Emagi 81552ccbae attempt to address #484 2 years ago
..
Achievements 548007ea96 Base 4 years ago
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 years ago
Bots f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
Chat 742f91c50f Removed IRC system. It was no longer used. 2 years ago
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 years ago
Commands 1e0b1d0875 protections around item not having a proper recipe book tied to it 2 years ago
Guilds 4442e6bc02 Fix #465 and Fix #463 2 years ago
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 years ago
Housing 562e914f26 fix %I64u to %llu 2 years ago
Items be1220d3f8 additional recipe bug fixes 2 years ago
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 2 years ago
Recipes be1220d3f8 additional recipe bug fixes 2 years ago
Rules 91841a5be2 increased min Y offset since we can't account for underwater or lava 2 years ago
Tradeskills 54a61e0c39 Should fix issue 407, 408, 409 2 years ago
Traits 744ffb46d0 ghost map stability venture 3 3 years ago
Zone 54fe1942aa Update Windows source/project to c++17. 2 years ago
Appearances.h 548007ea96 Base 4 years ago
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 years ago
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 2 years ago
Combat.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 years ago
Entity.cpp 81552ccbae attempt to address #484 2 years ago
Entity.h b478cdb300 SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC 2 years ago
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 years ago
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 years ago
GroundSpawn.cpp 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 years ago
Languages.h 548007ea96 Base 4 years ago
LoginServer.cpp 1922ca362c Removed unused patch server code. 2 years ago
LoginServer.h 1922ca362c Removed unused patch server code. 2 years ago
LuaFunctions.cpp 43e5311f61 lua function updates and fixes 2 years ago
LuaFunctions.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
LuaInterface.cpp 52435f03f2 Add IsCastOnAggroComplete to LuaInterface 2 years ago
LuaInterface.h 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 years ago
MutexHelper.h 548007ea96 Base 4 years ago
MutexList.h 548007ea96 Base 4 years ago
MutexMap.h 548007ea96 Base 4 years ago
MutexVector.h 548007ea96 Base 4 years ago
NPC.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
NPC_AI.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
Object.cpp 13b1837623 Fix #384 group encounter mob loot 2 years ago
Object.h 548007ea96 Base 4 years ago
Player.cpp b7af3e307e Removed base stat/resist increase on level. Removed stat/resist increase/decrease on mentor. Starting stats/resists now pull correctly from starting_details. 2 years ago
Player.h 4442e6bc02 Fix #465 and Fix #463 2 years ago
PlayerGroups.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
PlayerGroups.h 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. 2 years ago
Quests.cpp 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 2 years ago
Quests.h 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 2 years ago
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
Skills.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 3 years ago
Spawn.cpp 575951bac5 Fix EnterRegion script to send the right region type 2 years ago
Spawn.h fdb4f2b0ef reduce noise for near region when gm regiondebug is on 2 years ago
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 years ago
SpellProcess.cpp b214c9afec Fix #477 - spells healing twice, targets listed twice in id 2 years ago
SpellProcess.h 972c9b575c wrong put 2 years ago
Spells.cpp 27c6eaa0fc - Fixed house crash when you place an item and pick it up while the same zone instance is running 2 years ago
Spells.h 27c6eaa0fc - Fixed house crash when you place an item and pick it up while the same zone instance is running 2 years ago
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 years ago
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 years ago
Trade.cpp 5b0f52641c Trade check for Player cast 2 years ago
Trade.h 682e023635 Complete Fix #418 item flags 2 years ago
Transmute.cpp 1e2d5f98cf - Completed Fix #279 2 years ago
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 years ago
Variables.h 548007ea96 Base 4 years ago
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 4 years ago
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 3 years ago
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 years ago
World.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
World.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
WorldDatabase.cpp 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 2 years ago
WorldDatabase.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
WorldTCPConnection.h 548007ea96 Base 4 years ago
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 years ago
classes.h 548007ea96 Base 4 years ago
client.cpp 825c57010e - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 2 years ago
client.h 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 2 years ago
makefile 7956735566 c++17 compile required for makefile now 2 years ago
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag 2 years ago
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
net.h 1922ca362c Removed unused patch server code. 2 years ago
races.cpp 548007ea96 Base 4 years ago
races.h 548007ea96 Base 4 years ago
zoneserver.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
zoneserver.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago