Entity.cpp 113 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Entity.h"
  17. #include <math.h>
  18. #include "Items/Items.h"
  19. #include "zoneserver.h"
  20. #include "World.h"
  21. #include "../common/Log.h"
  22. #include "Spells.h"
  23. #include "SpellProcess.h"
  24. #include "classes.h"
  25. #include "LuaInterface.h"
  26. #include "ClientPacketFunctions.h"
  27. #include "Skills.h"
  28. #include "Rules/Rules.h"
  29. extern World world;
  30. extern MasterItemList master_item_list;
  31. extern MasterSpellList master_spell_list;
  32. extern MasterSkillList master_skill_list;
  33. extern RuleManager rule_manager;
  34. extern Classes classes;
  35. Entity::Entity(){
  36. MapInfoStruct();
  37. max_speed = 6;
  38. base_speed = 0.0f;
  39. last_x = -1;
  40. last_y = -1;
  41. last_z = -1;
  42. last_heading = -1;
  43. regen_hp_rate = 0;
  44. regen_power_rate = 0;
  45. in_combat = false;
  46. casting = false;
  47. memset(&melee_combat_data, 0, sizeof(CombatData));
  48. memset(&ranged_combat_data, 0, sizeof(CombatData));
  49. //memset(&info_struct, 0, sizeof(InfoStruct));
  50. memset(&features, 0, sizeof(CharFeatures));
  51. memset(&equipment, 0, sizeof(EQ2_Equipment));
  52. pet = 0;
  53. charmedPet = 0;
  54. deityPet = 0;
  55. cosmeticPet = 0;
  56. speed = 0;
  57. speed_multiplier = 1.0f;
  58. m_threatTransfer = 0;
  59. group_member_info = 0;
  60. trade = 0;
  61. deity = 0;
  62. MProcList.SetName("Entity::m_procList");
  63. MDetriments.SetName("Entity::MDetriments");
  64. MMaintainedSpells.SetName("Entity::MMaintainedSpells");
  65. MSpellEffects.SetName("Entity::MSpellEffects");
  66. m_procList.clear();
  67. control_effects.clear();
  68. for (int i = 0; i < CONTROL_MAX_EFFECTS; i++)
  69. control_effects[i] = NULL;
  70. immunities.clear();
  71. info_struct.ResetEffects(this);
  72. MCommandMutex.SetName("Entity::MCommandMutex");
  73. hasSeeInvisSpell = false;
  74. hasSeeHideSpell = false;
  75. owner = 0;
  76. m_petType = 0;
  77. m_petSpellID = 0;
  78. m_petSpellTier = 0;
  79. m_petDismissing = false;
  80. }
  81. Entity::~Entity(){
  82. MutexList<BonusValues*>::iterator itr2 = bonus_list.begin();
  83. while(itr2.Next())
  84. safe_delete(itr2.value);
  85. ClearProcs();
  86. safe_delete(m_threatTransfer);
  87. map<int8, MutexList<LuaSpell*>*>::iterator itr3;
  88. for (itr3 = control_effects.begin(); itr3 != control_effects.end(); itr3++)
  89. safe_delete(itr3->second);
  90. control_effects.clear();
  91. map<int8, MutexList<LuaSpell*>*>::iterator itr4;
  92. for (itr4 = immunities.begin(); itr4 != immunities.end(); itr4++)
  93. safe_delete(itr4->second);
  94. immunities.clear();
  95. }
  96. void Entity::MapInfoStruct()
  97. {
  98. /** GETS **/
  99. get_string_funcs["name"] = l::bind(&InfoStruct::get_name, &info_struct);
  100. get_int8_funcs["class1"] = l::bind(&InfoStruct::get_class1, &info_struct);
  101. get_int8_funcs["class2"] = l::bind(&InfoStruct::get_class2, &info_struct);
  102. get_int8_funcs["class3"] = l::bind(&InfoStruct::get_class3, &info_struct);
  103. get_int8_funcs["race"] = l::bind(&InfoStruct::get_race, &info_struct);
  104. get_int8_funcs["gender"] = l::bind(&InfoStruct::get_gender, &info_struct);
  105. get_int16_funcs["level"] = l::bind(&InfoStruct::get_level, &info_struct);
  106. get_int16_funcs["max_level"] = l::bind(&InfoStruct::get_max_level, &info_struct);
  107. get_int16_funcs["effective_level"] = l::bind(&InfoStruct::get_effective_level, &info_struct);
  108. get_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::get_tradeskill_level, &info_struct);
  109. get_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::get_tradeskill_max_level, &info_struct);
  110. get_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::get_cur_concentration, &info_struct);
  111. get_int8_funcs["max_concentration"] = l::bind(&InfoStruct::get_max_concentration, &info_struct);
  112. get_int16_funcs["cur_attack"] = l::bind(&InfoStruct::get_cur_attack, &info_struct);
  113. get_int16_funcs["attack_base"] = l::bind(&InfoStruct::get_attack_base, &info_struct);
  114. get_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::get_cur_mitigation, &info_struct);
  115. get_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::get_max_mitigation, &info_struct);
  116. get_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::get_mitigation_base, &info_struct);
  117. get_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::get_avoidance_display, &info_struct);
  118. get_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::get_cur_avoidance, &info_struct);
  119. get_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::get_base_avoidance_pct, &info_struct);
  120. get_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::get_avoidance_base, &info_struct);
  121. get_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::get_max_avoidance, &info_struct);
  122. get_float_funcs["parry"] = l::bind(&InfoStruct::get_parry, &info_struct);
  123. get_float_funcs["parry_base"] = l::bind(&InfoStruct::get_parry_base, &info_struct);
  124. get_float_funcs["deflection"] = l::bind(&InfoStruct::get_deflection, &info_struct);
  125. get_int16_funcs["deflection_base"] = l::bind(&InfoStruct::get_deflection_base, &info_struct);
  126. get_float_funcs["block"] = l::bind(&InfoStruct::get_block, &info_struct);
  127. get_int16_funcs["block_base"] = l::bind(&InfoStruct::get_block_base, &info_struct);
  128. get_float_funcs["str"] = l::bind(&InfoStruct::get_str, &info_struct);
  129. get_float_funcs["sta"] = l::bind(&InfoStruct::get_sta, &info_struct);
  130. get_float_funcs["agi"] = l::bind(&InfoStruct::get_agi, &info_struct);
  131. get_float_funcs["wis"] = l::bind(&InfoStruct::get_wis, &info_struct);
  132. get_float_funcs["intel"] = l::bind(&InfoStruct::get_intel, &info_struct);
  133. get_float_funcs["str_base"] = l::bind(&InfoStruct::get_str_base, &info_struct);
  134. get_float_funcs["sta_base"] = l::bind(&InfoStruct::get_sta_base, &info_struct);
  135. get_float_funcs["agi_base"] = l::bind(&InfoStruct::get_agi_base, &info_struct);
  136. get_float_funcs["wis_base"] = l::bind(&InfoStruct::get_wis_base, &info_struct);
  137. get_float_funcs["intel_base"] = l::bind(&InfoStruct::get_intel_base, &info_struct);
  138. get_int16_funcs["heat"] = l::bind(&InfoStruct::get_heat, &info_struct);
  139. get_int16_funcs["cold"] = l::bind(&InfoStruct::get_cold, &info_struct);
  140. get_int16_funcs["magic"] = l::bind(&InfoStruct::get_magic, &info_struct);
  141. get_int16_funcs["mental"] = l::bind(&InfoStruct::get_mental, &info_struct);
  142. get_int16_funcs["divine"] = l::bind(&InfoStruct::get_divine, &info_struct);
  143. get_int16_funcs["disease"] = l::bind(&InfoStruct::get_disease, &info_struct);
  144. get_int16_funcs["poison"] = l::bind(&InfoStruct::get_poison, &info_struct);
  145. get_int16_funcs["disease_base"] = l::bind(&InfoStruct::get_disease_base, &info_struct);
  146. get_int16_funcs["cold_base"] = l::bind(&InfoStruct::get_cold_base, &info_struct);
  147. get_int16_funcs["divine_base"] = l::bind(&InfoStruct::get_divine_base, &info_struct);
  148. get_int16_funcs["magic_base"] = l::bind(&InfoStruct::get_magic_base, &info_struct);
  149. get_int16_funcs["mental_base"] = l::bind(&InfoStruct::get_mental_base, &info_struct);
  150. get_int16_funcs["heat_base"] = l::bind(&InfoStruct::get_heat_base, &info_struct);
  151. get_int16_funcs["poison_base"] = l::bind(&InfoStruct::get_poison_base, &info_struct);
  152. get_int16_funcs["elemental_base"] = l::bind(&InfoStruct::get_elemental_base, &info_struct);
  153. get_int16_funcs["noxious_base"] = l::bind(&InfoStruct::get_noxious_base, &info_struct);
  154. get_int16_funcs["arcane_base"] = l::bind(&InfoStruct::get_arcane_base, &info_struct);
  155. get_int32_funcs["coin_copper"] = l::bind(&InfoStruct::get_coin_copper, &info_struct);
  156. get_int32_funcs["coin_silver"] = l::bind(&InfoStruct::get_coin_silver, &info_struct);
  157. get_int32_funcs["coin_gold"] = l::bind(&InfoStruct::get_coin_gold, &info_struct);
  158. get_int32_funcs["coin_plat"] = l::bind(&InfoStruct::get_coin_plat, &info_struct);
  159. get_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::get_bank_coin_copper, &info_struct);
  160. get_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::get_bank_coin_silver, &info_struct);
  161. get_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::get_bank_coin_gold, &info_struct);
  162. get_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::get_bank_coin_plat, &info_struct);
  163. get_int32_funcs["status_points"] = l::bind(&InfoStruct::get_status_points, &info_struct);
  164. get_string_funcs["deity"] = l::bind(&InfoStruct::get_deity, &info_struct);
  165. get_int32_funcs["weight"] = l::bind(&InfoStruct::get_weight, &info_struct);
  166. get_int32_funcs["max_weight"] = l::bind(&InfoStruct::get_max_weight, &info_struct);
  167. get_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::get_tradeskill_class1, &info_struct);
  168. get_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::get_tradeskill_class2, &info_struct);
  169. get_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::get_tradeskill_class3, &info_struct);
  170. get_int16_funcs["account_age_base"] = l::bind(&InfoStruct::get_account_age_base, &info_struct);
  171. // int8 account_age_bonus_[19];
  172. get_int16_funcs["absorb"] = l::bind(&InfoStruct::get_absorb, &info_struct);
  173. get_int32_funcs["xp"] = l::bind(&InfoStruct::get_xp, &info_struct);
  174. get_int32_funcs["xp_needed"] = l::bind(&InfoStruct::get_xp_needed, &info_struct);
  175. get_float_funcs["xp_debt"] = l::bind(&InfoStruct::get_xp_debt, &info_struct);
  176. get_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::get_xp_yellow, &info_struct);
  177. get_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::get_xp_yellow_vitality_bar, &info_struct);
  178. get_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::get_xp_blue_vitality_bar, &info_struct);
  179. get_int16_funcs["xp_blue"] = l::bind(&InfoStruct::get_xp_blue, &info_struct);
  180. get_int32_funcs["ts_xp"] = l::bind(&InfoStruct::get_ts_xp, &info_struct);
  181. get_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::get_ts_xp_needed, &info_struct);
  182. get_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::get_tradeskill_exp_yellow, &info_struct);
  183. get_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::get_tradeskill_exp_blue, &info_struct);
  184. get_int32_funcs["flags"] = l::bind(&InfoStruct::get_flags, &info_struct);
  185. get_int32_funcs["flags2"] = l::bind(&InfoStruct::get_flags2, &info_struct);
  186. get_float_funcs["xp_vitality"] = l::bind(&InfoStruct::get_xp_vitality, &info_struct);
  187. get_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::get_tradeskill_xp_vitality, &info_struct);
  188. get_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::get_mitigation_skill1, &info_struct);
  189. get_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::get_mitigation_skill2, &info_struct);
  190. get_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::get_mitigation_skill3, &info_struct);
  191. get_float_funcs["ability_modifier"] = l::bind(&InfoStruct::get_ability_modifier, &info_struct);
  192. get_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::get_critical_mitigation, &info_struct);
  193. get_float_funcs["block_chance"] = l::bind(&InfoStruct::get_block_chance, &info_struct);
  194. get_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::get_uncontested_parry, &info_struct);
  195. get_float_funcs["uncontested_block"] = l::bind(&InfoStruct::get_uncontested_block, &info_struct);
  196. get_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::get_uncontested_dodge, &info_struct);
  197. get_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::get_uncontested_riposte, &info_struct);
  198. get_float_funcs["crit_chance"] = l::bind(&InfoStruct::get_crit_chance, &info_struct);
  199. get_float_funcs["crit_bonus"] = l::bind(&InfoStruct::get_crit_bonus, &info_struct);
  200. get_float_funcs["potency"] = l::bind(&InfoStruct::get_potency, &info_struct);
  201. get_float_funcs["hate_mod"] = l::bind(&InfoStruct::get_hate_mod, &info_struct);
  202. get_float_funcs["reuse_speed"] = l::bind(&InfoStruct::get_reuse_speed, &info_struct);
  203. get_float_funcs["casting_speed"] = l::bind(&InfoStruct::get_casting_speed, &info_struct);
  204. get_float_funcs["recovery_speed"] = l::bind(&InfoStruct::get_recovery_speed, &info_struct);
  205. get_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::get_spell_reuse_speed, &info_struct);
  206. get_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::get_spell_multi_attack, &info_struct);
  207. get_float_funcs["dps"] = l::bind(&InfoStruct::get_dps, &info_struct);
  208. get_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::get_dps_multiplier, &info_struct);
  209. get_float_funcs["attackspeed"] = l::bind(&InfoStruct::get_attackspeed, &info_struct);
  210. get_float_funcs["haste"] = l::bind(&InfoStruct::get_haste, &info_struct);
  211. get_float_funcs["multi_attack"] = l::bind(&InfoStruct::get_multi_attack, &info_struct);
  212. get_float_funcs["flurry"] = l::bind(&InfoStruct::get_flurry, &info_struct);
  213. get_float_funcs["melee_ae"] = l::bind(&InfoStruct::get_melee_ae, &info_struct);
  214. get_float_funcs["strikethrough"] = l::bind(&InfoStruct::get_strikethrough, &info_struct);
  215. get_float_funcs["accuracy"] = l::bind(&InfoStruct::get_accuracy, &info_struct);
  216. get_float_funcs["offensivespeed"] = l::bind(&InfoStruct::get_offensivespeed, &info_struct);
  217. get_float_funcs["rain"] = l::bind(&InfoStruct::get_rain, &info_struct);
  218. get_float_funcs["wind"] = l::bind(&InfoStruct::get_wind, &info_struct);
  219. get_sint8_funcs["alignment"] = l::bind(&InfoStruct::get_alignment, &info_struct);
  220. get_int32_funcs["pet_id"] = l::bind(&InfoStruct::get_pet_id, &info_struct);
  221. get_string_funcs["pet_name"] = l::bind(&InfoStruct::get_pet_name, &info_struct);
  222. get_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::get_pet_health_pct, &info_struct);
  223. get_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::get_pet_power_pct, &info_struct);
  224. get_int8_funcs["pet_movement"] = l::bind(&InfoStruct::get_pet_movement, &info_struct);
  225. get_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::get_pet_behavior, &info_struct);
  226. get_int8_funcs["vision"] = l::bind(&InfoStruct::get_vision, &info_struct);
  227. get_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::get_breathe_underwater, &info_struct);
  228. get_string_funcs["biography"] = l::bind(&InfoStruct::get_biography, &info_struct);
  229. get_float_funcs["drunk"] = l::bind(&InfoStruct::get_drunk, &info_struct);
  230. get_sint16_funcs["power_regen"] = l::bind(&InfoStruct::get_power_regen, &info_struct);
  231. get_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::get_hp_regen, &info_struct);
  232. get_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::get_power_regen_override, &info_struct);
  233. get_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::get_hp_regen_override, &info_struct);
  234. get_int8_funcs["water_type"] = l::bind(&InfoStruct::get_water_type, &info_struct);
  235. get_int8_funcs["flying_type"] = l::bind(&InfoStruct::get_flying_type, &info_struct);
  236. get_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::get_no_interrupt, &info_struct);
  237. /** SETS **/
  238. set_string_funcs["name"] = l::bind(&InfoStruct::set_name, &info_struct, l::_1);
  239. set_int8_funcs["class1"] = l::bind(&InfoStruct::set_class1, &info_struct, l::_1);
  240. set_int8_funcs["class2"] = l::bind(&InfoStruct::set_class2, &info_struct, l::_1);
  241. set_int8_funcs["class3"] = l::bind(&InfoStruct::set_class3, &info_struct, l::_1);
  242. set_int8_funcs["race"] = l::bind(&InfoStruct::set_race, &info_struct, l::_1);
  243. set_int8_funcs["gender"] = l::bind(&InfoStruct::set_gender, &info_struct, l::_1);
  244. set_int16_funcs["level"] = l::bind(&InfoStruct::set_level, &info_struct, l::_1);
  245. set_int16_funcs["max_level"] = l::bind(&InfoStruct::set_max_level, &info_struct, l::_1);
  246. set_int16_funcs["effective_level"] = l::bind(&InfoStruct::set_effective_level, &info_struct, l::_1);
  247. set_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::set_tradeskill_level, &info_struct, l::_1);
  248. set_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::set_tradeskill_max_level, &info_struct, l::_1);
  249. set_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::set_cur_concentration, &info_struct, l::_1);
  250. set_int8_funcs["max_concentration"] = l::bind(&InfoStruct::set_max_concentration, &info_struct, l::_1);
  251. set_int16_funcs["cur_attack"] = l::bind(&InfoStruct::set_cur_attack, &info_struct, l::_1);
  252. set_int16_funcs["attack_base"] = l::bind(&InfoStruct::set_attack_base, &info_struct, l::_1);
  253. set_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::set_cur_mitigation, &info_struct, l::_1);
  254. set_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::set_max_mitigation, &info_struct, l::_1);
  255. set_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::set_mitigation_base, &info_struct, l::_1);
  256. set_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::set_avoidance_display, &info_struct, l::_1);
  257. set_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::set_cur_avoidance, &info_struct, l::_1);
  258. set_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::set_base_avoidance_pct, &info_struct, l::_1);
  259. set_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::set_avoidance_base, &info_struct, l::_1);
  260. set_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::set_max_avoidance, &info_struct, l::_1);
  261. set_float_funcs["parry"] = l::bind(&InfoStruct::set_parry, &info_struct, l::_1);
  262. set_float_funcs["parry_base"] = l::bind(&InfoStruct::set_parry_base, &info_struct, l::_1);
  263. set_float_funcs["deflection"] = l::bind(&InfoStruct::set_deflection, &info_struct, l::_1);
  264. set_int16_funcs["deflection_base"] = l::bind(&InfoStruct::set_deflection_base, &info_struct, l::_1);
  265. set_float_funcs["block"] = l::bind(&InfoStruct::set_block, &info_struct, l::_1);
  266. set_int16_funcs["block_base"] = l::bind(&InfoStruct::set_block_base, &info_struct, l::_1);
  267. set_float_funcs["str"] = l::bind(&InfoStruct::set_str, &info_struct, l::_1);
  268. set_float_funcs["sta"] = l::bind(&InfoStruct::set_sta, &info_struct, l::_1);
  269. set_float_funcs["agi"] = l::bind(&InfoStruct::set_agi, &info_struct, l::_1);
  270. set_float_funcs["wis"] = l::bind(&InfoStruct::set_wis, &info_struct, l::_1);
  271. set_float_funcs["intel"] = l::bind(&InfoStruct::set_intel, &info_struct, l::_1);
  272. set_float_funcs["str_base"] = l::bind(&InfoStruct::set_str_base, &info_struct, l::_1);
  273. set_float_funcs["sta_base"] = l::bind(&InfoStruct::set_sta_base, &info_struct, l::_1);
  274. set_float_funcs["agi_base"] = l::bind(&InfoStruct::set_agi_base, &info_struct, l::_1);
  275. set_float_funcs["wis_base"] = l::bind(&InfoStruct::set_wis_base, &info_struct, l::_1);
  276. set_float_funcs["intel_base"] = l::bind(&InfoStruct::set_intel_base, &info_struct, l::_1);
  277. set_int16_funcs["heat"] = l::bind(&InfoStruct::set_heat, &info_struct, l::_1);
  278. set_int16_funcs["cold"] = l::bind(&InfoStruct::set_cold, &info_struct, l::_1);
  279. set_int16_funcs["magic"] = l::bind(&InfoStruct::set_magic, &info_struct, l::_1);
  280. set_int16_funcs["mental"] = l::bind(&InfoStruct::set_mental, &info_struct, l::_1);
  281. set_int16_funcs["divine"] = l::bind(&InfoStruct::set_divine, &info_struct, l::_1);
  282. set_int16_funcs["disease"] = l::bind(&InfoStruct::set_disease, &info_struct, l::_1);
  283. set_int16_funcs["poison"] = l::bind(&InfoStruct::set_poison, &info_struct, l::_1);
  284. set_int16_funcs["disease_base"] = l::bind(&InfoStruct::set_disease_base, &info_struct, l::_1);
  285. set_int16_funcs["cold_base"] = l::bind(&InfoStruct::set_cold_base, &info_struct, l::_1);
  286. set_int16_funcs["divine_base"] = l::bind(&InfoStruct::set_divine_base, &info_struct, l::_1);
  287. set_int16_funcs["magic_base"] = l::bind(&InfoStruct::set_magic_base, &info_struct, l::_1);
  288. set_int16_funcs["mental_base"] = l::bind(&InfoStruct::set_mental_base, &info_struct, l::_1);
  289. set_int16_funcs["heat_base"] = l::bind(&InfoStruct::set_heat_base, &info_struct, l::_1);
  290. set_int16_funcs["poison_base"] = l::bind(&InfoStruct::set_poison_base, &info_struct, l::_1);
  291. set_int16_funcs["elemental_base"] = l::bind(&InfoStruct::set_elemental_base, &info_struct, l::_1);
  292. set_int16_funcs["noxious_base"] = l::bind(&InfoStruct::set_noxious_base, &info_struct, l::_1);
  293. set_int16_funcs["arcane_base"] = l::bind(&InfoStruct::set_arcane_base, &info_struct, l::_1);
  294. set_int32_funcs["coin_copper"] = l::bind(&InfoStruct::set_coin_copper, &info_struct, l::_1);
  295. set_int32_funcs["coin_silver"] = l::bind(&InfoStruct::set_coin_silver, &info_struct, l::_1);
  296. set_int32_funcs["coin_gold"] = l::bind(&InfoStruct::set_coin_gold, &info_struct, l::_1);
  297. set_int32_funcs["coin_plat"] = l::bind(&InfoStruct::set_coin_plat, &info_struct, l::_1);
  298. set_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::set_bank_coin_copper, &info_struct, l::_1);
  299. set_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::set_bank_coin_silver, &info_struct, l::_1);
  300. set_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::set_bank_coin_gold, &info_struct, l::_1);
  301. set_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::set_bank_coin_plat, &info_struct, l::_1);
  302. set_int32_funcs["status_points"] = l::bind(&InfoStruct::set_status_points, &info_struct, l::_1);
  303. set_string_funcs["deity"] = l::bind(&InfoStruct::set_deity, &info_struct, l::_1);
  304. set_int32_funcs["weight"] = l::bind(&InfoStruct::set_weight, &info_struct, l::_1);
  305. set_int32_funcs["max_weight"] = l::bind(&InfoStruct::set_max_weight, &info_struct, l::_1);
  306. set_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::set_tradeskill_class1, &info_struct, l::_1);
  307. set_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::set_tradeskill_class2, &info_struct, l::_1);
  308. set_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::set_tradeskill_class3, &info_struct, l::_1);
  309. set_int16_funcs["account_age_base"] = l::bind(&InfoStruct::set_account_age_base, &info_struct, l::_1);
  310. // int8 account_age_bonus_[19];
  311. set_int16_funcs["absorb"] = l::bind(&InfoStruct::set_absorb, &info_struct, l::_1);
  312. set_int32_funcs["xp"] = l::bind(&InfoStruct::set_xp, &info_struct, l::_1);
  313. set_int32_funcs["xp_needed"] = l::bind(&InfoStruct::set_xp_needed, &info_struct, l::_1);
  314. set_float_funcs["xp_debt"] = l::bind(&InfoStruct::set_xp_debt, &info_struct, l::_1);
  315. set_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::set_xp_yellow, &info_struct, l::_1);
  316. set_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::set_xp_yellow_vitality_bar, &info_struct, l::_1);
  317. set_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::set_xp_blue_vitality_bar, &info_struct, l::_1);
  318. set_int16_funcs["xp_blue"] = l::bind(&InfoStruct::set_xp_blue, &info_struct, l::_1);
  319. set_int32_funcs["ts_xp"] = l::bind(&InfoStruct::set_ts_xp, &info_struct, l::_1);
  320. set_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::set_ts_xp_needed, &info_struct, l::_1);
  321. set_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::set_tradeskill_exp_yellow, &info_struct, l::_1);
  322. set_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::set_tradeskill_exp_blue, &info_struct, l::_1);
  323. set_int32_funcs["flags"] = l::bind(&InfoStruct::set_flags, &info_struct, l::_1);
  324. set_int32_funcs["flags2"] = l::bind(&InfoStruct::set_flags2, &info_struct, l::_1);
  325. set_float_funcs["xp_vitality"] = l::bind(&InfoStruct::set_xp_vitality, &info_struct, l::_1);
  326. set_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::set_tradeskill_xp_vitality, &info_struct, l::_1);
  327. set_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::set_mitigation_skill1, &info_struct, l::_1);
  328. set_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::set_mitigation_skill2, &info_struct, l::_1);
  329. set_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::set_mitigation_skill3, &info_struct, l::_1);
  330. set_float_funcs["ability_modifier"] = l::bind(&InfoStruct::set_ability_modifier, &info_struct, l::_1);
  331. set_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::set_critical_mitigation, &info_struct, l::_1);
  332. set_float_funcs["block_chance"] = l::bind(&InfoStruct::set_block_chance, &info_struct, l::_1);
  333. set_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::set_uncontested_parry, &info_struct, l::_1);
  334. set_float_funcs["uncontested_block"] = l::bind(&InfoStruct::set_uncontested_block, &info_struct, l::_1);
  335. set_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::set_uncontested_dodge, &info_struct, l::_1);
  336. set_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::set_uncontested_riposte, &info_struct, l::_1);
  337. set_float_funcs["crit_chance"] = l::bind(&InfoStruct::set_crit_chance, &info_struct, l::_1);
  338. set_float_funcs["crit_bonus"] = l::bind(&InfoStruct::set_crit_bonus, &info_struct, l::_1);
  339. set_float_funcs["potency"] = l::bind(&InfoStruct::set_potency, &info_struct, l::_1);
  340. set_float_funcs["hate_mod"] = l::bind(&InfoStruct::set_hate_mod, &info_struct, l::_1);
  341. set_float_funcs["reuse_speed"] = l::bind(&InfoStruct::set_reuse_speed, &info_struct, l::_1);
  342. set_float_funcs["casting_speed"] = l::bind(&InfoStruct::set_casting_speed, &info_struct, l::_1);
  343. set_float_funcs["recovery_speed"] = l::bind(&InfoStruct::set_recovery_speed, &info_struct, l::_1);
  344. set_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::set_spell_reuse_speed, &info_struct, l::_1);
  345. set_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::set_spell_multi_attack, &info_struct, l::_1);
  346. set_float_funcs["dps"] = l::bind(&InfoStruct::set_dps, &info_struct, l::_1);
  347. set_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::set_dps_multiplier, &info_struct, l::_1);
  348. set_float_funcs["attackspeed"] = l::bind(&InfoStruct::set_attackspeed, &info_struct, l::_1);
  349. set_float_funcs["haste"] = l::bind(&InfoStruct::set_haste, &info_struct, l::_1);
  350. set_float_funcs["multi_attack"] = l::bind(&InfoStruct::set_multi_attack, &info_struct, l::_1);
  351. set_float_funcs["flurry"] = l::bind(&InfoStruct::set_flurry, &info_struct, l::_1);
  352. set_float_funcs["melee_ae"] = l::bind(&InfoStruct::set_melee_ae, &info_struct, l::_1);
  353. set_float_funcs["strikethrough"] = l::bind(&InfoStruct::set_strikethrough, &info_struct, l::_1);
  354. set_float_funcs["accuracy"] = l::bind(&InfoStruct::set_accuracy, &info_struct, l::_1);
  355. set_float_funcs["offensivespeed"] = l::bind(&InfoStruct::set_offensivespeed, &info_struct, l::_1);
  356. set_float_funcs["rain"] = l::bind(&InfoStruct::set_rain, &info_struct, l::_1);
  357. set_float_funcs["wind"] = l::bind(&InfoStruct::set_wind, &info_struct, l::_1);
  358. set_sint8_funcs["alignment"] = l::bind(&InfoStruct::set_alignment, &info_struct, l::_1);
  359. set_int32_funcs["pet_id"] = l::bind(&InfoStruct::set_pet_id, &info_struct, l::_1);
  360. set_string_funcs["pet_name"] = l::bind(&InfoStruct::set_pet_name, &info_struct, l::_1);
  361. set_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::set_pet_health_pct, &info_struct, l::_1);
  362. set_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::set_pet_power_pct, &info_struct, l::_1);
  363. set_int8_funcs["pet_movement"] = l::bind(&InfoStruct::set_pet_movement, &info_struct, l::_1);
  364. set_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::set_pet_behavior, &info_struct, l::_1);
  365. set_int8_funcs["vision"] = l::bind(&InfoStruct::set_vision, &info_struct, l::_1);
  366. set_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::set_breathe_underwater, &info_struct, l::_1);
  367. set_string_funcs["biography"] = l::bind(&InfoStruct::set_biography, &info_struct, l::_1);
  368. set_float_funcs["drunk"] = l::bind(&InfoStruct::set_drunk, &info_struct, l::_1);
  369. set_sint16_funcs["power_regen"] = l::bind(&InfoStruct::set_power_regen, &info_struct, l::_1);
  370. set_sint16_funcs["hp_region"] = l::bind(&InfoStruct::set_hp_regen, &info_struct, l::_1);
  371. set_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::set_power_regen_override, &info_struct, l::_1);
  372. set_int8_funcs["hp_region_override"] = l::bind(&InfoStruct::set_hp_regen_override, &info_struct, l::_1);
  373. set_int8_funcs["water_type"] = l::bind(&InfoStruct::set_water_type, &info_struct, l::_1);
  374. set_int8_funcs["flying_type"] = l::bind(&InfoStruct::set_flying_type, &info_struct, l::_1);
  375. set_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::set_no_interrupt, &info_struct, l::_1);
  376. }
  377. bool Entity::HasMoved(bool include_heading){
  378. if(GetX() == last_x && GetY() == last_y && GetZ() == last_z && ((!include_heading) || (include_heading && GetHeading() == last_heading)))
  379. return false;
  380. bool ret_val = true;
  381. if(last_x == -1 && last_y == -1 && last_z == -1 && last_heading == -1){
  382. ret_val = false;
  383. }
  384. last_x = GetX();
  385. last_y = GetY();
  386. last_z = GetZ();
  387. last_heading = GetHeading();
  388. return ret_val;
  389. }
  390. int16 Entity::GetStr(){
  391. return GetInfoStruct()->get_str();
  392. }
  393. int16 Entity::GetSta(){
  394. return GetInfoStruct()->get_sta();
  395. }
  396. int16 Entity::GetInt(){
  397. return GetInfoStruct()->get_intel();
  398. }
  399. int16 Entity::GetWis(){
  400. return GetInfoStruct()->get_wis();
  401. }
  402. int16 Entity::GetAgi(){
  403. return GetInfoStruct()->get_agi();
  404. }
  405. int16 Entity::GetPrimaryStat(){
  406. int8 base_class = classes.GetBaseClass(GetAdventureClass());
  407. if (base_class == FIGHTER)
  408. return GetInfoStruct()->get_str();
  409. else if (base_class == PRIEST)
  410. return GetInfoStruct()->get_wis();
  411. else if (base_class == MAGE)
  412. return GetInfoStruct()->get_intel();
  413. else
  414. return GetInfoStruct()->get_agi();
  415. }
  416. int16 Entity::GetHeatResistance(){
  417. return GetInfoStruct()->get_heat();
  418. }
  419. int16 Entity::GetColdResistance(){
  420. return GetInfoStruct()->get_cold();
  421. }
  422. int16 Entity::GetMagicResistance(){
  423. return GetInfoStruct()->get_magic();
  424. }
  425. int16 Entity::GetMentalResistance(){
  426. return GetInfoStruct()->get_mental();
  427. }
  428. int16 Entity::GetDivineResistance(){
  429. return GetInfoStruct()->get_divine();
  430. }
  431. int16 Entity::GetDiseaseResistance(){
  432. return GetInfoStruct()->get_disease();
  433. }
  434. int16 Entity::GetPoisonResistance(){
  435. return GetInfoStruct()->get_poison();
  436. }
  437. int8 Entity::GetConcentrationCurrent() {
  438. return GetInfoStruct()->get_cur_concentration();
  439. }
  440. int8 Entity::GetConcentrationMax() {
  441. return GetInfoStruct()->get_max_concentration();
  442. }
  443. int16 Entity::GetStrBase(){
  444. return GetInfoStruct()->get_str_base();
  445. }
  446. int16 Entity::GetStaBase(){
  447. return GetInfoStruct()->get_sta_base();
  448. }
  449. int16 Entity::GetIntBase(){
  450. return GetInfoStruct()->get_intel_base();
  451. }
  452. int16 Entity::GetWisBase(){
  453. return GetInfoStruct()->get_wis_base();
  454. }
  455. int16 Entity::GetAgiBase(){
  456. return GetInfoStruct()->get_agi_base();
  457. }
  458. int16 Entity::GetHeatResistanceBase(){
  459. return GetInfoStruct()->get_heat_base();
  460. }
  461. int16 Entity::GetColdResistanceBase(){
  462. return GetInfoStruct()->get_cold_base();
  463. }
  464. int16 Entity::GetMagicResistanceBase(){
  465. return GetInfoStruct()->get_magic_base();
  466. }
  467. int16 Entity::GetMentalResistanceBase(){
  468. return GetInfoStruct()->get_mental_base();
  469. }
  470. int16 Entity::GetDivineResistanceBase(){
  471. return GetInfoStruct()->get_divine_base();
  472. }
  473. int16 Entity::GetDiseaseResistanceBase(){
  474. return GetInfoStruct()->get_disease_base();
  475. }
  476. int16 Entity::GetPoisonResistanceBase(){
  477. return GetInfoStruct()->get_poison_base();
  478. }
  479. sint8 Entity::GetAlignment(){
  480. return GetInfoStruct()->get_alignment();
  481. }
  482. bool Entity::IsCasting(){
  483. return casting;
  484. }
  485. void Entity::IsCasting(bool val){
  486. casting = val;
  487. }
  488. int32 Entity::GetRangeLastAttackTime(){
  489. return ranged_combat_data.range_last_attack_time;
  490. }
  491. void Entity::SetRangeLastAttackTime(int32 time){
  492. ranged_combat_data.range_last_attack_time = time;
  493. }
  494. int16 Entity::GetRangeAttackDelay(){
  495. return ranged_combat_data.ranged_attack_delay;
  496. // if(IsPlayer()){
  497. // Item* item = ((Player*)this)->GetEquipmentList()->GetItem(EQ2_RANGE_SLOT);
  498. // if(item && item->IsRanged())
  499. // return item->ranged_info->weapon_info.delay*100;
  500. // }
  501. // return 3000;
  502. }
  503. int32 Entity::GetPrimaryLastAttackTime(){
  504. return melee_combat_data.primary_last_attack_time;
  505. }
  506. int16 Entity::GetPrimaryAttackDelay(){
  507. return melee_combat_data.primary_attack_delay;
  508. }
  509. void Entity::SetPrimaryAttackDelay(int16 new_delay){
  510. melee_combat_data.primary_attack_delay = new_delay;
  511. }
  512. void Entity::SetPrimaryLastAttackTime(int32 new_time){
  513. melee_combat_data.primary_last_attack_time = new_time;
  514. }
  515. int32 Entity::GetSecondaryLastAttackTime(){
  516. return melee_combat_data.secondary_last_attack_time;
  517. }
  518. int16 Entity::GetSecondaryAttackDelay(){
  519. return melee_combat_data.secondary_attack_delay;
  520. }
  521. void Entity::SetSecondaryAttackDelay(int16 new_delay){
  522. melee_combat_data.secondary_attack_delay = new_delay;
  523. }
  524. void Entity::SetSecondaryLastAttackTime(int32 new_time){
  525. melee_combat_data.secondary_last_attack_time = new_time;
  526. }
  527. void Entity::ChangePrimaryWeapon(){
  528. Item* item = equipment_list.GetItem(EQ2_PRIMARY_SLOT);
  529. if(item && item->details.item_id > 0 && item->IsWeapon()){
  530. melee_combat_data.primary_weapon_delay = item->weapon_info->delay * 100;
  531. melee_combat_data.primary_weapon_damage_low = item->weapon_info->damage_low3;
  532. melee_combat_data.primary_weapon_damage_high = item->weapon_info->damage_high3;
  533. melee_combat_data.primary_weapon_type = item->GetWeaponType();
  534. melee_combat_data.wield_type = item->weapon_info->wield_type;
  535. }
  536. else{
  537. int16 effective_level = GetInfoStruct()->get_effective_level();
  538. if ( !effective_level )
  539. effective_level = GetLevel();
  540. melee_combat_data.primary_weapon_delay = 2000;
  541. melee_combat_data.primary_weapon_damage_low = (int32)(1 + effective_level * .2);
  542. melee_combat_data.primary_weapon_damage_high = (int32)(5 + effective_level * (effective_level/5));
  543. if(IsNPC())
  544. melee_combat_data.primary_weapon_type = ((NPC*)this)->GetAttackType();
  545. else
  546. melee_combat_data.primary_weapon_type = 1;
  547. melee_combat_data.wield_type = 2;
  548. }
  549. if(IsNPC())
  550. melee_combat_data.primary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 10);
  551. else
  552. melee_combat_data.primary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 25);
  553. }
  554. void Entity::ChangeSecondaryWeapon(){
  555. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  556. if(item && item->details.item_id > 0 && item->IsWeapon()){
  557. melee_combat_data.secondary_weapon_delay = item->weapon_info->delay * 100;
  558. melee_combat_data.secondary_weapon_damage_low = item->weapon_info->damage_low3;
  559. melee_combat_data.secondary_weapon_damage_high = item->weapon_info->damage_high3;
  560. melee_combat_data.secondary_weapon_type = item->GetWeaponType();
  561. }
  562. else{
  563. int16 effective_level = GetInfoStruct()->get_effective_level();
  564. if ( !effective_level )
  565. effective_level = GetLevel();
  566. melee_combat_data.secondary_weapon_delay = 2000;
  567. melee_combat_data.secondary_weapon_damage_low = (int32)(1 + effective_level * .2);
  568. melee_combat_data.secondary_weapon_damage_high = (int32)(5 + effective_level * (effective_level/6));
  569. melee_combat_data.secondary_weapon_type = 1;
  570. }
  571. if(IsNPC())
  572. melee_combat_data.secondary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 10);
  573. else
  574. melee_combat_data.secondary_weapon_damage_high += (int32)(GetInfoStruct()->get_str() / 25);
  575. }
  576. void Entity::ChangeRangedWeapon(){
  577. Item* item = equipment_list.GetItem(EQ2_RANGE_SLOT);
  578. if(item && item->details.item_id > 0 && item->IsRanged()){
  579. ranged_combat_data.ranged_weapon_delay = item->ranged_info->weapon_info.delay*100;
  580. ranged_combat_data.ranged_weapon_damage_low = item->ranged_info->weapon_info.damage_low3;
  581. ranged_combat_data.ranged_weapon_damage_high = item->ranged_info->weapon_info.damage_high3;
  582. ranged_combat_data.ranged_weapon_type = item->GetWeaponType();
  583. }
  584. }
  585. int32 Entity::GetPrimaryWeaponMinDamage(){
  586. return melee_combat_data.primary_weapon_damage_low;
  587. }
  588. int32 Entity::GetPrimaryWeaponMaxDamage(){
  589. return melee_combat_data.primary_weapon_damage_high;
  590. }
  591. int32 Entity::GetSecondaryWeaponMinDamage(){
  592. return melee_combat_data.secondary_weapon_damage_low;
  593. }
  594. int32 Entity::GetSecondaryWeaponMaxDamage(){
  595. return melee_combat_data.secondary_weapon_damage_high;
  596. }
  597. int8 Entity::GetPrimaryWeaponType(){
  598. return melee_combat_data.primary_weapon_type;
  599. }
  600. int8 Entity::GetSecondaryWeaponType(){
  601. return melee_combat_data.secondary_weapon_type;
  602. }
  603. int32 Entity::GetRangedWeaponMinDamage(){
  604. return ranged_combat_data.ranged_weapon_damage_low;
  605. }
  606. int32 Entity::GetRangedWeaponMaxDamage(){
  607. return ranged_combat_data.ranged_weapon_damage_high;
  608. }
  609. int8 Entity::GetRangedWeaponType(){
  610. return ranged_combat_data.ranged_weapon_type;
  611. }
  612. bool Entity::IsDualWield(){
  613. return melee_combat_data.wield_type == 1;
  614. }
  615. int8 Entity::GetWieldType(){
  616. return melee_combat_data.wield_type;
  617. }
  618. bool Entity::BehindTarget(Spawn* target){
  619. return BehindSpawn(target, GetX(), GetZ());
  620. }
  621. bool Entity::FlankingTarget(Spawn* target) {
  622. return IsFlankingSpawn(target, GetX(), GetZ());
  623. }
  624. float Entity::GetDodgeChance(){
  625. float ret = 0;
  626. return ret;
  627. }
  628. bool Entity::EngagedInCombat(){
  629. return in_combat;
  630. }
  631. void Entity::InCombat(bool val){
  632. bool changeCombatState = false;
  633. if((in_combat && !val) || (!in_combat && val))
  634. changeCombatState = true;
  635. in_combat = val;
  636. if(changeCombatState)
  637. SetRegenValues(GetInfoStruct()->get_effective_level());
  638. }
  639. void Entity::DoRegenUpdate(){
  640. if(GetHP() == 0)//dead
  641. return;
  642. sint32 hp = GetHP();
  643. sint32 power = GetPower();
  644. if(hp < GetTotalHP()){
  645. sint16 temp = GetInfoStruct()->get_hp_regen();
  646. if((hp + temp) > GetTotalHP())
  647. SetHP(GetTotalHP());
  648. else
  649. SetHP(hp + temp);
  650. LogWrite(MISC__TODO, 1, "TODO", "Fix this later for mobs\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  651. }
  652. if(GetPower() < GetTotalPower()){
  653. sint16 temp = GetInfoStruct()->get_power_regen();
  654. if((power + temp) > GetTotalPower())
  655. SetPower(GetTotalPower());
  656. else
  657. SetPower(power + temp);
  658. LogWrite(MISC__TODO, 1, "TODO", "Fix this later for mobs\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  659. }
  660. }
  661. void Entity::AddMaintainedSpell(LuaSpell* luaspell){
  662. if (!luaspell)
  663. return;
  664. Spell* spell = luaspell->spell;
  665. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  666. if (effect){
  667. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  668. effect->spell = luaspell;
  669. effect->spell_id = spell->GetSpellData()->id;
  670. LogWrite(NPC__SPELLS, 5, "NPC", "AddMaintainedSpell Spell ID: %u, Concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  671. effect->conc_used = spell->GetSpellData()->req_concentration;
  672. effect->total_time = spell->GetSpellDuration() / 10;
  673. effect->tier = spell->GetSpellData()->tier;
  674. if (spell->GetSpellData()->duration_until_cancel)
  675. effect->expire_timestamp = 0xFFFFFFFF;
  676. else
  677. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration() * 100);
  678. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  679. }
  680. }
  681. void Entity::AddSpellEffect(LuaSpell* luaspell){
  682. if (!luaspell || !luaspell->caster)
  683. return;
  684. Spell* spell = luaspell->spell;
  685. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  686. SpellEffects* effect = 0;
  687. if (old_effect){
  688. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  689. RemoveSpellEffect(old_effect->spell);
  690. }
  691. effect = GetFreeSpellEffectSlot();
  692. if(effect){
  693. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  694. effect->spell = luaspell;
  695. effect->spell_id = spell->GetSpellData()->id;
  696. effect->caster = luaspell->caster;
  697. effect->total_time = spell->GetSpellDuration()/10;
  698. if (spell->GetSpellData()->duration_until_cancel)
  699. effect->expire_timestamp = 0xFFFFFFFF;
  700. else
  701. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  702. effect->icon = spell->GetSpellData()->icon;
  703. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  704. effect->tier = spell->GetSpellTier();
  705. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  706. changed = true;
  707. info_changed = true;
  708. AddChangedZoneSpawn();
  709. }
  710. }
  711. void Entity::RemoveMaintainedSpell(LuaSpell* luaspell){
  712. if (!luaspell)
  713. return;
  714. bool found = false;
  715. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  716. for (int i = 0; i<30; i++){
  717. // If we already found the spell then we are bumping all other up one so there are no gaps
  718. // This check needs to be first so found can never be true on the first iteration (i = 0)
  719. if (found) {
  720. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  721. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  722. }
  723. // Compare spells, if we found a match set the found flag
  724. if (GetInfoStruct()->maintained_effects[i].spell == luaspell)
  725. found = true;
  726. }
  727. // if we found the spell in the array then we need to set the last element to empty
  728. if (found) {
  729. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  730. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  731. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  732. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  733. }
  734. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  735. }
  736. void Entity::RemoveSpellEffect(LuaSpell* spell) {
  737. bool found = false;
  738. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  739. for(int i=0;i<45;i++) {
  740. if (found) {
  741. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  742. }
  743. if (GetInfoStruct()->spell_effects[i].spell == spell)
  744. found = true;
  745. }
  746. if (found) {
  747. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  748. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  749. changed = true;
  750. info_changed = true;
  751. AddChangedZoneSpawn();
  752. }
  753. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  754. }
  755. bool Entity::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  756. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  757. return false;
  758. }
  759. bool Entity::HasActiveSpellEffect(Spell* spell, Spawn* target){
  760. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  761. return false;
  762. }
  763. MaintainedEffects* Entity::GetFreeMaintainedSpellSlot(){
  764. MaintainedEffects* ret = 0;
  765. InfoStruct* info = GetInfoStruct();
  766. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  767. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  768. if (info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  769. ret = &info->maintained_effects[i];
  770. ret->spell_id = 0;
  771. ret->slot_pos = i;
  772. break;
  773. }
  774. }
  775. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  776. return ret;
  777. }
  778. MaintainedEffects* Entity::GetMaintainedSpell(int32 spell_id){
  779. MaintainedEffects* ret = 0;
  780. InfoStruct* info = GetInfoStruct();
  781. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  782. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  783. if (info->maintained_effects[i].spell_id == spell_id){
  784. ret = &info->maintained_effects[i];
  785. break;
  786. }
  787. }
  788. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  789. return ret;
  790. }
  791. SpellEffects* Entity::GetFreeSpellEffectSlot(){
  792. SpellEffects* ret = 0;
  793. InfoStruct* info = GetInfoStruct();
  794. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  795. for(int i=0;i<45;i++){
  796. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  797. ret = &info->spell_effects[i];
  798. ret->spell_id = 0;
  799. break;
  800. }
  801. }
  802. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  803. return ret;
  804. }
  805. SpellEffects* Entity::GetSpellEffect(int32 id, Entity* caster) {
  806. SpellEffects* ret = 0;
  807. InfoStruct* info = GetInfoStruct();
  808. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  809. for(int i = 0; i < 45; i++) {
  810. if(info->spell_effects[i].spell_id == id) {
  811. if (!caster || info->spell_effects[i].caster == caster){
  812. ret = &info->spell_effects[i];
  813. break;
  814. }
  815. }
  816. }
  817. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  818. return ret;
  819. }
  820. InfoStruct* Entity::GetInfoStruct(){
  821. return &info_struct;
  822. }
  823. Skill* Entity::GetSkillByName(const char* name, bool check_update){
  824. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  825. return 0;
  826. }
  827. float Entity::GetMaxSpeed(){
  828. return max_speed;
  829. }
  830. void Entity::SetMaxSpeed(float val){
  831. max_speed = val;
  832. }
  833. float Entity::CalculateSkillStatChance(char* skillName, int16 item_stat, float max_cap, float modifier, bool add_to_skill)
  834. {
  835. float skillAndItemsChance = 0.0f;
  836. Skill* skill = GetSkillByName(skillName, false);
  837. if(skill){
  838. MStats.lock();
  839. float item_chance_or_skill = stats[item_stat];
  840. MStats.unlock();
  841. if(add_to_skill)
  842. {
  843. skillAndItemsChance = (((float)skill->current_val+item_chance_or_skill)/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  844. }
  845. else
  846. {
  847. skillAndItemsChance = ((float)skill->current_val/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  848. // take chance percentage and add the item stats % (+1 = 1% or .01f)
  849. skillAndItemsChance += (skillAndItemsChance*((item_chance_or_skill + modifier)/100.0f));
  850. }
  851. }
  852. if ( max_cap > 0.0f && skillAndItemsChance > max_cap )
  853. skillAndItemsChance = max_cap;
  854. return skillAndItemsChance;
  855. }
  856. void Entity::CalculateBonuses(){
  857. InfoStruct* info = &info_struct;
  858. int16 effective_level = info->get_effective_level() != 0 ? info->get_effective_level() : GetLevel();
  859. info->set_block(info->get_block_base());
  860. info->set_cur_attack(info->get_attack_base());
  861. info->set_cur_mitigation(info->get_mitigation_base());
  862. info->set_base_avoidance_pct(info->get_avoidance_base());
  863. LogWrite(MISC__TODO, 1, "TODO", "Calculate via current spells\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  864. info->set_disease(info->get_disease_base());
  865. info->set_divine(info->get_divine_base());
  866. info->set_heat(info->get_heat_base());
  867. info->set_magic(info->get_magic_base());
  868. info->set_mental(info->get_mental_base());
  869. info->set_cold(info->get_cold_base());
  870. info->set_poison(info->get_poison_base());
  871. info->set_elemental_base(info->get_heat());
  872. info->set_noxious_base(info->get_poison());
  873. info->set_arcane_base(info->get_magic());
  874. info->set_sta(info->get_sta_base());
  875. info->set_agi(info->get_agi_base());
  876. info->set_str(info->get_str_base());
  877. info->set_wis(info->get_wis_base());
  878. info->set_intel(info->get_intel_base());
  879. info->set_ability_modifier(0);
  880. info->set_critical_mitigation(0);
  881. info->set_block_chance(0);
  882. info->set_crit_chance(0);
  883. info->set_crit_bonus(0);
  884. info->set_potency(0);
  885. info->set_hate_mod(0);
  886. info->set_reuse_speed(0);
  887. info->set_casting_speed(0);
  888. info->set_recovery_speed(0);
  889. info->set_spell_reuse_speed(0);
  890. info->set_spell_multi_attack(0);
  891. info->set_dps(0);
  892. info->set_dps_multiplier(0);
  893. info->set_haste(0);
  894. info->set_attackspeed(0);
  895. info->set_multi_attack(0);
  896. info->set_flurry(0);
  897. info->set_melee_ae(0);
  898. info->set_strikethrough(0);
  899. info->set_accuracy(0);
  900. info->set_offensivespeed(0);
  901. stats.clear();
  902. ItemStatsValues* values = equipment_list.CalculateEquipmentBonuses(this);
  903. CalculateSpellBonuses(values);
  904. info->add_sta(values->sta);
  905. info->add_str(values->str);
  906. info->add_agi(values->agi);
  907. info->add_wis(values->wis);
  908. info->add_intel(values->int_);
  909. info->add_disease(values->vs_disease);
  910. info->add_divine(values->vs_divine);
  911. info->add_heat(values->vs_heat);
  912. info->add_magic(values->vs_magic);
  913. int32 sta_hp_bonus = 0.0;
  914. int32 prim_power_bonus = 0.0;
  915. float bonus_mod = 0.0;
  916. if (IsPlayer()) {
  917. bonus_mod = CalculateBonusMod();
  918. sta_hp_bonus = info->get_sta() * bonus_mod;
  919. prim_power_bonus = GetPrimaryStat() * bonus_mod;
  920. }
  921. prim_power_bonus = floor(float(prim_power_bonus));
  922. sta_hp_bonus = floor(float(sta_hp_bonus));
  923. SetTotalHP(GetTotalHPBase() + values->health + sta_hp_bonus);
  924. SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);
  925. if(GetHP() > GetTotalHP())
  926. SetHP(GetTotalHP());
  927. if(GetPower() > GetTotalPower())
  928. SetPower(GetTotalPower());
  929. info->add_mental(values->vs_mental);
  930. info->add_poison(values->vs_poison);
  931. info->add_max_concentration(values->concentration);
  932. info->add_cold(values->vs_cold);
  933. info->add_mitigation_skill1(values->vs_slash);
  934. info->add_mitigation_skill2(values->vs_pierce);
  935. info->add_mitigation_skill3(values->vs_crush);
  936. info->add_ability_modifier(values->ability_modifier);
  937. info->add_critical_mitigation(values->criticalmitigation);
  938. info->add_block_chance(values->extrashieldblockchance);
  939. info->add_crit_chance(values->beneficialcritchance);
  940. info->add_crit_bonus(values->critbonus);
  941. info->add_potency(values->potency);
  942. info->add_hate_mod(values->hategainmod);
  943. info->add_reuse_speed(values->abilityreusespeed);
  944. info->add_casting_speed(values->abilitycastingspeed);
  945. info->add_recovery_speed(values->abilityrecoveryspeed);
  946. info->add_spell_reuse_speed(values->spellreusespeed);
  947. info->add_spell_multi_attack(values->spellmultiattackchance);
  948. info->add_dps(values->dps);
  949. info->add_dps_multiplier(CalculateDPSMultiplier());
  950. info->add_haste(values->attackspeed);
  951. info->add_multi_attack(values->multiattackchance);
  952. info->add_flurry(values->flurry);
  953. info->add_melee_ae(values->aeautoattackchance);
  954. info->add_strikethrough(values->strikethrough);
  955. info->add_accuracy(values->accuracy);
  956. info->add_offensivespeed(values->offensivespeed);
  957. info->add_uncontested_block(values->uncontested_block);
  958. info->add_uncontested_parry(values->uncontested_parry);
  959. info->add_uncontested_dodge(values->uncontested_dodge);
  960. info->add_uncontested_riposte(values->uncontested_riposte);
  961. float full_pct_hit = 100.0f;
  962. //info->cur_concentration = 0;
  963. MStats.lock();
  964. float parryStat = stats[ITEM_STAT_PARRY];
  965. MStats.unlock();
  966. float parry_pct = CalculateSkillStatChance("Parry", ITEM_STAT_PARRYCHANCE, 70.0f, parryStat);
  967. parry_pct += parry_pct * (info->get_cur_avoidance()/100.0f);
  968. if(parry_pct > 70.0f)
  969. parry_pct = 70.0f;
  970. info->set_parry(parry_pct);
  971. full_pct_hit -= parry_pct;
  972. float block_pct = 0.0f;
  973. if(GetAdventureClass() != BRAWLER)
  974. {
  975. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  976. if(item && item->details.item_id > 0 && item->IsShield()){
  977. // if high is set and greater than low use high, otherwise use low
  978. int16 mitigation = item->armor_info->mitigation_high > item->armor_info->mitigation_low ? item->armor_info->mitigation_high : item->armor_info->mitigation_low;
  979. // we frankly don't know the formula for Block, only that it uses the 'Protection' of the shield, which is the mitigation_low/mitigation_high in the armor_info
  980. if(mitigation)
  981. {
  982. /*DOF Prima Guide: Shields now have the following base chances
  983. to block: Tower (10%), Kite (10%), Round
  984. (5%), Buckler (3%). Your chances to block
  985. scale up or down based on the con of your
  986. opponent.*/
  987. Skill* skill = master_skill_list.GetSkill(item->generic_info.skill_req1);
  988. float baseBlock = 0.0f;
  989. if(skill)
  990. {
  991. if(skill->short_name.data == "towershield" || skill->short_name.data == "kiteshield")
  992. baseBlock = 10.0f;
  993. else if (skill->short_name.data == "roundshield")
  994. baseBlock = 5.0f;
  995. else if (skill->short_name.data == "buckler")
  996. baseBlock = 3.0f;
  997. }
  998. if(GetLevel() > mitigation)
  999. block_pct = log10f((float)mitigation/((float)GetLevel()*10.0f));
  1000. else
  1001. block_pct = log10f(((float)GetLevel()/(float)mitigation)) * log10f(GetLevel()) * 2.0f;
  1002. if(block_pct < 0.0f)
  1003. block_pct *= -1.0f;
  1004. block_pct += baseBlock;
  1005. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1006. if(block_pct > 70.0f)
  1007. block_pct = 70.0f;
  1008. }
  1009. }
  1010. }
  1011. else
  1012. {
  1013. //info->cur_concentration = 0;
  1014. MStats.lock();
  1015. float deflectionStat = stats[ITEM_STAT_DEFLECTION];
  1016. MStats.unlock();
  1017. block_pct = CalculateSkillStatChance("Deflection", ITEM_STAT_MINIMUMDEFLECTIONCHANCE, 70.0f, deflectionStat+1.0f);
  1018. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1019. }
  1020. float block_actual = 0.0f;
  1021. if(full_pct_hit > 0.0f)
  1022. block_actual = block_pct * (full_pct_hit / 100.0f);
  1023. info->set_block(block_actual);
  1024. full_pct_hit -= block_actual;
  1025. //info->cur_concentration = 0;
  1026. MStats.lock();
  1027. float defenseStat = stats[ITEM_STAT_DEFENSE];
  1028. MStats.unlock();
  1029. float dodge_pct = CalculateSkillStatChance("Defense", ITEM_STAT_DODGECHANCE, 100.0f, defenseStat);
  1030. dodge_pct += dodge_pct * (info->get_cur_avoidance()/100.0f);
  1031. float dodge_actual = 0.0f;
  1032. if(full_pct_hit > 0.0f)
  1033. dodge_actual = dodge_pct * (full_pct_hit / 100.0f) + (log10f(GetLevel() * GetAgi()) / 100.0f);
  1034. info->set_avoidance_base(dodge_actual);
  1035. float total_avoidance = parry_pct + block_actual + dodge_actual;
  1036. info->set_avoidance_display(total_avoidance);
  1037. SetRegenValues(effective_level);
  1038. safe_delete(values);
  1039. }
  1040. void Entity::SetRegenValues(int16 effective_level)
  1041. {
  1042. bool classicRegen = rule_manager.GetGlobalRule(R_Spawn, ClassicRegen)->GetBool();
  1043. if(!GetInfoStruct()->get_hp_regen_override())
  1044. {
  1045. sint16 regen_hp_rate = 0;
  1046. sint16 temp = 0;
  1047. MStats.lock();
  1048. if(!IsAggroed())
  1049. {
  1050. if(classicRegen)
  1051. {
  1052. // classic regen only gives OUT OF COMBAT, doesn't combine in+out of combat
  1053. regen_hp_rate = (int)(effective_level*.75)+1;
  1054. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1055. temp += stats[ITEM_STAT_HPREGENPPT];
  1056. }
  1057. else
  1058. {
  1059. regen_hp_rate = (int)(effective_level*.75)+(int)(effective_level/10) + 1;
  1060. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1061. temp += stats[ITEM_STAT_HPREGENPPT] + stats[ITEM_STAT_COMBATHPREGENPPT];
  1062. }
  1063. }
  1064. else
  1065. {
  1066. regen_hp_rate = (sint16)(effective_level / 10) + 1;
  1067. temp = regen_hp_rate + stats[ITEM_STAT_COMBATHPREGENPPT];
  1068. }
  1069. MStats.unlock();
  1070. GetInfoStruct()->set_hp_regen(temp);
  1071. }
  1072. if(!GetInfoStruct()->get_power_regen_override())
  1073. {
  1074. sint16 regen_power_rate = 0;
  1075. sint16 temp = 0;
  1076. MStats.lock();
  1077. if(!IsAggroed())
  1078. {
  1079. if(classicRegen)
  1080. {
  1081. regen_power_rate = effective_level + 1;
  1082. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1083. temp += stats[ITEM_STAT_MPREGENPPT];
  1084. }
  1085. else
  1086. {
  1087. regen_power_rate = effective_level + (int)(effective_level/10) + 1;
  1088. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1089. temp += stats[ITEM_STAT_MPREGENPPT] + stats[ITEM_STAT_COMBATMPREGENPPT];
  1090. }
  1091. }
  1092. else
  1093. {
  1094. regen_power_rate = (sint16)(effective_level / 10) + 1;
  1095. temp = regen_power_rate + stats[ITEM_STAT_COMBATMPREGENPPT];
  1096. }
  1097. MStats.unlock();
  1098. GetInfoStruct()->set_power_regen(temp);
  1099. }
  1100. }
  1101. EquipmentItemList* Entity::GetEquipmentList(){
  1102. return &equipment_list;
  1103. }
  1104. void Entity::SetEquipment(Item* item, int8 slot){
  1105. std::lock_guard<std::mutex> lk(MEquipment);
  1106. if(!item && slot < NUM_SLOTS){
  1107. SetInfo(&equipment.equip_id[slot], 0);
  1108. SetInfo(&equipment.color[slot].red, 0);
  1109. SetInfo(&equipment.color[slot].green, 0);
  1110. SetInfo(&equipment.color[slot].blue, 0);
  1111. SetInfo(&equipment.highlight[slot].red, 0);
  1112. SetInfo(&equipment.highlight[slot].green, 0);
  1113. SetInfo(&equipment.highlight[slot].blue, 0);
  1114. }
  1115. else{
  1116. if ( slot >= NUM_SLOTS )
  1117. slot = item->details.slot_id;
  1118. if( slot >= NUM_SLOTS )
  1119. return;
  1120. SetInfo(&equipment.equip_id[slot], item->generic_info.appearance_id);
  1121. SetInfo(&equipment.color[slot].red, item->generic_info.appearance_red);
  1122. SetInfo(&equipment.color[slot].green, item->generic_info.appearance_green);
  1123. SetInfo(&equipment.color[slot].blue, item->generic_info.appearance_blue);
  1124. SetInfo(&equipment.highlight[slot].red, item->generic_info.appearance_highlight_red);
  1125. SetInfo(&equipment.highlight[slot].green, item->generic_info.appearance_highlight_green);
  1126. SetInfo(&equipment.highlight[slot].blue, item->generic_info.appearance_highlight_blue);
  1127. }
  1128. }
  1129. bool Entity::CheckSpellBonusRemoval(LuaSpell* spell, int16 type){
  1130. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1131. while(itr.Next()){
  1132. if(itr.value->luaspell == spell && itr.value->type == type){
  1133. bonus_list.Remove(itr.value, true);
  1134. return true;
  1135. }
  1136. }
  1137. return false;
  1138. }
  1139. void Entity::AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req, vector<int16> race_req, vector<int16> faction_req){
  1140. CheckSpellBonusRemoval(spell, type);
  1141. BonusValues* bonus = new BonusValues;
  1142. bonus->spell_id = spell->spell->GetSpellID();
  1143. bonus->luaspell = spell;
  1144. bonus->type = type;
  1145. bonus->value = value;
  1146. bonus->class_req = class_req;
  1147. bonus->race_req = race_req;
  1148. bonus->faction_req = faction_req;
  1149. bonus->tier = spell ? spell->spell->GetSpellTier() : 0;
  1150. bonus_list.Add(bonus);
  1151. }
  1152. BonusValues* Entity::GetSpellBonus(int32 spell_id) {
  1153. BonusValues *ret = 0;
  1154. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1155. while (itr.Next()) {
  1156. if (itr.value->spell_id == spell_id) {
  1157. ret = itr.value;
  1158. break;
  1159. }
  1160. }
  1161. return ret;
  1162. }
  1163. vector<BonusValues*>* Entity::GetAllSpellBonuses(LuaSpell* spell) {
  1164. vector<BonusValues*>* list = new vector<BonusValues*>;
  1165. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1166. while (itr.Next()) {
  1167. if (itr.value->luaspell == spell)
  1168. list->push_back(itr.value);
  1169. }
  1170. return list;
  1171. }
  1172. void Entity::RemoveSpellBonus(const LuaSpell* spell){
  1173. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1174. while(itr.Next()){
  1175. if(itr.value->luaspell == spell)
  1176. bonus_list.Remove(itr.value, true);
  1177. }
  1178. }
  1179. void Entity::CalculateSpellBonuses(ItemStatsValues* stats){
  1180. if(stats){
  1181. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1182. vector<BonusValues*> bv;
  1183. //First check if we meet the requirement for each bonus
  1184. bool race_match = false;
  1185. while(itr.Next()) {
  1186. if (itr.value->race_req.size() > 0) {
  1187. for (int8 i = 0; i < itr.value->race_req.size(); i++) {
  1188. if (GetRace() == itr.value->race_req[i]) {
  1189. race_match = true;
  1190. }
  1191. }
  1192. }
  1193. else
  1194. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1195. int64 const class1 = pow(2.0, (GetAdventureClass() - 1));
  1196. int64 const class2 = pow(2.0, (classes.GetSecondaryBaseClass(GetAdventureClass()) - 1));
  1197. int64 const class3 = pow(2.0, (classes.GetBaseClass(GetAdventureClass()) - 1));
  1198. if (itr.value->class_req == 0 || (itr.value->class_req & class1) == class1 || (itr.value->class_req & class2) == class2 || (itr.value->class_req & class3) == class3 && race_match )
  1199. bv.push_back(itr.value);
  1200. }
  1201. //Sort the bonuses by spell id and luaspell
  1202. BonusValues* bonus = nullptr;
  1203. map <int32, map<LuaSpell*, vector<BonusValues*> > > sort;
  1204. for (int8 i = 0; i < bv.size(); i++){
  1205. bonus = bv.at(i);
  1206. sort[bonus->spell_id][bonus->luaspell].push_back(bonus);
  1207. }
  1208. //Now check for the highest tier of each spell id and apply those bonuses
  1209. map<LuaSpell*, vector<BonusValues*> >::iterator tier_itr;
  1210. map <int32, map<LuaSpell*, vector<BonusValues*> > >::iterator sort_itr;
  1211. for (sort_itr = sort.begin(); sort_itr != sort.end(); sort_itr++){
  1212. LuaSpell* key = nullptr;
  1213. sint8 highest_tier = -1;
  1214. //Find the highest tier for this spell id
  1215. for (tier_itr = sort_itr->second.begin(); tier_itr != sort_itr->second.end(); tier_itr++){
  1216. LuaSpell* current_spell = tier_itr->first;
  1217. sint8 current_tier = 0;
  1218. if (current_spell && ((current_tier = current_spell->spell->GetSpellTier()) > highest_tier)) {
  1219. highest_tier = current_tier;
  1220. key = current_spell;
  1221. }
  1222. }
  1223. //We've found the highest tier for this spell id, so add the bonuses
  1224. vector<BonusValues*>* final_bonuses = &sort_itr->second[key];
  1225. for (int8 i = 0; i < final_bonuses->size(); i++)
  1226. world.AddBonuses(stats, final_bonuses->at(i)->type, final_bonuses->at(i)->value, this);
  1227. }
  1228. }
  1229. }
  1230. void Entity::AddMezSpell(LuaSpell* spell) {
  1231. if (!spell)
  1232. return;
  1233. if (!control_effects[CONTROL_EFFECT_TYPE_MEZ])
  1234. control_effects[CONTROL_EFFECT_TYPE_MEZ] = new MutexList<LuaSpell*>;
  1235. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1236. if (IsPlayer() && !IsStunned() && !IsMezImmune() && mez_spells->size(true) == 0){
  1237. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1238. if (!IsRooted())
  1239. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1240. if (!IsStifled() && !IsFeared())
  1241. GetZone()->LockAllSpells((Player*)this);
  1242. }
  1243. if (IsNPC() && !IsMezImmune())
  1244. {
  1245. HaltMovement();
  1246. }
  1247. mez_spells->Add(spell);
  1248. }
  1249. void Entity::RemoveMezSpell(LuaSpell* spell) {
  1250. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1251. if (!mez_spells || mez_spells->size(true) == 0)
  1252. return;
  1253. mez_spells->Remove(spell);
  1254. if (mez_spells->size(true) == 0){
  1255. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1256. if (!IsStifled() && !IsFeared())
  1257. GetZone()->UnlockAllSpells((Player*)this);
  1258. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1259. if (!IsRooted())
  1260. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1261. }
  1262. }
  1263. }
  1264. void Entity::RemoveAllMezSpells() {
  1265. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1266. if (!mez_spells)
  1267. return;
  1268. MutexList<LuaSpell*>::iterator itr = mez_spells->begin();
  1269. while (itr.Next()){
  1270. LuaSpell* spell = itr.value;
  1271. if (!spell)
  1272. continue;
  1273. GetZone()->RemoveTargetFromSpell(spell, this);
  1274. RemoveDetrimentalSpell(spell);
  1275. RemoveSpellEffect(spell);
  1276. if (IsPlayer())
  1277. ((Player*)this)->RemoveSkillBonus(spell->spell->GetSpellID());
  1278. }
  1279. mez_spells->clear();
  1280. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1281. if (!IsStifled() && !IsFeared())
  1282. GetZone()->UnlockAllSpells((Player*)this);
  1283. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1284. if (!IsRooted())
  1285. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1286. }
  1287. }
  1288. void Entity::AddStifleSpell(LuaSpell* spell) {
  1289. if (!spell)
  1290. return;
  1291. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  1292. control_effects[CONTROL_EFFECT_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  1293. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STIFLE]->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1294. GetZone()->LockAllSpells((Player*)this);
  1295. control_effects[CONTROL_EFFECT_TYPE_STIFLE]->Add(spell);
  1296. }
  1297. void Entity::RemoveStifleSpell(LuaSpell* spell) {
  1298. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  1299. if (!stifle_list || stifle_list->size(true) == 0)
  1300. return;
  1301. stifle_list->Remove(spell);
  1302. if (IsPlayer() && stifle_list->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1303. GetZone()->UnlockAllSpells((Player*)this);
  1304. }
  1305. void Entity::AddDazeSpell(LuaSpell* spell) {
  1306. if (!spell)
  1307. return;
  1308. if (!control_effects[CONTROL_EFFECT_TYPE_DAZE])
  1309. control_effects[CONTROL_EFFECT_TYPE_DAZE] = new MutexList<LuaSpell*>;
  1310. control_effects[CONTROL_EFFECT_TYPE_DAZE]->Add(spell);
  1311. }
  1312. void Entity::RemoveDazeSpell(LuaSpell* spell) {
  1313. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  1314. if (!daze_list || daze_list->size(true) == 0)
  1315. return;
  1316. daze_list->Remove(spell);
  1317. }
  1318. void Entity::AddStunSpell(LuaSpell* spell) {
  1319. if (!spell)
  1320. return;
  1321. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  1322. control_effects[CONTROL_EFFECT_TYPE_STUN] = new MutexList<LuaSpell*>;
  1323. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STUN]->size(true) == 0 && !IsStunImmune()){
  1324. if (!IsMezzed()){
  1325. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1326. if (!IsRooted())
  1327. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1328. if (!IsStifled() && !IsFeared())
  1329. GetZone()->LockAllSpells((Player*)this);
  1330. }
  1331. }
  1332. control_effects[CONTROL_EFFECT_TYPE_STUN]->Add(spell);
  1333. }
  1334. void Entity::RemoveStunSpell(LuaSpell* spell) {
  1335. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  1336. if (!stun_list || stun_list->size(true) == 0)
  1337. return;
  1338. stun_list->Remove(spell);
  1339. if (stun_list->size(true) == 0){
  1340. if (IsPlayer() && !IsMezzed() && !IsStunImmune()){
  1341. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1342. if (!IsRooted())
  1343. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1344. if (!IsStifled() && !IsFeared())
  1345. GetZone()->UnlockAllSpells((Player*)this);
  1346. }
  1347. }
  1348. }
  1349. void Entity::HideDeityPet(bool val) {
  1350. if (!deityPet)
  1351. return;
  1352. if (val) {
  1353. deityPet->AddAllowAccessSpawn(deityPet);
  1354. GetZone()->HidePrivateSpawn(deityPet);
  1355. }
  1356. else
  1357. deityPet->MakeSpawnPublic();
  1358. }
  1359. void Entity::HideCosmeticPet(bool val) {
  1360. if (!cosmeticPet)
  1361. return;
  1362. if (val) {
  1363. cosmeticPet->AddAllowAccessSpawn(cosmeticPet);
  1364. GetZone()->HidePrivateSpawn(cosmeticPet);
  1365. }
  1366. else
  1367. cosmeticPet->MakeSpawnPublic();
  1368. }
  1369. void Entity::DismissAllPets(bool from_death, bool spawnListLocked)
  1370. {
  1371. DismissPet(GetPet(), from_death, spawnListLocked);
  1372. DismissPet(GetCharmedPet(), from_death, spawnListLocked);
  1373. DismissPet(GetDeityPet(), from_death, spawnListLocked);
  1374. DismissPet(GetCosmeticPet(), from_death, spawnListLocked);
  1375. }
  1376. void Entity::DismissPet(Entity* pet, bool from_death, bool spawnListLocked) {
  1377. if (!pet)
  1378. return;
  1379. Entity* PetOwner = pet->GetOwner();
  1380. if(pet->IsNPC())
  1381. {
  1382. ((NPC*)pet)->SetDismissing(true);
  1383. // Remove the spell maintained spell
  1384. Spell* spell = master_spell_list.GetSpell(pet->GetPetSpellID(), pet->GetPetSpellTier());
  1385. if (spell)
  1386. GetZone()->GetSpellProcess()->DeleteCasterSpell(this, spell, from_death == true ? (string)"pet_death" : (string)"canceled");
  1387. }
  1388. if (pet->GetPetType() == PET_TYPE_CHARMED) {
  1389. PetOwner->SetCharmedPet(0);
  1390. if (!from_death) {
  1391. // set the pet flag to false, owner to 0, and give the mob its old brain back
  1392. pet->SetPet(false);
  1393. pet->SetOwner(0);
  1394. if(pet->IsNPC())
  1395. ((NPC*)pet)->SetBrain(new Brain((NPC*)pet));
  1396. pet->SetDismissing(false);
  1397. }
  1398. }
  1399. else if (pet->GetPetType() == PET_TYPE_COMBAT)
  1400. PetOwner->SetCombatPet(0);
  1401. else if (pet->GetPetType() == PET_TYPE_DEITY)
  1402. PetOwner->SetDeityPet(0);
  1403. else if (pet->GetPetType() == PET_TYPE_COSMETIC)
  1404. PetOwner->SetCosmeticPet(0);
  1405. // if owner is player and no combat pets left reset the pet info
  1406. if (PetOwner->IsPlayer()) {
  1407. if (!PetOwner->GetPet() && !PetOwner->GetCharmedPet())
  1408. ((Player*)PetOwner)->ResetPetInfo();
  1409. }
  1410. // remove the spawn from the world
  1411. if (!from_death && pet->GetPetType() != PET_TYPE_CHARMED)
  1412. GetZone()->RemoveSpawn(pet);
  1413. }
  1414. float Entity::CalculateBonusMod() {
  1415. int8 level = GetLevel();
  1416. if (level <= 20)
  1417. return 3.0;
  1418. else if (level >= 90)
  1419. return 10.0;
  1420. else
  1421. return (level - 20) * .1 + 3.0;
  1422. }
  1423. float Entity::CalculateDPSMultiplier(){
  1424. float dps = GetInfoStruct()->get_dps();
  1425. if (dps > 0){
  1426. if (dps <= 100)
  1427. return (dps / 100 + 1);
  1428. else if (dps <= 200)
  1429. return (((dps - 100) * .25 + 100) / 100 + 1);
  1430. else if (dps <= 300)
  1431. return (((dps - 200) * .1 + 125) / 100 + 1);
  1432. else if (dps <= 900)
  1433. return (((dps - 300) * .05 + 135) / 100 + 1);
  1434. else
  1435. return (((dps - 900) * .01 + 165) / 100 + 1);
  1436. }
  1437. return 1;
  1438. }
  1439. void Entity::AddWard(int32 spellID, WardInfo* ward) {
  1440. if (m_wardList.count(spellID) == 0) {
  1441. m_wardList[spellID] = ward;
  1442. }
  1443. }
  1444. WardInfo* Entity::GetWard(int32 spellID) {
  1445. WardInfo* ret = 0;
  1446. if (m_wardList.count(spellID) > 0)
  1447. ret = m_wardList[spellID];
  1448. return ret;
  1449. }
  1450. void Entity::RemoveWard(int32 spellID) {
  1451. if (m_wardList.count(spellID) > 0) {
  1452. // Delete the ward info
  1453. safe_delete(m_wardList[spellID]);
  1454. // Remove from the ward list
  1455. m_wardList.erase(spellID);
  1456. }
  1457. }
  1458. int32 Entity::CheckWards(Entity* attacker, int32 damage, int8 damage_type) {
  1459. map<int32, WardInfo*>::iterator itr;
  1460. WardInfo* ward = 0;
  1461. LuaSpell* spell = 0;
  1462. while (m_wardList.size() > 0 && damage > 0) {
  1463. // Get the ward with the lowest base damage
  1464. for (itr = m_wardList.begin(); itr != m_wardList.end(); itr++) {
  1465. if (!ward || itr->second->BaseDamage < ward->BaseDamage) {
  1466. if ((itr->second->AbsorbAllDamage || itr->second->DamageLeft > 0) &&
  1467. (itr->second->WardType == WARD_TYPE_ALL ||
  1468. (itr->second->WardType == WARD_TYPE_PHYSICAL && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_SLASH && damage_type <= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) ||
  1469. (itr->second->WardType == WARD_TYPE_MAGICAL && ((itr->second->DamageType == 0 && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) || (damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE && itr->second->DamageType == damage_type)))))
  1470. ward = itr->second;
  1471. }
  1472. }
  1473. if (!ward)
  1474. break;
  1475. spell = ward->Spell;
  1476. // damage to redirect at the source (like intercept)
  1477. int32 redirectDamage = 0;
  1478. if (ward->RedirectDamagePercent)
  1479. redirectDamage = (int32)(double)damage * ((double)ward->RedirectDamagePercent / 100.0);
  1480. // percentage the spell absorbs of all possible damage
  1481. int32 damageToAbsorb = 0;
  1482. if (ward->DamageAbsorptionPercentage > 0)
  1483. damageToAbsorb = (int32)(double)damage * ((double)ward->DamageAbsorptionPercentage/100.0);
  1484. else
  1485. damageToAbsorb = damage;
  1486. int32 maxDamageAbsorptionAllowed = 0;
  1487. // spells like Divine Aura have caps on health, eg. anything more than 50% damage is not absorbed
  1488. if (ward->DamageAbsorptionMaxHealthPercent > 0)
  1489. maxDamageAbsorptionAllowed = (int32)(double)GetTotalHP() * ((double)ward->DamageAbsorptionMaxHealthPercent / 100.0);
  1490. if (maxDamageAbsorptionAllowed > 0 && damageToAbsorb >= maxDamageAbsorptionAllowed)
  1491. damageToAbsorb = 0; // its over or equal to 50% of the total hp allowed, thus this damage is not absorbed
  1492. int32 baseDamageRemaining = damage - damageToAbsorb;
  1493. bool hasSpellBeenRemoved = false;
  1494. if (ward->AbsorbAllDamage)
  1495. {
  1496. ward->LastAbsorbedDamage = ward->DamageLeft;
  1497. if (!redirectDamage)
  1498. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1499. damage = 0;
  1500. }
  1501. else if (damageToAbsorb >= ward->DamageLeft) {
  1502. // Damage is greater than or equal to the amount left on the ward
  1503. ward->LastAbsorbedDamage = ward->DamageLeft;
  1504. // remove what damage we can absorb
  1505. damageToAbsorb -= ward->DamageLeft;
  1506. // move back what couldn't be absorbed to the base dmg and apply to the overall damage
  1507. baseDamageRemaining += damageToAbsorb;
  1508. damage = baseDamageRemaining;
  1509. ward->DamageLeft = 0;
  1510. spell->damage_remaining = 0;
  1511. if(!redirectDamage)
  1512. GetZone()->SendHealPacket(spell->caster, this, HEAL_PACKET_TYPE_ABSORB, ward->DamageLeft, spell->spell->GetName());
  1513. if (!ward->keepWard) {
  1514. hasSpellBeenRemoved = true;
  1515. RemoveWard(spell->spell->GetSpellID());
  1516. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1517. }
  1518. }
  1519. else {
  1520. ward->LastAbsorbedDamage = damageToAbsorb;
  1521. // Damage is less then the amount left on the ward
  1522. ward->DamageLeft -= damageToAbsorb;
  1523. spell->damage_remaining = ward->DamageLeft;
  1524. if (spell->caster->IsPlayer())
  1525. ClientPacketFunctions::SendMaintainedExamineUpdate(GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
  1526. if (!redirectDamage)
  1527. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1528. // remaining damage not absorbed by percentage must be set
  1529. damage = baseDamageRemaining;
  1530. }
  1531. if (redirectDamage)
  1532. {
  1533. ward->LastRedirectDamage = redirectDamage;
  1534. if (this->IsPlayer())
  1535. {
  1536. Client* client = GetZone()->GetClientBySpawn(this);
  1537. client->Message(CHANNEL_COMBAT, "%s intercepted some of the damage intended for you!", spell->caster->GetName());
  1538. }
  1539. if (spell->caster && spell->caster->IsPlayer())
  1540. {
  1541. Client* client = GetZone()->GetClientBySpawn(spell->caster);
  1542. client->Message(CHANNEL_COMBAT, "YOU intercept some of the damage intended for %s!", this->GetName());
  1543. }
  1544. if (attacker && spell->caster)
  1545. attacker->DamageSpawn(spell->caster, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, damage_type, redirectDamage, redirectDamage, 0);
  1546. }
  1547. bool shouldRemoveSpell = false;
  1548. ward->HitCount++; // increment hit count
  1549. if (ward->MaxHitCount && spell->num_triggers)
  1550. {
  1551. spell->num_triggers--;
  1552. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
  1553. }
  1554. if (ward->HitCount >= ward->MaxHitCount) // there isn't a max hit requirement with the hit count, so just go based on hit count
  1555. shouldRemoveSpell = true;
  1556. if (shouldRemoveSpell && !hasSpellBeenRemoved)
  1557. {
  1558. RemoveWard(spell->spell->GetSpellID());
  1559. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1560. }
  1561. // Reset ward pointer
  1562. ward = 0;
  1563. }
  1564. return damage;
  1565. }
  1566. float Entity::CalculateCastingSpeedMod() {
  1567. float cast_speed = info_struct.get_casting_speed();
  1568. if(cast_speed > 0)
  1569. return 100 * max((float) 0.5, (float) (1 + (1 - (1 / (1 + (cast_speed * .01))))));
  1570. else if (cast_speed < 0)
  1571. return 100 * min((float) 1.5, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
  1572. return 0;
  1573. }
  1574. float Entity::GetSpeed() {
  1575. float ret = speed > GetBaseSpeed() ? speed : GetBaseSpeed();
  1576. if (EngagedInCombat() && GetMaxSpeed() > 0.0f)
  1577. ret = GetMaxSpeed();
  1578. MStats.lock();
  1579. if ((IsStealthed() || IsInvis()) && stats.count(ITEM_STAT_STEALTHINVISSPEEDMOD))
  1580. ret += stats[ITEM_STAT_STEALTHINVISSPEEDMOD];
  1581. else if (EngagedInCombat() && stats.count(ITEM_STAT_OFFENSIVESPEED))
  1582. ret += stats[ITEM_STAT_OFFENSIVESPEED];
  1583. else if (stats.count(ITEM_STAT_SPEED) && stats.count(ITEM_STAT_MOUNTSPEED))
  1584. ret += max(stats[ITEM_STAT_SPEED], stats[ITEM_STAT_MOUNTSPEED]);
  1585. else if (stats.count(ITEM_STAT_SPEED))
  1586. ret += stats[ITEM_STAT_SPEED];
  1587. else if (stats.count(ITEM_STAT_MOUNTSPEED))
  1588. ret += stats[ITEM_STAT_MOUNTSPEED];
  1589. MStats.unlock();
  1590. ret *= speed_multiplier;
  1591. return ret;
  1592. }
  1593. float Entity::GetAirSpeed() {
  1594. float ret = speed;
  1595. if (!EngagedInCombat())
  1596. ret += stats[ITEM_STAT_MOUNTAIRSPEED];
  1597. ret *= speed_multiplier;
  1598. return ret;
  1599. }
  1600. int8 Entity::GetTraumaCount() {
  1601. return det_count_list[DET_TYPE_TRAUMA];
  1602. }
  1603. int8 Entity::GetArcaneCount() {
  1604. return det_count_list[DET_TYPE_ARCANE];
  1605. }
  1606. int8 Entity::GetNoxiousCount() {
  1607. return det_count_list[DET_TYPE_NOXIOUS];
  1608. }
  1609. int8 Entity::GetElementalCount() {
  1610. return det_count_list[DET_TYPE_ELEMENTAL];
  1611. }
  1612. int8 Entity::GetCurseCount() {
  1613. return det_count_list[DET_TYPE_CURSE];
  1614. }
  1615. Mutex* Entity::GetDetrimentMutex() {
  1616. return &MDetriments;
  1617. }
  1618. Mutex* Entity::GetMaintainedMutex() {
  1619. return &MMaintainedSpells;
  1620. }
  1621. Mutex* Entity::GetSpellEffectMutex() {
  1622. return &MSpellEffects;
  1623. }
  1624. bool Entity::HasCurableDetrimentType(int8 det_type) {
  1625. DetrimentalEffects* det;
  1626. bool ret = false;
  1627. MDetriments.readlock(__FUNCTION__, __LINE__);
  1628. for (int32 i = 0; i < detrimental_spell_effects.size(); i++){
  1629. det = &detrimental_spell_effects.at(i);
  1630. if(det && det->det_type == det_type && !det->incurable){
  1631. ret = true;
  1632. break;
  1633. }
  1634. }
  1635. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1636. return ret;
  1637. }
  1638. void Entity::ClearAllDetriments() {
  1639. MDetriments.writelock(__FUNCTION__, __LINE__);
  1640. detrimental_spell_effects.clear();
  1641. det_count_list.clear();
  1642. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1643. }
  1644. void Entity::CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level) {
  1645. if (cure_count <= 0 || GetDetTypeCount(det_type) <= 0)
  1646. return;
  1647. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1648. DetrimentalEffects* det;
  1649. vector<LuaSpell*> remove_list;
  1650. LuaSpell* spell = 0;
  1651. vector<LevelArray*>* levels;
  1652. int8 caster_class1 = 0;
  1653. int8 caster_class2 = 0;
  1654. int8 caster_class3 = 0;
  1655. int8 level_class = 0;
  1656. InfoStruct* info_struct = 0;
  1657. bool pass_level_check = false;
  1658. MDetriments.readlock(__FUNCTION__, __LINE__);
  1659. for (int32 i = 0; i<det_list->size(); i++){
  1660. det = &det_list->at(i);
  1661. if (det && det->det_type == det_type && !det->incurable){
  1662. levels = det->spell->spell->GetSpellLevels();
  1663. info_struct = det->caster->GetInfoStruct();
  1664. caster_class1 = info_struct->get_class1();
  1665. caster_class2 = info_struct->get_class2();
  1666. caster_class3 = info_struct->get_class3();
  1667. pass_level_check = false;
  1668. for (int32 x = 0; x < levels->size(); x++){
  1669. level_class = levels->at(x)->adventure_class;
  1670. if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
  1671. && cure_level >= (levels->at(x)->spell_level / 10))){
  1672. pass_level_check = true;
  1673. break;
  1674. }
  1675. }
  1676. if (pass_level_check){
  1677. remove_list.push_back(det->spell);
  1678. cure_count--;
  1679. if (cure_count == 0)
  1680. break;
  1681. }
  1682. }
  1683. }
  1684. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1685. for (int32 i = 0; i<remove_list.size(); i++){
  1686. spell = remove_list.at(i);
  1687. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1688. if (GetZone())
  1689. GetZone()->RemoveTargetFromSpell(spell, this);
  1690. RemoveSpellEffect(spell);
  1691. RemoveDetrimentalSpell(spell);
  1692. }
  1693. remove_list.clear();
  1694. }
  1695. void Entity::CureDetrimentByControlEffect(int8 cure_count, int8 control_type, string cure_name, Entity* caster, int8 cure_level) {
  1696. if (cure_count <= 0 || GetDetCount() <= 0)
  1697. return;
  1698. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1699. DetrimentalEffects* det;
  1700. vector<LuaSpell*> remove_list;
  1701. LuaSpell* spell = 0;
  1702. vector<LevelArray*>* levels;
  1703. int8 caster_class1 = 0;
  1704. int8 caster_class2 = 0;
  1705. int8 caster_class3 = 0;
  1706. int8 level_class = 0;
  1707. InfoStruct* info_struct = 0;
  1708. bool pass_level_check = false;
  1709. MDetriments.readlock(__FUNCTION__, __LINE__);
  1710. for (int32 i = 0; i<det_list->size(); i++){
  1711. det = &det_list->at(i);
  1712. if (det && det->control_effect == control_type && !det->incurable){
  1713. levels = det->spell->spell->GetSpellLevels();
  1714. info_struct = det->caster->GetInfoStruct();
  1715. caster_class1 = info_struct->get_class1();
  1716. caster_class2 = info_struct->get_class2();
  1717. caster_class3 = info_struct->get_class3();
  1718. pass_level_check = false;
  1719. for (int32 x = 0; x < levels->size(); x++){
  1720. level_class = levels->at(x)->adventure_class;
  1721. if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
  1722. && cure_level >= (levels->at(x)->spell_level / 10))){
  1723. pass_level_check = true;
  1724. break;
  1725. }
  1726. }
  1727. if (pass_level_check){
  1728. remove_list.push_back(det->spell);
  1729. cure_count--;
  1730. if (cure_count == 0)
  1731. break;
  1732. }
  1733. }
  1734. }
  1735. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1736. for (int32 i = 0; i<remove_list.size(); i++){
  1737. spell = remove_list.at(i);
  1738. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1739. if (GetZone())
  1740. GetZone()->RemoveTargetFromSpell(spell, this);
  1741. RemoveSpellEffect(spell);
  1742. RemoveDetrimentalSpell(spell);
  1743. }
  1744. remove_list.clear();
  1745. }
  1746. void Entity::RemoveDetrimentalSpell(LuaSpell* spell) {
  1747. if(!spell || spell->spell->GetSpellData()->det_type == 0)
  1748. return;
  1749. MDetriments.writelock(__FUNCTION__, __LINE__);
  1750. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1751. vector<DetrimentalEffects>::iterator itr;
  1752. for(itr = det_list->begin(); itr != det_list->end(); itr++){
  1753. if((*itr).spell == spell){
  1754. det_count_list[(*itr).det_type]--;
  1755. det_list->erase(itr);
  1756. if(IsPlayer())
  1757. ((Player*)this)->SetCharSheetChanged(true);
  1758. break;
  1759. }
  1760. }
  1761. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1762. }
  1763. int8 Entity::GetDetTypeCount(int8 det_type){
  1764. return det_count_list[det_type];
  1765. }
  1766. int8 Entity::GetDetCount() {
  1767. int8 det_count = 0;
  1768. map<int8, int8>::iterator itr;
  1769. for(itr=det_count_list.begin(); itr != det_count_list.end(); itr++)
  1770. det_count += (*itr).second;
  1771. return det_count;
  1772. }
  1773. vector<DetrimentalEffects>* Entity::GetDetrimentalSpellEffects() {
  1774. return &detrimental_spell_effects;
  1775. }
  1776. void Entity::AddDetrimentalSpell(LuaSpell* luaspell){
  1777. if(!luaspell || !luaspell->caster)
  1778. return;
  1779. Spell* spell = luaspell->spell;
  1780. DetrimentalEffects* det = GetDetrimentalEffect(spell->GetSpellID(), luaspell->caster);
  1781. DetrimentalEffects new_det;
  1782. if(det)
  1783. RemoveDetrimentalSpell(det->spell);
  1784. SpellData* data = spell->GetSpellData();
  1785. if(!data)
  1786. return;
  1787. new_det.caster = luaspell->caster;
  1788. new_det.spell = luaspell;
  1789. if (spell->GetSpellData()->duration_until_cancel)
  1790. new_det.expire_timestamp = 0xFFFFFFFF;
  1791. else
  1792. new_det.expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  1793. new_det.icon = data->icon;
  1794. new_det.icon_backdrop = data->icon_backdrop;
  1795. new_det.tier = data->tier;
  1796. new_det.det_type = data->det_type;
  1797. new_det.incurable = data->incurable;
  1798. new_det.spell_id = spell->GetSpellID();
  1799. new_det.control_effect = data->control_effect_type;
  1800. new_det.total_time = spell->GetSpellDuration()/10;
  1801. MDetriments.writelock(__FUNCTION__, __LINE__);
  1802. detrimental_spell_effects.push_back(new_det);
  1803. det_count_list[new_det.det_type]++;
  1804. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1805. }
  1806. DetrimentalEffects* Entity::GetDetrimentalEffect(int32 spell_id, Entity* caster){
  1807. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1808. DetrimentalEffects* ret = 0;
  1809. MDetriments.readlock(__FUNCTION__, __LINE__);
  1810. for(int32 i=0; i<det_list->size(); i++){
  1811. if (det_list->at(i).spell_id == spell_id && det_list->at(i).caster == caster)
  1812. ret = &det_list->at(i);
  1813. }
  1814. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1815. return ret;
  1816. }
  1817. void Entity::CancelAllStealth() {
  1818. bool did_change = false;
  1819. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  1820. if (stealth_list){
  1821. MutexList<LuaSpell*>::iterator itr = stealth_list->begin();
  1822. while (itr.Next()){
  1823. if (itr.value->caster == this)
  1824. GetZone()->GetSpellProcess()->AddSpellCancel(itr.value);
  1825. else{
  1826. GetZone()->RemoveTargetFromSpell(itr.value, this);
  1827. RemoveSpellEffect(itr.value);
  1828. }
  1829. did_change = true;
  1830. }
  1831. }
  1832. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  1833. if (invis_list){
  1834. MutexList<LuaSpell*>::iterator invis_itr = invis_list->begin();
  1835. while (invis_itr.Next()){
  1836. if (invis_itr.value->caster == this)
  1837. GetZone()->GetSpellProcess()->AddSpellCancel(invis_itr.value);
  1838. else{
  1839. GetZone()->RemoveTargetFromSpell(invis_itr.value, this);
  1840. RemoveSpellEffect(invis_itr.value);
  1841. }
  1842. did_change = true;
  1843. }
  1844. }
  1845. if (did_change){
  1846. info_changed = true;
  1847. changed = true;
  1848. AddChangedZoneSpawn();
  1849. if (IsPlayer())
  1850. ((Player*)this)->SetCharSheetChanged(true);
  1851. }
  1852. }
  1853. bool Entity::IsStealthed(){
  1854. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  1855. return (!stealth_list || stealth_list->size(true) == 0) == false;
  1856. }
  1857. bool Entity::CanSeeInvis(Entity* target) {
  1858. if (!target)
  1859. return true;
  1860. if (!target->IsStealthed() && !target->IsInvis())
  1861. return true;
  1862. if (target->IsStealthed() && HasSeeHideSpell())
  1863. return true;
  1864. else if (target->IsInvis() && HasSeeInvisSpell())
  1865. return true;
  1866. return false;
  1867. }
  1868. bool Entity::IsInvis(){
  1869. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  1870. return (!invis_list || invis_list->size(true) == 0) == false;
  1871. }
  1872. void Entity::AddStealthSpell(LuaSpell* spell) {
  1873. if (!spell)
  1874. return;
  1875. if (!control_effects[CONTROL_EFFECT_TYPE_STEALTH])
  1876. control_effects[CONTROL_EFFECT_TYPE_STEALTH] = new MutexList<LuaSpell*>;
  1877. control_effects[CONTROL_EFFECT_TYPE_STEALTH]->Add(spell);
  1878. if (control_effects[CONTROL_EFFECT_TYPE_STEALTH]->size(true) == 1){
  1879. info_changed = true;
  1880. changed = true;
  1881. AddChangedZoneSpawn();
  1882. if (IsPlayer())
  1883. {
  1884. ((Player*)this)->SetCharSheetChanged(true);
  1885. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  1886. }
  1887. }
  1888. }
  1889. void Entity::AddInvisSpell(LuaSpell* spell) {
  1890. if (!spell)
  1891. return;
  1892. if (!control_effects[CONTROL_EFFECT_TYPE_INVIS])
  1893. control_effects[CONTROL_EFFECT_TYPE_INVIS] = new MutexList<LuaSpell*>;
  1894. control_effects[CONTROL_EFFECT_TYPE_INVIS]->Add(spell);
  1895. if (control_effects[CONTROL_EFFECT_TYPE_INVIS]->size(true) == 1){
  1896. info_changed = true;
  1897. changed = true;
  1898. AddChangedZoneSpawn();
  1899. if (IsPlayer())
  1900. {
  1901. ((Player*)this)->SetCharSheetChanged(true);
  1902. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  1903. }
  1904. }
  1905. }
  1906. void Entity::RemoveInvisSpell(LuaSpell* spell) {
  1907. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  1908. if (!invis_list || invis_list->size(true) == 0)
  1909. return;
  1910. invis_list->Remove(spell);
  1911. RemoveSpellEffect(spell);
  1912. if (invis_list->size(true) == 0){
  1913. info_changed = true;
  1914. changed = true;
  1915. AddChangedZoneSpawn();
  1916. if (IsPlayer())
  1917. {
  1918. ((Player*)this)->SetCharSheetChanged(true);
  1919. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  1920. }
  1921. }
  1922. }
  1923. void Entity::RemoveStealthSpell(LuaSpell* spell) {
  1924. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  1925. if (!stealth_list || stealth_list->size(true) == 0)
  1926. return;
  1927. stealth_list->Remove(spell);
  1928. RemoveSpellEffect(spell);
  1929. if (stealth_list->size() == 0){
  1930. info_changed = true;
  1931. changed = true;
  1932. AddChangedZoneSpawn();
  1933. if (IsPlayer())
  1934. {
  1935. ((Player*)this)->SetCharSheetChanged(true);
  1936. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  1937. }
  1938. }
  1939. }
  1940. void Entity::AddRootSpell(LuaSpell* spell) {
  1941. if (!spell)
  1942. return;
  1943. if (!control_effects[CONTROL_EFFECT_TYPE_ROOT])
  1944. control_effects[CONTROL_EFFECT_TYPE_ROOT] = new MutexList<LuaSpell*>;
  1945. if (control_effects[CONTROL_EFFECT_TYPE_ROOT]->size(true) == 0 && !IsRootImmune()) {
  1946. if (IsPlayer()){
  1947. if (!IsMezzedOrStunned())
  1948. ((Player*)this)->SetPlayerControlFlag(1, 8, true); // heading movement only
  1949. }
  1950. else
  1951. SetSpeedMultiplier(0.0f);
  1952. }
  1953. control_effects[CONTROL_EFFECT_TYPE_ROOT]->Add(spell);
  1954. }
  1955. void Entity::RemoveRootSpell(LuaSpell* spell) {
  1956. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  1957. if (!root_list || root_list->size(true) == 0)
  1958. return;
  1959. root_list->Remove(spell);
  1960. if (root_list->size(true) == 0 && !IsRootImmune()) {
  1961. if (IsPlayer()){
  1962. if (!IsMezzedOrStunned())
  1963. ((Player*)this)->SetPlayerControlFlag(1, 8, false); // heading movement only
  1964. }
  1965. else {
  1966. // GetHighestSnare() will return 1.0f if no snares returning the spawn to full speed
  1967. SetSpeedMultiplier(GetHighestSnare());
  1968. }
  1969. }
  1970. }
  1971. void Entity::AddFearSpell(LuaSpell* spell){
  1972. if (!spell)
  1973. return;
  1974. if (!control_effects[CONTROL_EFFECT_TYPE_FEAR])
  1975. control_effects[CONTROL_EFFECT_TYPE_FEAR] = new MutexList<LuaSpell*>;
  1976. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FEAR]->size(true) == 0 && !IsFearImmune()){
  1977. ((Player*)this)->SetPlayerControlFlag(4, 4, true); // feared
  1978. if (!IsMezzedOrStunned() && !IsStifled())
  1979. GetZone()->LockAllSpells((Player*)this);
  1980. }
  1981. if (!IsFearImmune() && IsNPC())
  1982. {
  1983. HaltMovement();
  1984. }
  1985. control_effects[CONTROL_EFFECT_TYPE_FEAR]->Add(spell);
  1986. }
  1987. void Entity::RemoveFearSpell(LuaSpell* spell){
  1988. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  1989. if (!fear_list || fear_list->size(true) == 0)
  1990. return;
  1991. fear_list->Remove(spell);
  1992. if (IsPlayer() && fear_list->size(true) == 0 && !IsFearImmune()){
  1993. ((Player*)this)->SetPlayerControlFlag(4, 4, false); // feared disabled
  1994. if (!IsMezzedOrStunned() && !IsStifled())
  1995. GetZone()->LockAllSpells((Player*)this);
  1996. }
  1997. if (IsNPC())
  1998. {
  1999. HaltMovement();
  2000. }
  2001. }
  2002. void Entity::AddSnareSpell(LuaSpell* spell) {
  2003. if (!spell)
  2004. return;
  2005. if (!control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2006. control_effects[CONTROL_EFFECT_TYPE_SNARE] = new MutexList<LuaSpell*>;
  2007. control_effects[CONTROL_EFFECT_TYPE_SNARE]->Add(spell);
  2008. // Don't set speed multiplier if there is a root or no snare values
  2009. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2010. if ((!roots || roots->size(true) == 0) && snare_values.size() > 0)
  2011. SetSpeedMultiplier(GetHighestSnare());
  2012. }
  2013. void Entity::RemoveSnareSpell(LuaSpell* spell) {
  2014. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2015. if (!snare_list || snare_list->size(true) == 0)
  2016. return;
  2017. snare_list->Remove(spell);
  2018. snare_values.erase(spell);
  2019. //LogWrite(PLAYER__ERROR, 0, "Debug", "snare_values.size() = %u", snare_values.size());
  2020. // only change speeds if there are no roots
  2021. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2022. if (!roots || roots->size(true) == 0) {
  2023. float multiplier = GetHighestSnare();
  2024. //LogWrite(PLAYER__ERROR, 0, "Debug", "GetHighestSnare() = %f", multiplier);
  2025. SetSpeedMultiplier(multiplier);
  2026. }
  2027. }
  2028. void Entity::SetSnareValue(LuaSpell* spell, float snare_val) {
  2029. if (!spell)
  2030. return;
  2031. snare_values[spell] = snare_val;
  2032. }
  2033. float Entity::GetHighestSnare() {
  2034. // For simplicity this will return the highest snare value, which is actually the lowest value
  2035. float ret = 1.0f;
  2036. if (snare_values.size() == 0)
  2037. return ret;
  2038. map<LuaSpell*, float>::iterator itr;
  2039. for (itr = snare_values.begin(); itr != snare_values.end(); itr++) {
  2040. if (itr->second < ret)
  2041. ret = itr->second;
  2042. }
  2043. return ret;
  2044. }
  2045. bool Entity::IsSnared() {
  2046. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2047. return false;
  2048. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2049. return (!snare_list || snare_list->size(true) == 0) == false;
  2050. }
  2051. bool Entity::IsMezzed(){
  2052. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_MEZ])
  2053. return false;
  2054. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  2055. return (!mez_spells || mez_spells->size(true) == 0 || IsMezImmune()) == false;
  2056. }
  2057. bool Entity::IsStifled(){
  2058. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  2059. return false;
  2060. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  2061. return (!stifle_list || stifle_list->size(true) == 0 || IsStifleImmune()) == false;
  2062. }
  2063. bool Entity::IsDazed(){
  2064. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_DAZE])
  2065. return false;
  2066. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  2067. return (!daze_list || daze_list->size(true) == 0 || IsDazeImmune()) == false;
  2068. }
  2069. bool Entity::IsStunned(){
  2070. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  2071. return false;
  2072. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  2073. return (!stun_list || stun_list->size(true) == 0 || IsStunImmune()) == false;
  2074. }
  2075. bool Entity::IsRooted(){
  2076. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2077. return false;
  2078. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2079. return (!root_list || root_list->size(true) == 0 || IsRootImmune()) == false;
  2080. }
  2081. bool Entity::IsFeared(){
  2082. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2083. return false;
  2084. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2085. return (!fear_list || fear_list->size(true) == 0 || IsFearImmune()) == false;
  2086. }
  2087. void Entity::AddWaterwalkSpell(LuaSpell* spell){
  2088. if (!spell)
  2089. return;
  2090. if (!control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER])
  2091. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER] = new MutexList<LuaSpell*>;
  2092. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->Add(spell);
  2093. if (control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->size(true) == 1 && IsPlayer())
  2094. ((Player*)this)->SetPlayerControlFlag(3, 128, true); // enable walking underwater
  2095. }
  2096. void Entity::RemoveWaterwalkSpell(LuaSpell* spell){
  2097. MutexList<LuaSpell*>* waterwalk_list = control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER];
  2098. if (!waterwalk_list || waterwalk_list->size(true) == 0)
  2099. return;
  2100. waterwalk_list->Remove(spell);
  2101. if (waterwalk_list->size(true) == 0 && IsPlayer())
  2102. ((Player*)this)->SetPlayerControlFlag(3, 128, false); // disable walking underwater
  2103. }
  2104. void Entity::AddWaterjumpSpell(LuaSpell* spell){
  2105. if (!spell)
  2106. return;
  2107. if (!control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER])
  2108. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER] = new MutexList<LuaSpell*>;
  2109. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->Add(spell);
  2110. if (control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->size(true) == 1 && IsPlayer())
  2111. ((Player*)this)->SetPlayerControlFlag(4, 1, true); // enable moonjumps underwater
  2112. }
  2113. void Entity::RemoveWaterjumpSpell(LuaSpell* spell){
  2114. MutexList<LuaSpell*>* waterjump_list = control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER];
  2115. if (!waterjump_list || waterjump_list->size(true) == 0)
  2116. return;
  2117. waterjump_list->Remove(spell);
  2118. if (waterjump_list->size(true) == 0 && IsPlayer())
  2119. ((Player*)this)->SetPlayerControlFlag(4, 1, false); // disable moonjumps underwater
  2120. }
  2121. void Entity::AddAOEImmunity(LuaSpell* spell){
  2122. if (!spell)
  2123. return;
  2124. if (!immunities[IMMUNITY_TYPE_AOE])
  2125. immunities[IMMUNITY_TYPE_AOE] = new MutexList<LuaSpell*>;
  2126. immunities[IMMUNITY_TYPE_AOE]->Add(spell);
  2127. }
  2128. void Entity::RemoveAOEImmunity(LuaSpell* spell){
  2129. MutexList<LuaSpell*>* aoe_list = immunities[IMMUNITY_TYPE_AOE];
  2130. if (!aoe_list || aoe_list->size(true) == 0)
  2131. return;
  2132. aoe_list->Remove(spell);
  2133. }
  2134. bool Entity::IsAOEImmune(){
  2135. return (immunities[IMMUNITY_TYPE_AOE] && immunities[IMMUNITY_TYPE_AOE]->size(true));
  2136. }
  2137. void Entity::AddStunImmunity(LuaSpell* spell){
  2138. if (!spell)
  2139. return;
  2140. if (!immunities[IMMUNITY_TYPE_STUN])
  2141. immunities[IMMUNITY_TYPE_STUN] = new MutexList<LuaSpell*>;
  2142. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2143. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2144. if (!IsFeared() && !IsStifled())
  2145. ((Player*)this)->UnlockAllSpells();
  2146. }
  2147. immunities[IMMUNITY_TYPE_STUN]->Add(spell);
  2148. }
  2149. void Entity::RemoveStunImmunity(LuaSpell* spell){
  2150. MutexList<LuaSpell*>* stun_list = immunities[IMMUNITY_TYPE_STUN];
  2151. if (!stun_list || stun_list->size(true) == 0)
  2152. return;
  2153. stun_list->Remove(spell);
  2154. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2155. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2156. if (!IsFeared() && !IsStifled())
  2157. ((Player*)this)->UnlockAllSpells();
  2158. }
  2159. }
  2160. bool Entity::IsStunImmune(){
  2161. return (immunities[IMMUNITY_TYPE_STUN] && immunities[IMMUNITY_TYPE_STUN]->size(true) > 0);
  2162. }
  2163. void Entity::AddStifleImmunity(LuaSpell* spell){
  2164. if (!spell)
  2165. return;
  2166. if (!immunities[IMMUNITY_TYPE_STIFLE])
  2167. immunities[IMMUNITY_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  2168. if (IsPlayer() && immunities[IMMUNITY_TYPE_STIFLE]->size(true) == 0){
  2169. if (IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2170. ((Player*)this)->UnlockAllSpells();
  2171. }
  2172. immunities[IMMUNITY_TYPE_STIFLE]->Add(spell);
  2173. }
  2174. void Entity::RemoveStifleImmunity(LuaSpell* spell){
  2175. MutexList<LuaSpell*>* stifle_list = immunities[IMMUNITY_TYPE_STIFLE];
  2176. if (!stifle_list || stifle_list->size(true) == 0)
  2177. return;
  2178. stifle_list->Remove(spell);
  2179. if (IsPlayer() && IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2180. ((Player*)this)->UnlockAllSpells();
  2181. }
  2182. bool Entity::IsStifleImmune(){
  2183. return (immunities[IMMUNITY_TYPE_STIFLE] && immunities[IMMUNITY_TYPE_STIFLE]->size(true) > 0);
  2184. }
  2185. void Entity::AddMezImmunity(LuaSpell* spell){
  2186. if (!spell)
  2187. return;
  2188. if (!immunities[IMMUNITY_TYPE_MEZ])
  2189. immunities[IMMUNITY_TYPE_MEZ] = new MutexList<LuaSpell*>;
  2190. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2191. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2192. if (!IsFeared() && !IsStifled())
  2193. ((Player*)this)->UnlockAllSpells();
  2194. }
  2195. immunities[IMMUNITY_TYPE_MEZ]->Add(spell);
  2196. }
  2197. void Entity::RemoveMezImmunity(LuaSpell* spell){
  2198. MutexList<LuaSpell*>* mez_list = immunities[IMMUNITY_TYPE_MEZ];
  2199. if (!mez_list || mez_list->size(true) == 0)
  2200. return;
  2201. mez_list->Remove(spell);
  2202. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2203. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2204. if (!IsFeared() && !IsStifled())
  2205. ((Player*)this)->LockAllSpells();
  2206. }
  2207. }
  2208. bool Entity::IsMezImmune(){
  2209. return (immunities[IMMUNITY_TYPE_MEZ] && immunities[IMMUNITY_TYPE_MEZ]->size(true) > 0);
  2210. }
  2211. void Entity::AddRootImmunity(LuaSpell* spell){
  2212. if (!spell)
  2213. return;
  2214. if (!immunities[IMMUNITY_TYPE_ROOT])
  2215. immunities[IMMUNITY_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2216. if (IsPlayer() && IsRooted())
  2217. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  2218. immunities[IMMUNITY_TYPE_ROOT]->Add(spell);
  2219. }
  2220. void Entity::RemoveRootImmunity(LuaSpell* spell){
  2221. MutexList<LuaSpell*>* root_list = immunities[IMMUNITY_TYPE_ROOT];
  2222. if (!root_list || root_list->size(true) == 0)
  2223. return;
  2224. root_list->Remove(spell);
  2225. if (IsPlayer() && IsRooted())
  2226. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  2227. }
  2228. bool Entity::IsRootImmune(){
  2229. return (immunities[IMMUNITY_TYPE_ROOT] && immunities[IMMUNITY_TYPE_ROOT]->size(true) > 0);
  2230. }
  2231. void Entity::AddFearImmunity(LuaSpell* spell){
  2232. if (!spell)
  2233. return;
  2234. if (!immunities[IMMUNITY_TYPE_FEAR])
  2235. immunities[IMMUNITY_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2236. if (IsPlayer() && IsFeared()){
  2237. if (!IsMezzedOrStunned() && !IsStifled())
  2238. ((Player*)this)->UnlockAllSpells();
  2239. ((Player*)this)->SetPlayerControlFlag(4, 4, false);
  2240. }
  2241. immunities[IMMUNITY_TYPE_FEAR]->Add(spell);
  2242. }
  2243. void Entity::RemoveFearImmunity(LuaSpell* spell){
  2244. MutexList<LuaSpell*>* fear_list = immunities[IMMUNITY_TYPE_FEAR];
  2245. if (!fear_list || fear_list->size(true) == 0)
  2246. return;
  2247. fear_list->Remove(spell);
  2248. if (IsPlayer() && IsFeared()){
  2249. if (!IsMezzedOrStunned() && !IsStifled())
  2250. ((Player*)this)->LockAllSpells();
  2251. ((Player*)this)->SetPlayerControlFlag(4, 4, true);
  2252. }
  2253. }
  2254. bool Entity::IsFearImmune(){
  2255. return (immunities[IMMUNITY_TYPE_FEAR] && immunities[IMMUNITY_TYPE_FEAR]->size(true) > 0);
  2256. }
  2257. void Entity::AddDazeImmunity(LuaSpell* spell){
  2258. if (!spell)
  2259. return;
  2260. if (!immunities[IMMUNITY_TYPE_DAZE])
  2261. immunities[IMMUNITY_TYPE_DAZE] = new MutexList<LuaSpell*>;
  2262. immunities[IMMUNITY_TYPE_DAZE]->Add(spell);
  2263. }
  2264. void Entity::RemoveDazeImmunity(LuaSpell* spell){
  2265. MutexList<LuaSpell*>* daze_list = immunities[IMMUNITY_TYPE_DAZE];
  2266. if (!daze_list || daze_list->size(true) == 0)
  2267. return;
  2268. daze_list->Remove(spell);
  2269. }
  2270. bool Entity::IsDazeImmune(){
  2271. return (immunities[IMMUNITY_TYPE_DAZE] && immunities[IMMUNITY_TYPE_DAZE]->size(true) > 0);
  2272. }
  2273. void Entity::AddImmunity(LuaSpell* spell, int16 type){
  2274. if (!spell)
  2275. return;
  2276. if (!immunities[type])
  2277. immunities[type] = new MutexList<LuaSpell*>;
  2278. immunities[type]->Add(spell);
  2279. }
  2280. void Entity::RemoveImmunity(LuaSpell* spell, int16 type){
  2281. MutexList<LuaSpell*>* list = immunities[type];
  2282. if (!list || list->size(true) == 0)
  2283. return;
  2284. list->Remove(spell);
  2285. }
  2286. bool Entity::IsImmune(int16 type){
  2287. return (immunities[type] && immunities[type]->size(true) > 0);
  2288. }
  2289. void Entity::RemoveEffectsFromLuaSpell(LuaSpell* spell){
  2290. if (!spell)
  2291. return;
  2292. //Attempt to remove all applied effects from this spell when spell has been removed from just this target. Should improve performance/easier maitenance
  2293. int32 effect_bitmask = spell->effect_bitmask;
  2294. if (effect_bitmask == 0)
  2295. return;
  2296. if (effect_bitmask & EFFECT_FLAG_STUN)
  2297. RemoveStunSpell(spell);
  2298. if (effect_bitmask & EFFECT_FLAG_ROOT)
  2299. RemoveRootSpell(spell);
  2300. if (effect_bitmask & EFFECT_FLAG_MEZ)
  2301. RemoveMezSpell(spell);
  2302. if (effect_bitmask & EFFECT_FLAG_STIFLE)
  2303. RemoveStifleSpell(spell);
  2304. if (effect_bitmask & EFFECT_FLAG_DAZE)
  2305. RemoveDazeSpell(spell);
  2306. if (effect_bitmask & EFFECT_FLAG_FEAR)
  2307. RemoveFearSpell(spell);
  2308. if (effect_bitmask & EFFECT_FLAG_SPELLBONUS)
  2309. RemoveSpellBonus(spell);
  2310. if (effect_bitmask & EFFECT_FLAG_SKILLBONUS)
  2311. RemoveSkillBonus(spell->spell->GetSpellID());
  2312. if (effect_bitmask & EFFECT_FLAG_STEALTH)
  2313. RemoveStealthSpell(spell);
  2314. if (effect_bitmask & EFFECT_FLAG_INVIS)
  2315. RemoveInvisSpell(spell);
  2316. if (effect_bitmask & EFFECT_FLAG_SNARE)
  2317. RemoveSnareSpell(spell);
  2318. if (effect_bitmask & EFFECT_FLAG_WATERWALK)
  2319. RemoveWaterwalkSpell(spell);
  2320. if (effect_bitmask & EFFECT_FLAG_WATERJUMP)
  2321. RemoveWaterjumpSpell(spell);
  2322. if (effect_bitmask & EFFECT_FLAG_FLIGHT)
  2323. RemoveFlightSpell(spell);
  2324. if (effect_bitmask & EFFECT_FLAG_GLIDE)
  2325. RemoveGlideSpell(spell);
  2326. if (effect_bitmask & EFFECT_FLAG_AOE_IMMUNE)
  2327. RemoveAOEImmunity(spell);
  2328. if (effect_bitmask & EFFECT_FLAG_STUN_IMMUNE)
  2329. RemoveStunImmunity(spell);
  2330. if (effect_bitmask & EFFECT_FLAG_MEZ_IMMUNE)
  2331. RemoveMezImmunity(spell);
  2332. if (effect_bitmask & EFFECT_FLAG_DAZE_IMMUNE)
  2333. RemoveDazeImmunity(spell);
  2334. if (effect_bitmask & EFFECT_FLAG_ROOT_IMMUNE)
  2335. RemoveRootImmunity(spell);
  2336. if (effect_bitmask & EFFECT_FLAG_STIFLE_IMMUNE)
  2337. RemoveStifleImmunity(spell);
  2338. if (effect_bitmask & EFFECT_FLAG_FEAR_IMMUNE)
  2339. RemoveFearImmunity(spell);
  2340. if (effect_bitmask & EFFECT_FLAG_SAFEFALL)
  2341. RemoveSafefallSpell(spell);
  2342. }
  2343. void Entity::RemoveSkillBonus(int32 spell_id){
  2344. //This is a virtual, just making it so we don't have to do extra checks for player/npcs
  2345. return;
  2346. }
  2347. void Entity::AddFlightSpell(LuaSpell* spell){
  2348. if (!spell)
  2349. return;
  2350. if (!control_effects[CONTROL_EFFECT_TYPE_FLIGHT])
  2351. control_effects[CONTROL_EFFECT_TYPE_FLIGHT] = new MutexList<LuaSpell*>;
  2352. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->size(true) == 0)
  2353. ((Player*)this)->SetPlayerControlFlag(5, 32, true);
  2354. control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->Add(spell);
  2355. }
  2356. void Entity::RemoveFlightSpell(LuaSpell* spell){
  2357. MutexList<LuaSpell*>* flight_list = control_effects[CONTROL_EFFECT_TYPE_FLIGHT];
  2358. if (!flight_list || flight_list->size(true) == 0)
  2359. return;
  2360. flight_list->Remove(spell);
  2361. if (IsPlayer() && flight_list->size(true) == 0)
  2362. ((Player*)this)->SetPlayerControlFlag(5, 32, false);
  2363. }
  2364. void Entity::AddGlideSpell(LuaSpell* spell){
  2365. if (!spell)
  2366. return;
  2367. if (!control_effects[CONTROL_EFFECT_TYPE_GLIDE])
  2368. control_effects[CONTROL_EFFECT_TYPE_GLIDE] = new MutexList<LuaSpell*>;
  2369. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_GLIDE]->size(true) == 0)
  2370. ((Player*)this)->SetPlayerControlFlag(4, 16, true);
  2371. control_effects[CONTROL_EFFECT_TYPE_GLIDE]->Add(spell);
  2372. }
  2373. void Entity::RemoveGlideSpell(LuaSpell* spell){
  2374. MutexList<LuaSpell*>* glide_list = control_effects[CONTROL_EFFECT_TYPE_GLIDE];
  2375. if (!glide_list || glide_list->size(true) == 0)
  2376. return;
  2377. glide_list->Remove(spell);
  2378. if (IsPlayer() && glide_list->size(true) == 0)
  2379. ((Player*)this)->SetPlayerControlFlag(4, 16, false);
  2380. }
  2381. void Entity::AddSafefallSpell(LuaSpell* spell){
  2382. if (!spell)
  2383. return;
  2384. if (!control_effects[CONTROL_EFFECT_TYPE_SAFEFALL])
  2385. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL] = new MutexList<LuaSpell*>;
  2386. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->size(true) == 0)
  2387. ((Player*)this)->SetPlayerControlFlag(4, 32, true);
  2388. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->Add(spell);
  2389. }
  2390. void Entity::RemoveSafefallSpell(LuaSpell* spell){
  2391. MutexList<LuaSpell*>* safe_list = control_effects[CONTROL_EFFECT_TYPE_SAFEFALL];
  2392. if (!safe_list || safe_list->size(true) == 0)
  2393. return;
  2394. safe_list->Remove(spell);
  2395. if (IsPlayer() && safe_list->size(true) == 0)
  2396. ((Player*)this)->SetPlayerControlFlag(4, 32, false);
  2397. }
  2398. void Entity::UpdateGroupMemberInfo(bool inGroupMgrLock, bool groupMembersLocked) {
  2399. if (!group_member_info || group_id == 0)
  2400. return;
  2401. if(!inGroupMgrLock)
  2402. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2403. PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
  2404. if (group)
  2405. group->UpdateGroupMemberInfo(this, groupMembersLocked);
  2406. if(!inGroupMgrLock)
  2407. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2408. }
  2409. #include "WorldDatabase.h"
  2410. extern WorldDatabase database;
  2411. void Entity::CustomizeAppearance(PacketStruct* packet) {
  2412. bool is_soga = packet->getType_int8_ByName("is_soga") == 1 ? true : false;
  2413. int16 model_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("race_file").data);
  2414. EQ2_Color skin_color = packet->getType_EQ2_Color_ByName("skin_color");
  2415. EQ2_Color skin_color2 = packet->getType_EQ2_Color_ByName("skin_color2");
  2416. EQ2_Color eye_color = packet->getType_EQ2_Color_ByName("eye_color");
  2417. EQ2_Color hair_color1 = packet->getType_EQ2_Color_ByName("hair_color1");
  2418. EQ2_Color hair_color2 = packet->getType_EQ2_Color_ByName("hair_color2");
  2419. EQ2_Color hair_highlight = packet->getType_EQ2_Color_ByName("hair_highlight");
  2420. int16 hair_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("hair_file").data);
  2421. EQ2_Color hair_type_color = packet->getType_EQ2_Color_ByName("hair_type_color");
  2422. EQ2_Color hair_type_highlight_color = packet->getType_EQ2_Color_ByName("hair_type_highlight_color");
  2423. int16 face_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("face_file").data);
  2424. EQ2_Color hair_face_color = packet->getType_EQ2_Color_ByName("hair_face_color");
  2425. EQ2_Color hair_face_highlight_color = packet->getType_EQ2_Color_ByName("hair_face_highlight_color");
  2426. int16 wing_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("wing_file").data);
  2427. EQ2_Color wing_color1 = packet->getType_EQ2_Color_ByName("wing_color1");
  2428. EQ2_Color wing_color2 = packet->getType_EQ2_Color_ByName("wing_color2");
  2429. int16 chest_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("chest_file").data);
  2430. EQ2_Color shirt_color = packet->getType_EQ2_Color_ByName("shirt_color");
  2431. EQ2_Color unknown_chest_color = packet->getType_EQ2_Color_ByName("unknown_chest_color");
  2432. int16 legs_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("legs_file").data);
  2433. EQ2_Color pants_color = packet->getType_EQ2_Color_ByName("pants_color");
  2434. EQ2_Color unknown_legs_color = packet->getType_EQ2_Color_ByName("unknown_legs_color");
  2435. EQ2_Color unknown2 = packet->getType_EQ2_Color_ByName("unknown2");
  2436. float eyes2[3];
  2437. eyes2[0] = packet->getType_float_ByName("eyes2", 0) * 100;
  2438. eyes2[1] = packet->getType_float_ByName("eyes2", 1) * 100;
  2439. eyes2[2] = packet->getType_float_ByName("eyes2", 2) * 100;
  2440. float ears[3];
  2441. ears[0] = packet->getType_float_ByName("ears", 0) * 100;
  2442. ears[1] = packet->getType_float_ByName("ears", 1) * 100;
  2443. ears[2] = packet->getType_float_ByName("ears", 2) * 100;
  2444. float eye_brows[3];
  2445. eye_brows[0] = packet->getType_float_ByName("eye_brows", 0) * 100;
  2446. eye_brows[1] = packet->getType_float_ByName("eye_brows", 1) * 100;
  2447. eye_brows[2] = packet->getType_float_ByName("eye_brows", 2) * 100;
  2448. float cheeks[3];
  2449. cheeks[0] = packet->getType_float_ByName("cheeks", 0) * 100;
  2450. cheeks[1] = packet->getType_float_ByName("cheeks", 1) * 100;
  2451. cheeks[2] = packet->getType_float_ByName("cheeks", 2) * 100;
  2452. float lips[3];
  2453. lips[0] = packet->getType_float_ByName("lips", 0) * 100;
  2454. lips[1] = packet->getType_float_ByName("lips", 1) * 100;
  2455. lips[2] = packet->getType_float_ByName("lips", 2) * 100;
  2456. float chin[3];
  2457. chin[0] = packet->getType_float_ByName("chin", 0) * 100;
  2458. chin[1] = packet->getType_float_ByName("chin", 1) * 100;
  2459. chin[2] = packet->getType_float_ByName("chin", 2) * 100;
  2460. float nose[3];
  2461. nose[0] = packet->getType_float_ByName("nose", 0) * 100;
  2462. nose[1] = packet->getType_float_ByName("nose", 1) * 100;
  2463. nose[2] = packet->getType_float_ByName("nose", 2) * 100;
  2464. sint8 body_size = (sint8)(packet->getType_float_ByName("body_size") * 100);
  2465. sint8 body_age = (sint8)(packet->getType_float_ByName("body_age") * 100);
  2466. if (is_soga) {
  2467. appearance.soga_model_type = model_id;
  2468. features.soga_skin_color = skin_color;
  2469. features.soga_eye_color = eye_color;
  2470. features.soga_hair_color1 = hair_color1;
  2471. features.soga_hair_color2 = hair_color2;
  2472. features.soga_hair_highlight_color = hair_highlight;
  2473. features.soga_hair_type = hair_id;
  2474. features.soga_hair_type_color = hair_type_color;
  2475. features.soga_hair_type_highlight_color = hair_type_highlight_color;
  2476. features.soga_hair_face_type = face_id;
  2477. features.soga_hair_face_color = hair_face_color;
  2478. features.soga_hair_face_highlight_color = hair_face_highlight_color;
  2479. features.wing_type = wing_id;
  2480. features.wing_color1 = wing_color1;
  2481. features.wing_color2 = wing_color2;
  2482. features.soga_chest_type = chest_id;
  2483. features.shirt_color = shirt_color;
  2484. features.soga_legs_type = legs_id;
  2485. features.pants_color = pants_color;
  2486. features.soga_eye_type[0] = eyes2[0];
  2487. features.soga_eye_type[1] = eyes2[1];
  2488. features.soga_eye_type[2] = eyes2[2];
  2489. features.soga_ear_type[0] = ears[0];
  2490. features.soga_ear_type[0] = ears[1];
  2491. features.soga_ear_type[0] = ears[2];
  2492. features.soga_eye_brow_type[0] = eye_brows[0];
  2493. features.soga_eye_brow_type[1] = eye_brows[1];
  2494. features.soga_eye_brow_type[2] = eye_brows[2];
  2495. features.soga_cheek_type[0] = cheeks[0];
  2496. features.soga_cheek_type[1] = cheeks[1];
  2497. features.soga_cheek_type[2] = cheeks[2];
  2498. features.soga_lip_type[0] = lips[0];
  2499. features.soga_lip_type[1] = lips[1];
  2500. features.soga_lip_type[2] = lips[2];
  2501. features.soga_chin_type[0] = chin[0];
  2502. features.soga_chin_type[1] = chin[1];
  2503. features.soga_chin_type[2] = chin[2];
  2504. features.soga_nose_type[0] = nose[0];
  2505. features.soga_nose_type[1] = nose[1];
  2506. features.soga_nose_type[2] = nose[2];
  2507. }
  2508. else {
  2509. appearance.model_type = model_id;
  2510. features.skin_color = skin_color;
  2511. features.eye_color = eye_color;
  2512. features.hair_color1 = hair_color1;
  2513. features.hair_color2 = hair_color2;
  2514. features.hair_highlight_color = hair_highlight;
  2515. features.hair_type = hair_id;
  2516. features.hair_type_color = hair_type_color;
  2517. features.hair_type_highlight_color = hair_type_highlight_color;
  2518. features.hair_face_type = face_id;
  2519. features.hair_face_color = hair_face_color;
  2520. features.hair_face_highlight_color = hair_face_highlight_color;
  2521. features.wing_type = wing_id;
  2522. features.wing_color1 = wing_color1;
  2523. features.wing_color2 = wing_color2;
  2524. features.chest_type = chest_id;
  2525. features.shirt_color = shirt_color;
  2526. features.legs_type = legs_id;
  2527. features.pants_color = pants_color;
  2528. features.eye_type[0] = eyes2[0];
  2529. features.eye_type[1] = eyes2[1];
  2530. features.eye_type[2] = eyes2[2];
  2531. features.ear_type[0] = ears[0];
  2532. features.ear_type[0] = ears[1];
  2533. features.ear_type[0] = ears[2];
  2534. features.eye_brow_type[0] = eye_brows[0];
  2535. features.eye_brow_type[1] = eye_brows[1];
  2536. features.eye_brow_type[2] = eye_brows[2];
  2537. features.cheek_type[0] = cheeks[0];
  2538. features.cheek_type[1] = cheeks[1];
  2539. features.cheek_type[2] = cheeks[2];
  2540. features.lip_type[0] = lips[0];
  2541. features.lip_type[1] = lips[1];
  2542. features.lip_type[2] = lips[2];
  2543. features.chin_type[0] = chin[0];
  2544. features.chin_type[1] = chin[1];
  2545. features.chin_type[2] = chin[2];
  2546. features.nose_type[0] = nose[0];
  2547. features.nose_type[1] = nose[1];
  2548. features.nose_type[2] = nose[2];
  2549. }
  2550. features.body_size = body_size;
  2551. features.body_age = body_age;
  2552. info_changed = true;
  2553. changed = true;
  2554. }
  2555. void Entity::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  2556. // handled in npc or player
  2557. return;
  2558. }
  2559. bool Entity::HasControlEffect(int8 type)
  2560. {
  2561. if (type >= CONTROL_MAX_EFFECTS)
  2562. return false;
  2563. MutexList<LuaSpell*>* spell_list = control_effects[type];
  2564. if (!spell_list || spell_list->size(true) == 0)
  2565. return false;
  2566. return true;
  2567. }
  2568. void Entity::HaltMovement()
  2569. {
  2570. this->ClearRunningLocations();
  2571. if (GetZone())
  2572. GetZone()->movementMgr->StopNavigation(this);
  2573. RunToLocation(GetX(), GetY(), GetZ());
  2574. }
  2575. std::string Entity::GetInfoStructString(std::string field)
  2576. {
  2577. map<string, boost::function<std::string()>>::const_iterator itr = get_string_funcs.find(field);
  2578. if(itr != get_string_funcs.end())
  2579. {
  2580. auto func = (itr->second)();
  2581. return func;
  2582. }
  2583. return std::string("");
  2584. }
  2585. int8 Entity::GetInfoStructInt8(std::string field)
  2586. {
  2587. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2588. if(itr != get_int8_funcs.end())
  2589. {
  2590. auto func = (itr->second)();
  2591. return func;
  2592. }
  2593. return 0;
  2594. }
  2595. int16 Entity::GetInfoStructInt16(std::string field)
  2596. {
  2597. map<string, boost::function<int16()>>::const_iterator itr = get_int16_funcs.find(field);
  2598. if(itr != get_int16_funcs.end())
  2599. {
  2600. auto func = (itr->second)();
  2601. return func;
  2602. }
  2603. return 0;
  2604. }
  2605. int32 Entity::GetInfoStructInt32(std::string field)
  2606. {
  2607. map<string, boost::function<int32()>>::const_iterator itr = get_int32_funcs.find(field);
  2608. if(itr != get_int32_funcs.end())
  2609. {
  2610. auto func = (itr->second)();
  2611. return func;
  2612. }
  2613. return 0;
  2614. }
  2615. int64 Entity::GetInfoStructInt64(std::string field)
  2616. {
  2617. map<string, boost::function<int64()>>::const_iterator itr = get_int64_funcs.find(field);
  2618. if(itr != get_int64_funcs.end())
  2619. {
  2620. auto func = (itr->second)();
  2621. return func;
  2622. }
  2623. return 0;
  2624. }
  2625. sint8 Entity::GetInfoStructSInt8(std::string field)
  2626. {
  2627. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2628. if(itr != get_sint8_funcs.end())
  2629. {
  2630. auto func = (itr->second)();
  2631. return func;
  2632. }
  2633. return 0;
  2634. }
  2635. sint16 Entity::GetInfoStructSInt16(std::string field)
  2636. {
  2637. map<string, boost::function<sint16()>>::const_iterator itr = get_sint16_funcs.find(field);
  2638. if(itr != get_sint16_funcs.end())
  2639. {
  2640. auto func = (itr->second)();
  2641. return func;
  2642. }
  2643. return 0;
  2644. }
  2645. sint32 Entity::GetInfoStructSInt32(std::string field)
  2646. {
  2647. map<string, boost::function<sint32()>>::const_iterator itr = get_sint32_funcs.find(field);
  2648. if(itr != get_sint32_funcs.end())
  2649. {
  2650. auto func = (itr->second)();
  2651. return func;
  2652. }
  2653. return 0;
  2654. }
  2655. sint64 Entity::GetInfoStructSInt64(std::string field)
  2656. {
  2657. map<string, boost::function<sint64()>>::const_iterator itr = get_sint64_funcs.find(field);
  2658. if(itr != get_sint64_funcs.end())
  2659. {
  2660. auto func = (itr->second)();
  2661. return func;
  2662. }
  2663. return 0;
  2664. }
  2665. float Entity::GetInfoStructFloat(std::string field)
  2666. {
  2667. map<string, boost::function<float()>>::const_iterator itr = get_float_funcs.find(field);
  2668. if(itr != get_float_funcs.end())
  2669. {
  2670. auto func = (itr->second)();
  2671. return func;
  2672. }
  2673. return 0.0f;
  2674. }
  2675. int64 Entity::GetInfoStructUInt(std::string field)
  2676. {
  2677. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2678. if(itr != get_int8_funcs.end())
  2679. {
  2680. auto func = (itr->second)();
  2681. return func;
  2682. }
  2683. map<string, boost::function<int16()>>::const_iterator itr2 = get_int16_funcs.find(field);
  2684. if(itr2 != get_int16_funcs.end())
  2685. {
  2686. auto func = (itr2->second)();
  2687. return func;
  2688. }
  2689. map<string, boost::function<int32()>>::const_iterator itr3 = get_int32_funcs.find(field);
  2690. if(itr3 != get_int32_funcs.end())
  2691. {
  2692. auto func = (itr3->second)();
  2693. return func;
  2694. }
  2695. map<string, boost::function<int64()>>::const_iterator itr4 = get_int64_funcs.find(field);
  2696. if(itr4 != get_int64_funcs.end())
  2697. {
  2698. auto func = (itr4->second)();
  2699. return func;
  2700. }
  2701. return 0;
  2702. }
  2703. sint64 Entity::GetInfoStructSInt(std::string field)
  2704. {
  2705. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2706. if(itr != get_sint8_funcs.end())
  2707. {
  2708. auto func = (itr->second)();
  2709. return func;
  2710. }
  2711. map<string, boost::function<sint16()>>::const_iterator itr2 = get_sint16_funcs.find(field);
  2712. if(itr2 != get_sint16_funcs.end())
  2713. {
  2714. auto func = (itr2->second)();
  2715. return func;
  2716. }
  2717. map<string, boost::function<sint32()>>::const_iterator itr3 = get_sint32_funcs.find(field);
  2718. if(itr3 != get_sint32_funcs.end())
  2719. {
  2720. auto func = (itr3->second)();
  2721. return func;
  2722. }
  2723. map<string, boost::function<sint64()>>::const_iterator itr4 = get_sint64_funcs.find(field);
  2724. if(itr4 != get_sint64_funcs.end())
  2725. {
  2726. auto func = (itr4->second)();
  2727. return func;
  2728. }
  2729. return 0;
  2730. }
  2731. bool Entity::SetInfoStructString(std::string field, std::string value)
  2732. {
  2733. map<string, boost::function<void(std::string)>>::const_iterator itr = set_string_funcs.find(field);
  2734. if(itr != set_string_funcs.end())
  2735. {
  2736. (itr->second)(value);
  2737. return true;
  2738. }
  2739. return false;
  2740. }
  2741. bool Entity::SetInfoStructUInt(std::string field, int64 value)
  2742. {
  2743. map<string, boost::function<void(int8)>>::const_iterator itr = set_int8_funcs.find(field);
  2744. if(itr != set_int8_funcs.end())
  2745. {
  2746. (itr->second)((int8)value);
  2747. return true;
  2748. }
  2749. map<string, boost::function<void(int16)>>::const_iterator itr2 = set_int16_funcs.find(field);
  2750. if(itr2 != set_int16_funcs.end())
  2751. {
  2752. (itr2->second)((int16)value);
  2753. return true;
  2754. }
  2755. map<string, boost::function<void(int32)>>::const_iterator itr3 = set_int32_funcs.find(field);
  2756. if(itr3 != set_int32_funcs.end())
  2757. {
  2758. (itr3->second)((int32)value);
  2759. return true;
  2760. }
  2761. map<string, boost::function<void(int64)>>::const_iterator itr4 = set_int64_funcs.find(field);
  2762. if(itr4 != set_int64_funcs.end())
  2763. {
  2764. (itr4->second)(value);
  2765. return true;
  2766. }
  2767. return false;
  2768. }
  2769. bool Entity::SetInfoStructSInt(std::string field, sint64 value)
  2770. {
  2771. map<string, boost::function<void(sint8)>>::const_iterator itr = set_sint8_funcs.find(field);
  2772. if(itr != set_sint8_funcs.end())
  2773. {
  2774. (itr->second)((sint8)value);
  2775. return true;
  2776. }
  2777. map<string, boost::function<void(sint16)>>::const_iterator itr2 = set_sint16_funcs.find(field);
  2778. if(itr2 != set_sint16_funcs.end())
  2779. {
  2780. (itr2->second)((sint16)value);
  2781. return true;
  2782. }
  2783. map<string, boost::function<void(sint32)>>::const_iterator itr3 = set_sint32_funcs.find(field);
  2784. if(itr3 != set_sint32_funcs.end())
  2785. {
  2786. (itr3->second)((sint32)value);
  2787. return true;
  2788. }
  2789. map<string, boost::function<void(sint64)>>::const_iterator itr4 = set_sint64_funcs.find(field);
  2790. if(itr4 != set_sint64_funcs.end())
  2791. {
  2792. (itr4->second)(value);
  2793. return true;
  2794. }
  2795. return false;
  2796. }
  2797. bool Entity::SetInfoStructFloat(std::string field, float value)
  2798. {
  2799. map<string, boost::function<void(float)>>::const_iterator itr = set_float_funcs.find(field);
  2800. if(itr != set_float_funcs.end())
  2801. {
  2802. (itr->second)(value);
  2803. return true;
  2804. }
  2805. return false;
  2806. }
  2807. Entity* Entity::GetOwner() {
  2808. Entity* ent = nullptr;
  2809. Spawn* spawn = GetZone()->GetSpawnByID(owner);
  2810. if ( spawn && spawn->IsEntity() )
  2811. ent = (Entity*)spawn;
  2812. return ent;
  2813. }