Emagi 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 2 anni fa
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Achievements 548007ea96 Base 4 anni fa
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 anni fa
Bots 0e00165195 - Fix #453 PlayFlavor re-design 2 anni fa
Chat 742f91c50f Removed IRC system. It was no longer used. 2 anni fa
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 anni fa
Commands 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 2 anni fa
Guilds 4442e6bc02 Fix #465 and Fix #463 2 anni fa
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 anni fa
Housing 562e914f26 fix %I64u to %llu 2 anni fa
Items 062b61c22e TS bench and recipe List Fixes 2 anni fa
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 2 anni fa
Recipes 4b07fbdadd More TS fixes 2 anni fa
Rules 91841a5be2 increased min Y offset since we can't account for underwater or lava 2 anni fa
Tradeskills 54a61e0c39 Should fix issue 407, 408, 409 2 anni fa
Traits 744ffb46d0 ghost map stability venture 3 3 anni fa
Zone fdb4f2b0ef reduce noise for near region when gm regiondebug is on 2 anni fa
Appearances.h 548007ea96 Base 4 anni fa
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 anni fa
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 2 anni fa
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 2 anni fa
Combat.cpp 4442e6bc02 Fix #465 and Fix #463 2 anni fa
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 anni fa
Entity.cpp b478cdb300 SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC 2 anni fa
Entity.h b478cdb300 SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC 2 anni fa
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 anni fa
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 anni fa
GroundSpawn.cpp 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 anni fa
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 anni fa
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 anni fa
Languages.h 548007ea96 Base 4 anni fa
LoginServer.cpp 1922ca362c Removed unused patch server code. 2 anni fa
LoginServer.h 1922ca362c Removed unused patch server code. 2 anni fa
LuaFunctions.cpp 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 2 anni fa
LuaFunctions.h 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 2 anni fa
LuaInterface.cpp 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 2 anni fa
LuaInterface.h 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 anni fa
MutexHelper.h 548007ea96 Base 4 anni fa
MutexList.h 548007ea96 Base 4 anni fa
MutexMap.h 548007ea96 Base 4 anni fa
MutexVector.h 548007ea96 Base 4 anni fa
NPC.cpp 029d29760f Fix additional issues with runback causing server to hangup 2 anni fa
NPC.h b79531870c make use of atomic not volatile.. 2 anni fa
NPC_AI.cpp 029d29760f Fix additional issues with runback causing server to hangup 2 anni fa
NPC_AI.h 517ae12865 /bot follow id and /bot stopfollow id added 3 anni fa
Object.cpp 13b1837623 Fix #384 group encounter mob loot 2 anni fa
Object.h 548007ea96 Base 4 anni fa
Player.cpp b7af3e307e Removed base stat/resist increase on level. Removed stat/resist increase/decrease on mentor. Starting stats/resists now pull correctly from starting_details. 2 anni fa
Player.h 4442e6bc02 Fix #465 and Fix #463 2 anni fa
PlayerGroups.cpp 4442e6bc02 Fix #465 and Fix #463 2 anni fa
PlayerGroups.h 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. 2 anni fa
Quests.cpp 0af4a538c7 fix accidental override of completed description when constructing quest pointer for player 2 anni fa
Quests.h 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 anni fa
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 anni fa
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 anni fa
Skills.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 anni fa
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 3 anni fa
Spawn.cpp 575951bac5 Fix EnterRegion script to send the right region type 2 anni fa
Spawn.h fdb4f2b0ef reduce noise for near region when gm regiondebug is on 2 anni fa
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 anni fa
SpellProcess.cpp 04b7342c14 allow friendly spells in heroic opportunities since they will not match target in HO 2 anni fa
SpellProcess.h 972c9b575c wrong put 2 anni fa
Spells.cpp 0ba4872482 don't do early commits kids! 2 anni fa
Spells.h 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix 3 anni fa
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 anni fa
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 anni fa
Trade.cpp 5b0f52641c Trade check for Player cast 2 anni fa
Trade.h 682e023635 Complete Fix #418 item flags 2 anni fa
Transmute.cpp 1e2d5f98cf - Completed Fix #279 2 anni fa
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 anni fa
Variables.h 548007ea96 Base 4 anni fa
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 4 anni fa
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 3 anni fa
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 anni fa
World.cpp 029d29760f Fix additional issues with runback causing server to hangup 2 anni fa
World.h 0e00165195 - Fix #453 PlayFlavor re-design 2 anni fa
WorldDatabase.cpp 4442e6bc02 Fix #465 and Fix #463 2 anni fa
WorldDatabase.h 2090f6d612 - Can now /reload items [item_id] to reload a single item 2 anni fa
WorldTCPConnection.h 548007ea96 Base 4 anni fa
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 anni fa
classes.h 548007ea96 Base 4 anni fa
client.cpp 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 2 anni fa
client.h 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 2 anni fa
makefile 7956735566 c++17 compile required for makefile now 2 anni fa
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag 2 anni fa
net.cpp 4442e6bc02 Fix #465 and Fix #463 2 anni fa
net.h 1922ca362c Removed unused patch server code. 2 anni fa
races.cpp 548007ea96 Base 4 anni fa
races.h 548007ea96 Base 4 anni fa
zoneserver.cpp 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 2 anni fa
zoneserver.h 13e0d2857f Fix #455 - Falling underworld to safe spot support 2 anni fa