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- --[[
- Script Name : SpawnScriptsFrostfangSeaaplankofwood.lua
- Script Purpose : for the spawn "a plank of wood"
- Script Author : theFoof
- Script Date : 2013.5.6
- Script Notes :
- --]]
- local BoatloadWork = 4
- function spawn(NPC)
- AddSpawnAccess(NPC, NPC)
- SetPlayerProximityFunction(NPC, 40, "CheckQuest", "CheckQuest")
- end
- function casted_on(Target, Caster, SpellName)
- if HasQuest(Caster, BoatloadWork) and GetQuestStep(Caster, BoatloadWork) == 1 and SpellName == "gather " then
- AddStepProgress(Caster, BoatloadWork, 1, 1)
- Despawn(Target)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function CheckQuest(NPC, Player)
- if GetQuestStep(Player, BoatloadWork) == 1 then
- AddSpawnAccess(NPC, Player)
- else
- RemoveSpawnAccess(NPC, Player)
- end
- end
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