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- --[[
- Script Name : SpawnScripts/Baubbleshire/DigginDiggs.lua
- Script Purpose : Diggin Diggs <Armor and Shields>
- Script Author : John Adams
- Script Date : 2008.09.23
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- -- Quest ID's
- local BADGER_PELTS_FOR_DIGGS = 332 -- was 58
- function spawn(NPC)
- ProvidesQuest(NPC, BADGER_PELTS_FOR_DIGGS)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1006.mp3", "", "", 0, 0, Spawn)
- Begin(NPC, Spawn, conversation)
- end
- function Begin(NPC, Spawn, conversation)
- if not HasQuest(Spawn, BADGER_PELTS_FOR_DIGGS) and not HasCompletedQuest(Spawn, BADGER_PELTS_FOR_DIGGS) then
- AddConversationOption(conversation, "I don't need a sales pitch. Got any work?", "GotAnyWork")
- elseif HasQuest(Spawn, BADGER_PELTS_FOR_DIGGS) and GetQuestStep(Spawn, BADGER_PELTS_FOR_DIGGS) == 2 then
- AddConversationOption(conversation, "Here is your bundle of badget pelts.", "BundleOfPelts")
- end
-
- AddConversationOption(conversation, "Sorry. Just passing by.")
- StartConversation(conversation, NPC, Spawn, "You're looking a might shabby there. You could use some fine armor from Diggs' inventory. I carry only the finest quality and sell at outrageously low, low prices! I live for the community.")
- end
- function GotAnyWork(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I'm interested.", "ImInterested")
- AddConversationOption(conversation, "I don't have time to hunt.")
- StartConversation(conversation, NPC, Spawn, "So, you're a worker with no task, eh? If you're itchin' to fill your pockets with heavy coin, then I have a task for you. Are you interested in hunting?")
- end
- function ImInterested(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I will return with the bundle of badger pelts. ", "OfferQuest1")
- StartConversation(conversation, NPC, Spawn, "Then prepare for a hunting trip in the Forest Ruins. I'll pay you handsomely for a bundle of badger pelts. I may even toss in a bit of Diggs' finest armor.")
- end
- function OfferQuest1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, BADGER_PELTS_FOR_DIGGS)
- end
- function BundleOfPelts(NPC, Spawn)
- SetStepComplete(Spawn, BADGER_PELTS_FOR_DIGGS, 2)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I guess this is better than nothing.")
- StartConversation(conversation, NPC, Spawn, "Fine work ... fine work! I must tell you, I just paid my merchant taxes. 'Fraid the coin ain't as heavy as I promised. Sorry, taxes you know? I speak the truth!")
- end
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