spell_id][bonus->luaspell].push_back(bonus);
  1490. }
  1491. //Now check for the highest tier of each spell id and apply those bonuses
  1492. map<LuaSpell*, vector<BonusValues*> >::iterator tier_itr;
  1493. map <int32, map<LuaSpell*, vector<BonusValues*> > >::iterator sort_itr;
  1494. for (sort_itr = sort.begin(); sort_itr != sort.end(); sort_itr++){
  1495. LuaSpell* key = nullptr;
  1496. sint8 highest_tier = -1;
  1497. //Find the highest tier for this spell id
  1498. for (tier_itr = sort_itr->second.begin(); tier_itr != sort_itr->second.end(); tier_itr++){
  1499. LuaSpell* current_spell = tier_itr->first;
  1500. sint8 current_tier = 0;
  1501. if (current_spell && ((current_tier = current_spell->spell->GetSpellTier()) > highest_tier)) {
  1502. highest_tier = current_tier;
  1503. key = current_spell;
  1504. }
  1505. }
  1506. //We've found the highest tier for this spell id, so add the bonuses
  1507. vector<BonusValues*>* final_bonuses = &sort_itr->second[key];
  1508. for (int8 i = 0; i < final_bonuses->size(); i++)
  1509. world.AddBonuses(nullptr, stats, final_bonuses->at(i)->type, final_bonuses->at(i)->value, this);
  1510. }
  1511. }
  1512. }
  1513. void Entity::AddMezSpell(LuaSpell* spell) {
  1514. if (!spell)
  1515. return;
  1516. if (!control_effects[CONTROL_EFFECT_TYPE_MEZ])
  1517. control_effects[CONTROL_EFFECT_TYPE_MEZ] = new MutexList<LuaSpell*>;
  1518. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1519. if (IsPlayer() && !IsStunned() && !IsMezImmune() && mez_spells->size(true) == 0){
  1520. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1521. if (!IsRooted())
  1522. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1523. if (!IsStifled() && !IsFeared())
  1524. GetZone()->LockAllSpells((Player*)this);
  1525. }
  1526. if (IsNPC() && !IsMezImmune())
  1527. {
  1528. HaltMovement();
  1529. }
  1530. mez_spells->Add(spell);
  1531. }
  1532. void Entity::RemoveMezSpell(LuaSpell* spell) {
  1533. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1534. if (!mez_spells || mez_spells->size(true) == 0)
  1535. return;
  1536. mez_spells->Remove(spell);
  1537. if (mez_spells->size(true) == 0){
  1538. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1539. if (!IsStifled() && !IsFeared())
  1540. GetZone()->UnlockAllSpells((Player*)this);
  1541. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1542. if (!IsRooted())
  1543. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1544. }
  1545. if(!IsPlayer()) {
  1546. GetZone()->movementMgr->StopNavigation((Entity*)this);
  1547. ((Spawn*)this)->StopMovement();
  1548. }
  1549. }
  1550. }
  1551. void Entity::RemoveAllMezSpells() {
  1552. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1553. if (!mez_spells)
  1554. return;
  1555. MutexList<LuaSpell*>::iterator itr = mez_spells->begin();
  1556. while (itr.Next()){
  1557. LuaSpell* spell = itr.value;
  1558. if (!spell)
  1559. continue;
  1560. GetZone()->RemoveTargetFromSpell(spell, this);
  1561. RemoveDetrimentalSpell(spell);
  1562. RemoveSpellEffect(spell);
  1563. if (IsPlayer())
  1564. ((Player*)this)->RemoveSkillBonus(spell->spell->GetSpellID());
  1565. }
  1566. mez_spells->clear();
  1567. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1568. if (!IsStifled() && !IsFeared())
  1569. GetZone()->UnlockAllSpells((Player*)this);
  1570. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1571. if (!IsRooted())
  1572. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1573. }
  1574. }
  1575. void Entity::AddStifleSpell(LuaSpell* spell) {
  1576. if (!spell)
  1577. return;
  1578. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  1579. control_effects[CONTROL_EFFECT_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  1580. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STIFLE]->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1581. GetZone()->LockAllSpells((Player*)this);
  1582. control_effects[CONTROL_EFFECT_TYPE_STIFLE]->Add(spell);
  1583. }
  1584. void Entity::RemoveStifleSpell(LuaSpell* spell) {
  1585. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  1586. if (!stifle_list || stifle_list->size(true) == 0)
  1587. return;
  1588. stifle_list->Remove(spell);
  1589. if (IsPlayer() && stifle_list->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1590. GetZone()->UnlockAllSpells((Player*)this);
  1591. }
  1592. void Entity::AddDazeSpell(LuaSpell* spell) {
  1593. if (!spell)
  1594. return;
  1595. if (!control_effects[CONTROL_EFFECT_TYPE_DAZE])
  1596. control_effects[CONTROL_EFFECT_TYPE_DAZE] = new MutexList<LuaSpell*>;
  1597. control_effects[CONTROL_EFFECT_TYPE_DAZE]->Add(spell);
  1598. }
  1599. void Entity::RemoveDazeSpell(LuaSpell* spell) {
  1600. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  1601. if (!daze_list || daze_list->size(true) == 0)
  1602. return;
  1603. daze_list->Remove(spell);
  1604. }
  1605. void Entity::AddStunSpell(LuaSpell* spell) {
  1606. if (!spell)
  1607. return;
  1608. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  1609. control_effects[CONTROL_EFFECT_TYPE_STUN] = new MutexList<LuaSpell*>;
  1610. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STUN]->size(true) == 0 && !IsStunImmune()){
  1611. if (!IsMezzed()){
  1612. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1613. if (!IsRooted())
  1614. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1615. if (!IsStifled() && !IsFeared())
  1616. GetZone()->LockAllSpells((Player*)this);
  1617. }
  1618. }
  1619. control_effects[CONTROL_EFFECT_TYPE_STUN]->Add(spell);
  1620. }
  1621. void Entity::RemoveStunSpell(LuaSpell* spell) {
  1622. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  1623. if (!stun_list || stun_list->size(true) == 0)
  1624. return;
  1625. stun_list->Remove(spell);
  1626. if (stun_list->size(true) == 0){
  1627. if (IsPlayer() && !IsMezzed() && !IsStunImmune()){
  1628. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1629. if (!IsRooted())
  1630. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1631. if (!IsStifled() && !IsFeared())
  1632. GetZone()->UnlockAllSpells((Player*)this);
  1633. }
  1634. if(!IsPlayer()) {
  1635. GetZone()->movementMgr->StopNavigation((Entity*)this);
  1636. ((Spawn*)this)->StopMovement();
  1637. }
  1638. }
  1639. }
  1640. void Entity::HideDeityPet(bool val) {
  1641. if (!deityPet)
  1642. return;
  1643. if (val) {
  1644. deityPet->AddAllowAccessSpawn(deityPet);
  1645. GetZone()->HidePrivateSpawn(deityPet);
  1646. }
  1647. else
  1648. deityPet->MakeSpawnPublic();
  1649. }
  1650. void Entity::HideCosmeticPet(bool val) {
  1651. if (!cosmeticPet)
  1652. return;
  1653. if (val) {
  1654. cosmeticPet->AddAllowAccessSpawn(cosmeticPet);
  1655. GetZone()->HidePrivateSpawn(cosmeticPet);
  1656. }
  1657. else
  1658. cosmeticPet->MakeSpawnPublic();
  1659. }
  1660. void Entity::DismissAllPets(bool from_death, bool spawnListLocked)
  1661. {
  1662. DismissPet(GetPet(), from_death, spawnListLocked);
  1663. DismissPet(GetCharmedPet(), from_death, spawnListLocked);
  1664. DismissPet(GetDeityPet(), from_death, spawnListLocked);
  1665. DismissPet(GetCosmeticPet(), from_death, spawnListLocked);
  1666. }
  1667. void Entity::DismissPet(Entity* pet, bool from_death, bool spawnListLocked) {
  1668. if (!pet)
  1669. return;
  1670. Entity* PetOwner = pet->GetOwner();
  1671. if(pet->IsNPC())
  1672. {
  1673. ((NPC*)pet)->SetDismissing(true);
  1674. // Remove the spell maintained spell
  1675. Spell* spell = master_spell_list.GetSpell(pet->GetPetSpellID(), pet->GetPetSpellTier());
  1676. if (spell)
  1677. GetZone()->GetSpellProcess()->DeleteCasterSpell(this, spell, from_death == true ? (string)"pet_death" : (string)"canceled");
  1678. }
  1679. if (pet->GetPetType() == PET_TYPE_CHARMED) {
  1680. if(PetOwner)
  1681. PetOwner->SetCharmedPet(0);
  1682. if (!from_death) {
  1683. // set the pet flag to false, owner to 0, and give the mob its old brain back
  1684. pet->SetPet(false);
  1685. pet->SetOwner(0);
  1686. if(pet->IsNPC())
  1687. ((NPC*)pet)->SetBrain(new Brain((NPC*)pet));
  1688. pet->SetDismissing(false);
  1689. }
  1690. }
  1691. else if (PetOwner && pet->GetPetType() == PET_TYPE_COMBAT)
  1692. PetOwner->SetCombatPet(0);
  1693. else if (PetOwner && pet->GetPetType() == PET_TYPE_DEITY)
  1694. PetOwner->SetDeityPet(0);
  1695. else if (PetOwner && pet->GetPetType() == PET_TYPE_COSMETIC)
  1696. PetOwner->SetCosmeticPet(0);
  1697. // if owner is player and no combat pets left reset the pet info
  1698. if (PetOwner && PetOwner->IsPlayer()) {
  1699. if (!PetOwner->GetPet() && !PetOwner->GetCharmedPet())
  1700. ((Player*)PetOwner)->ResetPetInfo();
  1701. }
  1702. // remove the spawn from the world
  1703. if (!from_death && pet->GetPetType() != PET_TYPE_CHARMED)
  1704. GetZone()->RemoveSpawn(pet);
  1705. }
  1706. float Entity::CalculateBonusMod() {
  1707. int8 level = GetLevel();
  1708. if (level <= 20)
  1709. return 3.0;
  1710. else if (level >= 90)
  1711. return 10.0;
  1712. else
  1713. return (level - 20) * .1 + 3.0;
  1714. }
  1715. float Entity::CalculateDPSMultiplier(){
  1716. float dps = GetInfoStruct()->get_dps();
  1717. if (dps > 0){
  1718. if (dps <= 100)
  1719. return (dps / 100 + 1);
  1720. else if (dps <= 200)
  1721. return (((dps - 100) * .25 + 100) / 100 + 1);
  1722. else if (dps <= 300)
  1723. return (((dps - 200) * .1 + 125) / 100 + 1);
  1724. else if (dps <= 900)
  1725. return (((dps - 300) * .05 + 135) / 100 + 1);
  1726. else
  1727. return (((dps - 900) * .01 + 165) / 100 + 1);
  1728. }
  1729. return 1;
  1730. }
  1731. void Entity::AddWard(int32 spellID, WardInfo* ward) {
  1732. if (m_wardList.count(spellID) == 0) {
  1733. m_wardList[spellID] = ward;
  1734. }
  1735. }
  1736. WardInfo* Entity::GetWard(int32 spellID) {
  1737. WardInfo* ret = 0;
  1738. if (m_wardList.count(spellID) > 0)
  1739. ret = m_wardList[spellID];
  1740. return ret;
  1741. }
  1742. void Entity::RemoveWard(int32 spellID) {
  1743. if (m_wardList.count(spellID) > 0) {
  1744. // Delete the ward info
  1745. safe_delete(m_wardList[spellID]);
  1746. // Remove from the ward list
  1747. m_wardList.erase(spellID);
  1748. }
  1749. }
  1750. int32 Entity::CheckWards(Entity* attacker, int32 damage, int8 damage_type) {
  1751. map<int32, WardInfo*>::iterator itr;
  1752. WardInfo* ward = 0;
  1753. LuaSpell* spell = 0;
  1754. while (m_wardList.size() > 0 && damage > 0) {
  1755. // Get the ward with the lowest base damage
  1756. for (itr = m_wardList.begin(); itr != m_wardList.end(); itr++) {
  1757. if(itr->second->RoundTriggered)
  1758. continue;
  1759. if (!ward || itr->second->BaseDamage < ward->BaseDamage) {
  1760. if ((itr->second->AbsorbAllDamage || itr->second->DamageLeft > 0) &&
  1761. (itr->second->WardType == WARD_TYPE_ALL ||
  1762. (itr->second->WardType == WARD_TYPE_PHYSICAL && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_SLASH && damage_type <= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) ||
  1763. (itr->second->WardType == WARD_TYPE_MAGICAL && ((itr->second->DamageType == 0 && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) || (damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE && itr->second->DamageType == damage_type)))))
  1764. ward = itr->second;
  1765. }
  1766. }
  1767. if (!ward)
  1768. break;
  1769. spell = ward->Spell;
  1770. // damage to redirect at the source (like intercept)
  1771. int32 redirectDamage = 0;
  1772. if (ward->RedirectDamagePercent)
  1773. redirectDamage = (int32)(double)damage * ((double)ward->RedirectDamagePercent / 100.0);
  1774. // percentage the spell absorbs of all possible damage
  1775. int32 damageToAbsorb = 0;
  1776. if (ward->DamageAbsorptionPercentage > 0)
  1777. damageToAbsorb = (int32)(double)damage * ((double)ward->DamageAbsorptionPercentage/100.0);
  1778. else
  1779. damageToAbsorb = damage;
  1780. int32 maxDamageAbsorptionAllowed = 0;
  1781. // spells like Divine Aura have caps on health, eg. anything more than 50% damage is not absorbed
  1782. if (ward->DamageAbsorptionMaxHealthPercent > 0)
  1783. maxDamageAbsorptionAllowed = (int32)(double)GetTotalHP() * ((double)ward->DamageAbsorptionMaxHealthPercent / 100.0);
  1784. if (maxDamageAbsorptionAllowed > 0 && damageToAbsorb >= maxDamageAbsorptionAllowed)
  1785. damageToAbsorb = 0; // its over or equal to 50% of the total hp allowed, thus this damage is not absorbed
  1786. int32 baseDamageRemaining = damage - damageToAbsorb;
  1787. bool hasSpellBeenRemoved = false;
  1788. if (ward->AbsorbAllDamage)
  1789. {
  1790. ward->LastAbsorbedDamage = ward->DamageLeft;
  1791. if (!redirectDamage)
  1792. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1793. damage = 0;
  1794. }
  1795. else if (damageToAbsorb >= ward->DamageLeft) {
  1796. // Damage is greater than or equal to the amount left on the ward
  1797. ward->LastAbsorbedDamage = ward->DamageLeft;
  1798. // remove what damage we can absorb
  1799. damageToAbsorb -= ward->DamageLeft;
  1800. // move back what couldn't be absorbed to the base dmg and apply to the overall damage
  1801. baseDamageRemaining += damageToAbsorb;
  1802. damage = baseDamageRemaining;
  1803. ward->DamageLeft = 0;
  1804. spell->damage_remaining = 0;
  1805. if(!redirectDamage)
  1806. GetZone()->SendHealPacket(spell->caster, this, HEAL_PACKET_TYPE_ABSORB, ward->DamageLeft, spell->spell->GetName());
  1807. if (!ward->keepWard) {
  1808. hasSpellBeenRemoved = true;
  1809. RemoveWard(spell->spell->GetSpellID());
  1810. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1811. }
  1812. }
  1813. else {
  1814. ward->LastAbsorbedDamage = damageToAbsorb;
  1815. // Damage is less then the amount left on the ward
  1816. ward->DamageLeft -= damageToAbsorb;
  1817. spell->damage_remaining = ward->DamageLeft;
  1818. if (spell->caster->IsPlayer())
  1819. ClientPacketFunctions::SendMaintainedExamineUpdate(GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
  1820. if (!redirectDamage)
  1821. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1822. // remaining damage not absorbed by percentage must be set
  1823. damage = baseDamageRemaining;
  1824. }
  1825. if (redirectDamage)
  1826. {
  1827. ward->LastRedirectDamage = redirectDamage;
  1828. if (this->IsPlayer())
  1829. {
  1830. Client* client = GetZone()->GetClientBySpawn(this);
  1831. client->Message(CHANNEL_COMBAT, "%s intercepted some of the damage intended for you!", spell->caster->GetName());
  1832. }
  1833. if (spell->caster && spell->caster->IsPlayer())
  1834. {
  1835. Client* client = GetZone()->GetClientBySpawn(spell->caster);
  1836. client->Message(CHANNEL_COMBAT, "YOU intercept some of the damage intended for %s!", this->GetName());
  1837. }
  1838. if (attacker && spell->caster)
  1839. attacker->DamageSpawn(spell->caster, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, damage_type, redirectDamage, redirectDamage, 0, 0, false, false, false, spell);
  1840. }
  1841. bool shouldRemoveSpell = false;
  1842. ward->HitCount++; // increment hit count
  1843. ward->RoundTriggered = true;
  1844. if (ward->MaxHitCount && spell->num_triggers && spell->caster->GetZone())
  1845. {
  1846. spell->num_triggers--;
  1847. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
  1848. }
  1849. if (ward->MaxHitCount && ward->HitCount >= ward->MaxHitCount) // there isn't a max hit requirement with the hit count, so just go based on hit count
  1850. shouldRemoveSpell = true;
  1851. if (shouldRemoveSpell && !hasSpellBeenRemoved)
  1852. {
  1853. RemoveWard(spell->spell->GetSpellID());
  1854. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1855. }
  1856. // Reset ward pointer
  1857. ward = 0;
  1858. }
  1859. for (itr = m_wardList.begin(); itr != m_wardList.end(); itr++) {
  1860. itr->second->RoundTriggered = false;
  1861. }
  1862. return damage;
  1863. }
  1864. float Entity::CalculateCastingSpeedMod() {
  1865. float cast_speed = info_struct.get_casting_speed();
  1866. if(cast_speed > 0)
  1867. return 100 * max((float) 0.5, (float) (1 + (1 - (1 / (1 + (cast_speed * .01))))));
  1868. else if (cast_speed < 0)
  1869. return 100 * min((float) 1.5, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
  1870. return 0;
  1871. }
  1872. float Entity::GetSpeed() {
  1873. float ret = speed > GetBaseSpeed() ? speed : GetBaseSpeed();
  1874. MStats.lock();
  1875. if ((IsStealthed() || IsInvis()) && stats.count(ITEM_STAT_STEALTHINVISSPEEDMOD)) {
  1876. ret += stats[ITEM_STAT_STEALTHINVISSPEEDMOD];
  1877. }
  1878. if (!GetInfoStruct()->get_engaged_encounter()) {
  1879. if (stats.count(ITEM_STAT_SPEED) && stats.count(ITEM_STAT_MOUNTSPEED)) {
  1880. ret += max(stats[ITEM_STAT_SPEED], stats[ITEM_STAT_MOUNTSPEED]);
  1881. }
  1882. else if (stats.count(ITEM_STAT_SPEED)) {
  1883. ret += stats[ITEM_STAT_SPEED];
  1884. }
  1885. else if (stats.count(ITEM_STAT_MOUNTSPEED)) {
  1886. ret += stats[ITEM_STAT_MOUNTSPEED];
  1887. }
  1888. }
  1889. else if (GetInfoStruct()->get_engaged_encounter()) {
  1890. if (GetMaxSpeed() > 0.0f)
  1891. ret = GetMaxSpeed();
  1892. if (stats.count(ITEM_STAT_OFFENSIVESPEED)) {
  1893. ret += stats[ITEM_STAT_OFFENSIVESPEED];
  1894. }
  1895. }
  1896. MStats.unlock();
  1897. ret *= speed_multiplier;
  1898. return ret;
  1899. }
  1900. float Entity::GetAirSpeed() {
  1901. float ret = speed;
  1902. if (!GetInfoStruct()->get_engaged_encounter())
  1903. ret += stats[ITEM_STAT_MOUNTAIRSPEED];
  1904. ret *= speed_multiplier;
  1905. return ret;
  1906. }
  1907. void Entity::SetThreatTransfer(ThreatTransfer* transfer) {
  1908. safe_delete(m_threatTransfer);
  1909. m_threatTransfer = transfer;
  1910. }
  1911. int8 Entity::GetTraumaCount() {
  1912. return det_count_list[DET_TYPE_TRAUMA];
  1913. }
  1914. int8 Entity::GetArcaneCount() {
  1915. return det_count_list[DET_TYPE_ARCANE];
  1916. }
  1917. int8 Entity::GetNoxiousCount() {
  1918. return det_count_list[DET_TYPE_NOXIOUS];
  1919. }
  1920. int8 Entity::GetElementalCount() {
  1921. return det_count_list[DET_TYPE_ELEMENTAL];
  1922. }
  1923. int8 Entity::GetCurseCount() {
  1924. return det_count_list[DET_TYPE_CURSE];
  1925. }
  1926. Mutex* Entity::GetDetrimentMutex() {
  1927. return &MDetriments;
  1928. }
  1929. Mutex* Entity::GetMaintainedMutex() {
  1930. return &MMaintainedSpells;
  1931. }
  1932. Mutex* Entity::GetSpellEffectMutex() {
  1933. return &MSpellEffects;
  1934. }
  1935. bool Entity::HasCurableDetrimentType(int8 det_type) {
  1936. DetrimentalEffects* det;
  1937. bool ret = false;
  1938. MDetriments.readlock(__FUNCTION__, __LINE__);
  1939. for (int32 i = 0; i < detrimental_spell_effects.size(); i++){
  1940. det = &detrimental_spell_effects.at(i);
  1941. if(det && det->det_type == det_type && !det->incurable){
  1942. ret = true;
  1943. break;
  1944. }
  1945. }
  1946. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1947. return ret;
  1948. }
  1949. void Entity::ClearAllDetriments() {
  1950. MDetriments.writelock(__FUNCTION__, __LINE__);
  1951. detrimental_spell_effects.clear();
  1952. det_count_list.clear();
  1953. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1954. }
  1955. void Entity::CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level) {
  1956. if (cure_count <= 0 || GetDetTypeCount(det_type) <= 0)
  1957. return;
  1958. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1959. DetrimentalEffects* det;
  1960. vector<LuaSpell*> remove_list;
  1961. LuaSpell* spell = 0;
  1962. vector<LevelArray*>* levels;
  1963. int8 caster_class1 = 0;
  1964. int8 caster_class2 = 0;
  1965. int8 caster_class3 = 0;
  1966. InfoStruct* info_struct = 0;
  1967. bool pass_level_check = false;
  1968. MDetriments.readlock(__FUNCTION__, __LINE__);
  1969. for (int32 i = 0; i<det_list->size(); i++){
  1970. det = &det_list->at(i);
  1971. if (det && det->det_type == det_type && !det->incurable){
  1972. levels = det->spell->spell->GetSpellLevels();
  1973. info_struct = det->caster->GetInfoStruct();
  1974. pass_level_check = false;
  1975. bool has_level_checks = false;
  1976. for (int32 x = 0; x < levels->size(); x++){
  1977. has_level_checks = true;
  1978. // class checks are worthless we can't guarantee the caster is that class
  1979. if (!cure_level || cure_level >= (levels->at(x)->spell_level / 10)){
  1980. pass_level_check = true;
  1981. break;
  1982. }
  1983. }
  1984. if (pass_level_check || !has_level_checks){
  1985. remove_list.push_back(det->spell);
  1986. cure_count--;
  1987. if (cure_count == 0)
  1988. break;
  1989. }
  1990. }
  1991. }
  1992. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1993. for (int32 i = 0; i<remove_list.size(); i++){
  1994. spell = remove_list.at(i);
  1995. LogWrite(PLAYER__ERROR, 0, "Debug", "Remove spell %s", remove_list.at(i)->spell->GetName());
  1996. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1997. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "cured", false, this);
  1998. }
  1999. remove_list.clear();
  2000. }
  2001. void Entity::CureDetrimentByControlEffect(int8 cure_count, int8 control_type, string cure_name, Entity* caster, int8 cure_level) {
  2002. if (cure_count <= 0 || GetDetCount() <= 0)
  2003. return;
  2004. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  2005. DetrimentalEffects* det;
  2006. vector<LuaSpell*> remove_list;
  2007. LuaSpell* spell = 0;
  2008. vector<LevelArray*>* levels;
  2009. int8 caster_class1 = 0;
  2010. int8 caster_class2 = 0;
  2011. int8 caster_class3 = 0;
  2012. InfoStruct* info_struct = 0;
  2013. bool pass_level_check = false;
  2014. MDetriments.readlock(__FUNCTION__, __LINE__);
  2015. for (int32 i = 0; i<det_list->size(); i++){
  2016. det = &det_list->at(i);
  2017. if (det && det->control_effect == control_type && !det->incurable){
  2018. levels = det->spell->spell->GetSpellLevels();
  2019. info_struct = det->caster->GetInfoStruct();
  2020. pass_level_check = false;
  2021. for (int32 x = 0; x < levels->size(); x++){
  2022. if (!cure_level || cure_level >= (levels->at(x)->spell_level / 10)){
  2023. pass_level_check = true;
  2024. break;
  2025. }
  2026. }
  2027. if (pass_level_check){
  2028. remove_list.push_back(det->spell);
  2029. cure_count--;
  2030. if (cure_count == 0)
  2031. break;
  2032. }
  2033. }
  2034. }
  2035. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  2036. for (int32 i = 0; i<remove_list.size(); i++){
  2037. spell = remove_list.at(i);
  2038. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  2039. if (GetZone())
  2040. GetZone()->RemoveTargetFromSpell(spell, this);
  2041. RemoveSpellEffect(spell);
  2042. RemoveDetrimentalSpell(spell);
  2043. }
  2044. remove_list.clear();
  2045. }
  2046. void Entity::RemoveDetrimentalSpell(LuaSpell* spell) {
  2047. if(!spell || (spell->spell && spell->spell->GetSpellData() && spell->spell->GetSpellData()->det_type == 0))
  2048. return;
  2049. MDetriments.writelock(__FUNCTION__, __LINE__);
  2050. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  2051. vector<DetrimentalEffects>::iterator itr;
  2052. for(itr = det_list->begin(); itr != det_list->end(); itr++){
  2053. if((*itr).spell == spell){
  2054. det_count_list[(*itr).det_type]--;
  2055. det_list->erase(itr);
  2056. if(IsPlayer())
  2057. ((Player*)this)->SetCharSheetChanged(true);
  2058. break;
  2059. }
  2060. }
  2061. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  2062. }
  2063. int8 Entity::GetDetTypeCount(int8 det_type){
  2064. return det_count_list[det_type];
  2065. }
  2066. int8 Entity::GetDetCount() {
  2067. int8 det_count = 0;
  2068. map<int8, int8>::iterator itr;
  2069. for(itr=det_count_list.begin(); itr != det_count_list.end(); itr++)
  2070. det_count += (*itr).second;
  2071. return det_count;
  2072. }
  2073. vector<DetrimentalEffects>* Entity::GetDetrimentalSpellEffects() {
  2074. return &detrimental_spell_effects;
  2075. }
  2076. void Entity::AddDetrimentalSpell(LuaSpell* luaspell, int32 override_expire_timestamp){
  2077. if(!luaspell || !luaspell->caster)
  2078. return;
  2079. Spell* spell = luaspell->spell;
  2080. DetrimentalEffects* det = GetDetrimentalEffect(spell->GetSpellID(), luaspell->caster);
  2081. DetrimentalEffects new_det;
  2082. if(det)
  2083. RemoveDetrimentalSpell(det->spell);
  2084. SpellData* data = spell->GetSpellData();
  2085. if(!data)
  2086. return;
  2087. new_det.caster = luaspell->caster;
  2088. new_det.spell = luaspell;
  2089. if (spell->GetSpellData()->duration_until_cancel)
  2090. new_det.expire_timestamp = 0xFFFFFFFF;
  2091. else if(override_expire_timestamp)
  2092. new_det.expire_timestamp = override_expire_timestamp;
  2093. else
  2094. new_det.expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2095. new_det.icon = data->icon;
  2096. new_det.icon_backdrop = data->icon_backdrop;
  2097. new_det.tier = data->tier;
  2098. new_det.det_type = data->det_type;
  2099. new_det.incurable = data->incurable;
  2100. new_det.spell_id = spell->GetSpellID();
  2101. new_det.control_effect = data->control_effect_type;
  2102. new_det.total_time = spell->GetSpellDuration()/10;
  2103. MDetriments.writelock(__FUNCTION__, __LINE__);
  2104. detrimental_spell_effects.push_back(new_det);
  2105. det_count_list[new_det.det_type]++;
  2106. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  2107. }
  2108. DetrimentalEffects* Entity::GetDetrimentalEffect(int32 spell_id, Entity* caster){
  2109. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  2110. DetrimentalEffects* ret = 0;
  2111. MDetriments.readlock(__FUNCTION__, __LINE__);
  2112. for(int32 i=0; i<det_list->size(); i++){
  2113. if (det_list->at(i).spell_id == spell_id && det_list->at(i).caster == caster)
  2114. ret = &det_list->at(i);
  2115. }
  2116. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  2117. return ret;
  2118. }
  2119. void Entity::CancelAllStealth() {
  2120. bool did_change = false;
  2121. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2122. if (stealth_list){
  2123. MutexList<LuaSpell*>::iterator itr = stealth_list->begin();
  2124. while (itr.Next()){
  2125. if (itr.value->caster == this)
  2126. GetZone()->GetSpellProcess()->AddSpellCancel(itr.value);
  2127. else{
  2128. GetZone()->RemoveTargetFromSpell(itr.value, this);
  2129. RemoveSpellEffect(itr.value);
  2130. }
  2131. did_change = true;
  2132. }
  2133. }
  2134. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2135. if (invis_list){
  2136. MutexList<LuaSpell*>::iterator invis_itr = invis_list->begin();
  2137. while (invis_itr.Next()){
  2138. if (invis_itr.value->caster == this)
  2139. GetZone()->GetSpellProcess()->AddSpellCancel(invis_itr.value);
  2140. else{
  2141. GetZone()->RemoveTargetFromSpell(invis_itr.value, this);
  2142. RemoveSpellEffect(invis_itr.value);
  2143. }
  2144. did_change = true;
  2145. }
  2146. }
  2147. if (did_change){
  2148. info_changed = true;
  2149. changed = true;
  2150. AddChangedZoneSpawn();
  2151. if (IsPlayer())
  2152. ((Player*)this)->SetCharSheetChanged(true);
  2153. }
  2154. }
  2155. bool Entity::IsStealthed(){
  2156. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2157. return (!stealth_list || stealth_list->size(true) == 0) == false;
  2158. }
  2159. bool Entity::CanSeeInvis(Entity* target) {
  2160. if (!target)
  2161. return true;
  2162. if (!target->IsStealthed() && !target->IsInvis())
  2163. return true;
  2164. if (target->IsStealthed() && HasSeeHideSpell())
  2165. return true;
  2166. else if (target->IsInvis() && HasSeeInvisSpell())
  2167. return true;
  2168. return false;
  2169. }
  2170. bool Entity::IsInvis(){
  2171. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2172. return (!invis_list || invis_list->size(true) == 0) == false;
  2173. }
  2174. void Entity::AddStealthSpell(LuaSpell* spell) {
  2175. if (!spell)
  2176. return;
  2177. if (!control_effects[CONTROL_EFFECT_TYPE_STEALTH])
  2178. control_effects[CONTROL_EFFECT_TYPE_STEALTH] = new MutexList<LuaSpell*>;
  2179. control_effects[CONTROL_EFFECT_TYPE_STEALTH]->Add(spell);
  2180. if (control_effects[CONTROL_EFFECT_TYPE_STEALTH]->size(true) == 1){
  2181. info_changed = true;
  2182. changed = true;
  2183. AddChangedZoneSpawn();
  2184. if (IsPlayer())
  2185. {
  2186. ((Player*)this)->SetCharSheetChanged(true);
  2187. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2188. }
  2189. }
  2190. }
  2191. void Entity::AddInvisSpell(LuaSpell* spell) {
  2192. if (!spell)
  2193. return;
  2194. if (!control_effects[CONTROL_EFFECT_TYPE_INVIS])
  2195. control_effects[CONTROL_EFFECT_TYPE_INVIS] = new MutexList<LuaSpell*>;
  2196. control_effects[CONTROL_EFFECT_TYPE_INVIS]->Add(spell);
  2197. if (control_effects[CONTROL_EFFECT_TYPE_INVIS]->size(true) == 1){
  2198. info_changed = true;
  2199. changed = true;
  2200. AddChangedZoneSpawn();
  2201. if (IsPlayer())
  2202. {
  2203. ((Player*)this)->SetCharSheetChanged(true);
  2204. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2205. }
  2206. }
  2207. }
  2208. void Entity::RemoveInvisSpell(LuaSpell* spell) {
  2209. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2210. if (!invis_list || invis_list->size(true) == 0)
  2211. return;
  2212. invis_list->Remove(spell);
  2213. RemoveSpellEffect(spell);
  2214. if (invis_list->size(true) == 0){
  2215. info_changed = true;
  2216. changed = true;
  2217. AddChangedZoneSpawn();
  2218. if (IsPlayer())
  2219. {
  2220. ((Player*)this)->SetCharSheetChanged(true);
  2221. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2222. }
  2223. }
  2224. }
  2225. void Entity::RemoveStealthSpell(LuaSpell* spell) {
  2226. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2227. if (!stealth_list || stealth_list->size(true) == 0)
  2228. return;
  2229. stealth_list->Remove(spell);
  2230. RemoveSpellEffect(spell);
  2231. if (stealth_list->size() == 0){
  2232. info_changed = true;
  2233. changed = true;
  2234. AddChangedZoneSpawn();
  2235. if (IsPlayer())
  2236. {
  2237. ((Player*)this)->SetCharSheetChanged(true);
  2238. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2239. }
  2240. }
  2241. }
  2242. void Entity::AddRootSpell(LuaSpell* spell) {
  2243. if (!spell)
  2244. return;
  2245. if (!control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2246. control_effects[CONTROL_EFFECT_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2247. if (control_effects[CONTROL_EFFECT_TYPE_ROOT]->size(true) == 0 && !IsRootImmune()) {
  2248. if (IsPlayer()){
  2249. if (!IsMezzedOrStunned())
  2250. ((Player*)this)->SetPlayerControlFlag(1, 8, true); // heading movement only
  2251. }
  2252. else
  2253. SetSpeedMultiplier(0.0f);
  2254. }
  2255. control_effects[CONTROL_EFFECT_TYPE_ROOT]->Add(spell);
  2256. }
  2257. void Entity::RemoveRootSpell(LuaSpell* spell) {
  2258. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2259. if (!root_list || root_list->size(true) == 0)
  2260. return;
  2261. root_list->Remove(spell);
  2262. if (root_list->size(true) == 0 && !IsRootImmune()) {
  2263. if (IsPlayer()){
  2264. if (!IsMezzedOrStunned())
  2265. ((Player*)this)->SetPlayerControlFlag(1, 8, false); // heading movement only
  2266. }
  2267. else {
  2268. // GetHighestSnare() will return 1.0f if no snares returning the spawn to full speed
  2269. SetSpeedMultiplier(GetHighestSnare());
  2270. }
  2271. if(!IsPlayer()) {
  2272. GetZone()->movementMgr->StopNavigation((Entity*)this);
  2273. ((Spawn*)this)->StopMovement();
  2274. }
  2275. }
  2276. }
  2277. void Entity::AddFearSpell(LuaSpell* spell){
  2278. if (!spell)
  2279. return;
  2280. if (!control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2281. control_effects[CONTROL_EFFECT_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2282. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FEAR]->size(true) == 0 && !IsFearImmune()){
  2283. ((Player*)this)->SetPlayerControlFlag(4, 4, true); // feared
  2284. if (!IsMezzedOrStunned() && !IsStifled())
  2285. GetZone()->LockAllSpells((Player*)this);
  2286. }
  2287. if (!IsFearImmune() && IsNPC())
  2288. {
  2289. HaltMovement();
  2290. }
  2291. control_effects[CONTROL_EFFECT_TYPE_FEAR]->Add(spell);
  2292. }
  2293. void Entity::RemoveFearSpell(LuaSpell* spell){
  2294. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2295. if (!fear_list || fear_list->size(true) == 0)
  2296. return;
  2297. fear_list->Remove(spell);
  2298. if (IsPlayer() && fear_list->size(true) == 0 && !IsFearImmune()){
  2299. ((Player*)this)->SetPlayerControlFlag(4, 4, false); // feared disabled
  2300. if (!IsMezzedOrStunned() && !IsStifled())
  2301. GetZone()->LockAllSpells((Player*)this);
  2302. }
  2303. if (IsNPC())
  2304. {
  2305. HaltMovement();
  2306. }
  2307. }
  2308. void Entity::AddSnareSpell(LuaSpell* spell) {
  2309. if (!spell)
  2310. return;
  2311. if (!control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2312. control_effects[CONTROL_EFFECT_TYPE_SNARE] = new MutexList<LuaSpell*>;
  2313. control_effects[CONTROL_EFFECT_TYPE_SNARE]->Add(spell);
  2314. // Don't set speed multiplier if there is a root or no snare values
  2315. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2316. if ((!roots || roots->size(true) == 0) && snare_values.size() > 0)
  2317. SetSpeedMultiplier(GetHighestSnare());
  2318. }
  2319. void Entity::RemoveSnareSpell(LuaSpell* spell) {
  2320. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2321. if (!snare_list || snare_list->size(true) == 0)
  2322. return;
  2323. snare_list->Remove(spell);
  2324. snare_values.erase(spell);
  2325. //LogWrite(PLAYER__ERROR, 0, "Debug", "snare_values.size() = %u", snare_values.size());
  2326. // only change speeds if there are no roots
  2327. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2328. if (!roots || roots->size(true) == 0) {
  2329. float multiplier = GetHighestSnare();
  2330. //LogWrite(PLAYER__ERROR, 0, "Debug", "GetHighestSnare() = %f", multiplier);
  2331. SetSpeedMultiplier(multiplier);
  2332. }
  2333. }
  2334. void Entity::SetSnareValue(LuaSpell* spell, float snare_val) {
  2335. if (!spell)
  2336. return;
  2337. snare_values[spell] = snare_val;
  2338. }
  2339. float Entity::GetHighestSnare() {
  2340. // For simplicity this will return the highest snare value, which is actually the lowest value
  2341. float ret = 1.0f;
  2342. if (snare_values.size() == 0)
  2343. return ret;
  2344. map<LuaSpell*, float>::iterator itr;
  2345. for (itr = snare_values.begin(); itr != snare_values.end(); itr++) {
  2346. if (itr->second < ret)
  2347. ret = itr->second;
  2348. }
  2349. return ret;
  2350. }
  2351. bool Entity::IsSnared() {
  2352. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2353. return false;
  2354. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2355. return (!snare_list || snare_list->size(true) == 0) == false;
  2356. }
  2357. bool Entity::IsMezzed(){
  2358. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_MEZ])
  2359. return false;
  2360. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  2361. return (!mez_spells || mez_spells->size(true) == 0 || IsMezImmune()) == false;
  2362. }
  2363. bool Entity::IsStifled(){
  2364. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  2365. return false;
  2366. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  2367. return (!stifle_list || stifle_list->size(true) == 0 || IsStifleImmune()) == false;
  2368. }
  2369. bool Entity::IsDazed(){
  2370. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_DAZE])
  2371. return false;
  2372. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  2373. return (!daze_list || daze_list->size(true) == 0 || IsDazeImmune()) == false;
  2374. }
  2375. bool Entity::IsStunned(){
  2376. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  2377. return false;
  2378. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  2379. return (!stun_list || stun_list->size(true) == 0 || IsStunImmune()) == false;
  2380. }
  2381. bool Entity::IsRooted(){
  2382. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2383. return false;
  2384. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2385. return (!root_list || root_list->size(true) == 0 || IsRootImmune()) == false;
  2386. }
  2387. bool Entity::IsFeared(){
  2388. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2389. return false;
  2390. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2391. return (!fear_list || fear_list->size(true) == 0 || IsFearImmune()) == false;
  2392. }
  2393. void Entity::AddWaterwalkSpell(LuaSpell* spell){
  2394. if (!spell)
  2395. return;
  2396. if (!control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER])
  2397. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER] = new MutexList<LuaSpell*>;
  2398. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->Add(spell);
  2399. if (control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->size(true) == 1 && IsPlayer())
  2400. ((Player*)this)->SetPlayerControlFlag(3, 128, true); // enable walking underwater
  2401. }
  2402. void Entity::RemoveWaterwalkSpell(LuaSpell* spell){
  2403. MutexList<LuaSpell*>* waterwalk_list = control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER];
  2404. if (!waterwalk_list || waterwalk_list->size(true) == 0)
  2405. return;
  2406. waterwalk_list->Remove(spell);
  2407. if (waterwalk_list->size(true) == 0 && IsPlayer())
  2408. ((Player*)this)->SetPlayerControlFlag(3, 128, false); // disable walking underwater
  2409. }
  2410. void Entity::AddWaterjumpSpell(LuaSpell* spell){
  2411. if (!spell)
  2412. return;
  2413. if (!control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER])
  2414. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER] = new MutexList<LuaSpell*>;
  2415. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->Add(spell);
  2416. if (control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->size(true) == 1 && IsPlayer())
  2417. ((Player*)this)->SetPlayerControlFlag(4, 1, true); // enable moonjumps underwater
  2418. }
  2419. void Entity::RemoveWaterjumpSpell(LuaSpell* spell){
  2420. MutexList<LuaSpell*>* waterjump_list = control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER];
  2421. if (!waterjump_list || waterjump_list->size(true) == 0)
  2422. return;
  2423. waterjump_list->Remove(spell);
  2424. if (waterjump_list->size(true) == 0 && IsPlayer())
  2425. ((Player*)this)->SetPlayerControlFlag(4, 1, false); // disable moonjumps underwater
  2426. }
  2427. void Entity::AddAOEImmunity(LuaSpell* spell){
  2428. if (!spell)
  2429. return;
  2430. if (!immunities[IMMUNITY_TYPE_AOE])
  2431. immunities[IMMUNITY_TYPE_AOE] = new MutexList<LuaSpell*>;
  2432. immunities[IMMUNITY_TYPE_AOE]->Add(spell);
  2433. }
  2434. void Entity::RemoveAOEImmunity(LuaSpell* spell){
  2435. MutexList<LuaSpell*>* aoe_list = immunities[IMMUNITY_TYPE_AOE];
  2436. if (!aoe_list || aoe_list->size(true) == 0)
  2437. return;
  2438. aoe_list->Remove(spell);
  2439. }
  2440. bool Entity::IsAOEImmune(){
  2441. return (immunities[IMMUNITY_TYPE_AOE] && immunities[IMMUNITY_TYPE_AOE]->size(true));
  2442. }
  2443. void Entity::AddStunImmunity(LuaSpell* spell){
  2444. if (!spell)
  2445. return;
  2446. if (!immunities[IMMUNITY_TYPE_STUN])
  2447. immunities[IMMUNITY_TYPE_STUN] = new MutexList<LuaSpell*>;
  2448. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2449. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2450. if (!IsFeared() && !IsStifled())
  2451. ((Player*)this)->UnlockAllSpells();
  2452. }
  2453. immunities[IMMUNITY_TYPE_STUN]->Add(spell);
  2454. }
  2455. void Entity::RemoveStunImmunity(LuaSpell* spell){
  2456. MutexList<LuaSpell*>* stun_list = immunities[IMMUNITY_TYPE_STUN];
  2457. if (!stun_list || stun_list->size(true) == 0)
  2458. return;
  2459. stun_list->Remove(spell);
  2460. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2461. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2462. if (!IsFeared() && !IsStifled())
  2463. ((Player*)this)->UnlockAllSpells();
  2464. }
  2465. }
  2466. bool Entity::IsStunImmune(){
  2467. return (immunities[IMMUNITY_TYPE_STUN] && immunities[IMMUNITY_TYPE_STUN]->size(true) > 0);
  2468. }
  2469. void Entity::AddStifleImmunity(LuaSpell* spell){
  2470. if (!spell)
  2471. return;
  2472. if (!immunities[IMMUNITY_TYPE_STIFLE])
  2473. immunities[IMMUNITY_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  2474. if (IsPlayer() && immunities[IMMUNITY_TYPE_STIFLE]->size(true) == 0){
  2475. if (IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2476. ((Player*)this)->UnlockAllSpells();
  2477. }
  2478. immunities[IMMUNITY_TYPE_STIFLE]->Add(spell);
  2479. }
  2480. void Entity::RemoveStifleImmunity(LuaSpell* spell){
  2481. MutexList<LuaSpell*>* stifle_list = immunities[IMMUNITY_TYPE_STIFLE];
  2482. if (!stifle_list || stifle_list->size(true) == 0)
  2483. return;
  2484. stifle_list->Remove(spell);
  2485. if (IsPlayer() && IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2486. ((Player*)this)->UnlockAllSpells();
  2487. }
  2488. bool Entity::IsStifleImmune(){
  2489. return (immunities[IMMUNITY_TYPE_STIFLE] && immunities[IMMUNITY_TYPE_STIFLE]->size(true) > 0);
  2490. }
  2491. void Entity::AddMezImmunity(LuaSpell* spell){
  2492. if (!spell)
  2493. return;
  2494. if (!immunities[IMMUNITY_TYPE_MEZ])
  2495. immunities[IMMUNITY_TYPE_MEZ] = new MutexList<LuaSpell*>;
  2496. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2497. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2498. if (!IsFeared() && !IsStifled())
  2499. ((Player*)this)->UnlockAllSpells();
  2500. }
  2501. immunities[IMMUNITY_TYPE_MEZ]->Add(spell);
  2502. }
  2503. void Entity::RemoveMezImmunity(LuaSpell* spell){
  2504. MutexList<LuaSpell*>* mez_list = immunities[IMMUNITY_TYPE_MEZ];
  2505. if (!mez_list || mez_list->size(true) == 0)
  2506. return;
  2507. mez_list->Remove(spell);
  2508. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2509. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2510. if (!IsFeared() && !IsStifled())
  2511. ((Player*)this)->LockAllSpells();
  2512. }
  2513. }
  2514. bool Entity::IsMezImmune(){
  2515. return (immunities[IMMUNITY_TYPE_MEZ] && immunities[IMMUNITY_TYPE_MEZ]->size(true) > 0);
  2516. }
  2517. void Entity::AddRootImmunity(LuaSpell* spell){
  2518. if (!spell)
  2519. return;
  2520. if (!immunities[IMMUNITY_TYPE_ROOT])
  2521. immunities[IMMUNITY_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2522. if (IsPlayer() && IsRooted())
  2523. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  2524. immunities[IMMUNITY_TYPE_ROOT]->Add(spell);
  2525. }
  2526. void Entity::RemoveRootImmunity(LuaSpell* spell){
  2527. MutexList<LuaSpell*>* root_list = immunities[IMMUNITY_TYPE_ROOT];
  2528. if (!root_list || root_list->size(true) == 0)
  2529. return;
  2530. root_list->Remove(spell);
  2531. if (IsPlayer() && IsRooted())
  2532. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  2533. }
  2534. bool Entity::IsRootImmune(){
  2535. return (immunities[IMMUNITY_TYPE_ROOT] && immunities[IMMUNITY_TYPE_ROOT]->size(true) > 0);
  2536. }
  2537. void Entity::AddFearImmunity(LuaSpell* spell){
  2538. if (!spell)
  2539. return;
  2540. if (!immunities[IMMUNITY_TYPE_FEAR])
  2541. immunities[IMMUNITY_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2542. if (IsPlayer() && IsFeared()){
  2543. if (!IsMezzedOrStunned() && !IsStifled())
  2544. ((Player*)this)->UnlockAllSpells();
  2545. ((Player*)this)->SetPlayerControlFlag(4, 4, false);
  2546. }
  2547. immunities[IMMUNITY_TYPE_FEAR]->Add(spell);
  2548. }
  2549. void Entity::RemoveFearImmunity(LuaSpell* spell){
  2550. MutexList<LuaSpell*>* fear_list = immunities[IMMUNITY_TYPE_FEAR];
  2551. if (!fear_list || fear_list->size(true) == 0)
  2552. return;
  2553. fear_list->Remove(spell);
  2554. if (IsPlayer() && IsFeared()){
  2555. if (!IsMezzedOrStunned() && !IsStifled())
  2556. ((Player*)this)->LockAllSpells();
  2557. ((Player*)this)->SetPlayerControlFlag(4, 4, true);
  2558. }
  2559. }
  2560. bool Entity::IsFearImmune(){
  2561. return (immunities[IMMUNITY_TYPE_FEAR] && immunities[IMMUNITY_TYPE_FEAR]->size(true) > 0);
  2562. }
  2563. void Entity::AddDazeImmunity(LuaSpell* spell){
  2564. if (!spell)
  2565. return;
  2566. if (!immunities[IMMUNITY_TYPE_DAZE])
  2567. immunities[IMMUNITY_TYPE_DAZE] = new MutexList<LuaSpell*>;
  2568. immunities[IMMUNITY_TYPE_DAZE]->Add(spell);
  2569. }
  2570. void Entity::RemoveDazeImmunity(LuaSpell* spell){
  2571. MutexList<LuaSpell*>* daze_list = immunities[IMMUNITY_TYPE_DAZE];
  2572. if (!daze_list || daze_list->size(true) == 0)
  2573. return;
  2574. daze_list->Remove(spell);
  2575. }
  2576. bool Entity::IsDazeImmune(){
  2577. return (immunities[IMMUNITY_TYPE_DAZE] && immunities[IMMUNITY_TYPE_DAZE]->size(true) > 0);
  2578. }
  2579. void Entity::AddImmunity(LuaSpell* spell, int16 type){
  2580. if (!spell)
  2581. return;
  2582. if (!immunities[type])
  2583. immunities[type] = new MutexList<LuaSpell*>;
  2584. immunities[type]->Add(spell);
  2585. }
  2586. void Entity::RemoveImmunity(LuaSpell* spell, int16 type){
  2587. MutexList<LuaSpell*>* list = immunities[type];
  2588. if (!list || list->size(true) == 0)
  2589. return;
  2590. list->Remove(spell);
  2591. }
  2592. bool Entity::IsImmune(int16 type){
  2593. return (immunities[type] && immunities[type]->size(true) > 0);
  2594. }
  2595. void Entity::RemoveEffectsFromLuaSpell(LuaSpell* spell){
  2596. if (!spell)
  2597. return;
  2598. //Attempt to remove all applied effects from this spell when spell has been removed from just this target. Should improve performance/easier maitenance
  2599. int32 effect_bitmask = spell->effect_bitmask;
  2600. if (effect_bitmask == 0)
  2601. return;
  2602. if (effect_bitmask & EFFECT_FLAG_STUN)
  2603. RemoveStunSpell(spell);
  2604. if (effect_bitmask & EFFECT_FLAG_ROOT)
  2605. RemoveRootSpell(spell);
  2606. if (effect_bitmask & EFFECT_FLAG_MEZ)
  2607. RemoveMezSpell(spell);
  2608. if (effect_bitmask & EFFECT_FLAG_STIFLE)
  2609. RemoveStifleSpell(spell);
  2610. if (effect_bitmask & EFFECT_FLAG_DAZE)
  2611. RemoveDazeSpell(spell);
  2612. if (effect_bitmask & EFFECT_FLAG_FEAR)
  2613. RemoveFearSpell(spell);
  2614. if (effect_bitmask & EFFECT_FLAG_SPELLBONUS)
  2615. RemoveSpellBonus(spell);
  2616. if (effect_bitmask & EFFECT_FLAG_SKILLBONUS)
  2617. RemoveSkillBonus(spell->spell->GetSpellID());
  2618. if (effect_bitmask & EFFECT_FLAG_STEALTH)
  2619. RemoveStealthSpell(spell);
  2620. if (effect_bitmask & EFFECT_FLAG_INVIS)
  2621. RemoveInvisSpell(spell);
  2622. if (effect_bitmask & EFFECT_FLAG_SNARE)
  2623. RemoveSnareSpell(spell);
  2624. if (effect_bitmask & EFFECT_FLAG_WATERWALK)
  2625. RemoveWaterwalkSpell(spell);
  2626. if (effect_bitmask & EFFECT_FLAG_WATERJUMP)
  2627. RemoveWaterjumpSpell(spell);
  2628. if (effect_bitmask & EFFECT_FLAG_FLIGHT)
  2629. RemoveFlightSpell(spell);
  2630. if (effect_bitmask & EFFECT_FLAG_GLIDE)
  2631. RemoveGlideSpell(spell);
  2632. if (effect_bitmask & EFFECT_FLAG_AOE_IMMUNE)
  2633. RemoveAOEImmunity(spell);
  2634. if (effect_bitmask & EFFECT_FLAG_STUN_IMMUNE)
  2635. RemoveStunImmunity(spell);
  2636. if (effect_bitmask & EFFECT_FLAG_MEZ_IMMUNE)
  2637. RemoveMezImmunity(spell);
  2638. if (effect_bitmask & EFFECT_FLAG_DAZE_IMMUNE)
  2639. RemoveDazeImmunity(spell);
  2640. if (effect_bitmask & EFFECT_FLAG_ROOT_IMMUNE)
  2641. RemoveRootImmunity(spell);
  2642. if (effect_bitmask & EFFECT_FLAG_STIFLE_IMMUNE)
  2643. RemoveStifleImmunity(spell);
  2644. if (effect_bitmask & EFFECT_FLAG_FEAR_IMMUNE)
  2645. RemoveFearImmunity(spell);
  2646. if (effect_bitmask & EFFECT_FLAG_SAFEFALL)
  2647. RemoveSafefallSpell(spell);
  2648. }
  2649. void Entity::RemoveSkillBonus(int32 spell_id){
  2650. //This is a virtual, just making it so we don't have to do extra checks for player/npcs
  2651. return;
  2652. }
  2653. void Entity::AddFlightSpell(LuaSpell* spell){
  2654. if (!spell)
  2655. return;
  2656. if (!control_effects[CONTROL_EFFECT_TYPE_FLIGHT])
  2657. control_effects[CONTROL_EFFECT_TYPE_FLIGHT] = new MutexList<LuaSpell*>;
  2658. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->size(true) == 0)
  2659. ((Player*)this)->SetPlayerControlFlag(5, 32, true);
  2660. control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->Add(spell);
  2661. }
  2662. void Entity::RemoveFlightSpell(LuaSpell* spell){
  2663. MutexList<LuaSpell*>* flight_list = control_effects[CONTROL_EFFECT_TYPE_FLIGHT];
  2664. if (!flight_list || flight_list->size(true) == 0)
  2665. return;
  2666. flight_list->Remove(spell);
  2667. if (IsPlayer() && flight_list->size(true) == 0)
  2668. ((Player*)this)->SetPlayerControlFlag(5, 32, false);
  2669. }
  2670. void Entity::AddGlideSpell(LuaSpell* spell){
  2671. if (!spell)
  2672. return;
  2673. if (!control_effects[CONTROL_EFFECT_TYPE_GLIDE])
  2674. control_effects[CONTROL_EFFECT_TYPE_GLIDE] = new MutexList<LuaSpell*>;
  2675. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_GLIDE]->size(true) == 0)
  2676. ((Player*)this)->SetPlayerControlFlag(4, 16, true);
  2677. control_effects[CONTROL_EFFECT_TYPE_GLIDE]->Add(spell);
  2678. }
  2679. void Entity::RemoveGlideSpell(LuaSpell* spell){
  2680. MutexList<LuaSpell*>* glide_list = control_effects[CONTROL_EFFECT_TYPE_GLIDE];
  2681. if (!glide_list || glide_list->size(true) == 0)
  2682. return;
  2683. glide_list->Remove(spell);
  2684. if (IsPlayer() && glide_list->size(true) == 0)
  2685. ((Player*)this)->SetPlayerControlFlag(4, 16, false);
  2686. }
  2687. void Entity::AddSafefallSpell(LuaSpell* spell){
  2688. if (!spell)
  2689. return;
  2690. if (!control_effects[CONTROL_EFFECT_TYPE_SAFEFALL])
  2691. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL] = new MutexList<LuaSpell*>;
  2692. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->size(true) == 0)
  2693. ((Player*)this)->SetPlayerControlFlag(4, 32, true);
  2694. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->Add(spell);
  2695. }
  2696. void Entity::RemoveSafefallSpell(LuaSpell* spell){
  2697. MutexList<LuaSpell*>* safe_list = control_effects[CONTROL_EFFECT_TYPE_SAFEFALL];
  2698. if (!safe_list || safe_list->size(true) == 0)
  2699. return;
  2700. safe_list->Remove(spell);
  2701. if (IsPlayer() && safe_list->size(true) == 0)
  2702. ((Player*)this)->SetPlayerControlFlag(4, 32, false);
  2703. }
  2704. void Entity::UpdateGroupMemberInfo(bool inGroupMgrLock, bool groupMembersLocked) {
  2705. if (!group_member_info || group_id == 0)
  2706. return;
  2707. if(!inGroupMgrLock)
  2708. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2709. PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
  2710. if (group)
  2711. group->UpdateGroupMemberInfo(this, groupMembersLocked);
  2712. if(!inGroupMgrLock)
  2713. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2714. }
  2715. #include "WorldDatabase.h"
  2716. extern WorldDatabase database;
  2717. void Entity::CustomizeAppearance(PacketStruct* packet) {
  2718. bool is_soga = packet->getType_int8_ByName("is_soga") == 1 ? true : false;
  2719. int16 model_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("race_file").data);
  2720. EQ2_Color skin_color = packet->getType_EQ2_Color_ByName("skin_color");
  2721. EQ2_Color skin_color2 = packet->getType_EQ2_Color_ByName("skin_color2");
  2722. EQ2_Color eye_color = packet->getType_EQ2_Color_ByName("eye_color");
  2723. EQ2_Color hair_color1 = packet->getType_EQ2_Color_ByName("hair_color1");
  2724. EQ2_Color hair_color2 = packet->getType_EQ2_Color_ByName("hair_color2");
  2725. EQ2_Color hair_highlight = packet->getType_EQ2_Color_ByName("hair_highlight");
  2726. int16 hair_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("hair_file").data);
  2727. EQ2_Color hair_type_color = packet->getType_EQ2_Color_ByName("hair_type_color");
  2728. EQ2_Color hair_type_highlight_color = packet->getType_EQ2_Color_ByName("hair_type_highlight_color");
  2729. int16 face_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("face_file").data);
  2730. EQ2_Color hair_face_color = packet->getType_EQ2_Color_ByName("hair_face_color");
  2731. EQ2_Color hair_face_highlight_color = packet->getType_EQ2_Color_ByName("hair_face_highlight_color");
  2732. int16 wing_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("wing_file").data);
  2733. EQ2_Color wing_color1 = packet->getType_EQ2_Color_ByName("wing_color1");
  2734. EQ2_Color wing_color2 = packet->getType_EQ2_Color_ByName("wing_color2");
  2735. int16 chest_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("chest_file").data);
  2736. EQ2_Color shirt_color = packet->getType_EQ2_Color_ByName("shirt_color");
  2737. EQ2_Color unknown_chest_color = packet->getType_EQ2_Color_ByName("unknown_chest_color");
  2738. int16 legs_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("legs_file").data);
  2739. EQ2_Color pants_color = packet->getType_EQ2_Color_ByName("pants_color");
  2740. EQ2_Color unknown_legs_color = packet->getType_EQ2_Color_ByName("unknown_legs_color");
  2741. EQ2_Color unknown2 = packet->getType_EQ2_Color_ByName("unknown2");
  2742. float eyes2[3];
  2743. eyes2[0] = packet->getType_float_ByName("eyes2", 0) * 100;
  2744. eyes2[1] = packet->getType_float_ByName("eyes2", 1) * 100;
  2745. eyes2[2] = packet->getType_float_ByName("eyes2", 2) * 100;
  2746. float ears[3];
  2747. ears[0] = packet->getType_float_ByName("ears", 0) * 100;
  2748. ears[1] = packet->getType_float_ByName("ears", 1) * 100;
  2749. ears[2] = packet->getType_float_ByName("ears", 2) * 100;
  2750. float eye_brows[3];
  2751. eye_brows[0] = packet->getType_float_ByName("eye_brows", 0) * 100;
  2752. eye_brows[1] = packet->getType_float_ByName("eye_brows", 1) * 100;
  2753. eye_brows[2] = packet->getType_float_ByName("eye_brows", 2) * 100;
  2754. float cheeks[3];
  2755. cheeks[0] = packet->getType_float_ByName("cheeks", 0) * 100;
  2756. cheeks[1] = packet->getType_float_ByName("cheeks", 1) * 100;
  2757. cheeks[2] = packet->getType_float_ByName("cheeks", 2) * 100;
  2758. float lips[3];
  2759. lips[0] = packet->getType_float_ByName("lips", 0) * 100;
  2760. lips[1] = packet->getType_float_ByName("lips", 1) * 100;
  2761. lips[2] = packet->getType_float_ByName("lips", 2) * 100;
  2762. float chin[3];
  2763. chin[0] = packet->getType_float_ByName("chin", 0) * 100;
  2764. chin[1] = packet->getType_float_ByName("chin", 1) * 100;
  2765. chin[2] = packet->getType_float_ByName("chin", 2) * 100;
  2766. float nose[3];
  2767. nose[0] = packet->getType_float_ByName("nose", 0) * 100;
  2768. nose[1] = packet->getType_float_ByName("nose", 1) * 100;
  2769. nose[2] = packet->getType_float_ByName("nose", 2) * 100;
  2770. sint8 body_size = (sint8)(packet->getType_float_ByName("body_size") * 100);
  2771. sint8 body_age = (sint8)(packet->getType_float_ByName("body_age") * 100);
  2772. if (is_soga) {
  2773. appearance.soga_model_type = model_id;
  2774. features.soga_skin_color = skin_color;
  2775. features.soga_eye_color = eye_color;
  2776. features.soga_hair_color1 = hair_color1;
  2777. features.soga_hair_color2 = hair_color2;
  2778. features.soga_hair_highlight_color = hair_highlight;
  2779. features.soga_hair_type = hair_id;
  2780. features.soga_hair_type_color = hair_type_color;
  2781. features.soga_hair_type_highlight_color = hair_type_highlight_color;
  2782. features.soga_hair_face_type = face_id;
  2783. features.soga_hair_face_color = hair_face_color;
  2784. features.soga_hair_face_highlight_color = hair_face_highlight_color;
  2785. features.wing_type = wing_id;
  2786. features.wing_color1 = wing_color1;
  2787. features.wing_color2 = wing_color2;
  2788. features.soga_chest_type = chest_id;
  2789. features.shirt_color = shirt_color;
  2790. features.soga_legs_type = legs_id;
  2791. features.pants_color = pants_color;
  2792. features.soga_eye_type[0] = eyes2[0];
  2793. features.soga_eye_type[1] = eyes2[1];
  2794. features.soga_eye_type[2] = eyes2[2];
  2795. features.soga_ear_type[0] = ears[0];
  2796. features.soga_ear_type[0] = ears[1];
  2797. features.soga_ear_type[0] = ears[2];
  2798. features.soga_eye_brow_type[0] = eye_brows[0];
  2799. features.soga_eye_brow_type[1] = eye_brows[1];
  2800. features.soga_eye_brow_type[2] = eye_brows[2];
  2801. features.soga_cheek_type[0] = cheeks[0];
  2802. features.soga_cheek_type[1] = cheeks[1];
  2803. features.soga_cheek_type[2] = cheeks[2];
  2804. features.soga_lip_type[0] = lips[0];
  2805. features.soga_lip_type[1] = lips[1];
  2806. features.soga_lip_type[2] = lips[2];
  2807. features.soga_chin_type[0] = chin[0];
  2808. features.soga_chin_type[1] = chin[1];
  2809. features.soga_chin_type[2] = chin[2];
  2810. features.soga_nose_type[0] = nose[0];
  2811. features.soga_nose_type[1] = nose[1];
  2812. features.soga_nose_type[2] = nose[2];
  2813. }
  2814. else {
  2815. appearance.model_type = model_id;
  2816. features.skin_color = skin_color;
  2817. features.eye_color = eye_color;
  2818. features.hair_color1 = hair_color1;
  2819. features.hair_color2 = hair_color2;
  2820. features.hair_highlight_color = hair_highlight;
  2821. features.hair_type = hair_id;
  2822. features.hair_type_color = hair_type_color;
  2823. features.hair_type_highlight_color = hair_type_highlight_color;
  2824. features.hair_face_type = face_id;
  2825. features.hair_face_color = hair_face_color;
  2826. features.hair_face_highlight_color = hair_face_highlight_color;
  2827. features.wing_type = wing_id;
  2828. features.wing_color1 = wing_color1;
  2829. features.wing_color2 = wing_color2;
  2830. features.chest_type = chest_id;
  2831. features.shirt_color = shirt_color;
  2832. features.legs_type = legs_id;
  2833. features.pants_color = pants_color;
  2834. features.eye_type[0] = eyes2[0];
  2835. features.eye_type[1] = eyes2[1];
  2836. features.eye_type[2] = eyes2[2];
  2837. features.ear_type[0] = ears[0];
  2838. features.ear_type[0] = ears[1];
  2839. features.ear_type[0] = ears[2];
  2840. features.eye_brow_type[0] = eye_brows[0];
  2841. features.eye_brow_type[1] = eye_brows[1];
  2842. features.eye_brow_type[2] = eye_brows[2];
  2843. features.cheek_type[0] = cheeks[0];
  2844. features.cheek_type[1] = cheeks[1];
  2845. features.cheek_type[2] = cheeks[2];
  2846. features.lip_type[0] = lips[0];
  2847. features.lip_type[1] = lips[1];
  2848. features.lip_type[2] = lips[2];
  2849. features.chin_type[0] = chin[0];
  2850. features.chin_type[1] = chin[1];
  2851. features.chin_type[2] = chin[2];
  2852. features.nose_type[0] = nose[0];
  2853. features.nose_type[1] = nose[1];
  2854. features.nose_type[2] = nose[2];
  2855. }
  2856. features.body_size = body_size;
  2857. features.body_age = body_age;
  2858. features.soga_body_size = body_size;
  2859. features.soga_body_age = body_age;
  2860. info_changed = true;
  2861. changed = true;
  2862. }
  2863. void Entity::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  2864. // handled in npc or player
  2865. return;
  2866. }
  2867. bool Entity::HasControlEffect(int8 type)
  2868. {
  2869. if (type >= CONTROL_MAX_EFFECTS)
  2870. return false;
  2871. MutexList<LuaSpell*>* spell_list = control_effects[type];
  2872. if (!spell_list || spell_list->size(true) == 0)
  2873. return false;
  2874. return true;
  2875. }
  2876. void Entity::HaltMovement()
  2877. {
  2878. this->ClearRunningLocations();
  2879. if (GetZone())
  2880. GetZone()->movementMgr->StopNavigation(this);
  2881. RunToLocation(GetX(), GetY(), GetZ());
  2882. }
  2883. std::string Entity::GetInfoStructString(std::string field)
  2884. {
  2885. map<string, boost::function<std::string()>>::const_iterator itr = get_string_funcs.find(field);
  2886. if(itr != get_string_funcs.end())
  2887. {
  2888. auto func = (itr->second)();
  2889. return func;
  2890. }
  2891. return std::string("");
  2892. }
  2893. int8 Entity::GetInfoStructInt8(std::string field)
  2894. {
  2895. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2896. if(itr != get_int8_funcs.end())
  2897. {
  2898. auto func = (itr->second)();
  2899. return func;
  2900. }
  2901. return 0;
  2902. }
  2903. int16 Entity::GetInfoStructInt16(std::string field)
  2904. {
  2905. map<string, boost::function<int16()>>::const_iterator itr = get_int16_funcs.find(field);
  2906. if(itr != get_int16_funcs.end())
  2907. {
  2908. auto func = (itr->second)();
  2909. return func;
  2910. }
  2911. return 0;
  2912. }
  2913. int32 Entity::GetInfoStructInt32(std::string field)
  2914. {
  2915. map<string, boost::function<int32()>>::const_iterator itr = get_int32_funcs.find(field);
  2916. if(itr != get_int32_funcs.end())
  2917. {
  2918. auto func = (itr->second)();
  2919. return func;
  2920. }
  2921. return 0;
  2922. }
  2923. int64 Entity::GetInfoStructInt64(std::string field)
  2924. {
  2925. map<string, boost::function<int64()>>::const_iterator itr = get_int64_funcs.find(field);
  2926. if(itr != get_int64_funcs.end())
  2927. {
  2928. auto func = (itr->second)();
  2929. return func;
  2930. }
  2931. return 0;
  2932. }
  2933. sint8 Entity::GetInfoStructSInt8(std::string field)
  2934. {
  2935. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2936. if(itr != get_sint8_funcs.end())
  2937. {
  2938. auto func = (itr->second)();
  2939. return func;
  2940. }
  2941. return 0;
  2942. }
  2943. sint16 Entity::GetInfoStructSInt16(std::string field)
  2944. {
  2945. map<string, boost::function<sint16()>>::const_iterator itr = get_sint16_funcs.find(field);
  2946. if(itr != get_sint16_funcs.end())
  2947. {
  2948. auto func = (itr->second)();
  2949. return func;
  2950. }
  2951. return 0;
  2952. }
  2953. sint32 Entity::GetInfoStructSInt32(std::string field)
  2954. {
  2955. map<string, boost::function<sint32()>>::const_iterator itr = get_sint32_funcs.find(field);
  2956. if(itr != get_sint32_funcs.end())
  2957. {
  2958. auto func = (itr->second)();
  2959. return func;
  2960. }
  2961. return 0;
  2962. }
  2963. sint64 Entity::GetInfoStructSInt64(std::string field)
  2964. {
  2965. map<string, boost::function<sint64()>>::const_iterator itr = get_sint64_funcs.find(field);
  2966. if(itr != get_sint64_funcs.end())
  2967. {
  2968. auto func = (itr->second)();
  2969. return func;
  2970. }
  2971. return 0;
  2972. }
  2973. float Entity::GetInfoStructFloat(std::string field)
  2974. {
  2975. map<string, boost::function<float()>>::const_iterator itr = get_float_funcs.find(field);
  2976. if(itr != get_float_funcs.end())
  2977. {
  2978. auto func = (itr->second)();
  2979. return func;
  2980. }
  2981. return 0.0f;
  2982. }
  2983. int64 Entity::GetInfoStructUInt(std::string field)
  2984. {
  2985. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2986. if(itr != get_int8_funcs.end())
  2987. {
  2988. auto func = (itr->second)();
  2989. return func;
  2990. }
  2991. map<string, boost::function<int16()>>::const_iterator itr2 = get_int16_funcs.find(field);
  2992. if(itr2 != get_int16_funcs.end())
  2993. {
  2994. auto func = (itr2->second)();
  2995. return func;
  2996. }
  2997. map<string, boost::function<int32()>>::const_iterator itr3 = get_int32_funcs.find(field);
  2998. if(itr3 != get_int32_funcs.end())
  2999. {
  3000. auto func = (itr3->second)();
  3001. return func;
  3002. }
  3003. map<string, boost::function<int64()>>::const_iterator itr4 = get_int64_funcs.find(field);
  3004. if(itr4 != get_int64_funcs.end())
  3005. {
  3006. auto func = (itr4->second)();
  3007. return func;
  3008. }
  3009. return 0;
  3010. }
  3011. sint64 Entity::GetInfoStructSInt(std::string field)
  3012. {
  3013. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  3014. if(itr != get_sint8_funcs.end())
  3015. {
  3016. auto func = (itr->second)();
  3017. return func;
  3018. }
  3019. map<string, boost::function<sint16()>>::const_iterator itr2 = get_sint16_funcs.find(field);
  3020. if(itr2 != get_sint16_funcs.end())
  3021. {
  3022. auto func = (itr2->second)();
  3023. return func;
  3024. }
  3025. map<string, boost::function<sint32()>>::const_iterator itr3 = get_sint32_funcs.find(field);
  3026. if(itr3 != get_sint32_funcs.end())
  3027. {
  3028. auto func = (itr3->second)();
  3029. return func;
  3030. }
  3031. map<string, boost::function<sint64()>>::const_iterator itr4 = get_sint64_funcs.find(field);
  3032. if(itr4 != get_sint64_funcs.end())
  3033. {
  3034. auto func = (itr4->second)();
  3035. return func;
  3036. }
  3037. return 0;
  3038. }
  3039. bool Entity::SetInfoStructString(std::string field, std::string value)
  3040. {
  3041. map<string, boost::function<void(std::string)>>::const_iterator itr = set_string_funcs.find(field);
  3042. if(itr != set_string_funcs.end())
  3043. {
  3044. (itr->second)(value);
  3045. return true;
  3046. }
  3047. return false;
  3048. }
  3049. bool Entity::SetInfoStructUInt(std::string field, int64 value)
  3050. {
  3051. map<string, boost::function<void(int8)>>::const_iterator itr = set_int8_funcs.find(field);
  3052. if(itr != set_int8_funcs.end())
  3053. {
  3054. (itr->second)((int8)value);
  3055. return true;
  3056. }
  3057. map<string, boost::function<void(int16)>>::const_iterator itr2 = set_int16_funcs.find(field);
  3058. if(itr2 != set_int16_funcs.end())
  3059. {
  3060. (itr2->second)((int16)value);
  3061. return true;
  3062. }
  3063. map<string, boost::function<void(int32)>>::const_iterator itr3 = set_int32_funcs.find(field);
  3064. if(itr3 != set_int32_funcs.end())
  3065. {
  3066. (itr3->second)((int32)value);
  3067. return true;
  3068. }
  3069. map<string, boost::function<void(int64)>>::const_iterator itr4 = set_int64_funcs.find(field);
  3070. if(itr4 != set_int64_funcs.end())
  3071. {
  3072. (itr4->second)(value);
  3073. return true;
  3074. }
  3075. return false;
  3076. }
  3077. bool Entity::SetInfoStructSInt(std::string field, sint64 value)
  3078. {
  3079. map<string, boost::function<void(sint8)>>::const_iterator itr = set_sint8_funcs.find(field);
  3080. if(itr != set_sint8_funcs.end())
  3081. {
  3082. (itr->second)((sint8)value);
  3083. return true;
  3084. }
  3085. map<string, boost::function<void(sint16)>>::const_iterator itr2 = set_sint16_funcs.find(field);
  3086. if(itr2 != set_sint16_funcs.end())
  3087. {
  3088. (itr2->second)((sint16)value);
  3089. return true;
  3090. }
  3091. map<string, boost::function<void(sint32)>>::const_iterator itr3 = set_sint32_funcs.find(field);
  3092. if(itr3 != set_sint32_funcs.end())
  3093. {
  3094. (itr3->second)((sint32)value);
  3095. return true;
  3096. }
  3097. map<string, boost::function<void(sint64)>>::const_iterator itr4 = set_sint64_funcs.find(field);
  3098. if(itr4 != set_sint64_funcs.end())
  3099. {
  3100. (itr4->second)(value);
  3101. return true;
  3102. }
  3103. return false;
  3104. }
  3105. bool Entity::SetInfoStructFloat(std::string field, float value)
  3106. {
  3107. map<string, boost::function<void(float)>>::const_iterator itr = set_float_funcs.find(field);
  3108. if(itr != set_float_funcs.end())
  3109. {
  3110. (itr->second)(value);
  3111. return true;
  3112. }
  3113. return false;
  3114. }
  3115. Entity* Entity::GetOwner() {
  3116. Entity* ent = nullptr;
  3117. if(!GetZone()) {
  3118. return ent;
  3119. }
  3120. Spawn* spawn = GetZone()->GetSpawnByID(owner);
  3121. if ( spawn && spawn->IsEntity() )
  3122. ent = (Entity*)spawn;
  3123. return ent;
  3124. }
  3125. bool Entity::IsEngagedInEncounter(Spawn** res) {
  3126. if(res) {
  3127. *res = nullptr;
  3128. }
  3129. bool ret = false;
  3130. set<int32>::iterator itr;
  3131. MHatedBy.lock();
  3132. if(IsPlayer()) {
  3133. for (itr = HatedBy.begin(); itr != HatedBy.end(); itr++) {
  3134. Spawn* spawn = GetZone()->GetSpawnByID(*itr);
  3135. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain() && (spawn->GetLockedNoLoot() == ENCOUNTER_STATE_LOCKED || spawn->GetLockedNoLoot() == ENCOUNTER_STATE_OVERMATCHED)) {
  3136. if((ret = ((NPC*)spawn)->Brain()->IsPlayerInEncounter(((Player*)this)->GetCharacterID()))) {
  3137. if(res)
  3138. *res = spawn;
  3139. break;
  3140. }
  3141. }
  3142. }
  3143. }
  3144. else {
  3145. for (itr = HatedBy.begin(); itr != HatedBy.end(); itr++) {
  3146. Spawn* spawn = GetZone()->GetSpawnByID(*itr);
  3147. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain() && (spawn->GetLockedNoLoot() == ENCOUNTER_STATE_LOCKED || spawn->GetLockedNoLoot() == ENCOUNTER_STATE_OVERMATCHED)) {
  3148. if((ret = ((NPC*)spawn)->Brain()->IsEntityInEncounter(GetID()))) {
  3149. if(res)
  3150. *res = spawn;
  3151. break;
  3152. }
  3153. }
  3154. }
  3155. }
  3156. MHatedBy.unlock();
  3157. return ret;
  3158. }
  3159. bool Entity::IsEngagedBySpawnID(int32 id) {
  3160. bool ret = false;
  3161. Spawn* spawn = GetZone()->GetSpawnByID(id);
  3162. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain()) {
  3163. ret = ((NPC*)spawn)->Brain()->IsEntityInEncounter(GetID());
  3164. }
  3165. return ret;
  3166. }