ItemsDB.cpp 50 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #ifdef WIN32
  17. #include <WinSock2.h>
  18. #include <windows.h>
  19. #endif
  20. #include <mysql.h>
  21. #include <assert.h>
  22. #include "../../common/Log.h"
  23. #include "../WorldDatabase.h"
  24. #include "Items.h"
  25. #include "../World.h"
  26. #include "../Rules/Rules.h"
  27. #include "../LuaInterface.h"
  28. extern World world;
  29. extern RuleManager rule_manager;
  30. extern LuaInterface* lua_interface;
  31. // handle new database class til all functions are converted
  32. void WorldDatabase::LoadDataFromRow(DatabaseResult* result, Item* item)
  33. {
  34. // this is too much on top of already having the top level load item debug msg
  35. // LogWrite(ITEM__DEBUG, 5, "Items", "\tSetting details for item ID: %i", result->GetInt32Str("id"));
  36. item->details.item_id = result->GetInt32Str("id");
  37. int8 size = strlen(result->GetStringStr("name"));
  38. if(size > 63)
  39. size = 63;
  40. item->name = string(result->GetStringStr("name"));
  41. item->lowername = ToLower(item->name);
  42. item->details.icon = result->GetInt16Str("icon");
  43. item->details.count = result->GetInt16Str("count");
  44. item->details.tier = result->GetInt8Str("tier");
  45. item->generic_info.weight = result->GetInt32Str("weight");
  46. if( strlen(result->GetStringStr("description")) > 0 )
  47. item->description = string(result->GetStringStr("description"));
  48. item->generic_info.show_name = result->GetInt8Str("show_name");
  49. if( result->GetInt8Str("attuneable") == 1 )
  50. item->generic_info.item_flags += ATTUNEABLE;
  51. if( result->GetInt8Str("artifact") == 1 )
  52. item->generic_info.item_flags += ARTIFACT;
  53. if( result->GetInt8Str("lore") == 1 )
  54. item->generic_info.item_flags += LORE;
  55. if( result->GetInt8Str("temporary") == 1 )
  56. item->generic_info.item_flags += TEMPORARY;
  57. if( result->GetInt8Str("notrade") == 1 )
  58. item->generic_info.item_flags += NO_TRADE;
  59. if( result->GetInt8Str("novalue") == 1 )
  60. item->generic_info.item_flags += NO_VALUE;
  61. if( result->GetInt8Str("nozone") == 1 )
  62. item->generic_info.item_flags += NO_ZONE;
  63. if( result->GetInt8Str("nodestroy") == 1 )
  64. item->generic_info.item_flags += NO_DESTROY;
  65. if( result->GetInt8Str("crafted") == 1 )
  66. item->generic_info.item_flags += CRAFTED;
  67. if( result->GetInt8Str("good_only") == 1 )
  68. item->generic_info.item_flags += GOOD_ONLY;
  69. if( result->GetInt8Str("evil_only") == 1 )
  70. item->generic_info.item_flags += EVIL_ONLY;
  71. if( result->GetInt8Str("stacklore") == 1 )
  72. item->generic_info.item_flags += STACK_LORE;
  73. // add more Flags/Flags2 here
  74. if (result->GetInt8Str("lore_equip") == 1)
  75. item->generic_info.item_flags += LORE_EQUIP;
  76. if (result->GetInt8Str("no_transmute") == 1)
  77. item->generic_info.item_flags += NO_TRANSMUTE;
  78. if (result->GetInt8Str("CURSED_flags_32768") == 1)
  79. item->generic_info.item_flags += CURSED;
  80. if (result->GetInt8Str("ornate") == 1)
  81. item->generic_info.item_flags2 += ORNATE;
  82. if (result->GetInt8Str("heirloom") == 1)
  83. item->generic_info.item_flags2 += HEIRLOOM;
  84. if (result->GetInt8Str("appearance_only") == 1)
  85. item->generic_info.item_flags2 += APPEARANCE_ONLY;
  86. if (result->GetInt8Str("unlocked") == 1)
  87. item->generic_info.item_flags2 += UNLOCKED;
  88. if (result->GetInt8Str("reforged") == 1)
  89. item->generic_info.item_flags2 += REFORGED;
  90. if (result->GetInt8Str("norepair") == 1)
  91. item->generic_info.item_flags2 += NO_REPAIR;
  92. if (result->GetInt8Str("etheral") == 1)
  93. item->generic_info.item_flags2 += ETHERAL;
  94. if (result->GetInt8Str("refined") == 1)
  95. item->generic_info.item_flags2 += REFINED;
  96. if (result->GetInt8Str("no_salvage") == 1)
  97. item->generic_info.item_flags2 += NO_SALVAGE;
  98. if (result->GetInt8Str("indestructable") == 1)
  99. item->generic_info.item_flags2 += INDESTRUCTABLE;
  100. if (result->GetInt8Str("no_experiment") == 1)
  101. item->generic_info.item_flags2 += NO_EXPERIMENT;
  102. if (result->GetInt8Str("house_lore") == 1)
  103. item->generic_info.item_flags2 += HOUSE_LORE;
  104. if (result->GetInt8Str("building_block") == 1)
  105. item->generic_info.item_flags2 += BUILDING_BLOCK;
  106. if (result->GetInt8Str("free_reforge") == 1)
  107. item->generic_info.item_flags2 += FREE_REFORGE;
  108. if( result->GetInt32Str("skill_id_req") == 0 )
  109. item->generic_info.skill_req1 = 0xFFFFFFFF;
  110. else
  111. item->generic_info.skill_req1 = result->GetInt32Str("skill_id_req");
  112. if( result->GetInt32Str("skill_id_req2") == 0 )
  113. item->generic_info.skill_req2 = 0xFFFFFFFF;
  114. else
  115. item->generic_info.skill_req2 = result->GetInt32Str("skill_id_req2");
  116. item->generic_info.skill_min = result->GetInt16Str("skill_min");
  117. if( result->GetInt32Str("slots") > 0)
  118. item->SetSlots(result->GetInt32Str("slots"));
  119. item->sell_price = result->GetInt32Str("sell_price");
  120. item->sell_status = result->GetInt32Str("sell_status_amount");
  121. item->stack_count = result->GetInt16Str("stack_count");
  122. item->generic_info.collectable = result->GetInt8Str("collectable");
  123. item->generic_info.offers_quest_id = result->GetInt32Str("offers_quest_id");
  124. item->generic_info.part_of_quest_id = result->GetInt32Str("part_of_quest_id");
  125. item->details.recommended_level = result->GetInt16Str("recommended_level");
  126. item->details.item_locked = false;
  127. item->generic_info.adventure_default_level = result->GetInt16Str("adventure_default_level");
  128. item->generic_info.max_charges = result->GetInt16Str("max_charges");
  129. item->generic_info.display_charges = result->GetInt8Str("display_charges");
  130. item->generic_info.tradeskill_default_level = result->GetInt16Str("tradeskill_default_level");
  131. item->generic_info.adventure_classes = result->GetInt64Str("adventure_classes");
  132. item->generic_info.tradeskill_classes = result->GetInt64Str("tradeskill_classes");
  133. if( !result->IsNullStr("lua_script") && strlen(result->GetStringStr("lua_script")) > 0 )
  134. {
  135. item->SetItemScript(string(result->GetStringStr("lua_script")));
  136. LogWrite(ITEM__DEBUG, 5, "LUA", "--Loading LUA Item Script: '%s'", item->item_script.c_str());
  137. }
  138. item->effect_type = (ItemEffectType)result->GetInt32Str("effect_type");
  139. if(item->generic_info.max_charges > 0)
  140. item->details.count = item->generic_info.max_charges;
  141. if(item->details.count == 0)
  142. item->details.count = 1;
  143. item->generic_info.usable = result->GetInt8Str("usable");
  144. item->details.soe_id = result->GetSInt32Str("soe_item_id");
  145. item->generic_info.harvest = result->GetInt8Str("harvest");
  146. item->generic_info.body_drop = result->GetInt8Str("body_drop");
  147. item->no_buy_back = (result->GetInt8Str("no_buy_back") == 1);
  148. item->generic_info.pvp_description = result->GetInt8Str("bPvpDesc");
  149. item->generic_info.merc_only = (result->GetInt8Str("merc_only") == 1);
  150. item->generic_info.mount_only = (result->GetInt8Str("mount_only") == 1);
  151. item->generic_info.set_id = result->GetInt32Str("set_id");
  152. item->generic_info.collectable_unk = result->GetInt8Str("collectable_unk");
  153. const char* offerQuestName = result->GetFieldValueStr("offers_quest_name");
  154. if(offerQuestName)
  155. strncpy(item->generic_info.offers_quest_name,offerQuestName,255);
  156. else
  157. strcpy(item->generic_info.offers_quest_name,"");
  158. const char* requiredQuestName = result->GetFieldValueStr("required_by_quest_name");
  159. if(requiredQuestName)
  160. strncpy(item->generic_info.required_by_quest_name,requiredQuestName,255);
  161. else
  162. strcpy(item->generic_info.required_by_quest_name,"");
  163. item->generic_info.transmuted_material = result->GetInt8Str("transmuted_material");
  164. item->crafted = result->GetInt8Str("crafted");
  165. item->tinkered = result->GetInt8Str("tinkered");
  166. item->book_language = result->GetInt8Str("book_language");
  167. }
  168. int32 WorldDatabase::LoadSkillItems(int32 item_id)
  169. {
  170. Query query;
  171. MYSQL_ROW row;
  172. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  173. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, spell_id, spell_tier FROM item_details_skill%s", (item_id == 0) ? "" : select_query_addition.c_str());
  174. int32 total = 0;
  175. int32 id = 0;
  176. if(result)
  177. {
  178. while(result && (row = mysql_fetch_row(result)))
  179. {
  180. id = atoul(row[0]);
  181. Item* item = master_item_list.GetItem(id);
  182. if(!row[1] || !row[2])
  183. continue;
  184. if(item)
  185. {
  186. LogWrite(ITEM__DEBUG, 5, "Items", "\tLoading Skill for item_id %u", id);
  187. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, spell: %i, tier: %i", ITEM_TYPE_SKILL, atoi(row[1]), atoi(row[2]));
  188. item->SetItemType(ITEM_TYPE_SKILL);
  189. item->skill_info->spell_id = atoul(row[1]);
  190. item->skill_info->spell_tier = atoi(row[2]);
  191. total++;
  192. }
  193. else
  194. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_skill`, ID: %i", id);
  195. }
  196. }
  197. return total;
  198. }
  199. int32 WorldDatabase::LoadShields(int32 item_id)
  200. {
  201. Query query;
  202. MYSQL_ROW row;
  203. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  204. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, mitigation_low, mitigation_high FROM item_details_shield%s", (item_id == 0) ? "" : select_query_addition.c_str());
  205. int32 total = 0;
  206. int32 id = 0;
  207. if(result)
  208. {
  209. while(result && (row = mysql_fetch_row(result)))
  210. {
  211. id = strtoul(row[0], NULL, 0);
  212. Item* item = master_item_list.GetItem(id);
  213. if(item)
  214. {
  215. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Shield for item_id: %u", id);
  216. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, mit_low: %i, mit_high: %i", ITEM_TYPE_SHIELD, atoi(row[1]), atoi(row[2]));
  217. item->SetItemType(ITEM_TYPE_SHIELD);
  218. item->armor_info->mitigation_low = atoi(row[1]);
  219. item->armor_info->mitigation_high = atoi(row[2]);
  220. total++;
  221. }
  222. else
  223. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_shield`, ID: %i", id);
  224. }
  225. }
  226. return total;
  227. }
  228. int32 WorldDatabase::LoadAdornments(int32 item_id)
  229. {
  230. Query query;
  231. MYSQL_ROW row;
  232. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  233. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, duration, item_types,slot_type FROM item_details_adornments%s", (item_id == 0) ? "" : select_query_addition.c_str());
  234. int32 total = 0;
  235. int32 id = 0;
  236. if (result)
  237. {
  238. while (result && (row = mysql_fetch_row(result)))
  239. {
  240. id = strtoul(row[0], NULL, 0);
  241. Item* item = master_item_list.GetItem(id);
  242. if (item)
  243. {
  244. //LogWrite(ITEM__DEBUG, 0, "Items", "\tItem Adornment for item_id: %u", id);
  245. //LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i", ITEM_TYPE_ADORNMENT, atoi(row[1]), atoi(row[2]), atoi(row[3]));
  246. item->SetItemType(ITEM_TYPE_ADORNMENT);
  247. item->adornment_info->duration = atof(row[1]);
  248. item->adornment_info->item_types = atoi(row[2]);
  249. item->adornment_info->slot_type = atoi(row[3]);
  250. //LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i",item->generic_info.item_type, item->adornment_info->duration, item->adornment_info->item_types, item->adornment_info->slot_type);
  251. total++;
  252. }
  253. else
  254. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_shield`, ID: %i", id);
  255. }
  256. }
  257. return total;
  258. }
  259. int32 WorldDatabase::LoadClassifications()
  260. {
  261. int32 total = 0;
  262. int32 id = 0;
  263. return total;
  264. }
  265. int32 WorldDatabase::LoadBaubles(int32 item_id)
  266. {
  267. Query query;
  268. MYSQL_ROW row;
  269. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  270. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, cast, recovery, duration, recast, display_slot_optional, display_cast_time, display_bauble_type, effect_radius, max_aoe_targets, display_until_cancelled FROM item_details_bauble%s", (item_id == 0) ? "" : select_query_addition.c_str());
  271. int32 total = 0;
  272. int32 id = 0;
  273. if(result)
  274. {
  275. while(result && (row = mysql_fetch_row(result)))
  276. {
  277. id = strtoul(row[0], NULL, 0);
  278. Item* item = master_item_list.GetItem(id);
  279. if(item)
  280. {
  281. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Bauble for item_id %u", id);
  282. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i", ITEM_TYPE_BAUBLE, atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]));
  283. item->SetItemType(ITEM_TYPE_BAUBLE);
  284. item->bauble_info->cast = atoi(row[1]);
  285. item->bauble_info->recovery = atoi(row[2]);
  286. item->bauble_info->duration = atoi(row[3]);
  287. item->bauble_info->recast = atoi(row[4]);
  288. item->bauble_info->display_slot_optional = atoi(row[5]);
  289. item->bauble_info->display_cast_time = atoi(row[6]);
  290. item->bauble_info->display_bauble_type = atoi(row[7]);
  291. item->bauble_info->effect_radius = atof(row[8]);
  292. item->bauble_info->max_aoe_targets = atoi(row[9]);
  293. item->bauble_info->display_until_cancelled = atoi(row[10]);
  294. total++;
  295. }
  296. else
  297. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_bauble`, ID: %i", id);
  298. }
  299. }
  300. return total;
  301. }
  302. int32 WorldDatabase::LoadBooks(int32 item_id)
  303. {
  304. DatabaseResult result;
  305. int32 total = 0;
  306. int32 id = 0;
  307. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  308. if( database_new.Select(&result, "SELECT item_id, language, author, title FROM item_details_book%s", (item_id == 0) ? "" : select_query_addition.c_str()) )
  309. {
  310. while( result.Next() )
  311. {
  312. id = result.GetInt32Str("item_id");
  313. Item* item = master_item_list.GetItem(id);
  314. if(item)
  315. {
  316. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Book for item_id %u", id);
  317. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %s, %s",
  318. ITEM_TYPE_BOOK,
  319. result.GetInt8Str("language"),
  320. result.GetStringStr("author"),
  321. result.GetStringStr("title"));
  322. item->SetItemType(ITEM_TYPE_BOOK);
  323. item->book_info->language = result.GetInt8Str("language");
  324. item->book_info->author.data = result.GetStringStr("author");
  325. item->book_info->author.size = item->book_info->author.data.length();
  326. item->book_info->title.data = result.GetStringStr("title");
  327. item->book_info->title.size = item->book_info->title.data.length();
  328. total++;
  329. }
  330. else
  331. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_book`, ID: %i", id);
  332. }
  333. }
  334. return total;
  335. }
  336. int32 WorldDatabase::LoadItemsets(int32 item_id)
  337. {
  338. DatabaseResult result;
  339. int32 total = 0;
  340. int32 id = 0;
  341. std::string select_query_addition = std::string(" and crate.item_id = ") + std::to_string(item_id);
  342. //if (database_new.Select(&result, "SELECT id, itemset_item_id, item_id, item_icon,item_stack_size,item_list_color,language_type FROM item_details_itemset"))
  343. if (database_new.Select(&result, "select crate.item_id, crateitem.reward_item_id, crateitem.icon, crateitem.stack_size, crateitem.name_color, crateitem.name, crateitem.language_type from item_details_reward_crate crate, item_details_reward_crate_item crateitem where crateitem.crate_item_id = crate.item_id%s", (item_id == 0) ? "" : select_query_addition.c_str()))
  344. {
  345. while (result.Next())
  346. {
  347. id = result.GetInt32(0);
  348. Item* item = master_item_list.GetItem(id);
  349. if (item)
  350. {
  351. item->SetItemType(ITEM_TYPE_ITEMCRATE);
  352. //int32 item_id = result.GetInt32Str("item_id");
  353. const char* setName = result.GetString(5);
  354. item->AddSet(result.GetInt32(1),0, result.GetInt16(2), result.GetInt16(3), result.GetInt32(4), setName ? string(setName) : string(""), result.GetInt8(6));
  355. total++;
  356. }
  357. else
  358. LogWrite(ITEM__ERROR, 0, "Item Set Crate Items", "Error loading `item_details_Items`, ID: %i", id);
  359. }
  360. }
  361. return total;
  362. }
  363. int32 WorldDatabase::LoadHouseItem(int32 item_id)
  364. {
  365. Query query;
  366. MYSQL_ROW row;
  367. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  368. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, rent_reduction, status_rent_reduction, coin_rent_reduction, house_only FROM item_details_house%s", (item_id == 0) ? "" : select_query_addition.c_str());
  369. int32 total = 0;
  370. int32 id = 0;
  371. if(result)
  372. {
  373. while(result && (row = mysql_fetch_row(result)))
  374. {
  375. id = strtoul(row[0], NULL, 0);
  376. Item* item = master_item_list.GetItem(id);
  377. if(item)
  378. {
  379. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem HouseItem for item_id %u", id);
  380. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %u, %.2f, %u", ITEM_TYPE_HOUSE, atoul(row[1]), atoi(row[2]), atof(row[3]), atoul(row[4]));
  381. item->SetItemType(ITEM_TYPE_HOUSE);
  382. item->houseitem_info->status_rent_reduction = atoi(row[2]);
  383. item->houseitem_info->coin_rent_reduction = atof(row[3]);
  384. item->houseitem_info->house_only = atoi(row[4]);
  385. total++;
  386. }
  387. else
  388. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_house`, ID: %i", id);
  389. }
  390. }
  391. return total;
  392. }
  393. int32 WorldDatabase::LoadRecipeBookItems(int32 item_id)
  394. {
  395. Query query;
  396. MYSQL_ROW row;
  397. //std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  398. //MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, name FROM item_details_recipe_items%s", (item_id == 0) ? "" : select_query_addition.c_str());
  399. std::string select_query_addition = std::string(" and r.item_id = ") + std::to_string(item_id);
  400. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT r.item_id, ri.recipe_id ,ri.`name` FROM item_details_recipe r LEFT JOIN item_details_recipe_items ri ON ri.recipe_id = r.recipe_id where ri.recipe_id is not null%s", (item_id == 0) ? "" : select_query_addition.c_str());
  401. int32 total = 0;
  402. int32 id = 0;
  403. if (result)
  404. {
  405. while(result && (row = mysql_fetch_row(result)))
  406. {
  407. id = strtoul(row[0], NULL, 0);
  408. Item* item = master_item_list.GetItem(id);
  409. if(item)
  410. {
  411. LogWrite(ITEM__DEBUG, 5, "Items", "\tRecipe Book for item_id %u", id);
  412. LogWrite(ITEM__DEBUG, 5, "Items", "\tType: %i, '%s'", ITEM_TYPE_RECIPE, row[2]);
  413. item->SetItemType(ITEM_TYPE_RECIPE);
  414. item->recipebook_info->recipe_id = (atoi(row[1]));
  415. item->recipebook_info->recipes.push_back(string(row[2]));
  416. //item->recipebook_info->recipe_id(row[1]);
  417. total++;
  418. }
  419. else
  420. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_recipe_items`, ID: %u", id);
  421. }
  422. }
  423. return total;
  424. }
  425. int32 WorldDatabase::LoadHouseContainers(int32 item_id){
  426. DatabaseResult result;
  427. int32 total = 0;
  428. int32 id = 0;
  429. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  430. if( database_new.Select(&result, "SELECT item_id, num_slots, allowed_types, broker_commission, fence_commission FROM item_details_house_container%s", (item_id == 0) ? "" : select_query_addition.c_str()) )
  431. {
  432. while (result.Next() )
  433. {
  434. id = result.GetInt32Str("item_id");
  435. Item* item = master_item_list.GetItem(id);
  436. if (item)
  437. {
  438. LogWrite(ITEM__DEBUG, 5, "Items", "\tHouse Container for item_id %u", id);
  439. LogWrite(ITEM__DEBUG, 5, "Items", "\tType: %i, '%i', '%u', '%i', '%i'", ITEM_TYPE_RECIPE, result.GetInt8Str("num_slots"), result.GetInt64Str("allowed_types"), result.GetInt8Str("broker_commission"), result.GetInt8Str("fence_commission"));
  440. item->SetItemType(ITEM_TYPE_HOUSE_CONTAINER);
  441. item->housecontainer_info->num_slots = result.GetInt8Str("num_slots");
  442. item->housecontainer_info->allowed_types = result.GetInt64Str("allowed_types");
  443. item->housecontainer_info->broker_commission = result.GetInt8Str("broker_commission");
  444. item->housecontainer_info->fence_commission = result.GetInt8Str("fence_commission");
  445. total++;
  446. }
  447. else
  448. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_house_container`, ID: %u", id);
  449. }
  450. }
  451. return total;
  452. }
  453. int32 WorldDatabase::LoadArmor(int32 item_id)
  454. {
  455. Query query;
  456. MYSQL_ROW row;
  457. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  458. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, mitigation_low, mitigation_high FROM item_details_armor%s", (item_id == 0) ? "" : select_query_addition.c_str());
  459. int32 total = 0;
  460. int32 id = 0;
  461. if(result)
  462. {
  463. while(result && (row = mysql_fetch_row(result)))
  464. {
  465. id = strtoul(row[0], NULL, 0);
  466. Item* item = master_item_list.GetItem(id);
  467. if(item)
  468. {
  469. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Armor for item_id %u", id);
  470. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, mit_low: %i, mit_high: %i", ITEM_TYPE_ARMOR, atoi(row[1]), atoi(row[2]));
  471. item->SetItemType(ITEM_TYPE_ARMOR);
  472. item->armor_info->mitigation_low = atoi(row[1]);
  473. item->armor_info->mitigation_high = atoi(row[2]);
  474. total++;
  475. }
  476. else
  477. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_armor`, ID: %i", id);
  478. }
  479. }
  480. return total;
  481. }
  482. int32 WorldDatabase::LoadBags(int32 item_id)
  483. {
  484. Query query;
  485. MYSQL_ROW row;
  486. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  487. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, num_slots, weight_reduction FROM item_details_bag%s", (item_id == 0) ? "" : select_query_addition.c_str());
  488. int32 total = 0;
  489. int32 id = 0;
  490. if(result)
  491. {
  492. while(result && (row = mysql_fetch_row(result)))
  493. {
  494. id = strtoul(row[0], NULL, 0);
  495. Item* item = master_item_list.GetItem(id);
  496. if(item)
  497. {
  498. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Bag for item_id %u", id);
  499. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, slots: %i, wt_red: %i", id, ITEM_TYPE_BAG, atoi(row[1]), atoi(row[2]));
  500. item->SetItemType(ITEM_TYPE_BAG);
  501. item->details.num_slots = atoi(row[1]);
  502. item->details.num_free_slots = item->details.num_slots;
  503. item->bag_info->num_slots = item->details.num_slots;
  504. item->bag_info->weight_reduction = atoi(row[2]);
  505. total++;
  506. }
  507. else
  508. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_bag`, ID: %i", id);
  509. }
  510. }
  511. return total;
  512. }
  513. int32 WorldDatabase::LoadFoods(int32 item_id)
  514. {
  515. Query query;
  516. MYSQL_ROW row;
  517. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  518. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, type, level, duration, satiation FROM item_details_food%s", (item_id == 0) ? "" : select_query_addition.c_str());
  519. int32 total = 0;
  520. int32 id = 0;
  521. if(result)
  522. {
  523. while(result && (row = mysql_fetch_row(result)))
  524. {
  525. id = strtoul(row[0], NULL, 0);
  526. Item* item = master_item_list.GetItem(id);
  527. if(item)
  528. {
  529. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Food for item_id %u", id);
  530. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, lvl: %i, dur: %i, sat: %.2f, tier: %i", ITEM_TYPE_FOOD, atoi(row[1]), atoi(row[2]), atof(row[3]), atoi(row[4]));
  531. item->SetItemType(ITEM_TYPE_FOOD);
  532. item->food_info->type = atoi(row[1]);
  533. item->food_info->level = atoi(row[2]);
  534. item->food_info->duration = atof(row[3]);
  535. item->food_info->satiation = atoi(row[4]);
  536. item->details.tier = atoi(row[4]);
  537. total++;
  538. }
  539. else
  540. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_food`, ID: %i", id);
  541. }
  542. }
  543. return total;
  544. }
  545. int32 WorldDatabase::LoadRangeWeapons(int32 item_id)
  546. {
  547. Query query;
  548. MYSQL_ROW row;
  549. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  550. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, dmg_low, dmg_high, dmg_mastery_low, dmg_mastery_high, dmg_base_low, dmg_base_high, delay, damage_rating, range_low, range_high, damage_type FROM item_details_range%s", (item_id == 0) ? "" : select_query_addition.c_str());
  551. int32 total = 0;
  552. int32 id = 0;
  553. if(result)
  554. {
  555. while(result && (row = mysql_fetch_row(result)))
  556. {
  557. id = strtoul(row[0], NULL, 0);
  558. Item* item = master_item_list.GetItem(id);
  559. if(item)
  560. {
  561. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Ranged for item_id %u", id);
  562. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %i, %i, %i, %i, %i, %i, %.2f, %i, %i, %i", ITEM_TYPE_RANGED, atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]), atof(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
  563. item->SetItemType(ITEM_TYPE_RANGED);
  564. item->ranged_info->weapon_info.damage_low1 = atoi(row[1]);
  565. item->ranged_info->weapon_info.damage_high1 = atoi(row[2]);
  566. item->ranged_info->weapon_info.damage_low2 = atoi(row[3]);
  567. item->ranged_info->weapon_info.damage_high2 = atoi(row[4]);
  568. item->ranged_info->weapon_info.damage_low3 = atoi(row[5]);
  569. item->ranged_info->weapon_info.damage_high3 = atoi(row[6]);
  570. item->ranged_info->weapon_info.delay = atoi(row[7]);
  571. item->ranged_info->weapon_info.rating = atof(row[8]);
  572. item->ranged_info->range_low = atoi(row[9]);
  573. item->ranged_info->range_high = atoi(row[10]);
  574. item->SetWeaponType(atoi(row[11]));
  575. total++;
  576. }
  577. else
  578. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_range`, ID: %i", id);
  579. }
  580. }
  581. return total;
  582. }
  583. int32 WorldDatabase::LoadThrownWeapons(int32 item_id)
  584. {
  585. Query query;
  586. MYSQL_ROW row;
  587. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  588. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, range_bonus, damage_bonus, hit_bonus, damage_type FROM item_details_thrown%s", (item_id == 0) ? "" : select_query_addition.c_str());
  589. int32 total = 0;
  590. int32 id = 0;
  591. if(result)
  592. {
  593. while(result && (row = mysql_fetch_row(result)))
  594. {
  595. id = strtoul(row[0], NULL, 0);
  596. Item* item = master_item_list.GetItem(id);
  597. if(item)
  598. {
  599. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Thrown for item_id %u", id);
  600. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %u, %.2f, %u", ITEM_TYPE_THROWN, atoul(row[1]), atoi(row[2]), atof(row[3]), atoul(row[4]));
  601. item->SetItemType(ITEM_TYPE_THROWN);
  602. item->thrown_info->range = atoul(row[1]);
  603. item->thrown_info->damage_modifier = atoul(row[2]);
  604. item->thrown_info->hit_bonus = atof(row[3]);
  605. item->thrown_info->damage_type = atoul(row[4]);
  606. item->SetWeaponType(item->thrown_info->damage_type);
  607. total++;
  608. }
  609. else
  610. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_thrown`, ID: %i", id);
  611. }
  612. }
  613. return total;
  614. }
  615. int32 WorldDatabase::LoadWeapons(int32 item_id)
  616. {
  617. Query query;
  618. MYSQL_ROW row;
  619. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  620. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, wield_style, dmg_low, dmg_high, dmg_mastery_low, dmg_mastery_high, dmg_base_low, dmg_base_high, delay, damage_rating, damage_type FROM item_details_weapon%s", (item_id == 0) ? "" : select_query_addition.c_str());
  621. int32 total = 0;
  622. int32 id = 0;
  623. if(result)
  624. {
  625. while(result && (row = mysql_fetch_row(result)))
  626. {
  627. id = strtoul(row[0], NULL, 0);
  628. Item* item = master_item_list.GetItem(id);
  629. if(item)
  630. {
  631. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Weapon for item_id %u", id);
  632. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %i, %i, %i, %i, %i, %i, %i, %.2f, %i", ITEM_TYPE_WEAPON, atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]), atoi(row[8]), atof(row[9]), atoi(row[10]));
  633. item->SetItemType(ITEM_TYPE_WEAPON);
  634. item->weapon_info->wield_type = atoi(row[1]);
  635. item->weapon_info->damage_low1 = atoi(row[2]);
  636. item->weapon_info->damage_high1 = atoi(row[3]);
  637. item->weapon_info->damage_low2 = atoi(row[4]);
  638. item->weapon_info->damage_high2 = atoi(row[5]);
  639. item->weapon_info->damage_low3 = atoi(row[6]);
  640. item->weapon_info->damage_high3 = atoi(row[7]);
  641. item->weapon_info->delay = atoi(row[8]);
  642. item->weapon_info->rating = atof(row[9]);
  643. item->SetWeaponType(atoi(row[10]));
  644. total++;
  645. }
  646. else
  647. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_weapons`, ID: %i", id);
  648. }
  649. }
  650. return total;
  651. }
  652. int32 WorldDatabase::LoadItemAppearances(int32 item_id)
  653. {
  654. Query query;
  655. MYSQL_ROW row;
  656. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  657. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, equip_type, red, green, blue, highlight_red, highlight_green, highlight_blue FROM item_appearances %sORDER BY item_id asc", (item_id == 0) ? "" : select_query_addition.c_str());
  658. int32 id = 0;
  659. Item* item = 0;
  660. int32 total = 0;
  661. if(result && mysql_num_rows(result) >0)
  662. {
  663. while(result && (row = mysql_fetch_row(result)))
  664. {
  665. if(id != strtoul(row[0], NULL, 0))
  666. {
  667. id = strtoul(row[0], NULL, 0);
  668. item = master_item_list.GetItem(id);
  669. if(item)
  670. {
  671. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Appearance for item_id %u", id);
  672. LogWrite(ITEM__DEBUG, 5, "Items", "\tequip_type: %i, R: %i, G: %i, B: %i, HR: %i, HG: %i, HB: %i", atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]));
  673. item->SetAppearance(atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]));
  674. total++;
  675. }
  676. else
  677. LogWrite(ITEM__ERROR, 0, "Items", "Error Loading item_appearances, ID: %i", id);
  678. }
  679. }
  680. }
  681. return total;
  682. }
  683. int32 WorldDatabase::LoadItemEffects(int32 item_id)
  684. {
  685. Query query;
  686. MYSQL_ROW row;
  687. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  688. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, effect, percentage, bullet FROM item_effects %sORDER BY item_id, id", (item_id == 0) ? "" : select_query_addition.c_str());
  689. int32 id = 0;
  690. Item* item = 0;
  691. int32 total = 0;
  692. if(result && mysql_num_rows(result) >0)
  693. {
  694. while(result && (row = mysql_fetch_row(result)))
  695. {
  696. if(id != atoul(row[0]))
  697. {
  698. id = atoul(row[0]);
  699. item = master_item_list.GetItem(id);
  700. }
  701. if(item && row[1])
  702. {
  703. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Effects for item_id %u", id);
  704. LogWrite(ITEM__DEBUG, 5, "Items", "\tEffect: '%s', Percent: %i, Sub: %i", row[1], atoi(row[2]), atoi(row[3]));
  705. item->AddEffect(row[1], atoi(row[2]), atoi(row[3]));
  706. total++;
  707. }
  708. else
  709. LogWrite(ITEM__ERROR, 0, "Items", "Error Loading item_effects, ID: %i", id);
  710. }
  711. }
  712. return total;
  713. }
  714. int32 WorldDatabase::LoadBookPages(int32 item_id)
  715. {
  716. Query query;
  717. MYSQL_ROW row;
  718. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  719. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, page, page_text, page_text_valign, page_text_halign FROM item_details_book_pages %sORDER BY item_id, id", (item_id == 0) ? "" : select_query_addition.c_str());
  720. int32 id = 0;
  721. Item* item = 0;
  722. int32 total = 0;
  723. if (result && mysql_num_rows(result) > 0)
  724. {
  725. while (result && (row = mysql_fetch_row(result)))
  726. {
  727. if (id != atoul(row[0]))
  728. {
  729. id = atoul(row[0]);
  730. item = master_item_list.GetItem(id);
  731. }
  732. if (item && row[1])
  733. {
  734. LogWrite(ITEM__DEBUG, 5, "Items", "\tBook Pages for item_id %u", id);
  735. //LogWrite(ITEM__DEBUG, 5, "Items", "\tPages: '%s', Percent: %i, Sub: %i", row[1], atoi(row[2]), atoi(row[3]));
  736. item->AddBookPage(atoi(row[1]), row[2], atoi(row[3]), atoi(row[4]));
  737. total++;
  738. }
  739. else
  740. LogWrite(ITEM__ERROR, 0, "Items", "Error Loading item_details_book_pages, ID: %i", id);
  741. }
  742. }
  743. return total;
  744. }
  745. int32 WorldDatabase::LoadItemLevelOverride(int32 item_id)
  746. {
  747. Query query;
  748. MYSQL_ROW row;
  749. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  750. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, adventure_class_id, tradeskill_class_id, level FROM item_levels_override %sORDER BY item_id asc", (item_id == 0) ? "" : select_query_addition.c_str());
  751. int32 id = 0;
  752. Item* item = 0;
  753. int32 total = 0;
  754. if(result && mysql_num_rows(result) >0)
  755. {
  756. while(result && (row = mysql_fetch_row(result)))
  757. {
  758. if(id != strtoul(row[0], NULL, 0))
  759. {
  760. id = strtoul(row[0], NULL, 0);
  761. item = master_item_list.GetItem(id);
  762. }
  763. if(item)
  764. {
  765. LogWrite(ITEM__DEBUG, 5, "Items", "\tLevel Override for item_id %u", id);
  766. LogWrite(ITEM__DEBUG, 5, "Items", "\tAdv: %i, TS: %i, Lvl: %i", atoi(row[1]), atoi(row[2]), atoi(row[3]));
  767. item->AddLevelOverride(atoi(row[1]), atoi(row[2]), atoi(row[3]));
  768. total++;
  769. }
  770. else
  771. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_levels_override`, ID: %i", id);
  772. }
  773. }
  774. return total;
  775. }
  776. int32 WorldDatabase::LoadItemStats(int32 item_id)
  777. {
  778. Query query;
  779. MYSQL_ROW row;
  780. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  781. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, type, subtype, iValue, fValue, sValue, level FROM item_mod_stats %sORDER BY stats_order asc", (item_id == 0) ? "" : select_query_addition.c_str());
  782. int32 id = 0;
  783. Item* item = 0;
  784. int32 total = 0;
  785. if(result && mysql_num_rows(result) >0)
  786. {
  787. while(result && (row = mysql_fetch_row(result)))
  788. {
  789. if(id != strtoul(row[0], NULL, 0))
  790. {
  791. id = strtoul(row[0], NULL, 0);
  792. item = master_item_list.GetItem(id);
  793. }
  794. if(item)
  795. {
  796. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Stats for item_id %u", id);
  797. float fValue = 0.0f;
  798. if(row[3])
  799. fValue = atof(row[3]);
  800. else if(row[4])
  801. fValue = atof(row[4]);
  802. //LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, sub: %i, val: %.2f, name: %s", atoi(row[1]), atoi(row[2]), atof(row[3]), row[4]);
  803. item->AddStat(atoi(row[1]), atoi(row[2]), fValue, atoul(row[6]), row[5]);
  804. total++;
  805. }
  806. else
  807. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_stats`, ID: %i", id);
  808. }
  809. }
  810. return total;
  811. }
  812. int32 WorldDatabase::LoadItemModStrings(int32 item_id)
  813. {
  814. DatabaseResult result;
  815. int32 id = 0;
  816. Item* item = 0;
  817. int32 total = 0;
  818. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  819. if( !database_new.Select(&result, "SELECT * FROM item_mod_strings%s", (item_id == 0) ? "" : select_query_addition.c_str()) ) {
  820. LogWrite(ITEM__ERROR, 0, "Items", "Cannot load WorldDatabase::LoadItemModStrings in %s, line: %i", __FUNCTION__, __LINE__);
  821. return 0;
  822. }
  823. else {
  824. while( result.Next() )
  825. {
  826. int32 item_id = result.GetInt32Str("item_id");
  827. if(id != item_id)
  828. {
  829. item = master_item_list.GetItem(item_id);
  830. id = item_id;
  831. }
  832. const char* modName = result.GetFieldValueStr("mod");
  833. if(item && modName)
  834. {
  835. Item::ItemStatString* stat_ = new Item::ItemStatString;
  836. stat_->stat_string.data = string(modName);
  837. stat_->stat_string.size = stat_->stat_string.data.length();
  838. item->AddStatString(stat_);
  839. }
  840. total++;
  841. }
  842. }
  843. return total;
  844. }
  845. void WorldDatabase::LoadBrokerItemStats()
  846. {
  847. DatabaseResult result;
  848. if( !database_new.Select(&result, "SELECT * FROM broker_item_map") ) {
  849. LogWrite(ITEM__ERROR, 0, "Items", "Cannot load WorldDatabase::LoadBrokerItemStats in %s, line: %i", __FUNCTION__, __LINE__);
  850. }
  851. else {
  852. while( result.Next() )
  853. {
  854. int32 version_range1 = result.GetInt32Str("version_range1");
  855. int32 version_range2 = result.GetInt32Str("version_range2");
  856. int64 client_bitmask = result.GetInt64Str("client_bitmask");
  857. int64 server_bitmask = result.GetInt64Str("server_bitmask");
  858. master_item_list.AddBrokerItemMapRange(version_range1, version_range2, client_bitmask, server_bitmask);
  859. }
  860. }
  861. }
  862. void WorldDatabase::ReloadItemList(int32 item_id)
  863. {
  864. LogWrite(ITEM__DEBUG, 0, "Items", "Unloading Item List...");
  865. if(!item_id) {
  866. master_item_list.RemoveAll();
  867. }
  868. LoadItemList(item_id);
  869. }
  870. void WorldDatabase::LoadItemList(int32 item_id)
  871. {
  872. DatabaseResult result;
  873. int32 t_now = Timer::GetUnixTimeStamp();
  874. int32 total = 0;
  875. int32 normal_items = 0;
  876. string item_type;
  877. std::string select_query_addition = std::string(" where id = ") + std::to_string(item_id);
  878. if( !database_new.Select(&result, "SELECT * FROM items%s", (item_id == 0) ? "" : select_query_addition.c_str()) )
  879. LogWrite(ITEM__ERROR, 0, "Items", "Cannot load items in %s, line: %i", __FUNCTION__, __LINE__);
  880. else
  881. {
  882. while( result.Next() )
  883. {
  884. item_type = result.GetStringStr("item_type");
  885. LogWrite(ITEM__DEBUG, 5, "Items", "\tLoading: %s (ID: %i, Type: %s)...", result.GetStringStr("name"), result.GetInt32Str("id"), item_type.c_str());
  886. Item* item = new Item;
  887. LoadDataFromRow(&result, item);
  888. master_item_list.AddItem(item);
  889. if( strcmp(item_type.c_str(), "Normal") == 0 )
  890. {
  891. item->SetItemType(ITEM_TYPE_NORMAL);
  892. normal_items++;
  893. }
  894. total++;
  895. }
  896. }
  897. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Normal Items", normal_items);
  898. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Baubles", LoadBaubles(item_id));
  899. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Bags", LoadBags(item_id));
  900. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Books", LoadBooks(item_id));
  901. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Sets", LoadItemsets(item_id));
  902. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u House Items", LoadHouseItem(item_id));
  903. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Food Items", LoadFoods(item_id));
  904. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Weapons", LoadWeapons(item_id));
  905. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Ranged Weapons", LoadRangeWeapons(item_id));
  906. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Thrown Weapons", LoadThrownWeapons(item_id));
  907. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Armor Pieces", LoadArmor(item_id));
  908. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Shields", LoadShields(item_id));
  909. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Skill Items", LoadSkillItems(item_id));
  910. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Adornment Items", LoadAdornments(item_id));
  911. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Recipe Book Items", LoadRecipeBookItems(item_id));
  912. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u House Containers", LoadHouseContainers(item_id));
  913. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Appearances...");
  914. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Appearances", LoadItemAppearances(item_id));
  915. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Stats...");
  916. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Stats", LoadItemStats(item_id));
  917. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Stats Mods (Strings)...");
  918. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Stats", LoadItemModStrings(item_id));
  919. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Effects...");
  920. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Effects", LoadItemEffects(item_id));
  921. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Book Pages...");
  922. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Book Pages", LoadBookPages(item_id));
  923. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Level Overrides...");
  924. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Level Overrides", LoadItemLevelOverride(item_id));
  925. if(!item_id) {
  926. LoadBrokerItemStats();
  927. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded Broker Item Stat Map Versioning");
  928. }
  929. LogWrite(ITEM__INFO, 0, "Items", "Loaded %u Total Item%s (took %u seconds)", total, ( total == 1 ) ? "" : "s", Timer::GetUnixTimeStamp() - t_now);
  930. }
  931. int32 WorldDatabase::LoadNextUniqueItemID()
  932. {
  933. Query query;
  934. MYSQL_ROW row;
  935. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT max(id) FROM character_items");
  936. if(result && (row = mysql_fetch_row(result)))
  937. {
  938. if(row[0])
  939. {
  940. LogWrite(ITEM__DEBUG, 0, "Items", "%s: max(id): %u", __FUNCTION__, atoul(row[0]));
  941. return strtoul(row[0], NULL, 0);
  942. }
  943. else
  944. return 0;
  945. }
  946. else if(!result)
  947. LogWrite(ITEM__ERROR, 0, "Items", "%s: Unable to load next unique item ID.", __FUNCTION__);
  948. return 0;
  949. }
  950. void WorldDatabase::SaveItems(Client* client)
  951. {
  952. LogWrite(ITEM__DEBUG, 3, "Items", "Save Items for Player %i", client->GetCharacterID());
  953. map<int32, Item*>* items = client->GetPlayer()->GetItemList();
  954. map<int32, Item*>::iterator item_iter;
  955. Item* item = 0;
  956. for(item_iter = items->begin(); item_iter != items->end(); item_iter++)
  957. {
  958. item = item_iter->second;
  959. if(item) {
  960. if(item->CheckFlag(TEMPORARY)) {
  961. item->save_needed = true; // we need to keep updating the timestamp so it doesn't expire
  962. }
  963. if(item->needs_deletion || (client->IsZoning() && item->CheckFlag(NO_ZONE))) {
  964. DeleteItem(client->GetCharacterID(), item, 0);
  965. client->GetPlayer()->item_list.DestroyItem(item->details.index);
  966. if(!client->IsZoning()) {
  967. client->QueuePacket(client->GetPlayer()->SendInventoryUpdate(client->GetVersion()));
  968. }
  969. }
  970. else if(item->save_needed)
  971. {
  972. LogWrite(ITEM__DEBUG, 5, "Items", "SaveItems: Acct: %u, Char: %u, Item: %u, NOT-EQUIPPED", client->GetAccountID(), client->GetCharacterID(), item);
  973. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "NOT-EQUIPPED");
  974. item->save_needed = false;
  975. }
  976. }
  977. }
  978. safe_delete(items);
  979. vector<Item*>* equipped_list = client->GetPlayer()->GetEquippedItemList();
  980. for(int32 i=0;i<equipped_list->size();i++)
  981. {
  982. item = equipped_list->at(i);
  983. if(item)
  984. {
  985. if(item->CheckFlag(TEMPORARY)) {
  986. item->save_needed = true; // we need to keep updating the timestamp so it doesn't expire
  987. }
  988. if(item->needs_deletion || (client->IsZoning() && item->CheckFlag(NO_ZONE))) {
  989. DeleteItem(client->GetCharacterID(), item, 0);
  990. client->GetPlayer()->item_list.DestroyItem(item->details.index);
  991. if(!client->IsZoning()) {
  992. client->QueuePacket(client->GetPlayer()->SendInventoryUpdate(client->GetVersion()));
  993. }
  994. }
  995. else if(item->save_needed) {
  996. if(item->details.appearance_type)
  997. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "APPEARANCE");
  998. else
  999. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "EQUIPPED");
  1000. }
  1001. item->save_needed = false;
  1002. }
  1003. }
  1004. safe_delete(equipped_list);
  1005. vector<Item*>* appearance_equipped_list = client->GetPlayer()->GetAppearanceEquippedItemList();
  1006. for(int32 i=0;i<appearance_equipped_list->size();i++)
  1007. {
  1008. item = appearance_equipped_list->at(i);
  1009. if(item)
  1010. {
  1011. if(item->CheckFlag(TEMPORARY)) {
  1012. item->save_needed = true; // we need to keep updating the timestamp so it doesn't expire
  1013. }
  1014. if(item->needs_deletion || (client->IsZoning() && item->CheckFlag(NO_ZONE))) {
  1015. DeleteItem(client->GetCharacterID(), item, 0);
  1016. client->GetPlayer()->item_list.DestroyItem(item->details.index);
  1017. if(!client->IsZoning()) {
  1018. client->QueuePacket(client->GetPlayer()->SendInventoryUpdate(client->GetVersion()));
  1019. }
  1020. }
  1021. else if(item->save_needed) {
  1022. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "APPEARANCE");
  1023. item->save_needed = false;
  1024. }
  1025. }
  1026. }
  1027. safe_delete(appearance_equipped_list);
  1028. vector<Item*>* overflow = client->GetPlayer()->item_list.GetOverflowItemList();
  1029. for (int32 i = 0; i < overflow->size(); i++){
  1030. item = overflow->at(i);
  1031. if (item) {
  1032. if(item->CheckFlag(TEMPORARY)) {
  1033. item->save_needed = true; // we need to keep updating the timestamp so it doesn't expire
  1034. }
  1035. if(item->needs_deletion || (client->IsZoning() && item->CheckFlag(NO_ZONE))) {
  1036. DeleteItem(client->GetCharacterID(), item, 0);
  1037. client->GetPlayer()->item_list.DestroyItem(item->details.index);
  1038. if(!client->IsZoning()) {
  1039. client->QueuePacket(client->GetPlayer()->SendInventoryUpdate(client->GetVersion()));
  1040. }
  1041. }
  1042. else {
  1043. sint16 slot = item->details.slot_id;
  1044. item->details.slot_id = i;
  1045. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "NOT-EQUIPPED");
  1046. item->details.slot_id = slot;
  1047. }
  1048. }
  1049. }
  1050. safe_delete(overflow);
  1051. }
  1052. void WorldDatabase::SaveItem(int32 account_id, int32 char_id, Item* item, const char* type)
  1053. {
  1054. LogWrite(ITEM__DEBUG, 1, "Items", "Saving ItemID: %u (Type: %s) for account: %u, player: %u", item->details.item_id, type, account_id, char_id);
  1055. Query query;
  1056. string update_item = string("REPLACE INTO character_items (id, type, char_id, slot, item_id, creator,adorn0,adorn1,adorn2, condition_, attuned, bag_id, count, max_sell_value, no_sale, account_id, login_checksum) VALUES (%u, '%s', %u, %i, %u, '%s', %i, %i, %i, %i, %i, %i, %i, %u, %u, %u, 0)");
  1057. query.AddQueryAsync(char_id, this, Q_REPLACE, update_item.c_str(), item->details.unique_id, type, char_id, item->details.slot_id, item->details.item_id,
  1058. getSafeEscapeString(item->creator.c_str()).c_str(),item->adorn0,item->adorn1,item->adorn2, item->generic_info.condition, item->CheckFlag(ATTUNED) ? 1 : 0, item->details.inv_slot_id, item->details.count, item->GetMaxSellValue(), item->no_sale, account_id);
  1059. if(item->CheckFlag2(HEIRLOOM)) {
  1060. std::map<int32, bool>::iterator itr;
  1061. for(itr = item->grouped_char_ids.begin(); itr != item->grouped_char_ids.end(); itr++) {
  1062. string addmembers_query = string("REPLACE INTO character_items_group_members (unique_id, character_id) VALUES (%u, %u)");
  1063. query.AddQueryAsync(char_id, this, Q_REPLACE, addmembers_query.c_str(), item->details.unique_id, itr->first);
  1064. }
  1065. }
  1066. }
  1067. void WorldDatabase::DeleteItem(int32 char_id, Item* item, const char* type)
  1068. {
  1069. Query query;
  1070. string delete_item;
  1071. if(type)
  1072. {
  1073. LogWrite(ITEM__DEBUG, 1, "Items", "Deleting item_id %u (Type: %s) for player %u", item->details.item_id, type, char_id);
  1074. delete_item = string("DELETE FROM character_items WHERE char_id = %u AND (id = %u OR bag_id = %u) AND type='%s'");
  1075. query.RunQuery2(Q_DELETE, delete_item.c_str(), char_id, item->details.unique_id, item->details.unique_id, type);
  1076. }
  1077. else
  1078. {
  1079. LogWrite(ITEM__DEBUG, 0, "Items", "Deleting item_id %u for player %u", item->details.item_id, char_id);
  1080. delete_item = string("DELETE FROM character_items WHERE char_id = %u AND (id = %u OR bag_id = %u)");
  1081. query.RunQuery2(Q_DELETE, delete_item.c_str(), char_id, item->details.unique_id, item->details.unique_id);
  1082. }
  1083. if(item->CheckFlag2(HEIRLOOM)) {
  1084. delete_item = string("DELETE FROM character_items_group_members WHERE unique_id = %u");
  1085. query.RunQuery2(Q_DELETE, delete_item.c_str(), item->details.unique_id);
  1086. }
  1087. }
  1088. void WorldDatabase::LoadCharacterItemList(int32 account_id, int32 char_id, Player* player, int16 version)
  1089. {
  1090. LogWrite(ITEM__DEBUG, 0, "Items", "Loading items for character '%s' (%u)", player->GetName(), char_id);
  1091. Query query;
  1092. MYSQL_ROW row;
  1093. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT type, id, slot, item_id, creator,adorn0,adorn1,adorn2, condition_, attuned, bag_id, count, max_sell_value, no_sale, UNIX_TIMESTAMP(last_saved), UNIX_TIMESTAMP(created) FROM character_items where char_id = %u or (bag_id = -4 and account_id = %u) ORDER BY slot asc", char_id, account_id);
  1094. if(result)
  1095. {
  1096. bool ret = true;
  1097. while(result && (row = mysql_fetch_row(result)))
  1098. {
  1099. LogWrite(ITEM__DEBUG, 5, "Items", "Loading character item: %u, slot: %i", strtoul(row[1], NULL, 0), atoi(row[2]));
  1100. Item* master_item = master_item_list.GetItem(strtoul(row[3], NULL, 0));
  1101. if(master_item)
  1102. {
  1103. Item* item = new Item(master_item);
  1104. int32 xxx = 0;
  1105. if(master_item->recipebook_info)
  1106. item->recipebook_info->recipe_id = master_item->recipebook_info->recipe_id;
  1107. item->details.unique_id = strtoul(row[1], NULL, 0);
  1108. item->details.slot_id = atoi(row[2]);
  1109. if(item->details.num_slots > 0)
  1110. item->details.bag_id = item->details.unique_id;
  1111. item->save_needed = false;
  1112. // we need the items basics (unique id slot id bag id) to continue this temporary check
  1113. if(item->CheckFlag(TEMPORARY)) {
  1114. std::time_t last_saved = static_cast<std::time_t>(atoul(row[14]));
  1115. double timeInSeconds = std::difftime(std::time(nullptr), last_saved);
  1116. LogWrite(ITEM__INFO, 0, "Items", "Character ID %u has a temporary item %s time in seconds %f last saved.", char_id, item->name.c_str(), timeInSeconds);
  1117. if(timeInSeconds >= rule_manager.GetGlobalRule(R_Player, TemporaryItemLogoutTime)->GetFloat()) {
  1118. DeleteItem(char_id, item, 0);
  1119. LogWrite(ITEM__INFO, 0, "Items", "\tCharacter ID %u had a temporary item %s which was removed due to time limit.", char_id, item->name.c_str());
  1120. lua_interface->SetLuaUserDataStale(item);
  1121. safe_delete(item);
  1122. continue;
  1123. }
  1124. }
  1125. if(row[4])
  1126. item->creator = string(row[4]);//creator
  1127. item->adorn0 = atoi(row[5]); //adorn0
  1128. item->adorn1 = atoi(row[6]); //adorn1
  1129. item->adorn2 = atoi(row[7]); //adorn2
  1130. item->generic_info.condition = atoi(row[8]); //condition
  1131. if(row[9] && atoi(row[9])>0) //attuned
  1132. {
  1133. if(item->CheckFlag(ATTUNEABLE))
  1134. item->generic_info.item_flags -= ATTUNEABLE;
  1135. if(!item->CheckFlag(NO_TRADE))
  1136. item->generic_info.item_flags += NO_TRADE;
  1137. item->generic_info.item_flags += ATTUNED;
  1138. }
  1139. if(item->CheckFlag2(HEIRLOOM)) {
  1140. MYSQL_ROW row2;
  1141. MYSQL_RES* result2 = query.RunQuery2(Q_SELECT, "SELECT character_id from character_items_group_members where unique_id = %u", item->details.unique_id);
  1142. if(result2)
  1143. {
  1144. bool ret = true;
  1145. while(result2 && (row2 = mysql_fetch_row(result2)))
  1146. {
  1147. item->grouped_char_ids.insert(std::make_pair(atoul(row2[0]),true));
  1148. }
  1149. }
  1150. }
  1151. item->details.inv_slot_id = atol(row[10]); //bag_id
  1152. item->details.count = atoi(row[11]); //count
  1153. item->SetMaxSellValue(atoul(row[12])); //max sell value
  1154. item->no_sale = (atoul(row[13]) == 1);
  1155. item->details.appearance_type = 0;
  1156. // position 14 is used for the last_saved timestamp (primarily for checking temporary items on login)
  1157. item->created = static_cast<std::time_t>(atoul(row[15]));
  1158. if(strncasecmp(row[0], "EQUIPPED", 8)==0)
  1159. ret = player->GetEquipmentList()->AddItem(item->details.slot_id, item);
  1160. else if (strncasecmp(row[0], "APPEARANCE", 10) == 0)
  1161. {
  1162. item->details.appearance_type = 1;
  1163. ret = player->GetAppearanceEquipmentList()->AddItem(item->details.slot_id, item);
  1164. }
  1165. else {
  1166. if (version < 1209 && item->details.count > 255) {
  1167. int stacks = item->details.count / 255;
  1168. int8 remainder = item->details.count % 255;
  1169. item->details.count = remainder;
  1170. if (item->details.inv_slot_id == -2)
  1171. player->item_list.AddOverflowItem(item);
  1172. else {
  1173. if(!player->item_list.AddItem(item))
  1174. item = nullptr;
  1175. }
  1176. if(item) {
  1177. for (int stack = 1; stack <= stacks; stack++) {
  1178. item->details.count = 255;
  1179. item->details.inv_slot_id = -2;
  1180. player->item_list.AddOverflowItem(item);
  1181. }
  1182. }
  1183. }
  1184. else {
  1185. if (item->details.inv_slot_id == -2)
  1186. player->item_list.AddOverflowItem(item);
  1187. else
  1188. player->item_list.AddItem(item);
  1189. }
  1190. }
  1191. }
  1192. else
  1193. ret = false;
  1194. }
  1195. if(!ret)
  1196. LogWrite(ITEM__ERROR, 0, "Items", "%s: Error Loading item(s) for Char ID: %u (%s)", __FUNCTION__, char_id, player->GetName());
  1197. }
  1198. }